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Revman

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Posts posted by Revman

  1. Team RWBY Theme, jIVKKCM.png as the sprite if you wouldn't mind.

    (Aegislash)

    (Shiny: no)

    - Shadow Ball

    - King's Shield

    - Shadow Sneak

    - Flash Cannon

    (Serperior)

    (Shiny: no)

    - Leaf Storm

    - Hidden Power Fire

    - Dragon Pulse

    - Giga Drain

    (Clefable)

    (Shiny: yes)

    - Moonblast

    - Heal Bell

    - Wish

    - Protect

    (Arcanine)

    (Shiny: no)

    - Flare Blitz

    - Extremespeed

    - Will-o-Wisp

    - Morning Sun

    (Greninja)

    (Shiny: no)

    - Scald

    - Ice Beam

    - Low Kick

    - Gunk shot

    (Tyranitar)

    (Shiny: no)

    - Stone Edge

    - Superpower

    - Crunch

    - Ice Punch

  2. ....Seismitoad gets Earth Power as an egg move, even without reverting to e14. Just want to point that out, not inclined to start more clashes here on forth after this. Don't see why this still merits the case though, considering Swift Swim and Water Absorb also mean it does, or can do entirely different things over Swampert.

    Yeah my bad. Was tired when I edited, didn't fact check; it happens to everyone.

    Still don't think it's A or B even with Earth Power, without a life orb it doesn't pack enough of a punch and doesn't have a justifiable amount of bulk especially with its lack of Scald. Besides, it seems as if we disagree on pretty much every Pokemon that isn't a clear cut candidate for a specific rank anyway let's be real here :)

    While I haven't played my bug mono in ages I can provide some nice info on the pokemon I used

    Bug

    Butterfree

    Rank: B

    Ability: Tinted Lens or Compound eyes

    Moves: Sleep Powder, Tailwind/Shadow Ball/Psybeam, Bug Buzz, Quiver Dance

    Why: I was honestly surprised how well butterfree fared during my playthrough. It managed to keep pace with my strongest member and rivaled my vivilion in use. While it's base stats are very low it has its stats in the place it needs; Speed, Sp attack, and Speed. During the early game butterfree can support your team with nearly every status and a fast evolution letting it handle many threats. As the game progresses it continues to support your team via compundeyes sleep powder letting you bypass many difficult threats. And around 46 it learns Quiver Dance, arguably one of the best setting up moves in the game which lets it sweep easily. However butterfree is far from perfect, though it has well distributed base stats its overall base stats are less than 400. In addition butterfree's movepool is very barren; it only learns bug buzz, shadow ball, an psybeam for coverage.(Though this is mitigated a little bit by tinted lens.)

    Vivilon

    Rank: A

    Abilities: Compoundeyes

    Moves; Bug Buzz, Hurricane, Sleep Powder, Quiver Dance

    Why: Vivilion is essentially butterfree V2. It does many of the things butterfree does but a little bit better. It has better base stats and a better movepool. The only major difference id that butterfree has slightly more Sp def making it a little easier to set up quiver dance on sp attackers and butterfree gets tinted lens. BUt overall as much as i lover butterfree I have to admit Vivilion is a little better.

    It's 2;45 right now. I'll post the rest of my info tomorrow or when I can find time.

    Thank you for your Butterfree analysis. I've already wrote up an analysis for Vivillon, but thanks anyway!

  3. Banette: D Rank.

    It's too slow to really be a threat with anything other than Shadow Sneak, it has a very shallow movepool due to being mainly a physical attacker that learns very physical attacks, and it cannot take a hit, so using it as a setup or Wisp Pokemon doesn't really work. There really are only 2 reasons this thing should ever be on your team rather than in the box.

    1. Banette has one of the very few Mega Stones in Reborn, but we can't even activate it, so that's a waste. Even so, it's still pretty lousy even when Mega Evolved.

