Jump to content

VanPhanel

Veterans
  • Posts

    9
  • Joined

  • Last visited

 Content Type 

Profiles

Forums

Events

Reborn Development Blog

Rejuvenation Development Blog

Starlight Divide Devblog

Desolation Dev Blog

Posts posted by VanPhanel

  1. Currently, in Reborn, Pokemon are unable to use Z-moves if they were sleeping at the beginning of the turn, but they should be.

     

    This is adverse to canon mechanics (we had someone test in a gen VII game) where using a Z-move on a wakeup turn works just fine (Z-Sleep Talk is even a thing canonically).

    Edit: the test was done in a canon Ultra Moon game.

    Edit2: After more testing, the bug seems to stem from the original Sun and Moon games and it seems to be fixed in USUM. Therefore, it should be adjusted in Reborn as well.

     

     

  2. As the title says. Currently (v19.16, no mods) Perish Song from a Prankster-Pokemon will affect opposing Dark types, when it should not. I double-checked with another Status move (Torment) and that correctly does not affect an opposing Dark Type.

    Below is the corresponding quote from Bulbapedia:

     

    "Generation VII onward

    Dark-type Pokémon are now immune to opposing Pokémon's moves that gain priority due to Prankster[.]
    [...]

    Moves that target all Pokémon (except Perish Song and Rototiller, which cannot affect Dark-type opponents if boosted by Prankster) [...] are successful regardless of the presence of Dark-type Pokémon."
    (underscore by me)

  3. I would like to echo the above post and add that the issue is even worse than that and not limited to multi-turn moves.

    Currently, assuming the AI has only one feasibly selectable move, a faster pokemon can Protect and then straight up counter that move by using Torment on the next turn. That way, the selected move will simply fail to work.

    I have used this once forever ago and failed to really think about it, but this makes the combinations of Protect + Torment completely broken on a fast pokemon, because you can straight up invalidate the opponent's best move. An example of this would be my recent glass gauntlet run, where I thoughtlessly used Gengar to completely negate Luna's Umbreon.

     

    Gameplay video:

    https://youtu.be/RWxjjhfBmoM

    The situation in question comes up at 8:08 and then again at 9:26 after a switch.

    As mentioned by stibarsen above, Torment should only restrict move selection and not interfere with execution.

  4. Okay, so, this answer comes in two parts. The first one is general advice, the second part (in the spoiler tags) is a specific strategy, which should work. Only open the spoiler tags, if you don't want to figure it out on your own.

     

    • As you probably noticed, Shelly's gimmick is Rain Dance. Since Illumise has Prankster, it's hard to stop her from setting the Rain up.
    • Additionally, she's good at lowering your offensive stats (with Masquerain's Intimidate and most of her team using Struggle Bug). This means, it's hard to take her down quickly.
    • She is also very good at offsetting Bug weaknesses (Rain Dance stops Fire, all the water moves she uses will destroy Rock types and her Swift Swim Anorith is a pain for flying types).
    • However, she still uses Bugs and those are somewhat weak. Individually, only her Yanmega and Anorith are threatening and most of Anorith's threat comes from Rock Slide Flinches.
    • There are generally three obvious ways to beat her strategy:
      1. Stop her from setting up Rain and burn her forest and her bugs down. There are again two obvious ways to do this:
        1. Use Fake Out on Illumise and kill it immediately (note that her Araquanid is a secondary Rain Dance setter, so you're not out of the woods yet (get it? Because forest field ... I'll see myself out)). Your Espurr or Lotad could do that, however they're also both weak to Bug type attacks.
        2. Set your own weather to overwrite her rain. One easy way to do this would be a Snow Warning Snover that you can switch in on a turn when you really need the rain gone.
      2. Overpower her with good Pokemon. Seriously. She uses bugs. Bugs are bad, decent strategy or not. An Ampharos will do nicely here because it learns Power Gem on lvl 35 (but it seems you have passed the Mareep in Jasper Ward. A tip: Try to have Pokesnax in your bag always, or you'll miss a ton of useful encounters).
      3. Abuse her own strategy against her by bringing Water Pokemon and moves. Your list of available Pokemon is somewhat limited in that regard: Swanna is the only one that can really fill that role (Lotad can somewhat do it but being weak to Struggle Bug hurts).

