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Posts posted by LuckyBlackCat
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On 4/28/2024 at 7:02 PM, Zohnical said:
Definitely Fire/Fairy, now who to insult with such a form xD
Vulpix/Ninetails, Ponyta/Rapidash, Alcremie like in Empire? Flareon for the lolz?
Creme brulee Alcremie!
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Lol, loving the goofy faces! Nice work!
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Underrated musician:
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Are there any regional forms you'd like to see in future episodes? Here are ones I think would be neat:
Aevian Porygon, ??? type, based on black shards. (I know the shiny is based on them, but one actually made of them would be cool.) One of its possible abilities could be called Digitize, turning Normal type moves into ??? ones and boosting their power.
Aevian Flabebe, Fairy/Ghost or pure Ghost, with the line being inspired by Eternal Flower Floette. The places where you can find Flabebe in recent episodes are near the Goldenleaf area, so that'd have something to do with it.
Aevian Purrloin, an Ice type fluffy white cat that evolves into snow leopard Liepard. Available on the Artrica island. Was thinking that because you can find Liepards on route 10, which leads to Neverwinter.
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13 minutes ago, M7secreto said:
just confirm if the all the data folder has all the files in it (522), bcs to me when i first extract it, dont know why it didnt had all of them, try to re-download the zip file and keep trying until you can play it
honestly it was what i did, but it only took me 1 try
It worked!! Turned out I didn't have all the files the first few times round. Thanks!
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4 minutes ago, M7secreto said:
happened the same to me, just re-extract and update it, it worked for me
Tried that just now, and I'm still getting the error message...
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I get an error message saying "Unable to open 'Data/Scripts.rx data'"
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Just tried to update to 6.0.2, but when I replace the files and try to run the game, it won't open. I started a new game recently so am not continuing from a v5 save, what's causing the issue and how can I fix it?
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If you could make field effects for a Reborn/Rejuvenation/Desolation style game, what would they be? Or what would you like to see in those kinds of games? I'll start with an archaeology themed one that'd work for a Ghost type gym leader, critiques and suggestions are welcome:
Ruins Field
Remnants of the past still stand.General Effects:
Ghost type moves increase in base power by 1.5x (The relics boosted the attack!)
Abilities Affected:
Power Spot boosts an ally's attacks by 50%
Cursed Body has a 60% chance of activating
Pickup boosts Accuracy by 1 stage upon sendout (*Pokemon name* is alert for treasures!)Mummified Pokemon that aren't Ghost type lose 1/16 HP every turn (*Pokemon name* was hurt by the mummy's curse!)
Moves Affected:
Bonemerang, Bone Rush, Shadow Bone, Rock Tomb, Ancient Power, Earth Power, Relic Song increase in base power by 1.25x
Sand Tomb increases in base power by 2x
Hidden Power increases in base power by 1.5x (The ancient glyphs boosted the attack!)
Dig becomes a two-strike move, with the second strike hitting for 0.5x base power and dealing Rock type damage (Attacked with unearthed item!)
Earthquake, Magnitude, Bulldoze, Tectonic Rage and Continental Crush deal 1.25x damage, said moves plus Fissure put Stealth Rocks on the opposing side (A wall crumbled into debris!)
King's Shield lowers opponent's Sp.Atk if hit by a special move, as well as its usual lowering of Atk if hit by a physical move
Nature Power becomes Ancient Power
Camouflage changes the user's type to Ground
Secret Power may lower Sp.DefTransitions to Other Field Effects:
Splintered Stormshards will permanently terminate this field effect
Seed:
Telluric Seed increases Sp.Atk and Sp.Def by 1 stage, and mummifies the user
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Nice! I especially like the recharge for Fighting moves, it made me laugh, and it'd make this the perfect field effect for a Normal type gym leader. With a buff for Truant, Slaking would be absolutely terrifying.
Suggestions: Play Rough could be one of the moves that gets a 1.2x boost? And Camouflage could turn the user into either a Normal type (same explanation as the one alise gave for Normalize/Color Change) or a Psychic type (since it's associated with intelligence).
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Bellossom Crest: Dancing moves have priority.
Bellossom's main weakness is its low Speed, so this would let it get a few Quiver Dances in, or become devastating with Petal Dance. Balanced by self-inflicted confusion from Petal Dance, but would likely still make Bellossom a more viable Pokemon.
Florges Crest: STAB on Grass moves and gains Grass resistances.
Because seriously, why isn't it a Grass type?
Golduck Crest: STAB on Psychic moves and increases Sp. Attack by 25%.
Same for Golduck and Psychic type, plus it needs more love.
Gothitelle Crest: STAB on Dark moves and gains Dark resistances.
Seems to be a common thing in fan games to associate Gothitelle with the Dark type, for good reason. It'd make Dark Pulse hit pretty hard, and get rid of two of its weaknesses.