    2. It is the first Ghost type you can catch in game without hacking in a starter, and even then you don't get it until right before Corey. And right after Corey, you can get a Soul Candle in the Beryl Library to get a Pumpkaboo, and if you're lucky, you can get a Phantump from the mystery egg.

    If you want a physically attacking Ghost that isn't awful, the Duskull line is available in Shade's gym, and Dusknoir, while mostly defensive, can pack a decent hit. And I'm pretty sure Golett is available somewhere, but not sure where, but it's still a better option.

    I wasn't even aware Mega Stones were in Reborn even though we don't have a Mega Bracelet... But with Mega Evolution, Banette's Phys atk hits 165 which is incredible coupled with an average 75 but being able to Burn with Prankster Will O Wisp take your opponent with you with Prankster Destiny Bond is pretty great. Well I won't be counting Mega Evolution for these rankings until we get a Mega Bracelet anyway.

    As for Dusclops being a better Physical attacker, Dusclops is 70 base attack, Dusknoir is 100 and Banette is 115. Although I agree that some of its best moves are Sucker Punch/Shadow Sneak, I don't believe it deserves D since it has notable niche as a Physical attacker until Golurk is available and as a faster/stronger/less bulky alternative to Dusclops/noir as well as natural access to Knock off. I won't lie, Dusclops/noir is a better choice, but Banette isn't D tier. Imo the only Ghost that should be D or E even is Drifblim because I can't think of literally anything it can do that another Ghost can't do better or just anything it can do fullstop. Probably gonna give it C though, I'll draft up a moveset and a quick analysis for it.

    Poison thoughts:

    Venusaur: S > A

    Venusaur is outclassed by Roserade in all scenarios. Roserade even gets the superior Weather Ball with Sunny Day / Rain Dance, Water Sport to half fire moves, stronger attacks which also rejuvenate HP (Read: Growth/Giga Drain), Sleep Powder, etc. The pros of Venusaur is being a bulky Grassy Terrain setter, which imo, Vileplume despite being just slightly frailer than it does better with access to Moonblast (not sure why you'd need it, but it has it, while Venusaur's non STAB move spans to about......Double Edge). If anything that's unique to Venusaur it'll be Sleep Powder, Leech Seed, Grassy Terrain stall. That's about it. I don't think this deserves S-Rank.

    Water thoughts

    Seismitoad: B > D

    Earth Power on Seismitoad doesn't exist in Reborn. Earth Power tutor is nowhere. For this reason alone, Seismitoad is half useless, as it's literal other ground move is mud shot. Granted, it's good in some field effects, but it's outclassed, too niche (and even when niche, nerfed, see Aya's field) and too late in game to be considered useful.

    I agree with Seismitoad since even Swampert out classes it as a Rock setter and the other Water/Grounds outclass it as an Electric Immunity, will drop now. As for Venu I've gotta think about it, I'll edit my comment when I'm done.

  4. Hi there! I think that the thread in my signature may be of service to your run, and hopefully after you complete it may be able to contribute yourself!

    As for a personal opinion, I'd use Gardevoir, Clefable, Malamar, Metagross, Delphox and Azumarill. Delphox gets the steel types, Metagross is metagross, Malamar can also help with opposing Steel types with Contrary Superpower, Clefable is a good wall, Gardevoir's great for handling Poison types and Belly Drum Azumarill is dope. Also I just love all those Pokemon haha

  5. Why: It only learns one move. Hidden Power isn't even strong, with its base power and type depending entirely on the Unown. Its appalling stats don't help it either. Never use this Pokemon.

    All Hidden Power base powers in Gen 6 are 60, regardless of the IVs of each individual Pokemon, not that that makes a difference for Unown, just thought you might wanna know for future.

    Mr. Mime

    Rank: D

    Ability: Soundproof

    Moves: Double Slap, Encore, Psybeam, Light Screen, Reflect, Substitute

    Why: Although Mr. Mime's the first Psychic/Fairy type you get, don't expect it to help you against Dark-types, learning no Fairy-type moves via level-up. Don't let its 120 base Special Defense fool you either. With a 40 base HP stat, it tanks hits really badly. By the time that you get it, Mr. Mime is simply outclassed by other Psychic-types available.

