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SedContra

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  1. That was going to be my approach, but I just realized that if I do it that way, it will be hard to group them into price categories (except maybe by base power or something like that). If I add a variable, is that stored in the map where I create it, every map that uses the variable for an event, or somewhere else entirely?
  2. I may do that, if only for balance's sake. Why would that save time making the tutor? I haven't started making the tutor code, so I don't understand why breaking it up will be faster.
  3. Thanks very much for your help. Just for clarity's sake, I would release these as three separate mods. I agree that the third mod in particular may be too ambitious for me.
  4. Hi, and thanks in advance for your help. My situation is exactly as the title says. I'll give a bit more information. I'm trying to make three mods, which I've listed in order of ambition. The first should be fairly easy. The second will be a lot of work, but it shouldn't be especially difficult. The third will be a major undertaking. I'm encountering several obstacles. Goals: Create a TM Tutor in Lapis Ward who will teach a Pokemon any TM for an exorbitant fee. (I'm thinking 75k for most TMs, and 125k for the really good ones like earthquake, ice beam, and so on.) Modify some dialogue throughout the game as a favor to a friend. Create a quest system for tracking down rare Pokemon (similar to the Gen II legendary dogs system) so that people who are willing to put in the work to get e.g. an Abra in the early game can do so. Obstacles: Setup. I could not find any helpful resources on modding existing RPGMaker XP games. To access the Reborn resources, scripts, and maps, I created a new RPGMaker project (call it TM Mod), then added the Reborn data, audio, etc. folders to my TM Mod project folder. This allowed me to access and edit Reborn maps and events. But I am not sure that it is the correct way to access and edit those things. I'm worried that if I've set it up incorrectly, my mods will ultimately fail when I try to apply them to an existing Reborn installation. Question: How should I be setting up my RPGMaker XP project to create mods? Playtesting. Maybe because I set up incorrectly, when I try to playtest what I've done, I get "Error: File PBS\Townmap.txt not found." For obvious reasons, being unable to playtest what I've made is not good. Question: What do I need to do so that I can playtest my work as I go? Publishing. I'm obviously very far off from publishing even the basic first mod, but I want to be sure that when I do publish, I do it properly. To me, that means providing all the files my mod needs to work and minimizing the incompatibility with other mods. Question: When I'm publishing a mod I've made, how do I know what files I need to include? Thank you for your patience and your help. I really appreciate it, and I hope soon I'll be able to contribute something valuable to this community.
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