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Pokelurker

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Posts posted by Pokelurker

  1. In his dialogue, McKrezzy was saying something about Flame Wheel of Fortune and Burning field being unsafe.

    Out of curiosity, does anyone know if the dialogue changes at all when the field is randomized to Burning field (or maybe Super-Heated or Dragon's Den)? (I already beat him and am too lazy to revert to a previous save.)

  2. Spoiler

    I'm doing the Regirock/ice/steel quest, and braille leads me to Danielle, who claims to be able to get to the New World through Salandit Cave before me, which she does.

    I decided to see what happens if after talking to Amaria and leaving the area but before talking to Danielle, I block the entrance with a Crustle.image.thumb.png.07b9c2102e0f195f679423e116520b3b.png

     

    I almost expected for her to wait at the entrance and let me move the Crustle, or at the very least mention my attempted sabotage when talking to her in the New World. I don't know if that would have been possible to do in-game, but based on the quality of this game and the details that did get attention, I figured I'd bring this one up.

     

  3. I'm at the Titania gym battle, and when using a physical contact move (Flare Blitz Arcanine) while holding Protective Pads against Aegislash on the turn King's Shield is used, I get the -2 Atk/SpA drop. If I'm correct, are Protective Pads supposed to prevent the stat drop?

  4. For context, I just started playing for the first time (on-and-off lurker), and being a completionist, I'm trying to explore as much as possible before moving on with the story.

    I recently beat Florinia as well as Taka/the second Pulse Tangrowth, and headed to Beryl and Rhodochrine Jungle. From there, I can either fall into the trap leading to the Nuzleaf knocking you out, be caught by the Meteor grunts with the Flashing Emolga (both leading to Fern/Chatot freeing me), or avoid the trap and sneak past the grunts to go talk to Fern (no idea if that also leads to being stuck in the cage where Fern/Chatot frees me).

     

    I found that if you sneak past the grunts, go to the cave where the Nuzleaf cutscene happens and open the cage's door, sneak back past the grunts, and fall into the trap, you can leave the cage, but the event will still trigger as intended (the Nuzleaf will simply phase past if you're in their way, and I can't interact with them).

     

    (I just updated to 19.07, on Mac)

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