    I kinda think that natural access to Sub/Screens could be handy. As well as being able to have Nasty Plot bred on to it, but since I've only used it once, I'll trust you and put it as D until I see an argument suggesting otherwise.

    Also, ranked Malamar as S because of its great ability to handle Dark types and set up in the same turn, no other Psychic type available aside from Metagross (with a lucky meteor mash boost) can do that.

  6. I'm currently doing a rock monorun and I'm locked in Circus before Samson. Probably in the next week I can do a bunch of analyses when I finish E15! My only question is can I make an analysis for Tyranitar? I hacked a Larvitar for my starter since there are only a few rock types early, but if you think it should not been done it's fine

    Hmm. I think it's a bit useless if it's not obtainable for anyone else at any point in the game. But we do have some for Abomasnow/Walrein that were injected as starters since Ice got nothing until 3rd gym, so why not I guess but only for types that have nothing.

  7. Some improvement on my analyses!

    Simipour add on:

    Simipour doesn't have too much going on for him, but he has one thing that most Water types don't: level up learning of Scald and Acrobatics. By abusing this, one can get the Scald burn off in many circumstances which another Pokemon have failed to land a KO. Scald is also exceptionally useful against Cal and Charlotte if you manage to set up Rain Dance, as Scald is boosted by the field, the rain and straight up murders the Pokemon while laughing in their faces. Acrobatics too is useful.....[refer guide, no changes made]

    Note: I only used Simipour against Cal, since I really CBF going all the way back to train my Simipour for Charlotte. Would like to know if it's really useful against Charlotte. However, I am proud to say little simipour swept Cal 6-0 without taking damage or using more than 6 Scalds. It was a really good day.

    Swanna add on:

    ......as well as assist you greatly against Fern. Brave Bird is another option to consider on this Pokemon, as it is slightly stronger and has no need for reliance on rain, albeit having the recoil which hurts a little. Rain Dance also.....

    Note: I rarely use Hurricane because I consider it a 2-turn move, first move requiring me to set Rain up, secondly to use Hurricane. Typically, Swanna doesn't last THAT long, especially considering that it's speed isn't really really good enough. This means against stronger mons, Swanna has to tank 2 hits to use Hurricane, but only one hit for Brave Bird.

    Thank you very much, very much appreciated as always!

    I added some analyses of my own as well and will probably be doing a few more sometime later this week (rip school major work)

    Normal: Blissey, Snorlax

    Fire: Infernape

    Rank changes:

    (Grass) Ludicolo from A to S: Best Rain Dance setter/user Grass has available and can be used as a win condition against tough Fire users such as Cal and Charlotte.

  8. Change Dragalge's Ability if you can to Adaptability, this will give all moves that are either Poison or Dragon type (STAB) a 1.5x boost in power.

    If you have a Heart Scale, consider getting the move reminder to teach Gardevoir Moonblast, otherwise it'll only naturally learn it at like Level 74 if I remember right.

    Up to you which Pokemon specifically you replace, but I reckon training up Lotad would be worth it. Maybe replace Seismitoad?

    If you feel like breeding you could catch a Cubchoo in that mountain near Shade's gym that you need Rock Smash to enter. If you teach that Cubchoo Icicle Crash you can bread Icicle Crash onto Swinub/Mamoswine which would turn it into a monstrosity.

    Personally I'm not a very big fan of Emboar, I recommend training up Growlithe so it learns Flare Blitz (Level 45) and evolving it into Arcanine and maybe using Intimidate as an ability.

    I love Drapion as a Pokemon personally, it's one of my favourites but I don't see it working for you since you're against doubling up on types, it would make a great switch pivot for Psychic types used against Emboar and Dragalge.

  9. For evolving Magneton into Magnezone, this thread should help http://www.pokemonreborn.com/forum/?showtopic=7274 though you've gotta beat another 2 gyms from the point you're at to evolve it. Also it should be getting discharge soon like around Level 50ish, so teach it that.