Kricketune Crest: Increases Attack and Speed by 25%, applies held Metronome effect.
Kricketune's design and cry are awesome, it's a shame how utterly non-viable it is.
Liepard Crest: If Liepard moves before the target, 1.5x boost to slashing moves and increased crit chance.
Plays to Liepard's role as a fast sweeper.
Reuniclus Crest: Physical attacks use Sp.Attack stat.
Some of its dex entries say it can crush boulders, and it can learn a fair few physical moves, but can't make good use of them.
Shedinja Crest: Applies Focus Sash effect once per battle, 2x Speed.
Shedinja's concept is so cool, it needs to become more than just a gimmick Pokemon. This would turn it into an actual sweeper.
Victreebel Crest: Poison type attacks lower opponent's Defense or Special Defense by 1 stage, depending whether the move is physical or special.
Since it's an acidic Pokemon and all, and a rarely used one.
Vileplume Crest: Grass type attacks may cause poison, paralysis or sleep.
Like Effect Spore, but caused by attacking rather than taking hits. If Vileplume doesn't have ES, this is one way to make up for it, and if it does, that's guaranteed status effects all over the place.
I'll post more if I think of any!
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You navigate through a Dark Crystal Cavern, solving illusion based puzzles caused by tricks of the light, in addition to the usual crystal key ones. Eventually, you find yourself in a small chamber that has been converted into a jewellery making workshop, where a young woman turns to face you.
Pre-Battle Dialogue:
"Uhh hi! I'm Cat, and... Well, it goes without saying I'm the gym leader here. You nervous? Eheheh, if it makes you feel better, I get the jitters too. It's why I like to retreat here, in my little haven of a workshop, taking comfort in the presence of protective spirits.
People tend to think ghosts are scary, huh? But if you get to know them, they'll make you smile and laugh. They'll be just as loyal as any Pokemon. That's why we have to face our fears. As terrifying as uncertainty may be, once you confront what scares you, it often becomes far less daunting.
So! Let's do this!"
You are challenged by Crafter Cat!
Format: Single battles
Team:
Froslass "Opal"
Level: 37
Ability: Cursed Body
Item: Focus Sash
Moves: Draining Kiss, Frost Breath, Shadow Ball, Aurora Veil
Sableye "Almandine"
Level: 38
Ability: Prankster
Item: Leftovers
Moves: Thunder Wave, Confuse Ray, Shadow Sneak, Power Gem
Mismagius "Harmonia"
Level: 39
Ability: Levitate
Item: Magical Seed
Moves: Shadow Ball, Mystical Fire, Perish Song, Dazzling Gleam
Spiritomb "Sisyphus"
Level: 38
Ability: Pressure
Item: Roseli Berry
Moves: Shadow Sneak, Nasty Plot, Shadow Ball, Dark Pulse
Doublade "Ferrin"
Level: 39
Ability: No Guard
Item: Colbur Berry
Moves: Night Slash, Autotomize, Shadow Claw, Iron Head
Mimikyu "Velia"
Level: 40
Ability: Disguise
Item: Magical Seed
Moves: Shadow Sneak, Shadow Claw, Swords Dance, Play Rough
Dialogue upon sending out last Pokemon:
"Being resigned to a near-inevitable outcome is somehow easier to deal with than the dread of the unknown. Weird, right?"
Post-Battle Dialogue:
"Heh... You see? I'm not so scary. I hope this gives you the confidence to keep pushing through anything in your way. As a reminder of your victory, here's the Crypt Badge. With this, Pokemon up to level 45 will listen to you. Also, take this TM. As well as dealing a fair amount of damage, Shadow Ball may unnerve the opponent and reduce their special defense.
The thing to remember about fear, though, is it isn't the opposite of courage. As much as we praise the so-called fearless, those who fight on despite it are the bravest of all. It isn't easy by any stretch, but I have faith in you, and wish you the best of luck on your journey!"
(Low levels are because, as per tradition, I'd be the 4th gym leader.)
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Hey everyone! I'm Cat, and used to lurk around here, but with the e19 open beta out, I just had to make an account.
Anyway, a little about me: I'm a long time Pokemon fan, and love seeing the creative spins fan game devs put on it. Obviously Reborn is among my favourite fan games, as are Rejuvenation and Desolation. Other than that, my interests include cats, anime, drawing, writing, jewellery making, coding, and pixel art. My dream is to be a game dev some day, even though right now the development process involves more yelling at the screen than anything else!
My favourite Pokemon types are ghost, psychic and fairy - there's something I like about the mystical ones. If I had to pick a favourite out of all Pokemon, it'd be Espeon. I mean, it's an Eeveelution, it's a psychic type, and it's a cat.
Looking forward to restarting my Reborn adventure!
Aevian forms you'd like to see
in Discussions
Posted
Sounds good! Empoleon would presumably complete that trio with a Water/Ice regional form.