    And now, press the button for more specific advice, if you so wish.

     

    Spoiler
    • A Pokemon that's easy to get and very strong against Shelly is Persian (regular, not Alolan, because Dark type makes it weak to Bug). It gets Fake Out and Power Gem, which means it's the perfect Pokemon to go for the "stop the rain" strategy.
    • The single most broken thing you can do against Shelly is set Stealth rocks. It will do massive damage to her pokemon, in particular the Yanmega. If either your Onix or Graveler have Sturdy, do that (if they don't and you have an ability capsule, it's worth it to use it and give Graveler Sturdy which will come in handy in lots of places later).
    • Forest Field can be set on fire by some Fire moves as long as it's not raining. This will both boost your Fire moves and damage all (non-fire) Pokemon every turn (and type weakness counts, so bugs are hurt more).
    • You may have noticed that her Anorith has a Spiky Shield the turn it comes in. That is because it's held item is a Telluric Seed. You will probably have found at least one (if not, check the empty house in North Obsidia Ward to the East of the Grand Stairway). There are four different Seeds, each field activates exactly one of them, in case of Forest Field it's Telluric Seed and its effect is that the pokemon holding it will have a Spiky Shield on the turn it comes in.

     

    Final spoiler warning: Press the next button at your own risk:

    Spoiler

    An Ampharos would really help your team out (even though you'll still be able to win the fight without it). Consider getting it (I think it should still be available). Have Pokesnax on you, speak to the panicked guy in the house East of the Pokemon Center in Jasper Ward, then go to the house all the way East (still in Jasper). Early access to Ampharos is one the many ways in which the devs were actually really nice to us

     

    Entry Hazards ftw:

    You might still fail an attempt or two, (particularly to bad Confusion luck), but it really shouldn't be hard to win at all.

     

    • Level your Trubbish to 36 to get Garbodor and Common Candy back down to 35.
    • Get the Protect TM. It is on the ground in the nightclub (in North Obsidia right next to the Grand Stairway. It is only open during night (in game time).
    • Bring a Team of: Garbodor, Onix or Graveler (with Stealth Rocks and Sturdy). Ampharos or Persian (or both if you feel like putting the grinding in). Swanna, Jumpluff with held Telluric Seed. For the last slot anything decent without obvious weakness to water or bug should do.
    • Open on Garbodor and Sturdy Graveler or Onix. Set Toxic Spikes and Stealth Rocks. On turn two use Toxic Spikes again. The rest of the fight is all about stalling her out and chipping away at her pokemon while the damage from the entry hazards grinds her down. Her main threats at this point are Yanmega and Anorith. Yanmega comes in at half health due to Stealth Rocks, so it should just die to a single Power Gem from either Ampharos or Persian, the other semi-dangerous pokemon is Anorith, but you can easily get around that by waiting until it kills something, bringing in Jumpluff and killing it with Acrobatics in the invulnerable turn from the Telluric Seed. Jumpluff in general should be very hard for her to deal with once Anorith is down.

     

    A final note: This specific setup is extremely overkill. You almost certainly won't need everything I listed here. You can find out yourself, how many pieces you could cut until the strategy doesn't work anymore. For example, you might easily get away with a lower level Trubbish without evolving it, you might get away without getting the Ampharos or Persian and so on. I just tried to give you a strategy that works as safely as possible.

     

     

    Good luck!

     

    - Van

     

    PS: Your egg is most likely a Deerling.

  5. The Tynamo event is not available after restoration anymore. The same is true for various other events (Houndour, Zorua, Spoink come to mind, but there's loads more). However all the event pokemon are available via other means.

     

    For the Tynamo line in particular, Eelektrik is a possible encounter while diving in Azurine Lake.

×
×
  • Create New...