    If you wanna keep Exploud I recommend getting the move reminder to teach it Boomburst (140 Base Power Special Normal attack)

    I highly recommend switching Meowstic since there are better Psychic types like Gardevoir which is available as a Ralts from the Corrupted Pokeball event under the railnet (after beating Aya)

    Seismitoad has a pretty poor level up move set, but you get Sludge Wave as a TM for beating Aya so that's a plus I guess. If you want a better Water type with better moves via Level up, I recommend Ludicolo with Surf/Bubblebeam, Giga Drain (ONLY LEARNED BY LEVEL 30 LOTAD, NOT LOMBRE OR LUDICOLO or as an Egg move), Rain dance and Mist.

    If you're looking for a new Pokemon that'll continuously help you out, I highly recommend a Speed Boost Yanma with Air Slash, Bug Buzz, Ancientpower and Detect. (You can use Struggle Bug until it gets Bug Buzz)

  10. Just saying, Snek Arbok is a monster and I highly recommend you give him a go. Intimidate+Glare is so handy especially versus Pokemon that would normally sweep you and make life difficult. Also later on if you keep him around you get Coil+Gunk Shot which has such a good amount of power, it's beautiful.

    thank u snek

  11. Maybe Lucario with Bullet Punch or Gyro Ball Foretress with Toxic Spikes? Or get Heatran somehow and destroy every fairy type except Azumarill ever

    Edit: I'm blind and somehow didn't see Foretress

    4givepls

  12. I would like to suggest beautifly be moved to c rank. While I loved the review, it really does seem like a niche Pokemon and I can't really see it ever being used long enough to even learn quiver dance and bug buzz due to its fragileness. It is more of a niche.

    Especially when you have access to great stuff like vivillion. Which out classes it in every way practically

    Would normally agree, but Beautifly's niche is that it's the best Quiver Dancer/Flying STAB user that Bug gets until Vivillon learns Hurricane. B's rank states that it can be incredibly useful for a particular part of the game, and Beautifly's niche is that it's a great Special Attacker that gains access to relatively strong moves such as Air Slash, Bug Buzz and Giga Drain really early. I wouldn't believe me unless I'd used it myself, I guess you'll have to trust me on it because it saved my behind more than once.

    Edit: Also it swept right on past Shelly, Florinia (not that that's a big feat) and did a number on 2-3 of Shade's Pokemon which is a tough leader for Bug considering he resists your STAB. Also, it learns Quiver at 40 and Bug Buzz at 35. Entire point of using Beautifly as I stated is that it's an early bloomer and will give you early access to good moves. (Also Air Cutter is soooo good until you get Hurricane Vivillon oh my lord, it's good to have a Bug that early on with a decently powered secondary stab)

    Edit again: However if enough people think that it's more deserving of C, I can move it.

    Rank changes:

    (Normal) Diggersby from A to S; only good Pokemon Normal has access to that can reliably break Rock and Steel type Pokemon and overall acts as a great wrecking ball and wall breaker.

  13. Welp if you think using Turtwig/Mudkip is cheating but you want someone to hack you in a starter you kinda might wanna revisit your morals, just sayin' but I don't judge, hacks or no as long as you don't give yourself something like a Groudon for a stater. Most Mono runs allow you to pick a starter as long as it evolves into your type, so Flying's cool with you picking Charmander, Fighting's fine with Chespin, Tochic etc, so you don't need to limit yourself. Anyway if you do decide to pick a starter I'd take Turtwig, will come in handy for handling Water types down the track.

  14. Thanks. To my information Australia's about two hours in the future from where I come from, so I doubt it's really polar; of course, we'll discuss that in PM or something.

    Since I'm free from work for some time I'll polish up the Poison Rankings before I move on to the rest. Not to sound rude or be a grammar nazi, but also try and notice a few rankings for things like inappropriately placed spoilers, missing letters/punctuation like the missing V on Venusaur, and the like. Not too significant, but it can help avoid the minor eyesore.

