<?xml version="1.0"?>
<rss version="2.0"><channel><title>Rejuvenation Development Blog: Rejuvenation Development Blog</title><link>https://www.rebornevo.com/rejuvdev/records/?d=4</link><description>Rejuvenation Development Blog: Rejuvenation Development Blog</description><language>en</language><item><title>Welcome to the Rejuvenation Dev blog! (V13 progress recap)</title><link>https://www.rebornevo.com/rejuvdev/records/welcome-to-the-rejuvenation-dev-blog-v13-progress-recap-r2/</link><description><![CDATA[
<p>
	Hello one and all!
</p>

<p>
	 
</p>

<p>
	Would you take a look at this hot diddly darn new spiffy lookin' dev blog we've got for Rejuvenation here! hellllll yeah. From now on, all the important news on the game's development will be posted here instead of in the V13 status thread we used previously. As some probably noticed, the V13 thread tended to get messy and would bury any significant updates in regards to the game as quickly as they got posted. So! After some consultation with Ame and Cass, we finally got our own Dev blog so these updates no longer will get buried and will remain easy to find!
</p>

<p>
	 
</p>

<p>
	However, at this point in time, there's no actual news we can share, so we're starting off the dev blog with a recap of all the things that have been posted since the V13 thread's gone up. I'm sure some of you probably have missed some of these, so here's our refresher course on the state of the game at this point in time!<br /><br /><strong>The current situation:</strong>
</p>

<p>
	Development has been... Slow. For several reasons. Here's the current state of matters.
</p>

<p>
	 
</p>

<ul><li>
		The first and foremost reason that Development hasn't been going as fast is that after V12 came out, we had to wait until November for SWSH to come out, so we could focus on getting Gen 8 implemented in Rejuvenation. This already put a delay on the next update by roughly half a year. We've been graciously getting help from several people with this, and I would like to thank <a contenteditable="false" data-ipshover="" data-ipshover-target="https://www.rebornevo.com/forums/profile/49908-marcello/?do=hovercard" data-mentionid="49908" href="https://www.rebornevo.com/forums/profile/49908-marcello/" rel="">@Marcello</a> specifically for having been an absolutely great help to us for scripting several of the pain-in-the-neck abilities and moves! Godspeed you magnificent bastard. Couldn't have it done without you. <img src="https://cdn.jsdelivr.net/gh/twitter/twemoji@14.0.2/assets/72x72/1f64c.png" class="ipsEmoji" alt="🙌"><ul><li>
				This ties in to that because Gen 8 has been implemented, all the encounters and battles needed revisions to support Gen 8! However, this is taking a long time, and encompasses quite a bit of work. Azery and Alex are doing their best to get everything figured out, but it's taking time, part of the reason being that we needed to implement the mons first before we could actually change the teams/encounters, lol. It's a vicious cycle. BUT, all of the mons have been implemented! So now it's just a matter of going through and updating everything.
			</li>
			<li>
				Spriting wise only a couple of the GMax sprites are left! I've personally been seeing to getting the backsprites done for them. Honestly, the biggest saving grace to the graphics side of the project was that we were able to use front sprites of many of the Pokemon from Smogon's Gen 8 project (thank you again for letting us use the sprites!), which saved us quite literally half the time and work. All the shinies are done too, which leaves only roughly.... 23 sprites left in total? For base game Gen 8, that is. I'm uh. Not counting Gen 8.5 rn. I don't want to think about it hhahaAAA.............. either way gen 8 on the graphics side is almost complete and i hope to finish the remainder of sprites sometime next week. Would be REAL nice to cross that thing off the to-do list.
			</li>
		</ul></li>
	<li>
		Jan has been struggling with his health for a while. This was already prior to the pandemic, but recently posted that he did, in fact, contract COVID-19 and fell sick. He's on the road of recovery, though! It's only very likely that until the worst has passed in the area he lives in (which unfortunately is NYC, the epicentre of the pandemic in the US), stuff will remain slow on his side unless he generally feels better and/or more motivated to work on things again. He's been working on revisiting and redoing old areas in the game for final polish, though most of this is unplanned, hence why there's been not much progress on the "updating old maps" bar, let alone the new content bar. We hope you all support Jan through this tough time! Keep him in your thoughts sometime. He's doing his best.
	</li>
	<li>
		Last but not least, well, compared to V12, V13 is just.... Absolutely huge. There is SO much content to it. I've said it several times before, but the reason that V12's dev cycle was so short and why it feels as if V13 is taking so much longer was because V12, in comparison, genuinely is just <em>short.</em> I can't go into details for reason you probably can all understand and respect, but it's a TON of content, and there's just a lot of work left for it! However, I can guarantee you that even though it's taking this long, it'll be worth the wait. We're not gonna give out an estimate as of when V13 will be done because there's just too many factors tying in that make it hard to keep up a consistent pace in progress, but we sincerely appreciate all the patience all of you have been showing despite it having been nearly a year since V12 released. We hope to keep your patience until the end of the dev cycle!
	</li>
</ul><p>
	 
</p>

<p>
	Now that you're up to date, it's time for all the teasers that've been posted! Everything will be put in spoilers because otherwise this post gets uh. Very long. But it's nice to have everything in one place now! Content that's <em>exclusively new content </em>to V13 (so not revisions to older areas) are labeled as V13 teasers, so don't open those if you don't want to get spoiled on the new stuff!
</p>

<p>
	 
</p>

<p>
	<strong>October 18th, 2019 - V13 teaser 1 (Jan) </strong>
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			<img alt="28c245fe58b6dd6ca7019a3d89449405.png" class="ipsImage" data-ratio="75.29" height="384" width="510" src="https://i.gyazo.com/28c245fe58b6dd6ca7019a3d89449405.png" /></p>
	</div>
</div>

<p>
	 
</p>

<p>
	<strong>November 4th, 2019 - The reservoir (Route 4 revamp) (Jan)</strong>
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			<img alt="ccd1221bc142efdf6edd378f700c95fa.png" class="ipsImage" data-ratio="74.95" height="383" width="511" src="https://i.gyazo.com/ccd1221bc142efdf6edd378f700c95fa.png" /></p>

		<p>
			<img alt="2c359fd0c0076624eaba2deb94428d4f.png" class="ipsImage" data-ratio="75.34" height="385" width="511" src="https://i.gyazo.com/2c359fd0c0076624eaba2deb94428d4f.png" /></p>

		<p>
			<img alt="5e920bf8f5ab446d0d706a84469ad52f.png" class="ipsImage" data-ratio="75.79" height="385" width="508" src="https://i.gyazo.com/5e920bf8f5ab446d0d706a84469ad52f.png" /></p>

		<p>
			 
		</p>

		<p>
			<strong>From Jan's Patreon:</strong>
		</p>

		<p style="background-color:#2d2d2d;color:#bfbfbf;font-size:14px;">
			If you've been keeping up with Generation 8, you might've heard or seen stuff about the new Wild Area. If you're unfamiliar with this, the Wild Area is a big and wide open space that has a variety of Pokemon based on location, and weather. 
		</p>

		<p style="background-color:#2d2d2d;color:#bfbfbf;font-size:14px;">
			<strong>Wild Area: </strong>
		</p>

		<p style="background-color:#2d2d2d;color:#bfbfbf;font-size:14px;">
			 
		</p>

		<p style="background-color:#2d2d2d;color:#bfbfbf;font-size:14px;">
			<img alt="wildarea1.jpg" data-ratio="56.25" style="border-style:none;vertical-align:middle;" width="640" src="https://www.serebii.net/swordshield/wildarea1.jpg" /></p>

		<p style="background-color:#2d2d2d;color:#bfbfbf;font-size:14px;">
			 
		</p>

		<p style="background-color:#2d2d2d;color:#bfbfbf;font-size:14px;">
			<strong><u>The Reservoir:</u></strong>
		</p>

		<p style="background-color:#2d2d2d;color:#bfbfbf;font-size:14px;">
			What is the Reservoir? It's a giant and wide open area that expands over time. Route 4 never had a good design because at the time, I had no idea what to do with it.
		</p>

		<p style="background-color:#2d2d2d;color:#bfbfbf;font-size:14px;">
			One of the only areas that wasn't planned out at all. You can tell that much from just playing through it. So I transformed it into something with substance,
		</p>

		<p style="background-color:#2d2d2d;color:#bfbfbf;font-size:14px;">
			A place you can actually do things in.
		</p>

		<p style="background-color:#2d2d2d;color:#bfbfbf;font-size:14px;">
			<u><strong>What's different?</strong></u>
		</p>

		<p style="background-color:#2d2d2d;color:#bfbfbf;font-size:14px;">
			Well, for one, the place is absolutely massive. One of the largest areas in the game, actually. The path to Akuwa Town is short and simple, but once you start exploring,
		</p>

		<p style="background-color:#2d2d2d;color:#bfbfbf;font-size:14px;">
			a whole new world is opened up to you. I don't want to show the entire map, but here's a little bit of context on how big this map is:
		</p>

		<p style="background-color:#2d2d2d;color:#bfbfbf;font-size:14px;">
			<img alt="1c7407f5fd56cd9b67850cbdb63ca3d2.png" data-ratio="43.78" style="border-style:none;vertical-align:middle;" width="964" src="https://i.gyazo.com/1c7407f5fd56cd9b67850cbdb63ca3d2.png" /></p>

		<p style="background-color:#2d2d2d;color:#bfbfbf;font-size:14px;">
			 
		</p>

		<p style="background-color:#2d2d2d;color:#bfbfbf;font-size:14px;">
			This small snip-it is only about 1/8th of the place.
		</p>

		<p style="background-color:#2d2d2d;color:#bfbfbf;font-size:14px;">
			It's pretty empty right now as most of it isn't even evented, however, I have a lot of plans for this place.
		</p>

		<p style="background-color:#2d2d2d;color:#bfbfbf;font-size:14px;">
			 
		</p>

		<p style="background-color:#2d2d2d;color:#bfbfbf;font-size:14px;">
			<strong>What are the benefits of being here?</strong><br />
			Nothing is set in stone as this is pretty early on, but, this is what I have in mind:
		</p>

		<p style="background-color:#2d2d2d;color:#bfbfbf;font-size:14px;">
			Everything in the Reservoir has scaling:
		</p>

		<ul style="background-color:#2d2d2d;color:#bfbfbf;font-size:14px;"><li>
				<em>Levels</em>
			</li>
			<li>
				<em>Exp growth</em>
			</li>
			<li>
				<em>IV's</em>
			</li>
			<li>
				<em>Shiny Rate</em>
			</li>
			<li>
				<em>Money Gain</em>
			</li>
		</ul><p style="background-color:#2d2d2d;color:#bfbfbf;font-size:14px;">
			Knowing all this is great and all, but how exactly will they scale? As of right now, the plan is to have playtime influence scalings. Although that is the plan, I am aware of how easily this can be abused.
		</p>

		<p style="background-color:#2d2d2d;color:#bfbfbf;font-size:14px;">
			One could just afk on a new file and run into level 80 mons without even facing Valarie. I have a few ideas to prevent this, but I shall share those at another point.
		</p>
	</div>
</div>

<p>
	 
</p>

<p>
	<strong>December 3rd, 2019 - V13 teaser 2 (Jan)</strong>
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p style="background-color:#181818;color:#bfbfbf;font-size:14px;">
			Just vibing.
		</p>

		<p style="background-color:#181818;color:#bfbfbf;font-size:14px;">
			 
		</p>

		<p style="background-color:#181818;color:#bfbfbf;font-size:14px;">
			<img alt="de0a30318701fcc5445e8eee187eba85.png" data-ratio="75.39" height="383" style="border-style:none;vertical-align:middle;" width="508" src="https://i.gyazo.com/de0a30318701fcc5445e8eee187eba85.png" /></p>

		<p style="background-color:#181818;color:#bfbfbf;font-size:14px;">
			<img alt="7793762aedf9a2e7d52661a2f98a71f7.png" data-ratio="74.56" height="381" style="border-style:none;vertical-align:middle;" width="511" src="https://i.gyazo.com/7793762aedf9a2e7d52661a2f98a71f7.png" /></p>

		<p style="background-color:#181818;color:#bfbfbf;font-size:14px;">
			<img alt="76940b62ee583296233aaeb68adb7657.png" data-ratio="74.85" height="381" style="border-style:none;vertical-align:middle;" width="509" src="https://i.gyazo.com/76940b62ee583296233aaeb68adb7657.png" /></p>
	</div>
</div>

<p>
	 
</p>

<p>
	<strong>December 10th, 2019 - V13 teaser 3 (Jan)</strong>
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p style="background-color:#181818;color:#bfbfbf;font-size:14px;">
			<img alt="f955dea90e8faeb31ffdbc0a8695c88f.png" data-ratio="75.05" height="382" style="border-style:none;vertical-align:middle;" width="509" src="https://i.gyazo.com/f955dea90e8faeb31ffdbc0a8695c88f.png" /></p>

		<p style="background-color:#181818;color:#bfbfbf;font-size:14px;">
			 
		</p>

		<p style="background-color:#181818;color:#bfbfbf;font-size:14px;">
			Never worry about grinding or picking up new team members ever again<span> </span><span>:].</span>
		</p>
	</div>
</div>

<p>
	 
</p>

<p>
	<strong><span> </span>December 10th, 2019 - Route 4 new theme (Jan)</strong>
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			<span> </span>If you were curious about the new route theme for Route 4... Be curious no longer!
		</p>

		<p>
			 
		</p>

		<div class="ipsEmbeddedVideo">
			<div>
				<iframe allowfullscreen="" frameborder="0" height="270" width="480" data-embed-src="https://www.youtube.com/embed/RoErBLZyjg8?feature=oembed"></iframe>
			</div>
		</div>

		<p>
			 
		</p>
	</div>
</div>

<p>
	 
</p>

<p>
	<strong>December 23rd, 2019 - Protagonist VS portrait updates</strong>
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			Well, even though I can't show off V13 content because a lot of it is still in heavy development, I do have something else to show off! It's nothing extraordinary, but the VS portraits for a couple of the protagonists got some minor touch ups, as there were definitely a couple of things that could be improved about them. They should look better now, at the very least! Old on the left, new on the right!
		</p>

		<p>
			 
		</p>

		<div data-ipsspoiler="">
			<div>
				<p>
					<img alt="yTssFVu.png" data-ratio="50.00" src="https://i.imgur.com/yTssFVu.png" /> ---&gt; <img alt="bV38i39.png" data-ratio="50.00" src="https://i.imgur.com/bV38i39.png" /></p>

				<p>
					<img alt="4o0qltm.png" data-ratio="50.00" src="https://i.imgur.com/4o0qltm.png" /> ---&gt; <img alt="rPnayuJ.png" data-ratio="50.00" src="https://i.imgur.com/rPnayuJ.png" /></p>

				<p>
					<img alt="f005tpq.png" data-ratio="50.00" src="https://i.imgur.com/f005tpq.png" /> ---&gt; <img alt="1p6pH2o.png" data-ratio="50.00" src="https://i.imgur.com/1p6pH2o.png" /></p>

				<p>
					<img alt="0LSaUXP.png" data-ratio="50.00" src="https://i.imgur.com/0LSaUXP.png" /> ---&gt; <img alt="ph6FgXO.png" data-ratio="50.00" src="https://i.imgur.com/ph6FgXO.png" /></p>

				<p>
					<img alt="XKdOPpf.png" data-ratio="50.00" src="https://i.imgur.com/XKdOPpf.png" /> ---&gt; <img alt="VtZbM1m.png" data-ratio="50.00" src="https://i.imgur.com/VtZbM1m.png" /></p>

				<p>
					<img alt="IacP2wn.png" data-ratio="50.00" src="https://i.imgur.com/IacP2wn.png" /> ---&gt; <img alt="piJIAmL.png" data-ratio="50.00" src="https://i.imgur.com/piJIAmL.png" /></p>

				<p>
					<img alt="87dWCUP.png" data-ratio="50.00" src="https://i.imgur.com/87dWCUP.png" /> ---&gt; <img alt="8TIcErz.png" data-ratio="50.00" src="https://i.imgur.com/8TIcErz.png" /></p>

				<p>
					<img alt="j92wcWu.png" data-ratio="50.00" src="https://i.imgur.com/j92wcWu.png" /> ---&gt;<img alt="G6rVV9X.png" data-ratio="50.00" src="https://i.imgur.com/G6rVV9X.png" /></p>
			</div>
		</div>
	</div>
</div>

<p>
	 
</p>

<p>
	<strong>December 25th, 2019 - V13 teaser 4 (Jan)</strong>
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			Merry Christmas everyone! 
		</p>

		<p>
			 
		</p>

		<p>
			 <img alt="b4a1cf8aad413a6c95a6dc55930b7e3a.png" data-ratio="74.76" src="https://i.gyazo.com/b4a1cf8aad413a6c95a6dc55930b7e3a.png" /></p>

		<p>
			 
		</p>

		<p>
			It's very cold here... Wonder what's up?
		</p>
	</div>
</div>

<p>
	 
</p>

<p>
	<strong>January 2nd, 2020 - Gen 8 spriting update 1 (Zumi)</strong>
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<div>
			<p>
				We're slowly chipping away at Gen 8 addition! The most work remains with spriting at the moment -- we could wait for other people to do all of the front sprites, but since it slows down overall development and re-balancing of the game, I've been doing some work for it. myself Here's a couple of sprites for Morgrem and Grimmsnarl I did today!
			</p>

			<p>
				 
			</p>

			<p>
				<img alt="A5XpcpL.png" data-ratio="100.00" src="https://i.imgur.com/A5XpcpL.png" /><img alt="iBG91oH.png" data-ratio="100.00" src="https://i.imgur.com/iBG91oH.png" /></p>

			<p>
				 
			</p>

			<p>
				My goal for the time being is to do at least five sprites every week so the spriting progress will start keeping a steady pace, since it's been a little hiccup-y lately with the holidays. It's time to get into the swing of things! I'll be showing off more front sprites in the case people from the dev team have done them from scratch as quite a couple of the ones we're using are made by people outside of our dev team... And I doubt backsprites are interesting to show off lol.
			</p>

			<p>
				 
			</p>

			<p>
				Either way, please be patient with us as we're working on this slowly but steadily!
			</p>
		</div>
	</div>
</div>

<p>
	 
</p>

<p>
	<strong>January 5th, 2020 - Volta (Zumi)</strong>
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			This week is a rather plentiful week of updates, isn't it? Well I've got one last thing to show off for now! But before we get to what's being added, let's introduce you all to someone!
		</p>

		<p>
			 
		</p>

		<p>
			Some of you might remember this character being on some of Gearen's billboards in older versions of the game + you've also probably met her mother Jolene in the game by now, but I'd like you to meet Volta!
		</p>

		<p>
			 
		</p>

		<p>
			<img alt="8eJ7WGc.png" data-ratio="50.00" src="https://i.imgur.com/8eJ7WGc.png" /></p>

		<p>
			 
		</p>

		<p>
			In the older versions of Rejuvenation, she was the electric type gym leader, who would go on to retire and be replaced by Erick, who then still played a significantly smaller role than he does now. In the current version of the game she was a gym leader that acted as the stand-in for Saki, but now Erick has taken over her spot as gym leader as she went off to GDC to become a news reporter... Basically reducing her to a character that's only been mentioned once or twice, along with making a single minor appearance in GDC. 
		</p>

		<p>
			 
		</p>

		<p>
			But now you're probably wondering, why haven't we seen more of her yet if she's still somewhat relevant? Well, I'm here to answer that question! In V13, we're adding a hints system that is accessible through the TV's you find in houses. This system is meant to help you find your way around if you're lost on as of where to go next, which is particularly useful when you haven't played in a while and you have no clue where you left off... And Volta will be the one appearing on TV to tell you all about the latest scoops and happenings that will put you back on track! And to go with this new hints system, she got a fresh new look to go along with it as well.
		</p>

		<p>
			 
		</p>

		<p>
			Meet our new Volta!
		</p>

		<p>
			<img alt="TwzWgng.png" data-ratio="137.50" src="https://i.imgur.com/TwzWgng.png" /><img alt="QTn9bN3.png" data-ratio="137.50" src="https://i.imgur.com/QTn9bN3.png" /></p>

		<p>
			 
		</p>

		<p>
			Next time you get lost in the game just find the most nearby TV, and Volta will be there to tell you all about the latest happenings so you can find your way back to where you need to go! We hope you will appreciate the addition of the hints system. It's going to be a bit of work to write them all out considering how long the game itself is, but we hope it'll help some of you in the future!
		</p>

		<p>
			 
		</p>

		<p>
			Don't expect these V13 content updates to be this frequent by the way, as this post is about something for which the graphics were finished a few months ago already. Updates in regards to new V13 content will probably remain scarce for a while until we're done with Gen 8 implementation (unless Jan wants to post something about it whenever he feels like it LOL), so please be patient with us for a little while longer as we try to get all of that sorted out first!
		</p>

		<p>
			 
		</p>

		<p>
			Oh, and I completely forgot to mention it in my previous post... but Happy New Year from everyone in the Rejuv dev team! Let's all hope for another great year! <img src="https://cdn.jsdelivr.net/gh/twitter/twemoji@14.0.2/assets/72x72/1f389.png" class="ipsEmoji" alt="🎉"> 
		</p>
	</div>
</div>

<p>
	 
</p>

<p>
	<strong>January 25th, 2020 - Keta VS portrait update (Zumi)</strong>
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			[Keta's] VS portrait in-game actually has been changed slightly as well to match his official art better, as I felt it's more visible what a sorry state the poor guy actually is in like this. The differences between his normal and his spirit portrait are much more clear now, too.
		</p>

		<p>
			 
		</p>

		<div data-ipsspoiler="">
			<div>
				 
			</div>

			<div>
				<p>
					Old:
				</p>

				<p>
					<img alt="NItUVGm.png" data-ratio="50.00" src="https://i.imgur.com/NItUVGm.png" /><img alt="Ql789yA.png" data-ratio="50.00" src="https://i.imgur.com/Ql789yA.png" /></p>

				<p>
					 
				</p>

				<p>
					New:
				</p>

				<p>
					<img alt="WbBv7HP.png" data-ratio="50.00" src="https://i.imgur.com/WbBv7HP.png" /> <img alt="zNN8VLG.png" data-ratio="50.00" src="https://i.imgur.com/zNN8VLG.png" /></p>
			</div>
		</div>
	</div>
</div>

<p>
	 
</p>

<p>
	<strong>January 26th, 2020 - Gen 8 spriting update 2 (Zumi)</strong>
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<div>
			<p>
				hello yes i have actually done something gen 8 related this week outside of the character art and that's making the got dam bone snake's -- aka Eternatus -- hell backsprite. i already did the front sprite back in December but i kept putting it OFF because iiiiiiiiiii knew this sprite was going to give me pain and guess what! it sure fucking did.
			</p>

			<p>
				 
			</p>

			<p>
				jesus christ almighty i am DEAD but anyways take these. u'll be seeing these in game at some point. when? i do not know!!!!!!
			</p>

			<p>
				 
			</p>

			<p>
				i actually really don't know LOL so don't read into it pls, but i had to make them anyways because of the gen 8 project so u'll get to see them in the graphics folder at the very least!!!!!!
			</p>

			<div data-ipsspoiler="">
				<div>
					<p>
						<img alt="clean.png" data-ratio="128.57" src="https://cdn.discordapp.com/attachments/395281125238505482/671100626805194752/clean.png" /></p>
				</div>
			</div>

			<p>
				 
			</p>

			<p>
				also u know im frustrated when i decide to write forum posts in the same way i normally talk on discord. this sprite can eat big stinky doodoo for all i care &gt;:^(
			</p>
		</div>
	</div>
</div>

<p>
	 
</p>

<p>
	<strong>February 1st, 2020 - Character art part 1 (Zumi)</strong>
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			Soooo... It's finally time to show the full versions off of the character art for Rejuvenation's early game characters! As most of you are probably well aware, a good couple of these characters have different appearances/outfits later in the game, but I will be drawing art for those as well. For the time being, here's the plot-relevant characters up to Carotos mountain -- Melia (1st appearance), Ren (1st appearance), Venam (1st appearance), Zetta, Nim, Aelita (1st appearance), Keta and Madelis!
		</p>

		<p>
			 
		</p>

		<p>
			<a href="https://i.imgur.com/7LO2fLU.png" rel="external nofollow" title="Enlarge image"><img alt="7LO2fLU.png" data-ratio="87.18" src="https://i.imgur.com/7LO2fLU.png" /></a>
		</p>

		<p>
			 
		</p>

		<p>
			...Yes, I forgot Eli and Sharon. And Amanda. Eli &amp; Sharon will be included in the next batch though!! And Amanda I'll be keeping for West Gearen characters for.... Reasons you can probably all appreciate. :]
		</p>

		<p>
			*cough* her battle right before erick's battle catching me off guard every fucking time *cough cou<strong>gh couGH <em>COUGH*</em></strong>
		</p>

		<p>
			 
		</p>

		<p>
			Either way, all of the individual transparent character artworks can be found in the <a href="https://www.rebornevo.com/forums/topic/43968-all-official-art-for-rejuvenation-v12-artwork-update/" rel="">Official art thread</a>! There's also a bunch of icons I made of the new art that you can use if you want in that thread as well, so feel free to check it out <img src="https://cdn.jsdelivr.net/gh/twitter/twemoji@14.0.2/assets/72x72/1f448.png" class="ipsEmoji" alt="👈"><img src="https://cdn.jsdelivr.net/gh/twitter/twemoji@14.0.2/assets/72x72/1f60e.png" class="ipsEmoji" alt="😎"><img src="https://cdn.jsdelivr.net/gh/twitter/twemoji@14.0.2/assets/72x72/1f448.png" class="ipsEmoji" alt="👈"></p>
	</div>
</div>

<p>
	 
</p>

<p>
	<strong>February 9th, 2020 - New forest backgrounds (Jan)</strong>
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			~A nice stroll through the forest~
		</p>

		<p>
			 
		</p>

		<p>
			<img alt="68613fcc2bc640abe52506a68a19495e.png" data-ratio="74.31" src="https://i.gyazo.com/68613fcc2bc640abe52506a68a19495e.png" /><img alt="069ef5bffc1949e169cacb3c000a7f9f.png" data-ratio="75.10" src="https://i.gyazo.com/069ef5bffc1949e169cacb3c000a7f9f.png" /></p>

		<p>
			<img alt="1c1975a27ded867f1a0e658bc150fe13.png" data-ratio="74.56" src="https://i.gyazo.com/1c1975a27ded867f1a0e658bc150fe13.png" /><img alt="6511b5243b24714d2ba1da920214c978.png" data-ratio="74.31" src="https://i.gyazo.com/6511b5243b24714d2ba1da920214c978.png" /></p>
	</div>
</div>

<p>
	 
</p>

<p>
	<strong>February 28th, 2020 - Gen 8 spriting update 3 (Zumi)</strong>
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			Hey hey all! Figured I'd be giving a little update on Gen 8 sprite progression!
		</p>

		<p>
			 
		</p>

		<p>
			Not counting the shinies, we're over halfway done with all the sprites -- 62% of them are done, to be exact!! HELLA. 
		</p>

		<p>
			 
		</p>

		<p>
			We have a vast majority of the front sprites (we're literally only missing like... 10) with a couple still needing some cleanup as some of the sprites we collected were not quite suitable yet for use within essentials. The biggest chunk of work still lies within the backsprites, of which we're still missing plenty... But fortunately, yours truly is planning to make a decent dent in that amount of remaining sprites this week! There's been a bit of stagnation with the sprites -- I'm just as guilty of it -- but it's gotten to a point where I'm just thinking that the sooner Gen 8 implementation is done, the faster we can shift gears and focus on V13 itself. Hopefully this'll let us pick up the pace!
		</p>

		<p>
			 
		</p>

		<p>
			For now, have some Nickit and Thievul sprites! The original front sprites were done by KingOfThe-X-Roads, while I cleaned the sprites up and did their backsprites.
		</p>

		<p>
			 
		</p>

		<div data-ipsspoiler="">
			<div>
				<p>
					<img alt="cZow759.png" data-ratio="100.00" src="https://i.imgur.com/cZow759.png" /><img alt="CIaUZz0.png" data-ratio="100.00" src="https://i.imgur.com/CIaUZz0.png" /></p>

				<p>
					<img alt="UuwzslE.png" data-ratio="100.00" src="https://i.imgur.com/UuwzslE.png" /><img alt="nApsw9O.png" data-ratio="100.00" src="https://i.imgur.com/nApsw9O.png" /></p>
			</div>
		</div>
	</div>
</div>

<p>
	 
</p>

<p>
	<strong>March 19th, 2020 - Gen 8 spriting update 4 (Zumi)</strong>
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			Good news -- Generation 8 main dex sprites are complete! This means all the new mons and the galarian forms have both their front and backsprites finished and are ready for usage. The only thing that's left right now are the Gmax sprites, but these have significantly less priority than the other sprites did. Essentials is a little bit fucky in that it sometimes crashes the game if mons don't have proper sprites (not always, for whatever fucking reason sdhfjskdgfsdbhjsdfksf GOD), so having all the sprites for the base forms available should make testing all the mons a sligthly less crash-y experience! helllllllll yea.
		</p>

		<p>
			 
		</p>

		<p>
			anyways have some sprites! here's uhhhhhhhhhh
		</p>

		<p>
			 
		</p>

		<p>
			horf? horf. two whole horf.
		</p>

		<p>
			 
		</p>

		<p>
			front sprites were originally done by conyjams on deviantart, and were cleaned up and had their backsprites made by me!
		</p>

		<p>
			 
		</p>

		<div data-ipsspoiler="">
			<div>
				<p>
					<img alt="A6Y0qQp.png" data-ratio="100.00" src="https://i.imgur.com/A6Y0qQp.png" /> <img alt="ZHAquMa.png" data-ratio="100.00" src="https://i.imgur.com/ZHAquMa.png" /></p>

				<p>
					<img alt="qSUNDhN.png" data-ratio="100.00" src="https://i.imgur.com/qSUNDhN.png" /><img alt="Uc0aTCQ.png" data-ratio="100.00" src="https://i.imgur.com/Uc0aTCQ.png" /></p>
			</div>
		</div>
	</div>
</div>

<p>
	 
</p>

<p>
	<strong>April 1st, 2020 - Saki twitter (Zumi)</strong>
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p style="background-color:rgba(191,191,191,.03);color:#bfbfbf;font-size:14px;text-align:left;">
			Speaking of Saki....
		</p>

		<p style="background-color:rgba(191,191,191,.03);color:#bfbfbf;font-size:14px;text-align:left;">
			 
		</p>

		<p style="background-color:rgba(191,191,191,.03);color:#bfbfbf;font-size:14px;text-align:left;">
			She's got a twitter now. Finally hearing something of her after so long, huh?
		</p>

		<div class="ipsEmbeddedOther">
			<iframe allowfullscreen="" data-controller="core.front.core.autosizeiframe" data-embedid="embed6931338243" scrolling="no" src="https://www.rebornevo.com/index.php?app=core&amp;module=system&amp;controller=embed&amp;url=https://twitter.com/SBlakeory/status/1245391570091888641" style="height:673px;"></iframe>
		</div>

		<p style="background-color:rgba(191,191,191,.03);color:#bfbfbf;font-size:14px;text-align:left;">
			 
		</p>
	</div>
</div>

<p>
	 
</p>

<p>
	<strong>April 8th, 2020 - Zetta VS sprite update (Zumi)</strong>
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			Nothing major... But Zetta's VS sprite got a lil glow up! Felt it might be good to give his portrait a bit of a cleaning.
		</p>

		<p>
			 
		</p>

		<div data-ipsspoiler="">
			<div>
				<p>
					Old:                                                                                       New:
				</p>

				<p>
					<img alt="UoKN6TO.png" data-ratio="50.00" src="https://i.imgur.com/UoKN6TO.png" />                         <img alt="UGABoVS.png" data-ratio="50.00" src="https://i.imgur.com/UGABoVS.png" /></p>

				<p>
					 
				</p>

				<p>
					...Zetta also told me to tell u guys that you should give him your phone. just sayin.
				</p>

				<p>
					 
				</p>

				<p>
					<img alt="1z4crWN.png" data-ratio="88.00" src="https://i.imgur.com/1z4crWN.png" /></p>
			</div>
		</div>
	</div>
</div>

<p>
	 
</p>

<p>
	<strong>April 14th, 2020 - Character art part 2 (Zumi)</strong>
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			<strong><span style="font-size:24px;">New character art has been made!</span></strong>
		</p>

		<p>
			 
		</p>

		<p>
			While you're waiting for V13, here's some more official art of the characters! This time around Marianette, Indriad, Eli, Sharon, Geara and Narcissa got their art done.
		</p>

		<p>
			 
		</p>

		<p>
			 
		</p>

		<p>
			<a href="https://i.imgur.com/pxnZ4kx.png" rel="external nofollow" title="Enlarge image"><img alt="pxnZ4kx.png" data-ratio="358.74" src="https://i.imgur.com/pxnZ4kx.png" /></a><a href="https://i.imgur.com/vKavYW2.png" rel="external nofollow" title="Enlarge image"><img alt="vKavYW2.png" data-ratio="200.50" src="https://i.imgur.com/vKavYW2.png" /></a><a href="https://i.imgur.com/CeYaBAk.png" rel="external nofollow" title="Enlarge image"><img alt="CeYaBAk.png" data-ratio="159.68" src="https://i.imgur.com/CeYaBAk.png" /></a>
		</p>

		<p>
			<a href="https://i.imgur.com/jWiBqrd.png" rel="external nofollow" title="Enlarge image"><img alt="jWiBqrd.png" data-ratio="388.35" src="https://i.imgur.com/jWiBqrd.png" /></a><a href="https://i.imgur.com/PhhuKFx.png" rel="external nofollow" title="Enlarge image"><img alt="PhhuKFx.png" data-ratio="124.03" src="https://i.imgur.com/PhhuKFx.png" /></a>
		</p>

		<p>
			 
		</p>

		<p>
			 
		</p>

		<p>
			...But there's more on the way! I have sketches ready for another six characters, so you'll be seeing those soon too -- in fact, next up is... The Blacksteeple castle arc crew. hoooh. <img src="https://cdn.jsdelivr.net/gh/twitter/twemoji@14.0.2/assets/72x72/1f440.png" class="ipsEmoji" alt="👀"></p>

		<p>
			 
		</p>

		<p>
			As per usual, you can find back all the character artwork, a link to full resolution versions and bonus icons in the <a href="https://www.rebornevo.com/forums/topic/43968-all-official-art-for-rejuvenation-character-artwork-update/" rel="">Official art thread</a>! Make sure to check it out if you want to see them!
		</p>
	</div>
</div>

<p>
	 
</p>

<p>
	<strong>April 17th, 2020 - Character art part 3 (Zumi)</strong>
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<div>
			<p>
				<span style="font-size:24px;"><strong>Aaaaand.... Here's batch 2 of the character art!</strong></span>
			</p>

			<p>
				 
			</p>

			<p>
				Like I said previously, I had the sketches all ready to go, so I figured I'd just go ahead and finish the rest today. Here's the Blacksteeple Castle arc crew, featuring Valarie, Saki, Adam, Nancy, Neved and finally, Madame X!
			</p>

			<p>
				 
			</p>

			<p>
				<a href="https://i.imgur.com/EcTyURl.png" rel="external nofollow" title="Enlarge image"><img alt="EcTyURl.png" data-ratio="257.23" src="https://i.imgur.com/EcTyURl.png" /></a><a href="https://i.imgur.com/I4ruQ6R.png" rel="external nofollow" title="Enlarge image"><img alt="I4ruQ6R.png" data-ratio="159.05" src="https://i.imgur.com/I4ruQ6R.png" /></a><a href="https://i.imgur.com/069cwbn.png" rel="external nofollow" title="Enlarge image"><img alt="069cwbn.png" data-ratio="225.99" src="https://i.imgur.com/069cwbn.png" /></a><a href="https://i.imgur.com/jzk0dv6.png" rel="external nofollow" title="Enlarge image"><img alt="jzk0dv6.png" data-ratio="306.51" src="https://i.imgur.com/jzk0dv6.png" /></a>
			</p>

			<p>
				<a href="https://i.imgur.com/uyCHmtB.png" rel="external nofollow" title="Enlarge image"><img alt="uyCHmtB.png" data-ratio="163.27" src="https://i.imgur.com/uyCHmtB.png" /></a><a href="https://i.imgur.com/P1KUy1n.png" rel="external nofollow" title="Enlarge image"><img alt="P1KUy1n.png" data-ratio="79.92" src="https://i.imgur.com/P1KUy1n.png" /></a>
			</p>

			<p>
				 
			</p>

			<p>
				 
			</p>

			<p>
				 
			</p>

			<p>
				Oh, and if the art seems a little out of proportion it's because all the resized versions are at 800px height. You can find a link to the proper full resolution artwork in the <a href="https://www.rebornevo.com/forums/topic/43968-all-official-art-for-rejuvenation-character-artwork-update/" rel="">official art thread</a> as per usual, along with icons of the characters!
			</p>
		</div>
	</div>
</div>

<p>
	 
</p>

<p>
	<strong>April 26th, 2020 - Character art part 4 (Zumi)</strong>
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			<span style="font-size:24px;"><strong>The Terajuma arc characters have their art finished!</strong></span>
		</p>

		<p>
			 
		</p>

		<p>
			This time we're taking a look at Melia's 2nd appearance, Rorim B, Crawli, Angie, Texen (ugh), Amber, Tesla, Crescent and Jenner. As you can see, Rorim B finally got a finalized design and will have redone battle and VS sprites to reflect these changes to his appearance in V13! Next to that, this is the first time you're getting a proper look at what Crescent looks like.
		</p>

		<p>
			 
		</p>

		<p>
			<a href="https://i.imgur.com/B0eMifX.png" rel="external nofollow" title="Enlarge image"><img alt="B0eMifX.png" data-ratio="156.25" src="https://i.imgur.com/B0eMifX.png" /></a><a href="https://i.imgur.com/taQ9EyX.png" rel="external nofollow" title="Enlarge image"><img alt="taQ9EyX.png" data-ratio="183.07" src="https://i.imgur.com/taQ9EyX.png" /></a><a href="https://i.imgur.com/Lr1vVLp.png" rel="external nofollow" title="Enlarge image"><img alt="Lr1vVLp.png" data-ratio="194.17" src="https://i.imgur.com/Lr1vVLp.png" /></a><a href="https://i.imgur.com/nm3PDMC.png" rel="external nofollow" title="Enlarge image"><img alt="nm3PDMC.png" data-ratio="207.79" src="https://i.imgur.com/nm3PDMC.png" /></a><a href="https://i.imgur.com/yythwIh.png" rel="external nofollow" title="Enlarge image"><img alt="yythwIh.png" data-ratio="180.59" src="https://i.imgur.com/yythwIh.png" /></a><a href="https://i.imgur.com/ayAnhW8.png" rel="external nofollow" title="Enlarge image"><img alt="ayAnhW8.png" data-ratio="153.26" src="https://i.imgur.com/ayAnhW8.png" /></a><a href="https://i.imgur.com/S0vdAPb.png" rel="external nofollow" title="Enlarge image"><img alt="S0vdAPb.png" data-ratio="181.82" src="https://i.imgur.com/S0vdAPb.png" /></a><a href="https://i.imgur.com/iQmjuk3.png" rel="external nofollow" title="Enlarge image"><img alt="iQmjuk3.png" data-ratio="280.70" src="https://i.imgur.com/iQmjuk3.png" /></a><a href="https://i.imgur.com/qacLk4P.png" rel="external nofollow" title="Enlarge image"><img alt="qacLk4P.png" data-ratio="246.91" src="https://i.imgur.com/qacLk4P.png" /></a>
		</p>

		<p>
			 
		</p>

		<p>
			 
		</p>

		<p>
			now, for a quick Q&amp;A!
		</p>

		<p>
			 
		</p>

		<p>
			Q: Did you deliberately make Rorim B look like a fashion disaster?
		</p>

		<p>
			A: absolutely. no i do not take criticism, let him be the horribly embarrasing disco dad he is, thank you for coming to my ted talk
		</p>

		<p>
			 
		</p>

		<p>
			ok thank u for coming to my q&amp;a, as per usual you can find all of the art back along with bonus icons and a link to all of the full resolution artwork in the <a href="https://www.rebornevo.com/forums/topic/43968-all-official-art-for-rejuvenation-character-artwork-update/" rel="">official art thread</a>!
		</p>
	</div>
</div>

<p>
	 
</p>

<p>
	<strong>April 27th, 2020 - General update on old content (Jan)</strong>
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			Hi guys. It's been a while since I've made a status update here, so I thought I'd go ahead and clear up a few things.
		</p>

		<p>
			 
		</p>

		<p>
			Most people know that I am based in NYC, the area that was hit hardest by the Corona virus. Unfortunately, I was not able to stay healthy and contracted the disease (I live with an essential worker and I got it from them.) For the past few weeks I have been struggling with Covid, but I can happily say that I'm in recovery now. I have been for a little while.
		</p>

		<p>
			 
		</p>

		<p>
			During this time, working on Rejuv has obviously been scarce. But I did not stop completely. I went on to take the opportunity of quarantine to visit past areas and continue polishing. I may never(and hopefully never, ever. Seriously, covid sucks.) get a chance where I have a lot of free time to do something like this. So I decided that it's probably in my best interest to work on things that don't require a lot of energy and focus. <em><span style="color:#f39c12;">I have been working on things that were not planned.</span></em>
		</p>

		<p>
			 
		</p>

		<p>
			If this is the case, why hasn't the <span style="color:#f39c12;">Old Content </span>section been updated? Everything that was done prior to quarantine was planned content. Now that I'm working on things I had not considered, I thought it would be inappropriate to consider this part of that progress bar. I could create a separate section for the content I'm working on now, but eh... Even now, the things I'm working on are still not considered planned. I'm just going where my energy wants me to. So for me to put out another progress bar may be pointless.
		</p>

		<p>
			 
		</p>

		<p>
			It's not much, but these are a few examples of what I've polished up. 
		</p>

		<p>
			 
		</p>

		<p>
			<a href="https://imgur.com/a/WIJeVRA" rel="external nofollow">https://imgur.com/a/WIJeVRA</a>
		</p>

		<p>
			 
		</p>

		<p>
			<a href="https://imgur.com/a/50mmL6o" rel="external nofollow">https://imgur.com/a/50mmL6o</a>
		</p>

		<p>
			 
		</p>

		<p>
			<a href="https://imgur.com/dJPChS9" rel="external nofollow">https://imgur.com/dJPChS9</a>
		</p>

		<p>
			 
		</p>

		<p>
			<a href="https://imgur.com/5SZKdL9" rel="external nofollow">https://imgur.com/5SZKdL9</a>
		</p>

		<p>
			 
		</p>

		<p>
			<img alt="UfMg8ns.png" data-ratio="104.57" src="https://i.imgur.com/UfMg8ns.png" /></p>

		<p>
			<img alt="bURAw8G.png" data-ratio="75.39" src="https://i.imgur.com/bURAw8G.png" /></p>

		<p>
			<img alt="dJPChS9.png" data-ratio="74.22" src="https://i.imgur.com/dJPChS9.png" /></p>

		<p>
			 
		</p>

		<p>
			There are many, many, MANY other things I have in store, but these are just a few things I wanted to show. Just to assure that things are still moving, albeit at a slow pace. But that's all I have to talk about for now. Please stay safe and have a wonderful day :).
		</p>
	</div>
</div>

<p>
	 
</p>

<p>
	<strong>May 1st, 2020 - Rorim B VS portrait update (Zumi)</strong>
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			Like I said I would, I've updated Rorim B's sprites to match his redesign!
		</p>

		<p>
			 
		</p>

		<p>
			<img alt="LyEUfwR.png" data-ratio="55.65" src="https://i.imgur.com/LyEUfwR.png" /><img alt="PF8rGoW.png" data-ratio="142.86" src="https://i.imgur.com/PF8rGoW.png" /></p>

		<p>
			 
		</p>

		<p>
			sooooo happy that the sprite inconsistency will be solved in V13 tbh JDFKDFdjgd IT'S ABOUT TIME,
		</p>

		<p>
			 
		</p>

		<p>
			anyways i only made this post to show off disco dad im out again bye
		</p>
	</div>
</div>

<p>
	 
</p>

<p>
	<strong>May 3rd, 2020 - Character wallpapers (Zumi)</strong>
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<div>
			<p>
				<strong><span style="font-size:24px;">NEW: Character wallpapers!</span></strong>
			</p>

			<p>
				 
			</p>

			<p>
				Hey hey! A couple of weeks ago I saw a couple of requests for possible character wallpapers for the characters... And I am more than pleased to announce that I am here to deliver :^) So I'm not gonna post literally all of them as a preview here bc there's uh. quite a bit. There's currently 28 of them, but just to give you an impression of what they look like before you check all of them out, here's a couple of examples!
			</p>

			<p>
				 
			</p>

			<p>
				<a href="https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/f/fe33199f-fb4e-41ef-957b-8549ff58c459/ddv60q6-c01477aa-252e-4e4d-8cad-7c2a70586d00.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOiIsImlzcyI6InVybjphcHA6Iiwib2JqIjpbW3sicGF0aCI6IlwvZlwvZmUzMzE5OWYtZmI0ZS00MWVmLTk1N2ItODU0OWZmNThjNDU5XC9kZHY2MHE2LWMwMTQ3N2FhLTI1MmUtNGU0ZC04Y2FkLTdjMmE3MDU4NmQwMC5wbmcifV1dLCJhdWQiOlsidXJuOnNlcnZpY2U6ZmlsZS5kb3dubG9hZCJdfQ.hjbOZiW2VJTxuVgI29EHXG6OET9M3OTr4LqI4S260vs" rel="external nofollow" title="Enlarge image"><img alt="ddv60q6-c01477aa-252e-4e4d-8cad-7c2a7058" data-ratio="56.25" src="https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/f/fe33199f-fb4e-41ef-957b-8549ff58c459/ddv60q6-c01477aa-252e-4e4d-8cad-7c2a70586d00.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOiIsImlzcyI6InVybjphcHA6Iiwib2JqIjpbW3sicGF0aCI6IlwvZlwvZmUzMzE5OWYtZmI0ZS00MWVmLTk1N2ItODU0OWZmNThjNDU5XC9kZHY2MHE2LWMwMTQ3N2FhLTI1MmUtNGU0ZC04Y2FkLTdjMmE3MDU4NmQwMC5wbmcifV1dLCJhdWQiOlsidXJuOnNlcnZpY2U6ZmlsZS5kb3dubG9hZCJdfQ.hjbOZiW2VJTxuVgI29EHXG6OET9M3OTr4LqI4S260vs" /></a>
			</p>

			<p>
				<a href="https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/f/fe33199f-fb4e-41ef-957b-8549ff58c459/ddw3pwm-e0decc6f-b643-43b1-9e44-b7c40cdc1547.png/v1/fill/w_1192,h_670,q_70,strp/crawli_720p_by_honnojis_ddw3pwm-pre.jpg?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOiIsImlzcyI6InVybjphcHA6Iiwib2JqIjpbW3siaGVpZ2h0IjoiPD03MjAiLCJwYXRoIjoiXC9mXC9mZTMzMTk5Zi1mYjRlLTQxZWYtOTU3Yi04NTQ5ZmY1OGM0NTlcL2RkdzNwd20tZTBkZWNjNmYtYjY0My00M2IxLTllNDQtYjdjNDBjZGMxNTQ3LnBuZyIsIndpZHRoIjoiPD0xMjgwIn1dXSwiYXVkIjpbInVybjpzZXJ2aWNlOmltYWdlLm9wZXJhdGlvbnMiXX0.NpQNt97Tp2dJzJ44EVPIpY79C2EdcNIRIokjz07OaY4" rel="external nofollow" title="Enlarge image"><img alt="crawli_720p_by_honnojis_ddw3pwm-pre.jpg?" data-ratio="56.21" src="https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/f/fe33199f-fb4e-41ef-957b-8549ff58c459/ddw3pwm-e0decc6f-b643-43b1-9e44-b7c40cdc1547.png/v1/fill/w_1192,h_670,q_70,strp/crawli_720p_by_honnojis_ddw3pwm-pre.jpg?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOiIsImlzcyI6InVybjphcHA6Iiwib2JqIjpbW3siaGVpZ2h0IjoiPD03MjAiLCJwYXRoIjoiXC9mXC9mZTMzMTk5Zi1mYjRlLTQxZWYtOTU3Yi04NTQ5ZmY1OGM0NTlcL2RkdzNwd20tZTBkZWNjNmYtYjY0My00M2IxLTllNDQtYjdjNDBjZGMxNTQ3LnBuZyIsIndpZHRoIjoiPD0xMjgwIn1dXSwiYXVkIjpbInVybjpzZXJ2aWNlOmltYWdlLm9wZXJhdGlvbnMiXX0.NpQNt97Tp2dJzJ44EVPIpY79C2EdcNIRIokjz07OaY4" /></a>
			</p>

			<p>
				 
			</p>

			<p>
				The full set of them can be found <a href="https://sta.sh/21ex23dknuou?edit=1" rel="external nofollow">here</a>! Each wallpaper comes in 1440p, 1080p and 720p resolutions so you can download whatever one fits your screen best. I'll be making these wallpapers for any future characters I draw as well. Feel free to use them for whatever you like!
			</p>

			<p>
				 
			</p>

			<p>
				As per usual, you can find a link back to all the wallpapers in the <a href="https://www.rebornevo.com/forums/topic/43968-all-official-art-for-rejuvenation-character-artwork-update/" rel="">official art thread</a>! Which one is your favourite? <img src="https://cdn.jsdelivr.net/gh/twitter/twemoji@14.0.2/assets/72x72/1f440.png" class="ipsEmoji" alt="👀"></p>
		</div>
	</div>
</div>

<p>
	 
</p>

<p>
	...Aaaand that's about it for all the updates we've had! I know a bunch of these are extra content and not really super directly related to V13 development, but it's still stuff for you to enjoy while you wait for V13 to come out, no? hehe.
</p>

<p>
	There's more to show in the future, but for now we're sticking to this recap. We'll show off more when the time is right! For now, I welcome you to this shiny new dev blog and hope you're looking forward to more updates!
</p>

<p>
	 
</p>

<p>
	<img src="https://cdn.jsdelivr.net/gh/twitter/twemoji@14.0.2/assets/72x72/1f448.png" class="ipsEmoji" alt="👈"><img src="https://cdn.jsdelivr.net/gh/twitter/twemoji@14.0.2/assets/72x72/1f60e.png" class="ipsEmoji" alt="😎"><img src="https://cdn.jsdelivr.net/gh/twitter/twemoji@14.0.2/assets/72x72/1f448.png" class="ipsEmoji" alt="👈"></p>
]]></description><guid isPermaLink="false">2</guid><pubDate>Sat, 16 May 2020 11:17:32 +0000</pubDate></item><item><title>[Art update] The stone starts to crumble...</title><link>https://www.rebornevo.com/rejuvdev/records/the-stone-starts-to-crumble-r3/</link><description><![CDATA[
<p>
	...And reveals a brand-spanking new logo for the game underneath!
</p>

<p>
	 
</p>

<p>
	<img alt="Ixvvkeh.png" data-ratio="41.67" src="https://i.imgur.com/Ixvvkeh.png" /></p>

<p>
	I actually made this as a surprise for Jan a couple of days ago, but the idea to make a new logo has been floating around in the back of my mind for a while now. I finally got the inspiration I needed, and lo and behold! From now on, this new logo will be found on the game's title screens and anything else that might need it. I've also put it (along with the separate elements) in the <a href="https://www.rebornevo.com/forums/topic/43968-all-official-art-for-rejuvenation-character-artwork-update/" rel="">official art thread</a> in case you might need them for something!
</p>

<p>
	 
</p>

<p>
	It's not really much of a big update, I'm well aware, but I felt it appropriate to show off the new logo to kick off the new stuff on the dev blog. Outside of that there's not much to share... Except, well, I guess I'm six sprites away from completing all the Gen 8 sprites??? After that it's just shinies (though thankfully I don't have to do those myself) and we're completely done with the graphics side of the Gen 8 addition to the game! I'll very likely have them done by tomorrow or so, so I guess this is an early completion celebration as I'm not gonna make a new post for it?!?!? YEA
</p>

<p>
	 
</p>

<p>
	On the topic of Gen 8, Alex and Azery are currently blazing through the encounters and sprinkling gen 8 mons in everywhere, so we're starting to get into the swing of things again. Expect some of those status bars to go up in progress sometime soon as a result! There's still a lot left to do, but either way we're still making progress and progress is better than no progress, right? absolutely
</p>

<p>
	 
</p>

<p>
	That's all for now though! See y'all for the next update o7
</p>
]]></description><guid isPermaLink="false">3</guid><pubDate>Tue, 19 May 2020 21:15:41 +0000</pubDate></item><item><title><![CDATA[[Art update] Gearen, Past & Present]]></title><link>https://www.rebornevo.com/rejuvdev/records/character-art-update-gearen-past-present-r4/</link><description><![CDATA[
<p>
	Yes hello hello hello!!
</p>

<p>
	 
</p>

<p>
	I am back with more character art, this time with the characters from Gearen city, both from the past and the present! From Kugearen we have Melia's 3rd appearance, Venam's 2nd appearance, Kanon, Maria, Vitus and Anathea, while for West gearen we have Amanda and Erick.
</p>

<p>
	 
</p>

<p>
	<img alt="ptpMYlI.png" class="ipsImage" data-ratio="271.19" height="750" width="276" src="https://i.imgur.com/ptpMYlI.png" /><img alt="owJ8Sq3.png" class="ipsImage" data-ratio="230.55" height="750" width="325" src="https://i.imgur.com/owJ8Sq3.png" /><img alt="51SUw6g.png" class="ipsImage" data-ratio="210.53" height="750" width="356" src="https://i.imgur.com/51SUw6g.png" /></p>

<p>
	<img alt="tXCNYaK.png" class="ipsImage" data-ratio="197.53" height="750" width="379" src="https://i.imgur.com/tXCNYaK.png" /><img alt="hwIPDhP.png" class="ipsImage" data-ratio="334.73" height="750" width="224" src="https://i.imgur.com/hwIPDhP.png" /><img alt="00K5fh8.png" class="ipsImage" data-ratio="139.62" height="750" width="537" src="https://i.imgur.com/00K5fh8.png" /><img alt="NU8TERc.png" class="ipsImage" data-ratio="164.27" height="750" width="456" src="https://i.imgur.com/NU8TERc.png" /><img alt="pdf8Njo.png" class="ipsImage" data-ratio="253.16" height="750" width="296" src="https://i.imgur.com/pdf8Njo.png" /></p>

<p>
	 
</p>

<p>
	That's another eight characters off the list! There's still, uh.... many to go. Counting everything not including V13 content, I still have another 46 characters to go (even though some of these are alternate outfits for characters, kinda like how Melia, Venam etc. got art for those as well), and that's EXCLUDING side characters that I may still want to draw in the future.
</p>

<p>
	 
</p>

<p>
	oh, and the rift mons. those are getting art now too. because i have no impulse control! so you'll be seeing art of those in the near future as well. god has cursed me for my hubris and my work is never finished. such is my life. BUT IT'S FIIIIIIIINE.
</p>

<p>
	 
</p>

<p>
	ANYWAYS, as per usual, all the character artwork along with a link to full resolution versions of the art and bonus icons can be found in the <a href="https://www.rebornevo.com/forums/topic/43968-all-official-art-for-rejuvenation-character-art-update/" rel="">official art thread</a>! I haven't made wallpapers for these characters yet, but I'll get around to doing that sometime this upcoming week. I'll make sure to post an update in the forum status bar when I've uploaded them, so keep an eye out there if you want to get your hands on those!
</p>

<p>
	 
</p>

<p>
	Until next update! o7
</p>
]]></description><guid isPermaLink="false">4</guid><pubDate>Sat, 23 May 2020 19:13:10 +0000</pubDate></item><item><title>[Art update] Surviving in a forest is tough for city folk... Monsters lurk nearby.</title><link>https://www.rebornevo.com/rejuvdev/records/character-art-update-surviving-in-a-forest-is-tough-for-city-folk-monsters-lurk-nearby-r5/</link><description><![CDATA[
<p>
	it's like 2 am. you're just gonna have to fukken.... deal with the godawful title. thank you very much
</p>

<p>
	 
</p>

<p>
	Greetings fellow earthlings i am HERE............. To bring more character art! This time around it's time to bring the characters from Chapter 10 and the start of Chapter 11, meaning it's time to put Alexandra, Flora (both in her regular and her bladestar attire), Florin, Aelita (2nd appearance), Erin, Rhodea, Huey and Lavender in the spotlight!
</p>

<p>
	 
</p>

<p>
	<img alt="CAUV2AR.png" class="ipsImage" data-ratio="171.67" height="750" width="436" src="https://i.imgur.com/CAUV2AR.png" /><img alt="NTMS3Or.png" class="ipsImage" data-ratio="193.24" height="750" width="388" src="https://i.imgur.com/NTMS3Or.png" /><img alt="38OWUCa.png" class="ipsImage" data-ratio="167.71" height="750" width="447" src="https://i.imgur.com/38OWUCa.png" /><img alt="y6G4uDd.png" class="ipsImage" data-ratio="275.86" height="750" width="271" src="https://i.imgur.com/y6G4uDd.png" /><img alt="MLdwXtn.png" class="ipsImage" data-ratio="142.86" height="750" width="525" src="https://i.imgur.com/MLdwXtn.png" /><img alt="Pkqm5QH.png" class="ipsImage" data-ratio="187.79" height="750" width="399" src="https://i.imgur.com/Pkqm5QH.png" /><img alt="uiWJpY9.png" class="ipsImage" data-ratio="177.78" height="750" width="421" src="https://i.imgur.com/uiWJpY9.png" /><img alt="g7428PP.png" class="ipsImage" data-ratio="189.57" height="750" width="395" src="https://i.imgur.com/g7428PP.png" /><img alt="fBc1aW0.png" class="ipsImage" data-ratio="260.59" height="750" width="287" src="https://i.imgur.com/fBc1aW0.png" /></p>

<p>
	 
</p>

<p>
	 
</p>

<p>
	...Though, as the title suggests, you probably didn't think that's all there was to this post, huh? Well, you're right, as I have something else to show off as well -- The first batch of Rift Mon artwork has been finished!
</p>

<p>
	 
</p>

<p>
	 
</p>

<p>
	<img alt="EtCZWoL.png" class="ipsImage" data-ratio="101.83" height="750" width="736" src="https://i.imgur.com/EtCZWoL.png" /><img alt="dgV2WGA.png" class="ipsImage" data-ratio="104.17" height="750" width="720" src="https://i.imgur.com/dgV2WGA.png" /><img alt="rzH5s4t.png" class="ipsImage" data-ratio="99.11" height="750" width="756" src="https://i.imgur.com/rzH5s4t.png" /><img alt="B2vel4u.png" class="ipsImage" data-ratio="99.11" height="750" width="756" src="https://i.imgur.com/B2vel4u.png" /></p>

<p>
	 
</p>

<p>
	 
</p>

<p>
	I initially planned to do all of them at once, but I figured out that these are an excellent change of pace from drawing tons of characters (you start running out of poses at some point LOL), so I decided to draw the first four you encounter in the story! ...Unfortunately, my clown ass forgot to unmerge the rift background pattern from Carnivine in photoshop and I closed the document only to find out that I cannot unmerge it tonight. that???? feels so fucking bad. oh my god. i'm a FOOL. A TOTAL BUFFOON. <em><strong>AUGH.</strong></em>
</p>

<p>
	 
</p>

<p>
	but yeah anyways that's why there's no full transparent versions of the mons yet. i'll get to that later. for now enjoy stuff with backgrounds, i'll probably make a new background for all of the mons when i've fixed that hot garbage, good lord
</p>

<p>
	 
</p>

<p>
	Either way!!!! As per usual, all the art can be found back in the <a href="https://www.rebornevo.com/forums/topic/43968-all-official-art-for-rejuvenation-character-art-update/" rel="">official art thread</a>, along with a link to the full resolution art, bonus icons and wallpapers (I added the wallpapers for the previous batch of characters too by the way!! I didn't forget). Go ham, and see you next time!
</p>

<p>
	 
</p>

<p>
	o7
</p>
]]></description><guid isPermaLink="false">5</guid><pubDate>Sun, 07 Jun 2020 23:58:32 +0000</pubDate></item><item><title>Minor Progress Update</title><link>https://www.rebornevo.com/rejuvdev/records/minor-progress-update-r6/</link><description><![CDATA[
<p>
	<img alt="005da15701315ced26c4d173dde31df8.png" data-ratio="74.90" height="382" width="510" src="https://i.gyazo.com/005da15701315ced26c4d173dde31df8.png" /><img alt="ee32773d98e4310375e996c678db3292.png%7C%" data-ratio="74.90" height="382" width="510" src="https://i.gyazo.com/ee32773d98e4310375e996c678db3292.png%7C%7C" /><img data-ratio="75.39" width="508" alt="6e2385bbcb99af1cd4d95578c4ed9524.png" src="https://i.gyazo.com/6e2385bbcb99af1cd4d95578c4ed9524.png" /></p>

<p>
	<img data-ratio="76.13" width="511" alt="3d3d65f9eea5e6e3fd2cfa9ff7218777.png" src="https://i.gyazo.com/3d3d65f9eea5e6e3fd2cfa9ff7218777.png" /><img alt="01417482637d4ebb10cb5bbc012f3f89.png" data-ratio="73.48" height="374" width="509" src="https://i.gyazo.com/01417482637d4ebb10cb5bbc012f3f89.png" /><img alt="084c607d4da7887f739890e5687dcf4d.png" class="ipsImage" data-ratio="74.46" height="382" width="513" src="https://i.gyazo.com/084c607d4da7887f739890e5687dcf4d.png" /></p>

<p>
	 
</p>

<p>
	Lots of cool things coming in V13!
</p>

<p>
	 
</p>

<p>
	So it seems we're over the 50% mark. I still have a LOT of work to do, but I can see the light now. A glimmering light that's evaded me for so long...
</p>

<p>
	Gen 8 is almost completely implemented. We need to update some team rosters for some new additions, as well as edit fields to work with new abilities and moves!
</p>

<p>
	 
</p>

<p>
	Zumi, as you can tell, has focused more on the character art, and lemme tell you... They work so well in game. Zumi's really carrying me right now. If you like the art you've
</p>

<p>
	seen, please, please, PLEASE, tell her how much you love it. Because my goodness is it great.
</p>

<p>
	 
</p>

<p>
	As for me, I've taken a break from tweaking early content and decided it's time to focus on main story stuff, and oh boy... No one's ready.<br />
	Finally, so many answers will be given. I can't wait to show you guys what we've been keeping secret. <img alt="👁️" data-emoticon="" data-ratio="100.00" src="https://twemoji.maxcdn.com/2/72x72/1f441.png" width="72" /></p>

<p>
	 
</p>

<p>
	 
</p>

<p>
	But with even more answers, I know for sure that more questions will be raised. Maybe this cycle can never be broken. Who knows? We'll have to see.
</p>
]]></description><guid isPermaLink="false">6</guid><pubDate>Tue, 16 Jun 2020 06:13:06 +0000</pubDate></item><item><title>[Art update] The nightmare in Grand Dream City and Old Sheridan</title><link>https://www.rebornevo.com/rejuvdev/records/character-art-update-the-nightmare-in-grand-dream-city-and-old-sheridan-r7/</link><description><![CDATA[
<p>
	Hi all! I'm back with another batch of characters!
</p>

