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Found 5 results

  1. The third field of this series Antimatter Dimension Field "Mysterious realm breaks the laws of psyhics" General Effects Ghost-type and Dragon-type moves increase in base power by x2 ("Dimension strenghtened the attack!") Normal-type moves increase in base power by x1,3 ("Legendary power resonates with the attack!") Steel-type and Water-type moves decrease in base power by x0,5 ("Dimension weakened the attack!) Fire-type and Ice-type attacks deal additional Ice and Fire damage respectively ("...what...") Fairy-type Pokemon lose thier immunity to Dragon-type attacks Normal-type Pokemon lose thier immunity to Ghost-type attacks Type match-ups on this field are inverted Weathers and Terrains cannot be summoned by any means Abilities Affected These Ablities won't work on this Field: Drizzle Drought Sand Stream Snow Warning Fairy Aura Dark Aura Electric Surge Psychic Surge Grass Surge Misty Surge Pressure halfs the damage done to the user Telepathy boost user's crit rate by 1 stage upon switching in Multitype boosts user's Attack and Special Attack by 2 stages upon switching in Guts, Inner Focus, Adaptability, Analytic and Moxie have thier user's Attack and Special Attack increased by 1 stage upon switching in Mold Breaker causes the type match-ups on the field to be re-inverted Shadow Tag traps all Pokemon on the field Moves Affected Moves that increase in power by x2 ("Antimatter supported <x>!") Shadow Force Phantom Force Judgement Ancient Power Draco Meteor Body Press Foul Play Photon Geyser Psyshock Psystrike Secret Sword Moves that increase in power by x1,2 ("Mysterious field powered the attack!") Avalanche Feint Attack Land’s Wrath Night Slash Poison Fang Poison Jab Shadow Punch Shadow Sneak Spectral Thief Waterfall Dark Pulse Dream Eater Hex Night Daze Ominous Wind Moves that decrease in power by x0,5 ("Dimension weakened the assasult!") Roar of Time Spacial Rend Electro Ball Grass Knot Gyro Ball Heat Crash Heavy Slam Low Kick Moves that deal typeless damage ("Power within...") Stored Power Power Trip Punishment Sound-based moves will fail, no matter what Moves that will always fail Sunny Day Rain Dance Sandstorm Hail Electric Terrain Psychic Terrain Grassy Terrain Misty Terrain Moves that have amplified stat changes Baby-Doll Eye Bulk Up Calm Mind Charm Coil Confide Curse Dragon Dance Eerie Impulse Feather Dance Growl Growth Hone Claws Howl Meditate Memento Nasty Plot Noble Roar Parting Shot Play Nice Quiver Dance Sharpen Shell Smash Shift Gear Swords Dance Tail Glow Tearful Look Tickle Venom Drench Work Up Other changes: Shadow Force and Phantom Force don’t require charging turn Shadow Force also deals additional Dragon damage ("Might of Giratina is emitting from the attack!") Griseous Orb increases holder's Attack and Special Attack by 1 stage and its' multiplier is appliable to anyone If Giratina holds this item in Antimatter Dimension Field, it'll transform into its' Origin Form Nature Power becomes Shadow Force Camouflage changes the user's type to Ghost Secret Power may lower Attack and Special Attack Transitions to other Field Effects This field cannot be summoned by any means, whether by transforming another field or by some combination of moves, nor can it be transformed or terminated by any temporary or permanent means Seed Magical Seed boosts the user's Attack and Special Attack by 2 stages. Part 1: https://www.rebornevo.com/forums/topic/58553-pokemon-legends-arceus-field-effect-13/ Part 2: https://www.rebornevo.com/forums/topic/58554-pokemon-legends-arceus-field-effect-23/
  2. The second field of this series Space Dimension Field "Mysterious realm warps the space" General Effects Water-type and Dragon-type moves increase in base power by x2 ("Dimension strenghtened the attack!") Normal-type moves increase in base power by x1,3 ("Legendary power resonates with the attack!") Steel-type and Ghost-type moves decrease in base power by x0,5 ("Dimension weakened the attack!) Fighting-type attacks deal additional Psychic damage ("With the flow!") Fairy-type Pokemon lose thier immunity to Dragon-type attacks Ghost-type Pokemon lose thier immunity to Normal-type attacks Each Pokemon on the field is subjected to Torment each turn ("Everything changes in this world... including you") The effect