    I have noticed the broken spoiler tags, I've rewritten some of the broken tags at least 10 times and they remain broken despite it looking fine; I'll try again though. Edit: Success! Finally, that's been annoying me SO much. (Stemmed from a bunch of weird linebreaks/spaces in Crawdaunt's tag.)

    I'll go check for any grammatical mistakes now.

    Oh also, with Arbok I used it before Ep 14 came out which is why I hadn't factored in Bulldoze/Rock Tomb. Also, I wanna add to Tentacruel's thing that it gets Acid Spray which is an incredible move with amazing wall breaking potential, I do heaps of competitive Monotype and Acid Spray Tentacruel is incredible. I reckon if it had Scald/Acid Spray it could be a serious contender for A-Rank due to it breaking and burning walls/bulky attackers. Also in future could you add whether a move is an Egg move or tutor move? It could probably save people a bit of time/disappointment if they don't want to breed or don't go shard hunting for tutors after they find out themselves.

    Since I doubt objecting to having one guy re-write the entire guide to a competitive team building level will actually do anything, remember to factor in a few really important things: availability and credibility in specific fights in game.

    Yeah that's what I've been doing so far, which is why Kricketune is B for Bug it's a pretty neat Pokemon until Bug gets literally any other Physical Attacker. I'll probably update the description for B rank to include something along the lines of "...can be highly useful if not invaluable in certain fights in the game"

    I've done a bit of thinking, and I think I'm not gonna rank Pokemon based on how well they do on Pokemon Reborn's multiplayer system when it's implemented. Smogon University already have an incredible competitive Monotype ranking thread which far surpasses my knowledge on Monotype and goes far more indepth into the Monotype Metagame than this thread does, I originally just meant this to be helpful for people playing Mono in game and I reckon that's the way it should stay.

    Rank edits:

    Hippowdon to S 'cos sand amirite (Stuff like Sand Rush Excadrill is amazing, also helps break sashes/residual damage/prevents hostile weather etc)

    (Ground) Camerupt to B from S (what was i thinking tho) Massive 4x weakness and Nidoking can handle Grass types better with STAB Sludge Wave/Flamethrower and isn't as slow.

    (Ground) Torterra to B from S (again man jeez) Ice decimates it and doesn't exactly offer an amazing niche in return; also pretty much perfectly fits B's description of having flaws and being slightly problematic whilst still being good. (handling water types)

    Meowstic-Female to C since there are better Competitive users like Gothitelle in Trick Room and its Mediocre bulk/special attack don't make it B material despite it having a pretty good speed stat.

  15. Fair enough, but the only other defensive/support utility Pokemon that we actually can get and are as useful is perhaps Forretress, although event Ferrothorn will come out eventually through tournaments. I stand by how Bronzong is important as it's probably the best thing you can use as a defensive pivot depending on your team configuration, since again, it allows Steels to invest in bulk over Speed investment, and the fact that it really helps stuff like Excavalier, Steelix, and Hammer Arm Metagross. Nothing else can use TR unless you're building a team entirely around Speed relative things.

    That said, though, where would you want to put Forretress and the myriad of offensive Steel type Pokemon I listed in the previous post? The competition means that all but Excadrill or Lucario perhaps (due to their ability to damage opposing Steels, and in Excadrill's case Electric as well) will probably have to be discussed before I put the rankings on.

    I'd personally like to discuss with you on the guide in general if you'd like. From the beginning I partook in this I did say conflict will be inevitable although, of course, I'll keep it civil. We could do it through PM or on Showdown sometimes, depending on whether or not you consent to this.

    Hm. For the sole purpose of it being the best defensive pivot due to its stats and abilities, I'll give it S then. I do however still think that Offense is more needed than Defense in game. I had a bit of time to think about it and with the lack of Skarmory it's the best Ground pivot Steel has access to, despite the fact that it might not be able to do much in return. Since Episode 16 has the potential of releasing online play I may change my view on the whole Offense over Bulk thing since bulk is absolutely necessary when versing other players and Pokemon isn't as much of a mental game of strategy versus a computer when it comes to stuff like move prediction, switching etc.