<p>
	 
</p>

<p>
	No rift mons this time around as I didn't really feel like working on them, but hopefully the 9 new art pieces will make up for it. This time, it's the remaining characters from Chapter 11 and a couple of characters from the start of Chapter 12 -- Risa, Cassandra, Madelis (2nd outfit), Puppet Master, Damien, Cella (Old &amp; Young), Vivian and Anju. Part of me feels like I could've probably waited with Damian, but considering you see him for the first time in GDC, it's fiiiiiiiiiiine. Here we go!
</p>

<p>
	 
</p>

<p>
	<img alt="IG3olpX.png" class="ipsImage" data-ratio="111.11" height="750" width="675" src="https://i.imgur.com/IG3olpX.png" /><img alt="VCxl534.png" class="ipsImage" data-ratio="178.17" height="750" width="420" src="https://i.imgur.com/VCxl534.png" /><img alt="i4XAJzE.png" class="ipsImage" data-ratio="346.32" height="750" width="216" src="https://i.imgur.com/i4XAJzE.png" /><img alt="ptC2RrO.png" class="ipsImage" data-ratio="48.38" height="387" width="800" src="https://i.imgur.com/ptC2RrO.png" /><img alt="zCvSNZI.png" class="ipsImage" data-ratio="217.39" height="750" width="345" src="https://i.imgur.com/zCvSNZI.png" /> <img alt="AOTzzmv.png" class="ipsImage" data-ratio="184.76" height="750" width="405" src="https://i.imgur.com/AOTzzmv.png" /><img alt="L48AQyJ.png" class="ipsImage" data-ratio="264.90" height="750" width="283" src="https://i.imgur.com/L48AQyJ.png" /><img alt="lY6wGcN.png" class="ipsImage" data-ratio="220.39" height="750" width="340" src="https://i.imgur.com/lY6wGcN.png" /><img alt="EzdojKG.png" class="ipsImage" data-ratio="113.80" height="750" width="659" src="https://i.imgur.com/EzdojKG.png" /></p>

<p>
	 
</p>

<p>
	 
</p>

<p>
	Not counting V13 content and the rift mons, I have roughly another 28 pieces of art to go for characters that are mandatory! I still plan to draw a couple of bonus characters (Think Goomink, Truck Guy, Piano Lady etc.) as well as Karen and Karinna at some point, but those are all for after I've done all the artwork that I currently have listed for myself. Either way, we're at LEAST 2/3 done when it comes to all the official art for characters!<br /><br />
	WEW.
</p>

<p>
	 
</p>

<p>
	As per usual, all the artwork can be found back in the <a href="https://www.rebornevo.com/forums/topic/43968-all-official-art-for-rejuvenation-rift-mons-update" rel="">art thread</a>, along with icons and wallpapers of the characters!
</p>

<p>
	 
</p>

<p>
	Also, on a final note, thank you all for the kind words you've been sending my way after Jan put up his update post! It's very, very much appreciated and motivated me to keep going with the artwork <img src="https://cdn.jsdelivr.net/gh/twitter/twemoji@14.0.2/assets/72x72/2764.png" class="ipsEmoji" alt="❤️"> I plan to do one batch at least once every two weeks to keep up the pace and have everything done on time so it can all be implemented into the game as Jan has shown off they will, so I hope you will keep supporting the development of the game and the artwork!!
</p>

<p>
	 
</p>

<p>
	o7
</p>
]]></description><guid isPermaLink="false">7</guid><pubDate>Thu, 18 Jun 2020 16:49:24 +0000</pubDate></item><item><title>Gen 8 Sprite Pack</title><link>https://www.rebornevo.com/rejuvdev/records/gen-8-sprite-pack-r8/</link><description><![CDATA[
<p>
	Hi! It's no secret that Rejuv is implementing Generation 8. We thought it would be nice to compile a free to use pack (with credit) for everyone to use! So please, go nuts. Use them for your projects!
</p>

<p>
	 
</p>

<p>
	<a href="https://mega.nz/file/FcRwRIKB#oDSIxIaZIVKC3NGm7snphYE12Y4IjC7Kv4hCg-Epk6Y" rel="external nofollow">Click me now or suffer the consequences.</a>
</p>

<p>
	 
</p>

<p>
	<u><strong><span style="font-size:24px;"><span style="color:#c0392b;">THIS DOES NOT INCLUDE DLC CONTENT</span></span></strong></u>
</p>

<p>
	<u><strong><span style="font-size:24px;"><span style="color:#c0392b;">THIS DOES NOT INCLUDE DLC CONTENT</span></span></strong></u>
</p>

<p>
	<u><strong><span style="font-size:24px;"><span style="color:#c0392b;">THIS DOES NOT INCLUDE DLC CONTENT</span></span></strong></u>
</p>

<p>
	 
</p>

<p>
	This means no G-Slowpoke line, Starter Gmaxes, and the Crown Tundra content, etc etc etc. 
</p>

<p>
	 
</p>

<p>
	If anything is missing, please let me know. I'll have the pack updated immediately. Have a nice day <span><img src="https://cdn.jsdelivr.net/gh/twitter/twemoji@14.0.2/assets/72x72/1f642.png" class="ipsEmoji" alt="🙂"></span>
</p>
]]></description><guid isPermaLink="false">8</guid><pubDate>Sun, 21 Jun 2020 20:06:09 +0000</pubDate></item><item><title>[Art update] THE FUTURE IS BAD! THE FUTURE IS BAD!</title><link>https://www.rebornevo.com/rejuvdev/records/character-art-update-the-future-is-bad-the-future-is-bad-r9/</link><description><![CDATA[
<p>
	well...
</p>

<p>
	 
</p>

<p>
	This batch is out a lot earlier than I initially planned for, but considering I have a lot of work I need to do this upcoming week that isn't Rejuv related, I felt it'd be a good thing if I did this one in advance. And lo and behold - probably the largest batch of characters thus far! ...If you don't count the rift mons from one of the previous batches, that is. Whatever the case, let's take a look at the characters that received art. As a continuation of chapter 12, Mosely received art of both her regular timeline outfit and her bad future outfit. Next to that, we've got the Bad Future editions of Kenneth, Amber, Tesla and Valarie, along with Melanie, Melia in her Absolute God Mode(TM) outfit (for a lack of better terms. honestly i don't think Jan ever gave it a proper name), Souta and Rift Aelita! And speaking of rifts, as a bonus, I've added artwork of Rift Garbodor as well. Might as well, no?
</p>

<p>
	 
</p>

<p>
	Here they are!
</p>

<p>
	 
</p>

<p>
	<img alt="uNWE0Nr.png" class="ipsImage" data-ratio="271.19" height="750" width="276" src="https://i.imgur.com/uNWE0Nr.png" /><img alt="YRxnIqe.png" class="ipsImage" data-ratio="150.38" height="400" width="266" src="https://i.imgur.com/YRxnIqe.png" /><img alt="NHADMBZ.png" class="ipsImage" data-ratio="181.00" height="750" width="414" src="https://i.imgur.com/NHADMBZ.png" /><img alt="W0fkbfv.png" class="ipsImage" data-ratio="336.13" height="750" width="223" src="https://i.imgur.com/W0fkbfv.png" /><img alt="ffUedza.png" class="ipsImage" data-ratio="253.97" height="750" width="295" src="https://i.imgur.com/ffUedza.png" /><img alt="HFLnxot.png" class="ipsImage" data-ratio="216.22" height="750" width="346" src="https://i.imgur.com/HFLnxot.png" /><img alt="Wrs4VP6.png" class="ipsImage" data-ratio="214.48" height="750" width="349" src="https://i.imgur.com/Wrs4VP6.png" /><img alt="HkhUzqs.png" class="ipsImage" data-ratio="114.61" height="750" width="654" src="https://i.imgur.com/HkhUzqs.png" /><img alt="nZmshvs.png" class="ipsImage" data-ratio="119.40" height="750" width="628" src="https://i.imgur.com/nZmshvs.png" /><img alt="wHCWSVc.png" class="ipsImage" data-ratio="89.59" height="750" width="837" src="https://i.imgur.com/wHCWSVc.png" /></p>

<p>
	 
</p>

<p>
	 
</p>

<p>
	 
</p>

<p>
	<strong>Rift artwork:</strong>
</p>

<p>
	<img alt="syO60W1.png" class="ipsImage" data-ratio="99.11" height="750" width="756" src="https://i.imgur.com/syO60W1.png" /><img alt="jPfi34C.png" class="ipsImage" data-ratio="99.11" height="750" width="756" src="https://i.imgur.com/jPfi34C.png" /></p>

<p>
	 
</p>

<p>
	man, did i tell you guys i love drawing spooky shit? because i do. it's so incredibly fun. y'all should try it sometimes if you're used to drawing mostly bright and colorful stuff. it's SUCH a nice change of pace
</p>

<p>
	 
</p>

<p>
	Also, as a general note, I've sorted the full resolution artwork per chapter now in the albums! Some characters that appear in new batches of art might be sorted in a different chapter than the batch of art they appeared in when looking at the full res art albums. This was i.e. the case for Amanda who got placed in Chapter 1, as is the case for Mosely as well -- her regular outfit is placed within Chapter 4's album. This is done to avoid spoiling people who might need the art for stuff like thumbnails (or just wanna see the art) for content they haven't reached yet in the game. Hope that clears up any confusion people might have with how the artwork is sorted.
</p>

<p>
	 
</p>

<p>
	regardless, as per usual, all the art can be found back in the <a href="https://www.rebornevo.com/forums/topic/43968-all-official-art-for-rejuvenation-character-art-update/" rel="">official art thread</a>, along with bonus icons! i haven't done the wallpapers yet this time around bc i'm a lazy bastard but i'll have them done by the time the next batch rolls around.
</p>

<p>
	 
</p>

<p>
	anyways, that's all for now! see y'all later o7
</p>
]]></description><guid isPermaLink="false">9</guid><pubDate>Tue, 23 Jun 2020 17:18:23 +0000</pubDate></item><item><title>Progress Transparency/Quest Overhaul [Patreon Post]</title><link>https://www.rebornevo.com/rejuvdev/records/progress-transparencyquest-overhaul-patreon-post-r10/</link><description><![CDATA[
<p>
	<u><strong>This is an except from my Patreon:</strong></u>
</p>

<p>
	 
</p>

<p>
	"Every version I get a lot of questions asking what contributes to what ending. Will this decision put me towards the good ending? Maybe the bad? The worst? I became sort of tired of these questions, but I understood that it's because nothing is really clear outside of obvious circumstances.
</p>

<p>
	For example, the true ending of the chapter involving Melanie. If you get the good option, you'll know. If you get the bad ending, you'll know. But what about other choices in the game? How will I know? It's a long game and I would like to know which choices matter, etc.
</p>

<p>
	Well, from v13 and onward, you will know! Every quest that contributes to any ending will notify you. But what do I mean by "notify"?
</p>

<p>
	 
</p>

<p>
	 =============================== 
</p>

<p>
	Quests that contribute to the good and true ending will display like this:
</p>

<p>
	<a href="https://imgur.com/XhoXDzZ" rel="external nofollow">https://imgur.com/XhoXDzZ</a>
</p>

<p>
	 
</p>

<p>
	Quests that don't necessarily contribute to any ending will display like this:
</p>

<p>
	<a href="https://imgur.com/WQPPJYX" rel="external nofollow">https://imgur.com/WQPPJYX</a>
</p>

<p>
	 
</p>

<p>
	===============================
</p>

<p>
	But this transparency isn't limited to quests. Any decision you make will clearly display which path it set you down.
</p>

<p>
	Decisions that contribute to the good ending will display:
</p>

<p>
	<a href="https://imgur.com/pzjphHj" rel="external nofollow">https://imgur.com/pzjphHj</a>
</p>

<p>
	 
</p>

<p>
	Decisions that contribute to the bad ending will display:
</p>

<p>
	<a href="https://imgur.com/APSyL8U" rel="external nofollow">https://imgur.com/APSyL8U</a>
</p>

<p>
	 
</p>

<p>
	...And decisions that contribute to the worst ending will display:
</p>

<p>
	<a href="https://imgur.com/hpCBLyz" rel="external nofollow">https://imgur.com/hpCBLyz</a>
</p>

<p>
	 
</p>

<p>
	This is all very WIP and the gears will disappear moments after they're displayed. I'll probably make custom graphics for each one, but for now, these are their placeholders.
</p>

<p>
	=============================== 
</p>

<p>
	Speaking of Quests... They've also gotten an overhaul with the use of Quest Cards!
</p>

<p>
	 
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			 
		</p>

		<p>
			<img alt="3d01f7cf279fbb2e6c954a2ecf91bf1c.png" class="ipsImage" data-ratio="74.51" height="380" width="510" src="https://i.gyazo.com/3d01f7cf279fbb2e6c954a2ecf91bf1c.png" /></p>

		<p>
			<img alt="174d14dc168cf646128a7c5e70f920a8.png" class="ipsImage" data-ratio="75.10" height="383" width="510" src="https://i.gyazo.com/174d14dc168cf646128a7c5e70f920a8.png" /></p>

		<p>
			<img alt="fb987dd43ca23817027d10c34bf8d5ad.png" class="ipsImage" data-ratio="75.20" height="382" width="508" src="https://i.gyazo.com/fb987dd43ca23817027d10c34bf8d5ad.png" /></p>

		<p>
			(Note, the first two quests are timed, but did not have the timed stamp at that point as they were early on versions)
		</p>

		<p>
			 
		</p>
	</div>
</div>

<p>
	 
</p>

<p>
	These are just a few examples of the new Quest cards I'm working on. Really excited for them and gives each quest their own feel of importance. As shown above, each card will be personally stylized as well. Overall this is mostly a cosmetic change rather than a gameplay/mechanic change. Just one of those things I'm working on when I'm tired and requires not much effort from me."
</p>

<p>
	 
</p>

<p>
	Let me guys know what you think. Any suggestions? Anything else you want clarity on? This is a great time to ask as I'll be watching this thread closely for a while.
</p>

<p>
	 
</p>

<p>
	<s>...63% hype... Even though most of that is inflated bc of Gen 8 stuff.... But still!!</s>
</p>
]]></description><guid isPermaLink="false">10</guid><pubDate>Fri, 03 Jul 2020 22:42:30 +0000</pubDate></item><item><title>[Art update] The sand being rough and course and everywhere joke is just as old as Hiyoshi city, I swear</title><link>https://www.rebornevo.com/rejuvdev/records/hiyoshi-city-update/</link><description><![CDATA[
<p>
	i am running out of clever titles.
</p>

<p>
	 
</p>

<p>
	Hey all! Here we are once again with another update. It's been a little bit longer between this batch and the previous one, but I've been busy with some stuff. Had a couple of deadlines I needed to meet 'n all! But I know that y'all aren't here to hear about my life outside of rejuv so let's get back on topic, shall we?
</p>

<p>
	 
</p>

<p>
	This batch we're featuring characters from Chapter 13, A.K.A. That One Version Without A Gym Badge But Not Really Because Apparently I Just Forgot Adam's Fight Is Part of V11 And Not V12(TM)! In this batch we have Melia (4th appearance), Reina, Ren (2nd Appearance), Ryland, Hazuki (Young), Nymiera (Casual), Anastasia, Nastasia and Adam (GDC)! This crosses another nine characters off the list. And also, thankfully this is the last time I'll have to draw Melia as far as I know, so dfjgkdfhnjsd five whole melias is plenty, thank you very much. Let's take a look at the art!
</p>

<p>
	 
</p>

<p>
	<img alt="cWGNSvN.png" class="ipsImage" data-ratio="330.58" height="750" width="226" src="https://i.imgur.com/cWGNSvN.png" /><img alt="JYNJUIQ.png" class="ipsImage" data-ratio="239.52" height="750" width="313" src="https://i.imgur.com/JYNJUIQ.png" /><img alt="RmjtDum.png" class="ipsImage" data-ratio="133.11" height="750" width="563" src="https://i.imgur.com/RmjtDum.png" /><img alt="hkboBQl.png" class="ipsImage" data-ratio="169.49" height="750" width="442" src="https://i.imgur.com/hkboBQl.png" /><img alt="oUreufV.png" class="ipsImage" data-ratio="119.05" height="750" width="630" src="https://i.imgur.com/oUreufV.png" /><img alt="Wv2BXnD.png" class="ipsImage" data-ratio="212.77" height="750" width="352" src="https://i.imgur.com/Wv2BXnD.png" /><img alt="e363kz7.png" class="ipsImage" data-ratio="298.51" height="750" width="251" src="https://i.imgur.com/e363kz7.png" /><img alt="VLCf1JK.png" class="ipsImage" data-ratio="284.70" height="750" width="263" src="https://i.imgur.com/VLCf1JK.png" /><img alt="b5ZZFH7.png" class="ipsImage" data-ratio="133.78" height="750" width="560" src="https://i.imgur.com/b5ZZFH7.png" /></p>

<p>
	 
</p>

<p>
	...I know a lot of you probably want to see Rift Gardevoir, but I'll be completely honest and say that I deadass forgot that I could've probably drawn her for this batch and only remembered at the time of actually writing this sentence. i am sorry.
</p>

<p>
	 
</p>

<p>
	For what it's worth, after the next batch (which will be the final batch of characters that's publicly released!), I'll probably make one last separate post with all of the remaining rift mons. After that, it's all V13 content on out! I know I'm not done yet, but I still want to thank you all for supporting me and motivating me to keep on going with these because lord knows how much work this has been so far ahHHHHHHHHHHHH
</p>

<p>
	 
</p>

<p>
	As per usual, all the art can be found back in the <a href="https://www.rebornevo.com/forums/topic/43968-all-official-art-for-rejuvenation-character-art-update/" rel="">official art thread</a>, along with bonus icons and wallpapers! I've also uploaded the wallpapers for the previous batch of characters, so you'll be able to get those now as well.
</p>

<p>
	 
</p>

<p>
	See y'all next time for the last character batch! o7
</p>
]]></description><guid isPermaLink="false">11</guid><pubDate>Sat, 04 Jul 2020 16:46:34 +0000</pubDate></item><item><title>[Art update] zumi rejuvenation vs the sprite world</title><link>https://www.rebornevo.com/rejuvdev/records/zumi-rejuvenation-vs-the-sprite-world-vs-sprite-updates-r12/</link><description><![CDATA[
<p>
	its.... an actual game dev update???? that isn't a bunch of character art??? from ZUMI???? whoa!
</p>

<p>
	 
</p>

<p>
	yeah i've actually been doing things that probably were a bit overdue anyways.
</p>

<p>
	 
</p>

<p>
	Today's update from me to you is about the VS sprites! There's already been a couple of sprites that received updates, namely Zetta &amp; Keta which I have shown off prior to this post -- go check the recap post at the start of the dev blog, they're in there somewhere! -- but I spent yesterday and today fixing up some more! And ooh boy, some of these took a good bit of time to fix up (ariana, i'm looking at you. why did your face give me so much trouble ma'am.), so I hope you'll appreciate the improvements on some of these! Let's do a before and after showcase! The sprites on the left are the old ones, and the ones on the right are the new ones. 
</p>

<p>
	 
</p>

<p>
	<strong>Amanda</strong>
</p>

<p>
	<img alt="kITI4I2.png" class="ipsImage" data-ratio="50.00" height="128" width="256" src="https://i.imgur.com/kITI4I2.png" /><img alt="dNUKEmm.png" class="ipsImage" data-ratio="50.00" height="128" width="256" src="https://i.imgur.com/dNUKEmm.png" /></p>

<p>
	So this is, along with SEC, one of the sprites that has gone without an update for a long, long LONG ass time, and was in dire need of cleaning. Her hair and and cap have been sprited entirely anew, and looks much more accurate to her official art now.The shading also got a slight fixing, particularly on her hand and the pokeball she's holding.
</p>

<p>
	 
</p>

<p>
	<strong>Ren</strong>
</p>

<p>
	<img alt="p8CAf81.png" class="ipsImage" data-ratio="50.00" height="128" width="256" src="https://i.imgur.com/p8CAf81.png" /><img alt="UKSB7Jr.png" class="ipsImage" data-ratio="50.00" height="128" width="256" src="https://i.imgur.com/UKSB7Jr.png" /></p>

<p>
	Not much has changed in terms of the clothing, but the facial shape is different, along with the shading on the hair being a teeeeny tiny bit different. Honestly, looking at it now next to his old sprite I'm not 100% convinced it's exactly how I want it to look like quite yet? Ren looks kinda young in this sprite compared to the one he has at a later point in the game, so I might still do some further editing before V13 is out. It's headed in the right direction, at least!
</p>

<p>
	 
</p>

<p>
	<strong>Eli &amp; Sharon</strong>
</p>

<p>
	<img alt="pGyzRsv.png" class="ipsImage" data-ratio="50.00" height="128" width="256" src="https://i.imgur.com/pGyzRsv.png" /><img alt="vOkwnRN.png" class="ipsImage" data-ratio="50.00" height="128" width="256" src="https://i.imgur.com/vOkwnRN.png" /></p>

<p>
	Eli looks even more clueless, and Sharon looks even more Tired Of This Shit(TM). This is one of the sprites that suffered from pointless detailing in the shading that made the sprite look messy and cluttered (Amanda, Valarie, Flora and Florin also being victims of this), so everything has been simplified a bit. Sharon also no longer has the earpiece, as it felt redundant to keep, and the pokeball shes holding has also been colored red.
</p>

<p>
	 
</p>

<p>
	<strong>SEC</strong>
</p>

<p>
	 
</p>

<p>
	<strong><img alt="qltGmXi.png" class="ipsImage" data-ratio="50.00" height="128" width="256" src="https://i.imgur.com/qltGmXi.png" /><img alt="ny0NgmV.png" class="ipsImage" data-ratio="50.00" height="128" width="256" src="https://i.imgur.com/ny0NgmV.png" /></strong>
</p>

<p>
	I... Don't think this sprite ever got an update before LOL. I think the difference here is relatively clear; the color has been fixed, and the shading has been updated in several places. The black screen has also been made *slightly* bigger, and the pokeball icon has been redone entirely.
</p>

<p>
	 
</p>

<p>
	<strong>Madame X</strong>
</p>

<p>
	<strong><img alt="MTcBDFu.png" class="ipsImage" data-ratio="50.00" height="128" width="256" src="https://i.imgur.com/MTcBDFu.png" /><img alt="9wTfIUU.png" class="ipsImage" data-ratio="50.00" height="128" width="256" src="https://i.imgur.com/9wTfIUU.png" /></strong>
</p>

<p>
	Not a whole lot has changed on this sprite outside of that the shading has been improved, along with that the colors have been fixed slightly. The outline of the hand now also is darker, making the whole a bit more readable than it was before.
</p>

<p>
	 
</p>

<p>
	<strong>Valarie</strong>
</p>

<p>
	<img alt="RJRgpA3.png" class="ipsImage" data-ratio="50.00" height="128" width="256" src="https://i.imgur.com/RJRgpA3.png" /><img alt="yjINyUK.png" class="ipsImage" data-ratio="50.00" height="128" width="256" src="https://i.imgur.com/yjINyUK.png" /></p>

<p>
	Ah yes.... Miss hair clutter. I don't know <em>why </em>I thought it was a good idea to add so much detail in her hair back when I did the first edit of her existing sprite, but the messiness should be quite a bit less now! Her eye shape is now also slightly different, giving her a little bit more unique facial features instead of being almost entirely the same to Elesa's sprite in B/W. Other than that, there's been some color correction and reshading, so all in all the sprite looks a lot cleaner now!
</p>

<p>
	 
</p>

<p>
	<strong>Crawli</strong>
</p>

<p>
	<strong><img alt="oXIRsPA.png" class="ipsImage" data-ratio="50.00" height="128" width="256" src="https://i.imgur.com/oXIRsPA.png" /><img alt="7nc1kqQ.png" class="ipsImage" data-ratio="50.00" height="128" width="256" src="https://i.imgur.com/7nc1kqQ.png" /></strong>
</p>

<p>
	I think out of all the edits I've done this one is the least notable? But his face is slightly longer, the eyes are a bit different and his shoulders a bit wider.  At least he no longer looks like he's like 9 years old lmao
</p>

<p>
	 
</p>

<p>
	<strong>Flora</strong>
</p>

<p>
	<img alt="zbADRxK.png" class="ipsImage" data-ratio="50.00" height="128" width="256" src="https://i.imgur.com/zbADRxK.png" /><img alt="m682sHd.png" class="ipsImage" data-ratio="50.00" height="128" width="256" src="https://i.imgur.com/m682sHd.png" /></p>

<p>
	This is probably one of the more significant updates! As much as I like her old hair (despite it being huge in her vs sprite, what the fuck), it's not accurate to her official art, and therefore I had to change it. Next to that, her facial expression is quite different now, along with that she no longer has her hand resting against her face, but instead in a semi-relaxed pose on the right of her. I did this for the reason that I'd like to keep the amount of duplicate poses to an absolute minimum, and Flora used to share a base with Melia's 1st and 2nd VS sprite, which is something I no longer wanted.
</p>

<p>
	 
</p>

<p>
	<strong>Florin</strong>
</p>

<p>
	<img alt="febP0zA.png" class="ipsImage" data-ratio="50.00" height="128" width="256" src="https://i.imgur.com/febP0zA.png" /><img alt="WQg4MKr.png" class="ipsImage" data-ratio="50.00" height="128" width="256" src="https://i.imgur.com/WQg4MKr.png" /></p>

<p>
	Florin's sprite DEFINITELY needed some polish. His hair was a mess, and so was his hand! Sir!!!! ARE YOUR FINGERS OK????? i don't know why i thought it looked fine the way it did. i suppose as time goes on you get a better eye for these things.
</p>

<p>
	Either way, he looks quite a bit better now! His hair looks closer to his official art now, and his hand no longer has broken fingers (i also switched it to be his left hand instead of his right). The colors of his shirt and vest now also match the official art better, along with that his shirt has a collar now. The face also has a better overall shape now and has his chin looking less like a V -- and to top it off, he looks more confident in his sprite now!
</p>

<p>
	 
</p>

<p>
	<strong>Adam</strong>
</p>

<p>
	<img alt="nu97Pw5.png" class="ipsImage" data-ratio="50.00" height="128" width="256" src="https://i.imgur.com/nu97Pw5.png" /><img alt="95AmSuM.png" class="ipsImage" data-ratio="50.00" height="128" width="256" src="https://i.imgur.com/95AmSuM.png" /></p>

<p>
	Probably the edit I'm the most proud of out of these! The old one honestly looked kinda weird and I 100% understand the comments that I got at the time of V11's release that Adam looked weird (mostly because of his hair), so I made it a point to make him look Less Weird(TM) in his official art. And as I said before, I was going to fix Adam's sprite to match his art better, so here we are! Adam 2.0! His eyes are now peeking from behind his sunglasses (which are smaller now), along with that his facial shape is thinner and his hand is in a slightly different pose. His ponytail now also shows up on screen and his bangs are a bit shorter so they no longer rest on his shoulders. I feel like his sprite emanates a lot more personality in the second version, so I feel like this is a significantly positive change in appearance!
</p>

<p>
	 
</p>

<p>
	 Moving on, the protagonist sprites also got a couple of touch-ups.
</p>

<p>
	 
</p>

<p>
	<strong>Ariana</strong>
</p>

<p>
	<img alt="R7FQUnS.png" class="ipsImage" data-ratio="50.00" height="128" width="256" src="https://i.imgur.com/R7FQUnS.png" /><img alt="WXft9nd.png" class="ipsImage" data-ratio="50.00" height="128" width="256" src="https://i.imgur.com/WXft9nd.png" /></p>

<p>
	<img alt="aCL07EW.png" class="ipsImage" data-ratio="50.00" height="128" width="256" src="https://i.imgur.com/aCL07EW.png" /><img alt="3WNBpOf.png" class="ipsImage" data-ratio="50.00" height="128" width="256" src="https://i.imgur.com/3WNBpOf.png" /></p>

<p>
	Almost nothing beside her hair color being slightly lighter, her skin color now matches her official art and her facial shape has changed. However, can I complain about her face for a second? For SOME reason, her face gave me absolute hell to get right. THE EYES, MAN. HOW DO I GET THEM TO LOOK RIGHT. THE ANGLE IS SO WEIRD AND YOU HAVE SO LIMITED SPACE TO WORK WITH. HFJDGDFGNDFBGDHJF I AM <strong><em>DYING, </em></strong>SQUIRTLE
</p>

<p>
	 
</p>

<p>
	ahem.
</p>

<p>
	 
</p>

<p>
	i am ok. i think.
</p>

<p>
	 
</p>

<p>
	either way, Ariana, like Ren, is subject to change in the future because I am still not fully settled on if I'm satisfied with this or not. I'll sleep a night on this one and see again later. maybe i'm just tired and that's why it turned out weird. idk
</p>

<p>
	 
</p>

<p>
	<strong>Axel</strong>
</p>

<p>
	<img alt="K6APloE.png" class="ipsImage" data-ratio="50.00" height="128" width="256" src="https://i.imgur.com/K6APloE.png" /><img alt="bbFSCoN.png" class="ipsImage" data-ratio="50.00" height="128" width="256" src="https://i.imgur.com/bbFSCoN.png" /></p>

<p>
	<img alt="THCTOZH.png" class="ipsImage" data-ratio="50.00" height="128" width="256" src="https://i.imgur.com/THCTOZH.png" /><img alt="ZE6kRMT.png" class="ipsImage" data-ratio="50.00" height="128" width="256" src="https://i.imgur.com/ZE6kRMT.png" /></p>

<p>
	Axel had a bit of a messily shaded vs portrait, so I've gone and fixed the shading on his hair, face and vest. He also has a grin on his face now to match the official art better!! The hair has one less color used now, giving it an overall more clean look. His vest is now also distinctly grey, as for some reason the vest in the previous version was the same color as his shirt??? which isn't actually the case in his art?? oh well. in his alt outfit, the edge of the lil jacket he has over his shirt now looks a bit cleaner. overall, it's not that big of an update, but an update nonetheless!
</p>

<p>
	 
</p>

<p>
	And last but not least...
</p>

<p>
	 
</p>

<p>
	<strong>Aevis</strong>
</p>

<p>
	<img alt="12Noh44.png" class="ipsImage" data-ratio="50.00" height="128" width="256" src="https://i.imgur.com/12Noh44.png" /><img alt="OXijGR1.png" class="ipsImage" data-ratio="50.00" height="128" width="256" src="https://i.imgur.com/OXijGR1.png" /></p>

<p>
	<img alt="4Jyo92I.png" class="ipsImage" data-ratio="50.00" height="128" width="256" src="https://i.imgur.com/4Jyo92I.png" /><img alt="hgt2pix.png" class="ipsImage" data-ratio="50.00" height="128" width="256" src="https://i.imgur.com/hgt2pix.png" /></p>

<p>
	 
</p>

<p>
	okay. so i can hear you thinking "WAIT. BUT THAT'S A LOT MORE DIFFERENT." and i respond to that with yes! it is! his hair is different!
</p>

<p>
	 
</p>

<p>
	Aevis has been under prospect for a while in regards to a slight design change, due to feedback from a good amount of people that his hairstyle felt very plain compared to all the other protagonists. Jan and I did a bit of brainstorming (along with collecting some feedback from Jan's patreon server members), and eventually settled on this new hairstyle for him! His battlesprite and backsprites will be updated to match the change accordingly. Nothing else about him has changed though -- it's just the hair. He'll keep his good ol' green clothes as we saw no reason to change that from what it was before.
</p>

<p>
	 
</p>

<p>
	-----
</p>

<p>
	 
</p>

<p>
	Honestly, normally I don't even write these long winded posts for sprites, but I felt like some people might like to know the thought process behind some of these changes I make to sprites, so I wanted to have a more elaborate post for a change when it comes to graphical updates. I'll also very likely be doing a pass on a couple of battle sprites as well, but I won't be making a separate post for those.
</p>

<p>
	 
</p>

<p>
	For now, thank you for reading! Let me know what you guys think of the changes! <img src="https://cdn.jsdelivr.net/gh/twitter/twemoji@14.0.2/assets/72x72/1f440.png" class="ipsEmoji" alt="👀"></p>

<p>
	 
</p>

<p>
	Until next time! (which will probably be a character art post or smth. yeehaw)
</p>

<p>
	 
</p>

<p>
	o7
</p>
]]></description><guid isPermaLink="false">12</guid><pubDate>Wed, 08 Jul 2020 23:33:14 +0000</pubDate></item><item><title>Rejuvenation's 1st official character popularity poll!</title><link>https://www.rebornevo.com/rejuvdev/records/rejuvenations-1st-official-character-popularity-poll-r13/</link><description><![CDATA[
<p>
	<em>mmmmaaaaaaaaaaaybe</em> not the first thing you'd expect to show up, huh?<br /><br />
	Well, here it is anyways! Welcome to Rejuvenation's first official character popularity poll - we're here to measure which characters you like the most!
</p>

<p>
	 
</p>

<p>
	"But Zumi, why is this a thing now all of a sudden?", I hear you think, to which I say; Well, dear reader, this popularity poll is to determine who is getting the next bonus wallpaper. For V11 we had Angie and for V12 we had Ryland -- though both of them were internal choices (and with internal i mean my own choices HAHA), so I felt it'd be cool to have the audience vote for the next character that receives a special illustration! Even though I'm already doing a crazy amount of work for V13 (I'm working on the next batch of characters already), I don't mind going the extra mile and throw in another fully rendered illustration for people to enjoy along with V13's release when that time comes around.
</p>

<p>
	 
</p>

<p>
	<span style="font-size:20px;"><span style="color:#e74c3c;"><strong><em>Any votes that do not adhere to the rules displayed upon opening the form will not be counted and deemed as invalid. </em>You need a Google account to vote, and you have only one shot at voting. Don't waste the opportunity!</strong></span></span>
</p>

<p>
	 
</p>

<p>
	<strong>The poll will run until the end of the month, July 31st.</strong> The votes will close and the results will be announced shortly after!
</p>

<p>
	 
</p>

<p>
	Good luck, and may the most popular character win! o7
</p>

<p>
	 
</p>

<p>
	<strong><a href="https://forms.gle/DT35bJReRuZbPM818" rel="external nofollow"><span style="color:#2ecc71;">VOTE HERE!</span></a></strong>
</p>
]]></description><guid isPermaLink="false">13</guid><pubDate>Sat, 11 Jul 2020 22:10:08 +0000</pubDate></item><item><title>[Art update] The grand finale.</title><link>https://www.rebornevo.com/rejuvdev/records/character-art-update-the-grand-finale-r14/</link><description><![CDATA[
<p>
	...For now, that is!
</p>

<p>
	 
</p>

<p>
	So I know I said in my previous character update post that I'd do one more character art batch, a rift mon and then *maybe* a bonus batch for some of the sidequest characters, but... well, let's just explain it like this:
</p>

<p>
	 
</p>

<p>
	the angel on my left shoulder said "keep the work split up in several batches and spread it over time so you don't get burnt out!"
</p>

<p>
	the devil on my right shoulder said "DO EVERYTHING AS FAST AS POSSIBLE IN ONE BIG BATCH SO YOU CAN GET TO V13 STUFF FASTER"
</p>

<p>
	 
</p>

<p>
	so of course i kicked the angel straight out of the window and did the thing the little devil told me to do.
</p>

<p>
	 
</p>

<p>
	and i didn't get burnt out either! so i see that as a victory. heaven can suck it. im walking backwards into hell facing god flipping the bird at him
</p>

<p>
	 
</p>

<p>
	ANYWAYS, my ramblings aside... This is the final batch of character art that will be publicly released prior to V13. It includes all of the remaining characters from Chapter 14, several characters from the more significant sidequests, as well as all of the remaining rift mons. In this final batch we have Aelita (3rd), Lorna, Alice, Allen, Sakitron, Amandabot, Ryland (Posessed), Kieran, [REDACTED], Isha, Delpha, Karen, Karrina, Spector, Ana, Dylan, Volta, Jolene and Goomink for the characters, and for the rift mons we have Chandelure (which got a slight redesign!), Ferrothorn, Gardevoir, Hippowdon and Dufaux! Let's take a look below!<br /><br /><strong>CHARACTERS</strong><br /><br /><img alt="6PO2dMR.png" class="ipsImage" data-ratio="141.84" height="750" width="528" src="https://i.imgur.com/6PO2dMR.png" /><img alt="cmEBECa.png" class="ipsImage" data-ratio="104.03" height="750" width="720" src="https://i.imgur.com/cmEBECa.png" /><img alt="WIIXHnW.png" class="ipsImage" data-ratio="228.57" height="750" width="328" src="https://i.imgur.com/WIIXHnW.png" /><img alt="nhpvEXD.png" class="ipsImage" data-ratio="191.85" height="750" width="390" src="https://i.imgur.com/nhpvEXD.png" /><img alt="8V1gz83.png" class="ipsImage" data-ratio="98.77" height="750" width="759" src="https://i.imgur.com/8V1gz83.png" /><img alt="5DnVk9Z.png" class="ipsImage" data-ratio="120.30" height="750" width="623" src="https://i.imgur.com/5DnVk9Z.png" /><img alt="UvMmgIh.png" class="ipsImage" data-ratio="150.66" height="750" width="497" src="https://i.imgur.com/UvMmgIh.png" /><img alt="swCIGEu.png" class="ipsImage" data-ratio="193.70" height="750" width="387" src="https://i.imgur.com/swCIGEu.png" /><img alt="go4h9OS.png" class="ipsImage" data-ratio="187.79" height="750" width="399" src="https://i.imgur.com/go4h9OS.png" /><img alt="vcPopZT.png" class="ipsImage" data-ratio="112.68" height="750" width="665" src="https://i.imgur.com/vcPopZT.png" /><img alt="MOX8l1f.png" class="ipsImage" data-ratio="102.43" height="750" width="732" src="https://i.imgur.com/MOX8l1f.png" /><img alt="KOc2IJ1.png" class="ipsImage" data-ratio="202.02" height="750" width="371" src="https://i.imgur.com/KOc2IJ1.png" /><img alt="bATxJwM.png" class="ipsImage" data-ratio="217.98" height="750" width="344" src="https://i.imgur.com/bATxJwM.png" /><img alt="r6C2Ort.png" class="ipsImage" data-ratio="294.12" height="750" width="255" src="https://i.imgur.com/r6C2Ort.png" /><img alt="KCLCFkz.png" class="ipsImage" data-ratio="279.72" height="750" width="268" src="https://i.imgur.com/KCLCFkz.png" /><img alt="x65xU3Z.png" class="ipsImage" data-ratio="306.51" height="750" width="244" src="https://i.imgur.com/x65xU3Z.png" /><img alt="7Jb4NkE.png" class="ipsImage" data-ratio="189.57" height="750" width="395" src="https://i.imgur.com/7Jb4NkE.png" /><img alt="hkOmynb.png" class="ipsImage" data-ratio="225.35" height="750" width="332" src="https://i.imgur.com/hkOmynb.png" /><img alt="q0iBHEa.png" class="ipsImage" data-ratio="86.21" height="500" width="580" src="https://i.imgur.com/q0iBHEa.png" /></p>

<p>
	 
</p>

<p>
	 
</p>

<p>
	 
</p>

<p>
	<strong>RIFT MONS</strong>
</p>

<p>
	<strong><img alt="StGivkP.png" class="ipsImage" data-ratio="108.70" height="750" width="690" src="https://i.imgur.com/StGivkP.png" /><img alt="oGws20w.png" class="ipsImage" data-ratio="105.71" height="750" width="709" src="https://i.imgur.com/oGws20w.png" /><img alt="rKQvMwi.png" class="ipsImage" data-ratio="107.76" height="750" width="696" src="https://i.imgur.com/rKQvMwi.png" /><img alt="eQgJoJS.png" class="ipsImage" data-ratio="100.10" height="750" width="749" src="https://i.imgur.com/eQgJoJS.png" /><img alt="VvNeNxj.png" class="ipsImage" data-ratio="102.35" height="750" width="732" src="https://i.imgur.com/VvNeNxj.png" /></strong>
</p>

<p>
	 
</p>

<p>
	 
</p>

<p>
	<span style="font-size:26px;"><em>*EXHALES*</em></span>
</p>

<p>
	 
</p>

<p>
	i can't fucking believe that i did all of these in one go. oh my good fucking god. and now i'm done. that's 109 character and mon drawings done in a little less than half a year.
</p>

<p>
	 
</p>

<p>
	am i dead? maybe. was it worth it? absolutely.
</p>

<p>
	 
</p>

<p>
	Anyways, as always, all of the art can be found back in the <a href="https://www.rebornevo.com/forums/topic/43968-all-official-art-for-rejuvenation-character-art-update/" rel="">official art thread</a>, along with bonus icons, wallpapers and links to the full resolution versions of all the individual works! I've also uploaded versions of the rift mons without the rift background (since i finally got off my ass and decided to free carnivine from being stuck to a background lsdhfjdsfk) so you can use those for whatever purposes too.<br />
	 
</p>

<p>
	So yeah! That about wraps it up for me with the frequent updates on the dev blog for now. I'm done hogging the place for the time being and won't be posting unless I've got some other graphics update that's significant enough that it's worth making a post about. Unfortunately for those who are interested in the art side of things, I'm pretty certain that all the work from this point on out for me is V13 related, and therefore I very likely can't show it off until V13 itself is actually out, so for now I'll be handing the dev blog back to Jan and quit flooding the place with my nonsense lasjdkgagdsjfask
</p>

<p>
	 
</p>

<p>
	Thank you all so much for the support and kind words you guys have given throughout the past couple of months while I was working on these! I'm honestly so incredibly happy I was able to bring all of the characters and rift mons to life in their artwork. It was a ton of work, but I had an absolute blast working on it, and I'll definitely be making more the more versions come out.
</p>

<p>
	 
</p>

<p>
	Until next time!<br /><br />
	Zumi, heading out o7
</p>
]]></description><guid isPermaLink="false">14</guid><pubDate>Sat, 18 Jul 2020 20:04:15 +0000</pubDate></item><item><title>V13 Mini Preview (Patreon Post)</title><link>https://www.rebornevo.com/rejuvdev/records/v13-mini-preview-patreon-post-r15/</link><description><![CDATA[
<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<div class="ipsEmbeddedVideo">
			<div>
				<iframe allowfullscreen="" frameborder="0" height="270" width="480" data-embed-src="https://www.youtube.com/embed/YNmqjmr9CMg?feature=oembed"></iframe>
			</div>
		</div>

		<p>
			 
		</p>
	</div>
</div>

<p>
	 
</p>

<p>
	Last week I uploaded a small preview of v13 to my Patreon! This is a very rough draft of an early part of the main story.
</p>

<p>
	Of course, there will be slight spoilers. Continue at your own discretion!
</p>

<p>
	 
</p>

<p>
	Not much else to say other than: If you have any comments, feedback, and or suggestions(relevant ones to this video), feel free!
</p>

<p>
	 
</p>

<p>
	Still a lot to do, but I'm definitely making progress...
</p>

<p>
	 
</p>

<p>
	Also there's a slight audio blip at 1:35. Sorry <span>:[. </span>
</p>

<p>
	 
</p>

<p>
	<span>Edit:</span>
</p>

<p>
	<span style="color:#f1c40f;">These tiles were created by </span><a href="https://twitter.com/Ekat_99/status/1287563864268251136?s=20" rel="external nofollow"><span style="color:#f1c40f;">Ekat</span></a><span style="color:#f1c40f;">! These came out so well and pls thank her for her hard work!</span>
</p>

<p>
	<span style="color:#f1c40f;">A full image of them are on her twitter. Please go check them out!</span>! <img src="https://cdn.jsdelivr.net/gh/twitter/twemoji@14.0.2/assets/72x72/1f97a.png" class="ipsEmoji" alt="🥺"><img src="https://cdn.jsdelivr.net/gh/twitter/twemoji@14.0.2/assets/72x72/1f97a.png" class="ipsEmoji" alt="🥺"></p>

<p>
	 
</p>
]]></description><guid isPermaLink="false">15</guid><pubDate>Sat, 25 Jul 2020 22:55:00 +0000</pubDate></item><item><title>[1ST POPULARITY POLL] The results are in!</title><link>https://www.rebornevo.com/rejuvdev/records/1st-popularity-poll-the-results-are-in-r16/</link><description><![CDATA[
<p>
	I'm not going to make a long winded post up front since I'm sure all of you want me to just get to the point, so without further ado... Here are your winners!
</p>

<p>
	 
</p>

<p>
	<img alt="Crck6MU.png" class="ipsImage" data-ratio="56.25" height="562" width="1000" src="https://i.imgur.com/Crck6MU.png" /></p>

<p>
	 
</p>

<p>
	<img alt="KJZ5pXa.png" class="ipsImage" data-ratio="69.23" height="692" width="1000" src="https://i.imgur.com/KJZ5pXa.png" /></p>

<p>
	 
</p>

<p>
	There's a bit of a catch though.
</p>

<p>
	 
</p>

<p>
	The plan was to give 1st place the illustration, and that stays that way! <strong>Aelita will be receiving a full illustration to go along with V13's release.</strong> However, the idea had surfaced while the polls were open to give 2nd and 3rd place artwork as well, which I really liked. <strong>Therefore, Erin will also be receiving a full illustration that will be released after V13 comes out, during V14's development.</strong> But then there's Melia.... And as much as I might probably disappoint some people with this, Melia has been featured in a <em>lot </em>of artwork already. After some discussion with the rest of the dev team, <strong>we've decided that the illustration will be given to Venam instead</strong>, who placed 4th! That way we can keep things fresh, and give a character that hasn't had as big of a chance in the art spotlight a full illustration instead. This illustration will also be released during V14's development, though it's possible it'll release alongside V14 instead if there's too little time to work on a second full piece. Hope you guys are looking forward to the art regardless!
</p>

<p>
	 
</p>

<p>
	Now, back to the poll results... I did have to purge a couple of submissions or deem some invalid due to them being repeat votes of the same thing in the same submission (or reborn characters... im looking at the ppl who voted adrienn despite me having said the cameo characters dONT COUNT), so not *all* of the votes are listed -- especially for the things/people that only got one vote -- but here's a couple of the funnier ones we've seen between the answers/votes!
</p>

<p>
	 
</p>

<ul><li>
		"PIRATE VALARIE AND HER BABIES (me)"
	</li>
	<li>
		"that edgy guy with the latios i forgot his name" (Damien)
	</li>
	<li>
		"YE, ye, Ye", three votes in the same submission
	</li>
	<li>
		<span>"Geara's left shoe 1, 2 and 3"</span>
	</li>
	<li>
		<span>"Ninja Nim"</span>
	</li>
	<li>
		<span>"Pupper Master"</span>
	</li>
	<li>
		<span>"i don't even remember what the characters are named at this point, sry for wasting your time have a nice day"</span>
	</li>
	<li>
		<span>"Kanye west"</span>
	</li>
</ul><p>
	 
</p>

<p>
	So, how do you guys feel about the results? Were they as expected, or are a couple of placement surprising to you? Feel free to discuss it!
</p>

<p>
	Also, there's a wallpapers of the artwork made for this without the text able to be found <a href="https://sta.sh/26fukqtg7vz" rel="external nofollow">here</a>! I'll also be linking it in the official art thread under wallpapers.
</p>

<p>
	 
</p>

<p>
	Thank you all for voting in the poll! This was a blast. Maybe we'll host another one of these in a couple of years once we're a couple versions further!
</p>

<p>
	 
</p>

<p>
	Until next time y'all o7
</p>
]]></description><guid isPermaLink="false">16</guid><pubDate>Tue, 04 Aug 2020 23:07:26 +0000</pubDate></item><item><title>Pointless Progress Ramble</title><link>https://www.rebornevo.com/rejuvdev/records/pointless-progress-ramble-r17/</link><description><![CDATA[
<p>
	<span style="color:#e74c3c;">warning. lots of words that don't mean jack shit below. view at your own discretion.</span>
</p>

<p>
	 
</p>

<p>
	Just another general update! I've been working hard on the game, but I've also been feeling pretty demotivated and burned out lately. Mainly due to me being home all the time and not being able to get out as much. You'd think I'd get a lot more done with the massive amount of time I've had, yeah? Hahaha, no. In fact, I've been slower because of all of this.(More of this rant below!!!)
</p>

<p>
	 
</p>

<p>
	Depression.png
</p>

<p>
	 
</p>

<p>
	Because of that I've taken a week off. Like... actually. An entire week. I've done nothing. Man did it feel awesome. (Afterwards, during the break I was bored as hell.)<br />
	Imagine that. Taking genuine breaks HELPS your motivation and mood. ???? Sounds fake, but okay... Anyway.
</p>

<p>
	 
</p>

<p>
	I've switched my focus to working primarily on v13 story content. I feel like if I have that out of the way, releasing v13 will feel... Idk. Possible?
</p>

<p>
	 
</p>

<p>
	*Cough*
</p>

<p>
	Well, it's the end of August. That means we're all going back to school... Huh? You're done with school? Y-You graduated? Well... Courtesy of me, I've re-enrolled you! Who's ready for a new semester of dreams and nightmares?? You are!I 
</p>

<p>
	 
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			<img alt="9b1a876fe5bdd5bb7fddbb20028f55ba.png" class="ipsImage" data-ratio="74.95" height="380" width="507" src="https://i.gyazo.com/9b1a876fe5bdd5bb7fddbb20028f55ba.png" /><img alt="1b18deda97c09bb51aa278f59fb02247.png" class="ipsImage" data-ratio="74.46" height="379" width="509" src="https://i.gyazo.com/1b18deda97c09bb51aa278f59fb02247.png" /><img alt="e3ed3fb36551a7da7958646d020b821f.png" class="ipsImage" data-ratio="74.12" height="378" width="510" src="https://i.gyazo.com/e3ed3fb36551a7da7958646d020b821f.png" /></p>
	</div>
</div>

<p>
	 
</p>

<p>
	---REJUV MK UPDATE---
</p>

<p>
	 
</p>

<p>
	As well as working on main content mostly, <a contenteditable="false" data-ipshover="" data-ipshover-target="https://www.rebornevo.com/forums/profile/71960-andracass/?do=hovercard" data-mentionid="71960" href="https://www.rebornevo.com/forums/profile/71960-andracass/" rel="">@andracass</a> helped us create our own MK build! Starting V13, Rejuv will have MK support. There are still a few things that need to be ironed out, but things are looking really promising!
</p>

<p>
	As for Mac support... We have something for that too! Mac users won't be left out B).
</p>

<p>
	 
</p>

<p>
	---Puzzle time Baybeee---
</p>

<p>
	 
</p>

<p>
	One thing I've been trying to do in past areas is add more puzzles. Most of these puzzles aren't difficult. They're just there to add some sort of interactivity in places that have gameplay luls. I've created some things that I'm proud of, but coming up with puzzles in RPGMaker seems impossible to me sometimes. I'm the first one to admit that I'm not excellent at making them, but I would like to be! If you guys have any puzzle concepts to share, I'd be happy to hear them! 
</p>

<p>
	 
</p>

<p>
	I beg you.
</p>

<p>
	 
</p>

<p>
	---When is V13 dropping?---
</p>

<p>
	 
</p>

<p>
	Short answer: Still trying for this year.
</p>

<p>
	 
</p>

<p>
	Long Answer: My goal is to have it out by the end of the year, but that's still only 3 months from now. I've seen people get annoyed with me because of the long wait, but I assure you no one is more annoyed than I. Like I said in the beginning of this post. I've been burned out and unmotivated all year. I'm not going to sit here and lie about my productivity. I said I've been working hard on the game, it's true. But that wasn't the case for the majority of the year. 
</p>

<p>
	There were days where I would do one event and just feel done. I've felt guilty about it, but I've also just felt numb to the fact that I pretty much just vegetated this year. Everytime I felt like things were getting better, things would knock me down another peg. It's been a cycle since February. Aghjgfsghskjlghsdgjds;jgsdh;
</p>

<p>
	 
</p>

<p>
	I've read articles about how this isn't a problem exclusive to me. Working productivity for tons of people have been almost 0 this year. With circumstances I don't have to repeat because we all know-- It's just difficult. I just try to tell myself that next year will be better. Whether that's a blatant lie or not doesn't matter. It's there for a sense of purpose.
</p>

<p>
	 
</p>

<p>
	If I can sum up this year for me in one image, it'd be:
</p>

<p>
	 
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			<img alt="mwQwF9w_d.webp?maxwidth=728&amp;fidelity=gra" class="ipsImage" data-ratio="103.74" height="527" width="508" src="https://i.imgur.com/mwQwF9w_d.webp?maxwidth=728&amp;fidelity=grand" /></p>
	</div>
</div>

<p>
	 
</p>

<p>
	and that's all it is.
</p>

<p>
	 
</p>

<p>
	That being said, we've gotten progress up to 71%!! Even though most of that is bloated because of a lot of smaller things getting done... It still looks nice and is a motivating factor for me! Still have a lot of sidequests to do and I have to finish the main story (Which is over 50% done now!). 
</p>

<p>
	 
</p>

<p>
	Alright that's enough rambling. I'm done. I promise. Rejuv v13 hopefully drops this year. If not, early 2021. Definitely not any later than that. Then onto v14...
</p>

<p>
	 
</p>

<p>
	Ha.
</p>

<p>
	HAhahahaha.
</p>

<p>
	 
</p>

<p>
	I can't wait for v14. <span><img src="https://cdn.jsdelivr.net/gh/twitter/twemoji@14.0.2/assets/72x72/1f642.png" class="ipsEmoji" alt="🙂"></span>
</p>

<p>
	 
</p>
]]></description><guid isPermaLink="false">17</guid><pubDate>Fri, 28 Aug 2020 21:49:02 +0000</pubDate></item><item><title>Did someone say... Caves?</title><link>https://www.rebornevo.com/rejuvdev/records/did-someone-say-caves-r18/</link><description><![CDATA[
<p>
	As I've shown before, some of the backgrounds in the game are being updated! Last time we showed a bit of forest areas. Today, I would like to present changes to caves!
</p>

<p>
	 
</p>

<p>
	I've put them in a spoiler tag in case some of you want to stay blind, but <a contenteditable="false" data-ipshover="" data-ipshover-target="https://www.rebornevo.com/forums/profile/54470-zumi/?do=hovercard" data-mentionid="54470" href="https://www.rebornevo.com/forums/profile/54470-zumi/" rel="">@Zumi</a>'s done such an amazing job with this! 
</p>

<p>
	Dunno how many more we'll do for V13 because, as you can imagine-- These take a lot of time to create. Here are just a few of the unique backgrounds we'll have! (Please note that the bases have not been updated yet! So they may clash with the background for now.)
</p>

<p>
	 
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			<img alt="EI7WW6q.png" class="ipsImage" data-ratio="75.00" height="384" width="512" src="https://i.imgur.com/EI7WW6q.png" /><img alt="R0VKd8T.png" class="ipsImage" data-ratio="75.00" height="384" width="512" src="https://i.imgur.com/R0VKd8T.png" /></p>

		<p>
			<img alt="FJHqG1L.png" class="ipsImage" data-ratio="75.00" height="384" width="512" src="https://i.imgur.com/FJHqG1L.png" /><img alt="WIXOHzI.png" class="ipsImage" data-ratio="75.00" height="384" width="512" src="https://i.imgur.com/WIXOHzI.png" /></p>

		<p>
			<img alt="RXt4yRv.png" class="ipsImage" data-ratio="75.00" height="384" width="512" src="https://i.imgur.com/RXt4yRv.png" /><img alt="uLY7nPu.png" class="ipsImage" data-ratio="75.00" height="384" width="512" src="https://i.imgur.com/uLY7nPu.png" /></p>
	</div>
</div>

<p>
	 
</p>

<p>
	As for V13 progress in general... Still working on the final segments for the story. But it's a lot of work and I don't want to rush! So, thank you guys for being patient with me &lt;3.
</p>

<p>
	 
</p>

<p>
	 
</p>

<p>
	 
</p>
]]></description><guid isPermaLink="false">18</guid><pubDate>Wed, 30 Sep 2020 21:56:59 +0000</pubDate></item><item><title>Crest Suggestions! (CLOSED)</title><link>https://www.rebornevo.com/rejuvdev/records/crest-suggestions-closed-r19/</link><description><![CDATA[
<p>
	Have a Pokemon you love, but they're underperforming? Have a Crest idea you're dying to have in game?
</p>

<p>
	Look no further! This is the thread for you!
</p>

<p>
	 
</p>

<p>
	Like last time, I'd like to open suggestions for possible Crest ideas! There are a few rules, though.
</p>

<p>
	 
</p>

<ul><li>
		Crest ideas with just base stat buffs will not be considered. Get creative!
	</li>
	<li>
		Pokemon that are considered good can be suggested, but only if it offers a different style of play.
	</li>
	<li>
		Avoid Pokemon that already have a Crest in game.
	</li>
	<li>
		No Crest that allows for Ash-Greninja or anything similar <span>:]</span><br />
		 
	</li>
</ul><p>
	That's it! I look forward to your suggestions. This thread will close when we've gotten enough suggestions we like. A warning will be given out before that is done.
</p>

<p>
	 
</p>

<p>
	Edit: Gen 8 Pokemon are included in this! Give me your Gen 8 ideas!
</p>
]]></description><guid isPermaLink="false">19</guid><pubDate>Fri, 16 Oct 2020 18:53:03 +0000</pubDate></item><item><title>(slaps v13) this bad boy can fit SO many new songs in it</title><link>https://www.rebornevo.com/rejuvdev/records/slaps-v13-this-bad-boy-can-fit-so-many-new-songs-in-it-r20/</link><description><![CDATA[
<p>
	A little bit of news coming in fresh from the music department of things!
</p>

<p>
	 
</p>

<p>
	So while V13 obviously got a lot of graphical and gameplay improvements and new stuff added, both in terms of sprites, maps and game performance, there's also some stuff that'll be fresh off the grill in the music department! In fact, V13 will bring quite a number of new songs to the table that were custom made for the game. I myself am also once again providing a good number! ...Though, I can't go and let people listen to all of the tracks that have been made so far right away, now can I?
</p>

<p>
	 
</p>

<p>
	Nonono, that won't do. I'll let you listen to this snippet instead. One small bit at a time!
</p>

<p>
	 
</p>

<div class="ipsEmbeddedOther">
	<iframe allowfullscreen="" data-controller="core.front.core.autosizeiframe" data-embedid="embed2803873832" scrolling="no" src="https://www.rebornevo.com/index.php?app=core&amp;module=system&amp;controller=embed&amp;url=https://soundcloud.com/madokah/rejuvenation-v13-soundtrack-preview" style="height:414px;"></iframe>
</div>

<p>
	Any guesses as of what this'll be used for? <img src="https://cdn.jsdelivr.net/gh/twitter/twemoji@14.0.2/assets/72x72/1f440.png" class="ipsEmoji" alt="👀"> You will receive a proper answer in due time... Once V13 is out. Until then you will just have to wait. And maybe you'll get a couple more previews in the future, who knows!
</p>

<p>
	 
</p>

<p>
	For now, though....
</p>

<p>
	<strong><span>:^) .</span></strong>
</p>
]]></description><guid isPermaLink="false">20</guid><pubDate>Tue, 20 Oct 2020 19:47:06 +0000</pubDate></item><item><title>Regarding V13 (Major Update!)</title><link>https://www.rebornevo.com/rejuvdev/records/regarding-v13-major-update-r21/</link><description><![CDATA[
<p>
	This post is a repost of my Patreon, but it's very important that I let everyone here know what's going on. 
</p>

<p>
	 
</p>

<blockquote class="ipsQuote" data-ipsquote="">
	<div class="ipsQuote_citation">
		Quote
	</div>

	<div class="ipsQuote_contents">
		<p>
			Big announcement here today. Good news and bad (Depending on how you view this!)
		</p>

		<p>
			I took a big look at my list of things to do for the rest of V13.
		</p>

		<p>
			Taking everything into account: My pacing, the team's pace, the large amount of work that still needs to get done, other ??? things... It was starting to look like a 2021 Spring/Summer release.
		</p>

		<p>
			<em>Quite frankly... That's way too long of a wait.</em>
		</p>

		<p>
			 
		</p>

		<p>
			After discussing it with the team, we've come to the conclusion that the workload we have for this version is just too much. It's unhealthy. I will be the first one to admit that I probably took on way too much. The troubles this year threw at me<br />
			were unprecedented.  It's gotten to the point where I've been extremely stressed out just by thinking about the game, which in turn, slows me down even further. That, topped on with school and irl responsibilities. It's been a rough year, for sure.
		</p>

		<p>
			Not to mention the things we need to test for with Route 4 and other various new things coming to V13. It's... It's a lot. I didn't mean for it to be this much, but that's just how it played out in the end, I suppose.
		</p>

		<p>
			 
		</p>

		<p>
			As a result, I've decided to cut content.... <strong><u>Temporarily!</u></strong>
		</p>

		<p>
			Going forward, I will be releasing V13 in two parts. Base V13, and then a few months later will have V13.5. This way I can focus on important things and try to complete it without the daunting task that will be sidequests.
		</p>

		<p>
			That also means that if I dedicate a mini version to just side quests and the like, I can spend more time on them and make them how I want to. No cutting corners!
		</p>

		<p>
			So, what will both packs look like? This is what I have:
		</p>

		<p>
			----
		</p>

		<p>
			 
		</p>

		<p>
			<strong><u>V13 will have:</u></strong><br />
			-Main Story content<br />
			-First layer of Route 4.<br />
			-Ana's Quest + Other minor quests<br />
			-Gen 8 (Not including DLC)<br /><strong><u>-A compensation gift from the Dev Team! (This is a super secret surprise)</u></strong>
		</p>

		<p>
			 
		</p>

		<p>
			<strong><u>V13.5 will have:</u></strong><br />
			-Crown Tundra/Isle of Armor DLC.<br />
			-Expanded Route 4.<br />
			-7+ major quests dealing with main characters.
		</p>

		<p>
			----
		</p>

		<p>
			 
		</p>

		<p>
			I've mentioned before that I really don't want any side quests during V14's cycle, and I stand by that. I want to give the time these quests deserve because I feel like these are gonna be some of people's favorites so far. Quality over anything and everything.<br />
			...I'm also scared that if I continue at this rate, I'll lose steam again. Last time it took nearly 5 months to get back to speed. Next time might be longer. I want to finish this game eventually lol.
		</p>

		<p>
			It's a little disappointing, I'm sure. But I believe this to be the best course of action.<br />
			Think of it as Rejuv DLC, lol. Except it's free. As for that compensation gift? I won't tell you what it is... But I think you're going to be happy with it. That's all I'm going to say on that.
		</p>

		<p>
			That's all I have to say for this week. I know this can be disappointing to some, but it'll be better this way, I promise. 
		</p>

		<p>
			...
		</p>

		<p>
			...
		</p>

		<p>
			...
		</p>

		<p>
			<img alt="9cc3d308273230c35dbfd7a89c474d89.png" class="ipsImage" data-ratio="66.67" height="110" width="165" src="https://i.gyazo.com/9cc3d308273230c35dbfd7a89c474d89.png" /></p>
	</div>
</blockquote>

<p>
	 
</p>

<p>
	Hope all is well!
</p>

<p>
	- Jan
</p>
]]></description><guid isPermaLink="false">21</guid><pubDate>Sat, 14 Nov 2020 15:28:20 +0000</pubDate></item><item><title>POV: i gently push another audio preview in your general direction</title><link>https://www.rebornevo.com/rejuvdev/records/pov-i-gently-push-another-audio-preview-in-your-general-direction-r22/</link><description><![CDATA[
<p>
	<img alt="VwyJWuY.png" class="ipsImage" data-ratio="100.00" height="51" width="51" src="https://i.imgur.com/VwyJWuY.png" /></p>