will last indefinetly Weathers and Terrains cannot be summoned by any means If user moves after the target, attack deals x1,5 damage Abilities Affected These Ablities won't work on this Field: Drizzle Drought Sand Stream Snow Warning Fairy Aura Dark Aura Electric Surge Psychic Surge Grass Surge Misty Surge Pressure halfs the damage done to the user Telepathy boost user's crit rate by 1 stage upon switching in Multitype boosts user's Defense and Special Defense by 2 stages upon switching in Clear Body, Full Metal Body, Shell Armor and Battle Armor have thier user's Defense and Special Defense increased by 1 stage upon switching in Water Absorb, Dry Skin and Storm Drain don't activate Oblivious, Wonder Guard, Simple, Unaware and Telepathy prevent Torment from working on the user Zen Mode have thier user's Defense and Special Defense increased by 2 stages when it is activated Moves Affected Moves that increase in power by x2 ("Space supported <x>!") Spacial Rend Judgement Ancient Power Draco Meteor Rollout Ice Ball Outrage Petal Dance Thrash Rage Uproar Moves that increase in power by x1,2 ("Mysterious field powered the attack!") Focus Punch Dragon Ascent Hyperspace Hole Hyperspace Fury Meteor Mash Sunsteel Strike Moongeist Beam Power Gem Aura Sphere Frost Breath Moves that decrease in power by x0,5 ("Dimension weakened the assasult!") Roar of Time Shadow Force Phantom Force Arm Thrust Barrage Bone Rush Bullet Seed Comet Punch Double Slap Fury Attack Fury Swipes Icicle Spear Pin Missile Rock Blast Spike Cannon Tail Slap Water Shuriken Beat Up Bonemerang Double Hit Double Iron Bash Double Kick Dual Chop Gear Grind Triple Kick Twineedle Moves that deal typeless damage ("Power within...") Stored Power Power Trip Punishment Sound-based moves will fail, no matter what Multi-strike moves attack the minimal number of times Moves that will always fail Sunny Day Rain Dance Sandstorm Hail Electric Terrain Psychic Terrain Grassy Terrain Misty Terrain Moves that have amplified stat changes Acid Armor Amnesia Barrier Bulk Up Calm Mind Charge Coil Cosmic Power Cotton Guard Defend Order Defense Curl Fake Tears Harden Iron Defense Leer Magnetic Flux Metal Sound Quiver Dance Screech Tail Whip Tickle Withdraw Other changes: Spacial Rend has its' Critical Chance doubled and deals additional Water damage ("Might of Palkia is emitting from the attack!") Cosmic Power will change the user's typing to that of its opponent Lustrous Orb increases holder's Defense and Special Defense by 1 stage, and its' multiplier is appliable to anyone If Palkia holds this item in Space Dimension Field, it'll transform into its' Origin Form Nature Power becomes Spacial Rend Camouflage changes the user's type to Water Secret Power may lower Defense and Special Defense Transitions to other Field Effects This field cannot be summoned by any means, whether by transforming another field or by some combination of moves, nor can it be transformed or terminated by any temporary or permanent means Seed Magical Seed boosts the user's Defense and Special Defense by 2 stages. Part 1: https://www.rebornevo.com/forums/topic/58553-pokemon-legends-arceus-field-effect-13/ Part 3: https://www.rebornevo.com/forums/topic/58555-pokemon-legends-arceus-field-effect-33/
  3. After reading the title, many of you probably thought: "Dear Lord, what is that guy up to this time...?" Well, I you thought the exact same sentence, do I have some news for ya! Because in this "series" I will talk about lords... three lords actually: Lord of Time, Lord of Space, and Lord of Antimatter. To honor the great success of a Pokemon game that is Legends: Arceus (probably the best canon game with main-line battle mechanics since B2/W2), I've decided to create and release THREE Fields that would work around those three aspects - controlled by three of Arceus' children (and don't force me to create the same triplets for Uxie, Azelf and Mespirit; that'd take too much time, and could be so similiar that-... but knowing myself, I'll eventually do it) Let's get this started, shall we? Time Dimension Field "Mysterious realm warps the time" General Effects Steel-type and Dragon-type moves increase in base power by x2 ("Dimension strenghtened the attack!") Normal-type moves increase in base power by x1,3 ("Legendary power resonates with the attack!") Water-type and Ghost-type