    If I had to rank Foretress on Steel I'd probably give it B due to its typing; I've got experience using it with Bug and the thing about Foretress is even with Spikes support and a 140 defense stat, it usually just gets 2-3hko'd without returning as much as a layer of spikes or a Bug Bite/Gyro Ball and this if for a type that's mostly weak to Flying. Whilst defensive utility is great, it doesn't mean much if the Pokemon in question is KO'd without as much as scratching what it's up against.

    As for talking in a medium outside of this thread, yeah I don't see why not. Thing is though that it seems our Timezones are polar opposite really so that may be the tiniest bit difficult.

  16. What I love about Pokemon is that there's always a new Pokemon that shows itself to be awesome and amazing in some way. Whilst I love Nidoking, Gardevoir and a few other Pokemon, I always find myself using something new and interesting which works wonders like Clefable or Yanmega.

  17. For my Poison run, I pretty much had my Nidoqueen use helping hand to have my faster Pokemon like Crobat and Gengar one shot all of his threats to my team like Weavile, Jynx and Walrein. After that I changed the Terrain with Grassy Terrain Vileplume+Sludge Wave and set rain dance with Crobat. I don't know how many other people would've been able to face Blake on a raining corrosive field haha

  18. Wonder why Trick Room is not relevant in Steel runs. I personally think you can't compare Metagross and Bronzong when their roles are entirely different.

    I personally also have conflicting opinions on Gross given the wide competition of physical attacking Steels like Excadrill, Excavalier,Lucario and debatably Aggron that I planned to do later.

    "Specially Defensive Special sweeper" says a lot of the degree of understanding you guys put on Bronzong. Ill admit TR isn't always needed depending on what you run, since some Steels can boost Speed, but you can run bulk on a TR team, which is why I put it S. Ill respect the lack of screens but the lack of SR and Toxic isn't super significant in game and you dont want to get too full on support.

    Specially Defensive Special sweeper wasn't what I personally called it lol, but I've used Bronzong a fair bit in competitive and without Screens/Rocks/Status it's basically a big floating blob even when you've got Gyro Ball which arguably is its only viable attack unless you wanna use Calm Mind Psychic, which is probably not the best of ideas considering its mediocre special attack and impossible due to there not being the TMs for it yet. Trick Room of course has its merits on a type as slow and bulky as Steel, but I don't think that alone is enough for it to go S. If we wanna get super technical, S states that a Pokemon has little to no draw backs, and I'd call its lack of utility based moves that compliment its stats a pretty decent draw back. Considering that in game isn't a competitive Meta, imo offensive coverage and damage is a lot more important than defensive utility not to understate how useful it can be though. Not calling Bronzong bad, but it's not S material.

  19. It's time for some Poison Rankings!

    scolipede.gif

    First up, Scolipede, for A Rank!

    Ability: Speed Boost

    Moveset: Poison Tail, Megahorn, Pursuit/Rock Climb/Double Edge/Baton Pass, Toxic/Venom Drench/Sunny Day/Protect/Baton Pass/Toxic Spikes/Spikes

    Analysis: Scolipede has a fantastic Attack, but an even better Speed, especially with its ability Speed Boost. To make use of its Attack, Poison Tail and Megahorn are its best STABs, and you can also put Pursuit, Rock Climb, and/or Double Edge on its moveset. However, because Scolipede has Speed Boost, you probably want to have Baton Pass on it, to pass some extra Speed to another Poison Pokemon. You also could use Protect to keep it safe for a turn so it gets at least one Speed Boost off. In addition, there's Toxic for wearing Pokemon down, Venom Drench for tough Pokemon that rely on their abilities to help them out, Spikes or Toxic Spikes (Toxic Spikes especially if you are using Venoshock on some of your Pokemon), or Sunny Day if you have Chlorophyll Venusaur or Vileplume on your team, since Scolipede can almost always get a Sunny Day up. Scolipede's capability of dealing damage and also supporting team members makes it a valuable member in a Poison Monotype.