<p>
	 
</p>

<div class="ipsEmbeddedOther">
	<iframe allowfullscreen="" data-controller="core.front.core.autosizeiframe" data-embedid="embed4685230171" scrolling="no" src="https://www.rebornevo.com/index.php?app=core&amp;module=system&amp;controller=embed&amp;url=https://soundcloud.com/madokah/v13-preview-2" style="height:414px;"></iframe>
</div>

<p>
	So, unsurprisingly, last time I posted an audio preview people were trying really hard to guess where the song would play -- And a lot of people guessed for older, already existing areas. While I won't spoil which location specifically, I can at least tell you guys that these audio previews are NOT for old areas, but for new content in V13! So yeah, these are all songs that will play in areas you haven't seen before. Maybe it'll be fun to try thinking of what locations you'll be visiting that could have these songs playing in the background, hm? I won't be giving away any hints though, so have fun speculating on your own or in the comments!!
</p>

<p>
	 
</p>

<p>
	For now, I dip.
</p>

<p>
	 
</p>

<p>
	Until the next preview! o7
</p>
]]></description><guid isPermaLink="false">22</guid><pubDate>Fri, 27 Nov 2020 16:10:59 +0000</pubDate></item><item><title>What Do You Want To See? (Content Poll!)</title><link>https://www.rebornevo.com/rejuvdev/records/what-do-you-want-to-see-content-poll-r23/</link><description><![CDATA[
<p>
	:). It's been a while, let's talk. <span style="font-size:24px;">Unfortunately,</span> I am indecisive on what to talk about. Please show me the right path.
</p>

<p>
	 
</p>

<p>
	<a href="https://www.strawpoll.me/42266468" rel="external nofollow">https://www.strawpoll.me/42266468</a>
</p>

<p>
	 
</p>

<p>
	There is no wrong answer, except the wrong one. It's up to <span style="font-size:36px;">you</span> !
</p>

<p>
	Poll Ends Wednesday, December 16th. I love you <img src="https://cdn.jsdelivr.net/gh/twitter/twemoji@14.0.2/assets/72x72/1f633.png" class="ipsEmoji" alt="😳">
</p>

<p>
	 
</p>

<p>
	yes im okay. yes i wont be taking any questions. See you Wednesday!
</p>
]]></description><guid isPermaLink="false">23</guid><pubDate>Fri, 11 Dec 2020 22:42:12 +0000</pubDate></item><item><title>Mega Medium Sized Post&#x2122;&#xFE0F; (V13 Update/Content Showcase)</title><link>https://www.rebornevo.com/rejuvdev/records/mega-medium-sized-post%E2%84%A2%EF%B8%8F-v13-updatecontent-showcase-r24/</link><description><![CDATA[
<p>
	Pt 1: It's Been Getting Colder Recently... (Spoilers)
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			 
		</p>

		<p>
			<img alt="angie_crop.png" class="ipsImage" data-ratio="42.80" height="321" width="750" src="https://cdn.discordapp.com/attachments/232660672679247883/789213740042027098/angie_crop.png" /></p>

		<p>
			 
		</p>

		<p>
			Erin, Kanon, Damien, and Alexandra split up from the group in search ̶f̸o̸r̵ ̵t̵h̶e̶ ▇▇▇▇▇▇ when things go awry after encountering someone quite unexpected. After Erin and Kanon get separated from Alexandra and Damien, the duo have to find a way to reunite with the others while also keeping a lookout  ̶f̸o̸r̵ ̵t̵h̶e̶ ▇▇▇▇▇▇
		</p>

		<p>
			 
		</p>

		<p>
			<img alt="tDppXH0.png" class="ipsImage" data-ratio="75.08" height="500" width="1000" src="https://i.imgur.com/tDppXH0.png" /></p>

		<p>
			 
		</p>

		<p>
			Their mission ▇▇▇▇ is... ▇ going ▇▇▇▇▇▇ ▇▇▇ ▇ ▇▇ ▇ ▇ ▇ 
		</p>

		<p>
			... 
		</p>

		<p>
			 
		</p>

		<p>
			Transmission ended.
		</p>

		<p>
			 
		</p>

		<p>
			 
		</p>
	</div>
</div>

<p>
	 
</p>

<p>
	Pt 2: This World Is Yours Too.
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			You thought I wouldn't give some love to the people who requested older content? I could never... 
		</p>

		<p>
			Let's take a look at an edited Route 3, shall we?
		</p>

		<p>
			 
		</p>

		<p>
			<span style="background-color:#2e3035;color:#ffffff;font-size:16px;"><img alt="xcxbWW3.png" class="ipsImage" data-ratio="75.08" height="500" width="1000" src="https://i.imgur.com/xcxbWW3.png" /></span>
		</p>

		<p>
			 
		</p>

		<p>
			Route 3 is something that's given me a lot of trouble. After practicing mapping for so long, I decided to give it another shot. On Route 3, the grass change to Goldenleaf is much more
		</p>

		<p>
			gradual. The trainers are more spread out, and there are multiple entrances to Phasial Cave. 
		</p>

		<p>
			 
		</p>

		<p>
			I know I am the creator of this world, but this world belongs to you just as much as it does to me. I want this to feel like your world too. Somewhere you enjoy spending time in
		</p>

		<p>
			and exploring. Who knows what you may find from just going off the path even slightly? You'll find out in v13 <span>:).</span>
		</p>

		<p>
			 
		</p>
	</div>
</div>

<p>
	Pt 3: Music From The Depths of Hell
</p>

<p>
	 
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			???
		</p>

		<div class="ipsEmbeddedOther">
			<iframe allowfullscreen="" data-controller="core.front.core.autosizeiframe" data-embedid="embed2582838535" scrolling="no" src="https://www.rebornevo.com/index.php?app=core&amp;module=system&amp;controller=embed&amp;url=https://soundcloud.com/madokah/rejuvenation-v13-preview-3/s-2L616w1yjcz" style="height:415px;"></iframe>
		</div>

		<p>
			 
		</p>

		<p>
			Angie's Manor: 
		</p>

		<div class="ipsEmbeddedOther">
			<iframe allowfullscreen="" data-controller="core.front.core.autosizeiframe" data-embedid="embed5598837613" scrolling="no" src="https://www.rebornevo.com/index.php?app=core&amp;module=system&amp;controller=embed&amp;url=https://soundcloud.com/madokah/rejuvenation-v13-angies-manor-single-loop/s-Wl7w7xDYHza" style="height:415px;"></iframe>
		</div>

		<p>
			 
		</p>
	</div>
</div>

<p>
	 
</p>

<p>
	There's still much to be done, but we're still way over half way. No 2020 release, but Soon(tm).
</p>

<p>
	 
</p>

<p>
	 
</p>

<p>
	 
</p>

<p>
	 
</p>

<p>
	 
</p>

<p>
	 
</p>

<p>
	 
</p>
]]></description><guid isPermaLink="false">24</guid><pubDate>Thu, 17 Dec 2020 20:50:18 +0000</pubDate></item><item><title>Why exactly is V13 taking so long? Well...</title><link>https://www.rebornevo.com/rejuvdev/records/why-exactly-is-v13-taking-so-long-well-r25/</link><description><![CDATA[
<p>
	<span style="color:#2ecc71;">Merry</span> (<span style="color:#c0392b;">Belated</span>) <span style="color:#2ecc71;">Christmas</span>! Today I wanted to talk to you all about the story structure of v13 and why it's been taking such a long time for it to release. 
</p>

<p>
	 
</p>

<p>
	v13 is a special version, that's for sure. It's one of the longer episodes the game has put out. Actually, i'd say it's the longest? Either way, the main story this time is taking a LOT more effort than usual and I wanna make sure everything is absolutely perfect.
</p>

<p>
	 
</p>

<p>
	That being said, what -exactly- is causing v13 to be the behemoth it is? Well, let's dive into that!
</p>

<p>
	Some of you have already guessed, but the crew is splitting up for a Super Secret Mission(tm). What's the mission, you ask?
</p>

<p>
	 
</p>

<p>
	I just said it was Super Secret, keep up. <img src="https://cdn.jsdelivr.net/gh/twitter/twemoji@14.0.2/assets/72x72/1f621.png" class="ipsEmoji" alt="😡"><img src="https://cdn.jsdelivr.net/gh/twitter/twemoji@14.0.2/assets/72x72/1f621.png" class="ipsEmoji" alt="😡">
</p>

<p>
	 
</p>

<p>
	V13 is separated into 6 segments. Each being tackled by 3 different groups. So far the two groups we've seen are:<br />
	 
</p>

<p>
	<span style="color:#f1c40f;">[Melia, Ren, Venam]</span>
</p>

<p>
	and 
</p>

<p>
	<span style="color:#f1c40f;">[Erin, Kanon, Alexandra, and Damien]</span>
</p>

<p>
	The third group is
</p>

<p>
	<span style="color:#f1c40f;">[Player, Aelita]</span>
</p>

<p>
	 
</p>

<p>
	Each group is on the hunt<span style="background-color:#2d2d2d;color:#bfbfbf;font-size:14px;text-align:left;"> ̶</span><span style="font-size:14px;text-align:left;">f̸o̸r̵ ̵t̵h̶e̶ ▇▇▇▇▇▇ , as we know, but how are each of their parts composed?</span>
</p>

<p>
	<span style="font-size:14px;text-align:left;">Well, each segment approximately the length of half a version.</span> So by that scale, let's add them up!
</p>

<p>
	 
</p>

<p>
	Main Story 1 and 2 = 1 version
</p>

<p>
	Erin + Melia's segment = 1 version
</p>

<p>
	Player + Aelita's segment = 1 version
</p>

<p>
	Epilogue = 1/2 version
</p>

<p>
	 
</p>

<p>
	v13's main story is roughly a little more than 3 versions worth of content... So even though it feels like you're waiting one year for one version, you're actually waiting for about 3, lol. 
</p>

<p>
	 
</p>

<p>
	Not to mention the new additions/changes to the early game and gen 8. Let's make this about 5 versions packed into one big bundle with a Christmas miracle bow at the top~
</p>

<p>
	 
</p>

<p>
	---
</p>

<p>
	 
</p>

<p>
	If you're interested in the flow of the actual episode-- I have created this special little chart for your eyes to wander over.
</p>

<p>
	 
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			As the first main story segment ends, the player will have an option to choose (but must complete both to proceed) Erin or Melia's path. Once they're both completed, the player will then get the option to choose between the player and Aelita's path. 
		</p>

		<p>
			 
		</p>

		<p>
			Once alllll that is done, the true ending of V13 will be revealed.
		</p>

		<p>
			 
		</p>

		<p>
			<img alt="16ff6d56e5be772f1cea58efec021921.png" class="ipsImage" data-ratio="67.65" height="663" width="980" src="https://i.gyazo.com/16ff6d56e5be772f1cea58efec021921.png" /></p>

		<p>
			 
		</p>

		<p>
			...I think you can see why I decided to cut this version into two. With 13.5 being side stuff, mainly 
		</p>

		<p>
			 
		</p>

		<p>
			It's also why progression on the status bars are SOOOOOO slow. Everything takes a lot of effort and time. I work all day on one thing and the progress bar goes up by like a decimal.
		</p>

		<p>
			 
		</p>

		<p>
			 
		</p>

		<p>
			 
		</p>

		<p>
			 
		</p>
	</div>
</div>

<p>
	 
</p>

<p>
	That being said, I'm SUPER SUPER SUPER excited for this version. My Dev team and I have worked hard and we're so excited to show you what we've got hidden. Cause after all... We've only shown the surface of the exciting things we've got in store for you all <span>:).</span>
</p>

<p>
	 
</p>

<p>
	Hope you had a Merry Christmas, and I hope y'all have a wonderful New Year!
</p>

<p>
	 
</p>

<p>
	 
</p>

<p>
	 
</p>
]]></description><guid isPermaLink="false">25</guid><pubDate>Sat, 26 Dec 2020 20:15:25 +0000</pubDate></item><item><title>[Art update] The great Team Xen redux</title><link>https://www.rebornevo.com/rejuvdev/records/character-art-update-the-great-team-xen-redux-r26/</link><description><![CDATA[
<p>
	Whoa! Wasn't expecting one of these until after V13, were you? Well, Boy Do I Have A Surprise For You(TM)
</p>

<p>
	 
</p>

<p>
	For context -- not too long ago I mentioned to Jan that if I had free time I'd like to try and redesign some of the outfits for the Team Xen members, for the heck of it! The designs were thought up on the fly and the generic grunt uniforms were a bit too similar to the original sprites they were edited from, so I wanted to see if I could redo the designs to be more thematically cohesive, while remaining recognizable compared to their old outfits. A few days ago I decided to finally start on them...
</p>

<p>
	 
</p>

<p>
	...Only for me to get the urge to actually go through with them and add them in the game.
</p>

<p>
	 
</p>

<p>
	Sooooooooooooo here's the conversation that followed.
</p>

<p>
	<img alt="4486OpF.png" class="ipsImage" data-ratio="71.43" height="675" width="945" src="https://i.imgur.com/4486OpF.png" /></p>

<p>
	 
</p>

<p>
	Now, as you probably know from Rejuv at this point, is that some of the characters have special animation sheets for the overworld, making it harder to get everything done in one go due to having to edit both the default overworld sprites *and* the animation sprites, as well as having to take care of some of the new overworld sprite sheets that are necessary for V13 content. So long story short, OW sprites were the biggest concern -- and therefore the Xen redux would probably have to be added in V13.5.
</p>

<p>
	 
</p>

<p>
	HOWEVER, since there's a lot of people who will likely start a new file for V13 and would want to play the side stuff in V13.5, I wanted to push for a V13 insert so people would get to see the designs on their fresh playthrough and get the biggest brunt of the work out of the way ASAP, which is the VS/Battle sprites + the official art.
</p>

<p>
	 
</p>

<p>
	And I'm more than happy to tell you that I got the go ahead to show them off + managed to finish them today -- So here are your redone team Xen members, all neatly tucked into a spoiler so the page isn't long as hell by default!
</p>

<p>
	<span style="font-size:10px;">(By the way, as a disclaimer: Please note that the sprites might not be the final product that will end up in the game and are subject to changes/improvements!! The official art is final tho <span><span>:]</span></span>)</span>
</p>

<p>
	 
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			 
		</p>

		<p>
			<strong>Zetta</strong>
		</p>

		<p>
			<strong><img alt="T961GYt.png" class="ipsImage" data-ratio="131.58" height="750" width="535" src="https://i.imgur.com/T961GYt.png" /></strong>
		</p>

		<p>
			<strong><img alt="ruLN8Tg.png" class="ipsImage" data-ratio="50.00" height="128" width="256" src="https://i.imgur.com/ruLN8Tg.png" /><img alt="PGNrVD0.png" class="ipsImage" data-ratio="207.50" height="166" width="80" src="https://i.imgur.com/PGNrVD0.png" /></strong>
		</p>

		<p>
			<em>Most notable changes:</em>
		</p>

		<p>
			<em>-</em> Zetta's coat is now primarily grey and has added blue &amp; black accents, with the blue being the same color as his old coat.
		</p>

		<p>
			- The color of the red used in his outfit is now darker and slightly duller.
		</p>

		<p>
			- His undershirt is slightly lighter.
		</p>

		<p>
			- His pants are lighter.
		</p>

		<p>
			<span style="font-size:11px;">(<a href="https://sta.sh/0ahofs7qmzq" rel="external nofollow">Old design for reference</a>)</span>
		</p>

		<p>
			 
		</p>

		<p>
			<strong>Madelis</strong>
		</p>

		<p>
			<img alt="9Gk1VIQ.png" class="ipsImage" data-ratio="250.84" height="750" width="280" src="https://i.imgur.com/9Gk1VIQ.png" /></p>

		<p>
			<img alt="722CsCC.png" class="ipsImage" data-ratio="50.00" height="128" width="256" src="https://i.imgur.com/722CsCC.png" /><img alt="g1GWKq0.png" class="ipsImage" data-ratio="200.00" height="152" width="76" src="https://i.imgur.com/g1GWKq0.png" /></p>

		<p>
			<em>Most notable changes:</em>
		</p>

		<p>
			- Redesigned her dress to be more of its own thing rather than a combination of DPPT's Mars' &amp; Jupiter's outfits.
		</p>

		<p>
			- She no longer has kneepads, and has added detail on her leggings instead.
		</p>

		<p>
			- She now wears small gloves on her hands.
		</p>

		<p>
			- Her hair is now consistently in twintails across all of her sprites.
		</p>

		<p>
			- The undershirt now has large holes on the sides of the sleeves.
		</p>

		<p>
			<span style="font-size:11px;">(<a href="https://sta.sh/0ts5df2qzs5" rel="external nofollow">Old design for reference</a>)</span>
		</p>

		<p>
			 
		</p>

		<p>
			<strong>Geara</strong><br /><img alt="jdEj6Zh.png" class="ipsImage" data-ratio="215.52" height="750" width="326" src="https://i.imgur.com/jdEj6Zh.png" /></p>

		<p>
			<img alt="Z1IyOTF.png" class="ipsImage" data-ratio="50.00" height="128" width="256" src="https://i.imgur.com/Z1IyOTF.png" /><img alt="02bI0dO.png" class="ipsImage" data-ratio="146.15" height="190" width="130" src="https://i.imgur.com/02bI0dO.png" /></p>

		<p>
			 
		</p>

		<p>
			<em>Most notable changes:</em>
		</p>

		<p>
			- Detailed his suit to have red &amp; gold accents.
		</p>

		<p>
			- His hair is *slightly* less pointy, and has more fluff in the back. 
		</p>

		<p>
			- Changed the color of his shirt to have a lighter grey and a duller red.
		</p>

		<p>
			- Shoes have laces now.
		</p>

		<p>
			<span style="font-size:11px;">(<a href="https://sta.sh/0w1rbsrgy7c" rel="external nofollow">Old design for reference</a>)</span>
		</p>

		<p>
			 
		</p>

		<p>
			<strong>Neved</strong>
		</p>

		<p>
			<img alt="u0dQLiN.png" class="ipsImage" data-ratio="120.97" height="750" width="581" src="https://i.imgur.com/u0dQLiN.png" /></p>

		<p>
			<img alt="BcbSjNS.png" class="ipsImage" data-ratio="50.00" height="128" width="256" src="https://i.imgur.com/BcbSjNS.png" /><img alt="mZyoOmT.png" class="ipsImage" data-ratio="190.24" height="156" width="82" src="https://i.imgur.com/mZyoOmT.png" /></p>

		<p>
			<em>Most notable changes:</em>
		</p>

		<p>
			- His shirt has slightly more detail.
		</p>

		<p>
			- Changed his boots to have straps rather than being plain boots.
		</p>

		<p>
			- Did a bit more with the dual colors on his coat, switching colors around more often.
		</p>

		<p>
			- Added black accents on his coat.
		</p>

		<p>
			<span style="font-size:11px;">(<a href="https://sta.sh/01tq2zj0etls" rel="external nofollow">Old design for reference</a>)</span>
		</p>

		<p>
			 
		</p>

		<p>
			<strong>Madame X</strong>
		</p>

		<p>
			<strong><img alt="2cmEDMF.png" class="ipsImage" data-ratio="79.37" height="750" width="885" src="https://i.imgur.com/2cmEDMF.png" /></strong>
		</p>

		<p>
			<strong><img alt="cOa5FLm.png" class="ipsImage" data-ratio="50.00" height="128" width="256" src="https://i.imgur.com/cOa5FLm.png" /><img alt="mo2ExIt.png" class="ipsImage" data-ratio="140.00" height="154" width="110" src="https://i.imgur.com/mo2ExIt.png" /></strong>
		</p>

		<p>
			<em>Most notable changes:</em>
		</p>

		<p>
			- Her suit has more detail compared to her old sprite, particular on the sides.
		</p>

		<p>
			- The boots are now detailed differently + differently colored.
		</p>

		<p>
			- She has an additional green gem on her chest.
		</p>

		<p>
			- Her cape is more tattered, and now is folded at the collar.
		</p>

		<p>
			<span style="font-size:11px;">(<a href="https://sta.sh/0g98kfdejvy" rel="external nofollow">Old design for reference</a>)</span>
		</p>

		<p>
			 
		</p>

		<p>
			<strong>Nastasia</strong>
		</p>

		<p>
			<img alt="qVI3oS7.png" class="ipsImage" data-ratio="268.82" height="750" width="261" src="https://i.imgur.com/qVI3oS7.png" /></p>

		<p>
			 
		</p>

		<p>
			<em>Most notable changes:</em>
		</p>

		<p>
			- Her clothing no longer has X patterns on it.
		</p>

		<p>
			- She no longer has bare legs &amp; arms, instead settling for leggings and a long sleeve shirt.
		</p>

		<p>
			- Her gloves and boots now have been detailed.
		</p>

		<p>
			- Her leggings and vest now are primarily grey, with black accents.
		</p>

		<p>
			<span style="font-size:11px;">(<a href="https://sta.sh/023pex2z8aag" rel="external nofollow">Old design for reference</a>)</span>
		</p>

		<p>
			 
		</p>

		<p>
			<strong>Cassandra</strong>
		</p>

		<p>
			<img alt="RwfARvs.png" class="ipsImage" data-ratio="164.47" height="750" width="428" src="https://i.imgur.com/RwfARvs.png" /></p>

		<p>
			<em>Most notable changes:</em>
		</p>

		<p>
			- Her jumpsuit is slightly darker, and has more overall detail.
		</p>

		<p>
			- The red used for her suit and boots has been made brighter.
		</p>

		<p>
			- The belt has been changed to be a dual belt rather than combining into a single belt.
		</p>

		<p>
			- The boots now have additional detail as.
		</p>

		<p>
			<span style="font-size:11px;">(<a href="https://sta.sh/02f7mgchjs28" rel="external nofollow">Old design for reference</a>)</span>
		</p>

		<p>
			 
		</p>

		<p>
			<strong>Eli &amp; Sharon (+ Team Xen grunts)</strong>
		</p>

		<p>
			<img alt="qXlkFKb.png" class="ipsImage" data-ratio="182.48" height="750" width="385" src="https://i.imgur.com/qXlkFKb.png" /></p>

		<p>
			<img alt="nkkjbFy.png" class="ipsImage" data-ratio="50.00" height="128" width="256" src="https://i.imgur.com/nkkjbFy.png" /><img alt="T3NOABM.png" class="ipsImage" data-ratio="122.95" height="150" width="122" src="https://i.imgur.com/T3NOABM.png" /><img alt="X8c5e4b.png" class="ipsImage" data-ratio="134.00" height="134" width="100" src="https://i.imgur.com/X8c5e4b.png" /><img alt="YMWZOTL.png" class="ipsImage" data-ratio="114.52" height="142" width="124" src="https://i.imgur.com/YMWZOTL.png" /></p>

		<p>
			<em>Most notable changes:</em>
		</p>

		<p>
			- The color scheme has been changed to have a lighter overall color scheme.
		</p>

		<p>
			- The bright red is now reserved for accent while the dull red is used for the shirts &amp; leggings.
		</p>

		<p>
			- Added belt pockets.
		</p>

		<p>
			- The default male grunt now no longer has a mouthpiece covering his face.
		</p>

		<p>
			- The default female grunt now has a ponytail on the side of her head rather than having it at the back.
		</p>

		<p>
			<span style="font-size:11px;">(<a href="https://sta.sh/0b444c8nrjb" rel="external nofollow">Old design for reference</a>)</span>
		</p>

		<p>
			 
		</p>
	</div>
</div>

<p>
	 
</p>

<p>
	To wrap everything up into a neat little bow, here's the sketches I made of the grunt designs + a bonus height chart for the admins I made while drawing!
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			<strong>Grunt outfit concepts (colors inaccurate!!!)</strong>
		</p>

		<p>
			<img alt="7hjDBN8.png" class="ipsImage" data-ratio="77.88" height="750" width="892" src="https://i.imgur.com/7hjDBN8.png" /></p>

		<p>
			 
		</p>

		<p>
			<strong>Xen admins height comparison</strong>
		</p>

		<p>
			<img alt="unknown.png" class="ipsImage" data-ratio="75.08" height="421" width="1000" src="https://cdn.discordapp.com/attachments/356885052950315008/801143115964219412/unknown.png" /></p>

		<p>
			 
		</p>

		<p>
			yall better believe that geara is the shortest. this is canon now. <span style="font-size:8px;"><s>manlet</s></span>
		</p>
	</div>
</div>

<p>
	 
</p>

<p>
	Hope y'all are excited to see the designs in the game when V13 comes out! As per usual with these character art posts, the art has been added to the <a href="https://www.rebornevo.com/forums/topic/43968-all-official-art-for-rejuvenation/" rel="">Official Art Thread</a>, as well as icons. No wallpaper updates yet -- that's something that'll have to wait until after V13 is out.
</p>

<p>
	 
</p>

<p>
	Anyways, that's it for me for real this time -- You probably won't see me post stuff on the blog until after V13 at this point. Just a little while longer y'all, we're getting there!
</p>

<p>
	 
</p>

<p>
	Until then! o7
</p>
]]></description><guid isPermaLink="false">26</guid><pubDate>Fri, 22 Jan 2021 15:33:07 +0000</pubDate></item><item><title>Short Rejuvenation Update! Q/A Style!</title><link>https://www.rebornevo.com/rejuvdev/records/short-rejuvenation-update-qa-style-r27/</link><description><![CDATA[
<p>
	It's been a while since my last post, so I decided that I'd give a little update and talk about a few things! In the format of a Q/A!
</p>

<p>
	 
</p>

<p>
	<u><strong>What's going on with Rejuvenation right now? It's been almost 2 years!!</strong></u>
</p>

<p>
	 
</p>

<p>
	   - We are currently doing internal testing as of right now! There's still one segment of the game that needs a bit of work from me,
</p>

<p>
	but after so long, v13's main story and early-mid game are being tested and things are going smoothly!! Lots of things to patch up,
</p>

<p>
	but smoothly nonetheless! We may... actually release something soon(tm)??? Soon.
</p>

<p>
	 
</p>

<p>
	<u><strong><span>Will there be Game-z support? </span></strong></u>
</p>

<p>
	 
</p>

<p>
	<span>   -Yes! Thanks to <a contenteditable="false" data-ipshover="" data-ipshover-target="https://www.rebornevo.com/forums/profile/71960-andracass/?do=hovercard" data-mentionid="71960" href="https://www.rebornevo.com/forums/profile/71960-andracass/" rel="">@andracass</a> (Who is a new member on the team, btw!), Rejuvenation will have official MK support. Which means</span>
</p>

<p>
	less lag and better performance! We will still be supporting the regular game.exe, though. Just in case your PC won't be able to
</p>

<p>
	handle the power that is MK. Unfortunate for you, though. 
</p>

<p>
	 
</p>

<p>
	<strong><u>Okay, well there's Game-z support. Cool. But what about my MAC? She's dying without content!</u></strong>
</p>

<p>
	 
</p>

<p>
	   - I am happy to say that there will be a MAC version on release. No more stupid Wine emulators <img src="https://cdn.jsdelivr.net/gh/twitter/twemoji@14.0.2/assets/72x72/1f621.png" class="ipsEmoji" alt="😡">.
</p>

<p>
	Also it'll run at incredible speeds! No lag! Zoom! Fast! Keep going! Oops we crashed.
</p>

<p>
	Except it shouldn't crash. Anyway.
</p>

<p>
	 
</p>

<p>
	<img alt="unknown.png" class="ipsImage" data-ratio="102.92" height="141" width="137" src="https://cdn.discordapp.com/attachments/357891456679018496/828026777116868698/unknown.png" /></p>

<p>
	 
</p>

<p>
	<u><strong>What Crests were chosen from the suggestion thread? My Giratina Crest that gave an omni boost was so good...</strong></u>
</p>

<p>
	 
</p>

<p>
	   -I've gotten this question quite a bit and that will remain Top Secret. However, like I said in the thread, if your crest suggestion wasn't implemented, that doesn't mean it wont be.
</p>

<p>
	Adding in hundreds of crests in one release is overwhelming for the devs and the player. We'll be trickling in new crests with each new version. So please be patient :).
</p>

<p>
	 
</p>

<p>
	<u><strong>Will my old save files work with the new update? Pls help.</strong></u>
</p>

<p>
	 
</p>

<p>
	   -Yes, however there have been a substantial amount of changes/tweaks to the world itself. Some places will not be safe to load up in! I will make a list beforehand. A whole entire post dedicated to this. If I see "LOADED UP IN XXXXX AND GAME CRASH PLS HELP"<strong> I will come to your house and delete your save and quite possibly your entire life. Don't say I won't.</strong>
</p>

<p>
	 
</p>

<p>
	<strong><u>Can I join the Beta Test? Please...?</u></strong>
</p>

<p>
	 
</p>

<p>
	   -Unfortunately, no. We no longer have public beta testing periods anymore. Due to problems with leaks and such in the past, all Betas from here on out will be entirely closed.
</p>

<p>
	 
</p>

<p>
	 
</p>

<p>
	 
</p>

<p>
	 
</p>

<p>
	 
</p>

<p>
	<strong>Soon.</strong>
</p>

<p>
	 
</p>
]]></description><guid isPermaLink="false">27</guid><pubDate>Sun, 04 Apr 2021 00:52:10 +0000</pubDate></item><item><title>Testing the waters: a FAQ about V13's testing phase</title><link>https://www.rebornevo.com/rejuvdev/records/testing-the-waters-a-faq-about-v13s-testing-phase-r28/</link><description><![CDATA[
<p>
	So I don't think I'm gonna need to point out that little testing bar in the progression tracker on the right... But in case you missed, there sure is a testing bar in the progression tracker on the right! Meaning that V13 is officially out of the internal testing stage and has reached the next stage of testing. Hurray! Progress is being made and release is creeping closer!
</p>

<p>
	 
</p>

<p>
	But, it's still going to take a little time. Now, as I've noticed in both the dev blog comments &amp; the V13 discussion thread, there are a lot of questions about testing, so I'm compiling the most frequently asked questions in this post so you have all the answers you'll (probably) be needing in one place, and won't have 230498203498 people asking the same question over and over again, yaaaaaaaaaaay
</p>

<p>
	 
</p>

<p>
	<em>*cough*</em>
</p>

<p>
	 
</p>

<p>
	anyways.
</p>

<p>
	 
</p>

<p>
	<strong>"Ssssssso what does testing of the game really mean?"</strong>
</p>

<p>
	The word really should speak for itself already, but testing of the game is catching any game breaking bugs, such as moves and items not working properly, tile &amp; passability errors, AI errors, sound errors etc. All kinds of errors and bugs that <em>really</em> shouldn't be there, and therefore should be fixed before the release of the game. We don't want to release a game publicly that barely functions and keeps breaking at every turn because that's really not the kind of experience we want to give you, which is why this stage is necessary before we can bring out the update publicly. Yes, I know that some people have been saying like <span>"ohhh i don't mind, i'll just avoid the bug and note what not to do!" but I'll be 100% honest here -- the second people start running into problems and can't fix it on their own we're going to get swarmed with complaints and the same bug reports over and over, and for the sanity of all of the people on the dev team, we're not going to do that.</span>
</p>

<p>
	 
</p>

<p>
	<strong>"How many stages of testing are there?"</strong>
</p>

<p>
	In total, three - Internal, Alpha and Beta. We've moved from internal to alpha a little less than two weeks ago, which is a testing phase held with a closed, small group of people trusted by the dev team who go through the new content to sift out the biggest, baddest bugs. After we've progressed far enough into testing in the alpha phase, we'll be moving to the beta phase, which is held with a larger group of people. At this stage we should be at a point where people will start finding smaller problems that might've gone unnoticed during alpha due to a smaller number of people testing things back then, but all the big issues should hopefully be taken care of!
</p>

<p>
	 
</p>

<p>
	There was a little confusion about the naming of these testing stages this week, due to what we currently call alpha having been referred to as a second round of internal testing in the past, and people thought another round of testing has been shoved in between. However, all that's changed is the naming of these testing phases -- the actual structure of testing remains similar to previous dev cycles and fundamentally hasn't changed.
</p>

<p>
	 
</p>

<p>
	<strong>"But, but but but- if testing has been going on for almost two weeks, why is the progress bar still at 0%?!"</strong>
</p>

<p>
	No need to worry -- the bar just doesn't get updated often. We've made progress! Just don't expect that bar to be an accurate representation of our progress at any point in time, lmao
</p>

<p>
	 
</p>

<p>
	<strong>"How long does testing usually take?"</strong>
</p>

<p>
	I really cannot give you a time estimate for this, because it entirely depends on the amount of content an update brings with it. V13 is -- like stated in previous posts -- a <em>massive </em>content update, both in terms of new content and older content that has been revised. There's a lot of ground to cover for the testers and it simply will take some time for most people to get through everything, both during alpha and beta testing. There's no saying how long testing will take in total, but hopefully stuff will go smoother once all the worst bugs have been taken care of.
</p>

<p>
	 
</p>

<p>
	if you want to know how bad it has gotten at times, ask azery. he's had a minor meltdown at least three times at this point i think. please send him your strength and energy
</p>

<p>
	 
</p>

<p>
	<strong>"So when does V13 come out then?"</strong>
</p>

<p>
	Again, no release date because we don't know when we're done with testing, but...
</p>

<p>
	 
</p>

<p>
	I'm sure you'll notice when we're getting close. <span>:)</span>
</p>

<p>
	 
</p>

<p>
	<span>Hold onto your horses a little longer, yall o7</span>
</p>
]]></description><guid isPermaLink="false">28</guid><pubDate>Tue, 15 Jun 2021 10:18:23 +0000</pubDate></item><item><title>A package has arrived!</title><link>https://www.rebornevo.com/rejuvdev/records/a-package-has-arrived-r29/</link><description><![CDATA[
<p dir="ltr">
	SPU delivery for a certain P̸͡L̸AY̴͢E̢͘R̷̸!
</p>

<p>
	 
</p>

<p dir="ltr">
	Hey, uh… Is this the right place? I’m s’pposed to deliver this to P̸͡L̸AY̴͢E̢͘R̷̸… They told me they were staying over at this place for the time bein’.
</p>

<p dir="ltr">
	...Oh, they’re not here right now? Well that’s a lil’ unfortunate. Do you mind holdin’ onto it until they receive it, then? That’d be real great, thanks.
</p>

<p>
	 
</p>

<p>
	<a href="https://z-kivhvmg.tumblr.com/" rel="external nofollow"><img alt="sxVOXKq.png" class="ipsImage" data-ratio="100.00" height="600" width="600" src="https://i.imgur.com/sxVOXKq.png" /></a>
</p>

<p>
	 
</p>

<p dir="ltr">
	It’s uh... Kind of a suspicious package if you ask me, bro. What’s up with it lookin’ like a present and that creepy lookin’ mask… button… thing... holdin’ together that ribbon? Not that it’s really any of my business, but y’know… Kinda has that uncanny feelin’ about it. Dunno. Don’t really trust it. But anyways, I was given a note alongside the package with a message on it that I had to pass on to P̸͡L̸AY̴͢E̢͘R̷̸. It reeeeeaaadds….
</p>

<p>
	 
</p>

<p dir="ltr">
	<strong><em>“Open and you will find a clue to the path forward. A trial awaits for you to solve on the way to your goal, but speaking the answer out loud will turn your words into dust.”</em></strong>
</p>

<p>
	 
</p>

<p dir="ltr">
	I… really don’t have a damn clue about what any of that means. My first guess is that it means you have to keep things to yourself, but why? ‘S not like it’s actually physically possible to have your words turn into dust, is it? ….right?????
</p>

<p>
	 
</p>

<p dir="ltr">
	Well, either way— this cryptic stuff is none of my damn business, so I’ll uh… Just go and take my leave, yeah?
</p>

<p>
	 
</p>

<p dir="ltr">
	See ya around, dude.
</p>
]]></description><guid isPermaLink="false">29</guid><pubDate>Mon, 05 Jul 2021 15:10:56 +0000</pubDate></item><item><title>Another package has been delivered!</title><link>https://www.rebornevo.com/rejuvdev/records/another-package-has-been-delivered-r30/</link><description><![CDATA[
<p dir="ltr">
	SPU delivery for P̸͡L̸AY̴͢E̢͘R̷̸! ...Again!
</p>

<p>
	 
</p>

<p dir="ltr">
	Oh, it’s you again. Did P̸͡L̸AY̴͢E̢͘R̷̸ receive the previous package? Because I have ‘nother one for them. But, just between you ‘n me… I trust this one even less than the previous one. It looks the same, but i'unno dude. Swear I heard <em>buzzin’</em> coming from inside the box while carryin’ it up here. I don’t know what was in that last package, I don’t wanna know what was in it, and to be honest? I’d really rather not know what’s in this one either.
</p>

<p>
	 
</p>

<p>
	<a href="https://dqrwkhu-jliw.tumblr.com/" rel="external nofollow"><img alt="7RwDJ7c.png" class="ipsImage" data-ratio="100.00" height="600" width="600" src="https://i.imgur.com/7RwDJ7c.png" /></a>
</p>

<p>
	 
</p>

<p dir="ltr">
	Oh, and before I forget ‘n leave, they left me the same note as last time. Y’know... About words and answers turnin’ into dust or somethin’.
</p>

<p>
	 
</p>

<p dir="ltr">
	...Huh? So you figured out what that note meant, and you really weren’t actually able to speak whatever answer they’re talkin’ about out loud or you’d just fall quiet for some reason? That’s… Really freakin’ weird. I dunno what they put in these boxes, but you won’t catch me peekin’ in them out of curiosity, even if the first one had me tempted, to tell you the truth. Not anymore, nonono.
</p>

<p>
	 
</p>

<p dir="ltr">
	Either way, I have more stuff to deliver. Hope there’s nothin’ too crazy in there, dude. See ya around, ok?
</p>

<p dir="ltr">
	 
</p>

<p dir="ltr">
	Later.
</p>
]]></description><guid isPermaLink="false">30</guid><pubDate>Fri, 09 Jul 2021 15:04:15 +0000</pubDate></item><item><title>v13 and MKXP</title><link>https://www.rebornevo.com/rejuvdev/records/v13-and-mkxp-r31/</link><description><![CDATA[
<p>
	<strong>TL;DR</strong>
</p>

<p>
	Someone in testing wasn't able to run the game and I freaked out.
</p>

<p>
	So this is an explainer for MKXP and why we're using it.
</p>

<p>
	There will also be a linux version!
</p>

<p>
	 
</p>

<p>
	Hope I'm not interrupting anything.
</p>

<p>
	So, a while back, Jan mentioned that v13 would run entirely on MKXP.  There were some people who were concerned about this because of the hardware requirements for the reborn/deso brand MKXP. In response, I said this:
</p>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" data-fileext="png" data-fileid="66588" href="https://www.rebornevo.com/uploads/monthly_2021_07/image.png.5d36b96e165462dd49c0682d305268a9.png" rel=""><img alt="image.png" class="ipsImage ipsImage_thumbnailed" data-fileid="66588" data-ratio="25.00" data-unique="nxgmj3k6q" width="1000" src="https://www.rebornevo.com/uploads/monthly_2021_07/image.thumb.png.f3b50b0b09e32f388c7c7bb4d6bdb0ee.png"></a>
</p>

<p>
	This comment didn't age very well. We may have some issues.
</p>

<p>
	I haven't posted over here before (hi rejuvians) but y'all who know me from the reborn side are probably used to my big-ass deep dives into technical problems.
</p>

<p>
	This is going to be a little bit different (and more serious) than all of those since this involves a problem that I made and can't easily fix. You can skip ahead to "should I worry about this?" if you just want to get to solutions. They exist- they're just not convenient.
</p>

<p>
	 
</p>

<p>
	<strong><u>What's MKXP?</u></strong>
</p>

<p>
	MKXP is an open-source implementation of the RPG Maker XP (RMXP) engine. Its original purpose was preservation; RMXP originally came out in 2004 (likely making it older than some of y'all reading this) and technological progression since then has risked old RMXP projects being lost to the sands of time. In ensuring that old RMXP projects would still be functional in the modern era, it implements a lot more recent tech than the original program used. This means that we get <em>much</em> better performance out of the engine. This is a pretty big deal since RMXP itself has a tendency to grind to a halt under the weight of everything the crazy-ass local devs 'round these parts throw at it. The RMXP engine still sucks, but MKXP makes it substantially less noticable.
</p>

<p>
	It also means that we can support mac and linux! 
</p>

<p>
	 
</p>

<p>
	<strong><u>Why isn't rejuv using RMXP still?</u></strong>
</p>

<p>
	If you've checked out reborn/deso, you've seen that there are two exes- "game.exe" and "game-z.exe", which use RMXP and MKXP respectively. Rejuv will only have one- "game.exe"- and it uses MKXP. This decision was made because it means we can use Ruby 3.0 instead of RMXP's version, which is 1.8.1. 
</p>

<p>
	Ruby 3 is <em>much</em> faster. v13 won't even be tapping into its full potential since, well, we don't have time for it. The problem, then, is that we can't run two versions of ruby at the same time. Going from ruby 1.8 -&gt; ruby 3.0 is a one-way street- I wanted to pop out some performance comparisons to show how much faster it was, but since it was saved with a different ruby version, my v13 file doesn't work with v12. 
</p>

<p>
	If we were still working with the MKXP of yesteryear, this would be a much bigger concern; thankfully, though, we are not. The reborn/deso version has higher hardware requirements- specifically, it requires OpenGL 3.3. v13's version will only need OpenGL 2.0! CPUs have been shipping with OpenGL 2.0 since 2006, so this would make this hardware requirements effectively identical to that of RMXP. Anyone who could run the old engine would be able to run the new one. Thus, we decided that we may as well move engines and get the performance boost.
</p>

<p>
	...but this post exists, so you know that's not the end of this.
</p>

<p>
	 
</p>

<p>
	<strong><u>So why does this post exist?</u></strong>
</p>

<p>
	Windows.
</p>

<p>
	The fact that you have a CPU that is OpenGL capable does not mean that windows is going to support it. If your CPU isn't supported by, say, windows 10, it means that this entire time you're probably running microsoft's basic bitch display driver, which comes with OpenGL 1.4. That happens to be what RMXP runs on, but it's not good enough for MKXP.
</p>

<p>
	That's a problem.
</p>

<p>
	Finding out that release day has arrived only for you to be unable to play the game you've been waiting to play fucking sucks. This post exists so (hopefully) none of you have to deal with that.
</p>

<p>
	 
</p>

<p>
	<strong><u>Should I be worried about this?</u></strong>
</p>

<p>
	If you are able to run reborn/deso MKXP, you are fine.
</p>

<p>
	If you use Windows 7, you should be fine.
</p>

<p>
	If you have a dedicated GPU, you should be fine.
</p>

<p>
	The rest of you: step into my office.
</p>

<p>
	 
</p>

<p>
	<strong><u>Uh-oh, am I in trouble?</u></strong>
</p>

<p>
	Probably.
</p>

<p>
	The good news is that there <em>is</em> something you can do to get the game to load. There's a DLL that you can drop in your game folder that will be enough to get the game to open.
</p>

<p>
	Bad news is that it runs like shit. If you want to at least be able to play the new content (which is very good, IMO), this will allow you to do so.
</p>

<p>
	There are a handful of troubleshooting steps you can try to make your CPU/GPU play nicely with windows. <b><i>You do not have to do any of this now.</i></b> If you'd rather wait and see if the new engine works for you, frankly, I'd welcome that. I can't test these myself- I'm going through all of this in advance so no one is caught off guard. We've unfortunately only had one case during testing where someone was unable to run the game, despite testing taking an eternity (hey did you know that we have a bug that basically deletes your party and I still haven't found all the cases of it?) so I can't say for sure if any of this works.
</p>

<p>
	<s>It also specifically points the angry mob at me.</s>
</p>

<p>
	<u>Solution 1: Fuck around with windows</u>
</p>

<p>
	<a href="https://windowsreport.com/opengl-problems-windows-10/" rel="external nofollow">This link</a> has a number of troubleshooting steps you can take to try and trick windows into recognizing that you can run OpenGL 2.0. These may or may not work for you, but it sounds like they are worth a try.
</p>

<p>
	<u>Solution 2: Slap linux on a USB</u>
</p>

<p>
	<a href="https://ubuntu.com/tutorials/create-a-usb-stick-on-windows#1-overview" rel="external nofollow">This link</a> will take you to a page that explains how to install ubuntu on a USB. You'll want a decent flash drive for this. It's kind of a pain in the ass to grab an entirely different OS just to run a game, but this option has the best chance of success.
</p>

<p>
	I made a linux version exclusively so this has a chance to work.
</p>

<p>
	<u>Solution 3: Slap windows on a USB</u>
</p>

<p>
	Don't do this. I'm not posting links because they all look sketchy, but you can avoid downgrading operating systems by running windows itself off a flash drive. Just google it. Or don't.
</p>

<p>
	<u>Solution 4: Slap your current PC in the trash</u>
</p>

<p>
	This solution isn't a serious one, but technology has really come a long way in the past 10 years. Even modern <a href="https://www.hp.com/us-en/shop/pdp/hp-laptop-15z-ef100-touch-optional-8ze47av-1" rel="external nofollow">budget computers</a> are pretty competent.
</p>

<p>
	<u>Solution 5: Cry</u>
</p>

<p>
	I don't know. At least it might help you feel better?
</p>

<p>
	This is frankly something that I, personally, feel pretty awful about. There's technically a non-zero chance that this is something that I can have fixed for v13.5, but that's pretty unlikely; there's <em>so</em> much shit left to do.
</p>

<p>
	 
</p>

<p>
	Anyway! Back your regularly scheduled, y'know,
</p>

<p>
	<img alt="giphy.gif?cid=ecf05e47fkc71z5l36jtg5di0y" class="ipsImage" data-ratio="63.33" height="304" width="480" src="https://media4.giphy.com/media/l0IylOPCNkiqOgMyA/giphy.gif?cid=ecf05e47fkc71z5l36jtg5di0yx641fqn2upne90ez8qtk09&amp;rid=giphy.gif&amp;ct=g"></p>
]]></description><guid isPermaLink="false">31</guid><pubDate>Sat, 10 Jul 2021 03:35:46 +0000</pubDate></item><item><title>One more package...</title><link>https://www.rebornevo.com/rejuvdev/records/one-more-package-r32/</link><description><![CDATA[
<p dir="ltr">
	Hey, SPU delivery!
</p>

<p>
	 
</p>

<p dir="ltr">
	Listen, it’s the same kind of package for P̸͡L̸AY̴͢E̢͘R̷̸ but please please <em>please</em> just take the damn package off of me, I don’t wanna be holdin’ onto this for any longer! There’s something <em><strong>SHAKIN</strong></em>’ in there dude! I felt it! It’s creeping the shit outta me and I <em>really</em> don’t get paid enough by SPU to be dealing with haunted or possessed shit!
</p>

<p>
	 
</p>

<p>
	<a href="https://wkh-ilqdo-klqw.tumblr.com/" rel="external nofollow"><img alt="M1TpgSy.gif" class="ipsImage" data-ratio="100.00" height="600" width="600" src="https://i.imgur.com/M1TpgSy.gif" /></a>
</p>

<p>
	 
</p>

<p dir="ltr">
	Ya know the drill by now, no speakin’ the answer out loud and everythin’, yadda yadda yadda!
</p>

<p>
	 
</p>

<p dir="ltr">
	I dunno if it’s your friend ordering these boxes or someone’s sendin’ some fucked up shit to them as a joke, but I hope for both of your sakes that this stuff doesn’t end up blowin’ up in your faces. I don’t wanna be the person who unknowingly delivered a dangerous package to a pair of unwittin’ victims!
</p>

<p>
	 
</p>

<p dir="ltr">
	Anyways, I feel like if I stay around this thing for much longer I’m gonna end up cursed or suffer from some other horrible shit, so I’m outta here.
</p>

<p>
	 
</p>

<p dir="ltr">
	Don’t do anythin’ reckless with that damn box that puts yerselves in danger, ya hear me? I dunno if we’ll be seein’ each other again soon, but you better take care during whatever’s gonna happen next, dude! Don’t go dyin’ from some weird box on me now!
</p>
]]></description><guid isPermaLink="false">32</guid><pubDate>Wed, 14 Jul 2021 15:00:02 +0000</pubDate></item><item><title>...</title><link>https://www.rebornevo.com/rejuvdev/records/--r33/</link><description><![CDATA[
<div class="ipsEmbeddedVideo">
	<div>
		<iframe allowfullscreen="" frameborder="0" height="113" width="200" data-embed-src="https://www.youtube.com/embed/e8pVBQAsl7U?feature=oembed"></iframe>
	</div>
</div>

<p>
	 
</p>
]]></description><guid isPermaLink="false">33</guid><pubDate>Fri, 16 Jul 2021 15:00:03 +0000</pubDate></item><item><title>Rejuvenation v13 | Vague Clarity (Patch 13.0.5 is out!)</title><link>https://www.rebornevo.com/rejuvdev/records/rejuvenation-v13-vague-clarity-patch-1305-is-out-r34/</link><description><![CDATA[
<p>
	Cover art: By <a contenteditable="false" data-ipshover="" data-ipshover-target="https://www.rebornevo.com/forums/profile/54470-zumi/?do=hovercard" data-mentionid="54470" href="https://www.rebornevo.com/forums/profile/54470-zumi/" rel="">@Zumi</a>
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			<img alt="X4nD5dX.jpg" class="ipsImage" data-ratio="75.08" height="750" width="500" src="https://i.imgur.com/X4nD5dX.jpg" /></p>
	</div>
</div>

<p>
	 
</p>

<p>
	Hey! It's been two years? How are you? How are the kids? No kids? Okay. Well.... Anyway. It's time.
</p>

<p>
	I'm not going to make a huge post about how much of a hell year 2020 was... like, in general, because I'm going to talk about that on stream at some point. So I'm just gonna hand over the game. Sound good? yes. Wait no, I lied.
</p>

<p>
	First, we have a brand new website!
</p>

<p>
	 
</p>

<p>
	<a href="https://www.rejuvenationgame.com/" rel="external nofollow">Check it out!</a>
</p>

<p>
	 
</p>

<p>
	There's a lot of cool things and we'll be actively updating things as time goes on. (No, we're not leaving Reborn. We just felt like it was necessary for us to have our own space too, finally :) )
</p>

<p>
	 
</p>

<p>
	Due to the extreme amount of changes and additions, old save files that have not completed v12 data will no longer work correctly. There are still some places you shouldn't save. 
</p>

<p>
	<span style="color:#ff0000;"><span style="font-size:20px;">LOOK AT THIS BEFORE LOADING UP.</span></span>
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			Places you <span style="color:#ff0000;">need</span> to be when loading up:
		</p>

		<p>
			GDC Apartments
		</p>

		<p>
			Gearen Laboratory
		</p>

		<p>
			Kakori Village/HQ
		</p>

		<p>
			 
		</p>

		<p>
			<span style="color:#ff0000;">DO NOT LOAD UP IN THESE CONDITIONS</span>:
		</p>

		<ul><li>
				CURRENTLY PLAYING AS A DIFFERENT CHARACTER. IT WILL BREAK, I PROMISE.
			</li>
			<li>
				ARE IN ANY MAP ON FLORIA ISLAND BESIDES THE GEAREN LAB. IT WILL BREAK, I PROMISE.
			</li>
		</ul><p>
			 
		</p>

		<p>
			I'm serious. We won't help people who aren't following directions. 
		</p>

		<p>
			 
		</p>

		<p>
			Couple things to note. 
		</p>

		<p>
			- Controls have changed since transferring over to MKXP. Press F1 to change them if you wish.
		</p>

		<ul><li>
				M is speed up now. 
			</li>
			<li>
				Q/W are PG UP and PG Down respectively.
			</li>
			<li>
				Registered Items key bindings are alt and F5.
			</li>
		</ul><p>
			 
		</p>

		<p>
			For MAC users
		</p>

		<p>
			You'll have to drop the file in your applications folder for things to work.
		</p>

		<p>
			Additionally, you'll have to allow it to run from your security settings.
		</p>

		<p>
			 
		</p>

		<p>
			There's a special gift for you at the Gearen Lab (After defeating Venam) and or The Central Building in GDC! They are the same gift, so once you pick up one from one area, the other will disappear. This is a great gift. You really should pick it up. Trust me.
		</p>

		<p>
			 
		</p>

		<p>
			Game Links (MEGA):
		</p>

		<p>
			<a href="https://mega.nz/file/IYIB1IAL#H8JrPcgMzU7K1zxih1kpnaS4xHSZvbpcJ8jFSHnEi3A" rel="external nofollow">Windows</a> 940.3MB
		</p>

		<p>
			<span><a href="https://mega.nz/file/f2pQ1aQb#c9yWH_saFxBldoIqY5gRPG0ejVZHaBIASA8ZhO3ZeL4" rel="external nofollow">MAC</a></span> 958.91MB
		</p>

		<p>
			<a href="https://mega.nz/file/X3xwGKQJ#xjMU6L6tQvP712NDWTLF58OyAdFq3jCOVy-6wNRvs6g" rel="external nofollow">Linux </a>949.35MB 
		</p>

		<p>
			 
		</p>

		<p>
			<a href="https://mega.nz/file/pcQElbqD#1gYPx6HihIBrNxPtXWWxAlicV2ogN2i7s1iXe6o-OpE" rel="external nofollow">3.0.4 Patch</a> (Windows Only)
		</p>

		<p>
			<a href="https://mega.nz/file/5VYmVJqA#JrA5OqsMl_mGEwHuD63mKneWfDWpedBCjYZedMl7daY" rel="external nofollow">3.0.5 Patch</a> (Windows Only)
		</p>

		<p>
			 
		</p>

		<p>
			<span><a href="https://www.rebornevo.com/downloads/Rejuvenation-v13.0.5.zip" rel="">Windows</a></span> (Direct Download) 940.3MB
		</p>

		<p>
			<a href="https://www.rebornevo.com/downloads/Rejuvenation-v13.0.5-Mac.zip" rel="">Mac</a> (Direct Download) 946.96
		</p>

		<p>
			<span><a href="https://www.rebornevo.com/downloads/Rejuvenation-v13.0.5-Linux.zip" rel="">Linux</a></span> (Direct Download)
		</p>

		<p>
			 
		</p>
	</div>
</div>

<p>
	 
</p>

<p>
	Official art press release kit:
</p>

<p>
	<a href="https://mega.nz/file/MBxwXY4S#Xo4r-HVESxH_CB9t1UkO5Xzwz5M45KDeGPlxC4lQ1xM" rel="external nofollow">Mega</a> 17.6mb
</p>

<p>
	 
</p>

<p>
	PBS files
</p>

<p>
	<a href="https://mega.nz/file/BFwWlB4L#RSOy9MT-1qT5_brMLu8GIhQqKBHhqixppHRp7XnQGmQ" rel="external nofollow">Mega</a>
</p>

<p>
	 
</p>

<p>
	<span style="color:#2ecc71;">PATCH 13.0.5 CHANGELOG</span>
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			Major:<br />
			- Fixed team swapping error that caused parties to revert.<br />
			- Fixed the Help Center issue in Kristiline that blocked Eevee from being obtainable.<br />
			- Fixed rare issue where the story wouldn't progress after beating Valarie in the Distant Time.<br />
			- Fixed the game crashing when trying to use Galarian Mime at the Move Relearner.
		</p>

		<p>
			Miscellaneous:<br />
			- Added a Teleporter to Valor Mt.<br />
			- Updated crest descriptions to be more accurate.<br />
			- Added Party Icons for Feebas and Mismagius
		</p>

		<p>
			 
		</p>
	</div>
</div>

<p>
	 
</p>

<p>
	 
</p>

<p>
	<span style="font-size:16px;"><span style="color:#f1c40f;"><strong>PLEASE REPORT BUGS YOU'VE FOUND <a href="https://www.rebornevo.com/forums/topic/55817-v13-bug-reporting-instructions/" rel="">HERE</a></strong></span></span>
</p>
]]></description><guid isPermaLink="false">34</guid><pubDate>Fri, 16 Jul 2021 19:49:41 +0000</pubDate></item><item><title><![CDATA[[V13 SPOILERS] Official art & music showcase]]></title><link>https://www.rebornevo.com/rejuvdev/records/v13-spoilers-official-art-music-showcase-r35/</link><description><![CDATA[
<p>
	IT HAS BEEN A WEEK SINCE V13 CAME OUT.
</p>

<p>
	 
</p>

<p>
	TIME IS A SOCIAL CONSTRUCT, AND THEREFORE I AM NOW HERE TO FINALLY PRESENT TO YOU;
</p>

<p>
	<em>*inhales*</em>
</p>

<p>
	<span style="color:#f1c40f;"><strong><span style="font-size:28px;">ALL THE OFFICIAL ART &amp; MUSIC I'VE MADE FOR V13!!!!!!!</span></strong></span>
</p>

<p>
	 
</p>

<p>
	...ahem.
</p>

<p>
	 
</p>

<p>
	Anyways, so like I promised, here's everything I've made! There's a ton of it. And a lot of it I've also been sitting on for like a year! But I'm very, very happy with all the work I've delivered for this version, and I really do hope you guys will enjoy it as much as I'm excited about it. Everything will be put in spoiler tags of course -- both for reading comprehension AND for the sake of not accidentally spoiling someone who's not seen all of these yet.
</p>

<p>
	 
</p>

<p>
	Actually, if you're here and haven't beaten V13 stuff yet, why the heck are you spoiling yourself??? you fool. you clown. you utter buffoon. you absolute walnut. go back to playing the update. don't ruin the experience for yourself!!!!!!!!!
</p>

<p>
	 
</p>

<p>
	unless you willingly chose to do this. i guess i have no say over your actions so it's entirely up to you in the end! but anyways, let's get to it, shall we? enjoy!
</p>

<p>
	 
</p>

<p>
	<span style="font-family:'Courier New', Courier, monospace;"><span style="font-size:18px;"><strong>V13 COVER ARTWORK: Vague Clarity</strong></span></span>
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			<img alt="OnorB5v.jpg" class="ipsImage" data-ratio="75.08" height="750" width="500" src="https://i.imgur.com/OnorB5v.jpg" /></p>
	</div>
</div>

<p>
	 
</p>

<p>
	<span style="font-size:18px;"><span style="font-family:'Courier New', Courier, monospace;"><strong>V13 BONUS ILLUSTRATION: Aelita (1st popularity poll winner bonus illustration)</strong></span></span>
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			<img alt="UeyI9tQ.png" class="ipsImage" data-ratio="72.00" height="562" width="1000" src="https://i.imgur.com/UeyI9tQ.png" /></p>
	</div>
</div>

<p>
	 
</p>

<p>
	<span style="font-size:20px;"><span style="font-family:'Courier New', Courier, monospace;"><strong><span> </span>V13 - PEARL ROUTE KEY ART </strong></span></span><span style="font-size:18px;"><span style="font-family:'Courier New', Courier, monospace;"><strong><span style="color:#e74c3c;">(HEAVY SPOILER WARNING)</span></strong></span></span>
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			<img alt="79CFdTd.png" class="ipsImage" data-ratio="75.08" height="750" width="750" src="https://i.imgur.com/79CFdTd.png" /></p>
	</div>
</div>

<p>
	 
</p>

<p>
	<br /><span style="font-size:18px;"><span style="font-family:'Courier New', Courier, monospace;"><strong>CHARACTER ARTWORK</strong></span><span style="font-family:'Courier New', Courier, monospace;"><strong><span style="color:#e74c3c;">(HEAVY SPOILER WARNING)</span></strong></span></span>
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			Includes art for Emma, Venam (3rd appearance), Erin (2nd appearance), Kanon (2nd appearance), Angie (2nd appearance), Thomas Blakeory Jr, Valarie (2nd appearance), Thomas Blakeory Sr, Hazuki (Old), Saki (2nd appearance) and Rune.
		</p>

		<div class="ipsSpoiler" data-ipsspoiler="">
			<div class="ipsSpoiler_header">
				<span>Spoiler</span>
			</div>

			<div class="ipsSpoiler_contents">
				<p>
					<img alt="YVOsCKe.png" class="ipsImage" data-ratio="167.79" height="750" width="420" src="https://i.imgur.com/YVOsCKe.png" /><img alt="aBTLuRD.png" class="ipsImage" data-ratio="205.48" height="750" width="342" src="https://i.imgur.com/aBTLuRD.png" /><img alt="p1LW8rD.png" class="ipsImage" data-ratio="219.30" height="750" width="321" src="https://i.imgur.com/p1LW8rD.png" /><img alt="7IgovXM.png" class="ipsImage" data-ratio="140.45" height="750" width="500" src="https://i.imgur.com/7IgovXM.png" /><img alt="m8D2OrT.png" class="ipsImage" data-ratio="121.95" height="750" width="576" src="https://i.imgur.com/m8D2OrT.png" /><img alt="WIKwOIk.png" class="ipsImage" data-ratio="337.84" height="750" width="208" src="https://i.imgur.com/WIKwOIk.png" /><img alt="SySL2oM.png" class="ipsImage" data-ratio="268.82" height="750" width="262" src="https://i.imgur.com/SySL2oM.png" /><img alt="mbEfsA6.png" class="ipsImage" data-ratio="280.90" height="750" width="250" src="https://i.imgur.com/mbEfsA6.png" /><img alt="hE95hi9.png" class="ipsImage" data-ratio="169.30" height="750" width="415" src="https://i.imgur.com/hE95hi9.png" /><img alt="eSUM1T9.png" class="ipsImage" data-ratio="250.00" height="750" width="281" src="https://i.imgur.com/eSUM1T9.png" /><img alt="GoziB6F.png" class="ipsImage" data-ratio="278.81" height="750" width="252" src="https://i.imgur.com/GoziB6F.png" /></p>
			</div>
		</div>

		<p>
			 
		</p>

		<p>
			<span style="color:#e74c3c;"><strong>BOSS ARTWORK</strong></span>
		</p>

		<div class="ipsSpoiler" data-ipsspoiler="">
			<div class="ipsSpoiler_header">
				<span>Spoiler</span>
			</div>

			<div class="ipsSpoiler_contents">
				<p>
					<img alt="6MoTlhn.png" class="ipsImage" data-ratio="84.46" height="750" width="832" src="https://i.imgur.com/6MoTlhn.png" /></p>
			</div>
		</div>

		<p>
			 
		</p>
	</div>
</div>

<p>
	 
</p>

<p>
	 
</p>

<p>
	<span style="font-size:18px;"><span style="font-family:'Courier New', Courier, monospace;"><strong>V13 TEASER (+ Some drawings assets that flash by!!)</strong></span></span>
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<div class="ipsEmbeddedVideo">
			<div>
				<iframe allowfullscreen="" frameborder="0" height="113" width="200" data-embed-src="https://www.youtube.com/embed/e8pVBQAsl7U?feature=oembed"></iframe>
			</div>
		</div>

		<p>
			 
		</p>

		<p>
			Images that flash by
		</p>

		<div class="ipsSpoiler" data-ipsspoiler="">
			<div class="ipsSpoiler_header">
				<span>Spoiler</span>
			</div>