moves decrease in base power by x0,5 ("Dimension weakened the attack!) Rock-type attacks deal additional Ground damage ("From rock to dust, sooner or later...") Fairy-type Pokemon lose thier immunity to Dragon-type attacks Ghost-type Pokemon lose thier immunity to Normal-type attacks Each Pokemon on the field loses 1/16 of thier Max HP each turn ("Time erosion occured") Sleeping Pokemon lose double the amount Weathers and Terrains cannot be summoned by any means If user moves before the target, attack deals x1,5 damage Abilities Affected These Ablities won't work on this Field: Drizzle Drought Sand Stream Snow Warning Fairy Aura Dark Aura Electric Surge Psychic Surge Grass Surge Misty Surge Pressure halfs the damage done to the user Telepathy boosts user's crit rate by 1 stage upon switching in Multitype boosts user's Speed by 2 stages upon switching in Hustle, Early Bird, Steadfast and Quick Feet have thier user's Speed increased by 1 stage upon switching in Truant, Wonder Guard, Slow Start, Own Tempo, Stall and Magic Guard make Pokemon immune to time erosion Speed Boost increases user's Speed by 2 stages after each turn, but takes 1/8 of Max HP each time instead of 1/16 Comatose make Pokemon take 1/8 of Max HP each time instead of 1/16 Moves Affected Moves that increase in power by x2 ("Time supported <x>!") Roar of Time Judgement Ancient Power Draco Meteor Fake Out Extreme Speed First Impression Accelerock Aqua Jet Bide Bullet Punch Ice Shard Mach Punch Quick Attack Shadow Sneak Sucker Punch Vacuum Wave Water Shuriken Moves that increase in power by x1,2 ("Mysterious field powered the attack!") Swift Volt Switch U-turn Rollout Ice Ball Dynamic Punch Psycho Cut Stored Power Twister Moves that decrease in power by x0,5 ("Dimension weakened the assasult!") Spacial Rend Shadow Force Phantom Force Vital Throw Beak Blast Focus Punch Shell Trap Avalanche Revenge Circle Throw Dragon Tail Moves that deal typeless damage ("Power within...") Stored Power Power Trip Punishment Sound-based moves will fail, no matter what Trapping moves last indefinetly Moves that will always fail Sunny Day Rain Dance Sandstorm Hail Electric Terrain Psychic Terrain Grassy Terrain Misty Terrain Moves that have amplified stat changes Agility Autotomize Cotton Spore Dragon Dance Quiver Dance Rock Polish Shell Smash Shift Gear String Shot Toxic Thread Venom Drench Other changes: Roar of Time doesn't have a recharge turn and deals additional Steel damage ("Might of Dialga is emitting from the attack!") Future Sight and Doom Desire, upon activation, will deal damage every 3 turns Adamant Orb increases holder's Speed by 1 stage when switching in, and its' effects are appliable to anyone If Dialga holds this item in Time Dimension Field, it'll transform into its' Origin Form Nature Power becomes Roar of Time Camouflage changes the user's type to Steel Secret Power may lower Speed Transitions to other Field Effects This field cannot be summoned by any means, whether by transforming another field or by some combination of moves, nor can it be transformed or terminated by any temporary or permanent means Seed Magical Seed boosts the user's Speed by 2 stages. Part 2: https://www.rebornevo.com/forums/topic/58554-pokemon-legends-arceus-field-effect-23/ Part 3: https://www.rebornevo.com/forums/topic/58555-pokemon-legends-arceus-field-effect-33/
  4. Howdy everyone! With the end of another hurt and heal, I think it's time for a brand new one! I hereby present to you the official legendary pokemon hurt and heal! Now these bad boys genderless individuals are all defined by being limited to one-time events within the games; a BST greater than 600 (except Zygarde); the inability to breed; and are all banned from in-game institutions such as the Battle Frontier. To restate the rules (which by now I'm sure many of you are all too familiar with), you hurt one by subtracting 2 points and heal another by adding 1 point each vote (please highlight who you’re hurting in red and who you’re healing in green). You can only vote once per day. So then, let the games begin! Mewtwo: 20 Lugia: 20 Ho-oh: 20 Kyogre: 20 Groudon: 20 Rayquaza: 20 Palkia: 20 Dialga: 20 Giratina: 20 Reshiram: 20 Zekrom: 20 Kyurem: 20 Xerneas: 20 Yveltal: 20 Zygarde: 20 Solgaleo: 20 Lunala: 20 Necrozma: 20
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