    Would like to refute this being A and push it down to B due to it lacking TM coverage. As soon as we get Poison Jab, EQ, Swords Dance and Rock Slide or at least half of those, I reckon it should be no higher than B even if it is gonna set Sun or be used as a Toxic/Venom Drencher. Feel free to discuss, I wanna hear what a few different people think on this one before I rank Scoli.

    Since you can't just rate everything an S rank I'll refute some of the claims of the post above me

    For steel ~

    Pokemon: Metagross

    Ability: Clear Body

    Moves: Bullet Punch/Agility/Magnet Rise, Zen Headbutt, Meteor Mash, Hammer Arm

    Rank: S (Bronzong should be pushed to A/B)

    Analysis: Being the one distinguished pseudo legendary that is obtainable in Reborn up to this point, Metagross certainly lives up to the hype that it receives. After obtaining eight badges, one can finally ride a Tauros through the wasteland and obtain a nearly impossible to catch Beldum. After painstakingly raising it up to your team's levels, Metagross will instantly become a powerhouse that outclasses that Bronzor that you could get 10 minutes of gameplay before Beldum.

    Although Bronzong should be considered if one didn't use Magnezone and is in desperate need of a specially defensive special sweeper, Metagross can do basically everything else better. But what about Levitate, you say? Metagross can learn Magnet Rise! Even if you opt out of Magnet Rise, 'gross has such high defense that he can basically live most Earthquakes anyways. Paired with Agility, Metagross can outspeed the majority of everything that threatens it and destroy them. Zen Headbutt and Meteor Mash are together an amazing STAB offensive core, and with the option of a priority revenge killer like Bullet Punch or the powerful Fighting move Hammer Arm to take out opposing Dark types, Metagross can easily take out any opponents that aren't named Steelix or Shuckle. With the bonus of occasional attack raises from Meteor Mash and the benefit of not being able to be lowered by any opponent stat moves, Metagross can dish out attacks with its 135 attack and take hits with its 80/130/90. An excellent addition to any steel team (and probably Psychic too)

    Totally agree on Metagross' outclassing of Bronzong, but mainly due to Bronzong's current lack of Screens/Rocks/Toxic. Gonna give Bronzong A and Metagross S.

    A redirected opinion of an already existing ranking:

    Empoleon

    Ranking: S

    Ability: Torrent/Defiant

    Moves: Surf, Hydro Pump, Water Pledge, Hidden Power Electric/Ice, Icy Wind, Grass Knot, Signal Beam, Waterfall, Aqua Jet, Drill Peck, Agility, Swords Dance, Shadow Claw.

    Empoleon is another versatile Steel for teams to consider; ranging from strong offense to defense, it can fulfill both roles very potently with it's typing and offensive capability. Most importantly, a Water-type in a Steel run is incredibly important, especially when you intend to spar against Charlotte. What leads from first glance is it's Special Attacking capability but a considerably lacking Speed that inclines to be more of a tanky attacker, but it can patch this up with Agility as well that allows it to sweep teams fairly well. Empoleon's effectiveness against opposing Ground types also makes it a fantastic cannon in the offense v defense war, and Aqua Jet is another tool that complements physical and special archetypes very well to pick off weakened opponents. Speaking of physical archetypes, Empoleon's access to Swords Dance also merits use as a physical attacker, although the special attacker's niche is very much needed in a mono-Steel. To top this all off, Empoleon has a wide array of resistances to utilize and is also the main contender in rain-based Steel runs with support from Pokemon like Bronzong, and Torrent and Defiant are both decent abilities that bolster it's offensive potential. Always consider this guy when making a team, as it gives things no other Steel can actually replace.

    I think you make an excellent point in that Empoleon's special bulk and unique Steel typing make it almost essential if you want to even hope to survive Charlotte, gonna give it S now.

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