			<div class="ipsSpoiler_contents">
				<p>
					<img alt="FULuQAb.png" class="ipsImage" data-ratio="75.08" height="562" width="1000" src="https://i.imgur.com/FULuQAb.png" /><img alt="ZhPBPyQ.png" class="ipsImage" data-ratio="75.08" height="562" width="1000" src="https://i.imgur.com/ZhPBPyQ.png" /><img alt="H3SK0O4.png" class="ipsImage" data-ratio="75.08" height="562" width="1000" src="https://i.imgur.com/H3SK0O4.png" /><img alt="cBBlOkS.png" class="ipsImage" data-ratio="75.08" height="562" width="1000" src="https://i.imgur.com/cBBlOkS.png" /><img alt="QEAHTUv.png" class="ipsImage" data-ratio="75.08" height="562" width="1000" src="https://i.imgur.com/QEAHTUv.png" /><img alt="RkZ1qdp.png" class="ipsImage" data-ratio="75.08" height="562" width="1000" src="https://i.imgur.com/RkZ1qdp.png" /><img alt="LYmTczr.png" class="ipsImage" data-ratio="75.08" height="562" width="1000" src="https://i.imgur.com/LYmTczr.png" /><img alt="B98Zkyl.png" class="ipsImage" data-ratio="75.08" height="562" width="1000" src="https://i.imgur.com/B98Zkyl.png" /><img alt="9endTbB.png" class="ipsImage" data-ratio="75.08" height="562" width="1000" src="https://i.imgur.com/9endTbB.png" /><img alt="SdZDuXa.png" class="ipsImage" data-ratio="75.08" height="562" width="1000" src="https://i.imgur.com/SdZDuXa.png" /><img alt="TRcOTf4.png" class="ipsImage" data-ratio="75.08" height="562" width="1000" src="https://i.imgur.com/TRcOTf4.png" /><img alt="5VmyrRD.png" class="ipsImage" data-ratio="75.08" height="562" width="1000" src="https://i.imgur.com/5VmyrRD.png" /><img alt="xuCziHu.png" class="ipsImage" data-ratio="75.08" height="562" width="1000" src="https://i.imgur.com/xuCziHu.png" /><img alt="OQyErA0.png" class="ipsImage" data-ratio="75.08" height="562" width="1000" src="https://i.imgur.com/OQyErA0.png" /><img alt="LF7HyPg.png" class="ipsImage" data-ratio="75.08" height="562" width="1000" src="https://i.imgur.com/LF7HyPg.png" /><img alt="7obQ609.png" class="ipsImage" data-ratio="75.08" height="562" width="1000" src="https://i.imgur.com/7obQ609.png" /><img alt="vVUtTyh.png" class="ipsImage" data-ratio="75.08" height="562" width="1000" src="https://i.imgur.com/vVUtTyh.png" /><img alt="GITa08W.png" class="ipsImage" data-ratio="75.08" height="562" width="1000" src="https://i.imgur.com/GITa08W.png" /></p>
			</div>
		</div>

		<p>
			 
		</p>
	</div>
</div>

<p>
	 
</p>

<p>
	 
</p>

<p>
	<strong><span style="font-size:18px;"><span style="font-family:'Courier New', Courier, monospace;">V13 ORIGINAL SOUNDTRACK PLAYLIST (Not including the music done by Glitch, sorry <img src="https://cdn.jsdelivr.net/gh/twitter/twemoji@14.0.2/assets/72x72/1f614.png" class="ipsEmoji" alt="😔">)</span></span></strong>
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<div class="ipsEmbeddedVideo">
			<div>
				<iframe allowfullscreen="" frameborder="0" height="113" width="200" data-embed-src="https://www.youtube.com/embed/xU8RmoviLwE?list=PLmTAyVqpUKgbVCeYjciyZrxLpxgps-MEW"></iframe>
			</div>
		</div>

		<p>
			 
		</p>
	</div>
</div>

<p>
	 
</p>

<p>
	<strong><span style="color:#f1c40f;">As per usual, all the official art alongside links to the full resolution art (and wallpaper versions!) can be found in the </span><a href="https://www.rebornevo.com/forums/topic/43968-all-official-art-for-rejuvenation-v13-update/" rel=""><span style="color:#f1c40f;">Official Art Thread</span></a><span style="color:#f1c40f;">, alongside bonus icons and character wallpapers!</span></strong>
</p>

<p>
	 
</p>

<p>
	i spent........ SO much time on writing this post and also accidentally lost half my progress <em>twice </em>so i'm sorry if i missed anything LOL...
</p>

<p>
	 
</p>

<p>
	Oh, and if you're worried about a certain group of mons... Don't worry. A future post will have more about those. <span>:)</span>
</p>

<p>
	 
</p>

<p>
	Until next time!!! o7
</p>
]]></description><guid isPermaLink="false">35</guid><pubDate>Fri, 23 Jul 2021 13:02:04 +0000</pubDate></item><item><title>Launching the Rejuvenation Wiki project!</title><link>https://www.rebornevo.com/rejuvdev/records/launching-the-rejuvenation-wiki-project-r36/</link><description><![CDATA[
<p>
	I'm sure many of you are probably familiar with the <a href="https://rejuvenation.fandom.com/wiki/Home" rel="external nofollow">Rejuvenation wiki</a>, or at least have tried to look it up before... Only to find it rather lacking in its appearance and contents. For a long time the wiki has gone neglected and contained a lot of outdated information about the game. Recently the wiki has gained a completely updated look to it, but the problem of the wiki being barebones and containing outdated information still remains.
</p>

<p>
	 
</p>

<p>
	<span style="font-size:16px;">Well, fear no longer, for today marks the day that we're launching the <span style="color:#f1c40f;"><strong><em>Rejuvenation Wiki Expansion Project!</em></strong></span></span>
</p>

<p>
	 
</p>

<p>
	The idea is to get people together and update the wiki with as much information as possible, so people will have a reliable source of information to go to in the case they need to know this. Part of this project is also writing a proper summary for the game's story -- this is something that we know that people have been asking for a long time, so where else would be better to have a summary for both the overall story and each chapter than on the wiki itself?
</p>

<p>
	 
</p>

<p>
	We've set up a discord people can join for the Wiki project specifically so talk about it doesn't flood the channels on the Reborn discord. The discord is mostly to discuss information put on all the pages and to help each other with formatting, so it's not going to be a community discord akin to what Reborn has and really more one for the sake of project organization. We're still affiliated with this community however, so the same rules of conduct apply -- it's expected that you behave accordingly.
</p>

<p>
	 
</p>

<p>
	If you wish to join the discord, you can <a href="https://discord.gg/QMX9T6h6zc" rel="external nofollow">click here</a> to join!
</p>

<p>
	 
</p>

<p>
	Either way, your help would be greatly appreciated. The devs will also be around to keep an eye on stuff (though please don't ping us unnecessarily, we <em>will </em>kick you for that stuff) and will pitch in from time to time.
</p>

<p>
	 
</p>

<p>
	Thank you in advance! o7
</p>
]]></description><guid isPermaLink="false">36</guid><pubDate>Sat, 31 Jul 2021 19:01:56 +0000</pubDate></item><item><title>Regarding Intense Mode</title><link>https://www.rebornevo.com/rejuvdev/records/regarding-intense-mode-r37/</link><description><![CDATA[
<p>
	So, this post has been a long time coming. This is something that plainly just needs to be said. Intense mode has become a problem. Let's rewind a bit. Back around... I wanna say v4-5? Intense mode as added as an extra challenge for players.
</p>

<p>
	It started out fine, but as the game went further and further, things became quite out of control. Things that are our faults, and things that is just there because of Pokemon's inherent gameplay flaws. 
</p>

<p>
	 
</p>

<p>
	Everyone wants something different out of Pokemon, and fundamentally, the way Pokemon is structured, every experience is different depending on the selection of mons available,  yes? While this is a good thing, it does come with its own drawbacks. Balancing nightmares, being up and front. 
</p>

<p>
	I can say with confidence that it is literally impossible to create a difficulty mode that makes everyone happy. 
</p>

<p>
	I see why Game Freak let go of the idea of challenge modes (For the time being.) So what does this mean? What
</p>

<p>
	am I getting at here? I'm just going to say it plainly.
</p>

<p>
	 
</p>

<p>
	From 13.5 on, Intense mode will be removed from the game. Now, I can see a couple of you heading towards the door, but I ask that you stick around and read the entire post before doing so. I understand Intense mode is a feature that is beloved by many. However, the side effects of this mode existing have completely gotten out of control. The gatekeeping, the "get good" attitude, the back and forth on who is right and who isn't... This isn't what I wanted this to be. 
</p>

<p>
	Rejuvenation was supposed to be a fun project with fun characters, worlds, and experiences. It was not about creating some ultimate challenge, even if it veered down that path anyway. In the end, this has no longer become fun for me, and that's when this becomes a serious problem.
</p>

<p>
	 
</p>

<p>
	<u><em>If Jan stops having fun, Jan stops making the game. </em></u>
</p>

<p>
	 
</p>

<p>
	Rejuvenation is an incomplete game. I think even adding a different difficulty mode so early on was a bit of a hasty and foolish decision on my part. I want to focus on perfecting the base game before even thinking about trying create something like intense mode ever again. I don't want this to be the ultimate end of the mode, though. 
</p>

<p>
	Yeah, I know I said I'm removing it. We <em>officially</em> will not be working on it any further. But those who are interested in keeping it alive are allowed to do so. We're handing this over to the community.  When the game is complete, I would like to consider restoring it. But for now, I believe this is what is best for the game's overall health. And quite honestly, keeping tabs of both normal, easy, and intense mode altogether was just... too much. (Easy mode shall remain for accessibility, however.) 
</p>

<p>
	That's really everything I have to say on this. It's a decision that was not easily made, but I believe it to be necessary going forward. I understand that this will bring frustration, but it's how things are standing as of now. Please, if you have any further comments and or questions, post them below. We will be reading and responding when necessary. 
</p>

<p>
	Thanks.
</p>

<p>
	-Jan
</p>

<p>
	 
</p>

<p>
	tl:dr
</p>

<p>
	-Intense mode warped the game's vision into something it was never intended to be
</p>

<p>
	-As a result, it is no longer being officially worked on.
</p>

<p>
	-Intense mode will be handed over to the community to work on as a mod if they so wish.
</p>

<p>
	-When the game is complete, we will consider the possibility of restoring it officially.
</p>

<p>
	-Easy mode will remain.
</p>

<p>
	 
</p>

<p>
	 
</p>
]]></description><guid isPermaLink="false">37</guid><pubDate>Sat, 02 Oct 2021 22:02:23 +0000</pubDate></item><item><title>v13.5 Update | Aevian Forms, Quest System, Cleanups</title><link>https://www.rebornevo.com/rejuvdev/records/v135-update-aevian-forms-quest-system-cleanups-r38/</link><description><![CDATA[
<p>
	13.5, while not a huge update in terms of main story, is a huge update that will focus on a lot of smaller things at once. Why am I taking the time to make a 13.5 update? Well... version 14 is going to be a huge undertaking and I want to be able to focus on it in its entirety. As a result of that, I want to make sure I tie up any loose ends and clean up everything I can. 
</p>

<p>
	 
</p>

<p>
	So what is being looked at in 13.5?
</p>

<ul><li>
		Terajuma
	</li>
	<li>
		Grand Dream City
	</li>
	<li>
		A new questing system
	</li>
	<li>
		QOL updates (Quality of life)
	</li>
	<li>
		Gen 8 DLC*
	</li>
	<li>
		New Aevian forms
	</li>
</ul><p>
	 
</p>

<p>
	<em>*On the note of DLC... Obviously, I'm aware of the new forms being revealed in Legends: Arceus. We're going to have to wait for those games to come out before we even touch those. There's also the issue of stats not exactly being calculated the same in that game? So we'll have to do some tinkering with that. </em>
</p>

<p>
	 
</p>

<p>
	<strong><u>Terajuma and Grand Dream City</u></strong>
</p>

<p>
	There were changes to Terajuma this version, but they were very superficial. I actually wanted to do bigger changes there, but it was bloating the v13 cycle. Couple with burnout, a lot of stuff was shelved temporarily. Same with Grand Dream City. Both areas will be receiving some clean up and polish. 
</p>

<p>
	Some small previews of Terajuma:
</p>

<p>
	 
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			<img alt="1.png?token-time=1636243200&amp;token-hash=w" class="ipsImage" data-ratio="75.00" height="615" width="820" src="https://c10.patreonusercontent.com/3/eyJ3Ijo4MjB9/patreon-media/p/post/55831573/d1f83585df534c05baa83ca3daaf3d25/1.png?token-time=1636243200&amp;token-hash=wE9kY3f-1AZDVkz5JZLtAQAtUTMoFapcyfKIO2_YQ3w=" /></p>

		<p>
			 
		</p>
	</div>
</div>

<p>
	 
</p>

<p>
	<strong><u>New Questing System</u></strong>
</p>

<p>
	There's a new quest logging system! Whenever you accept a quest, it will be logged in a brand new menu. With this you can see which quests are currently active, ones that have been completed and ones that have expired. Additionally, you can check exactly what you need to do at any given time! So no more guessing! 
</p>

<p>
	 
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			<img alt="789587afc82e69ee65b9cd14c7286bed.png" class="ipsImage" data-ratio="74.95" height="383" width="511" src="https://i.gyazo.com/789587afc82e69ee65b9cd14c7286bed.png" /></p>

		<p>
			<img alt="ccA6wWN.png" class="ipsImage" data-ratio="75.00" height="384" width="512" src="https://i.imgur.com/ccA6wWN.png" /></p>
	</div>
</div>

<p>
	 
</p>

<p>
	<u><strong>New Aevian Form(s)?</strong></u>
</p>

<p>
	Yes, there will be new Aevian forms, of course. In fact, on my Patreon, I already revealed a new one! There's not much to say about this one, so just take a look!
</p>

<p>
	&gt;Meet
</p>

<p>
	&gt;Best Friend
</p>

<p>
	 
</p>

<p>
	Meet your new Best Friend!
</p>

<p>
	 
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			<u><strong>Aevian Snorunt</strong></u>
		</p>

		<p>
			 
		</p>

		<p>
			<em>"While it has adapted to Terajuma's climate, its natural instincts still remember the time where it happily shivered in the cold. It feels nostalgic when in cold areas."</em>
		</p>

		<p>
			 
		</p>

		<p>
			<img alt="Untitled454_20210812193717.png" class="ipsImage" data-ratio="75.08" height="750" width="750" src="https://cdn.discordapp.com/attachments/749388367585607721/875523479393427506/Untitled454_20210812193717.png" /></p>
	</div>
</div>

<p>
	 
</p>

<p>
	That's all I have to show for now! 13.5 progress has been going steadily. That being said, I don't expect 13.5 to drop this year, and that's probably for the best. A break is always nice. I'll try to be more frequent with updates. Perhaps every other week? We'll see.
</p>

<p>
	 
</p>

<p>
	 
</p>
]]></description><guid isPermaLink="false">38</guid><pubDate>Sat, 23 Oct 2021 19:16:51 +0000</pubDate></item><item><title>A Wild Talon(flame) Appeared!</title><link>https://www.rebornevo.com/rejuvdev/records/a-wild-talonflame-appeared-r39/</link><description><![CDATA[
<p>
	I announced in my prior post that Terajuma was getting some work done! In this process, a new area was added, with a new quest was added! In this quest you'll meet someone you've heard but have never seen! Oh, and those other two are here as well. 
</p>

<p>
	 
</p>

<p>
	<img alt="881c7395167941a77583d0ac898d9bc3.png" class="ipsImage" data-ratio="75.05" height="382" width="509" src="https://i.gyazo.com/881c7395167941a77583d0ac898d9bc3.png" /></p>

<p>
	 
</p>

<p>
	Flora and Florin have time off and they're visiting Terajuma so that they can explore through a mysterious temple found deep within the dense jungle. For this journey, they brought friend with them! Introduce yourself, please!
</p>

<p>
	 
</p>

<p>
	<img alt="c359dbc6f773a8cf20e05927ca2f539e.png" class="ipsImage" data-ratio="75.25" height="383" width="509" src="https://i.gyazo.com/c359dbc6f773a8cf20e05927ca2f539e.png" /></p>

<p>
	<img alt="ce5be79b1029480c1f7f15afb05e9dee.png" class="ipsImage" data-ratio="74.85" height="381" width="509" src="https://i.gyazo.com/ce5be79b1029480c1f7f15afb05e9dee.png" /></p>

<p>
	 
</p>

<p>
	Full body art:
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			<img alt="Talon.png" class="ipsImage" data-ratio="75.08" height="750" width="359" src="https://cdn.discordapp.com/attachments/356885052950315008/885313689455034408/Talon.png" /></p>
	</div>
</div>

<p>
	 
</p>

<p>
	Talon has appeared! Talon is a skilled adventurer, as well as a well-known cartographer. He travels through the region on his off time to draw maps of dangerous and unexplored areas. He is a good friend of Florin, but he and Flora don't seem to get along very well...
</p>

<p>
	 
</p>

<p>
	Q/A no one asked for
</p>

<p>
	 
</p>

<p>
	Q: Will I be able to do this quest on my completed v13 file?
</p>

<p>
	A: As per the twitter poll, all quests introduced in v13.5 will have a grace period. While it'll be a little weird for you to encounter these folks so late in the game, I feel like it's better to, you know... Not force people to replay the game to see a new and major sidequest. However, once v14 drops, they will expire at their appropriate times. So do them while you can.
</p>

<p>
	 
</p>

<p>
	Q: Does Talon have an accent?
</p>

<p>
	A: Yes, he has an Australian accent.
</p>

<p>
	 
</p>

<p>
	Q: What's Talon's favorite type of food?
</p>

<p>
	A: Savory
</p>

<p>
	 
</p>

<p>
	Q: What is Talon's least favorite food?
</p>

<p>
	A: Not too keen on overly sweet and bitter foods.
</p>

<p>
	 
</p>

<p>
	Q: Height?
</p>

<p>
	A: 5'11
</p>

<p>
	 
</p>

<p>
	Q: Why is Talon's hair and skin different in some patches?
</p>

<p>
	A: Talon has Vitiligo. 
</p>

<p>
	 
</p>

<p>
	Q: Where is Talon from?
</p>

<p>
	A: <s>Australia.</s>  He is not from Aevium, but he currently resides in Grand Dream City. 
</p>

<p>
	 
</p>

<p>
	Q: Is Talon's ace Talonflame?
</p>

<p>
	A: No, and he doesn't like when people assume this! 
</p>

<p>
	 
</p>

<p>
	Q: Favorite Pokemon?
</p>

<p>
	A: Rufflet
</p>

<p>
	 
</p>

<p>
	Q: Least favorite Pokemon
</p>

<p>
	A: Any Pokemon that are spiders or snakes. 
</p>

<p>
	 
</p>
]]></description><guid isPermaLink="false">39</guid><pubDate>Mon, 08 Nov 2021 02:35:22 +0000</pubDate></item><item><title>[Art update] Three familiar(?) faces join the official art fray!</title><link>https://www.rebornevo.com/rejuvdev/records/character-art-update-three-familiar-faces-join-the-official-art-fray-r40/</link><description><![CDATA[
<p>
	Familiar with an ? because you really haven't seen that much of them in the game, really... But you've definitely seen them before if you've played through V13!
</p>

<p>
	 
</p>

<p>
	As Jan has been on a much needed break for a few weeks, I felt it'd be a good time to hijack the dev blog once again and show off some of the new official art for 13.5. So, lo and behold!
</p>

<p>
	 
</p>

<p>
	<strong>Meet Kreiss, Cairo and Aevium's Champion, Celine!</strong>
</p>

<p>
	 
</p>

<p>
	<em><strong>Kreiss</strong></em>
</p>

<p>
	<img alt="jXDLxzw.png" class="ipsImage" data-ratio="195.82" height="750" width="359" src="https://i.imgur.com/jXDLxzw.png" /></p>

<p>
	 
</p>

<p>
	<em><strong>Cairo</strong></em>
</p>

<p>
	<img alt="TZEmMBh.png" class="ipsImage" data-ratio="75.08" height="750" width="582" src="https://i.imgur.com/TZEmMBh.png" /></p>

<p>
	 
</p>

<p>
	<em><strong>Celine</strong></em>
</p>

<p>
	<img alt="Xh8JhL1.png" class="ipsImage" data-ratio="178.57" height="750" width="394" src="https://i.imgur.com/Xh8JhL1.png" /></p>

<p>
	 
</p>

<p>
	I've previewed Kreiss on twitter before and even put up his full body artwork on my own portfolio as a small teaser on the 9th, but he's gotten a complete redesign, which also includes something of an overhaul personality-wise. While appearing classy and sharp-looking, there's a little more to him than meets the eye... But as of what, you'll see at a later point (or for yourself in 13.5! idk what Jan's plans are in that regards). Next to Kreiss we also have Cairo (which I've also previewed before!), a character that was introduced in V13 on Route 4, as well as Celine, who stands at the head of the Aevium League as its champion... Or well, is supposed to. Shame that her current state of being is uh... A little bit Not Exactly In The Realm Of Consciousness!
</p>

<p>
	 
</p>

<p>
	As per usual, the character artwork &amp; icons can be found back in the <a href="https://www.rebornevo.com/forums/topic/43968-all-official-art-for-rejuvenation-v135-1st-update/" rel="">official art thread</a>! Again, no wallpapers yet because I'm waiting with those until after V13.5 is out.
</p>

<p>
	 
</p>

<p>
	also pls send jan ur strength, he's in finals hell. godspeed you magnificent bastard
</p>

<p>
	 
</p>

<p>
	ok i leave now bye <img src="https://cdn.jsdelivr.net/gh/twitter/twemoji@14.0.2/assets/72x72/1f3c3-200d-2640-fe0f.png" class="ipsEmoji" alt="🏃‍♀️">
</p>
]]></description><guid isPermaLink="false">40</guid><pubDate>Fri, 10 Dec 2021 23:52:08 +0000</pubDate></item><item><title>A Discovery Within the Darchness... [New Aevian Form Discovery!]</title><link>https://www.rebornevo.com/rejuvdev/records/a-discovery-within-the-darchness-new-aevian-form-discovery-r41/</link><description><![CDATA[
<p>
	Recently I took some time off work with the dev team! We decided to take a nice and relaxing vacation in the depths of Darchlight Woods...<br />
	However, something turned this relaxing vacation into an adventure made up of discoveries! And let me tell you!
</p>

<p>
	 
</p>

<p>
	What we found... Will shock you!
</p>

<p>
	 
</p>

<p>
	<span style="font-size:16px;">!!Aevian Form Discovered!!</span>
</p>

<p>
	 
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			<img alt="Untitled1063_20211219150252.png" class="ipsImage" data-ratio="75.08" height="750" width="717" src="https://cdn.discordapp.com/attachments/801508534000812043/922217826926866452/Untitled1063_20211219150252.png" /></p>

		<p>
			--------------
		</p>

		<p>
			Aevian Shroomish: Grass
		</p>

		<p>
			Aevian Breloom: Grass/Electric
		</p>

		<p>
			 
		</p>

		<p>
			"It can be seen lurking in small, glowing groups with others of its kind. It is highly anxious and will attack without warning if it is approached!"
		</p>

		<p>
			 
		</p>

		<p>
			 
		</p>
	</div>
</div>

<p>
	 
</p>

<p>
	...
</p>

<p>
	...
</p>

<p>
	...
</p>

<p>
	 
</p>

<p>
	Merry Christmas!!! <img src="https://cdn.jsdelivr.net/gh/twitter/twemoji@14.0.2/assets/72x72/1f384.png" class="ipsEmoji" alt="🎄"><img src="https://cdn.jsdelivr.net/gh/twitter/twemoji@14.0.2/assets/72x72/1f384.png" class="ipsEmoji" alt="🎄">
</p>
]]></description><guid isPermaLink="false">41</guid><pubDate>Sat, 25 Dec 2021 18:05:09 +0000</pubDate></item><item><title>[Art update] Wrapping up some loose ends</title><link>https://www.rebornevo.com/rejuvdev/records/character-art-update-wrapping-up-some-loose-ends-r42/</link><description><![CDATA[
<p>
	...Because really, I should've done these for base V13. One of them I should've done even before that!!!!!! truly, my brain is a puddle of grey mush that barely functions, but oh well. I'm making amends right now!!
</p>

<p>
	 
</p>

<p>
	Without further ado because I'm sure people are here for the artwork and not my incessant rambling, here are your characters with fancy new artwork! Cera, Erin in her Demoness outfit, Amber in her Ch15 outfit, Xara and Jean!
</p>

<p>
	 
</p>

<p>
	<img alt="g26tATc.png" class="ipsImage" data-ratio="208.33" height="750" width="338" src="https://i.imgur.com/g26tATc.png" /><img alt="yN0c5GC.png" class="ipsImage" data-ratio="128.21" height="750" width="549" src="https://i.imgur.com/yN0c5GC.png" /><img alt="zcK48El.png" class="ipsImage" data-ratio="213.68" height="750" width="329" src="https://i.imgur.com/zcK48El.png" /><img alt="MarB3Ml.png" class="ipsImage" data-ratio="240.38" height="750" width="293" src="https://i.imgur.com/MarB3Ml.png" /><img alt="BozisIg.png" class="ipsImage" data-ratio="223.21" height="750" width="315" src="https://i.imgur.com/BozisIg.png" /></p>

<p>
	 
</p>

<p>
	 
</p>

<p>
	...Would it surprise if I told you that there's even more art on the way? Probably not. Because uhhhh I have <em>*looks at notes with shitty smudged handwriting* </em>a grand total of 19 pieces of character artwork for V13.5 as a whole. I need to draw one more and then this batch is done! Probably! Unless I think of more things to draw that I forgot about! But I SHOULD be good for now.
</p>

<p>
	 
</p>

<p>
	.........................hopefully.
</p>

<p>
	 
</p>

<p>
	But I'm definitely not done with art in general for 13.5-- there's more planned than just character artwork. And don't worry about the fully fleshed out artwork that I said I'd draw of Erin &amp; Venam for the character popularity poll results; those are still on the to-do list. I've just been busy with working on another project of my own recently so I hadn't sat down in a while to work on things for Rejuvenation, lmao
</p>

<p>
	 
</p>

<p>
	Anyways same shtick as usual, icons &amp; links to the full artwork can be found in the <a href="https://www.rebornevo.com/forums/topic/43968-all-official-art-for-rejuvenation-v135-3rd-update/" rel="">official art thread</a>! No wallpapers yet because 1) I'm lazy 2) I haven't made them for the other characters yet either 3) don't want to spoil v13.5 areas yet and 4) frankly I'm also considering redoing the format so they're not white in color scheme and blast my eyes out whenever I close stuff and look at my desktop at 12 am. And maybe just make them location-free as a whole, so they don't uhhhhhhhhhhhhhhhh get outdated after an update or two. We'll see what the future brings in regards to that. If it means making my life easier with these wallpapers in the long run then I just might........................
</p>

<p>
	 
</p>

<p>
	As for progress on 13.5's development as a whole (as I'm sure you guys are curious about that as well), Jan's back in full swing and has been making progress again after a long break! Though stuff isn't quite ready to be shown to the public quite yet, so I ask that you guys are patient a little bit longer. I'm sure he'll have a post up eventually! Sometimes you just gotta let those sweet sweet game dev juices simmer on low heat for a good while y'know? Let them cook thoroughly before they're ready for serving. An undercooked meal is never a good idea!!!!!!
</p>

<p>
	 
</p>

<p>
	so consider this an appetizer from me. <span>:)</span>
</p>

<p>
	 
</p>

<p>
	but that's enough of me hijacking the dev blog again. hope y'all have a wonderful day and enjoy the art! &lt;3
</p>

<p>
	 
</p>

<p>
	zumi out <img src="https://cdn.jsdelivr.net/gh/twitter/twemoji@14.0.2/assets/72x72/1f3c3-200d-2640-fe0f.png" class="ipsEmoji" alt="🏃‍♀️">
</p>
]]></description><guid isPermaLink="false">42</guid><pubDate>Thu, 13 Jan 2022 12:29:37 +0000</pubDate></item><item><title>V13.5 Update | .Karma Files, Legends Arceus</title><link>https://www.rebornevo.com/rejuvdev/records/v135-update-karma-files-legends-arceus-r43/</link><description><![CDATA[
<p>
	It's been a little while since I've made a general update. Things have been updating very slowly it seems. Why?
</p>

<p>
	Well... The real reason is that I'm just taking it slow! After the main release of v13, I decided for my sanity I needed to take an extended hiatus or take things one at a time. I don't like sitting around doing nothing so the latter option sounded like the best option for me.
</p>

<p>
	 
</p>

<p>
	That being said, even though I'm taking things slow, I have made good amount of progress in terms of set up!
</p>

<p>
	I know not everyone follows me on <a href="https://twitter.com/Janichroma" rel="external nofollow">Twitter</a>, but I do post interesting things there occasionally!
</p>

<p>
	 
</p>

<p>
	Here are a collection of things I've worked on in the past few months:
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			<img alt="oops.gif" class="ipsImage" data-ratio="74.51" height="380" width="510" src="https://cdn.discordapp.com/attachments/368205377294303232/905607098329616435/oops.gif" /></p>

		<p>
			<img alt="Slorp2.gif" class="ipsImage" data-ratio="74.51" height="380" width="510" src="https://cdn.discordapp.com/attachments/801508534000812043/904869155537313822/Slorp2.gif" /></p>

		<p>
			<img alt="Moonlight.gif" class="ipsImage" data-ratio="74.51" height="380" width="510" src="https://cdn.discordapp.com/attachments/368205377294303232/902978615749271612/Moonlight.gif" /></p>

		<p>
			<img alt="92e8ae00fc63e6384112f96ed3dbe2da.png" class="ipsImage" data-ratio="75.20" height="382" width="508" src="https://i.gyazo.com/92e8ae00fc63e6384112f96ed3dbe2da.png" /></p>

		<p>
			<img alt="6e9b9b296e1cab1fa57f1e854d5e15d7.png" class="ipsImage" data-ratio="74.07" height="377" width="509" src="https://i.gyazo.com/6e9b9b296e1cab1fa57f1e854d5e15d7.png" /></p>

		<p>
			<img alt="986e7ca599e032e1b0038fc3f46bfb5f.png" class="ipsImage" data-ratio="74.85" height="381" width="509" src="https://i.gyazo.com/986e7ca599e032e1b0038fc3f46bfb5f.png" /></p>

		<p>
			<img alt="c0e1eb94ff1d7a6ec19bb05dea612ad4.png" class="ipsImage" data-ratio="74.51" height="380" width="510" src="https://i.gyazo.com/c0e1eb94ff1d7a6ec19bb05dea612ad4.png" /></p>

		<p>
			<img alt="markettime.gif" class="ipsImage" data-ratio="74.51" height="377" width="506" src="https://cdn.discordapp.com/attachments/801508534000812043/890658430090616872/markettime.gif" /></p>

		<p>
			<img alt="aeb9f4cbdaf95fbbef68af228687f1b1.png" class="ipsImage" data-ratio="81.50" height="414" width="508" src="https://i.gyazo.com/aeb9f4cbdaf95fbbef68af228687f1b1.png" /></p>

		<p>
			<img alt="eae766c5985261fb15905cb38992e0f0.png" class="ipsImage" data-ratio="74.95" height="380" width="507" src="https://i.gyazo.com/eae766c5985261fb15905cb38992e0f0.png" /></p>

		<p>
			<img alt="79f551d9862934b0d74d025e4c1b16f1.png" class="ipsImage" data-ratio="74.66" height="380" width="509" src="https://i.gyazo.com/79f551d9862934b0d74d025e4c1b16f1.png" /></p>

		<p>
			<img alt="d18192a51273483035906258500a2271.png" class="ipsImage" data-ratio="74.90" height="382" width="510" src="https://i.gyazo.com/d18192a51273483035906258500a2271.png" /></p>

		<p>
			<img alt="f3ff22a0f405fd64089c8101fb33423d.png" class="ipsImage" data-ratio="74.90" height="382" width="510" src="https://i.gyazo.com/f3ff22a0f405fd64089c8101fb33423d.png" /></p>

		<p>
			<img alt="168c7094527bae7fda3f17929da92be6.png" class="ipsImage" data-ratio="75.00" height="381" width="508" src="https://i.gyazo.com/168c7094527bae7fda3f17929da92be6.png" /></p>

		<p>
			 
		</p>

		<p>
			 
		</p>
	</div>
</div>

<p>
	 
</p>

<p>
	Small Q/A as per usual:
</p>

<p>
	 
</p>

<p>
	Q1. Will the Pokemon in Legends Arceus be included?<br />
	Yes! Will they be included in v13.5? That is unknown at this time. We haven't made a solid decision for those just yet, but we'll have an answer on this soon! P.S. Overqwill is my son, please do not be mean to him.
</p>

<p>
	 
</p>

<p>
	Sneasler does not exist.
</p>

<p>
	 
</p>

<p>
	Q2. Is the "Main" content in 13.5 optional?<br />
	So, a lot of the sidequests have to do with the main characters and progressing their stories and personalities in less world ending ways.... I've decided to group them all together and a linear progressing mini story. Think of it like Where Love Lies. (Definitely shorter than that though, lmao) So... 13.5 turned into its own version I guess??? However, even if it's grouped together as a mini series, it will never be required to do. In future versions, players will have the option to input a password and automatically complete and receive all the rewards.
</p>

<p>
	 
</p>

<p>
	Q3: If 13.5 is its own version with its own content, does the content have a title?
</p>

<p>
	Yes. It's named .Karma Files (Dot Karma Files)
</p>

<p>
	 
</p>

<p>
	Q4: Do you have anything to show from .Karma Files?
</p>

<p>
	Yes! An evening of friends hanging out at the new GDC Night Market!
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			<img alt="44744a496e3a8670f3c0c132f2238ba4.png" class="ipsImage" data-ratio="74.02" height="376" width="508" src="https://i.gyazo.com/44744a496e3a8670f3c0c132f2238ba4.png" /></p>
	</div>
</div>

<p>
	 
</p>

<p>
	Q5: When Legends Pokemon are eventually added, how will you handle some of the evolution methods?
</p>

<p>
	So there isn't Strong and Agile style combat in Rejuv, obviously. Stantler's evolution condition is to use its signature move in a Strong style. Instead we'll probably turn them into "Level up + [Have this move learned].
</p>

<p>
	 
</p>

<p>
	And... That's all! I really want to start updating more often, but I'm still taking my time~.
</p>

<p>
	If you have any questions, please feel free to ask them below! <br />
	 
</p>
]]></description><guid isPermaLink="false">43</guid><pubDate>Mon, 31 Jan 2022 18:30:35 +0000</pubDate></item><item><title>Frostbite in Rejuvenation? Y/N?</title><link>https://www.rebornevo.com/rejuvdev/records/frostbite-in-rejuvenation-yn-r44/</link><description><![CDATA[
<p>
	We're discussing whether or not we're going add Frostbite to Rejuv. This would replace freeze entirely.<br />
	Currently we're not planning on adding Drowsy. 
</p>

<p>
	 
</p>

<p>
	This is a quick poll, but if you have opinions-- Feel free to put them in the comments below.
</p>

<p>
	 
</p>

<p>
	<a href="https://strawpoll.com/polls/bVg86bRqByY" rel="external nofollow">https://strawpoll.com/polls/bVg86bRqByY</a>
</p>

<p>
	 
</p>

<p>
	Had to go to another site because strawpoll.me wasnt working of course <span>:)</span>
</p>
]]></description><guid isPermaLink="false">44</guid><pubDate>Sat, 05 Mar 2022 22:05:53 +0000</pubDate></item><item><title>v13.5 Update | Itemfinder Fix, New Aevian Mon!, Etc</title><link>https://www.rebornevo.com/rejuvdev/records/v135-update-itemfinder-fix-new-aevian-mon-etc-r45/</link><description><![CDATA[
<p>
	Hi. I blink and suddenly we're in April. Time is moving faster than my brain can process. A one minute to one month conversion, if you will. Oops. Well, I'll probably stick to doing big update posts once per month. It's what has been happening anyway so may as well keep something consistent. 
</p>

<p>
	 
</p>

<p>
	As usual, let's start with a collage of images I've shared on my discord/patreon recently:
</p>

<p>
	Oh, and I also post cool stuff on my <a href="https://twitter.com/Janichroma" rel="external nofollow">twitter</a> occasionally, if you're interested.... 
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			<img alt="efafbdeebec73133430c1b4c90620e0d.png" class="ipsImage" data-ratio="74.80" height="380" width="508" src="https://i.gyazo.com/efafbdeebec73133430c1b4c90620e0d.png" /></p>

		<p>
			<img alt="8d1c8b6442e4e3f5501020457fcf1012.png" class="ipsImage" data-ratio="73.77" height="374" width="507" src="https://i.gyazo.com/8d1c8b6442e4e3f5501020457fcf1012.png" /></p>

		<p>
			<img alt="487fe348741b9c93951a744daf367b64.png" class="ipsImage" data-ratio="74.21" height="377" width="508" src="https://i.gyazo.com/487fe348741b9c93951a744daf367b64.png" /></p>

		<p>
			<img alt="3136e65eee4921ab8c25f087b871be0f.png" class="ipsImage" data-ratio="73.28" height="373" width="509" src="https://i.gyazo.com/3136e65eee4921ab8c25f087b871be0f.png" /></p>

		<p>
			(and before u ask no customization is not a thing)
		</p>

		<p>
			<img alt="dfa9bcb75b48e02c728019bdaf1ca70a.png" class="ipsImage" data-ratio="74.85" height="381" width="509" src="https://i.gyazo.com/dfa9bcb75b48e02c728019bdaf1ca70a.png" /></p>

		<p>
			<img alt="dF5L3uy.gif" class="ipsImage" data-ratio="74.60" height="376" width="504" src="https://i.imgur.com/dF5L3uy.gif" /></p>

		<p>
			<img alt="xjui2Sp.gif" class="ipsImage" data-ratio="70.71" height="350" width="495" src="https://i.imgur.com/xjui2Sp.gif" /></p>

		<p>
			<img alt="1101d733361b98209b0f031e3b9416e0.png" class="ipsImage" data-ratio="74.76" height="382" width="511" src="https://i.gyazo.com/1101d733361b98209b0f031e3b9416e0.png" /></p>

		<p>
			 
		</p>
	</div>
</div>

<p>
	 
</p>

<p>
	<strong>Reborn's final release:</strong>
</p>

<p>
	First thing's first. Reborn is going to be releasing very soon in the future and when it does, Rejuv will be hidden from the site. This is being done for obvious reasons (C&amp;D reasons) and is hopefully only temporary. This is just a preliminary warning so that there are no surprises when Rejuv is suddenly poof. Our main site will still be functional though.
</p>

<p>
	 
</p>

<p>
	<strong>Update on Frostbite, Legends: Arceus Content:</strong>
</p>

<p>
	So, after the most recent poll we've decided that it's best to just wait for Gen 9 before we decide on anything regarding status changes. It's possible Gen 9 will have updates to those statuses, and even if they don't we can probably include Frostbite along with Freeze.<br />
	As for Legends Arceus mons, we've also decided that we should wait for Home before we decide to do anything with those. v13 was bogged down by Gen 8 implementation and I am just Not In The Mood to go through that again even at a smaller scale. Right now I'd like to focus on new Aevian Pokémon.
</p>

<p>
	 
</p>

<p>
	<strong>Gen 8 Implementation:</strong>
</p>

<p>
	We did a lot of work on this recently and there actually wasn't that much to Gen 8 DLC. Except for moves. There are a lot of new moves-- But other than that the DLC was kinda wack? Just a ton of legendaries. Moves have not been implemented as of yet because our scripts are Under Construction and it's going to take some time before this is complete. That's the only reason why the percentages under Gen 8 DLC aren't all 100%..
</p>

<p>
	 
</p>

<p>
	<strong>v13.5 Content:</strong>
</p>

<p>
	Did you know that all the content in v13.5 is entirely new? Huh? What does that mean? I always mention it but Rejuv had an original private build that went all the way up to Saki's gym battle. But of course in v13 we're past that. This isn't that important I just feel happy that for once I'm actually working on fresh content. Mostly. Anyway, I began work on the update and things are going smoothly! 
</p>

<p>
	I wanted to let everyone know that v13.5's story content has two routes! This depends whether or not you're on the good or bad ending routes. I'm interested in your reactions once the version finally drops <em>this year. </em>Still shooting for a Summer release but I'm not going to kill myself to get there. Progress so far is pretty good though! I'm getting a ton done every day even if it's not reflected in the status bar.
</p>

<p>
	 
</p>

<p>
	<strong>I fixed the itemfinder lol:</strong>
</p>

<p>
	Long story short. I made the Itemfinder more visually helpful. No longer will it say "omg an item is nearby". If there's an item nearby, an animation will play over the spot where there's a hidden item like so: (Animation is a placeholder)
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			<img alt="itemfinder.gif" class="ipsImage" data-ratio="74.26" height="378" width="509" src="https://cdn.discordapp.com/attachments/368205377294303232/949592737655713832/itemfinder.gif" /></p>
	</div>
</div>

<p>
	If there's no item nearby it'll just say hey asshole there's no item nearby try looking elsewhere. So, same as normal. zzz.
</p>

<p>
	 
</p>

<p>
	thats it. I feel like as I get older these posts become more unhinged and whatever it's fine.
</p>

<p>
	 
</p>

<p>
	<strong>Aevian Pokemon:</strong>
</p>

<p>
	I come bearing news about a new Pokémon that has been discovered somewhere on Terajuma... Researchers Crim and Ceri have been hard at work gathering data on this recent new discovery! They managed to sketch an image of the new Pokémon. Here, take a look!
</p>

<p>
	 
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			<img alt="16577f9191ae350becaf7065791c558f.png" class="ipsImage" data-ratio="88.51" height="516" width="583" src="https://i.gyazo.com/16577f9191ae350becaf7065791c558f.png" /></p>
	</div>
</div>

<p>
	 
</p>

<p>
	Not much is known, but we'll bring more updates when more is discovered! Or maybe we won't. 
</p>

<p>
	 
</p>

<p>
	That's all folks.
</p>

<p>
	 
</p>

<p>
	stay tuned for another trauma dump post May 12-15 idk.
</p>
]]></description><guid isPermaLink="false">45</guid><pubDate>Tue, 12 Apr 2022 17:43:29 +0000</pubDate></item><item><title>v13.5 Update | Balance Changes</title><link>https://www.rebornevo.com/rejuvdev/records/v135-update-balance-changes-r46/</link><description><![CDATA[
<p>
	Hi! It's time for that monthly update! Last month there was no update due to Reborn's release so I'm doing it now instead. 
</p>

<p>
	 
</p>

<p>
	<u><strong>Balance Survey</strong></u><br />
	Last month we released a balance survey. If you haven't taken it, I highly encourage you to do so <a href="https://t.co/8qsoeZLlM7" rel="external nofollow">here</a>. (<span style="color:#f1c40f;">Normal Players Only</span>). At the time of this post we have over 200 responses. Thank you for that! It's no secret that I've felt very conflicted on the game's difficulty at various points. The purpose of this survey is to point out the outliers and address them accordingly. We also have balance changes that intend to streamline gameplay experience a lot more. 
</p>

<p>
	 
</p>

<p>
	But first, obligatory gallery:
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			<img data-ratio="74.71" width="510" alt="dce8655c5bb94ee31bc606836e1bea4b.png" src="https://i.gyazo.com/dce8655c5bb94ee31bc606836e1bea4b.png" /></p>

		<p>
			<img data-ratio="75.15" width="507" alt="ba47aee8e74d6b21d102d242fff552ad.png" src="https://i.gyazo.com/ba47aee8e74d6b21d102d242fff552ad.png" /></p>

		<p>
			<img alt="1f49e6f4cb6367428da61e4ca0039c6a.png" class="ipsImage" data-ratio="74.85" height="381" width="509" src="https://i.gyazo.com/1f49e6f4cb6367428da61e4ca0039c6a.png" /></p>

		<p>
			<img alt="e0db00cb84dbcd6d5a8c91cde88c0b2b.png" class="ipsImage" data-ratio="74.90" height="382" width="510" src="https://i.gyazo.com/e0db00cb84dbcd6d5a8c91cde88c0b2b.png" /></p>

		<p>
			<img alt="54d5dbc3280f3d42a74fc69d6fc565e7.png" class="ipsImage" data-ratio="72.58" height="368" width="507" src="https://i.gyazo.com/54d5dbc3280f3d42a74fc69d6fc565e7.png" /></p>

		<p>
			<img alt="0ca319d67454bcba61de447b8a87f645.png" class="ipsImage" data-ratio="74.17" height="379" width="511" src="https://i.gyazo.com/0ca319d67454bcba61de447b8a87f645.png" /></p>

		<p>
			<img alt="ea1a0bc70119bcf479e15b1264cc8b87.png" class="ipsImage" data-ratio="75.15" height="381" width="507" src="https://i.gyazo.com/ea1a0bc70119bcf479e15b1264cc8b87.png" /></p>

		<p>
			<img alt="82e1d9a79979d51e3b3ecfa8be0dfd91.png" class="ipsImage" data-ratio="74.02" height="379" width="512" src="https://i.gyazo.com/82e1d9a79979d51e3b3ecfa8be0dfd91.png" /></p>
	</div>
</div>

<p>
	 
</p>

<p>
	--- Below is an excerpt from a past Patreon post ---
</p>

<p>
	 
</p>

<p>
	 
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			<strong><u>Streamlining Early Game</u>:</strong> 
		</p>

		<p>
			We're looking at cutting down on the difficulty early game to create a progressive feel of difficulty. If you've played Reborn e19, then you've already had experience with this type of gameplay. Notably, we're trimming the amount of Pokemon some trainers have early game. Starting the game off softer while progressing into a more challenging experience. We're also looking into making Chapter 2 less awkward with exp. (More info on that later.)
		</p>

		<p>
			 
		</p>

		<p>
			<strong><u>Dimensional Rifts/Boss Battles:</u></strong><br />
			So, plain and simple, we're dropping boss battles. They were a neat idea in concept, but they don't work too well in execution. Any idea to try and make this work just rounds out to "we should probably just remove it", and so we will!<br />
			On the topic of Rift battles, we're also considering (and leaning towards this outcome) merging them in with other battles. Most of them will no longer be just a boss vs 1 overpowered entity. We don't have details on every single instance of this as of yet, so allow us to work through trials of this before asking too many detailed questions. If there's any comparison that can be made-- PULSE battles in Reborn are the best I got. 
		</p>

		<p>
			 
		</p>

		<p>
			As a result, I suppose strats like Destiny Bond will make its way back in again... Shrug. Let the player decide how they want to win fights.
		</p>

		<p>
			 
		</p>

		<p>
			<u><strong>Hidden Items</strong></u>:<br />
			Basically.... There will just be more hidden items! More opportunities to gather seeds, recovery items, shards, etc. Mining rocks will also become more lucrative, especially in hidden/out of the way areas. In addition to more hidden items, there will also be more useful items to find in your exploration such as mints and EV boosters. Items that can change your Pokemon's IVs will also become available. 
		</p>

		<p>
			 
		</p>

		<p>
			<strong><u>Encounters/Mon Availability</u></strong>:<br />
			We're looking at making encounters more interesting. Particularly late game encounters. More evolved mons, higher leveled mons. More variety etc. We're also introducing more mystery eggs earlier in the game as well! Additionally. various mons that appear a bit later than liked will appear earlier as well! Any Tynamo lovers in chat? 
		</p>

		<p>
			 
		</p>

		<p>
			<strong><u>Field Effects</u></strong>:<br />
			We're looking for ways to make changing fields easier + possible to do more often. I have absolutely no idea how or if it's something we'll address in 13.5 directly, but it's something I thought I'd bring to everyone's attention. It's something we're looking at.
		</p>

		<p>
			 
		</p>

		<p>
			<strong><u>Casual Mode</u></strong>:<br />
			...Is getting a rehaul! I wouldn't necessarily call the goal here to make it "Game Freak Difficulty", but the purpose of this mode is not to make things challenging, but to allow the player to play the game and get through the story easily. Of course, there will still be tough fights, but it will be a notch down from current normal mode. Oh, and we're also thinking of just renaming this mode to "Story Mode".
		</p>

		<p>
			I would like to reiterate that these are long term goals. I don't think anything will be perfect by the time of 13.5's release. I'm not interested in overloading myself like I did with v13 (Even though I kind of already am, but details...). But yeah, just something to keep in mind.
		</p>
	</div>
</div>

<p>
	 
</p>

<p>
	FAQ<br /><u><strong>Will Rejuvenation have passwords like Reborn in 13.5?</strong></u><br />
	Very possible, but I am making no promises on this yet. At the latest, v14 will have passwords available to use.
</p>

<p>
	 
</p>

<p>
	<u><strong>Is Gen 9 being added in v13.5? v14?</strong></u>
</p>

<p>
	Nope, and nope.
</p>

<p>
	 
</p>

<p>
	<u><strong>Is 13.5 still releasing in the summer?</strong></u>
</p>

<p>
	We need more time, so not likely.
</p>

<p>
	 
</p>

<p>
	<u><strong>Will romance be in Rejuv (Yes I still get asked this. Daily.)</strong></u>
</p>

<p>
	no.
</p>

<p>
	 
</p>

<p>
	<u><strong>Scarlet or Violet?</strong></u>
</p>

<p>
	Violet for non "h" reasons.
</p>

<p>
	 
</p>

<p>
	have a nice day !
</p>

<p>
	 
</p>

<p>
	tl:dr streamline gameplay. more hidden items, mon availability changes, diminished trainer teams early on, boss bars gone, rifts getting reworked slightly, casual mode overhauled, Field Effect changes, and lastly professor turo is hot.
</p>
]]></description><guid isPermaLink="false">46</guid><pubDate>Wed, 01 Jun 2022 23:23:23 +0000</pubDate></item><item><title>[Art update] The annual Grand Sprite Cleanup(TM)</title><link>https://www.rebornevo.com/rejuvdev/records/the-annual-grand-sprite-cleanuptm-r47/</link><description><![CDATA[
<p>
	So at this point, it's probably not that big of a secret that 13.5 is turning out to be about as substantial as a whole ass version. Sure, it's no V13 tier of copious amounts content mind you, but still plenty substantial in both content that's being added and content that's being updated as well. And with old content being updated comes the tradition of the per-version session where I go absolutely fucking off the shits with cleaning up the sprites because I've come to realize that stuff does not look as good as they could be. It's a fun time! And there's more updates to sprites to come, but I figured I'd show off some of the stuff that's been cleaned up during the first day I sat down and worked on a bunch of the sprites.
</p>

<p>
	 
</p>

<p>
	thank you github fork for making the comparisons far easier to show off because of the old/new comparison display. god bless
</p>

<p>
	 
</p>

<p>
	Starting off with Keta, as I've previewed one of the sprites before on twitter!
</p>

<p>
	 
</p>

<p>
	<img alt="IsdKIt3.png" class="ipsImage" data-ratio="53.12" height="230" width="433" src="https://i.imgur.com/IsdKIt3.png" /></p>

<p>
	<img alt="aYLbjuw.png" class="ipsImage" data-ratio="53.21" height="232" width="436" src="https://i.imgur.com/aYLbjuw.png" /></p>

<p>
	 
</p>

<p>
	His sprites were in need of cleanup on several fronts. The first one needed a correction on the hair to be less round and more accurate to his official art, as well as the torso needing to be angled a bit better. He also actually has a neck in the sprite now LMAO
</p>

<p>
	As for his bad future attire, the sprite as a whole just seemed entirely inaccurate to what his other sprite looks like, so it's more drastic of a makeover. in crim's words,
</p>

<p>
	<img alt="tApu5mA.png" class="ipsImage" data-ratio="27.94" height="76" width="272" src="https://i.imgur.com/tApu5mA.png" /></p>

<p>
	and frankly, i think that's an accurate assessment. He's also taller and like with his other sprite, his hair has been resprited to be more accurate as well! As a whole, it looks more appropriate for him. nice
</p>

<p>
	 
</p>

<p>
	Next up, Ren! Specifically, his outcast sprites.
</p>

<p>
	<img alt="6sjNgkw.png" class="ipsImage" data-ratio="53.02" height="228" width="430" src="https://i.imgur.com/6sjNgkw.png" /></p>

<p>
	<img alt="AJf3Gd2.png" class="ipsImage" data-ratio="52.90" height="228" width="431" src="https://i.imgur.com/AJf3Gd2.png" /></p>

<p>
	 
</p>

<p>
	Nothing <em>too </em>special going on here, just minor cleanup on his coat with the hood up and his face in the second sprite where the hood's down, as it lacked additional shading. Also, the lighting is consistent in the first sprite now!! which it wasn't on the hood!!!! and it was BOTHERING ME TO NO END. so i fixed it. yaaaay
</p>

<p>
	 
</p>

<p>
	Next up is Agent C(rawli)!
</p>

<p>
	<img alt="soOuP0m.png" class="ipsImage" data-ratio="53.72" height="231" width="430" src="https://i.imgur.com/soOuP0m.png" /></p>

<p>
	 
</p>

<p>
	as you can see, he is fucking MINISCULE in the old sprite. Which isn't entirely inexplicable, because he was a child in earlier iterations of Rejuv. That's a remnant of the past though, and nowadays he's an adult and taller at that so I fixed his sprite to be taller and properly reflect those changes.
</p>

<p>
	 
</p>

<p>
	Erick is next!
</p>

<p>
	<img alt="VAMur4l.png" class="ipsImage" data-ratio="53.95" height="232" width="430" src="https://i.imgur.com/VAMur4l.png" /></p>

<p>
	<img alt="0DpPiz5.png" class="ipsImage" data-ratio="31.36" height="180" width="574" src="https://i.imgur.com/0DpPiz5.png" /></p>

<p>
	 
</p>

<p>
	Both his battle sprite and his vs portrait were rather dated compared to the other sprites. A lot of the detailing felt messy, as well as his face being very round in his portrait compared to his official art, so I elongated it a bit! The horns also look more defined and the sleeves and shirt have slightly cleaner shading. Colors are also accurate across the board now!
</p>

<p>
	 
</p>

<p>
	Next up, Neon &amp; Magenta.
</p>

<p>
	<img alt="78XCs2Q.png" class="ipsImage" data-ratio="52.42" height="227" width="433" src="https://i.imgur.com/78XCs2Q.png" /></p>

<p>
	<img alt="7n3hUZ6.png" class="ipsImage" data-ratio="52.89" height="229" width="433" src="https://i.imgur.com/7n3hUZ6.png" /></p>

<p>
	 
</p>

<p>
	Like Erick, these sprites have barely gotten touched at all since they were first made, so I felt after V13 now's as good of a time as any to clean up these sprites. The masks look more accurate to the Puppet Master's overall design, and the colors of the sleeves match the official art now as well. Also the shoes look like actual jester's shoes now!! Honestly for me it also took a little while to get used to the mask looking different, but it deffo looks better regardless.
</p>

<p>
	 
</p>

<p>
	Next up, everyone's <em>beloved </em>*cough*<em> </em>sky grandpa, Souta.
</p>

<p>
	<img alt="t9m56Lx.png" class="ipsImage" data-ratio="53.74" height="230" width="428" src="https://i.imgur.com/t9m56Lx.png" /></p>

<p>
	 
</p>

<p>
	His sprite has always been a bit of an awkward one, what with the pose being tilted and the robes being rather detailed. This sprite kinda become more of a rework rather than a simple cleanup, and the difference is <em>pretty </em>palpable if I say so myself. It also includes the change in his staff's design <s>which i still need to fix on the official art for both him and eldest, but w/e</s> as well as a general reshade of the robe to have more accurate lighting and colors.
</p>

<p>
	 
</p>

<p>
	i still hate spriting that robe, by the way. it has no right to give me as much trouble as it does
</p>

<p>
	 
</p>

<p>
	ANYWAYS.......... Next up is Ryland!
</p>

<p>
	<img alt="N6wSiag.png" class="ipsImage" data-ratio="52.78" height="228" width="432" src="https://i.imgur.com/N6wSiag.png" /></p>

<p>
	<img alt="u3U8r7U.png" class="ipsImage" data-ratio="53.85" height="231" width="429" src="https://i.imgur.com/u3U8r7U.png" /></p>

<p>
	 
</p>

<p>
	So while his first sprite actually goes unused as of right now, I wanted the cape to be more dynamic. This was in order to match the second sprite's rework, as I fixed the shadows colors to be less... blue? purple-ish??? it shifted very much towards blue on the color wheel, too much to actually look good, so now it's a bit less saturated. The second sprite I actually made from scratch during V12's dev cycle, but ever since later on in V13's dev cycle, that sprite has started to bother me with how much it stands out proportionally compared to other sprites. It didn't feel right, so I felt a rework was in order for 13.5, and the result you can see here! I like this version a lotttttttt better, feels more dynamic imo
</p>

<p>
	 
</p>

<p>
	Next up, Nim!
</p>

<p>
	<img alt="ng9cXem.png" class="ipsImage" data-ratio="31.52" height="180" width="571" src="https://i.imgur.com/ng9cXem.png" /></p>

<p>
	 
</p>

<p>
	It's really just her vs portrait that needed a cleanup. Her face felt very small in comparison to the rest of the sprite, as well as the hand feeling too big, so I fixed both alongside with the hair being more clean looking and not as overly detailed! It's the same thing Erick's sprite suffered from, which is the result of a sprite becoming dated over time compared to my current spriting style.
</p>

<p>
	 
</p>

<p>
	And last but not least, Melia.
</p>

<p>
	<img alt="rExN109.png" class="ipsImage" data-ratio="46.17" height="229" width="496" src="https://i.imgur.com/rExN109.png" /></p>

<p>
	<img alt="O7abcyP.png" class="ipsImage" data-ratio="47.66" height="234" width="491" src="https://i.imgur.com/O7abcyP.png" /></p>

<p>
	 
</p>

<p>
	Her first sprite just got some overall cleanup to make her pose feel less static, as well as her hair color being accurate to the other sprites now as well since I hadn't fixed that yet! For the second sprite, I made her taller because this sprite always has felt kinda small compared to the other ones she has. It <em>still </em>feels like she looks small in it, but she's also bent forward slightly so it's like............................. whatever
</p>

<p>
	 
</p>

<p>
	Though the biggest thing that's changed is this third sprite; her outfit that she wears on Terajuma.
</p>

<p>
	<img alt="at4kPZG.png" class="ipsImage" data-ratio="106.48" height="230" width="216" src="https://i.imgur.com/at4kPZG.png" /></p>

<p>
	<img alt="YN8y5rQ.png" class="ipsImage" data-ratio="62.20" height="181" width="291" src="https://i.imgur.com/YN8y5rQ.png" /></p>

<p>
	 
</p>

<p>
	Along with V13.5's changes comes the total overhaul of Terajuma, and along with it comes an outfit change for Melia. We've felt like her current outfit for Terajuma doesn't really <em>fit </em>her that well, especially compared to her other outfits later on in the game, so it got a redesign, along with a change to the official art to match!
</p>

<p>
	 
</p>

<p>
	<img alt="HzEwcXB.png" class="ipsImage" data-ratio="148.22" height="750" width="474" src="https://i.imgur.com/HzEwcXB.png" /></p>

<p>
	 
</p>

<p>
	I won't quite be uploading the full sized version of the art to the sta.sh archive yet (I'm writing this post on a small amount of time LMAO), but I will later.
</p>

<p>
	 
</p>

<p>
	That's all for now though! I hope people find it interesting to see the before and afters as per usual, hehe
</p>

<p>
	I'll maybe do another one of these a bit further into development, depends on how much else I end up doing. I do have another post I'll have up in a couple of weeks, but that's in regards to the survey we held, so it won't be about the graphics. So for now this is all you'll be getting!
</p>

<p>
	 
</p>

<p>
	see y'all later o7
</p>

<p>
	 
</p>
]]></description><guid isPermaLink="false">47</guid><pubDate>Thu, 09 Jun 2022 15:08:50 +0000</pubDate></item><item><title>Balancing conundrums</title><link>https://www.rebornevo.com/rejuvdev/records/balancing-conundrums-r48/</link><description><![CDATA[
<p dir="ltr">
	Well, here it is, the long awaited follow up to the balancing survey we held for Normal mode. Better strap in for a long read, as I’ve got quite a couple of things to talk about!
</p>

<p>
	 
</p>

<p dir="ltr">
	I’ve been kinda putting off making a post about this because of the inevitable complaints we’re going to get bombarded with in the comments of people who refuse to look at things from our perspective, so before I talk about any of the preliminary changes we’ve come up with at this point, I want to make a few things absolutely clear to people as I don’t feel like having to repeat myself like a broken record in the comments.
</p>

<p>
	 
</p>

<ol><li dir="ltr">
		<p dir="ltr">
			<span style="color:#f1c40f;"><strong>Yes, the overall difficulty will be toned down for the vanilla experience rather than being adjusted to make fights more difficult.</strong></span> We do not care if you don’t like these changes because “MUH CHALLENGE”, it is not our problem anymore. We want to give the player a smooth experience where you don’t have to get stuck on the same fight for hours on end, and with the current state of balancing it’s just not possible to give that experience.<em> If you <strong>really</strong> want to continuously get pulped by every single fight in the game, there will be passwords added in either V13.5 or V14 that will manage difficulty on a smaller scale to make things harder or easier– please use those instead.</em> The amount of challenge you give yourself is in your hands from this point forward, we’re not going to make things purposefully insanely difficult anymore as dealing with people getting mad at us for making things too hard is just… so not worth the time and energy. If you're an intense/veteran normal player and want to retain the challenge you enjoy, I suggest you make use of said passwords or look into difficulty mods instead—we're leaving intense in the hands of the community now instead.
		</p>
	</li>
	<li dir="ltr">
		<p dir="ltr">
			<span style="color:#f1c40f;"><strong>We are responding to data we’ve collected with the survey. </strong></span>We’ve had close to 350 responses to the survey! Sure, it's not the <em>complete </em>playerbase (it's impossible to collect the opinion of <em>everyone </em>anyways), but it's a much more reliable data source than smaller circles like rejuv gen and the likes are. As a result, it gave us a much better indication of what fights truly are troublesome and which ones are fine. Turns out that fights some people perceive as “too easy” has shown in the survey that they're actually a lot more challenging for people than we thought! From chapter 2 onwards, every chapter had at least one major fight that was giving people problems one way or another— yes, even fights that we as the devs were surprised that people were having trouble with. We are simply adjusting according to the averages and read through the notes people left to sift out what the sore spots were for those fights for most people.
		</p>
	</li>
	<li dir="ltr">
		<p dir="ltr">
			<span style="color:#f1c40f;"><strong>“But why aren’t you appealing to the audience that likes the challenge?!?!” I hate to break it to you, but that group of people is a small but vocal minority.</strong></span> And besides, no matter what we decide to change, someone will be pissed off and will disagree. <a href="https://janichroma.tumblr.com/post/686137553147002880/i-know-youre-removing-insane-mode-but-i-really#notes" rel="external nofollow">Jan’s somewhat recent post on tumblr</a> best explains how it is dealing with this, it always feels like a losing game trying to satisfy everyone. Balancing Pokémon—which is inherently unbalanced to begin with—in a way that it’s fair for everyone is a NIGHTMARE. So to answer your question, at this point we’re just trying to make it fun for the biggest group of people possible, which is a more casual playerbase. As such, we’re improving overall QOL by making fights not as difficult so the game feels more streamlined to get through.
		</p>
	</li>
	<li dir="ltr">
		<p dir="ltr">
			<span style="color:#e74c3c;"><u><strong>THESE CHANGES ARE PRELIMINARY, <em>AND </em>NOT ALL OF THE CHANGES WE'RE MAKING.</strong></u></span> Like I tried to explain in the comments about the boss bars in Jan's previous post on the dev blog, if something turns out to not work as well in practice, we will likely change them over the course of testing and see if things work better that way. If a fight is still too difficult, we'll likely make more changes to adjust accordingly. The stuff mentioned in the post is the changes we've made prior to testing, and which we'll have to try out to see if it works out.
		</p>
	</li>
</ol><p>
	 
</p>

<p dir="ltr">
	For now, I would appreciate it if people would hold their horses about yelling in the comments that they don't like the changes (regardless of whether they seem to make things easier or harder) <em>because we've literally not even tested some of these in practice, thus we don't know for sure whether these changes will be definite or if they will receive further revisions.</em> We're communicating this with you guys because we see value in being transparent about changes we make and being honest about what the current situation's like.
</p>

<p dir="ltr">
	 
</p>

<p dir="ltr">
	Sorry if the game’s difficulty is not heading in the direction you want it to, but we've decided that we want to steer the game in the direction that's the most fun for the devs to work on as well, and specifically Jan's. He's the one who has to make the game, and in the end we've agreed that this is the healthiest for both us and the game in the long run. On top of that, I want to stress that<em> </em>just because we're very open about communicating to people about development and therefore are generally very much within reach of the playerbase, it does NOT mean people have the right to send us pointed or passive aggressive messages constantly telling us how you don't like certain things. This is not <em>your </em>game, and therefore these are not your decisions to make<em>. Once again, if Jan (and subsequently the rest of the team) stops having fun, Rejuvenation stops being made. </em>Please, we ask you to treat us with respect over this.
</p>

<p>
	 
</p>

<p>
	————————————————————————————————————————
</p>

<p>
	 
</p>

<p dir="ltr">
	*cough*
</p>

<p>
	 
</p>

<p dir="ltr">
	That being said and on a more positive note… Let’s move on to the actual changes, shall we? I'll put stuff for each individual thing that I'll cover in spoilers in the case people would rather not know about specific changes! New additions are marked in <span style="color:#2ecc71;">green</span>, changes are marked in <span style="color:#f1c40f;">yellow </span>and things that got removed are marked in <span style="color:#e74c3c;">red</span>. The new additions are added on top of the existing field, so most of the changes do not fully replace what's already there, but instead will open up more avenues for the player to make use of when going into a fight.
</p>

<p dir="ltr">
	 
</p>

<p>
	<strong>(Frozen) Dimensional field &amp; Angie</strong>
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			This is probably one people were probably looking forward to as it pertains to everyone's favourite off-the-fucking-hinges ice lady, Angie!
		</p>

		<p>
			 
		</p>

		<p>
			Though we do not have changes for her team right now, we're hoping that the changes and new additions to the dimensional fields give the player more breathing space, allow for thawing out the field without her freezing the normal field over straight away again and as a result make her less of a brick wall you're trying to break with a flimsy wooden stick. In attempt to even things out, we decided to nerf her offensively and make it so fire types no longer get crippled offensively by the field but get a defense nerf instead. To make up for fire moves no longer being weakened, ice types get a defense boost on the frozen field.
		</p>

		<p>
			 
		</p>

		<p dir="ltr">
			<strong>Frozen Dimensional Field</strong>
		</p>

		<ul><li dir="ltr">
				<p dir="ltr">
					<span style="color:#2ecc71;">Ice types have increased defenses by x1.2</span>
				</p>
			</li>
			<li dir="ltr">
				<p dir="ltr">
					<span style="color:#f1c40f;">Fire types have decreased defenses by x0.8</span>
				</p>
			</li>
			<li dir="ltr">
				<p dir="ltr">
					<span style="color:#e74c3c;">Fire types no longer have weakened offense</span>
				</p>
			</li>
			<li dir="ltr">
				<p dir="ltr">
					<span style="color:#2ecc71;">Ghost types have increased defenses by x1.2</span>
				</p>
			</li>
			<li dir="ltr">
				<p dir="ltr">
					<span style="color:#f1c40f;">Ice type attacks gain a x1.2 boost in power (down from x1.5)</span>
				</p>
			</li>
			<li dir="ltr">
				<p dir="ltr">
					<span style="color:#f1c40f;">Dark type attacks gain a x1.5 boost in power (up from x1.2)</span>
				</p>
			</li>
			<li dir="ltr">
				<p dir="ltr">
					<span style="color:#2ecc71;">Rage becomes a 60bp Dark Type attack that always raises Attack.</span>
				</p>
			</li>
			<li dir="ltr">
				<p dir="ltr">
					<span style="color:#2ecc71;">Dragon Rage deals 140 flat damage.</span>
				</p>
			</li>
			<li dir="ltr">
				<p dir="ltr">
					<span style="color:#2ecc71;">Berserk boosts Special Attack on entry.</span>
				</p>
			</li>
			<li dir="ltr">
				<p dir="ltr">
					<span style="color:#2ecc71;">Anger Point and Justified boost Attack on entry.</span>
				</p>
			</li>
			<li dir="ltr">
				<p dir="ltr">
					<span style="color:#2ecc71;">Unnerve drops the opponent's speed stat by 1 stage on entry</span>
				</p>
			</li>
			<li dir="ltr">
				<p dir="ltr">
					<span style="color:#2ecc71;">Pressure drops the opponent's defenses by 1 stage on entry</span>
				</p>
			</li>
		</ul><p>
			 
		</p>

		<p dir="ltr">
			<strong>Dimensional Field</strong>
		</p>

		<ul><li dir="ltr">
				<p dir="ltr">
					<span style="color:#2ecc71;">Ghost types have increased defenses by x1.5</span>
				</p>
			</li>
			<li dir="ltr">
				<p dir="ltr">
					<span style="color:#2ecc71;">The following moves get a x1.5 increase in power:</span>
				</p>

				<ul><li dir="ltr">
						<p dir="ltr">
							<span style="color:#2ecc71;">        Outrage                 Thrash                  Stomping Tantrum </span>
						</p>
					</li>
					<li dir="ltr">
						<p dir="ltr">
							<span style="color:#2ecc71;">        Lash Out                Freezing Glare          Roar of Time</span>
						</p>
					</li>
					<li dir="ltr">
						<p dir="ltr">
							<span style="color:#2ecc71;">        Fiery Wrath</span>
						</p>
					</li>
				</ul></li>
			<li dir="ltr">
				<p dir="ltr">
					<span style="color:#2ecc71;">Rage becomes a 60bp Dark Type attack that always raises Attack.</span>
				</p>
			</li>
			<li dir="ltr">
				<p dir="ltr">
					<span style="color:#2ecc71;">Dragon Rage deals 140 flat damage</span>
				</p>
			</li>
			<li dir="ltr">
				<p dir="ltr">
					<span style="color:#2ecc71;">Download changes the user's type every turn</span>
				</p>
			</li>
			<li dir="ltr">
				<p dir="ltr">
					<span style="color:#2ecc71;">Berserk boosts Special Attack on entry</span>
				</p>
			</li>
			<li dir="ltr">
				<p dir="ltr">
					<span style="color:#2ecc71;">Anger Point and Justified boost Attack on entry</span>
				</p>
			</li>
			<li dir="ltr">
				<p dir="ltr">
					<span style="color:#2ecc71;">Unnerve drops the opponent's speed stat by 1 stage on entry</span>
				</p>
			</li>
			<li dir="ltr">
				<p dir="ltr">
					<span style="color:#2ecc71;">Pressure drops the opponent's defenses by 1 stage on entry</span>
				</p>
			</li>
			<li dir="ltr">
				<p dir="ltr">
					<span style="color:#f1c40f;"><strong>Two</strong> uses of the following moves can turn this field into Frozen Dimensional (changed from one use):</span>
				</p>

				<ul><li dir="ltr">
						<p dir="ltr">
							<span style="color:#f1c40f;">        Blizzard        Sheer Cold        Cold Truth   </span>
						</p>
					</li>
				</ul></li>
		</ul><p>
			 
		</p>
	</div>
</div>

<p dir="ltr">
	 
</p>

<p dir="ltr">
	<strong>Sky field &amp; Souta</strong>
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			Ah yes. Sky grandpa. (Thanks to the person who wrote that in their survey response by the way, I'll never be able to stop saying that now ADHFDGBD)
		</p>

		<p>
			 
		</p>

		<p>
			From the survey we've gathered that due to the way the field works and the elemental seed being rather broken on sky field, we needed to make some changes to the field in order to make his fight less "stall out tailwind for 8 turns" and more of a fight where you can get to work right away without having to bring a very specific team to combat his own. Next to that, this fight shares a similar predicament with Angie's that Souta kept changing back the field within one turn from the mountain field, which took the player two turns to set up. To counter this, <strong>Heavenly wing (Souta's signature move) will no longer change the field back to the sky field</strong>, and Smack down/Grav apple will now change the field within a single turn instead.
		</p>

		<p>
			 
		</p>

		<p dir="ltr">
			<strong>Sky Field</strong>
		</p>

		<ul><li dir="ltr">
				<p dir="ltr">
					<span style="color:#f1c40f;">Elemental Seed raises Defense and Special Defense (No longer activates tailwind)</span>
				</p>
			</li>
			<li dir="ltr">
				<p dir="ltr">
					<span style="color:#2ecc71;">These moves deal super-effective damage to Flying-types</span>
				</p>

				<ul><li>
						<p dir="ltr">
							<span style="color:#2ecc71;">        Bonemerang  </span>
						</p>
					</li>
				</ul></li>
			<li dir="ltr">
				<p dir="ltr">
					<span style="color:#2ecc71;">Pokemon with Long Reach gain a boost in power of x1.5 and also deal super-effective damage to Flying-types.</span>
				</p>
			</li>
			<li dir="ltr">
				<p dir="ltr">
					<span style="color:#2ecc71;">The following moves are boosted in power 1.5x:</span>
				</p>

				<ul><li>
						<p dir="ltr">
							<span style="color:#2ecc71;">        Dive</span>
						</p>
					</li>
				</ul></li>
			<li dir="ltr">
				<p dir="ltr">
					<span style="color:#f1c40f;">These moves will turn the field into Mountain Field (Down from 2 uses for Smack Down and Grav Apple)</span>
				</p>

				<ul><li>
						<p dir="ltr">
							<span style="color:#f1c40f;">        Gravity             Ingrain       </span>
						</p>
					</li>
					<li>
						<p dir="ltr">
							<span style="color:#f1c40f;">        Thousand Arrows    Grav Apple    </span>
						</p>
					</li>
					<li>
						<p dir="ltr">
							<span style="color:#f1c40f;">        Smack Down </span>
						</p>
					</li>
				</ul></li>
		</ul></div>
</div>

<p>
	 
</p>

<p>
	<strong>Haunted field &amp; Narcissa</strong>
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			While Narcissa is not as much of a sore point as Angie and Souta are, her field can still make this fight a chokepoint for some. In order to make things more fair for the player, a couple more avenues have been opened up for people to change the field or to make use of bigger buffs on fire types. Alongside that, her Drifblim will no longer hold a seed that causes it to get a burn and her Chandelure has been changed to a Lampent in order to lower the total BST (because her Chandelure was Definitely Very Not Legitimate for at that level)
		</p>

		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			 
		</p>

		<p dir="ltr">
			<strong>Haunted Field</strong>
		</p>

		<ul><li dir="ltr">
				<p dir="ltr">
					<span style="color:#f1c40f;">Ghost types deal neutral damage to Normal Type Pokemon (changed from super effective)</span>
				</p>
			</li>
			<li dir="ltr">
				<p dir="ltr">
					<span style="color:#f1c40f;">The following move(s) gets a x1.5 increase in power and gain the Ghost type (up from x1.3)</span>
				</p>

				<ul><li>
						<p dir="ltr">
							<span style="color:#f1c40f;">    Flame Burst        Inferno        Flame Charge        Fire Spin</span>
						</p>
					</li>
				</ul></li>
			<li>
				<span style="color:#f1c40f;">The following moves can turn this field into a Blessed Field:</span>
				<ul><li>
						<span style="color:#f1c40f;">    Judgement    Sacred Fire</span>
					</li>
					<li>
						<span style="color:#f1c40f;">    Purify            Origin Pulse</span>
					</li>
				</ul></li>
		</ul><p dir="ltr">
			 
		</p>
	</div>
</div>

<p>
	 
</p>

<p>
	<strong>Bewitched woods &amp; Flora/Florin</strong>
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p dir="ltr">
			Long story short, this field needed a nerf. Steel/Poison types getting crippled way too hard by the field both offensively and defensively made the fights with Flora or Florin harder than they need to be, and therefore have received some slight buffs in order to even the playing field a bit more. So yes, hopefully now the "Balanced woods" moniker some people have given the field will be somewhat more accurate rather than a mockery!
		</p>

		<p dir="ltr">
			 
		</p>

		<p dir="ltr">
			<strong>Bewitched Woods</strong>
		</p>

		<ul><li dir="ltr">
				<p dir="ltr">
					<span style="color:#f1c40f;">Fairy type attacks now hit Steel type Pokemon for Super Effective damage. (No longer both Grass and Fairy)</span>
				</p>
			</li>
			<li dir="ltr">
				<p dir="ltr">
					<span style="color:#f1c40f;">Poison attacks deal neutral to Grass types. (No longer both Grass and Fairy)</span>
				</p>
			</li>
			<li dir="ltr">
				<p dir="ltr">
					<span style="color:#f1c40f;">The following moves accuracy has been increased to 85 (Down from 95):</span>
				</p>

				<ul><li>
						<p dir="ltr">
							<span style="color:#f1c40f;">     Poison Powder    Sleep Powder</span>
						</p>
					</li>
					<li>
						<p dir="ltr">
							<span style="color:#f1c40f;">     Grasswhistle       Stun Spore</span>
						</p>
					</li>
				</ul></li>
		</ul><p>
			 
		</p>
	</div>
</div>

<p>
	 
</p>

<p>
	<strong>Some more minor but notable changes...</strong>
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			<strong>Crawli</strong>
		</p>

		<div class="ipsSpoiler" data-ipsspoiler="">
			<div class="ipsSpoiler_header">
				<span>Spoiler</span>
			</div>

			<div class="ipsSpoiler_contents">
				<p>
					The field for Crawli's fight will be changed to Swamp instead of Forest. Rain will also be removed.
				</p>
			</div>
		</div>

		<p>
			 
		</p>

		<p>
			<strong>Amanda (West Gearen)</strong>
		</p>

		<div class="ipsSpoiler" data-ipsspoiler="">
			<div class="ipsSpoiler_header">
				<span>Spoiler</span>
			</div>

			<div class="ipsSpoiler_contents">
				<p>
					Hatterene's focus sash got dropped, giving an opening for players to knock it out before it can set up trick room.
				</p>
			</div>
		</div>

		<p>
			 
		</p>

		<p>
			<strong>Pokemon/Event changes</strong>
		</p>

		<div class="ipsSpoiler" data-ipsspoiler="">
			<div class="ipsSpoiler_header">
				<span>Spoiler</span>
			</div>

			<div class="ipsSpoiler_contents">
				<ul><li>
						New Pokémon events in Gearen City
					</li>
					<li>
						Route 2 gets a mystery egg
					</li>
					<li>
						Crawli's reward for beating Rift Gyarados after beating Narcissa will be changed to a mystery egg
					</li>
					<li>
						Qwilfish will now be available in the Gearen sewers with an Old Rod
					</li>
				</ul></div>
		</div>

		<p>
			 
		</p>
	</div>
</div>

<p>
	 
</p>

<p>
	As mentioned before, these are preliminary and definitely not the only things we're looking at to change. Stuff like Geara's battles, boss battles and most other gym leaders that haven't been mentioned before are being looked at—with Saki's fight likely being redone from the ground up due to that the fight is fundamentally a pain in the ass and can't be fixed with just one or two minor changes. It's taking time as people are busy, but we're still working on them and hoping we can find a solution for making the fights more manageable than they are now.
</p>

<p>
	 
</p>

<p>
	————————————————————————————————————————
</p>

<p>
	 
</p>

<p>
	That's all for now in regards to changes! We're adding more in the future and there'll probably be another post about it when the ideas have become more concrete, but that'll be a while away from now. For the time being, we'll keep working hard to make the game a better experience overall.
</p>

<p>
	 
</p>

<p>
	What's next on the list to do? Well for me specifically, if you've seen my twitter last week or so, I'm working on fixing up the official artwork for almost all of the characters as I've come to realize I really should've utilized flipping the canvas more often to see if what I drew makes any proportional sense........... of which a lot I'm ashamed to say they did not. BUT I'M WORKING ON IT. Will it get a separate post detailing EVERYTHING? Probably not. But I'll be making a post when everything's been uploaded and fixed! Here's a couple of the more notable changes.
</p>

<p>
	 
</p>

<p>
	<img alt="FV48e43XEAkR0N6?format=jpg&amp;name=900x900" class="ipsImage" data-ratio="66.11" height="595" width="900" src="https://pbs.twimg.com/media/FV48e43XEAkR0N6?format=jpg&amp;name=900x900" /></p>

<p>
	<img alt="FV48j6aXgAIm8Lo?format=png&amp;name=900x900" class="ipsImage" data-ratio="35.49" height="302" width="851" src="https://pbs.twimg.com/media/FV48j6aXgAIm8Lo?format=png&amp;name=900x900" /></p>

<p>
	<img alt="FV48dK3WIAwW1x6?format=jpg&amp;name=900x900" class="ipsImage" data-ratio="69.33" height="624" width="900" src="https://pbs.twimg.com/media/FV48dK3WIAwW1x6?format=jpg&amp;name=900x900" /><img alt="FVpMNR9XsAIwrOC?format=png&amp;name=900x900" class="ipsImage" data-ratio="54.64" height="377" width="690" src="https://pbs.twimg.com/media/FVpMNR9XsAIwrOC?format=png&amp;name=900x900" /></p>

<p>
	 
</p>

<p>
	Oh, and I'm considering making completely new wallpapers with the character art that doesn't blast your eyes out at 2 am. But that's up in the air. we'll see.......................
</p>

<p>
	 
</p>

<p>
	anyways this post has gone on for long enough. i'm done hogging the dev blog for today, so until next time!!! please don't kill me in the comments!!!!!!!!!!!!! thank you!!!!!!!!!!!!!!!!!!!!!!!!!
</p>

<p>
	o7
</p>
]]></description><guid isPermaLink="false">48</guid><pubDate>Thu, 30 Jun 2022 15:36:22 +0000</pubDate></item><item><title>[Art update] Official art overhauls</title><link>https://www.rebornevo.com/rejuvdev/records/artwork-overhauls-r49/</link><description><![CDATA[
<p>
	also known as "zumi has discovered the flip canvas button in clip studio paint"
</p>

<p>
	 
</p>

<p>
	As I previewed in the previous dev post, I've been going back and editing all the character artwork! A while ago I've noticed that qualitatively the old artwork really does not match up with the more recent art. This is both because the more recent artwork wasn't made in a rush and is simultaneously also made after I've gained more skill in drawing. Out of curiosity (and also after seeing some flipped art in youtube thumbnails) I decided to check to see how the art looked when flipped and found out a huge majority of the artwork suffers from what I like to call mirror syndrome,
</p>

<p>
	 
</p>

<p>
	meaning, the moment when the canvas is flipped the face decides to skew itself in 23409823 different directions.
</p>

<p>
	 
</p>

<p>
	I wanted to scream. No way in hell i was gonna let that remain that way, so being the reasonable and completely sane person that I am (that's a lie) (i'm not sane) (reasonable is debatable) i thought it was a SPLENDID idea to go and edit the 120+ pieces of art I've made (including some stuff that hasn't been shown off) to be better! because i'm normal like that. eyup.
</p>

<p>
	 
</p>

<p>
	That being said though, I'm not going to showcase all of the changes because this post would literally take me another whole ass day to write, so instead I invite you to look at the new versions in the <a href="https://www.rebornevo.com/forums/topic/43968-all-official-art-for-rejuvenation-v135-3rd-update/" rel="">official art thread</a>! I've also updated the art post to include new versions of all the icons, and have also made <a href="https://sta.sh/2ok78gq3yt9?edit=1" rel="external nofollow">completely new wallpapers</a> of the updated character art to go along with that are generally darker in terms of colors and don't blast your eyes out when changing back to your desktop at 2 am if you're like me!! They're also infinitely easier to set up!!!!!!!! And won't get outdated with every map update!!!!!!!!!!!!!!!!!! it's pretty great and they look super nice in practice. go check them out!
</p>

<p>
	 
</p>

<p>
	Before I leave people to their devices though, I did tease a certain character getting artwork on discord and twitter, didn't I? Well, no need to wait with baited breath anymore, for here he is; The new appearance of Adam Might as you first see him in Grand Dream City!
</p>

<p>
	 
</p>

<p>
	<img alt="bgp0TOy.png" class="ipsImage" data-ratio="200.00" height="750" width="352" src="https://i.imgur.com/bgp0TOy.png" /></p>

<p>
	 
</p>

<p>
	 
</p>

<p>
	Adam's always meant to be kind of a showoff during the time you spend in GDC, but his old appearance <em>really </em>did not do it justice. Jan himself explained that the reason for Adam's somewhat weird appearance in GDC was because of his own perceived lack of skill with spriting at the time, so we ended up deciding that it was time for a redesign. He kept the open blouse and sunglasses, but pretty much everything else has changed. There's a couple of throwbacks to his Blacksteeple/Terajuma outfit worked into his new outfit, though! His sprites have also been updated to match the new appearance and will be included in the upcoming update, 13.5.
</p>

<p>
	 
</p>

<p>
	But wait, there's more!
</p>

<p>
	 
</p>

<p>
	If you take a look at some of Jan's older posts, you'll maybe have noticed that Ariana's sprite has been updated, and maybe have suspected her design got an update. And it's true! That's exactly what happened! Her design has been revised for both her first and second appearance, and her artwork has been changed to match. Her design didn't change <em>too </em>much from her old one, but it does have more detail than the old one as the previous one was a bit too plain in comparison to most other protag designs.
</p>

<p>
	 
</p>

<p>
	<img alt="ion7AWY.png" class="ipsImage" data-ratio="130.89" height="750" width="537" src="https://i.imgur.com/ion7AWY.png" /></p>

<p>
	 
</p>

<p>
	That's all for now though! Again, I invite people to look through the new art as I've spent quite a bit of time on making sure the art looks better. The art will also be updated in-game! For now, thank you for your time!
</p>

<p>
	 
</p>

<p>
	i'll stop hogging the dev blog for now i promise. i've been posting too much sdkjsdklfjsdlkfhsdgskdjslfdlskdj
</p>

<p>
	 
</p>

<p>
	o7
</p>
]]></description><guid isPermaLink="false">49</guid><pubDate>Wed, 06 Jul 2022 15:23:18 +0000</pubDate></item><item><title>13.5 Update! New UI, GDC update + Help Wanted!!!</title><link>https://www.rebornevo.com/rejuvdev/records/135-update-new-ui-gdc-update-help-wanted-r50/</link><description><![CDATA[
<p>
	Okay, let's start with the Big Thing. Rejuv is going through a major script overhaul. In short, Rejuv/Desu/Reborn are being formatted to use the same scripts so that when a new change is implemented, it can easily be done across all three games. tl:dr, optimization yada yada. Recently this process started for Rejuv and well... How can I say this eloquently... 
</p>

<p>
	 
</p>

<p>
	Shit's fucked, shit's broken, and we need a helping hand to make things not fucked.
</p>

<p>
	The basic requirement for this is, ah, uh, lemme look at the cue cards... uh... "Know how to code, and get along with Cass."
</p>

<p>
	 
</p>

<p>
	Right, that aside, I'm also extending this for people who want to help and are experienced with spriting-- Particularly in editing/dealing with Pokemon sprites. With Gen 9 looming and all of our ambitious takes with Aevian mons... Well, quite frankly, we need help in that department too. (If you think you can do well editing tilesets, or animating moves, that'd be a big help too!) <span style="color:#e74c3c;"><u><strong>Discord is required.</strong></u></span>
</p>

<p>
	<strong><span style="color:#f1c40f;"><em>Zumi's edit 17/7/2022</em>: </span><em>Also, please make sure you actually have time to contribute! </em></strong><em>We're looking for people who are able to consistently help out during development. While we try to be as understanding as possible about any circumstances that pop up and IRL responsibilities are also super important, times like right before and on version release we need all hands on deck, so please make sure you're not signing up while already having too much on your hands.</em>
</p>

<p>
	<br /><a href="https://forms.gle/GfBQRzrGuJArdkMn8" rel="external nofollow">Scripting application:</a>
</p>

<p>
	 
</p>

<p>
	<a href="https://forms.gle/8QQAmL6JMwETG3k98" rel="external nofollow">Sprite Artist Application:</a>
</p>

<p>
	 
</p>

<p>
	#------------------------------------#
</p>

<p>
	<span style="color:#e74c3c;"><strong>Before I start with the updates, I want to reiterate that v13.5 is a full version. With its own new storyline, and sidequests... I have to put that there because I got some nasty tumblr asks a while back dogging me about "taking too long for a half version".  </strong></span>
</p>

<p>
	<span style="color:#e74c3c;"><strong>it's not a half version. Even if it was, making a game takes time. I also have my own personal life. Please be patient. If you're not patient, die mad about it. I'll take as long as I need. Okay? Ok.</strong></span>
</p>

<p>
	 
</p>

<p>
	<b>Continuing!</b>
</p>

<p>
	#------------------------------------#
</p>

<p>
	Obligatory collage of in game images GO!
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			<img alt="d33e3c6b840a79123b2b7c5cdf7250ba.png" class="ipsImage" data-ratio="75.10" height="383" width="510" src="https://i.gyazo.com/d33e3c6b840a79123b2b7c5cdf7250ba.png" /></p>

		<p>
			<img alt="1d000ab285f339c0e2070e256cbb6a4d.png" class="ipsImage" data-ratio="74.71" height="381" width="510" src="https://i.gyazo.com/1d000ab285f339c0e2070e256cbb6a4d.png" /></p>

		<p>
			<img alt="6784fa6f6faba82fa0467075279c7b05.png" class="ipsImage" data-ratio="74.76" height="382" width="511" src="https://i.gyazo.com/6784fa6f6faba82fa0467075279c7b05.png" /></p>

		<p>
			<img alt="cfa40cc1f6b9de5242c2a2c1dfe87372.png" class="ipsImage" data-ratio="74.80" height="380" width="508" src="https://i.gyazo.com/cfa40cc1f6b9de5242c2a2c1dfe87372.png" /></p>

		<p>
			<img alt="3af2ea8d072b910ea12842e73341f214.png" class="ipsImage" data-ratio="74.90" height="382" width="510" src="https://i.gyazo.com/3af2ea8d072b910ea12842e73341f214.png" /></p>

		<p>
			<img alt="83127ac29870590e8b8c12121f41cfdd.png" class="ipsImage" data-ratio="74.66" height="380" width="509" src="https://i.gyazo.com/83127ac29870590e8b8c12121f41cfdd.png" /></p>

		<p>
			<img alt="fe43dc9e4bfd429e7c3f29164d738981.png" class="ipsImage" data-ratio="75.35" height="382" width="507" src="https://i.gyazo.com/fe43dc9e4bfd429e7c3f29164d738981.png" /></p>

		<p>
			<img alt="Miracle.gif" class="ipsImage" data-ratio="74.60" height="376" width="504" src="https://cdn.discordapp.com/attachments/368205377294303232/990667296714412042/Miracle.gif" /></p>

		<p>
			<img alt="c17816a00f88fa9e9665e30ca7a8dd62.png" class="ipsImage" data-ratio="75.69" height="386" width="510" src="https://i.gyazo.com/c17816a00f88fa9e9665e30ca7a8dd62.png" /></p>

		<p>
			<img alt="e62a6efc0fb7ec92a3fc62ddb0f4fffd.png" class="ipsImage" data-ratio="74.71" height="381" width="510" src="https://i.gyazo.com/e62a6efc0fb7ec92a3fc62ddb0f4fffd.png" /></p>

		<p>
			 
		</p>

		<p>
			boo
		</p>

		<p>
			<img alt="Screenshot_616.png" class="ipsImage" data-ratio="110.13" height="750" width="636" src="https://cdn.discordapp.com/attachments/801508534000812043/994303757464649829/Screenshot_616.png" /></p>
	</div>
</div>

<p>
	#------------------------------------#
</p>

<p>
	GDC Updates
</p>

<p>
	 
</p>

<p>
	<img alt="ffb5745e1222ab698edf422dbe9b9c6c.png" class="ipsImage" data-ratio="74.17" height="379" width="511" src="https://i.gyazo.com/ffb5745e1222ab698edf422dbe9b9c6c.png" /></p>

<p>
	 
</p>

<p>
	Grand Dream City has been under the radar during this update. My goal with this area was to make every singe map look distinguishable, and to have a clear layout so that getting lost wouldn't be an issue.
</p>

<p>
	Of course, some people can't help but get lost. That's a given, but I wanted to make it so that when you get lost, it's easy to get back on track. <br />
	So... What's new with GDC? Besides the new maps, of course.
</p>

<ul><li>
		All districts will be open the moment you arrive. That includes the festival area with all the mini-games. (Route 9 will not be available.)
	</li>
	<li>
		Maps have been compacted.
	</li>
	<li>
		New bus line. This will get you places the train cannot!
	</li>
	<li>
		New Train/Bus pass item. If obtained, transportation becomes free.
	</li>
	<li>
		Revamped encounters.
	</li>
	<li>
		New trainers.
	</li>
	<li>
		New Help Requests.
	</li>
</ul><p>
	 
</p>

<p>
	<u><strong>Help Requests: </strong></u>
</p>

<p>
	I've mentioned that there's a new quest log system, right? Pretty sure I have. TL:DR on that is, you get a quest, it's logged in a new menu, and it will be there to tell you what to do and what rewards are available.<br />
	However, in addition to that, Help Requests can now be started anywhere. If you come across Sasha lamenting over her mother's absence, you can start the quest just by speaking with her. Girl with the lost Starly? Speak with her! The quest will begin.<br />
	Additionally, if you like just grabbing all the quests in one place, you can still use the Help Centers to do so.
</p>

<p>
	 
</p>

<p>
	<u><strong>New Battle UI:</strong></u>
</p>

<p>
	So uhh... We're getting new UI! The UI we've been using initially was Reborn's, then we moved onto use Xenogene's (recolored blue), and now we're moving onto our own unique interface!<br />
	It's not finished, so keep that in mind!
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			<img alt="unknown.png" class="ipsImage" data-ratio="78.96" height="608" width="770" src="https://cdn.discordapp.com/attachments/357891456679018496/996686837143846952/unknown.png" /></p>

		<p>
			<img alt="84d7f561d798907bee5be7695b6e417a.gif" class="ipsImage" data-ratio="75.00" height="570" width="760" src="https://i.gyazo.com/84d7f561d798907bee5be7695b6e417a.gif" /></p>

		<p>
			<img alt="preview.gif" class="ipsImage" data-ratio="75.00" height="384" width="512" src="https://cdn.discordapp.com/attachments/801508534000812043/953373005143228477/preview.gif" /></p>

		<p>
			 
		</p>
	</div>
</div>

<p>
	Some things to take note of:
</p>

<ul><li>
		Status changes the entirety of the health bar. There's also a faint marking over the health bar as well. 
	</li>
	<li>
		New shiny symbol.
	</li>
	<li>
		Crests and Mega evolution symbols are in the same spot.
	</li>
</ul><p>
	 
</p>

<p>
	<strong>Legends Arceus Mons:</strong>
</p>

<p>
	<strong>- </strong>We're probably going to push these with Gen 9 because we still don't have a lot of info on them, and with Gen 9 seemingly bringing them into the game as well, they're probably going to have a lot of changes as well. Plus, we have a lot on our plate already.
</p>

<p>
	 
</p>

<p>
	But that's all-- Huh? What? ... Oh, yeah, okay. <br />
	So a little something for veteran Rejuv players (I'm talkin' like, V1 players) I have a small lil treat for you!
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			<img alt="15840d722b0138b945390e2df27ec560.png" class="ipsImage" data-ratio="75.35" height="382" width="507" src="https://images-ext-2.discordapp.net/external/TvpCJwuE9tz_HR5wEV01fAdbqovXNiKlsErYx5nN9aA/https/i.gyazo.com/15840d722b0138b945390e2df27ec560.png" /></p>

		<p>
			 
		</p>

		<p>
			Starting in v13.5, Legacy Sprites are becoming fully supported with an update that brings their quality up to current standards, while preserving their original design as closely as possible! (Alain and Aero are still being worked on)
		</p>

		<p>
			You will be able to purchase these in game. However, you will still be able to start the game with them if you have the password for them.
		</p>

		<p>
			More updates on them coming in the future~.
		</p>
	</div>
</div>

<p>
	 
</p>

<p>
	k bye.
</p>
]]></description><guid isPermaLink="false">50</guid><pubDate>Sat, 16 Jul 2022 16:56:15 +0000</pubDate></item><item><title>13.5 Mini Update | New Team Members, New Aevian Form!</title><link>https://www.rebornevo.com/rejuvdev/records/135-mini-update-new-team-members-new-aevian-form-r51/</link><description><![CDATA[
<p>
	Hi! It sure is August, huh. About to be my birthday again soon too. Why is time moving so fast??? Anyway.......................
</p>

<p>
	Last month I opened up applications for new dev team members! There were a LOT of applications. More than I expected.
</p>

<p>
	Thank you for that!
</p>

<p>
	Of course, realistically I couldn't accept each and every one because... yeah, but I want to thank you again just because seeing
</p>

<p>
	the amount of people who wanted to put their all into this project was honestly very touching tbh. 
</p>

<p>
	 
</p>

<p>
	<s>I've also kept some applications that looked promising for future stuff if I ever end up needing help again.</s><br /><br />
	That being said, August was a slow month for me. It usually is. It's when I take off time to go outside and touch grass as that one tumblr ask told me to do lol. <br />
	and touch grass I did. Am I feeling refreshed? Ehh... But an attempt was made! But you know what wasn't slow? My amazing new team members who swooped in
</p>

<p>
	and carried me this past month. I'd like to introduce them to you all!
</p>

<p>
	 
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			Programmers:<br /><strong>Haru: </strong>
		</p>

		<p>
			"hi. it's ya gurl Haru. any pronouns are fine. i'm a programmer level 19 wizard for the big three games. you might know me from the randomizer. or reborn qol mods. or rejuv qol mods. i swear i actually do more than that. (for wizarding reference, cass is level 20. i have decided this just now. think dnd wizard)<br />
			ok here's an example : made the dex look pretty. pretend it's blue and doesn't say "pokemon reborn." thanks. but also like, all of the backend code for it. and achievements. and other things. <br />
			bye."
		</p>

		<div class="ipsSpoiler" data-ipsspoiler="">
			<div class="ipsSpoiler_header">
				<span>Spoiler</span>
			</div>

			<div class="ipsSpoiler_contents">
				<p>
					<img alt="unknown.png" class="ipsImage" data-ratio="80.93" height="416" width="514" src="https://cdn.discordapp.com/attachments/368205377294303232/1009961560795525181/unknown.png" /></p>

				<p>
					<img alt="unknown.png" class="ipsImage" data-ratio="80.93" height="416" width="514" src="https://cdn.discordapp.com/attachments/368205377294303232/1009961561227546726/unknown.png" /></p>

				<p>
					<img alt="unknown.png" class="ipsImage" data-ratio="80.93" height="416" width="514" src="https://cdn.discordapp.com/attachments/368205377294303232/1009961561533726730/unknown.png" /></p>
			</div>
		</div>

		<p>
			 
		</p>

		<p>
			<strong>Falirion:</strong>
		</p>

		<p>
			<span style="background-color:#36393f;color:#dcddde;font-size:15px;text-align:left;">"hello, I'm Falirion (usually shortened to Fal or Fali), some of you might recognize me as a former frequenter of the rejuv sub section on the reborn discord or a wiki moderator for the rejuv wiki (really need to get back to do some work there incidentally). As a programmer, unlike most my new colleagues, I don't really have anything flashy to show off since it's more background work mostly concerned with making sure the game runs without issues, which is my main forte, the identification and resolution of bugs. That said i will also gladly write any new functionality that is needed. I hope that I will make this game an even smoother experience."</span>
		</p>

		<p>
			<br /><strong>Zenphoenix: </strong>
		</p>

		<p>
			<span style="background-color:rgba(4,4,5,0.07);color:#dcddde;font-size:15px;text-align:left;">"Hi, I'm Zenphoenix (Zen is fine), and I've been a big fan of Reborn and Rejuv for a couple years. It's a great honor to join the team and work on the future of this game! Currently I'm working on optimizing code and simplifying logic wherever I can find it. I haven't been here that long, but I hope I can help improve everyone's Rejuv experience in the updates to come!"</span>
		</p>

		<p>
			 
		</p>

		<p>
			<strong><u>Artists:</u></strong>
		</p>

		<p>
			<strong>Soulja:</strong><br /><span style="background-color:#36393f;color:#dcddde;font-size:15px;text-align:left;">"Hello, my name is Soulja, or Old/OlSoulja, or those but with "oo" replacing "ou" depending on whether one of the two is taken, and alongside teaching/explaining how I do stuff, and holding a conversation, introductions are one of my biggest weak points! There is a non-0-but-not-high chance some of you recognize my name from the Pokemon Azurite project, where I work as a spriter that does a bit of everything except tilesets, with Battlers as my main focus, though VERY little of my work's been revealed. There's also a -3.8% chance some of you know me from Pokemon Mystery Universe, another game I've made MANY sprites for. For Rejuvenation, my main focus is Battler sprites, here's some NON-REJUVENATION(except 1 ehehe) Battler sprites I've done in the past, for both Azurite and just for my own fun. btw i use mspaint and i am not professional at all."</span>
		</p>

		<div class="ipsSpoiler" data-ipsspoiler="">
			<div class="ipsSpoiler_header">
				<span>Spoiler</span>
			</div>

			<div class="ipsSpoiler_contents">
				<p>
					<img alt="collge.png" class="ipsImage" data-ratio="91.11" height="574" width="630" src="https://media.discordapp.net/attachments/368205377294303232/1010070056056668180/collge.png" /></p>
			</div>
		</div>

		<p>
			 
		</p>

		<p>
			<strong>Dallas:</strong>
		</p>

		<p>
			<span style="background-color:#36393f;color:#dcddde;font-size:15px;text-align:left;">"hii i'm dallas (aka earthprisonpanopticon) and i'm new to the whole dev'ing thing, but i'm super excited to help out with the project! so far i've been helping out in the art department, with trainer sprites and the like. (here's a <a href="https://www.rebornevo.com/forums/topic/61856-art-spritingart-dallas-art-pile-feedback-welcome/#comment-970553" rel="">link </a>to some of my work wink wink nudge nudge). can't wait to work with the team on the game going forward! ^</span>
		</p>

		<p>
			<span style="color:#f1c40f;">Also hi, this is Jan again. I'm posting this bc they did a great job and I love it. New battle sprite for the rocker class~.</span>
		</p>

		<div class="ipsSpoiler" data-ipsspoiler="">
			<div class="ipsSpoiler_header">
				<span>Spoiler</span>
			</div>

			<div class="ipsSpoiler_contents">
				<p>
					<img alt="7194ec6f625ebffc06831283ad68d862.png" class="ipsImage" data-ratio="74.76" height="382" width="511" src="https://i.gyazo.com/7194ec6f625ebffc06831283ad68d862.png" />                        <img alt="trainer032.png" class="ipsImage" data-ratio="150.00" height="180" width="120" src="https://cdn.discordapp.com/attachments/356885052950315008/1004116573092581436/trainer032.png" /></p>
			</div>
		</div>

		<p>
			 
		</p>

		<p>
			<strong>Q/A (Quality Assurance)</strong>
		</p>

		<p>
			<strong>Dream: </strong>
		</p>

		<p>
			<span style="background-color:#36393f;color:#dcddde;font-size:15px;text-align:left;">"hey, I'm Dream, I've been just kinda existing</span><span style="background-color:#36393f;border:0px;color:#dcddde;font-size:15px;padding:0px;text-align:left;vertical-align:baseline;"><img src="https://cdn.jsdelivr.net/gh/twitter/twemoji@14.0.2/assets/72x72/2122.png" class="ipsEmoji" alt="™️"></span><span style="background-color:#36393f;color:#dcddde;font-size:15px;text-align:left;"> around here for a fair while now, but more recently fixed a few bugs in E19 (and created a few in the process) so despite still being pretty green on all this, I'm going to continue to bumble around in some scripts to try and help out my friends, and maybe even branch out a bit!"</span>
		</p>
	</div>
</div>

<p>
	 
</p>

<p>
	And that's all! They have been welcome additions to the team and productivity has spiked like crazy. Really exciting. 
</p>

<p>
	Did you know that Soulja completed literally all the sprites for our planned Aevium mons (and more), already? Seriously, they did. 
</p>

<p>
	Allow me to share one with you!
</p>

<p>
	Dragon Mono players, rejoice, a new early dragon mon has dropped! (Concept Art)
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			<img alt="15bc07a04b3920d286bd80e324cf969a.png" class="ipsImage" data-ratio="76.45" height="474" width="620" src="https://i.gyazo.com/15bc07a04b3920d286bd80e324cf969a.png" /></p>
	</div>
</div>

<p>
	IIRC, this was not a planned mon. This was something of Soulja's own creation. I think it looks great. Not because I'm biased and love the Sewaddle line or anything. nope.
</p>

<p>
	 
</p>

<p>
	As for me, I've been focusing on GDC again and quite recently fixing up the desert. Lemme show y'all what I got:
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			<img alt="eeba690c9d406a447e378ca76a897d9f.png" class="ipsImage" data-ratio="74.90" height="382" width="510" src="https://i.gyazo.com/eeba690c9d406a447e378ca76a897d9f.png" /></p>

		<p>
			<img alt="e18ae047ff5c3b580a0b0f5074815e1e.png" class="ipsImage" data-ratio="74.85" height="381" width="509" src="https://i.gyazo.com/e18ae047ff5c3b580a0b0f5074815e1e.png" /></p>

		<p>
			<img alt="9062e29150f844797bba882f90d49371.png" class="ipsImage" data-ratio="75.10" height="383" width="510" src="https://i.gyazo.com/9062e29150f844797bba882f90d49371.png" /></p>

		<p>
			<img alt="df34712ca64cb2fb41e239cc707243af.png" class="ipsImage" data-ratio="74.71" height="381" width="510" src="https://i.gyazo.com/df34712ca64cb2fb41e239cc707243af.png" /></p>

		<p>
			<img alt="305b5520d65b513d3eee875875a07708.png" class="ipsImage" data-ratio="75.00" height="381" width="508" src="https://i.gyazo.com/305b5520d65b513d3eee875875a07708.png" /></p>

		<p>
			<img alt="70f1018975eeb4d805dce3c99b19929d.png" class="ipsImage" data-ratio="75.10" height="383" width="510" src="https://i.gyazo.com/70f1018975eeb4d805dce3c99b19929d.png" /></p>

		<p>
			 
		</p>

		<p>
			Ehh, screw it, let's make this part the obligatory collage.
		</p>

		<p>
			<img alt="7194ec6f625ebffc06831283ad68d862.png" class="ipsImage" data-ratio="74.76" height="382" width="511" src="https://i.gyazo.com/7194ec6f625ebffc06831283ad68d862.png" /></p>

		<p>
			<img alt="96d5dc0138dcba64033981a4fc0913e2.png" class="ipsImage" data-ratio="74.85" height="381" width="509" src="https://i.gyazo.com/96d5dc0138dcba64033981a4fc0913e2.png" /></p>

		<p>
			<img alt="65aec375f7383fe7f0e9195cbf237b97.png" class="ipsImage" data-ratio="74.51" height="380" width="510" src="https://i.gyazo.com/65aec375f7383fe7f0e9195cbf237b97.png" /></p>

		<p>
			<img alt="229085c95773be5580cae11334e9e686.png" class="ipsImage" data-ratio="75.49" height="385" width="510" src="https://i.gyazo.com/229085c95773be5580cae11334e9e686.png" /></p>

		<p>
			<img alt="a55364b1f7f7c87fc95efca3b5ed1788.png" class="ipsImage" data-ratio="74.90" height="382" width="510" src="https://i.gyazo.com/a55364b1f7f7c87fc95efca3b5ed1788.png" /></p>

		<p>
			<img alt="8026365c2ddfdf9dd5d37443c3879260.png" class="ipsImage" data-ratio="74.36" height="380" width="511" src="https://i.gyazo.com/8026365c2ddfdf9dd5d37443c3879260.png" /></p>

		<p>
			<img alt="95cced953ee3676a0822c9c441e53084.png" class="ipsImage" data-ratio="74.66" height="380" width="509" src="https://i.gyazo.com/95cced953ee3676a0822c9c441e53084.png" /></p>

		<p>
			<img alt="3c400eeeea009fb485d9373d02698b91.png" class="ipsImage" data-ratio="75.05" height="382" width="509" src="https://i.gyazo.com/3c400eeeea009fb485d9373d02698b91.png" /></p>
	</div>
</div>

<p>
	Not much in terms of actual new content to show, but I hope these screenshots look promising nonetheless!
</p>

<p>
	 
</p>

<p>
	Well, that's really about it. This post was mostly here to introduce the new team members and let everyone know what's up. If I had to give an estimate of where I'm at development wise, I'd say over halfway, but still nowhere near completion. Maybe 60-70% done? Game is still slated for this year hopefully... Really pushing for it but time is runnin' out and I'm a busy lad irl!!!!! Always trying my best though. Please bear with me &lt;3.
</p>

<p>
	 
</p>

<p>
	cya.
</p>

<p>
	 
</p>

<p>
	game is still broken lol. But bc of New Team Members, it's a lot less broken. ty new team members. u are da real 1's
</p>
]]></description><guid isPermaLink="false">51</guid><pubDate>Sat, 20 Aug 2022 19:07:04 +0000</pubDate></item><item><title>[Art update] Beaches, sprites and ice cold retribution</title><link>https://www.rebornevo.com/rejuvdev/records/art-update-beaches-sprites-and-ice-cold-retribution-r52/</link><description><![CDATA[
<p>
	Hello! It's been a while! A few months have passed since the last update, but we got some Spicy New Art Previews(TM) for everyone in store. Battle backgrounds, battle sprites, vs sprite updates, oh my! We've got it all... and more! <a href="https://www.rebornevo.com/rejuvdev/records/1st-popularity-poll-the-results-are-in-r16/" rel="">Remember that popularity poll back in 2020?</a> I've got something to show off in regards to that as well. Spoiler tagged just in case, as there are spoilers for V13 in this post! Disclaimer that everything shown here is still subject to change (except for the last thing I'll be showing) as we continue development, but without further ado, let's start with the first thing; battle backgrounds.
</p>

<p>
	 
</p>

<p>
	<strong>Backgrounds</strong>
</p>

<p>
	 
</p>

<p>
	Three of new variations of battle backgrounds being added are for beaches, Grand Dream City and... Zeight? Oh boy. Wonder when that's gonna be used <img src="https://cdn.jsdelivr.net/gh/twitter/twemoji@14.0.2/assets/72x72/1f914.png" class="ipsEmoji" alt="🤔"> The backgrounds were made by yours truly!
</p>

<p>
	 
</p>

<p>
	<em>Beach</em>
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			<img alt="FKLsIKw.png" class="ipsImage" data-ratio="56.25" height="288" width="512" src="https://i.imgur.com/FKLsIKw.png" /><img alt="KFfDfxh.png" class="ipsImage" data-ratio="56.25" height="288" width="512" src="https://i.imgur.com/KFfDfxh.png" /><img alt="QWkDBND.png" class="ipsImage" data-ratio="56.25" height="288" width="512" src="https://i.imgur.com/QWkDBND.png" /></p>
	</div>
</div>

<p>
	 
</p>

<p>
	<em>Grand Dream City</em>
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			<img alt="zbYFhwN.png" class="ipsImage" data-ratio="56.25" height="288" width="512" src="https://i.imgur.com/zbYFhwN.png" /><img alt="h8zrEjT.png" class="ipsImage" data-ratio="56.25" height="288" width="512" src="https://i.imgur.com/h8zrEjT.png" /><img alt="DuycyvI.png" class="ipsImage" data-ratio="56.25" height="288" width="512" src="https://i.imgur.com/DuycyvI.png" /><img alt="fRNMqmc.png" class="ipsImage" data-ratio="56.25" height="288" width="512" src="https://i.imgur.com/fRNMqmc.png" /><img alt="l4BhjIC.png" class="ipsImage" data-ratio="56.25" height="288" width="512" src="https://i.imgur.com/l4BhjIC.png" /></p>
	</div>
</div>

<p>
	 
</p>

<p>
	<em>Zeight</em>
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			<img alt="4IhiLqV.png" class="ipsImage" data-ratio="56.25" height="288" width="512" src="https://i.imgur.com/4IhiLqV.png" /><img alt="jfjuXbP.png" class="ipsImage" data-ratio="56.25" height="288" width="512" src="https://i.imgur.com/jfjuXbP.png" /></p>
	</div>
</div>

<p>
	 
</p>

<p>
	<strong>Battle sprites</strong>
</p>

<p>
	 
</p>

<p>
	Our lovely new artist Dallas has been working hard on making and updating some more of the battle sprites for some of the NPCs, as some have gotten a makeover! Say goodbye to the Hardcore Trainer's and the Battle girl's old sprites, for your new ones have arrived! Old sprites are on the left and the new ones are on the right.
</p>

<p>
	 
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			<img alt="Q69BrbT.png" class="ipsImage" data-ratio="100.00" height="180" width="180" src="https://i.imgur.com/Q69BrbT.png" /><img alt="trainer029.png" class="ipsImage" data-ratio="100.00" height="160" width="160" src="https://cdn.discordapp.com/attachments/356885052950315008/1014716255367876628/trainer029.png" /></p>

		<p>
			<img alt="C07USGY.png" class="ipsImage" data-ratio="100.00" height="180" width="180" src="https://i.imgur.com/C07USGY.png" /><img alt="trainer028.png" class="ipsImage" data-ratio="100.00" height="160" width="160" src="https://cdn.discordapp.com/attachments/356885052950315008/1014716255791493205/trainer028.png" /></p>

		<p>
			<img alt="C5tXvR6.png" class="ipsImage" data-ratio="100.00" height="180" width="180" src="https://i.imgur.com/C5tXvR6.png" /><img alt="trainer046.png" class="ipsImage" data-ratio="100.00" height="160" width="160" src="https://cdn.discordapp.com/attachments/356885052950315008/1014718436905070632/trainer046.png" /></p>

		<p>
			<img alt="dc5wlb1.png" class="ipsImage" data-ratio="100.00" height="180" width="180" src="https://i.imgur.com/dc5wlb1.png" /><img alt="trainer040.png" class="ipsImage" data-ratio="107.50" height="172" width="160" src="https://cdn.discordapp.com/attachments/356885052950315008/1016509929076559922/trainer040.png" /></p>

		<p>
			 
		</p>
	</div>
</div>

<p>
	 
</p>

<p>
	<strong>VS Sprite updates</strong>
</p>

<p>
	I've also been working on updating some of the VS portraits as some had some crust on them from being outdated compared to the rest. I won't be giving a full on explanation for each of them this time, so it might just be best to see the results for yourself. The updates include Zetta, Kieran, Erin and more! Can you spot the differences?
</p>

<p>
	 
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			<img alt="9MmUV8G.png" class="ipsImage" data-ratio="31.16" height="182" width="584" src="https://i.imgur.com/9MmUV8G.png" /><br /><img alt="j9uDUbj.png" class="ipsImage" data-ratio="32.59" height="189" width="580" src="https://i.imgur.com/j9uDUbj.png" /></p>

		<p>
			<img alt="kdjh5Do.png" class="ipsImage" data-ratio="31.67" height="184" width="581" src="https://i.imgur.com/kdjh5Do.png" /></p>

		<p>
			<img alt="9xff3RA.png" class="ipsImage" data-ratio="31.33" height="182" width="581" src="https://i.imgur.com/9xff3RA.png" /></p>

		<p>
			<img alt="aeAtUfv.png" class="ipsImage" data-ratio="31.09" height="180" width="579" src="https://i.imgur.com/aeAtUfv.png" /></p>

		<p>
			<img alt="C7qBoNW.png" class="ipsImage" data-ratio="30.98" height="180" width="581" src="https://i.imgur.com/C7qBoNW.png" /></p>

		<p>
			<img alt="cSTNajI.png" class="ipsImage" data-ratio="31.33" height="182" width="581" src="https://i.imgur.com/cSTNajI.png" /></p>

		<p>
			<img alt="TdCycoA.png" class="ipsImage" data-ratio="31.74" height="179" width="564" src="https://i.imgur.com/TdCycoA.png" /></p>

		<p>
			<img alt="SNj8Fpc.png" class="ipsImage" data-ratio="30.60" height="179" width="585" src="https://i.imgur.com/SNj8Fpc.png" /></p>

		<p>
			<img alt="YUc4ibO.png" class="ipsImage" data-ratio="31.10" height="181" width="582" src="https://i.imgur.com/YUc4ibO.png" /></p>
	</div>
</div>

<p>
	 
</p>

<p>
	<strong>Oh, and speaking of Erin...</strong>
</p>

<p>
	I mentioned the popularity poll, right? Well, back in 2020 Erin placed third in the poll, meaning she would receive some special bonus artwork alongside Aelita (1st place) and Venam (4th place, getting the prize instead of Melia who placed 2nd as she was slated to be getting artwork for V13 to begin with and has already been featured in official art a ton). And after like 209381029381 years of being too busy to work on this, I've finally gotten around to working on the art that she'd be receiving! Please take a look!
</p>

<p>
	 
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			<img alt="pMm51lU.png" class="ipsImage" data-ratio="75.08" height="562" width="1000" src="https://i.imgur.com/pMm51lU.png" /></p>

		<p>
			 
		</p>

		<p>
			Oh, hello Kanon! You make a little appearance too. It's a recreation of Erin's confrontation with Cera in chapter 15's Diamond route!
		</p>
	</div>
</div>

<p>
	 
</p>

<p>
	As per usual with any official art I make, the artwork has been uploaded to the <a href="https://www.rebornevo.com/forums/topic/43968-all-official-art-for-rejuvenation-erin-bonus-art-added/" rel="">official art thread</a> as well as having a sta.sh links to two different wallpaper versions (with 1440p being the full resolution version). The only one left to make bonus art for is Venam! Maybe I'll have it done in time for 13.5's release? Who knows, entirely depends on whether I get around to doing that on time. Otherwise it'll be somewhere between 13.5's and V14's release! We Shall See(TM)
</p>

<p>
	 
</p>

<p>
	That being said, that's all for now. Hope y'all got a kick out of these and enjoy all the new work! There's more to come, but some of it will remain a <em>~*~*~*Little Secret*~*~*~</em> until 13.5's release, so hold onto your horses until then. Our dev team is working hard to get everything working again and slowly but surely everything's starting to come together, but we ask for a little bit more of your patience for the remaining time!
</p>

<p>
	 
</p>

<p>
	Thank you again for enjoying the game and see y'all on the flipside!!!
</p>

<p>
	o7
</p>
]]></description><guid isPermaLink="false">52</guid><pubDate>Sat, 17 Sep 2022 20:47:03 +0000</pubDate></item><item><title>A Deep Dive into Boss Battles (New music and Aevian mon reveal too!)</title><link>https://www.rebornevo.com/rejuvdev/records/a-deep-dive-into-boss-battles-new-music-and-aevian-mon-reveal-too-r53/</link><description><![CDATA[
<p>
	Hi again, it's been a while. How are the kids? They don't exist? Ok that's fair.
</p>

<p>
	 
</p>

<p>
	Today I want to talk to you about Boss Battles. In a previous post I mentioned we were getting rid of them because they didn't work out. But apparently a lot of you loved them??? So we're not throwing them out, omg. <br />
	We've done a lot of work with them and I think they're spicy as well.
</p>

<p>
	 
</p>

<p>
	So, let's talk about the changes.
</p>

<p>
	 
</p>

<p>
	Shields: <br />
	No longer act like shields from Sword and Shield. Instead, they act more like extra HP bars. If you're privy to the KH series, it's almost identical to that. Similar to the monsters in FE: TH as well.
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			<img alt="6c3ef3022c0ddc928c440447ddd43dd7.png" class="ipsImage" data-ratio="10.24" height="56" width="547" src="https://i.gyazo.com/6c3ef3022c0ddc928c440447ddd43dd7.png" /></p>
	</div>
</div>

<p>
	When the HP bar is reduced to 0, it will refill itself and a remaining "shield" will break. 
</p>

<p>
	 
</p>

<p>
	But we're not stopping there! We're reworking how bosses work in general! <a contenteditable="false" data-ipshover="" data-ipshover-target="https://www.rebornevo.com/forums/profile/47020-azeria/?do=hovercard" data-mentionid="47020" href="https://www.rebornevo.com/forums/profile/47020-azeria/" rel="">@Azeria</a> went above and beyond with this and added special "effects"  when a certain thing happens. Yeah, that "certain" thing is when shields break. <br />
	Now, when a shield breaks, different things will happen. Here's an extremely (funny) and exaggerated visual example of what I mean.
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			<img alt="bosstuff.gif" class="ipsImage" data-ratio="75.20" height="376" width="500" src="https://cdn.discordapp.com/attachments/1000568848346517536/1029074835298590781/bosstuff.gif" /></p>
	</div>
</div>

<p>
	 
</p>

<p>
	When a shield breaks, Bosses can:
</p>

<ul><li>
		Change the field.
	</li>
	<li>
		Change the weather.
	</li>
	<li>
		Gain special move/abilities [Safeguard,Magic Bounce]
	</li>
	<li>
		Have moveset changes.
	</li>
	<li>
		Gain stat boosts/decreases.
	</li>
	<li>
		Call for help in certain instances.
	</li>
	<li>
		Much more !
	</li>
</ul><p>
	In addition to that, 1 hit KO moves are back, but with some caveats.
</p>

<ul><li>
		They will only take down 1 bar of HP
	</li>
	<li>
		Cannot be used more than once. (If you use Fissure once and its successful, all other moves will also be locked.)
	</li>
</ul><p>
	 
</p>

<p>
	Oh and of course, stats of Boss Pokemon will be adjusted with the new mechanics/effects in mind! 
</p>

<p>
	 
</p>

<p>
	What I've described is pretty much just the tip of the iceberg, though. We have a lot of cool ideas for bosses and we hope to make each one unique in its own way. The best way to describe boss mons is that they're more like a puzzle now instead of a brute force wall of frustration. You'll be able to deal damage and not take as much, but you'll need to know how to maneuver around the active changes happening during the fight. Naturally, if things are out of line, we'll adjust as we go.
</p>

<p>
	 
</p>

<p>
	Speaking of Entei, though... I can't remember if I mentioned this on Reborn or not, but I am not planning on doing a huge post game like Reborn's. Rejuvenation is already huge, and I just don't have the energy to make a lengthy quest for each and every legend possible. There are just too many, and with Gen 9 on the horizon, there are just going to be MORE and MORE. So here's the deal. <br />
	I previewed this on Twitter: 
</p>

<p>
	 
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			<img alt="FcOizDAXEAMzPBB?format=png&amp;name=small" class="ipsImage" data-ratio="75.35" height="382" width="507" src="https://pbs.twimg.com/media/FcOizDAXEAMzPBB?format=png&amp;name=small" /></p>

		<p>
			<img alt="FcOi8zLWIAIxJLi?format=png&amp;name=small" class="ipsImage" data-ratio="74.51" height="380" width="510" src="https://pbs.twimg.com/media/FcOi8zLWIAIxJLi?format=png&amp;name=small" /></p>

		<p>
			<img alt="FcOi-CHXkAMrCEn?format=png&amp;name=small" class="ipsImage" data-ratio="74.26" height="378" width="509" src="https://pbs.twimg.com/media/FcOi-CHXkAMrCEn?format=png&amp;name=small" /></p>
	</div>
</div>

<p>
	Notice the Regirock on the overworld.
</p>

<p>
	That Regirock is <em>catchable</em>. The Entei in the picture is <em>catchable</em>.
</p>

<p>
	 
</p>

<p>
	Now lemme stop you there. I know what you're gonna say.
</p>

<p>
	Jan.
</p>

<p>
	You said legendaries wouldn't be gotten before Post Game. You're right, I did say that. <br />
	But also I changed my mind. We'll be introducing lower tier legendaries post v13 story (As in, they won't appear to you in game until a certain point after v13.) Some of them will have quests! Some of them won't. Some you'll find just in hidden areas. More info on this one later.
</p>

<p>
	 
</p>

<p>
	IIIIn other news, <a contenteditable="false" data-ipshover="" data-ipshover-target="https://www.rebornevo.com/forums/profile/54470-zumi/?do=hovercard" data-mentionid="54470" href="https://www.rebornevo.com/forums/profile/54470-zumi/" rel="">@Zumi</a> has been back at it at the music game and created a new track for Team Xen areas! (Primarily their various bases around the region)  Please take a listen!
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<div class="ipsEmbeddedOther">
			<iframe allowfullscreen="" data-controller="core.front.core.autosizeiframe" data-embedid="embed1999088212" scrolling="no" src="https://www.rebornevo.com/index.php?app=core&amp;module=system&amp;controller=embed&amp;url=https://soundcloud.com/madokah/rejuvenation-135-xen-base-single-loop" style="height:415px;"></iframe>
		</div>

		<p>
			 
		</p>
	</div>
</div>

<p>
	 
</p>

<p>
	Additionally, we have a new track from Glitch! This song was actually not requested, but was a gift! And tbh that makes me feel emotional so im sharing it here. No I will not elaborate the title. Just enjoy the tunes~
</p>

<p>
	 
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<div class="ipsEmbeddedVideo">
			<div>
				<iframe allowfullscreen="" frameborder="0" height="113" src="https://www.youtube-nocookie.com/embed/TgOcv80DeII?feature=oembed" title="Pokémon Rejuvenation- Battle of the Soul (ft. CatchDalgo)" width="200"></iframe>
			</div>
		</div>

		<p>
			 
		</p>
	</div>
</div>

<p>
	 
</p>

<p>
	BUUUUUUUUUUUUUUUUUUUUUUUUUT that's not all! I have one more surprise for you! A new Aevian form, and one of my personal favorites from this batch. Please note that this will be the final aevian form we'll be publicly showcasing as we want some of them to be a surprise when you actually play the game. 
</p>

<p>
	 
</p>

<p>
	Mirror Mirror on the wall, which heart shows the darkest destiny of them all?
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			<img alt="unknown.png" class="ipsImage" data-ratio="86.15" height="628" width="729" src="https://cdn.discordapp.com/attachments/356885052950315008/1002913707019477012/unknown.png" /></p>

		<p>
			 
		</p>

		<p>
			Look into the mirror and ask for thy fate, lest your regrets build up and it's too late.
		</p>
	</div>
</div>

<p>
	 
</p>

<p>
	That's all for now though! Something new im doing here, but the next post will be on November 9th!<br />
	Yes I'm declaring a post date. I just think this post will be a little special. no it's not the release of v13.5
</p>

<p>
	 
</p>

<p>
	Have a nice rest of your week :).
</p>
]]></description><guid isPermaLink="false">53</guid><pubDate>Wed, 12 Oct 2022 21:00:45 +0000</pubDate></item><item><title>[Art update] Five faintly familiar faces foray forward!</title><link>https://www.rebornevo.com/rejuvdev/records/art-update-five-faintly-familiar-faces-foray-forward-r54/</link><description><![CDATA[
<p>
	[Initializing development blog update...]
</p>

<p>
	 
</p>

<p>
	<img alt="unknown.png" class="ipsImage" data-ratio="74.41" height="378" width="508" src="https://cdn.discordapp.com/attachments/356885052950315008/999296332365840414/unknown.png" /></p>

<p>
	<img alt="unknown.png" class="ipsImage" data-ratio="75.20" height="379" width="504" src="https://cdn.discordapp.com/attachments/356885052950315008/999296365647634432/unknown.png" /></p>

<p>
	 
</p>

<p>
	H-Hey, what's Amanda doing here?!
</p>

<p>
	 
</p>

<p>
	<img alt="1aHEJed.png" class="ipsImage" data-ratio="75.20" height="379" width="504" src="https://i.imgur.com/1aHEJed.png" /></p>

<p>
	 
</p>

<p>
	....*ahem*!
</p>

<p>
	 
</p>

<p>
	Hi one and all! I'm back with another art update! This time it specifically about five characters that finally got art, or received a glow-up in some shape or form. You've already seen one just now! Indeed, while it's not any standalone art, the intro screen with <strong>Amanda</strong> has gotten a makeover. The graphics are overall more polished and her talksprites have been updated to match! It's one of the bits of art that felt severely outdated compared to all the other individual character artwork shown in the game. As a little comparison for those who haven't started a new file in a long time, this is what the screens generally look like in the current build of the game.
</p>

<p>
	 
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			<img alt="CRH23xw.png" class="ipsImage" data-ratio="75.00" height="384" width="512" src="https://i.imgur.com/CRH23xw.png" /></p>

		<p>
			<img alt="nAHI44f.png" class="ipsImage" data-ratio="75.00" height="384" width="512" src="https://i.imgur.com/nAHI44f.png" /></p>

		<p>
			 
		</p>

		<p>
			ooh, the crust on my old art. it pains me deeply.
		</p>
	</div>
</div>

<p>
	 
</p>

<p>
	yes i know, she does look a little like geara in the new art, doesn't she. welp. that's just what she looks like without the hat!! i had to base it on her artwork with the hat. it is what it is. i think it's also pretty obvious that the third image with me crashing against the screen also won't be in the game so don't even worry about it.
</p>

<p>
	 
</p>

<p>
	Moving on, a character that's been long overdue for getting her own artwork has finally received said artwork! Please take a look at the art for <strong>Novae</strong>, one of the most prominent recurring sidequest characters in the game!
</p>

<p>
	 
</p>

<p>
	<img alt="7HEuBl3.png" class="ipsImage" data-ratio="201.61" height="750" width="348" src="https://i.imgur.com/7HEuBl3.png" /></p>

<p>
	 
</p>

<p>
	As I mentioned on twitter where I first previewed her artwork, I really have no excuse for me forgetting about doing this. She's a very beloved sidequest character and it's high time that she got the love she deserves from our side as well, so she's finally gotten some official art to make up for it.
</p>

<p>
	 
</p>

<p>
	Next up is another character that's been teased/previewed before, <strong>Mr. Luck!</strong> This is a character that up until the upcoming update has had a very minor role as he's currently only really there for people to swap between difficulties, and therefore never had a truly fleshed out design. As we're removing intense and instead adding passwords however, the experience is easier to tweak and making it easier or harder for yourself is now done through other means than through Luck. But it's a shame to just ditch his character outright since he has story relevance (remember that flashback from Gardevoir? <img src="https://cdn.jsdelivr.net/gh/twitter/twemoji@14.0.2/assets/72x72/1f92d.png" class="ipsEmoji" alt="🤭">), so we've got other plans for him now! Plans that I cannot detail for the time being, sure, but plans that were enough of a reason for him to finally get a proper design as he'll be playing a slightly larger role than before. Perhaps those plans will be detailed at a later point? Who knows! Oh well. Let's see if you'll get lucky enough to hear about it sooner than later. For now, enjoy his full character artwork!
</p>

<p>
	 
</p>

<p>
	<img alt="wQkJi3V.png" class="ipsImage" data-ratio="170.07" height="750" width="414" src="https://i.imgur.com/wQkJi3V.png" /></p>

<p>
	 
</p>

<p>
	Oh, and have his concept art that I drew while I was working on his redesign as well. Figured it'd be fun to show off the full thing considering it's what I used to tease the character anyways!
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			<img alt="hZcAsWL.png" class="ipsImage" data-ratio="75.08" height="750" width="489" src="https://i.imgur.com/hZcAsWL.png" /></p>
	</div>
</div>

<p>
	 
</p>

<p>
	Finally, there's two more characters that have not had full artwork of them yet despite them being relevant to the main story. Honestly, I have no clue why I even skipped over them to begin with. Maybe it's because they're not particularly the most popular characters considering their role in the story? Idk!!! Regardless, to close this post off, have a look at the finalized designs for <strong>Spacea </strong>and <strong>Tiempa</strong>!
</p>

<p>
	 
</p>

<p>
	<img alt="fasBcMs.png" class="ipsImage" data-ratio="170.07" height="750" width="413" src="https://i.imgur.com/fasBcMs.png" /><img alt="zBLnPLG.png" class="ipsImage" data-ratio="164.47" height="750" width="428" src="https://i.imgur.com/zBLnPLG.png" /></p>

<p>
	 
</p>

<p>
	Concept art is courtesy of <a contenteditable="false" data-ipshover="" data-ipshover-target="https://www.rebornevo.com/forums/profile/91531-cerise/?do=hovercard" data-mentionid="91531" href="https://www.rebornevo.com/forums/profile/91531-cerise/" rel="">@Cerise</a>, as shown below! They're the one who did the rough designs of the two, with me polishing the designs to the finalized versions you see above.
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			<img alt="Untitled1461_20220302224832.png" class="ipsImage" data-ratio="75.08" height="750" width="939" src="https://cdn.discordapp.com/attachments/356885052950315008/962732650462838855/Untitled1461_20220302224832.png" /><img alt="Untitled2051_20220701122058.png?width=94" class="ipsImage" data-ratio="74.05" height="702" width="948" src="https://media.discordapp.net/attachments/356885052950315008/992465242049232936/Untitled2051_20220701122058.png?width=948&amp;height=702" /></p>

		<p>
			 
		</p>
	</div>
</div>

<p>
	 
</p>

<p>
	...And there's yet still more to come, of course! But alas, some stuff is sometimes better saved for later. I cannot give an estimate as of when the next post on my end will be, but you shall definitely hear from me again for I got PLANS. IMPORTANT PLANS.
</p>

<p>
	 
</p>

<p>
	YUH.
</p>

<p>
	 
</p>

<p>
	Anyways, as is per tradition to close off an art post, hereby the announcement once again that all artwork alongside a link to the full resolution versions can be found back on the <a href="https://www.rebornevo.com/forums/topic/43968-all-official-art-for-rejuvenation-erin-bonus-art-added/" rel="">official art thread</a> along with new icons and wallpapers! You know the drill. For the time being, I'll be on my merry way again.
</p>

<p>
	 
</p>

<p>
	See y'all later! o7
</p>

<p>
	 
</p>
]]></description><guid isPermaLink="false">54</guid><pubDate>Wed, 19 Oct 2022 08:38:35 +0000</pubDate></item><item><title>v13.5 Update | Everything Must End</title><link>https://www.rebornevo.com/rejuvdev/records/v135-update-everything-must-end-r55/</link><description><![CDATA[
<p>
	There still seems to be some confusion surrounding what exactly v13.5 is. It's a lot of things. I mentioned a few posts ago that a lot of the back end has been uprooted and redone. I knew this was coming and looked at what I had planned story wise.  There were a bunch of quests that gave more context to v14. I knew the back end changes would take some time so I decided to take these quests, string them together, and create a story line. Thus, v13.5 .Karma files was born. A version that was never planned to exist. Yet, here we are. I've devised this section of the story to be required on your first playthrough, but skippable in subsequent ones (through passwords), as it is more of a preview of what's to come in v14. 
</p>

<p>
	 
</p>

<p>
	But not just v14, but for the rest of the game. As many of you are aware <span style="color:#f39c12;">(v13 spoilers for those who haven't finished it yet.)</span><br />
	There are two main endings in the game. <span style="color:#c0392b;">The Bad Ending</span> and <span style="color:#3498db;">The Good Ending</span> as it was dubbed. I was asked a long time ago on Tumblr about how far I was willing to go with "The Bad Ending". Well, let's get into that!<br /><br />
	I've been planning this part for a <em>long time </em>now. I knew that I wanted there to be two main routes, and I knew just how far I wanted to go with each of them. Well, basically, The Bad Ending, is called the Renegade Route. It will be the largest divergence in this story (yes I'm crazy.). After v14, the two paths will not cross each other and will provide unique story experiences for both. Essentially, from v13.5 and onward, there will be two versions in one. (Though due to the nature of the beast, v14 will be more linear)  Why am I doing this? Because I want to. And because I am crazy. I know it's a lot of work you don't need to remind me! 
</p>

<p>
	 
</p>

<p>
	Each version will have equal amount of effort and time put into them*, and each route is canon. They also, like, totally play off each other so you should do both eventually! 
</p>

<p>
	 
</p>

<p>
	<span style="color:#f39c12;">(*This does not mean they will be the same length in content. I won't bloat one side to catch up to the other in terms of content. The story will be told how it was meant to and if one is slightly shorter or longer, it is what it is.)</span>
</p>

<p>
	 
</p>

<p>
	When v13.5 drops and the Renegade Route begins, expect a huge turn in the story. I hope you're ready!<br />
	Oh, but uh... If you're going down the route of oblivion... That means you're attempting to destroy our game, and our world. Just know that...
</p>

<p>
	 
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			<img alt="168aad8c239274aeefbcf8a982f0e722.png" class="ipsImage" data-ratio="74.95" height="380" width="507" src="https://i.gyazo.com/168aad8c239274aeefbcf8a982f0e722.png" /></p>
	</div>
</div>

<p>
	 
</p>

<p>
	I won't make it easy for you. <span>:)</span>
</p>

<p>
	 
</p>

<p>
	<span>Oh and because people aren't aware/confused... The Renegade Route has <em>no</em> post game. I just want to make that clear. When the game ends, it ends.</span>
</p>

<p>
	 
</p>

<p>
	<span>Q/A:<br />
	1.) <strong>Because the Renegade Route has no post game, what about the legendaries that are planned for post game?</strong></span>
</p>

<p>
	<span>So, because of the lack of post game, I am planning on releasing all legendaries before the ending of that route, which means some legendaries (and items) will become available much earlier than in The Good Ending route. But as a caveat, there will be a sudden power spike in this route at some point. This route will be tougher/more unforgiving in general, but never impossible. </span>
</p>

<p>
	 
</p>

<p>
	<span>2.) <strong>Does "The Good Ending" have an official name yet?</strong></span>
</p>

<p>
	<span>The Paragon Route.</span>
</p>

<p>
	 
</p>

<p>
	<span>3.) <strong>Is there another way to start the Renegade Route after the initial threshold?</strong></span>
</p>

<p>
	<span>No, you have to meet the requirements before starting the player/aelita branch. If you're on the good ending route now you're there for "good"! And also vice versa.</span>
</p>

<p>
	 
</p>

<p>
	<span>4.) <strong>Will you update the status bars soon?</strong></span>
</p>

<p>
	<span>No, screw the status bar dude. I hate it. It's never accurate because things get added/removed from development all the time and it's a pain to maintain. So I'm abandoning it for now. If you want an exact standing of where I am at this very moment, here:</span>
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			<img alt="4ccf4118abc450db05ae829ebdaaaf52.png" class="ipsImage" data-ratio="63.82" height="157" width="246" src="https://i.gyazo.com/4ccf4118abc450db05ae829ebdaaaf52.png" /></p>

		<p>
			All range from minor to major changes. The earlier ones received the most minor ones.
		</p>

		<p>
			all need to be 100% for my work to be done, obviously. I am not giving an update on this again. 
		</p>

		<p>
			Bonus screenshot(s) for my non patreon folk:
		</p>

		<p>
			 
		</p>

		<p>
			<img alt="06b419c02723e0068abd8fe203f13a9f.png" class="ipsImage" data-ratio="75.00" height="381" width="508" src="https://i.gyazo.com/06b419c02723e0068abd8fe203f13a9f.png" /></p>

		<p>
			<img data-ratio="74.41" width="512" alt="839da94ce739b5ef16b862f03b470300.png" src="https://i.gyazo.com/839da94ce739b5ef16b862f03b470300.png" /></p>

		<p>
			<img data-ratio="74.80" width="512" alt="abc8cd96bc8ed291e122ee2101525bc3.png" src="https://i.gyazo.com/abc8cd96bc8ed291e122ee2101525bc3.png" /></p>

		<p>
			<img alt="0cddeed45e98d4317ec2f4aa95f2fdad.png" class="ipsImage" data-ratio="74.90" height="382" width="510" src="https://i.gyazo.com/0cddeed45e98d4317ec2f4aa95f2fdad.png" /></p>
	</div>
</div>

<p>
	 
</p>

<p>
	Next post is on the 15th of December. (I'm giving myself dates so that I don't procrastinate!)
</p>
]]></description><guid isPermaLink="false">55</guid><pubDate>Wed, 09 Nov 2022 12:51:39 +0000</pubDate></item><item><title>im not really sure what this is lol. v13 update?</title><link>https://www.rebornevo.com/rejuvdev/records/im-not-really-sure-what-this-is-lol-v13-update-r56/</link><description><![CDATA[<p>
	Hello! I definitely did not absolutely forget that I scheduled a post for today!<br /><br />
	Well, uh, this is awkward. I guess the best way to explain this is with one single image.
</p>

<p>
	 
</p>

<p>
	<img alt="9411b1bb29e85d13f1d326d9dd1354a6.png" class="ipsImage" data-ratio="56.36" height="341" width="605" src="https://i.gyazo.com/9411b1bb29e85d13f1d326d9dd1354a6.png" /></p>

<p>
	 
</p>

<p>
	I'm gonna be honest. The first time I opened up Rejuv's project folder this month was **checks notes**... Last night. <br />
	December is traditionally an extremely busy month for me and that's just all it was. I was busy. I have obligations I must attend to irl and I'm making moves towards securing my future financially. <br />
	I truly wish I could work on Rejuv more often, but that just isn't in the cards for me. Maybe one day! Patreon has been a huge help, but it's not something that can sustain me long term, neither do I want it to.<br /><br />
	That's the thing about working on Rejuv sometimes. People assume that that's what I'm working on all day every single day, and when I reveal to them that I'm not-- I'm just being slow or I'm wasting time as if I'm obligated to dedicate my<br />
	entire life on a fan project. Then I get the annoying anon in my inbox asking why each version is taking way longer than the previous ones as if I'm supposed to break down crying saying that I lost interest or the expectation that I'm supposed<br />
	to thank them for putting me back on the right track in life and dedicating every single moment of my life to something they'll finish in a few hours and then ask me when the next one's coming out. And then when I'm saying I'm taking a <br />
	small break that's when the passive aggression starts or whatever. <br /><br />
	And if it's not that, it's the gen 9 or item/mon location questions I'm constantly getting despite the fact that I said I'm not adding it next version, but somehow I'm still expected to know each and everything I plan to do with it. Am I gonna keep this nerf,<br />
	am I happy about this buff. Who is going to give what, when am I going to get this, this mon is broken so put it there, this mon is garbage, it needs a crest. Are we getting new crests. When is the new crest. Release mega evolution earlier.<br />
	Omg when is Venam apologizing for stealing Tesla's Charizard omg omg. Make an entire branched story path where I do what I would do in this situation. When is this happening. Who is Madame X Who is gonna die next version tell me tell me tell me<br />
	here's my crest idea u didnt ask for. why is this crest a prototype. this mon lost this move are u removing it 2
</p>

<p>
	This thing got a new evolution that's ZACIAN NERFSS broken is it being axed is it being<br />
	moved is it being axed GLACEON JUMPSCARE is it being nerfed is it PROTEAN being axed is it being nerfed is it??????????????????????????????????????????????????????????????????????????????
</p>

<p>
	 
</p>

<p>
	<img alt="1006473027216756777.gif?size=96&amp;quality=" class="ipsImage" data-ratio="100.00" height="56" width="56" src="https://cdn.discordapp.com/emojis/1006473027216756777.gif?size=96&amp;quality=lossless" /><img alt="1006473027216756777.gif?size=96&amp;quality=" class="ipsImage" data-ratio="100.00" height="56" width="56" src="https://cdn.discordapp.com/emojis/1006473027216756777.gif?size=96&amp;quality=lossless" /><img alt="1006473027216756777.gif?size=96&amp;quality=" class="ipsImage" data-ratio="100.00" height="56" width="56" src="https://cdn.discordapp.com/emojis/1006473027216756777.gif?size=96&amp;quality=lossless" /><img alt="1006473027216756777.gif?size=96&amp;quality=" class="ipsImage" data-ratio="100.00" height="56" width="56" src="https://cdn.discordapp.com/emojis/1006473027216756777.gif?size=96&amp;quality=lossless" /><img alt="1006473027216756777.gif?size=96&amp;quality=" class="ipsImage" data-ratio="100.00" height="56" width="56" src="https://cdn.discordapp.com/emojis/1006473027216756777.gif?size=96&amp;quality=lossless" /><img alt="1006473027216756777.gif?size=96&amp;quality=" class="ipsImage" data-ratio="100.00" height="56" width="56" src="https://cdn.discordapp.com/emojis/1006473027216756777.gif?size=96&amp;quality=lossless" /><img alt="1006473027216756777.gif?size=96&amp;quality=" class="ipsImage" data-ratio="100.00" height="56" width="56" src="https://cdn.discordapp.com/emojis/1006473027216756777.gif?size=96&amp;quality=lossless" /></p>

<p>
	 
</p>

<p>
	--<br /><br />
	Anyway.
</p>

<p>
	 
</p>

<p>
	idk yet. <br />
	I haven't lost interest.<br />
	I still love working on this game.<br /><br />
	I'm just busy.<br />
	That's all I got for you.<br /><br />
	So, there, that's out of the way. quick q/a<br /><br />
	1.) new crests?<br />
	yea<br /><br />
	2.) gen 9<br />
	v15. Although knowing me im gonna be impatient and add it in halfway through v14<br /><br />
	3.) anything actually new to show?<br />
	yea, actually this part is pretty exciting! Zumi is creating art stills for certain moments in game. This one is pretty iconic so I'm sure you'll recognize it! Here's a preview:
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			<img alt="ce78192e9fcbf07ea1c324a9c9429624.png" class="ipsImage" data-ratio="33.05" height="234" width="708" src="https://i.gyazo.com/ce78192e9fcbf07ea1c324a9c9429624.png" /></p>

		<p>
			 
		</p>

		<p>
			<img alt="ca6f511fff50df5cf25a1fba0f54a9b0.png" class="ipsImage" data-ratio="6.91" height="49" width="709" src="https://i.gyazo.com/ca6f511fff50df5cf25a1fba0f54a9b0.png" /></p>
	</div>
</div>

<p>
	<br />
	4.) omg are u single <img src="https://cdn.jsdelivr.net/gh/twitter/twemoji@14.0.2/assets/72x72/1f633.png" class="ipsEmoji" alt="😳"><br />
	yes i make pkmn fangames wtf u think <img src="https://cdn.jsdelivr.net/gh/twitter/twemoji@14.0.2/assets/72x72/1f633.png" class="ipsEmoji" alt="😳">.<br /><br />
	5.) will venam actually speak to tesla about the charizard?<br />
	yes, goddamn.<br /><br />
	6.) favorite gen 9 mon?<br />
	Tinkaton, or Chi-yu, or Wo-chien. Tbh? the whole quartet is amazing.<br /><br />
	7.) Least favorite gen 9 mon?<br />
	Scovillain, or Gholdengo. Maybe Orthworm.<br /><br />
	anyway, when i opened this page I didn't expect to start screaming into the void, but I feel a lot better in doing so and I don't really feel bad about it. <br />
	Also I'm not saying you can't be curious about something in game, or whatever. That part is fine and expected! I mean, hey, I would be in the same boat!<br />
	Just, give me some time to process an entire new gen first lol. IRT in game events, how about idk... just waiting for the game to be done. Then if it's shit you have all rights to yell at me lol.<br />
	Actually you don't, but still. 
</p>

<p>
	 
</p>

<p>
	cya<br />
	 
</p>
]]></description><guid isPermaLink="false">56</guid><pubDate>Thu, 15 Dec 2022 17:36:17 +0000</pubDate></item><item><title>[Art update] Happy new year! A gift from the team to you!</title><link>https://www.rebornevo.com/rejuvdev/records/art-update-happy-new-year-a-gift-from-the-team-to-you-r57/</link><description><![CDATA[<p>
	Hello everyone, and a happy new year from everyone on the Rejuvenation team! We hope that 2023 will be a splendid year for everyone!
</p>

<p>
	 
</p>

<p>
	2022 was a wild ride for many of us, wasn't it? Lots of progress on the game-- introducing a couple of new characters, finally addressing some issues with the game on all fronts (technical, visual AND balance-wise), we've got a bunch of new team members who have been pulling some great weight over time, new music, new visuals, new quests, you name it! And while we weren't able to bring out V13.5 in 2022 like we initially hoped, sometimes life just gets in the way or things end up being more work than initially expected. And you know what? That's okay! Sure, things take longer for them to be done, but I do want to reiterate that this update is slated to be the last update that brings major overhauls to older areas to become their finalized versions. It takes time to create quality content, and as we only want to put the best experience for you guys on the table I hope people will remain supportive of the team this year too as we try to polish 13.5 to perfection!
</p>

<p>
	 
</p>

<p>
	As a gift for everyone's support in the past year and to ring in the new year with a bang, Jan &amp; I figured we could give some art as a gift! So here we go; some "new" character artwork. Specifically the <em>interceptor forms </em>for the protagonists, which is something people have been asking for quite a while. Please take a look at their official designs!
</p>

<p>
	 
</p>

<p>
	<strong>Aevis (Bravery)</strong><br /><img alt="cacGy8K.png" class="ipsImage" data-ratio="183.82" height="750" width="383" src="https://i.imgur.com/cacGy8K.png" /></p>

<p>
	 
</p>

<p>
	<strong>Aevia (Tranquility)</strong>
</p>

<p>
	<img alt="Q20gwBe.png" class="ipsImage" data-ratio="328.95" height="750" width="214" src="https://i.imgur.com/Q20gwBe.png" /></p>

<p>
	 
</p>

<p>
	<strong>Axel (Chaos)</strong>
</p>

<p>
	<img alt="JMubO2B.png" class="ipsImage" data-ratio="124.58" height="750" width="564" src="https://i.imgur.com/JMubO2B.png" /></p>

<p>
	 
</p>

<p>
	<strong>Ariana (Happiness)</strong>
</p>

<p>
	<img alt="LUAhDYY.png" class="ipsImage" data-ratio="205.48" height="750" width="342" src="https://i.imgur.com/LUAhDYY.png" /></p>

<p>
	 
</p>

<p>
	<strong>Alain (Wrath)</strong>
</p>

<p>
	<img alt="LNhAAfC.png" class="ipsImage" data-ratio="189.39" height="750" width="371" src="https://i.imgur.com/LNhAAfC.png" /></p>

<p>
	 
</p>

<p>
	<strong>Aero (Strength)</strong>
</p>

<p>
	<img alt="E5duQtJ.png" class="ipsImage" data-ratio="186.57" height="750" width="377" src="https://i.imgur.com/E5duQtJ.png" /></p>

<p>
	 
</p>

<p>
	<strong>Ana (Mercy)</strong>
</p>

<p>
	<img alt="OK8V0Ot.png" class="ipsImage" data-ratio="294.12" height="750" width="240" src="https://i.imgur.com/OK8V0Ot.png" /></p>

<p>
	 
</p>

<p>
	The artwork for the interceptor forms have been a long time coming, and truth to be told I've already had them done for like uhhhhhhhh..................... literally almost a year now. hence why new was between quotation marks. they're from late january LOL..... It never quite felt like the right time to reveal them though, at least until Jan came up with the idea to show them off as a new year's gift.
</p>

<p>
	 
</p>

<p>
	That being said, that's all there really is to show! As is with just about any other character art; icons, wallpapers and links to the full resolution versions of the artwork can be found in the <a href="https://www.rebornevo.com/forums/topic/43968-all-official-art-for-rejuvenation-v135-3rd-update/" rel="">official art thread</a>!<br />
	 
</p>

<p>
	I hope everyone has a wonderful year and I look forward to sharing our work with all of you in 2023 as well!
</p>

<p>
	 
</p>

<p>
	o7
</p>
]]></description><guid isPermaLink="false">57</guid><pubDate>Sun, 01 Jan 2023 19:26:29 +0000</pubDate></item><item><title>13.5 Update | Bite-sized previews for the purpose of chomping on</title><link>https://www.rebornevo.com/rejuvdev/records/135-update-bite-sized-previews-for-the-purpose-of-chomping-on-r58/</link><description><![CDATA[<p>
	Hi all! It's been well over a month since our last dev post and nearly two months since our last proper dev blog in regards to the dev game already??? i swear, time is an illusion and we're all being played for fools by the system. where the HECK did it all go
</p>

<p>
	 
</p>

<p>
	Speaking of time though, Jan's got his hands full, so I'm taking over for this month's post to give you all a bit of an update on what's been going on with development! I'm sure you're all plenty curious since it's been a while since our last substantial update, so let's dive into it shall we?
</p>

<p>
	 
</p>

<p>
	First off, <span style="color:#f1c40f;"><strong>screenshots!</strong></span> Some of these were shown on twitter, but I've included them in the case you missed them. Some are entire reworks, some are simple updates, some are... something else. <img src="https://cdn.jsdelivr.net/gh/twitter/twemoji@14.0.2/assets/72x72/1f440.png" class="ipsEmoji" alt="👀"></p>

<p>
	 
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			<img alt="FoDzYzbWQAQgXMo?format=png&amp;name=small" class="ipsImage" data-ratio="74.95" height="380" width="507" src="https://pbs.twimg.com/media/FoDzYzbWQAQgXMo?format=png&amp;name=small" /></p>

		<p>
			<img alt="FoDzb4mXwAEJPYe?format=png&amp;name=small" class="ipsImage" data-ratio="74.61" height="379" width="508" src="https://pbs.twimg.com/media/FoDzb4mXwAEJPYe?format=png&amp;name=small" /></p>

		<p>
			<img alt="FoDzllFWYAAnGrB?format=png&amp;name=small" class="ipsImage" data-ratio="74.17" height="379" width="511" src="https://pbs.twimg.com/media/FoDzllFWYAAnGrB?format=png&amp;name=small" /></p>

		<p>
			<img alt="aheheh.gif" class="ipsImage" data-ratio="73.87" height="376" width="509" src="https://cdn.discordapp.com/attachments/498567539945766933/1070078274476179546/aheheh.gif" /></p>

		<p>
			<img alt="22249781d5819f65dd87164b0cb4f826.png" class="ipsImage" data-ratio="74.76" height="382" width="511" src="https://i.gyazo.com/22249781d5819f65dd87164b0cb4f826.png" /></p>

		<p>
			<img alt="b6cd4b5bac9acdea2286e5de13995faf.png" class="ipsImage" data-ratio="74.71" height="381" width="510" src="https://i.gyazo.com/b6cd4b5bac9acdea2286e5de13995faf.png" /></p>

		<p>
			<img alt="Tr9UStc.gif" class="ipsImage" data-ratio="74.31" height="376" width="506" src="https://i.imgur.com/Tr9UStc.gif" /></p>

		<p>
			<img alt="a0b217aa0cc58b01b1f3733e449b6191.png" class="ipsImage" data-ratio="74.90" height="382" width="510" src="https://i.gyazo.com/a0b217aa0cc58b01b1f3733e449b6191.png" /></p>

		<p>
			 
		</p>
	</div>
</div>

<p>
	 
</p>

<p>
	On top of area updates, Jan's actually been working on some <span style="color:#f1c40f;"><strong>QOL updates in regards to cutscenes!</strong></span> An excerpt from one of Jan's Patreon posts:
</p>

<p>
	 
</p>

<ul><li>
		<em>"Looking at the pages of events I wanted to work on, the amount of text... was kind of insane. I've cut down on text quite a bit, and I've made things snappier and more involved.<br /><br />
		Speaking of trimming text, I've also been working on a QOL I think a lot of people will enjoy.<span style="color:#f1c40f;"><strong> </strong>Starting from 13.5+, you'll be able to skip entire segments on repeat playthroughs.<strong> </strong></span>These segments are usually ones that have a pause from the player's story and give insight elsewhere. It's neat that you can play as Melia in the library and all, but the purpose of this section is to give exposition and push the story forward. But on repeat playthroughs, you've already seen this! You can just skip it. </em><em>This goes for Lavender's "escape" segment and the Diamond and Pearl segments (And more!).</em><br /><em>And for those who don't particularly care for the action segments in Marianette's mansion, I'm planning on having those be skippable as well, just maybe not through the same way.<br /><br />
		Please note that if there are relationship gain/losses in these segments, you will lose out on them. Additionally, this is a QOL that will only affect new save files, as the condition of multiple playthroughs is decided during the intro."</em>
	</li>
</ul><p>
	 
</p>

<p>
	<img alt="45b8735f1182dc108ab35b811065139c.png" class="ipsImage" data-ratio="74.36" height="380" width="511" src="https://i.gyazo.com/45b8735f1182dc108ab35b811065139c.png" /></p>

<p>
	 
</p>

<p>
	Next up are some extra previews of the <span style="color:#f1c40f;"><strong>new CG's</strong></span> I've been working on for the game! Two were previewed in the previous dev blog Jan posted and I've personally previewed two on twitter myself (they are included in here if you missed them!) so here's another small handful of previews. Now as some of you guys probably already are aware of I <em>may </em>be a little unhinged for doing this, but this is only a small handful of them-- the total will amount to roughly 30 new CG's to be used in-game, for both old and new parts of the story. If you want to see all of them, consider starting a new file to see them all in their proper context! or go through the game's graphics folder i guess once .5's out. but what's the fun in that?
</p>

<p>
	 
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			<img alt="image.png" class="ipsImage" data-ratio="27.94" height="121" width="433" src="https://cdn.discordapp.com/attachments/801508534000812043/1059812080447913995/image.png" /></p>

		<p>
			 
		</p>

		<p>
			<img alt="image.png" class="ipsImage" data-ratio="51.85" height="224" width="432" src="https://cdn.discordapp.com/attachments/801508534000812043/1063224736064217150/image.png" /></p>

		<p>
			 
		</p>

		<p>
			<img alt="image.png" class="ipsImage" data-ratio="54.55" height="180" width="330" src="https://cdn.discordapp.com/attachments/801508534000812043/1063563101993173002/image.png" /></p>

		<p>
			 
		</p>

		<p>
			<img alt="image.png" class="ipsImage" data-ratio="25.83" height="78" width="302" src="https://cdn.discordapp.com/attachments/801508534000812043/1065735331179151551/image.png" /></p>

		<p>
			 
		</p>

		<p>
			<img alt="image.png" class="ipsImage" data-ratio="46.67" height="245" width="525" src="https://cdn.discordapp.com/attachments/801508534000812043/1072301256921595984/image.png" /></p>
	</div>
</div>

<p>
	 
</p>

<p>
	Next up, in the case people missed it, <span style="color:#f1c40f;"><strong>fan-favourite minor NPC's Piano lady and Truck guy finally got their official art</strong></span> as enough money was raised for charity back in December in order for them to get theirs! The images were posted on twitter &amp; tumblr, but hadn't been posted on the dev blog yet, so here you go. As per usual, all related artwork can be found back in the <a href="https://www.rebornevo.com/forums/topic/43968-all-official-art-for-rejuvenation-piano-lady-truck-guy-update/" rel="">official art thread</a> if you want to find it back.
</p>

<p>
	 
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			<img alt="4f87db69f33a103431957dc4ca5b651aec66e774" class="ipsImage" data-ratio="91.24" height="750" width="504" src="https://64.media.tumblr.com/c957236f8cd691b936e780069fcb5ed7/d7535a0b198f6288-ea/s1280x1920/4f87db69f33a103431957dc4ca5b651aec66e774.png" /><img alt="bc9427a3d80fd0e6fdab06c5475fbbf183876947" class="ipsImage" data-ratio="125.00" height="750" width="422" src="https://64.media.tumblr.com/08de6731d34967f48ba58129a28b2fdc/c1769268b1eef69b-f1/s1280x1920/bc9427a3d80fd0e6fdab06c5475fbbf183876947.png" /></p>

		<p>
			 
		</p>

		<p>
			Transparent versions can be found in the art thread!
		</p>
	</div>
</div>

<p>
	 
</p>

<p>
	Finally, we've got some <span style="color:#f1c40f;"><strong>music previews!</strong></span> Plural, because there's two. Both were composed by yours truly! No full loops this time around, just a few snippets- but enjoy them nonetheless <span>:) Won't be telling where exactly they'll be used, but I'm sure you can figure it out from context clues! Maybe.</span>
</p>

<p>
	 
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<div class="ipsEmbeddedOther">
			<iframe allowfullscreen="" data-controller="core.front.core.autosizeiframe" data-embedid="embed7884451287" src="https://www.rebornevo.com/index.php?app=core&amp;module=system&amp;controller=embed&amp;url=https://soundcloud.com/madokah/rejuvenation-135-forlorn-winters-preview/s-RN8BBKW0ktV?si=577e16318c624fd289836c0e289075a4%26utm_source=clipboard%26utm_medium=text%26utm_campaign=social_sharing" style="height:414px;"></iframe>
		</div>

		<div class="ipsEmbeddedOther">
			<iframe allowfullscreen="" data-controller="core.front.core.autosizeiframe" data-embedid="embed208355105" src="https://www.rebornevo.com/index.php?app=core&amp;module=system&amp;controller=embed&amp;url=https://soundcloud.com/madokah/rejuvenation-135-royal-flush-preview/s-ygjm1yERCYa?si=577e16318c624fd289836c0e289075a4%26utm_source=clipboard%26utm_medium=text%26utm_campaign=social_sharing" style="height:414px;"></iframe>
		</div>

		<p>
			 
		</p>
	</div>
</div>

<p>
	 
</p>

<p>
	That's all for now! We've still got some work left, but things are slowly but surely coming together. It's shaping up to be pretty exciting, and I hope people are still just as excited about the update as we are! We're also extremely ready to just be <em>done </em>with v13 and .5 as a whole and move on to v14, but we're not gonna rush anything or diminish quality just because we want it to be over and done with, so once again we're asking for everyone's patience for a little while longer. this update is CHUNKY, but it's worth it.
</p>

<p>
	 
</p>

<p>
	thank u guys for bearing with us
</p>

<p>
	 
</p>

<p>
	until next time!
</p>

<p>
	o7
</p>
]]></description><guid isPermaLink="false">58</guid><pubDate>Sat, 11 Feb 2023 18:00:29 +0000</pubDate></item><item><title>V13.5 Mini Update | Current Progress + Character Art!</title><link>https://www.rebornevo.com/rejuvdev/records/v135-mini-update-current-progress-character-art-r59/</link><description><![CDATA[<p>
	Hey, hi, hello! It's a post from me this time! Yes, yes, the fanfare is wonderful. Just beautiful. Love it.<br />
	Anyway, let's get on with the post!<br /><br />
	So, first thing's first. What's up with V13.5? I've said it's been almost done for a while, and yes that's always been true. However, recently I've made a ton of progress, particularly on the Renegade Route. It's shaping up to be my favorite part of the game so far. It's fast-paced, fun, and has a lot of good moments, I feel. The dev team has been testing it in rounds as well and it's been REALLY well received and I'm so happy about that.<br /><br />
	Recency bias and all, though, yeah?<br /><br />
	In terms of what is done, let's take a looksie.<br /><br />
	Paragon Route: 80%<br />
	Renegade Route 70%<br />
	Terajuma Arc - 95%<br />
	GDC Arc - 80%<br />
	Early Game Changes - 99%<br /><br />
	I'm hoping to begin testing in another month or two. <br />
	That's not all, but we have something cool to show! The character select screen got an overhaul, and two characters have gotten a wardrobe update!<br /><br />
	 
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			<img alt="New_character_select.gif" class="ipsImage" data-ratio="74.26" height="378" width="509" src="https://cdn.discordapp.com/attachments/232660672679247883/1084181121593520210/New_character_select.gif" /><br /><br />
			While Aevis and Aevia got wardrobe updates, every single character got a character art upgrade as well!<br />
			 
		</p>
	</div>
</div>

<p>
	<br />
	Official artwork updates:
</p>

<p>
	 
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			<img alt="xYiTWaj.png" data-ratio="201.61" width="372" src="https://i.imgur.com/xYiTWaj.png" /></p>

		<p>
			<img alt="zMXM81S.png" data-ratio="264.08" width="284" src="https://i.imgur.com/zMXM81S.png" /></p>

		<p>
			<img alt="rMIaFOp.png" data-ratio="161.64" width="464" src="https://i.imgur.com/rMIaFOp.png" /></p>

		<p>
			<img alt="9cy5kb2.png" data-ratio="252.53" width="297" src="https://i.imgur.com/9cy5kb2.png" /></p>

		<p>
			<img alt="T6ZkgYI.png" data-ratio="195.82" width="383" src="https://i.imgur.com/T6ZkgYI.png" /><br /><img alt="URuBRXZ.png" data-ratio="201.61" width="372" src="https://i.imgur.com/URuBRXZ.png" /></p>
	</div>
</div>

<p>
	<br />
	Most of my work has been with the Renegade Route, and while I'd love to show things from that, literally every frame of it is a spoiler in some capacity. So... Yeah. I don't have really anything to show in that regard. <br /><br />
	We're way past the schedule I wanted, but tl:dr, a close family member of mine was diagnosed with cancer and it's been really hard to do things like normal. I know things are taking long, but please be patient! I don't intend this post to be sad or anything, but it is the reality of my situation. <br /><br /><img alt="67a541839bc37d36438aa9cefd797d1a.png" data-ratio="74.85" width="509" src="https://i.gyazo.com/67a541839bc37d36438aa9cefd797d1a.png" /><br /><br />
	It will be out this year :).
</p>
]]></description><guid isPermaLink="false">59</guid><pubDate>Sat, 11 Mar 2023 20:23:20 +0000</pubDate></item><item><title>V13.5 Update | Progress Has Been Made!</title><link>https://www.rebornevo.com/rejuvdev/records/v135-update-progress-has-been-made-r60/</link><description><![CDATA[<p>
	<img alt="74d3fd8a1c4621a60a4ae05c4bb5e6b0.png" data-ratio="11.51" width="278" src="https://cdn.discordapp.com/attachments/801508534000812043/1099564636879196191/74d3fd8a1c4621a60a4ae05c4bb5e6b0.png" /></p>

<p>
	 
</p>

<p>
	<img alt="Image" data-ratio="13.18" width="258" src="https://pbs.twimg.com/media/FsUaJi7WwAA7Lbu?format=png&amp;name=360x360" /></p>

<p>
	 
</p>

<p>
	We understand? Ok good.
</p>

<p>
	 
</p>

<p>
	Hi, it's May now. I've been pretty busy with irl stuff as per usual, but I've gotten a lot done if the two screenshots above aren't any indication.<br />
	As of right now (besides 2 small things), both the Paragon and Renegade Routes are completed.<br />
	That is the main content of the game and omfg I am so ready to be 100% done. I'm very close to being there.<br /><br />
	So what does this mean? Well, there's still some polishing/updates I'm doing in other places that will need some time to get done.<br />
	As well as completely implementing new Aevian forms, fixing positioning, etc. etc.. etc.<br /><br />
	That being said, I'd like to get some sort of testing started in the next month or so.<br />
	Been another long journey folks, but it's smooth sailing past this unlucky number.
</p>

<p>
	 
</p>

<p>
	Some screenshots, of course:<br /><br />
	 
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			<img alt="2f05bcbfeaf9b09364bb982a66ce8a4b.png" data-ratio="75.00" width="508" src="https://cdn.discordapp.com/attachments/801508534000812043/1101674143776247838/2f05bcbfeaf9b09364bb982a66ce8a4b.png" /></p>

		<p>
			<img alt="cc8b8a811744d200c38441e7c180b747.png" data-ratio="74.66" width="509" src="https://cdn.discordapp.com/attachments/801508534000812043/1098799262881566780/cc8b8a811744d200c38441e7c180b747.png" /></p>

		<p>
			<img alt="ff01830c64446312d7b8eedf0f2d1182.png" data-ratio="74.31" width="510" src="https://i.gyazo.com/ff01830c64446312d7b8eedf0f2d1182.png" /></p>

		<p>
			<img alt="44dc8a0008d85dd06501e816478a57b0.png" data-ratio="74.71" width="510" src="https://i.gyazo.com/44dc8a0008d85dd06501e816478a57b0.png" /></p>

		<p>
			<img alt="e3132e5da6b502c3d255842b3d04a91e.png" data-ratio="74.90" width="510" src="https://i.gyazo.com/e3132e5da6b502c3d255842b3d04a91e.png" /></p>

		<p>
			<img alt="e717d57c5f606bde2864119de4e5c3da.png" data-ratio="74.95" width="511" src="https://i.gyazo.com/e717d57c5f606bde2864119de4e5c3da.png" /></p>

		<p>
			<img alt="16a4003fca257ed7125639f4ca6cc579.png" data-ratio="74.85" width="509" src="https://i.gyazo.com/16a4003fca257ed7125639f4ca6cc579.png" /></p>

		<p>
			 
		</p>

		<p>
			 
		</p>

		<p>
			 
		</p>

		<p>
			 
		</p>
	</div>
</div>

<p>
	 
</p>

<p>
	Ok, now it is Zumi's turn to speak:<br /><br />
	==========================
</p>

<p>
	 
</p>

<p>
	"Hiya!! Zumi hijacking the post for a brief moment to talk about the track you're about to listen to. This one may be a bit of a surprise to some people as this isn't exactly a new track, but instead a new version of a track I previously composed that some may be familiar with already. Normally I'd try to be a bit more vague about the purpose of the track-- and despite having said over and over that the project it's from is dead, I've always wanted to give it one last farewell, one which Jan was kind enough to help out with. So I'm bringing the project back one last time through Rejuv... In a stripped down form, with some music overhauls to go along with it! I've already teased it slightly before, but make sure to explore GDC during 13.5's story if you're on the Paragon route-- you may just across what's been my little passion project for this dev cycle, and it'd mean a lot to me if people checked it out!"
</p>

<p>
	 
</p>

<div class="ipsEmbeddedOther">
	<iframe allowfullscreen="" data-controller="core.front.core.autosizeiframe" data-embedid="embed9826653996" src="https://www.rebornevo.com/index.php?app=core&amp;module=system&amp;controller=embed&amp;url=https://soundcloud.com/madokah/pokemon-xenogene-vs-rival-2023" style="height:414px;"></iframe>
</div>

<p>
	 
</p>

<p>
	But that's it for this dev post. A small one, but a lot of what is new is TOP SECRET!!!!!! So you'll just have to wait just a littttleee bit longer. I promise.<br />
	This will probably be the last dev post for this cycle. Next post will let everyone know when testing has begun or whatever. <br /><br />
	Thanks for your patience and I hope you all have a good week. 
</p>

<p>
	<img alt="Saluting Face on Twitter Twemoji 14.0" data-ratio="100.00" height="120" srcset="https://em-content.zobj.net/thumbs/240/twitter/322/saluting-face_1fae1.png 2x" style="border:0px;color:#e0e0e0;font-size:16px;padding:0px;text-align:center;vertical-align:baseline;" width="120" src="https://em-content.zobj.net/thumbs/120/twitter/322/saluting-face_1fae1.png" /></p>
]]></description><guid isPermaLink="false">60</guid><pubDate>Tue, 02 May 2023 20:59:26 +0000</pubDate></item><item><title>v13.5 Update | Testing Phase(s) has Begun!</title><link>https://www.rebornevo.com/rejuvdev/records/v135-update-testing-phases-has-begun-r61/</link><description><![CDATA[<p>
	<img src="https://cdn.jsdelivr.net/gh/twitter/twemoji@14.0.2/assets/72x72/1f389.png" class="ipsEmoji" alt="🎉"><img src="https://cdn.jsdelivr.net/gh/twitter/twemoji@14.0.2/assets/72x72/1f38a.png" class="ipsEmoji" alt="🎊"><img src="https://cdn.jsdelivr.net/gh/twitter/twemoji@14.0.2/assets/72x72/1f388.png" class="ipsEmoji" alt="🎈"> yaaaaaaaaay <img src="https://cdn.jsdelivr.net/gh/twitter/twemoji@14.0.2/assets/72x72/1f388.png" class="ipsEmoji" alt="🎈"><img src="https://cdn.jsdelivr.net/gh/twitter/twemoji@14.0.2/assets/72x72/1f38a.png" class="ipsEmoji" alt="🎊"><img src="https://cdn.jsdelivr.net/gh/twitter/twemoji@14.0.2/assets/72x72/1f389.png" class="ipsEmoji" alt="🎉">
</p>

<p>
	 
</p>

<p>
	Testing has begun (a week ago)! You know what that means! <br />
	It's time for me to be drowned in bugs woohoo.
</p>

<p>
	 
</p>

<p>
	Please play this song while this post is being read:<br />
	 
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<div class="ipsEmbeddedVideo">
			<div>
				<iframe allowfullscreen="" frameborder="0" height="113" src="https://www.youtube-nocookie.com/embed/c5gqX9LyVzI?start=277&amp;feature=oembed" title="Jar - Super Mario Advance Music Extended" width="200"></iframe>
			</div>
		</div>

		<p>
			 
		</p>
	</div>
</div>

<p>
	<br /><br />
	I started testing phase with 3 quests unfinished because im confident that i can finish them before this stage of testing phase can be completed (he's not that confident.) <img src="https://cdn.jsdelivr.net/gh/twitter/twemoji@14.0.2/assets/72x72/1f388.png" class="ipsEmoji" alt="🎈">
</p>

<p>
	 
</p>

<p>
	I'm sure there are some new folks. Let's talk about how the testing phase goes.<br /><br />
	There are three Stages.<br />
	Stage 1: Internal : Developers get together to test and laugh, and laugh, and laugh. I don't laugh. I fix bugs. I cry. <img src="https://cdn.jsdelivr.net/gh/twitter/twemoji@14.0.2/assets/72x72/1f388.png" class="ipsEmoji" alt="🎈"><br />
	Stage 2: Alpha : Small selected individuals are brought together to test and laugh, and laugh, and laugh. I fix bugs. I cry. <img src="https://cdn.jsdelivr.net/gh/twitter/twemoji@14.0.2/assets/72x72/1f388.png" class="ipsEmoji" alt="🎈"><br />
	Stage 3 Beta : Patreon folk are brought together to test and laugh, and laugh, and laugh. I fix bugs. I cry more. <img src="https://cdn.jsdelivr.net/gh/twitter/twemoji@14.0.2/assets/72x72/1f388.png" class="ipsEmoji" alt="🎈">
</p>

<p>
	 
</p>

<p>
	We are currently in Stage 1. There is no set period of how long each stage takes. It is simply just how severe the amt of bugs are + the speed of the playthroughs. Each time testing takes a little longer bc game big. I fix bugs. <img src="https://cdn.jsdelivr.net/gh/twitter/twemoji@14.0.2/assets/72x72/1f388.png" class="ipsEmoji" alt="🎈">
</p>

<p>
	 
</p>

<p>
	What's next ? 
</p>

<p>
	 
</p>

<p>
	Well, sometime before release I'll be releasing a post on how to make sure your save files aren't completely busted when u load up v13.5! <br />
	Here, I'll give you a preview. If your game is at any point on or after terajuma, but before the end of v13 main story-- just finish your playthroughs. please. if you load up the game mid arc. its gonna blow up.
</p>

<p>
	ur gonna die, man. you're just gonna die.<img src="https://cdn.jsdelivr.net/gh/twitter/twemoji@14.0.2/assets/72x72/1f389.png" class="ipsEmoji" alt="🎉"> Let me make it more clear: If your files are anywhere in these sections::::::::<br />
	Chapter 1 - <span style="color:#c0392b;">ur gonna die</span><br />
	Chapter 2 - <span style="color:#2ecc71;">omg ur living,</span> <span style="color:#f1c40f;">just dont load on route 2.</span><br />
	Chapter 3 - <span style="color:#2ecc71;">omg ur living</span><br />
	Chapter 4 - <span style="color:#2ecc71;">omg ur living</span><br />
	Chapter 5 - <span style="color:#2ecc71;">omg ur living</span><br />
	Chapter 6 - <span style="color:#c0392b;">ur gonna die</span><br />
	Chapter 7 - <span style="color:#c0392b;">ur gonna die</span><br />
	Chapter 8 - <span style="color:#c0392b;">ur gonna die</span><br />
	Chapter 9 - <span style="color:#c0392b;">ur gonna die</span><br />
	Chapter 10 - <span style="color:#c0392b;">ur gonna die</span><br />
	Chapter 11 - <span style="color:#c0392b;">ur gonna die</span><br />
	Chapter 12 - <span style="color:#c0392b;">ur gonna die</span><br />
	Chapter 13 - <span style="color:#c0392b;">ur gonna die</span><br />
	Chapter 14 - <span style="color:#c0392b;">ur gonna die</span><br />
	Chapter 15 - <span style="color:#f1c40f;">Defeat Saki first or else... say it with me, </span><span style="color:#c0392b;">ur gonna die</span><span style="color:#f1c40f;"><img src="https://cdn.jsdelivr.net/gh/twitter/twemoji@14.0.2/assets/72x72/1f388.png" class="ipsEmoji" alt="🎈"></span><br /><br />
	the reason for this is that story variables have changed. If you just walk into terajuma on old files without your save files being configured, <span style="color:#c0392b;">ur gonna die. </span><span style="color:#f1c40f;"><img src="https://cdn.jsdelivr.net/gh/twitter/twemoji@14.0.2/assets/72x72/1f388.png" class="ipsEmoji" alt="🎈">\</span>
</p>

<p>
	 
</p>

<p>
	look at this funny bug that happened during a run a few months ago (spoilers: H-Braviary shiny)
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			<img alt="wtf.gif" class="ipsImage" data-ratio="74.40" height="375" width="504" src="https://cdn.discordapp.com/attachments/357891456679018496/1104505118579249162/wtf.gif" /></p>
	</div>
</div>

<p>
	 
</p>

<p>
	some screenshots.
</p>

<p>
	i cant remember what i posted before. sorry 4 repeats, if any,
</p>

<p>
	 
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			<img data-ratio="74.17" width="511" alt="nastasiaship.gif" src="https://cdn.discordapp.com/attachments/801508534000812043/1116557653473243177/nastasiaship.gif" /></p>

		<p>
			<img alt="Wailmer.gif" class="ipsImage" data-ratio="73.28" height="373" width="509" src="https://cdn.discordapp.com/attachments/801508534000812043/1106096410362916944/Wailmer.gif" /></p>

		<p>
			<img data-ratio="75.00" width="508" alt="2f05bcbfeaf9b09364bb982a66ce8a4b.png" src="https://cdn.discordapp.com/attachments/801508534000812043/1101674143776247838/2f05bcbfeaf9b09364bb982a66ce8a4b.png" /></p>

		<p>
			<img data-ratio="74.66" width="509" alt="cc8b8a811744d200c38441e7c180b747.png" src="https://media.discordapp.net/attachments/801508534000812043/1098799262881566780/cc8b8a811744d200c38441e7c180b747.png" /></p>

		<p>
			 
		</p>

		<p>
			<img data-ratio="74.31" width="510" alt="ff01830c64446312d7b8eedf0f2d1182.png" src="https://i.gyazo.com/ff01830c64446312d7b8eedf0f2d1182.png" /></p>

		<p>
			<img data-ratio="75.44" width="509" alt="d9376b04360df11122a0066f6e38af81.png" src="https://cdn.discordapp.com/attachments/801508534000812043/1121581143393828944/d9376b04360df11122a0066f6e38af81.png" /></p>

		<p>
			 
		</p>

		<p>
			 
		</p>
	</div>
</div>

<p>
	 
</p>

<p>
	okie bye bye.
</p>
]]></description><guid isPermaLink="false">61</guid><pubDate>Sun, 09 Jul 2023 03:40:18 +0000</pubDate></item><item><title>V13.5 Update | May Luck be on our side</title><link>https://www.rebornevo.com/rejuvdev/records/v135-update-may-luck-be-on-our-side-r62/</link><description><![CDATA[<p>
	hi!!!!!!!!! mom said it's my turn on the dev blog
</p>

<p>
	 
</p>

<p>
	It's been roughly a month since testing has begun, so I figured this would be as good a time as any to post an update on the goings-on with the game right now. We've all been hard at work to get stuff finished up and are excited for people to see all the new stuff! But of course, keeping radio silence on here isn't the way to go <s>or ppl will start sending me asks on tumblr again asking why there hasn't been a dev blog post yet and being very sad about it</s> so let's get into it all, shall we?
</p>

<p>
	 
</p>

<p>
	<span style="color:#f1c40f;"><strong>The current state of testing</strong></span>
</p>

<p>
	First up, Jan will be leaving on a holiday for roughly a week starting this weekend! He's taking a well deserved break before all hell breaks loose later this year LOL. However, that doesn't mean stuff in regards to testing will come to a standstill. A good couple of our dev members are actively involved with fixing bugs we come across (both scripts and events!), so testing will continue as usual.
</p>

<p>
	 
</p>

<p>
	Speaking of which, we're still on internal testing! This is mostly because we want to be <em>reaaaally</em> thorough with the game ourselves this time around (unlike what happened with V13), so we can catch as many issues as possible ourselves before moving on to alpha testing. As of right now, a lot of us are on testing Chapter 11, and ACT 1 is completed by almost everyone! There's only a tiiiny bit of event work left for the update as a whole, which is expected to be feature complete shortly after Jan is back from his trip and he's able to work on it again. Most of the graphics are done now as well with only a few sprites left on the backlog, which should all be done before alpha starts. Weeee, progress!
</p>

<p>
	 
</p>

<p>
	That being said, the plan was to actually start on ACT 2 testing sooner than we did, but Jan spent a good amount of time polishing a bunch of the content in ACT 2 to be more enjoyable as well. Sometimes a part of the game/story needs a little extra<em> ~*<img src="https://cdn.jsdelivr.net/gh/twitter/twemoji@14.0.2/assets/72x72/2728.png" class="ipsEmoji" alt="✨">Pizazz</em>™<em><img src="https://cdn.jsdelivr.net/gh/twitter/twemoji@14.0.2/assets/72x72/2728.png" class="ipsEmoji" alt="✨">*~ </em>and that's ok. Especially considering it means the experience for you guys will be better! We'll probably be stuck on GDC for a little while anyways because that place is Beeg™ and therefore the amount of bugs that have been discovered is also Beeg™. There's also the fact that we've got a Quest Log now and that we have to update/add it as we go through the game ourselves. Jan has been doing main story + major sidequests which is honestly Quite The Task. I've been doing the sidequests that were missed/hadn't been updated properly yet to even have a log, so he doesn't have to do everything himself, but I can definitely tell you that it's a lot of work for a game as big as Rejuvenation dflkjsdflksdfllasjdalsk
</p>

<p>
	 
</p>

<p>
	Oh, and for those wondering about the opinions so far on Terajuma considering that place got a massive overhaul... It was a huge success! The team really really enjoyed all the changes, and it really turned a weak arc into a very very strong one. I really highly recommend checking out the place in a new run or going back after you're done going through the new stuff in .5.
</p>

<p>
	 
</p>

<p>
	<img alt="image.png" class="ipsImage" data-ratio="62.50" height="95" width="152" src="https://cdn.discordapp.com/attachments/498567539945766933/1129823648790876250/image.png" /></p>

<p>
	 
</p>

<p>
	Unfortunately it's not all fun and games with testing. Aside from the usual game-crashing stuff where there's a typo in a script somewhere that can be fixed rather easily, <span style="color:#e74c3c;">we've ran into a pretty concerning bug that we haven't been able to fix that will ever so rarely straight up crash your game out of nowhere</span>, no warning/error popup or anything— and with barely any rhyme or reason to it happening. This is not to cause a panic because Haru's doing their utmost to find a solution for the problem <strong>(EDIT 4-8-2023)</strong>: which is looking to possibly be caused by MKXP-Z having upgraded to Ruby 3.1. The chances of it happening at all are pretty low as well, with most of us having ran into it only once or twice—aside from Alex, who is Game Crash Georg, gets 10000 crashes a day, is a statistical outlier and should not be counted— but <span style="color:#e74c3c;">there <em><strong>is</strong> </em>a chance that we won't have a fix for this by the time the update comes out</span> considering that downgrading back to an older version of Ruby is currently broken. <span style="color:#f1c40f;">All we can do right now is give the advice in advance that you save often when .5 is out</span> so in the case it <em>does </em>happen, you won't lose a lot of progress and you'll also know that this is a known issue.
</p>

<p>
	 
</p>

<p>
	think of it as working with any software that is unstable, for example after effects. i speak from experience. that shit will crash for no fucking reason so you gotta hit save often!!!!!!! treat it like that!!!!!!!! be vigilant!!!!!!!!!!!!
</p>

<p>
	 
</p>

<p>
	In all seriousness, we'll keep you guys posted about this problem. If the bug persists into public release, we'll put a warning alongside the download/update post to make sure people are aware of it, but we'll keep trying our best to fix the issue before it even gets to that. please send haru your thoughts and prayers.
</p>

<p>
	 
</p>

<p>
	To wrap this segment up on a happier note however, here's some more OOC stuff from during testing. There's already some funny stuff in the column next to the dev blog, but why not share a little more? We're all taking this very seriously I promise.
</p>

<p>
	 
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			<img alt="image.png" class="ipsImage" data-ratio="34.15" height="97" width="284" src="https://cdn.discordapp.com/attachments/784777639847657522/1126160514330923048/image.png" /></p>

		<p>
			<img alt="image.png" class="ipsImage" data-ratio="173.61" height="625" width="360" src="https://media.discordapp.net/attachments/784777639847657522/1132727566445314058/image.png" /></p>

		<p>
			<img alt="Screenshot_20230713_214747_Discord.jpg" class="ipsImage" data-ratio="24.31" height="203" width="835" src="https://cdn.discordapp.com/attachments/784777639847657522/1129227763967082636/Screenshot_20230713_214747_Discord.jpg" /></p>

		<p>
			<img alt="PQsSyW5.png" class="ipsImage" data-ratio="65.46" height="470" width="718" src="https://i.imgur.com/PQsSyW5.png" /></p>

		<p>
			<img alt="image.png" class="ipsImage" data-ratio="27.31" height="121" width="443" src="https://cdn.discordapp.com/attachments/784777639847657522/1130799767748882472/image.png" /></p>

		<p>
			<img alt="dlxn9WL.png" class="ipsImage" data-ratio="115.13" height="449" width="390" src="https://i.imgur.com/dlxn9WL.png" /></p>

		<p>
			<img alt="58wBEu8.png" class="ipsImage" data-ratio="54.25" height="345" width="636" src="https://i.imgur.com/58wBEu8.png" /></p>
	</div>
</div>

<p>
	 
</p>

<p>
	Beans! ok moving on.
</p>

<p>
	 
</p>

<p>
	<span style="color:#f1c40f;"><strong>Last minute sprite updates!</strong></span>
</p>

<p>
	Because I just can't help myself!!!!!!!!!!!!!!!! Sowwy. Speaks for itself, here's a couple of VS portraits I've updated recently! I showed a few on twitter before (which are included in here in case you missed them), but there's a couple that I hadn't posted publicly in here yet as well. I know some of these changes might be quite drastic and may take some getting used to (particularly Ana and Ren from what I've heard so far), but I'm trying to bring the sprites a bit more in line with the official art and have style be consistent across the board. And stuff is still subject to change even between now and release!! So maybe some will get some minor changes even after I post this.
</p>

<p>
	 
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			<img alt="image.png" class="ipsImage" data-ratio="32.67" height="212" width="649" src="https://cdn.discordapp.com/attachments/801508534000812043/1127710049528193094/image.png" /></p>

		<p>
			<img alt="image.png" class="ipsImage" data-ratio="29.40" height="207" width="704" src="https://cdn.discordapp.com/attachments/356885052950315008/1130113898683576360/image.png" /></p>

		<p>
			<img alt="image.png" class="ipsImage" data-ratio="30.49" height="207" width="679" src="https://cdn.discordapp.com/attachments/356885052950315008/1130144420642168923/image.png" /></p>

		<p>
			<img alt="image.png" class="ipsImage" data-ratio="31.26" height="211" width="675" src="https://cdn.discordapp.com/attachments/801508534000812043/1134480492654247936/image.png" /></p>

		<p>
			<img alt="image.png" class="ipsImage" data-ratio="28.65" height="196" width="684" src="https://cdn.discordapp.com/attachments/801508534000812043/1134948558378905750/image.png" /></p>

		<p>
			<img alt="m8cW3M2.png" class="ipsImage" data-ratio="34.46" height="215" width="624" src="https://i.imgur.com/m8cW3M2.png" /></p>

		<p>
			<img alt="qyBdd6c.png" class="ipsImage" data-ratio="32.08" height="205" width="639" src="https://i.imgur.com/qyBdd6c.png" /></p>

		<p>
			<img alt="image.png" class="ipsImage" data-ratio="30.40" height="211" width="694" src="https://cdn.discordapp.com/attachments/356885052950315008/1134497526842675230/image.png" /></p>

		<p>
			<img alt="image.png" data-ratio="31.06" width="689" src="https://cdn.discordapp.com/attachments/356885052950315008/1134911225449422988/image.png" /></p>

		<p>
			<img alt="image.png" class="ipsImage" data-ratio="30.49" height="211" width="692" src="https://cdn.discordapp.com/attachments/356885052950315008/1134490047031279787/image.png" /></p>

		<p>
			 
		</p>

		<p>
			 
		</p>
	</div>
</div>

<p>
	 
</p>

<p>
	<span style="color:#f1c40f;"><strong>okay but WHAT is with the title of the dev blog. none of this is related to it. wtf</strong></span>
</p>

<p>
	Good question! But also stop being hasty or I will CRY and SCREAM and throw you to be PECKED AT BY THE BIRDS. I was just about to get to explaining this.
</p>

<p>
	 
</p>

<p>
	gosh. ugh.
</p>

<p>
	 
</p>

<p>
	Anyways, the title is related to something we teased all the way back in the dev blog from <a href="https://www.rebornevo.com/rejuvdev/records/art-update-five-faintly-familiar-faces-foray-forward-r54/" rel="">October of last year</a> <span style="font-size:8px;">(GOD IT'S CLOSING IN ON HAVING BEEN A YEAR HELP ME)</span> and has finally been fully realized into a brand new feature to Rejuvenation. In particular, it's related to this smug bastard— Mr. Luck.
</p>

<p>
	 
</p>

<p>
	<img alt="wQkJi3V.png" class="ipsImage" data-ratio="170.07" height="750" width="414" src="https://i.imgur.com/wQkJi3V.png" /></p>

<p>
	 
</p>

<p>
	Don't remember him? Now you do! If you don't, that's fine too. Don't worry about it. Either way, he's a character you can find at the start of the game in East Gearen, in a circus tent! Prior to .5 he 1) did not have a proper design, and 2) only existed for the option for people to switch between difficulty modes. However, what with intense being gone coming next update and with passwords being a thing, this functionality of his has become essentially redundant, and has since been removed. So what are we gonna do with him? We can't just remove him from the game, he's got some (albeit minor) story involvement, so we have to figure out something else to use him for.
</p>

<p>
	 
</p>

<p>
	So clearly, the correct course of answer here is to go all-out with this clown, and have him offer a lot more than just a difficulty swap. Introducing <span style="color:#f1c40f;">Black Prisms and Prism Pokémon!</span>
</p>

<p>
	 
</p>

<p>
	Before going into what Mr Luck has to do with this, let me explain Prism Pokémon first. When getting a wild encounter, you'll have about an 1-in-100 chance to run into a Pokémon holding a Black Prism, and they look like this! You can recognize them by the rainbow aura around them.
</p>

<p>
	 
</p>

<p>
	<img alt="image.png" class="ipsImage" data-ratio="74.61" height="379" width="508" src="https://cdn.discordapp.com/attachments/498567539945766933/1134813512980516874/image.png" /></p>

<p>
	 
</p>

<p>
	This isn't just cosmetic though! Upon entering a battle with one of these, the Prism Pokémon will get a +2 boost on all of its stats thanks to the prism it's holding. If you manage to catch it, you'll be able to take its Black Prism off of it! Not only that, but these Pokémon generally tend to have better stats, so it's worth catching them for that as well. However, putting a prism on one of your Pokémon does <em>not </em>give the +2 omniboost to your own Pokémon. It really only works on the enemy wild encounters you find. Buuuuuuuuut if you want, you can just keep the prism on your mons if you want to keep the rainbow aura purely for cosmetic purposes. every pokémon can celebrate pride now!!!!!!!!!!!!! YEAHHHHH
</p>

<p>
	 
</p>

<p>
	But um... That aside, what does Mr. Luck have to do with these Black Prisms? Well, it's pretty simple. He collects them. He'll offer all sorts of things in trade for the prisms, including <span style="color:#f1c40f;">contracts</span> that can help you in all sorts of ways! He can increase the odds of running into shinies, make it so that there's a chance that wild Pokémon have egg moves by default, increase the amount of money earned in battle... Or even change your character appearance.
</p>

<p>
	 
</p>

<p>
	<img alt="2i8es6v.png" class="ipsImage" data-ratio="75.30" height="381" width="506" src="https://i.imgur.com/2i8es6v.png" /><img alt="MrFuck3.gif" class="ipsImage" data-ratio="74.71" height="381" width="510" src="https://cdn.discordapp.com/attachments/368205377294303232/1118292381494673428/MrFuck3.gif" /></p>

<p>
	 
</p>

<p>
	Just don't worry about the fine print! ...Or do. There might be some downsides involved, after all. Can't have everything handed to you on a silver platter, now can it? He's got the smarmy businessman look down pat as well, so there's bound to be some fishy stuff involved. But it's funnier if you find out for yourself what those... Er,<em> little snags</em> are. Tread with a small amount of caution!
</p>

<p>
	 
</p>

<p>
	He's also got a cute little assistant called Doxie that you'll see for yourself if you visit him, and will trade you all sorts of useful items if you've got prisms to spare for things that aren't Luck's own contracts. It includes items such as valuables you can sell for big money, cell imprints and even glitter balls! They won't be cheap however, so if you want to get your hands on those, make sure to keep catching those Prism Pokémon if you come across them.
</p>

<p>
	 
</p>

<p>
	─────────────────────────────────────
</p>

<p>
	 
</p>

<p>
	That about covers it for this dev blog! Hope you're all excited for the new features─ Oh, wait. Just one more thing, as a little <em>~*<img src="https://cdn.jsdelivr.net/gh/twitter/twemoji@14.0.2/assets/72x72/2728.png" class="ipsEmoji" alt="✨">Treat</em>™<em><img src="https://cdn.jsdelivr.net/gh/twitter/twemoji@14.0.2/assets/72x72/2728.png" class="ipsEmoji" alt="✨">*~</em>.
</p>

<p>
	 
</p>

<p>
	For people on fresh playthroughs, there are a lot of new, hidden things to find. Some things you'll only be able to find/understand on your second playthrough or beyond. Unless, of course, you use a guide on your first playthrough, which is just unfun so booooo if you do. smh
</p>

<p>
	 
</p>

<p>
	Best way to view all these little new things to discover as.... Hm, <em>inconsistencies</em>. Yes, that'll do. Exciting, no? And I'm sure we're not the only ones excited about it. <span>:)</span><br /><br />
	That's all I'll spill on the matter though, so hope you'll enjoy looking for all the little secrets when the update comes out!
</p>

<p>
	 
</p>

<p>
	For now, see you next post!!!!!! We're so close!!!!!!!!!!!!!!!!!!!
</p>

<p>
	<img src="https://cdn.jsdelivr.net/gh/twitter/twemoji@14.0.2/assets/72x72/1f938-200d-2640-fe0f.png" class="ipsEmoji" alt="🤸‍♀️"></p>
]]></description><guid isPermaLink="false">62</guid><pubDate>Thu, 03 Aug 2023 11:19:01 +0000</pubDate></item><item><title>v13.5 Update | What You Need to Know! (Setup Post)</title><link>https://www.rebornevo.com/rejuvdev/records/v135-update-what-you-need-to-know-setup-post-r63/</link><description><![CDATA[<p>
	This is just a preliminary post I'm producing to make sure you guys have a smooth time transitioning from v13 to 13.5<br />
	As stated before, there were several revamps game-wise, AND script wise. So there have been shakiness in terms of conversion.
</p>

<p>
	However, as a player, all you have to worry about is one thing. 
</p>

<p>
	 
</p>

<p>
	Before that, let's talk about how the download will work. 
</p>

<p>
	 
</p>

<p>
	<span style="color:#f1c40f;">HOW TO UPDATE YOUR GAME GOING FORWARD:</span>
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			When you download the game, the folder is going to be quite empty. There is an exe called updater.exe. Click that and it'll fill up the folder with the contents of
		</p>

		<p>
			the game. This is how you'll update your game EVERY time there's an update. The links here won't be manually updated each time. (hopefully).<br /><br />
			Once the download with the updater is complete, your folder should look like this:<br />
			 
		</p>

		<p>
			<img data-ratio="67.10" width="617" alt="image.png?ex=654fa845&amp;is=653d3345&amp;hm=36d52f3d50a6bc075d0934a7ef71b695798b5a17125266289d9277e1ea213631&amp;" src="https://cdn.discordapp.com/attachments/232660672679247883/1167858809478324305/image.png?ex=654fa845&amp;is=653d3345&amp;hm=36d52f3d50a6bc075d0934a7ef71b695798b5a17125266289d9277e1ea213631&amp;" /></p>

		<p>
			 
		</p>

		<p>
			Due to the nature of how the exe works, your antivirus program may think it's malware and delete it. It's not a virus, I promise you.
		</p>

		<p>
			If this is giving too much trouble, we should have links for you to manually download the game, so no worries.
		</p>

		<p>
			 
		</p>

		<p>
			 
		</p>
	</div>
</div>

<p>
	 
</p>

<p>
	For your save file to convert properly, you <span style="color:#c0392b;"><strong>MUST </strong></span>save ANYWHERE inside the League Administration area. Any room will do. 
</p>

<p>
	You <span style="color:#c0392b;"><strong>MUST </strong></span>have also defeated Saki. These are your conditions. Loading up anywhere else will result in major problems, I'm not kidding. <br />
	There may be some instances where you're safe to load and fly to Sashila, but I seriously advise against taking that chance.
</p>

<p>
	 
</p>

<p>
	Once you load up in the right area, you will see this message pop up:
</p>

<p>
	 
</p>

<p>
	<img data-ratio="74.71" width="510" alt="c39f747503ca9ed1b0df6dd7cb3a5efc.png" src="https://i.gyazo.com/c39f747503ca9ed1b0df6dd7cb3a5efc.png" /></p>

<p>
	 
</p>

<p>
	After this is done, you're ready to go! Really, that's all! I even threw in 3 Data Drives to start you off if you're interested in using the password mechanic! (Yes, there are passwords this ver. However, not all of Reborn's passwords are implemented.)
</p>

<p>
	 
</p>

<p>
	You can start .Karma Files content by speaking to Erin in this room.
</p>

<p>
	 
</p>

<p>
	<img data-ratio="75.25" width="509" alt="9a3dbacbf5705604d2a64e9ef82f99bb.png" src="https://i.gyazo.com/9a3dbacbf5705604d2a64e9ef82f99bb.png" /><img data-ratio="74.71" width="510" alt="70d94c6e5213a35a7067b5a1706e994f.png" src="https://i.gyazo.com/70d94c6e5213a35a7067b5a1706e994f.png" /></p>

<p>
	 
</p>

<p>
	You will be directed further on from that point. If you're still lost, use our new Quest Log system!
</p>

<p>
	 
</p>

<p>
	That aside, there's a LOOOOOT to do in 13.5. A lot of people during alpha/beta have mentioned that calling this a half version is sort of a disservice. Welp, oops.<br />
	But here's a couple of important things you should do right away!
</p>

<p>
	 
</p>

<p>
	--------------------------------
</p>

<p>
	 
</p>

<p>
	<span style="color:#3498db;"><strong>1.) Visit Luck's Tent!</strong></span><br />
	There is one tent on each major island.
</p>

<p>
	Floria Island: (Gearen Park)
</p>

<p>
	<img data-ratio="75.05" width="509" alt="aa05aa32c1620bb05e8dc121c162bea1.png" src="https://i.gyazo.com/aa05aa32c1620bb05e8dc121c162bea1.png" /><br />
	Terajuma Island: (Mynori Sea)
</p>

<p>
	<img data-ratio="75.10" width="510" alt="3d1262eeea085b2e071cd176b258107e.png" src="https://i.gyazo.com/3d1262eeea085b2e071cd176b258107e.png" /></p>

<p>
	Terrial Island: (Route 7)
</p>

<p>
	<img data-ratio="74.90" width="510" alt="960b8421a291ff80e96b66ea05252dbe.png" src="https://i.gyazo.com/960b8421a291ff80e96b66ea05252dbe.png" /><br />
	Badlands: (Zorrialyn Coast)
</p>

<p>
	<img data-ratio="74.80" width="508" alt="335ee8120de1ea442c05b2445ca57740.png" src="https://i.gyazo.com/335ee8120de1ea442c05b2445ca57740.png" /></p>

<p>
	 
</p>

<p>
	<span style="color:#3498db;"><strong>2.) Activate Fast Travel Posts!:</strong></span><br />
	Like Luck's Tent, each island has its own form of fast travel now! They're all like Truck <s>Daddy's</s> Guy's services.
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			Truck Guy, as usual.
		</p>

		<p>
			<img data-ratio="75.05" width="509" alt="33b044d70637980a60261cc05d35e109.png" src="https://i.gyazo.com/33b044d70637980a60261cc05d35e109.png" /></p>

		<p>
			 
		</p>
	</div>
</div>

<p>
	 
</p>

<p>
	Terajuma Posts:
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			Terajuma Island has Noctowl Statues scattered all across the island. All you have to do is interact with them and they're permanently unlocked!
		</p>

		<p>
			 
		</p>

		<p>
			<img data-ratio="74.76" width="511" alt="654df6aa1642d13c81f87feec4617e13.png" src="https://i.gyazo.com/654df6aa1642d13c81f87feec4617e13.png" /><img data-ratio="75.25" width="509" alt="3b3d4def8a84020c1a993b91002dba74.png" src="https://i.gyazo.com/3b3d4def8a84020c1a993b91002dba74.png" /></p>

		<p>
			 
		</p>

		<p>
			 
		</p>

		<p>
			 
		</p>
	</div>
</div>

<p>
	 
</p>

<p>
	Terrial Island/Badlands:
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			On Terrial Island AND the Badlands, there are these Braviary Posts. Just interact with them and theyre permanently activated. Some may not activate until some story progress.
		</p>

		<p>
			<img data-ratio="74.71" width="510" alt="a87f7813420f452710dc7e179dde8f34.png" src="https://i.gyazo.com/a87f7813420f452710dc7e179dde8f34.png" /><img data-ratio="75.29" width="510" alt="71c9d96df79224c6646960cca7e0255b.png" src="https://i.gyazo.com/71c9d96df79224c6646960cca7e0255b.png" /></p>
	</div>
</div>

<p>
	 
</p>

<p>
	<span style="color:#3498db;"><strong>3.) Visit Kecleon's Bazaar!</strong></span>
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			Kecleon's shop on Route 2 has a new look! There are items here that are stocked DAILY! You can also fly here at any time to check on their wares~. If you want to complete your dex, Kecleon sells a very elusive item that may be integral to that quest...
		</p>

		<p>
			<img data-ratio="74.56" width="511" alt="e4e563957d59431fadb222ad3a35e746.png" src="https://i.gyazo.com/e4e563957d59431fadb222ad3a35e746.png" /></p>
	</div>
</div>

<p>
	 
</p>

<p>
	--------------------------------
</p>

<p>
	 
</p>

<p>
	Boss Mechanic Changes!
</p>

<p>
	The way bosses work have changed! They are a lot less restricting. You have a lot of freedom in what you can do against your enemies~.
</p>

<p>
	So, how does this work?
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			<img data-ratio="74.26" width="509" alt="c1b899ae517a41a0858e38cb9a41a23d.png" src="https://i.gyazo.com/c1b899ae517a41a0858e38cb9a41a23d.png" /></p>

		<p>
			 
		</p>

		<p>
			This is how the stage is set for you.
		</p>

		<p>
			 
		</p>

		<p>
			<img data-ratio="74.51" width="506" alt="1fe26bedfc4eed599cf172776de70d91.png" src="https://i.gyazo.com/1fe26bedfc4eed599cf172776de70d91.png" /></p>

		<p>
			 
		</p>

		<p>
			At the top of the Diamond Graphic are your shields. Shields act like extra HP bars for boss Pokemon.<br />
			When an opponent's health bar depletes completely, a shield will break and their HP will be set to full once again.<br />
			Once all shields are down and the opponents HP reaches 0 once again, the boss will finally go down.<br />
			Red Diamonds indicate active shields, so for this Garbodor, you'll have to break down its shields twice and then once more for the kill.<br />
			Black Diamonds indicate inactive shields. It is what it says on the tin. These are just spots for bosses who have more shields later on.<br /><br />
			On the bottom half, we have the Type Icons. Sometimes when a shield is broken, a boss may change its typing. That will be indicated in this spot.<br /></p>
	</div>
</div>

<p>
	--------------------------------
</p>

<p>
	 
</p>

<p>
	But that's all! V13.5 Drops tomorrow, Oct 29th. No set time. It'll drop when it's ready to~.
</p>

<p>
	 
</p>

<p>
	I hope you all enjoy. And welcome back!<br />
	 
</p>
]]></description><guid isPermaLink="false">63</guid><pubDate>Sat, 28 Oct 2023 16:43:01 +0000</pubDate></item><item><title>v13.5 .Karma Files</title><link>https://www.rebornevo.com/rejuvdev/records/v135-karma-files-r64/</link><description><![CDATA[<p>
	Miracles don't just happen, they're made.
</p>

<p>
	 
</p>

<p>
	Instructions on what to do before and after loading can be found <span style="color:#c0392b;"><strong><a href="https://www.rebornevo.com/rejuvdev/records/v135-update-what-you-need-to-know-setup-post-r63/" rel="">HERE.</a></strong></span>
</p>

<p>
	 
</p>

<p>
	<span style="color:#c0392b;"><strong>THE FOLDER WHERE YOUR SAVES ARE HELD HAVE CHANGED!</strong></span>
</p>

<p>
	 
</p>

<p>
	<span style="color:#c0392b;"><strong>Windows -&gt; SavedGames/Rejuv (NO LONGER PokemonRejuvenation)</strong></span>
</p>

<p>
	<span style="color:#c0392b;"><strong>MAC -&gt; "Pokemon Rejuvenation"</strong></span>
</p>

<p>
	 
</p>

<p>
	<img alt="9fb25924a51f7c2b2f5e6b972c3537f6.png" data-ratio="75.20" width="508" src="https://i.gyazo.com/9fb25924a51f7c2b2f5e6b972c3537f6.png" /></p>

<p>
	 
</p>

<p>
	<span style="font-size:22px;"><a href="https://www.rebornevo.com/rejuvdown/" rel=""><span style="color:#f1c40f;">Download the game here.</span></a></span>
</p>

<p>
	 
</p>

<p>
	<span style="color:#f1c40f;">General Release Notes:</span>
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			13.5.0 Release Notes<br />
			+ Movesets have been updated to Gen 8<br />
			+ Passwords Added<br />
			+ Photosensitive Mode Added
		</p>

		<p>
			 
		</p>

		<p>
			Story Content<br />
			+ Paragon Chapter 0 Added<br />
			+ Renegade Chapter 0 Added<br />
			+ Chapter 1 Edited<br />
			+ Chapter 2 Edited<br />
			+ Chapter 6 Revamped<br />
			+ Chapter 7 Revamped<br />
			+ Chapter 8 Edited<br />
			+ Chapter 9 Edited<br />
			+ Chapter 10 Revamped<br />
			+ Chapter 11 Revamped<br />
			+ Chapter 12 Revamped<br />
			+ Chapter 13 Edited<br />
			+ Chapter 14 Edited
		</p>

		<p>
			 
		</p>

		<p>
			Balance 
		</p>

		<p>
			+ Story Mode Revamped<br />
			+ Boss Mechanics Revamped
		</p>
	</div>
</div>

<p>
	 
</p>
]]></description><guid isPermaLink="false">64</guid><pubDate>Sun, 29 Oct 2023 16:56:15 +0000</pubDate></item><item><title>[Art/Music Update] New V13.5 art, music and... posters?!? (Batch 1 of 2)</title><link>https://www.rebornevo.com/rejuvdev/records/artmusic-update-new-v135-art-music-and-posters-batch-1-r65/</link><description><![CDATA[<p>
	<img alt="v13B6Cc.png" class="ipsImage" data-ratio="63.53" height="216" width="340" src="https://i.imgur.com/v13B6Cc.png" /></p>

<p>
	 
</p>

<p>
	Hello everyone! It's been a week since V13.5 has been released (already?!?!?!?!? what the FUCK) and that means it's time for me to start uploading the new music and artwork I've done for V13.5! I'm also including some of the artwork that's been in previous posts, but am including it just in case someone missed it since I know people like having stuff in one place!! In other words, consider this a compilation of all the art that's been done between V13's release and now.
</p>

<p>
	 
</p>

<p>
	Some keen-eyed people going through the post may notice that <span style="color:#f1c40f;"><strong>some characters and new music tracks are still missing</strong></span>—but do not worry, for <span style="color:#2ecc71;"><strong>those will be uploaded next week instead, or will be drawn at a later point</strong></span>. We're giving people a <em>liiiiittle </em>bit more time to (re)discover these characters. Or we're just keeping them for the next batch bc they're spoilers, lmao. We know a <em><strong>lot</strong></em> of people are on new playthroughs, so unlike V13 we're taking a little bit more time before posting all the funny spoiler bits. <span style="font-size:9px;">(i'm personally gnawing at the cage bars for next week to arrive as soon as possible for a VERY specific reason, but that's an aside. if you know you know and i prefer it if people don't point it out in the comments LOL... let's keep the comments spoiler free from stuff that isn't shown here shall we?)</span>
</p>

<p>
	 
</p>

<p>
	And speaking of new files—if you haven't done a new playthrough yet, <span style="color:#e74c3c;"><strong> PLEASE start a new save and continue on from that one with future update releases</strong></span>. I promise you it's going to cause way less issues in the long run. Not only is there a lot of new stuff to see and do (including some <em>very</em> neat stuff you would probably miss on an old save if you've done most side quests before), it also just doesn't snap your save in half when entering some older areas like it does right now with old, converted saves LOL. Unfortunately we can't actually fix <em>all</em> the problems with due to how some variables are used. <span>:</span>( We're trying what we can to make the converter catch as much as possible, but some stuff will inevitably break, and we won't be able to fix it. <span style="color:#f1c40f;"><strong>If you want to start a new run of the game but don't want to take a super long time to catch up due to game difficulty, I highly suggest starting on Story Mode and switching back to Classic through Mr. Luck's contracts once you're at current content. </strong></span>The mode is <em>significantly </em>easier than Classic and will be plenty easy to go through for people who normally play on a harder mode. Or don't and stick to Story mode, or just play on Classic! It's up to you!!!!!! The world is your oyster and making use of <a href="https://docs.google.com/spreadsheets/d/1UMWQWrvG-NGLXBNHQUsizrFYM1RImfydUT9WN1IZDT8/edit?usp=sharing" rel="external nofollow">passwords</a> can make your life easier or harder as you please.
</p>

<p>
	 
</p>

<p>
	Tiny tangent aside, let's move on to the actual contents of the post, shall we?!?!?! GOSH. I'm putting everything in separate spoilers and categorizing so the post is easier to navigate and not flooded with a bunch of... uh, more separate spoilers. You can just skip to whatever piques your interest the most!
</p>

<p>
	 
</p>

<p>
	<strong>ARTWORK:</strong>
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			Yes, character artwork <em>and</em> CG's! I figured people would enjoy having the CG's in HD now, considering some show up a bit crusty in-game (thanks RMXP for being SHIT at resizing large images). I've separated everything by chapter, so you can find stuff at your leisure and not get spoiled if you don't want to. Sidequest and main story characters are put in the same spoiler bc otherwise we'd be here another 23094820398 years LOL. Again, note that it includes some artwork of characters that had been revealed in older dev blogs, but it's just to have everything in the same spot!
		</p>

		<p>
			 
		</p>

		<p>
			<strong>CHARACTER ARTWORK:</strong>
		</p>

		<div class="ipsSpoiler" data-ipsspoiler="">
			<div class="ipsSpoiler_header">
				<span>Spoiler</span>
			</div>

			<div class="ipsSpoiler_contents">
				<p>
					NEW PROTAGONIST ARTWORK
				</p>

				<div class="ipsSpoiler" data-ipsspoiler="">
					<div class="ipsSpoiler_header">
						<span>Spoiler</span>
					</div>

					<div class="ipsSpoiler_contents">
						<p>
							<img alt="xYiTWaj.png" class="ipsImage" data-ratio="201.61" height="750" width="349" src="https://i.imgur.com/xYiTWaj.png" /><img alt="zMXM81S.png" class="ipsImage" data-ratio="264.08" height="750" width="266" src="https://i.imgur.com/zMXM81S.png" /><img alt="9cy5kb2.png" class="ipsImage" data-ratio="252.53" height="750" width="279" src="https://i.imgur.com/9cy5kb2.png" /><img alt="rMIaFOp.png" class="ipsImage" data-ratio="161.64" height="750" width="434" src="https://i.imgur.com/rMIaFOp.png" /><img alt="T6ZkgYI.png" class="ipsImage" data-ratio="195.82" height="750" width="359" src="https://i.imgur.com/T6ZkgYI.png" /><img alt="URuBRXZ.png" class="ipsImage" data-ratio="201.61" height="750" width="348" src="https://i.imgur.com/URuBRXZ.png" /></p>
					</div>
				</div>

				<p>
					 
				</p>

				<p>
					CHAPTER 1 (Piano Lady, Mr. Luck, Truck Guy &amp; Novae)
				</p>

				<div class="ipsSpoiler" data-ipsspoiler="">
					<div class="ipsSpoiler_header">
						<span>Spoiler</span>
					</div>

					<div class="ipsSpoiler_contents">
						<p>
							 
						</p>

						<p>
							 
						</p>

						<p>
							<img alt="Miwqm5q.png" class="ipsImage" data-ratio="166.67" height="750" width="421" src="https://i.imgur.com/Miwqm5q.png" /><img alt="QrZ5Bi1.png" class="ipsImage" data-ratio="170.07" height="750" width="414" src="https://i.imgur.com/QrZ5Bi1.png" /><img alt="t5vJ1h0.png" class="ipsImage" data-ratio="235.85" height="750" width="299" src="https://i.imgur.com/t5vJ1h0.png" /><img alt="qH3EBEj.png" class="ipsImage" data-ratio="201.61" height="750" width="348" src="https://i.imgur.com/qH3EBEj.png" /></p>
					</div>
				</div>

				<p>
					 
				</p>

				<p>
					CHAPTER 5 (Cairo)
				</p>

				<div class="ipsSpoiler" data-ipsspoiler="">
					<div class="ipsSpoiler_header">
						<span>Spoiler</span>
					</div>

					<div class="ipsSpoiler_contents">
						<p>
							<img alt="3ECCAwF.png" class="ipsImage" data-ratio="120.77" height="750" width="582" src="https://i.imgur.com/3ECCAwF.png" /></p>
					</div>
				</div>

				<p>
					 
				</p>

				<p>
					CHAPTER 6 (Melia (New Terajuma attire) &amp; Talon)
				</p>

				<div class="ipsSpoiler" data-ipsspoiler="">
					<div class="ipsSpoiler_header">
						<span>Spoiler</span>
					</div>

					<div class="ipsSpoiler_contents">
						<p>
							<img alt="HzEwcXB.png" class="ipsImage" data-ratio="148.22" height="750" width="474" src="https://i.imgur.com/HzEwcXB.png" /><img alt="y2YdOZ1.png" class="ipsImage" data-ratio="195.82" height="750" width="359" src="https://i.imgur.com/y2YdOZ1.png" /></p>
					</div>
				</div>

				<p>
					 
				</p>

				<p>
					CHAPTER 7 (Jenner (Terajuma), Cera, Kreiss &amp; Patty)
				</p>

				<div class="ipsSpoiler" data-ipsspoiler="">
					<div class="ipsSpoiler_header">
						<span>Spoiler</span>
					</div>

					<div class="ipsSpoiler_contents">
						<p>
							<img alt="sxefEhx.png" class="ipsImage" data-ratio="204.92" height="750" width="344" src="https://i.imgur.com/sxefEhx.png" /><img alt="lZIORmH.png" class="ipsImage" data-ratio="208.33" height="750" width="338" src="https://i.imgur.com/lZIORmH.png" /><img alt="PMSj6Ia.png" class="ipsImage" data-ratio="195.82" height="750" width="359" src="https://i.imgur.com/PMSj6Ia.png" /><img alt="0HWQDX3.png" class="ipsImage" data-ratio="182.48" height="750" width="386" src="https://i.imgur.com/0HWQDX3.png" /></p>
					</div>
				</div>

				<p>
					 
				</p>

				<p>
					CHAPTER 8 (Odessa &amp; Martin)
				</p>

				<div class="ipsSpoiler" data-ipsspoiler="">
					<div class="ipsSpoiler_header">
						<span>Spoiler</span>
					</div>

					<div class="ipsSpoiler_contents">
						<p>
							<img alt="2baGgZZ.png" class="ipsImage" data-ratio="160.26" height="750" width="438" src="https://i.imgur.com/2baGgZZ.png" /><img alt="HYYLEat.png" class="ipsImage" data-ratio="168.92" height="750" width="417" src="https://i.imgur.com/HYYLEat.png" /></p>
					</div>
				</div>

				<p>
					 
				</p>

				<p>
					CHAPTER 9 (Spector (Nighttime))
				</p>

				<div class="ipsSpoiler" data-ipsspoiler="">
					<div class="ipsSpoiler_header">
						<span>Spoiler</span>
					</div>

					<div class="ipsSpoiler_contents">
						<p>
							<img alt="4vkTscy.png" class="ipsImage" data-ratio="173.61" height="750" width="405" src="https://i.imgur.com/4vkTscy.png" /></p>
					</div>
				</div>

				<p>
					 
				</p>

				<p>
					CHAPTER 11 (Adam (GDC) &amp; Particia)
				</p>

				<div class="ipsSpoiler" data-ipsspoiler="">
					<div class="ipsSpoiler_header">
						<span>Spoiler</span>
					</div>

					<div class="ipsSpoiler_contents">
						<p>
							<img alt="TnXnpYe.png" class="ipsImage" data-ratio="200.00" height="750" width="352" src="https://i.imgur.com/TnXnpYe.png" /><img alt="K6MnfBR.png" class="ipsImage" data-ratio="235.85" height="750" width="299" src="https://i.imgur.com/K6MnfBR.png" /></p>
					</div>
				</div>

				<p>
					 
				</p>

				<p>
					CHAPTER 12 (Tiempa &amp; Spacea)
				</p>

				<div class="ipsSpoiler" data-ipsspoiler="">
					<div class="ipsSpoiler_header">
						<span>Spoiler</span>
					</div>

					<div class="ipsSpoiler_contents">
						<p>
							<img alt="fasBcMs.png" class="ipsImage" data-ratio="170.07" height="750" width="413" src="https://i.imgur.com/fasBcMs.png" /><img alt="zBLnPLG.png" class="ipsImage" data-ratio="164.47" height="750" width="428" src="https://i.imgur.com/zBLnPLG.png" /></p>
					</div>
				</div>

				<p>
					 
				</p>

				<p>
					CHAPTER 15 (Celine, Erin (Demoness), Amber (GDC), Xara &amp; Jean)
				</p>

				<div class="ipsSpoiler" data-ipsspoiler="">
					<div class="ipsSpoiler_header">
						<span>Spoiler</span>
					</div>

					<div class="ipsSpoiler_contents">
						<p>
							<img alt="2B1gyvv.png" class="ipsImage" data-ratio="176.06" height="750" width="400" src="https://i.imgur.com/2B1gyvv.png" /><img alt="94PmpLl.png" class="ipsImage" data-ratio="128.21" height="750" width="549" src="https://i.imgur.com/94PmpLl.png" /><img alt="dFo08qP.png" class="ipsImage" data-ratio="213.68" height="750" width="329" src="https://i.imgur.com/dFo08qP.png" /><img alt="1EvRwKz.png" class="ipsImage" data-ratio="240.38" height="750" width="293" src="https://i.imgur.com/1EvRwKz.png" /><img alt="ubb30ib.png" class="ipsImage" data-ratio="223.21" height="750" width="315" src="https://i.imgur.com/ubb30ib.png" /></p>
					</div>
				</div>

				<p>
					 
				</p>

				<p>
					INTERCEPTORS
				</p>

				<div class="ipsSpoiler" data-ipsspoiler="">
					<div class="ipsSpoiler_header">
						<span>Spoiler</span>
					</div>

					<div class="ipsSpoiler_contents">
						<p>
							<img alt="AdS1vyO.png" class="ipsImage" data-ratio="183.82" height="750" width="383" src="https://i.imgur.com/AdS1vyO.png" /><img alt="AYCMgDE.png" class="ipsImage" data-ratio="328.95" height="750" width="214" src="https://i.imgur.com/AYCMgDE.png" /><img alt="QZxMP6f.png" class="ipsImage" data-ratio="122.15" height="750" width="575" src="https://i.imgur.com/QZxMP6f.png" /><img alt="6AWkDeK.png" class="ipsImage" data-ratio="205.48" height="750" width="342" src="https://i.imgur.com/6AWkDeK.png" /><img alt="JnCK8m6.png" class="ipsImage" data-ratio="186.57" height="750" width="377" src="https://i.imgur.com/JnCK8m6.png" /><img alt="fvdVGUt.png" class="ipsImage" data-ratio="189.39" height="750" width="371" src="https://i.imgur.com/fvdVGUt.png" /><img alt="AIllnBd.png" class="ipsImage" data-ratio="294.12" height="750" width="240" src="https://i.imgur.com/AIllnBd.png" /></p>
					</div>
				</div>

				<p>
					 
				</p>

				<p>
					.KARMA FILES - PARAGON (Xenogene quest cast (Saber, Wynn, Adelinde, Enya, Lucile &amp; Sierra))
				</p>

				<div class="ipsSpoiler" data-ipsspoiler="">
					<div class="ipsSpoiler_header">
						<span>Spoiler</span>
					</div>

					<div class="ipsSpoiler_contents">
						<p>
							<img alt="tgEOP14.png" class="ipsImage" data-ratio="194.30" height="750" width="361" src="https://i.imgur.com/tgEOP14.png" /><img alt="hmw3hHA.png" class="ipsImage" data-ratio="242.72" height="750" width="289" src="https://i.imgur.com/hmw3hHA.png" /><img alt="ajd1bKt.png" class="ipsImage" data-ratio="193.80" height="750" width="363" src="https://i.imgur.com/ajd1bKt.png" /><img alt="XAoVinV.png" class="ipsImage" data-ratio="189.39" height="750" width="372" src="https://i.imgur.com/XAoVinV.png" /><img alt="JQhzh8p.png" class="ipsImage" data-ratio="154.64" height="750" width="454" src="https://i.imgur.com/JQhzh8p.png" /><img alt="HGQZwhB.png" class="ipsImage" data-ratio="215.52" height="750" width="327" src="https://i.imgur.com/HGQZwhB.png" /></p>
					</div>
				</div>

				<p>
					 
				</p>
			</div>
		</div>

		<p>
			 
		</p>

		<p>
			<strong>CUTSCENE CG'S</strong>
		</p>

		<div class="ipsSpoiler" data-ipsspoiler="">
			<div class="ipsSpoiler_header">
				<span>Spoiler</span>
			</div>

			<div class="ipsSpoiler_contents">
				<p>
					CHAPTER 1
				</p>

				<div class="ipsSpoiler" data-ipsspoiler="">
					<div class="ipsSpoiler_header">
						<span>Spoiler</span>
					</div>

					<div class="ipsSpoiler_contents">
						<p>
							<img alt="kLSOmwb.png" class="ipsImage" data-ratio="75.08" height="750" width="1000" src="https://i.imgur.com/kLSOmwb.png" /></p>

						<p>
							<img alt="RW9Ny6M.png" class="ipsImage" data-ratio="75.08" height="750" width="1000" src="https://i.imgur.com/RW9Ny6M.png" /></p>
					</div>
				</div>

				<p>
					 
				</p>

				<p>
					CHAPTER 2
				</p>

				<div class="ipsSpoiler" data-ipsspoiler="">
					<div class="ipsSpoiler_header">
						<span>Spoiler</span>
					</div>

					<div class="ipsSpoiler_contents">
						<p>
							<img alt="imtK2xM.png" class="ipsImage" data-ratio="75.08" height="750" width="1000" src="https://i.imgur.com/imtK2xM.png" /></p>

						<p>
							<img alt="WWWD4Yz.png" class="ipsImage" data-ratio="75.08" height="750" width="1000" src="https://i.imgur.com/WWWD4Yz.png" /></p>

						<p>
							<img alt="0L7qi0H.png" class="ipsImage" data-ratio="75.08" height="750" width="1000" src="https://i.imgur.com/0L7qi0H.png" /></p>
					</div>
				</div>

				<p>
					 
				</p>

				<p>
					CHAPTER 3
				</p>

				<div class="ipsSpoiler" data-ipsspoiler="">
					<div class="ipsSpoiler_header">
						<span>Spoiler</span>
					</div>

					<div class="ipsSpoiler_contents">
						<p>
							<img alt="jjbSVsC.png" class="ipsImage" data-ratio="75.08" height="750" width="1000" src="https://i.imgur.com/jjbSVsC.png" /></p>

						<p>
							<img alt="tqvFsDd.png" class="ipsImage" data-ratio="75.08" height="750" width="1000" src="https://i.imgur.com/tqvFsDd.png" /></p>
					</div>
				</div>

				<p>
					 
				</p>

				<p>
					CHAPTER 4
				</p>

				<div class="ipsSpoiler" data-ipsspoiler="">
					<div class="ipsSpoiler_header">
						<span>Spoiler</span>
					</div>

					<div class="ipsSpoiler_contents">
						<p>
							<img alt="DofSDkf.png" class="ipsImage" data-ratio="75.08" height="750" width="1000" src="https://i.imgur.com/DofSDkf.png" /><img alt="tk1Whxq.png" class="ipsImage" data-ratio="75.08" height="750" width="1000" src="https://i.imgur.com/tk1Whxq.png" /></p>
					</div>
				</div>

				<p>
					 
				</p>

				<p>
					CHAPTER 5
				</p>

				<div class="ipsSpoiler" data-ipsspoiler="">
					<div class="ipsSpoiler_header">
						<span>Spoiler</span>
					</div>

					<div class="ipsSpoiler_contents">
						<p>
							<img alt="VWV9kLH.png" class="ipsImage" data-ratio="75.08" height="750" width="1000" src="https://i.imgur.com/VWV9kLH.png" /></p>

						<p>
							<img alt="pVphAWf.png" class="ipsImage" data-ratio="75.08" height="750" width="1000" src="https://i.imgur.com/pVphAWf.png" /></p>
					</div>
				</div>

				<p>
					 
				</p>

				<p>
					CHAPTER 6
				</p>

				<div class="ipsSpoiler" data-ipsspoiler="">
					<div class="ipsSpoiler_header">
						<span>Spoiler</span>
					</div>

					<div class="ipsSpoiler_contents">
						<p>
							<img alt="2eVZu0h.png" class="ipsImage" data-ratio="75.08" height="750" width="1000" src="https://i.imgur.com/2eVZu0h.png" /></p>

						<p>
							<img alt="uLMOFSf.png" class="ipsImage" data-ratio="75.08" height="750" width="1000" src="https://i.imgur.com/uLMOFSf.png" /></p>
					</div>
				</div>

				<p>
					 
				</p>

				<p>
					CHAPTER 7
				</p>

				<div class="ipsSpoiler" data-ipsspoiler="">
					<div class="ipsSpoiler_header">
						<span>Spoiler</span>
					</div>

					<div class="ipsSpoiler_contents">
						<p>
							<img alt="2jY2OGi.png" class="ipsImage" data-ratio="75.08" height="750" width="1000" src="https://i.imgur.com/2jY2OGi.png" /></p>

						<p>
							<img alt="neavp2p.png" class="ipsImage" data-ratio="75.08" height="750" width="1000" src="https://i.imgur.com/neavp2p.png" /></p>
					</div>
				</div>

				<p>
					 
				</p>

				<p>
					CHAPTER 8
				</p>

				<div class="ipsSpoiler" data-ipsspoiler="">
					<div class="ipsSpoiler_header">
						<span>Spoiler</span>
					</div>

					<div class="ipsSpoiler_contents">
						<p>
							<img alt="yxqCg1s.png" class="ipsImage" data-ratio="75.08" height="750" width="1000" src="https://i.imgur.com/yxqCg1s.png" /></p>

						<p>
							<img alt="mjS1ZAK.png" class="ipsImage" data-ratio="75.08" height="750" width="1000" src="https://i.imgur.com/mjS1ZAK.png" /></p>
					</div>
				</div>

				<p>
					 
				</p>

				<p>
					CHAPTER 9
				</p>

				<div class="ipsSpoiler" data-ipsspoiler="">
					<div class="ipsSpoiler_header">
						<span>Spoiler</span>
					</div>

					<div class="ipsSpoiler_contents">
						<p>
							<img alt="JNMDM9C.jpg" class="ipsImage" data-ratio="75.08" height="750" width="533" src="https://i.imgur.com/JNMDM9C.jpg" /><img alt="yMDshkP.png" class="ipsImage" data-ratio="75.08" height="750" width="1000" src="https://i.imgur.com/yMDshkP.png" /></p>
					</div>
				</div>

				<p>
					 
				</p>

				<p>
					CHAPTER 10
				</p>

				<div class="ipsSpoiler" data-ipsspoiler="">
					<div class="ipsSpoiler_header">
						<span>Spoiler</span>
					</div>

					<div class="ipsSpoiler_contents">
						<p>
							<img alt="CF3T9cR.png" class="ipsImage" data-ratio="75.08" height="750" width="1000" src="https://i.imgur.com/CF3T9cR.png" /></p>

						<p>
							<img alt="NT7Rb7G.png" class="ipsImage" data-ratio="75.08" height="750" width="1000" src="https://i.imgur.com/NT7Rb7G.png" /></p>
					</div>
				</div>

				<p>
					 
				</p>

				<p>
					CHAPTER 11
				</p>

				<div class="ipsSpoiler" data-ipsspoiler="">
					<div class="ipsSpoiler_header">
						<span>Spoiler</span>
					</div>

					<div class="ipsSpoiler_contents">
						<p>
							<img alt="VVTCqGH.png" class="ipsImage" data-ratio="75.08" height="750" width="1000" src="https://i.imgur.com/VVTCqGH.png" /></p>

						<p>
							<img alt="SaBibED.png" class="ipsImage" data-ratio="75.08" height="750" width="1000" src="https://i.imgur.com/SaBibED.png" /></p>

						<p>
							<img alt="h5XhrFy.png" class="ipsImage" data-ratio="75.08" height="750" width="1000" src="https://i.imgur.com/h5XhrFy.png" /></p>
					</div>
				</div>

				<p>
					 
				</p>

				<p>
					CHAPTER 12
				</p>

				<div class="ipsSpoiler" data-ipsspoiler="">
					<div class="ipsSpoiler_header">
						<span>Spoiler</span>
					</div>

					<div class="ipsSpoiler_contents">
						<p>
							<img alt="S7T8iuq.png" class="ipsImage" data-ratio="75.08" height="750" width="1000" src="https://i.imgur.com/S7T8iuq.png" /></p>

						<p>
							<img alt="jIKMhVI.png" class="ipsImage" data-ratio="75.08" height="750" width="1000" src="https://i.imgur.com/jIKMhVI.png" /></p>
					</div>
				</div>

				<p>
					 
				</p>

				<p>
					CHAPTER 13
				</p>

				<div class="ipsSpoiler" data-ipsspoiler="">
					<div class="ipsSpoiler_header">
						<span>Spoiler</span>
					</div>

					<div class="ipsSpoiler_contents">
						<p>
							<img alt="2rPRqLt.png" class="ipsImage" data-ratio="75.08" height="750" width="1000" src="https://i.imgur.com/2rPRqLt.png" /></p>

						<p>
							<img alt="TqWckKY.png" class="ipsImage" data-ratio="75.08" height="750" width="1000" src="https://i.imgur.com/TqWckKY.png" /></p>
					</div>
				</div>

				<p>
					 
				</p>

				<p>
					CHAPTER 15
				</p>

				<div class="ipsSpoiler" data-ipsspoiler="">
					<div class="ipsSpoiler_header">
						<span>Spoiler</span>
					</div>

					<div class="ipsSpoiler_contents">
						<p>
							<img alt="W1UJDrO.png" class="ipsImage" data-ratio="75.08" height="750" width="1000" src="https://i.imgur.com/W1UJDrO.png" /></p>
					</div>
				</div>

				<p>
					 
				</p>

				<p>
					.KARMA FILES (Registeel quest, by <a contenteditable="false" data-ipshover="" data-ipshover-target="https://www.rebornevo.com/forums/profile/91531-cerise/?do=hovercard" data-mentionid="91531" href="https://www.rebornevo.com/forums/profile/91531-cerise/" rel="">@Cerise</a>)
				</p>

				<div class="ipsSpoiler" data-ipsspoiler="">
					<div class="ipsSpoiler_header">
						<span>Spoiler</span>
					</div>

					<div class="ipsSpoiler_contents">
						<p>
							<img alt="1OzmEQ0.png" class="ipsImage" data-ratio="75.08" height="750" width="1000" src="https://i.imgur.com/1OzmEQ0.png" /></p>

						<p>
							<img alt="vWBlAH5.png" class="ipsImage" data-ratio="75.08" height="750" width="1000" src="https://i.imgur.com/vWBlAH5.png" /></p>

						<p>
							<img alt="2xEzIRq.png" class="ipsImage" data-ratio="75.08" height="750" width="1000" src="https://i.imgur.com/2xEzIRq.png" /></p>
					</div>
				</div>

				<p>
					 
				</p>

				<p>
					.KARMA FILES (PARAGON EXCLUSIVE)
				</p>

				<div class="ipsSpoiler" data-ipsspoiler="">
					<div class="ipsSpoiler_header">
						<span>Spoiler</span>
					</div>

					<div class="ipsSpoiler_contents">
						<p>
							CRESCENT BACKSTORY (By <a contenteditable="false" data-ipshover="" data-ipshover-target="https://www.rebornevo.com/forums/profile/91531-cerise/?do=hovercard" data-mentionid="91531" href="https://www.rebornevo.com/forums/profile/91531-cerise/" rel="">@Cerise</a>)
						</p>

						<div class="ipsSpoiler" data-ipsspoiler="">
							<div class="ipsSpoiler_header">
								<span>Spoiler</span>
							</div>

							<div class="ipsSpoiler_contents">
								<p>
									<img alt="GmWsw4C.png" class="ipsImage" data-ratio="76.73" height="422" width="550" src="https://i.imgur.com/GmWsw4C.png" /></p>

								<p>
									<img alt="mQRAw2B.png" class="ipsImage" data-ratio="76.73" height="422" width="550" src="https://i.imgur.com/mQRAw2B.png" /></p>

								<p>
									<img alt="jeBOYgk.png" class="ipsImage" data-ratio="76.73" height="422" width="550" src="https://i.imgur.com/jeBOYgk.png" /></p>

								<p>
									<img alt="vRuoqpp.png" class="ipsImage" data-ratio="76.73" height="422" width="550" src="https://i.imgur.com/vRuoqpp.png" /></p>

								<p>
									<img alt="moGxBWA.png" class="ipsImage" data-ratio="76.73" height="422" width="550" src="https://i.imgur.com/moGxBWA.png" /></p>

								<p>
									<img alt="P0pcfkA.png" class="ipsImage" data-ratio="76.73" height="422" width="550" src="https://i.imgur.com/P0pcfkA.png" /></p>

								<p>
									<img alt="FFoww3f.png" class="ipsImage" data-ratio="76.73" height="422" width="550" src="https://i.imgur.com/FFoww3f.png" /></p>

								<p>
									<img alt="6wjeDKD.png" class="ipsImage" data-ratio="76.73" height="422" width="550" src="https://i.imgur.com/6wjeDKD.png" /></p>

								<p>
									<img alt="W1vPYZM.png" class="ipsImage" data-ratio="76.73" height="422" width="550" src="https://i.imgur.com/W1vPYZM.png" /></p>

								<p>
									<img alt="1e8zI67.png" class="ipsImage" data-ratio="76.73" height="422" width="550" src="https://i.imgur.com/1e8zI67.png" /></p>

								<p>
									<img alt="jAcAXVK.png" class="ipsImage" data-ratio="76.73" height="422" width="550" src="https://i.imgur.com/jAcAXVK.png" /></p>

								<p>
									<img alt="sHZzbQE.png" class="ipsImage" data-ratio="76.73" height="422" width="550" src="https://i.imgur.com/sHZzbQE.png" /></p>

								<p>
									<img alt="GGnbNyQ.png" class="ipsImage" data-ratio="76.73" height="422" width="550" src="https://i.imgur.com/GGnbNyQ.png" /></p>

								<p>
									<img alt="f4QOHVS.png" class="ipsImage" data-ratio="76.73" height="422" width="550" src="https://i.imgur.com/f4QOHVS.png" /></p>

								<p>
									<img alt="Za40gDL.png" class="ipsImage" data-ratio="76.73" height="422" width="550" src="https://i.imgur.com/Za40gDL.png" /></p>

								<p>
									 
								</p>
							</div>
						</div>

						<p>
							 
						</p>

						<p>
							<img alt="Co19mRy.png" class="ipsImage" data-ratio="75.08" height="750" width="1000" src="https://i.imgur.com/Co19mRy.png" /></p>
					</div>
				</div>

				<p>
					 
				</p>

				<p>
					.KARMA FILES (RENEGADE EXCLUSIVE)
				</p>

				<div class="ipsSpoiler" data-ipsspoiler="">
					<div class="ipsSpoiler_header">
						<span>Spoiler</span>
					</div>

					<div class="ipsSpoiler_contents">
						<p>
							<img alt="zECPxoy.png" class="ipsImage" data-ratio="75.08" height="750" width="1000" src="https://i.imgur.com/zECPxoy.png" /></p>
					</div>
				</div>

				<p>
					 
				</p>
			</div>
		</div>

		<p>
			 
		</p>
	</div>
</div>

<p>
	 
</p>

<p>
	<strong>MUSIC:</strong>
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			At the time of this post being made public, the playlist is still being updated! Every 15 minutes a song will go up, totaling at 9 new tracks being uploaded for the first batch. There are three more that will be uploaded next week Sunday on the day the spoiler embargo lifts!
		</p>

		<p>
			 
		</p>

		<div class="ipsEmbeddedVideo">
			<div>
				<iframe allowfullscreen="" frameborder="0" height="113" src="https://www.youtube-nocookie.com/embed/videoseries?list=PLmTAyVqpUKgbXM_0xQfvI0UOZjOzumP-d" width="200"></iframe>
			</div>
		</div>

		<p>
			 
		</p>

		<p>
			Next to that, Jan has also done an official upload of Ana's Lament on his channel with permission from Glitch!
		</p>

		<div class="ipsEmbeddedVideo">
			<div>
				<iframe allowfullscreen="" frameborder="0" height="113" src="https://www.youtube-nocookie.com/embed/Ml8WWBKZ79s?feature=oembed" title="Rejuvenation V13.5 OST - Anas Lament" width="200"></iframe>
			</div>
		</div>

		<p>
			 
		</p>

		<p>
			Finally, Glitch herself has uploaded the new track for Grand Dream City to Youtube and will be posting another track that is used in .Karma Files later!
		</p>

		<div class="ipsEmbeddedVideo">
			<div>
				<iframe allowfullscreen="" frameborder="0" height="113" src="https://www.youtube-nocookie.com/embed/Jv5Z_jQwsCA?feature=oembed" title="Pokémon Rejuvenation - Grand Dream City" width="200"></iframe>
			</div>
		</div>

		<p>
			 
		</p>

		<p>
			 
		</p>
	</div>
</div>

<p>
	 
</p>

<p>
	 
</p>

<p>
	<strong>POSTERS?!?!</strong>
</p>

<p>
	That's right! As of today,<span style="color:#f1c40f;"><strong> a bunch of the official illustrations for the game are available on my <a href="https://www.inprnt.com/gallery/honnojis/" rel="external nofollow">new INPRNT store</a> to buy as prints!</strong></span> If you have a particular fully detailed illustration that you like, there's a pretty big chance that it's available on the store. I plan to add more in the future, but we're starting off simple with what's currently available.
</p>

<p>
	 
</p>

<p>
	...there's also two, uh, <em>tiny bit saucy </em>prints of two specific characters on there, which some people might recognize them from my twitter shenanigans from the past year or so.
</p>

<p>
	 
</p>

<p>
	i'd say i'm sorry for also putting them up there, but i'm really not LOL. do with that what you will
</p>

<p>
	 
</p>

<p>
	I will note that this is my personal store, so I'll likely be uploading things from other series <s>and hyperfixations</s> as well. The store won't be 100% dedicated to Rejuvenation for that reason, but there'll still be a lot of it available there. I'll also post about it if any new Rejuv themed prints go up! INPRNT takes roughly half of the earnings as they do all the production and shipping work, the other half will go directly to me. Soooo, if you want to support me and my work, consider buying a print from there!
</p>

<p>
	 
</p>

<p>
	------------------------
</p>

<p>
	 
</p>

<p>
	That's all for this post! So again, next week the post with all the more spoiler-y stuff will go up. If there's some stuff missing even after that, it's simply for another time in the future, likely somewhere between now and V14's release. Thank you again everyone for having been so patient with all of us over the past few years, and we hope you've been enjoying the update!
</p>

<p>
	 
</p>

<p>
	As per usual, all the official art can be found back in the <a href="https://www.rebornevo.com/forums/topic/43968-all-official-art-for-rejuvenation-v135-artwork-update/" rel="">official art thread</a>.
</p>

<p>
	 
</p>

<p>
	Now, we've <em>finally </em>got V14 to look forward to and work towards... Spicy. <img src="https://cdn.jsdelivr.net/gh/twitter/twemoji@14.0.2/assets/72x72/1f440.png" class="ipsEmoji" alt="👀"></p>

<p>
	 
</p>

<p>
	See you next week!
</p>

<p>
	o7
</p>
]]></description><guid isPermaLink="false">65</guid><pubDate>Sun, 05 Nov 2023 12:39:37 +0000</pubDate></item><item><title>[Art/Music Update] More art, more music, more spoilers! (Batch 2 of 2)</title><link>https://www.rebornevo.com/rejuvdev/records/artmusic-update-more-art-more-music-more-spoilers-batch-2-of-2-r66/</link><description><![CDATA[<p>
	I'M BAAAACK
</p>

<p>
	 
</p>

<p>
	WOOO I'm excited to finally be able to write this post!! Two weeks I have been awaiting to be able to post these as I wasn't able to include them in the first post due to them being <span style="color:#e74c3c;"><strong>SPOILERS</strong></span>—or in one particular case, a character that you can find relatively early on but is hidden in a place that sometimes people forget exists. But no more secrets, for we shall now reveal the five remaining new pieces of artwork (along with a set of CG's that wasn't included in the previous post)! I'll put some minor explanation for each character in separate spoiler tags since I don't want people to click on this post and then get blasted with massive spoilers just from a glance, so <span style="color:#f1c40f;"><strong>proceed with caution</strong></span>.
</p>

<p>
	 
</p>

<p>
	Anything that isn't included in this batch but might still seem missing is something that can possibly still be included in a later batch or V14 instead. Who knows! Perhaps there's a reason some characters haven't been included.... <span style="font-size:10px;"><s>or maybe i decided putting it off is for the best considering how much i've already done for .5 but i'll leave that up to your interpretation</s></span>
</p>

<p>
	 
</p>

<p>
	<strong>ARTWORK <span style="color:#e74c3c;">(MAJOR SPOILERS AHEAD, PROCEED WITH CAUTION)</span></strong>
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			<strong>CHARACTERS</strong>
		</p>

		<div class="ipsSpoiler" data-ipsspoiler="">
			<div class="ipsSpoiler_header">
				<span>Spoiler</span>
			</div>

			<div class="ipsSpoiler_contents">
				<p>
					<strong>Eizen</strong>
				</p>

				<div class="ipsSpoiler" data-ipsspoiler="">
					<div class="ipsSpoiler_header">
						<span>Spoiler</span>
					</div>

					<div class="ipsSpoiler_contents">
						<p>
							<img alt="8kEZchJ.png" class="ipsImage" data-ratio="147.93" height="750" width="476" src="https://i.imgur.com/8kEZchJ.png" /><br />
							Located on Floria Island, Eizen is first introduced as the assistant of Matthew Vasile—Venam's estranged father—who has a small laboratory located at River's End, a secluded location overflowing with flowers between Route 2 and 3, only accessible by surfing. Eizen assists Matthew in studying worldly inconsistencies, the phenomenon of people remembering certain Pokémon, items or even entire locations existing in specific places yet it no longer being the case... or the other way around—things suddenly being in places that they weren't before. Thing is, he seems to know a lot more than Matthew does on the matter, so uh, who's <em>really</em> assisting who?
						</p>

						<p>
							 
						</p>

						<p>
							He'll question the player if they know details about a particular location that used to exist on Route 11, and if you answer correctly...
						</p>

						<div class="ipsSpoiler" data-ipsspoiler="">
							<div class="ipsSpoiler_header">
								<span>Spoiler</span>
							</div>

							<div class="ipsSpoiler_contents">
								<p>
									...he'll happily let you know he's <em>fully</em> aware he didn't exist in previous versions of Rejuvenation, and is just as much of a worldly inconsistency as the ones he studies.
								</p>

								<p>
									 
								</p>

								<p>
									<img alt="MLomvk0.png" class="ipsImage" data-ratio="75.08" height="750" width="1000" src="https://i.imgur.com/MLomvk0.png" /></p>

								<p>
									<img alt="CjthNhi.png" class="ipsImage" data-ratio="75.08" height="750" width="1000" src="https://i.imgur.com/CjthNhi.png" /></p>

								<p>
									<img alt="j7QGgXj.png" class="ipsImage" data-ratio="75.08" height="750" width="1000" src="https://i.imgur.com/j7QGgXj.png" /></p>

								<p>
									 
								</p>

								<p>
									hello eizen.
								</p>

								<p>
									 
								</p>

								<p>
									<span style="font-size:8px;">(on a more personal note, the keen-eyed people may have noticed that my pfp is Eizen—I've had him as my pfp for months by now LOL, going as far back as January. i just never confirmed him to be a rejuv character, hehe)</span>
								</p>
							</div>
						</div>

						<p>
							 
						</p>
					</div>
				</div>

				<p>
					 
				</p>

				<p>
					<strong>V</strong>
				</p>

				<div class="ipsSpoiler" data-ipsspoiler="">
					<div class="ipsSpoiler_header">
						<span>Spoiler</span>
					</div>

					<div class="ipsSpoiler_contents">
						<p>
							<img alt="9GOdbds.png" class="ipsImage" data-ratio="179.00" height="750" width="392" src="https://i.imgur.com/9GOdbds.png" /></p>

						<p>
							 
						</p>

						<p>
							They're not your girl, and they're not your mans either! Previously having only a minor role and existing mostly in the background during the Ana sidequest, V now has a far more prominent role in the quest, being brought way more to the forefront with the rewrite that was included with V13.5. Having shown up at the Underground in GDC out of nowhere one day, they quickly became the biggest benefactor of the place and practically act as a ruler of the place now. They've got plans, and they're not above going to extremes to bring them to fruition... but why would they need Ana for them?
						</p>

						<p>
							 
						</p>
					</div>
				</div>

				<p>
					 
				</p>

				<p>
					<span style="color:#e74c3c;"><strong>RENEGADE SPOILERS</strong></span>
				</p>

				<div class="ipsSpoiler" data-ipsspoiler="">
					<div class="ipsSpoiler_header">
						<span>Spoiler</span>
					</div>

					<div class="ipsSpoiler_contents">
						<p>
							<strong>M2</strong>
						</p>

						<p>
							<img alt="NIGWdU6.png" class="ipsImage" data-ratio="195.82" height="750" width="359" src="https://i.imgur.com/NIGWdU6.png" /></p>

						<p>
							 
						</p>

						<p>
							If you've done a playthrough of the Renegade route, you should be more than familiar with her by now. After Adrest's awakening and subsequent erasure on this branch, Melia somehow switches places with M2—a version of Melia from an older version of Rejuvenation—after becoming stuck in a broken world with the Player's host character for years on end. Having gone off the deep end and knowing there's no salvaging this world, she decides having a little fun before going out with a bang is in order... a lot of abusing of the Archetype's powers, clones and a (s)hitlist included.
						</p>

						<p>
							 
						</p>
					</div>
				</div>

				<p>
					 
				</p>
			</div>
		</div>

		<p>
			 
		</p>

		<p>
			 
		</p>

		<p>
			<strong>BOSSES</strong>
		</p>

		<div class="ipsSpoiler" data-ipsspoiler="">
			<div class="ipsSpoiler_header">
				<span>Spoiler</span>
			</div>

			<div class="ipsSpoiler_contents">
				<p>
					<strong>NANODRIVE</strong>
				</p>

				<div class="ipsSpoiler" data-ipsspoiler="">
					<div class="ipsSpoiler_header">
						<span>Spoiler</span>
					</div>

					<div class="ipsSpoiler_contents">
						<p>
							<img alt="iX26Mc0.png" class="ipsImage" data-ratio="108.70" height="750" width="517" src="https://i.imgur.com/iX26Mc0.png" /></p>

						<p>
							After having been recaptured by V and taken to the Hidden Colosseum, V sics Ana on Dylan after having modified her to bring out her combat potential. Now mindlessly listening to any orders V gives her, the player has to stop Ana from hurting Dylan...
						</p>

						<p>
							 
						</p>
					</div>
				</div>

				<p>
					 
				</p>

				<p>
					<span style="color:#e74c3c;"><strong>RENEGADE SPOILERS - FLORIN DEAD BRANCH</strong></span>
				</p>

				<div class="ipsSpoiler" data-ipsspoiler="">
					<div class="ipsSpoiler_header">
						<span>Spoiler</span>
					</div>

					<div class="ipsSpoiler_contents">
						<p>
							<strong>Karma Beast Talon</strong>
						</p>

						<p>
							<img alt="eaPPau7.png" class="ipsImage" data-ratio="75.08" height="750" width="841" src="https://i.imgur.com/eaPPau7.png" /></p>

						<p>
							 
						</p>

						<p>
							Poor, poor Talon...
						</p>

						<p>
							 
						</p>

						<p>
							After having everything and everyone that he cares about taken away from him, there's nothing left in this world for him anymore. Driven to madness by a particular force telling him about the painful truth behind his entire existence and yelling at him to stop the player, he's transformed into a beast solely to try and halt the Player's plans of pushing this world towards oblivion. Perhaps defeating him is more merciful than cruel to him at this point.
						</p>

						<p>
							 
						</p>

						<p>
							Also, <img src="https://cdn.jsdelivr.net/gh/twitter/twemoji@14.0.2/assets/72x72/1faa3.png" class="ipsEmoji" alt="🪣">.
						</p>
					</div>
				</div>

				<p>
					 
				</p>
			</div>
		</div>

		<p>
			 
		</p>
	</div>
</div>

<p>
	 
</p>

<p>
	<strong>MUSIC</strong>
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			Again, at the time of posting not everything's been uploaded, but the three remaining tracks are going up today! They're uploading in 30 minute intervals instead of 15 like last week due to there being less uploads as a whole.
		</p>

		<div class="ipsEmbeddedVideo">
			<div>
				<iframe allowfullscreen="" frameborder="0" height="113" src="https://www.youtube-nocookie.com/embed/3a4um7LAifE?list=PLmTAyVqpUKgbXM_0xQfvI0UOZjOzumP-d" width="200"></iframe>
			</div>
		</div>

		<p>
			 
		</p>

		<p>
			On Glitch's end of things, Crescent's battle theme has been uploaded as well! Go check it out.
		</p>

		<div class="ipsEmbeddedVideo">
			<div>
				<iframe allowfullscreen="" frameborder="0" height="113" src="https://www.youtube-nocookie.com/embed/FQcGXZBePTE?feature=oembed" title="Pokémon Rejuvenation - Crescent Battle Theme" width="200"></iframe>
			</div>
		</div>

		<p>
			 
		</p>
	</div>
</div>

<p>
	 
</p>

<p>
	On a final note, <span style="color:#f1c40f;"><strong>the <a href="https://www.inprnt.com/gallery/honnojis/" rel="external nofollow">INPRNT shop</a> with a bunch of the official art now has two more prints available on the store</strong></span>; one of the characters included in this post, as well as a print of Erin's popularity poll artwork! Don't worry, I haven't forgotten about Venam's artwork that she's also still supposed to receive in that regard—I just haven't had time to sit down and work on that one yet. My plan's to have it done before V14's release, and I will add it to the print shop when it's done right away.
</p>

<p>
	 
</p>

<p>
	Anyways, that's all for the art &amp; music uploads for this particular version! There's a couple of other characters that are already in the game that I've got slated to draw art for between now and V14's release, but I do want to mention that this dev cycle we're <em>likely </em>gonna keep the details and explanations about the completely new content more on the down low. We're working towards the climax of Act 2, and this is something we <em>absolutely </em>do not want people to be spoiled on, so what we'll be sharing will likely be pretty selective. Gotta keep things a surprise, no?
</p>

<p>
	 
</p>

<p>
	As per usual, all the official art can be found back in the <a href="https://www.rebornevo.com/forums/topic/43968-all-official-art-for-rejuvenation-v135-artwork-update/" rel="">official art thread</a>! Wallpapers and icons have been added as well <span>:)</span>
</p>

<p>
	 
</p>

<p>
	Thank you again for supporting the game's development all these years and having been so patient for V13.5's release! We're excited to finally be moving into the territory of doing completely new work again rather than having to focus on reworking old content. We're finally at a stage where quality is overall very consistent across the board, so now we can pour all our energy into progressing with the brand new story parts and gameplay.
</p>

<p>
	 
</p>

<p>
	Until next time!!
</p>

<p>
	o7
</p>
]]></description><guid isPermaLink="false">66</guid><pubDate>Sun, 12 Nov 2023 13:09:08 +0000</pubDate></item><item><title>V14 Update | The arrival of a new dev cycle and the end of Act 2&#x2014; What can you expect?</title><link>https://www.rebornevo.com/rejuvdev/records/v14-update-the-arrival-of-a-new-dev-cycle-and-the-end-of-act-2%E2%80%94-what-can-you-expect-r67/</link><description><![CDATA[<p>
	Heyo!
</p>

<p>
	 
</p>

<p>
	It's been a couple of months since the last post on the dev blog! The holidays have come and gone, but things have been relatively quiet on our end since we stopped putting out the patches for V13.5, hasn't it? I completely understand people are looking forward to whatever we're putting on the table next, so I'll be using this post to explain a couple of things that have happened recently and what you can expect for this development cycle.
</p>

<p>
	 
</p>

<p>
	For the past two months or so, most of us have been on an extended break! Many of us either just needed time to take a breather after V13.5 came out (which, y'know... isn't that weird to want considering we had two very intense dev cycles that both lasted 2 years back-to-back), or had personal matters to attend to/deal with. For this reason, we haven't really made any significant progress on the next update. Jan's made a start on mapping some of the new areas shortly before going on break, but it's nothing that we're able to show here (yet). This actually ties into the main point of this whole post, which is about that <span style="color:#f1c40f;"><strong>V14 marks the end of Act 2</strong></span>. Development for it has slowly started to pick up again! This is super exciting, of course! We're all super stoked for you guys to see what this act will culminate in, and moving on to the final act of the game— Act 3.
</p>

<p>
	 
</p>

<p>
	However...
</p>

<p>
	 
</p>

<p>
	<span style="color:#e74c3c;"><span style="font-size:18px;"><strong>Due to the nature of the update, practically <em>everything </em>in this update is riddled with major spoilers— and as we want to keep as much as possible a surprise for players, it means that development updates this cycle will be far and few in between compared to the past couple of cycles.</strong></span></span>
</p>

<p>
	 
</p>

<p>
	This is a very conscious decision that we've made— and I know it may not be as fun for most people who are invested in the development process, but there really is just extremely little we can show that wouldn't outright spoil something major or indicate/imply something.
</p>

<p>
	 
</p>

<p>
	<strong>So will there just be... no posts? about development??? at all?????</strong>
</p>

<p>
	That's not what I said, was it? There's just going to be less than usual! That being said, there's still a couple of things to look forward to during this dev cycle that I will personally be seeing to. I've got some characters lined up that will be getting their official art between now and V14's release, as well as the final artwork that I owe based on the 2020 popularity poll; the illustration I was going to make of Venam. I'll likely be posting this alongside the remaining character artwork somewhere in the near future. And of course there's still a chance we'll have proper dev posts from the team every once in a while! It's just entirely up to the discretion of Jan how much he wants to share or wants to be shared.
</p>

<p>
	 
</p>

<p>
	I'd imagine it's not a lot though... The team—but Jan and I in particular—have been looking forward to this highly important climactic update for a very, <em>very </em>long time, and we want it to be just as surprising and engaging as we've been planning for it to be.
</p>

<p>
	 
</p>

<p>
	That's all I can share for now, though. I'll leave you guys with the parting gift of a screenshot Jan shared on his twitter back in December for the people who missed it. In Jan's words, "it shows a lot but also nothing at all".
</p>

<p>
	 
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			<img alt="GB5c_GVXQAItYGU?format=png&amp;name=small" class="ipsImage" data-ratio="73.92" height="377" width="510" src="https://pbs.twimg.com/media/GB5c_GVXQAItYGU?format=png&amp;name=small" /></p>
	</div>
</div>

<p>
	 
</p>

<p>
	Enjoy, and wish us luck for this dev cycle! We hope you look forward to what we've got cooking!!
</p>

<p>
	 
</p>

<p>
	o7
</p>
]]></description><guid isPermaLink="false">67</guid><pubDate>Mon, 29 Jan 2024 15:43:47 +0000</pubDate></item><item><title>[Art Update] Tying up loose ends (Last batch of Pre-V14 art)</title><link>https://www.rebornevo.com/rejuvdev/records/art-update-tying-up-loose-ends-last-batch-of-pre-v14-art-r68/</link><description><![CDATA[<p>
	Heyo! Here I am again!
</p>

<p>
	 
</p>

<p>
	As I promised in my previous post, I still had one more art post that I owed in regards to some remaining character art, as well as an illustration of Venam that I still had to make as a reward for her placing high in the 2020 popularity poll. Yes yes, I know, it took me FOREVER to get around to doing it— but guess what! I've finally got it done, and the remaining character art is finally done as well! I'm not gonna beat around the bush, so let's get a move on and show off the art. I'll keep things brief!
</p>

<p>
	 
</p>

<p>
	We'll start off with Venam's popularity poll artwork!
</p>

<p>
	 
</p>

<p>
	<img alt="C9PhdqG.png" class="ipsImage" data-ratio="72.00" height="562" width="1000" src="https://i.imgur.com/C9PhdqG.png" /></p>

<p>
	 
</p>

<p>
	A 1080p and 1440p version can be found <a href="https://sta.sh/21grvkmkfzbo" rel="external nofollow">here</a>!
</p>

<p>
	 
</p>

<p>
	Next up is the remaining character artwork for pre-V14 stuff! The characters that have received artwork for this final round are <strong>Jenkel</strong>, <strong>Hynde</strong>, <strong>Maman</strong>, <strong>Cosmia</strong> <strong>&amp;</strong> <strong>Comet</strong>, <strong>Peony,</strong> <strong>Adrest </strong>and <strong>Variya</strong>!
</p>

<p>
	 
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			<strong>Jenkel</strong>
		</p>

		<div class="ipsSpoiler" data-ipsspoiler="">
			<div class="ipsSpoiler_header">
				<span>Spoiler</span>
			</div>

			<div class="ipsSpoiler_contents">
				<p>
					<img alt="bl328aD.png" class="ipsImage" data-ratio="203.25" height="750" width="345" src="https://i.imgur.com/bl328aD.png" /></p>
			</div>
		</div>

		<p>
			 
		</p>

		<p>
			<strong>Hynde</strong>
		</p>

		<div class="ipsSpoiler" data-ipsspoiler="">
			<div class="ipsSpoiler_header">
				<span>Spoiler</span>
			</div>

			<div class="ipsSpoiler_contents">
				<p>
					<img alt="OBxn3ch.png" class="ipsImage" data-ratio="129.76" height="750" width="541" src="https://i.imgur.com/OBxn3ch.png" /></p>
			</div>
		</div>

		<p>
			 
		</p>

		<p>
			<strong>Maman</strong>
		</p>

		<div class="ipsSpoiler" data-ipsspoiler="">
			<div class="ipsSpoiler_header">
				<span>Spoiler</span>
			</div>

			<div class="ipsSpoiler_contents">
				<p>
					<img alt="fFjnH3D.png" class="ipsImage" data-ratio="198.41" height="750" width="354" src="https://i.imgur.com/fFjnH3D.png" /></p>
			</div>
		</div>

		<p>
			 
		</p>

		<p>
			<strong>Cosmia &amp; Comet</strong>
		</p>

		<div class="ipsSpoiler" data-ipsspoiler="">
			<div class="ipsSpoiler_header">
				<span>Spoiler</span>
			</div>

			<div class="ipsSpoiler_contents">
				<p>
					<img alt="IUjaIq5.png" class="ipsImage" data-ratio="240.38" height="750" width="293" src="https://i.imgur.com/IUjaIq5.png" /><img alt="RETfgbb.png" class="ipsImage" data-ratio="337.84" height="750" width="209" src="https://i.imgur.com/RETfgbb.png" /></p>

				<p>
					 
				</p>
			</div>
		</div>

		<p>
			 
		</p>

		<p>
			<strong>Peony</strong>
		</p>

		<div class="ipsSpoiler" data-ipsspoiler="">
			<div class="ipsSpoiler_header">
				<span>Spoiler</span>
			</div>

			<div class="ipsSpoiler_contents">
				<p>
					<img alt="s0LS9qI.png" class="ipsImage" data-ratio="150.00" height="750" width="468" src="https://i.imgur.com/s0LS9qI.png" /></p>
			</div>
		</div>

		<p>
			 
		</p>

		<p>
			<strong>Adrest</strong>
		</p>

		<div class="ipsSpoiler" data-ipsspoiler="">
			<div class="ipsSpoiler_header">
				<span>Spoiler</span>
			</div>

			<div class="ipsSpoiler_contents">
				<p>
					<img alt="S7O2HaG.png" class="ipsImage" data-ratio="357.14" height="750" width="196" src="https://i.imgur.com/S7O2HaG.png" /></p>

				<p>
					 
				</p>

				<p>
					<em>Alternate version</em>
				</p>

				<div class="ipsSpoiler" data-ipsspoiler="">
					<div class="ipsSpoiler_header">
						<span>Spoiler</span>
					</div>

					<div class="ipsSpoiler_contents">
						<p>
							<img alt="y6gi324.png" class="ipsImage" data-ratio="357.14" height="750" width="196" src="https://i.imgur.com/y6gi324.png" /></p>
					</div>
				</div>
			</div>
		</div>

		<p>
			 
		</p>

		<p>
			<strong>Variya</strong>
		</p>

		<div class="ipsSpoiler" data-ipsspoiler="">
			<div class="ipsSpoiler_header">
				<span>Spoiler</span>
			</div>

			<div class="ipsSpoiler_contents">
				<p>
					<img alt="hzUqL5O.png" class="ipsImage" data-ratio="193.80" height="750" width="362" src="https://i.imgur.com/hzUqL5O.png" /></p>

				<p>
					 
				</p>

				<p>
					<em>Alternate version</em>
				</p>

				<div class="ipsSpoiler" data-ipsspoiler="">
					<div class="ipsSpoiler_header">
						<span>Spoiler</span>
					</div>

					<div class="ipsSpoiler_contents">
						<p>
							<img alt="HWlDN5m.png" class="ipsImage" data-ratio="193.80" height="750" width="362" src="https://i.imgur.com/HWlDN5m.png" /></p>
					</div>
				</div>

				<p>
					 
				</p>
			</div>
		</div>
	</div>
</div>

<p>
	 
</p>

<p>
	At this point, if anyone feels like any artwork is missing it's either because it's just not worth the effort (i.e. temporary character outfits) or because they're slated for a later release/inclusion in V14 or beyond. I'll leave it up to your imagination which one's the case <span>:)</span> But for now, this is all the official art I'll be showing off prior to V14's release... So this'll likely be my last post for the time being (unless I'm tasked with writing a post about V14's actual development again. teehee)
</p>

<p>
	 
</p>

<p>
	As per usual, all official art as well as icons and links to full resolution wallpapers and artwork can be found back in the <a href="https://www.rebornevo.com/forums/topic/43968-all-official-art-for-rejuvenation-v135-artwork-update-2/" rel="">official art thread</a>! All artwork has been added to their respective chapters in the archives (Jenkel is in CH2, Cosmia &amp; Comet in CH11, Variya in CH15, Adrest in .Karma, Maman in Sidequests and Hynde in Sidequests as well).
</p>

<p>
	 
</p>

<p>
	That's all for now! Enjoy and see you next time, whenever that is! Thank you again for supporting the game's development!
</p>

<p>
	 
</p>

<p>
	o7
</p>
]]></description><guid isPermaLink="false">68</guid><pubDate>Sat, 24 Feb 2024 20:22:11 +0000</pubDate></item><item><title><![CDATA[[OFFICIAL Q&A] Ask the Rejuvenation dev team: 2024 edition!]]></title><link>https://www.rebornevo.com/rejuvdev/records/official-qa-ask-the-rejuvenation-dev-team-2024-edition-r69/</link><description><![CDATA[<p>
	<em><span style="font-size:28px;"><strong>HEY</strong></span></em>
</p>

<p>
	 
</p>

<p>
	<img alt="ae3X3WA.png" class="ipsImage" data-ratio="102.93" height="457" width="444" src="https://i.imgur.com/ae3X3WA.png" /></p>

<p>
	 
</p>

<p>
	Though it's for something very different this time around! For people who have browsed the Rejuvenation Club before, they might be aware of a <a href="https://www.rebornevo.com/forums/topic/47533-official-qa-ask-the-rejuvenation-dev-team/" rel="">Q&amp;A thread we did back in 2019</a>, and a <em>tiny</em> bit more recently there was a <a href="https://youtu.be/hFz-Ex4uTEM" rel="external nofollow">Q&amp;A stream</a> that Jan and I hosted after V13's initial release in 2021. We haven't done one in serious capacity since then (if you don't count the impromptu one <a href="https://janichroma.tumblr.com/post/742322379801378816/qa-answers" rel="external nofollow">Jan did on his tumblr</a> a couple of months ago), so why not bring it back? We're not going to be able to post many updates about the game itself, but we still don't want to have <em>complete </em>radio silence on our end, so we're doing a Q&amp;A with the entire team again!
</p>

<p>
	 
</p>

<p>
	<span style="color:#2ecc71;"><u><strong>To give a quick rundown of the team so you know who could potentially answer specific questions:</strong></u></span>
</p>

<ul><li>
		<strong>Writing:</strong> Jan (also does tilesets and overworld sprites)
	</li>
	<li>
		<strong>Art:</strong> Crim, Nym, Soulja, Dallas, Winter, Zumi (also involved with writing and music)
	</li>
	<li>
		<strong>Programming</strong>: Haru, Falirion, Sardines, Cass
	</li>
	<li>
		<strong>Balancing</strong>: Alex, Azery (also does some programming)
	</li>
	<li>
		<strong>QA</strong>: Ramiru, Dream, IceCreamSandWitch, Autumn (also does some of the move animations)
	</li>
</ul><p>
	 
</p>

<p>
	I can't guarantee all of us are available or willing to answer, but I know at least some members of the team will be happy to pop in and reply. And it could be about just anything! It could be about the story, but also about the game's development as a whole if you're curious. Or just about how the devs have been experiencing Rejuvenation from a developer's point of view! The world of questions is your oyster and you can do whatever with it...
</p>

<p>
	 
</p>

<p>
	<span style="color:#f1c40f;"><span style="font-size:16px;"><u><em><strong>Well, as long as you stick to the rules.</strong></em></u></span></span>
</p>

<ul><li>
		<span style="color:#e74c3c;"><strong>Please stay courteous with the questions!</strong></span> Crude questions in regards to us or the characters of the game (i.e. "can you kill off this character bc they suck", stuff like that) will be ignored and/or removed.
	</li>
	<li>
		<strong><span style="color:#e74c3c;">We will not give answers to questions that are obviously veering into spoiler territory for future content.</span> </strong>For your own sakes as to not drive yourself nuts over theories, please do not treat our unwillingness to answer certain questions as confirmation/de-confirmation either. It'll do nothing but cause confusion LMAO
	</li>
	<li>
		<strong><span style="color:#e74c3c;">Please don't ask about adding romance options for the MC.</span> </strong>The answer is still no— it's even been mentioned in the old 2019 Q&amp;A post that they won't be added and that has not changed. There's a whole list of reasons (narratively, technical <em>and</em> personal) for this decision, but the tl;dr is that it's just plain not worth it. We're asking in the nicest way possible to please respect our decision on the matter and to not press it any further, we will ignore/remove your question if you do. <span style="font-size:11px;">(That's not to say we disapprove of any ships entirely! We simply instead encourage you to dabble in making fan content of your favorite ships yourselves through writing, art or other means. Just don't bother <em>us </em>to indulge you on the matter in official capacity, that's all.)</span>
	</li>
</ul><p>
	 
</p>

<p>
	<span style="color:#2ecc71;"><strong>We'll keep the Q&amp;A running for a week and will be answering questions as the week progresses before closing it off</strong>. </span>If you've read all of that and agree to be nice, then fire away!
</p>

<p>
	 
</p>

<p>
	Have fun! o7
</p>
]]></description><guid isPermaLink="false">69</guid><pubDate>Sun, 05 May 2024 11:38:28 +0000</pubDate></item><item><title>Rejuv v14 Update Dev Blog | 7/29/2024</title><link>https://www.rebornevo.com/rejuvdev/records/rejuv-v14-update-dev-blog-7292024-r70/</link><description><![CDATA[<p>
	Hi! It's been quite some time since I've written a proper dev blog post here, huh? I can't even remember the last thing I said publicly,<br />
	so I'll just regurgitate some information I've thrown around recently. Sorry if that's old news!<br />
	Well, this version is a special version where nearly everything I show is a spoiler, so showing stuff has been really hard-- But I want people to know that<br />
	development is going quite well! Here are the avg percentages for Paragon (Renegade has not been worked on yet.)<br /><br /><span style="color:#f1c40f;">Part 1: 90% Completed<br />
	Part 2: 45% Completed<br />
	Part 3: 90% Completed.</span><br /><br />
	So as you can see, a lot has happened in nearly a year since .5's release (Jesus christ, it's been that long?)<br />
	I feel like I could've been farther along, but unfortunately I've hit some irl snags, as we all do. My childhood cat Jupiter, who was 16, passed away.<br />
	That was rouugh. Then other personal things I won't get into really bogged me down... Fortunately, I can feel my productivity coming back bit by bit.<br /><br />
	Besides that sappy stuff, I do have SOME stuff to show you. Just a collection of screenshots I had on my twitter, and some things I had on patreon.<br />
	But before that, here's a big one. Reldin Island got a glow up!
</p>

<p>
	 
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			<a class="ipsAttachLink ipsAttachLink_image" data-fileext="png" data-fileid="84272" href="https://www.rebornevo.com/uploads/monthly_2024_07/image.png.df757a14a475c74c20992aa10fa52d03.png" rel=""><img alt="image.thumb.png.fbb66dd036e40eee91df4935db79c52f.png" class="ipsImage ipsImage_thumbnailed" data-fileid="84272" data-ratio="59.80" width="1000" src="https://www.rebornevo.com/uploads/monthly_2024_07/image.thumb.png.fbb66dd036e40eee91df4935db79c52f.png" /></a>
		</p>
	</div>
</div>

<p>
	 
</p>

<p>
	There's a whole other section to this place, but I'm gonna keep that a secret for now <span>:3.</span>
</p>

<p>
	 
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			<img alt="image.png.e8485909a95c683fb7fbb96b00f5702a.png" class="ipsImage ipsImage_thumbnailed" data-fileid="84273" data-ratio="75.10" width="763" src="https://www.rebornevo.com/uploads/monthly_2024_07/image.png.e8485909a95c683fb7fbb96b00f5702a.png" /></p>

		<p>
			<img alt="image.png.233a4054012dd22acee30df322ae69fd.png" class="ipsImage ipsImage_thumbnailed" data-fileid="84274" data-ratio="74.67" width="766" src="https://www.rebornevo.com/uploads/monthly_2024_07/image.png.233a4054012dd22acee30df322ae69fd.png" /></p>

		<p>
			<img alt="image.png.7bec3fc4c439d7588fa067a1400ea246.png" class="ipsImage ipsImage_thumbnailed" data-fileid="84275" data-ratio="74.54" width="766" src="https://www.rebornevo.com/uploads/monthly_2024_07/image.png.7bec3fc4c439d7588fa067a1400ea246.png" /></p>

		<p>
			<img alt="image.png.ab930e153376797f0f6a3788500c56e3.png" class="ipsImage ipsImage_thumbnailed" data-fileid="84276" data-ratio="74.84" width="763" src="https://www.rebornevo.com/uploads/monthly_2024_07/image.png.ab930e153376797f0f6a3788500c56e3.png" /></p>

		<p>
			<img alt="image.png.52cb5dae8b99c1aef39e2440e1ff1750.png" class="ipsImage ipsImage_thumbnailed" data-fileid="84277" data-ratio="74.48" width="764" src="https://www.rebornevo.com/uploads/monthly_2024_07/image.png.52cb5dae8b99c1aef39e2440e1ff1750.png" /></p>

		<p>
			<img alt="image.png.6f03e375b1dcf55c2968f64da47a1701.png" class="ipsImage ipsImage_thumbnailed" data-fileid="84278" data-ratio="71.74" width="637" src="https://www.rebornevo.com/uploads/monthly_2024_07/image.png.6f03e375b1dcf55c2968f64da47a1701.png" /></p>

		<p>
			<img alt="image.png.09afa6272e8794ac06dab70026c8ec5d.png" class="ipsImage ipsImage_thumbnailed" data-fileid="84279" data-ratio="73.92" width="510" src="https://www.rebornevo.com/uploads/monthly_2024_07/image.png.09afa6272e8794ac06dab70026c8ec5d.png" /></p>

		<p>
			<img alt="7802e900c691a33d2ebf5677384ff9a1.png?ex=66a91df5&amp;is=66a7cc75&amp;hm=3a9df9bae0b20fd153db0d911ffadc54216b0a989d59a2d0080c6dae41c0c7c1&amp;" data-ratio="74.77" width="761" src="https://cdn.discordapp.com/attachments/801508534000812043/1249409698604777482/7802e900c691a33d2ebf5677384ff9a1.png?ex=66a91df5&amp;is=66a7cc75&amp;hm=3a9df9bae0b20fd153db0d911ffadc54216b0a989d59a2d0080c6dae41c0c7c1&amp;" /></p>

		<p>
			 
		</p>

		<p>
			New armor movement sprites:
		</p>

		<p>
			<img alt="comfy2.gif?ex=66a8dd94&amp;is=66a78c14&amp;hm=dd" class="ipsImage" data-ratio="74.87" height="566" width="756" src="https://cdn.discordapp.com/attachments/801508534000812043/1223792230817464361/comfy2.gif?ex=66a8dd94&amp;is=66a78c14&amp;hm=dd01d77a52223992a25c3f4b2d2732086ad32d5e7bf5fd3be0f175e883b64310&amp;" /></p>

		<p>
			 
		</p>

		<p>
			 
		</p>

		<p>
			 
		</p>

		<p>
			 
		</p>
	</div>
</div>

<p>
	<br />
	Various other stuff that don't matter lol:
</p>

<p>
	 
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			<img alt="image.png.16d846d35dedfab200a51e3fafc54c07.png" class="ipsImage ipsImage_thumbnailed" data-fileid="84280" data-ratio="117.73" width="406" src="https://www.rebornevo.com/uploads/monthly_2024_07/image.png.16d846d35dedfab200a51e3fafc54c07.png" /></p>

		<p>
			<img alt="image.png.551f5d564eaa1a0c4ea38f8e6c8c055e.png" class="ipsImage ipsImage_thumbnailed" data-fileid="84281" data-ratio="82.92" width="562" src="https://www.rebornevo.com/uploads/monthly_2024_07/image.png.551f5d564eaa1a0c4ea38f8e6c8c055e.png" /></p>

		<p>
			<img alt="image.png.bdb8d6ee96eca6c7e7de83339016da99.png" class="ipsImage ipsImage_thumbnailed" data-fileid="84282" data-ratio="79.90" width="398" src="https://www.rebornevo.com/uploads/monthly_2024_07/image.png.bdb8d6ee96eca6c7e7de83339016da99.png" /></p>

		<p>
			 
		</p>

		<p>
			Damien sprite revisions
		</p>

		<p>
			<img alt="image.png.5efa6cdf29008f7919e43fccc00d1828.png" class="ipsImage ipsImage_thumbnailed" data-fileid="84284" data-ratio="74.22" width="322" src="https://www.rebornevo.com/uploads/monthly_2024_07/image.png.5efa6cdf29008f7919e43fccc00d1828.png" /></p>
	</div>
</div>

<p>
	 
</p>

<p>
	But yeah, that's pretty much it for now. Please know that even though updates will still be a bit scarce, I am doing my best to get this done ASAP. Conversely, I am also taking my itty bitty time with things because I want this version to be good lol. From what I've made, I think it will be. Very packed with content. Also did I say Gen 9 was being implemented for v14? if not then surprise !
</p>

<p>
	 
</p>

<p>
	I'll be back... in a month or two or something. idk. Anyways yaaaaaaa
</p>

<p>
	 
</p>

<p>
	 
</p>
]]></description><guid isPermaLink="false">70</guid><pubDate>Mon, 29 Jul 2024 20:13:58 +0000</pubDate></item><item><title>[Video] Rejuvenation V14 Part 1 PREVIEW + Fanart Showcase!</title><link>https://www.rebornevo.com/rejuvdev/records/video-rejuvenation-v14-part-1-preview-fanart-showcase-r71/</link><description><![CDATA[<div class="ipsEmbeddedVideo" contenteditable="false">
	<div>
		<iframe allowfullscreen="" frameborder="0" height="113" src="https://www.youtube-nocookie.com/embed/D19YGpWJzU0?feature=oembed" title="Rejuvenation v14 Part 1 Preview (+ Fanart Showcase!)" width="200"></iframe>
	</div>
</div>

<p>
	 
</p>
]]></description><guid isPermaLink="false">71</guid><pubDate>Fri, 29 Nov 2024 17:42:33 +0000</pubDate></item><item><title>Rejuv V14 Update Dev blog | 1/16/2025</title><link>https://www.rebornevo.com/rejuvdev/records/rejuv-v14-update-dev-blog-1162025-r72/</link><description><![CDATA[<p>
	Seems like my last post was done sometime in... July? What? Time goes by SO quickly.
</p>

<p>
	Anyway, I just wanted to crawl out my grave and actually show that yes, I'm doing science and I'm still alive.
</p>

<p>
	Before I continue, I did upload a bit of a preview back in November!
</p>

<p>
	 
</p>

<p>
	You can view that here if you missed it:
</p>

<p>
	 
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<div class="ipsEmbeddedVideo" contenteditable="false">
			<div>
				<iframe allowfullscreen="" frameborder="0" height="113" src="https://www.youtube-nocookie.com/embed/D19YGpWJzU0?feature=oembed" title="Rejuvenation v14 Part 1 Preview (+ Fanart Showcase!)" width="200"></iframe>
			</div>
		</div>

		<p>
			 
		</p>
	</div>
</div>

<p>
	 
</p>

<p>
	So, besides that, what's going on in the rejuv world? It's been a year! You said this time it wouldn't take as long!<br /><br />
	Well, I was wrong as usual. Life comes at you fast. To the people who thought the game would drop the february after v13.5 dropped... Uh, no.<br />
	This game takes time and I will take my time. I still plan on being 60 and playing Pokemon and that's just a fact we're all going to have to live with.
</p>

<p>
	 
</p>

<p>
	That being said, update! Where am I now? Well, Paragon is in its <span style="color:#3498db;">final stages!</span> (Besides one big thing but that's something i need to work on over time, even during Renegade's development.)<br />
	I'm in the final new area and I'm working on finishin up the story. One event takes me a day. Maybe more sometimes. <img src="https://cdn.jsdelivr.net/gh/twitter/twemoji@14.0.2/assets/72x72/1f480.png" class="ipsEmoji" alt="💀"></p>

<p>
	<br />
	I wanted Paragon to be done by the New Year, but I always forget that December is my suffering month (aka holidays), so that never gets done. And then I remember January is my annual I'm so fucking burned
</p>

<p>
	out from life month. So progress has been a bit slow now, too. But then February rolls around and I'm like hold on I'm a beast?<br />
	Also, I know I'm going to be asked this.
</p>

<p>
	 
</p>

<p>
	<span style="color:#f1c40f;"><em>Q: "Will you release Paragon once it's finished, or will you release that when Renegade is finished?"</em></span>
</p>

<p>
	 
</p>

<p>
	<span style="color:#2ecc71;"><em>A: I will not release Paragon once it's finished. Paragon and Renegade are meant to coexist together. Even if it means I hold onto a finished Paragon for a year, it is what I've decided. ty. </em></span><br />
	 
</p>

<p>
	And yes, I did say Renegade probably won't take as long, and that's <img src="https://cdn.jsdelivr.net/gh/twitter/twemoji@14.0.2/assets/72x72/1f639.png" class="ipsEmoji" alt="😹"><span style="font-family:'Comic Sans MS', cursive;"><span style="font-size:24px;"><span style="color:#e74c3c;"><strong>PROBABLY</strong></span></span></span><img src="https://cdn.jsdelivr.net/gh/twitter/twemoji@14.0.2/assets/72x72/1f639.png" class="ipsEmoji" alt="😹"> still true but please don't hold that as a promise. Nothing is a promise.<br />
	Except for the things I'm going to promise right now.<br /><br /><em><strong><span style="font-size:22px;"><span style="color:#ecf0f1;">Gearen Laboratory</span></span></strong></em>
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			<a class="ipsAttachLink ipsAttachLink_image" data-fileext="png" data-fileid="85559" href="https://www.rebornevo.com/uploads/monthly_2025_01/image.png.e28c4b7fa08771ce0e638212629d1ef4.png" rel=""><img alt="image.thumb.png.1c0efebf2f3016c0194b4280a60bbeb6.png" class="ipsImage ipsImage_thumbnailed" data-fileid="85559" data-ratio="109.97" width="682" src="https://www.rebornevo.com/uploads/monthly_2025_01/image.thumb.png.1c0efebf2f3016c0194b4280a60bbeb6.png" /></a>
		</p>

		<p>
			[Image ID: Full view of the Gearen Laboratory]
		</p>
	</div>
</div>

<p>
	I didn't expect the lab changing to look more sleek was going to be such a contentious topic. Though, I am willing to give some context on the decision. Whether or not you like it is up to you.<br />
	(Spoilers for v13 story. I can never remember the chapter number/plot correlation.)
</p>

<p>
	 
</p>

<p>
	During the expo drop, it was revealed that Celine went to Reborn City to learn more about their league process and how it was done. Inspired by the way the league is run in that region, she chose to emulate
</p>

<p>
	that process and as such, the Gearen Lab (The PUBLIC league HQ) was meant to look more like the Grand Hall. But that in of itself isn't the main issue. People found problems with the way you get your starter.
</p>

<p>
	Calling it boring and less exciting than previous versions. I do agree. However, the intent was to streamline the first few moments so that you get your starter as fast as possible. And as of this moment, I'm still quite happy
</p>

<p>
	with that.
</p>

<p>
	 
</p>

<p>
	There was another reason for this change, though. Gen 9 was coming out and I knew I wanted to include it.  Which means more events taking up space in the mini biomes. tl:dr i was running out of space and expanding<br />
	the biomes took a lot more technical work than expected and thus just defaulted to tables i could just perma extend.
</p>

<p>
	 
</p>

<p>
	Regardless, I understand that the more personal way of obtaining your starter is important to some people. Especially those who like to create OC's. I hear you, and I understand you.<br />
	Which is why I plan on creating two versions of this experience!
</p>

<p>
	 
</p>

<p>
	<span style="color:#f1c40f;">Express Version: </span>
</p>

<p>
	Is exactly how it is now in game. You go up to the table and adopt your gerbil.
</p>

<p>
	<span style="color:#f1c40f;">Standard Version: </span>
</p>

<p>
	Amanda will take you downstairs into an enlarged biome where you can walk around and find your starter and pick it. Older rejuv versions did have this. But it was removed due to the maps being ugly lol.<br /><br />
	Now, this is not promised for v14. I would much rather work on new content than spend energy working on this rn. However! I am promising that this will come eventually. It may even come in v14 if I finish things up early! Or who knows, I may gain inspiration randomly during a testing period or whatever and knock it out in a day. These things happen. I have ADHD. It is what it is.
</p>

<p>
	 
</p>

<p>
	<em><strong><span style="font-size:22px;"><span style="color:#ecf0f1;">Prologue Intro:</span></span></strong></em>
</p>

<p>
	Everyone knows the intro with lil Maria walking around her house and then somehow finds herself in some horror game!
</p>

<p>
	Well, the quality of the intro has been bugging me for several years now. When I take a break from a release, I usually do something fun to unwind and shake off the rust.<br />
	This cycle, I finally went back and used my current skills to update the intro. Yes, with the Pangoro story still present, if not a bit changed.
</p>

<p>
	 
</p>

<p>
	Old intro:
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			<img alt="image.png.a90b3be1915145df7efa042494e78a05.png" class="ipsImage ipsImage_thumbnailed" data-fileid="85560" data-ratio="74.66" width="509" src="https://www.rebornevo.com/uploads/monthly_2025_01/image.png.a90b3be1915145df7efa042494e78a05.png" /><img alt="image.png.724b9f55a4531206ff362b159e512438.png" class="ipsImage ipsImage_thumbnailed" data-fileid="85561" data-ratio="74.90" width="506" src="https://www.rebornevo.com/uploads/monthly_2025_01/image.png.724b9f55a4531206ff362b159e512438.png" /></p>

		<p>
			[Image ID: Maria in the old versions of the summer lodge and the sanctuary]
		</p>
	</div>
</div>

<p>
	New Intro:
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			<img alt="image.png.8b8ccfbc0b16130ff6d3b246cdbffea5.png" class="ipsImage ipsImage_thumbnailed" data-fileid="85562" data-ratio="74.71" width="763" src="https://www.rebornevo.com/uploads/monthly_2025_01/image.png.8b8ccfbc0b16130ff6d3b246cdbffea5.png" /><img alt="image.png.94fea220baf3fb90590836c66f599586.png" class="ipsImage ipsImage_thumbnailed" data-fileid="85563" data-ratio="74.67" width="766" src="https://www.rebornevo.com/uploads/monthly_2025_01/image.png.94fea220baf3fb90590836c66f599586.png" /></p>

		<p>
			<img alt="xDCONaM.gif" class="ipsImage" data-ratio="74.93" height="571" width="762" src="https://i.imgur.com/xDCONaM.gif" /></p>

		<p>
			[Image ID1: Maria in her new room. Affixed with new furniture in black and a dark green.]
		</p>

		<p>
			[Image ID2: Maria in the new sanctuary which is slightly larger, brighter, and receives new furniture pieces like a chest, a mirror, and a small cleansing pool.]
		</p>

		<p>
			[Image ID3: A gif of a new feature of the sanctuary which has a new door mechanism. Where several pillars lower themselves at different times and rates.]
		</p>
	</div>
</div>

<p>
	 
</p>

<p>
	(These gifs/images are a quite a bit old as I've shown these off on my patreon like a year ago, but theyre still like 99% relevant minus some polish and detail.)<br />
	There's also a few new secrets to be found in the intro, so you definitely want to keep an eye out for those <span>:).</span>
</p>

<p>
	<span>And also no it is not necessary to play the entire damn game again just for the intro. It's neat! but not necessary.</span>
</p>

<p>
	 
</p>

<p>
	Uhhh, what else do I got to say?
</p>

<p>
	 
</p>

<p>
	I guess I can dump some stuff I posted on my discord? There's not much this time around. but ye.
</p>

<p>
	 
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			<img class="ipsImage ipsImage_thumbnailed" data-fileid="85574" data-ratio="74.14" width="758" alt="image.png.cff6d7672d7bbb1d5ad9bd8c05644871.png" src="https://www.rebornevo.com/uploads/monthly_2025_01/image.png.cff6d7672d7bbb1d5ad9bd8c05644871.png" /></p>

		<p>
			[Image ID1: Interceptor in a mysterious room with blocky floors. Text says "???: We're finally here..."]
		</p>

		<p>
			<img class="ipsImage ipsImage_thumbnailed" data-fileid="85573" data-ratio="74.90" width="757" alt="image.png.8e7c2c07b5cfebbcd94fedf1baf1e5fd.png" src="https://www.rebornevo.com/uploads/monthly_2025_01/image.png.8e7c2c07b5cfebbcd94fedf1baf1e5fd.png" /></p>

		<p>
			[Image ID2: In a dark room with statues of various lycanroc forms. Two mystery entities stand opposite of each other."]
		</p>

		<p>
			<img data-ratio="75.00" width="512" alt="eggman.png?ex=678cb437&amp;is=678b62b7&amp;hm=e7e252e6aab9325a6603286df120b7172eb55f91e2b814b6f170dea31f4f7bd6&amp;" src="https://cdn.discordapp.com/attachments/801508534000812043/1329906524608270407/eggman.png?ex=678cb437&amp;is=678b62b7&amp;hm=e7e252e6aab9325a6603286df120b7172eb55f91e2b814b6f170dea31f4f7bd6&amp;" /></p>

		<p>
			[Image ID2: A menu similar to the battle factory is shown with Alolan Exegutor being chosen. The text on screen notes that its called Luck Swap, and asks you to choose the first pokemon. The choices displayed are Summary Rent and Cancel."]
		</p>

		<p>
			<img class="ipsImage ipsImage_thumbnailed" data-fileid="85575" data-ratio="68.20" width="629" alt="image.png.a086e2ac5ec56812021393eeecccf95b.png" src="https://www.rebornevo.com/uploads/monthly_2025_01/image.png.a086e2ac5ec56812021393eeecccf95b.png" /></p>

		<p>
			[Image ID3: Me showcasing the metadata of the map numbered 666. Noting that the number of the map is fitting for what its being used for."]
		</p>
	</div>
</div>

<p>
	 
</p>

<p>
	Yeah, that was kind of a bad showcase, rip.<br />
	Everything is very hush-hush. under wraps. CIA. FBI. Uhhh idk 9/11... never forgetti spaghetti whatever. idc.
</p>

<p>
	 
</p>

<p>
	I do care, but also I'll leave you with one thing. A word to have you prepare a lil better. But.
</p>

<p>
	 
</p>

<p>
	<img alt="image.png.9d09e08abd9fe49bc6af58d34697aa5d.png" class="ipsImage ipsImage_thumbnailed" data-fileid="85565" data-ratio="83.03" width="554" src="https://www.rebornevo.com/uploads/monthly_2025_01/image.png.9d09e08abd9fe49bc6af58d34697aa5d.png" /></p>

<p>
	[Image ID: Image of a mysterious room with a Zygarde statue at the very back of it."]
</p>

<p>
	You better start collecting those cells.
</p>

<p><a href="https://www.rebornevo.com/uploads/monthly_2025_01/image.png.a83c36936e9f82aa44d5b6c6cb1cbcab.png" class="ipsAttachLink ipsAttachLink_image" ><img data-fileid="85564" src="https://www.rebornevo.com/uploads/monthly_2025_01/image.png.a83c36936e9f82aa44d5b6c6cb1cbcab.png" data-ratio="63.36" width="666" class="ipsImage ipsImage_thumbnailed" alt="image.png"></a></p>]]></description><guid isPermaLink="false">72</guid><pubDate>Thu, 16 Jan 2025 20:32:00 +0000</pubDate></item><item><title>Rejuv V14 Update Dev blog | 6/9/2025 (Nice) (Mostly Renegade News)</title><link>https://www.rebornevo.com/rejuvdev/records/rejuv-v14-update-dev-blog-692025-nice-mostly-renegade-news-r73/</link><description><![CDATA[<p>
	This post has been sponsored and narrated to you by sad bear i found on etsy (if this is ai ill kermit)<br /><br /><a href="https://www.youtube.com/watch?v=cScPVRLM-50&amp;t=38s" rel="external nofollow">please listen to this song and be sad as you read</a>
</p>

<p>
	 
</p>

<p>
	<img alt="il_570xN.5734718451_74bj.webp.cd8a9cb6b19bc83c37d92dde7440d115.webp" class="ipsImage ipsImage_thumbnailed" data-fileid="86265" data-ratio="100.00" width="570" src="https://www.rebornevo.com/uploads/monthly_2025_06/il_570xN.5734718451_74bj.webp.cd8a9cb6b19bc83c37d92dde7440d115.webp" /></p>

<p>
	 
</p>

<p>
	So it's been 5 months. Hey... How are you? Good? No? Sorry.
</p>

<p>
	 
</p>

<p>
	Progress:<br />
	Paragon:
</p>

<p>
	Part 1: 100% (Tested)<br />
	Part 2: 90% (Untested)<br />
	Part 3: 95% (Untested)<br /><br />
	Renegade<br />
	Part 1: 100% (Untested)<br />
	Part 2: 95% (Untested)<br />
	Part 3: 85% (Untested)
</p>

<p>
	 
</p>

<p>
	I took a big break during May, and a few days off in June. I needed it. 
</p>

<p>
	Part 1 in each route are done! Part 1 (Renegade) needs testing, but I'll do that later.<br /><br />
	Part 2 of Paragon has a big segment that needs a lot of work. Likely will be done last.<br />
	Part 2 of Renegade is basically complete, I just need to create a cutscene with the two M's<br /><br />
	Part 3 of Paragon is nearly complete. I have one last segment, but it's the hardest one.<br />
	Part 3 of Renegade needs its last segment done as well, but I did so much work in one small time period that I need to do something else.
</p>

<p>
	 
</p>

<p>
	I've been focusing a lot on Renegade recently because I got that Ren(egade) in me.<br /><br />
	Let's talk about it. 
</p>

<p>
	 
</p>

<p>
	Introducing <span style="color:#3498db;"><span style="font-size:22px;"><span style="font-family:'Comic Sans MS', cursive;"><img src="https://cdn.jsdelivr.net/gh/twitter/twemoji@14.0.2/assets/72x72/1f970.png" class="ipsEmoji" alt="🥰">THE WONDER TOWER <img src="https://cdn.jsdelivr.net/gh/twitter/twemoji@14.0.2/assets/72x72/1f408.png" class="ipsEmoji" alt="🐈"></span></span></span>
</p>

<p>
	I mentioned a long time ago that a lot of the events of Paragon's Karma files -still- happen in Renegade. The player just isn't there to take part in them. Most notably, some interesting things with Alice (Again)<br />
	But this time it's a bit different... Alice has created a special dimension called The Wonder Tower.<br /><br />
	What is the Wonder Tower?
</p>

<p>
	- <span style="color:#3498db;"><span style="font-size:22px;"><span style="font-family:'Comic Sans MS', cursive;">THE WONDER TOWER</span></span></span>, is a 3 zone mini rogue like. The player will enter the tower and be cursed by the Queen who rules it all. Angelica! Also, it's <span style="color:#3498db;"><span style="font-size:22px;"><span style="font-family:'Comic Sans MS', cursive;">ANGELICA'S WONDER TOWER</span></span></span>. You've been stripped of your Pokemon, but fear not, there are Pokemon available to you inside <span style="color:#3498db;"><span style="font-size:22px;"><span style="font-family:'Comic Sans MS', cursive;">THE WONDER TOWER! </span></span></span>Also! The Pokemon you get here are yours to keep! They're received at random, though. Each time you lose, your experience will get a bit easier. I tested this area out with some of my dev members and the reception was really good. Review: "It was really fun" - Jan 10/10 starly.
</p>

<p>
	 
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			<img alt="image.gif.a0d713c847c5c735b1aeda0986af5f98.gif" class="ipsImage ipsImage_thumbnailed" data-fileid="86258" data-ratio="74.88" width="820" src="https://www.rebornevo.com/uploads/monthly_2025_06/image.gif.a0d713c847c5c735b1aeda0986af5f98.gif" /></p>

		<p>
			<a class="ipsAttachLink ipsAttachLink_image" data-fileext="png" data-fileid="86259" href="https://www.rebornevo.com/uploads/monthly_2025_06/image.png.eeb417a887841a959c86244656824d4a.png" rel=""><img alt="image.thumb.png.f3b64abb8e340d3ef7d5169ce9b8ea02.png" class="ipsImage ipsImage_thumbnailed" data-fileid="86259" data-ratio="55.40" width="1000" src="https://www.rebornevo.com/uploads/monthly_2025_06/image.thumb.png.f3b64abb8e340d3ef7d5169ce9b8ea02.png" /></a>
		</p>

		<p>
			<a class="ipsAttachLink ipsAttachLink_image" data-fileext="png" data-fileid="86260" href="https://www.rebornevo.com/uploads/monthly_2025_06/image.png.cc363aefce1ee18e5e900af92570409f.png" rel=""><img alt="image.thumb.png.150ad144710ae8425f6ac0fe710a1e85.png" class="ipsImage ipsImage_thumbnailed" data-fileid="86260" data-ratio="75.08" width="999" src="https://www.rebornevo.com/uploads/monthly_2025_06/image.thumb.png.150ad144710ae8425f6ac0fe710a1e85.png" /></a>
		</p>

		<p>
			<a class="ipsAttachLink ipsAttachLink_image" data-fileext="png" data-fileid="86261" href="https://www.rebornevo.com/uploads/monthly_2025_06/image.png.618ffa199ceef5ec8191a9d1da65bfaa.png" rel=""><img alt="image.thumb.png.08ba0a948422b93d0f61951393820c66.png" class="ipsImage ipsImage_thumbnailed" data-fileid="86261" data-ratio="75.00" width="1000" src="https://www.rebornevo.com/uploads/monthly_2025_06/image.thumb.png.08ba0a948422b93d0f61951393820c66.png" /></a>
		</p>

		<p>
			<a class="ipsAttachLink ipsAttachLink_image" data-fileext="png" data-fileid="86262" href="https://www.rebornevo.com/uploads/monthly_2025_06/image.png.11b5262feb0693b902a47a9ee5d519b0.png" rel=""><img alt="image.thumb.png.bdf3c5c428ecef4c683f4bc8f0e1a2f9.png" class="ipsImage ipsImage_thumbnailed" data-fileid="86262" data-ratio="74.90" width="1000" src="https://www.rebornevo.com/uploads/monthly_2025_06/image.thumb.png.bdf3c5c428ecef4c683f4bc8f0e1a2f9.png" /></a>
		</p>

		<p>
			<a class="ipsAttachLink ipsAttachLink_image" data-fileext="png" data-fileid="86263" href="https://www.rebornevo.com/uploads/monthly_2025_06/image.png.c6c5ffb15be9bc54934e59efea21c1db.png" rel=""><img alt="image.thumb.png.4be4a2cbc2433bab0393fdb1b97d7a1e.png" class="ipsImage ipsImage_thumbnailed" data-fileid="86263" data-ratio="35.30" width="1000" src="https://www.rebornevo.com/uploads/monthly_2025_06/image.thumb.png.4be4a2cbc2433bab0393fdb1b97d7a1e.png" /></a>
		</p>

		<p>
			 
		</p>
	</div>
</div>

<p>
	<br />
	Renegade exclusive btw.
</p>

<p>
	 
</p>

<p>
	To sum it up:<br />
	3 Zones<br />
	3 Bosses<br />
	3 ??? Encounters<br />
	2 Locked up Teammates
</p>

<p>
	 
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			<img alt="image.png.a7d6e79252f98ffea8f87cc6074173b1.png" class="ipsImage ipsImage_thumbnailed" data-fileid="86264" data-ratio="58.87" width="817" src="https://www.rebornevo.com/uploads/monthly_2025_06/image.png.a7d6e79252f98ffea8f87cc6074173b1.png" /></p>
	</div>
</div>

<p>
	 
</p>

<p>
	ummm what else. oh yes.
</p>

<p>
	 
</p>

<p>
	playable m2 segment
</p>

<p>
	 
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			<span style="border:;white-space:pre;"><a href="https://imgur.com/eMhxfsl" rel="external nofollow">l</a></span><img alt="eMhxfsl.png" class="ipsImage" data-ratio="74.87" height="572" width="764" src="https://i.imgur.com/eMhxfsl.png" /></p>

		<p>
			<img alt="rOMqylc.png" class="ipsImage" data-ratio="75.08" height="746" width="1000" src="https://i.imgur.com/rOMqylc.png" /></p>

		<p>
			<img alt="l8J2OMc.gif" class="ipsImage" data-ratio="77.93" height="519" width="666" src="https://i.imgur.com/l8J2OMc.gif" /></p>

		<p>
			<a class="ipsAttachLink ipsAttachLink_image" data-fileext="png" data-fileid="86271" href="https://www.rebornevo.com/uploads/monthly_2025_06/image.png.449929a9caeff2ddc7e9916c6fdb1502.png" rel=""><img alt="image.thumb.png.ed611f49444dd31a2ad567f8012c16b9.png" class="ipsImage ipsImage_thumbnailed" data-fileid="86271" data-ratio="74.60" width="1000" src="https://www.rebornevo.com/uploads/monthly_2025_06/image.thumb.png.ed611f49444dd31a2ad567f8012c16b9.png" /></a>
		</p>
	</div>
</div>

<p>
	 
</p>

<p>
	us renegaders really won with this post... go us.
</p>

<p>
	 
</p>

<p>
	In other misc news... Two icons from emo village got an emo upgrade (no)
</p>

<p>
	 
</p>

<p>
	 
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			<a class="ipsAttachLink ipsAttachLink_image" data-fileext="png" data-fileid="86266" href="https://www.rebornevo.com/uploads/monthly_2025_06/image.png.b7ffd12b3bcc91de4c4bd9dfc7efd5aa.png" rel=""><img alt="image.thumb.png.3c4bed10d256be57ce738739422baa76.png" class="ipsImage ipsImage_thumbnailed" data-fileid="86266" data-ratio="113.81" width="659" src="https://www.rebornevo.com/uploads/monthly_2025_06/image.thumb.png.3c4bed10d256be57ce738739422baa76.png" /></a>
		</p>
	</div>
</div>

<p>
	 
</p>

<p>
	 
</p>

<p>
	rad...
</p>

<p>
	 
</p>

<p>
	zumi also posted this preview
</p>

<p>
	 
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			<img alt="image.png.6a33936c7cae925ef393866fcf2ea05a.png" class="ipsImage ipsImage_thumbnailed" data-fileid="86267" data-ratio="47.84" width="602" src="https://www.rebornevo.com/uploads/monthly_2025_06/image.png.6a33936c7cae925ef393866fcf2ea05a.png" /></p>
	</div>
</div>

<p>
	 
</p>

<p>
	what's with all the emos...
</p>

<p>
	 
</p>

<p>
	<img alt="image2.webp.27f3fce9be93cfe8f83f56adaeda1eb8.webp" class="ipsImage ipsImage_thumbnailed" data-fileid="86268" data-ratio="46.84" width="553" src="https://www.rebornevo.com/uploads/monthly_2025_06/image2.webp.27f3fce9be93cfe8f83f56adaeda1eb8.webp" /></p>

<p>
	 
</p>

<p>
	also... did u know... renegade and paragon are both having "xen raids"... but each are getting their own unique areas ? like... in renegade you cant go to paragon's maps and vice versa... Why did I do this... Well... it's becaus e i love you. 
</p>

<p>
	 
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			<img alt="image.png.c86a750615c32eea0b92f1c803cbd3ee.png" class="ipsImage ipsImage_thumbnailed" data-fileid="86269" data-ratio="74.25" width="765" src="https://www.rebornevo.com/uploads/monthly_2025_06/image.png.c86a750615c32eea0b92f1c803cbd3ee.png" /></p>
	</div>
</div>

<p>
	 
</p>

<p>
	That's all I really have to say... I'm still shooting for a release this year... but if its not perfect why bother....
</p>

<p>
	 
</p>

<p>
	oh and one last image for everyone!! Yay! 
</p>

<p>
	 
</p>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" data-fileext="png" data-fileid="86270" href="https://www.rebornevo.com/uploads/monthly_2025_06/image.png.bcb29b527e308eb51f4fc7c2a02a36c5.png" rel=""><img alt="image.thumb.png.02a4092cfdcbad1ceea58f1c530f7fc0.png" class="ipsImage ipsImage_thumbnailed" data-fileid="86270" data-ratio="74.70" width="1000" src="https://www.rebornevo.com/uploads/monthly_2025_06/image.thumb.png.02a4092cfdcbad1ceea58f1c530f7fc0.png" /></a>
</p>

<p>
	 
</p>

<p>
	<img src="https://cdn.jsdelivr.net/gh/twitter/twemoji@14.0.2/assets/72x72/1f632.png" class="ipsEmoji" alt="😲"></p>

<p>
	 
</p>
]]></description><guid isPermaLink="false">73</guid><pubDate>Mon, 09 Jun 2025 16:31:19 +0000</pubDate></item><item><title>Rejuv V14 Update Dev blog | 10/28/2025 [Final Update]</title><link>https://www.rebornevo.com/rejuvdev/records/rejuv-v14-update-dev-blog-10282025-final-update-r74/</link><description><![CDATA[<p>
	I don't have a witty joke to make here for this dev blog
</p>

<p>
	 
</p>

<p>
	aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
</p>

<p>
	it's the last one, too. As of typing this i only have a few events left to do (Note, they are all long and complicated and I may not get it right on the first try)
</p>

<p>
	 
</p>

<p>
	But what have I been cooking? Well, a lot!<br />
	Renegade has been complete. Like, fully. Maybe some battles need tinkering here and there, but all cutscenes have been made, all events have been done.<br />
	I may go back and add a few easter eggs, item placements etc. But yeah! <br />
	 
</p>

<p>
	After Renegade, I needed a BREAK from main story stuff. A lot of the events in Renegade were very intensive on me to make. Not really from a story/mood perspective, but from an actual development side. I really pushed the limits of what I could do in Renegade. But as a result I did get burned out a little. I mean, if you see what I cooked, you'll understand! Really wanted to drop it around Christmas time as a present, but I'd rather get it right on the first try rather than try to fulfill some funny date dream.
</p>

<p>
	 
</p>

<p>
	=======================
</p>

<p>
	 
</p>

<p>
	<span style="font-size:18px;"><u><strong>New Early Game Content:</strong></u></span>
</p>

<p>
	 
</p>

<p>
	I said there would be no side content for v14, and that's kinda not true anymore. I mean, there are a few sidequests DURING v14, and are time sensitive to that, and by a few I think literally just 1 lol. But thats a lore sidequest-- I'm getting off topic. Anyways, this is to say that I actually did a few new events in the early game because Gen 9 kinda forced me to. Game is huge, but all the encounters are very tight. <br /><br />
	First off, there are new missions in East Gearen (Minor, non help center ones) <br />
	 
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			 
		</p>

		<p>
			In East Gearen, there's a new alleyway you can visit! In this alleyway, you'll find the nefarious spidops syndicate... spooky...<br />
			(Ignore the floating spidops, positions of sprites are still under construction)
		</p>

		<p>
			 
		</p>

		<p>
			<img alt="fFghT9s.png" class="ipsImage" data-ratio="74.55" height="574" width="770" src="https://iili.io/fFghT9s.png" /></p>

		<p>
			<img alt="fFghoFt.md.png" class="ipsImage" data-ratio="74.60" height="373" width="500" src="https://iili.io/fFghoFt.md.png" /></p>

		<p>
			<img alt="fFghzSn.png" class="ipsImage" data-ratio="74.84" height="568" width="759" src="https://iili.io/fFghzSn.png" /></p>

		<p>
			 
		</p>

		<p>
			Defeat them, and you will be awarded a Tarountula... Joy. But that's not the main draw of this quest.<br />
			If you revisit this area right after, it will be populated by people again.<br /><img alt="fFg4g3J.png" class="ipsImage" data-ratio="71.49" height="351" width="491" src="https://iili.io/fFg4g3J.png" /></p>

		<p>
			As you can see, there's a little ! box that is ominously floating above that ranger's head.
		</p>

		<p>
			 
		</p>

		<p>
			<img alt="fFghxcX.png" class="ipsImage" data-ratio="74.64" height="568" width="761" src="https://iili.io/fFghxcX.png" /></p>

		<p>
			 
		</p>

		<p>
			This is the real reward. You can get Aevian Sandygasts early! You can only pick one, so be wise with it. Also, I hear that the Sandygast line is getting a few little buffs.<br />
			But you didn't hear that from me.
		</p>

		<p>
			 
		</p>

		<p>
			Additionally, there's a small new quest with Karrina.
		</p>

		<p>
			 
		</p>

		<p>
			<img alt="fFg8ACb.png" class="ipsImage" data-ratio="74.84" height="571" width="763" src="https://iili.io/fFg8ACb.png" /></p>

		<p>
			 
		</p>

		<p>
			And to quote myself from my Patreon:
		</p>

		<blockquote class="ipsQuote" data-ipsquote="">
			<div class="ipsQuote_citation">
				Quote
			</div>

			<div class="ipsQuote_contents">
				<p>
					Karrina is a weird character. She's really important, but she... I mean, her presence is strange. She shows up a lot but it feels like she doesn't really do much besides that. Which, I guess is fine! But as a character I think I failed a bit here. She's a diva of course, and she's a gang leader, but not in the sense of where she's terrorizing the streets. She's more of a vigilante-esque character. While there probably won't be any significant changes with her (personality wise), in the future I'd like to do more events/quests that focus on her vigilante side. Because that's often where confusion lies because... Well, you don't really see her do any of that, and when she does appear she's antagonistic for the most part.
				</p>

				<p>
					Sooo, I guess expect that in v15, or something.
				</p>
			</div>
		</blockquote>

		<p>
			That's all for the Gearen City stuff.
		</p>
	</div>
</div>

<p>
	 
</p>

<p>
	<span style="font-size:18px;"><u><strong>Past Regrets:</strong></u></span>
</p>

<p>
	 
</p>

<p>
	The week after I finished Renegade, I was desperateeeee to get out of v14 content, so I went back to the past and came to a conclusion.<br />
	Man. These maps are really held back by my decision to keep them gen 3. I think the game really shines best when I put my own spin on things. <br />
	And no, before you get worried. I did not remake all of the past (again). I did give it a texture update, though! For those confused by that, I simply
</p>

<p>
	mean that the maps are the same, I just made custom tiles instead of using default R/S/E tiles. This includes battle backgrounds as well.
</p>

<p>
	 
</p>

<p>
	A comparison of Kugearen City:
</p>

<p>
	 
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			<img alt="image.png.4355f24fbce5446a7a5812c1ee414589.png" class="ipsImage ipsImage_thumbnailed" data-fileid="87115" data-ratio="102.76" width="471" src="https://www.rebornevo.com/uploads/monthly_2025_10/image.png.4355f24fbce5446a7a5812c1ee414589.png" /><img alt="image.png.e18d37c9ca5236e84af6415959b581f7.png" class="ipsImage ipsImage_thumbnailed" data-fileid="87116" data-ratio="124.50" width="502" src="https://www.rebornevo.com/uploads/monthly_2025_10/image.png.e18d37c9ca5236e84af6415959b581f7.png" /></p>

		<p>
			 
		</p>

		<p>
			<img alt="fFg1r4s.png" class="ipsImage" data-ratio="75.08" height="750" width="891" src="https://iili.io/fFg1r4s.png" /></p>

		<p>
			<img alt="fFg163G.png" class="ipsImage" data-ratio="75.08" height="750" width="890" src="https://iili.io/fFg163G.png" /></p>

		<p>
			Quote from my Patreon:
		</p>

		<blockquote class="ipsQuote" data-ipsquote="">
			<div class="ipsQuote_citation">
				Quote
			</div>

			<div class="ipsQuote_contents">
				<p>
					So, what was the purpose behind this? Kugearen City is supposed to be a working town. It is the "heart" of Aevium. Let's roll back a bit. At this current point in time, Aevium is extremely new. Probably only like 10 ish years of actually existing. The region is <em>actively</em> being built. Kugearen City is the hub of that construction. It's a town where you go to be a part of the regions development. There's a school for the children of the workers, one restaurant where they all can eat for free, and you have Blakeory Co.-- The head of it all.
				</p>
			</div>
		</blockquote>

		<p>
			 
		</p>

		<p>
			Here's a screenshot in game:
		</p>

		<p>
			<img alt="fFgWgdg.png" class="ipsImage" data-ratio="75.08" height="750" width="989" src="https://iili.io/fFgWgdg.png" /></p>

		<p>
			<img alt="c8ed12f027e4f2143d67a2089296a153.png" class="ipsImage" data-ratio="75.08" height="747" width="1000" src="https://i.gyazo.com/c8ed12f027e4f2143d67a2089296a153.png" /></p>

		<p>
			And yes. I did make custom NPCs for the past too. Because I cant help it. These are all exclusive to the past segments.<br />
			You wont see them in the present... Unless they're in zone zero I guess.
		</p>

		<p>
			I also redid all the dialogue too. Before I tried to emulate the gen 3 style of NPCs that just spout "Pokemon are so cute!" over and over again.<br />
			They will now talk about their surroundings, the history of the area, their troubles and so on/so forth.<br />
			I also based most of their styles over 80s-90s fashion. because time travel.
		</p>

		<p>
			 
		</p>

		<p>
			The entire soundtrack has been recompiled as well. <a href="https://bsky.app/profile/janichroma.bsky.social/post/3lwjfs6tyec2x" rel="external nofollow">You heard a bit of that in the new intro.</a>
		</p>

		<p>
			Theyre basically demakes of newer tracks into the RSE font.
		</p>

		<p>
			All tracks are done by (not custom) by the wonderful <a href="https://www.youtube.com/@MezmerKaiser725" rel="external nofollow">MezmerKaiser</a>
		</p>

		<p>
			 
		</p>

		<p>
			yay environmental story telling.
		</p>

		<p>
			 
		</p>

		<p>
			Here's a collage of all the areas with new textures
		</p>

		<p>
			<br /><img alt="fFg1Paf.png" class="ipsImage" data-ratio="91.58" height="750" width="740" src="https://iili.io/fFg1Paf.png" /></p>

		<p>
			<img alt="fFgWSrF.png" class="ipsImage" data-ratio="38.40" height="250" width="1000" src="https://iili.io/fFgWSrF.png" /></p>

		<p>
			 
		</p>

		<p>
			oooh and PS. To my New Game + players... There will be something new for the entirety of the past segment. To keep things fresh. I won't go into detail, but... Uh, it will be difficult lol. New rewards for it too though!
		</p>
	</div>
</div>

<p>
	 
</p>

<p>
	<span style="font-size:18px;"><u><strong>Skip Skip Skip!:</strong></u></span>
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			So I've been in the process of implementing puzzle skips for a few things in the game (Yes, in chapter 3 as well)
		</p>

		<p>
			 
		</p>

		<p>
			<img alt="fFgPjWP.gif" class="ipsImage" data-ratio="72.93" height="598" width="820" src="https://iili.io/fFgPjWP.gif" /></p>

		<p>
			<img alt="5df05d162dc927825f044c1b8bfae0f5.webp.e7e9b24d5317e533ebd0db5083308f58.webp" class="ipsImage ipsImage_thumbnailed" data-fileid="87118" data-ratio="74.76" width="820" src="https://www.rebornevo.com/uploads/monthly_2025_10/5df05d162dc927825f044c1b8bfae0f5.webp.e7e9b24d5317e533ebd0db5083308f58.webp" /></p>

		<p>
			 
		</p>

		<p>
			This one is pretty self explanatory. You walk up, interact with these floating symbols and the puzzle is complete for you.<br />
			This is NG+ content, though. So no worming your way out of my action sequences on the first run.
		</p>

		<p>
			 
		</p>

		<p>
			As for entire chapter skips... I know there's the Terajuma one, and I plan on having one right before the GDC arc, and one right before Karma/Paragon starts. Kind of like a chapter select-- But I am not promising those will be done this version. It takes a whole other testing sequence to make sure those work correctly. Sorry, but it will be done eventually! 
		</p>
	</div>
</div>

<p>
	 
</p>

<p>
	There are other few things I have cooked, but I'm can't give away every surprise right? <br />
	Okay, that beeing said. This is most likely going to be the final dev update before v14 releases. It will not drop this year. So do not expect that.<br />
	But I estimate testing will begin sometime in December if I'm lucky. Again, no promises. Also no promises on how long testing will take. It will just take as long<br />
	as it needs. It's a BIG chonky version. This game is a behemoth. But it is made for crazy people like me.
</p>

<p>
	 
</p>

<p>
	I bid you adieu, with one final screenshot
</p>

<p>
	 
</p>

<p>
	<img alt="jh.png.adcbfd61d3bbde2e3402cb90969071d8.png" class="ipsImage ipsImage_thumbnailed" data-fileid="87119" data-ratio="74.27" width="820" src="https://www.rebornevo.com/uploads/monthly_2025_10/jh.png.adcbfd61d3bbde2e3402cb90969071d8.png" /></p>
]]></description><guid isPermaLink="false">74</guid><pubDate>Tue, 28 Oct 2025 17:34:23 +0000</pubDate></item></channel></rss>
