<?xml version="1.0"?>
<rss version="2.0"><channel><title>Pokemon Rejuvenation Development Blog: Pokemon Rejuvenation Development Blog</title><link><![CDATA[https://www.rebornevo.com/rejuvdev/records/?sortby=cms_custom_database_4.record_views&sortdirection=desc&d=4]]></link><description>Pokemon Rejuvenation Development Blog: Pokemon Rejuvenation Development Blog</description><language>en</language><item><title>Crest Suggestions! (CLOSED)</title><link>https://www.rebornevo.com/rejuvdev/records/crest-suggestions-closed-r19/</link><description><![CDATA[
<p>
	Have a Pokemon you love, but they're underperforming? Have a Crest idea you're dying to have in game?
</p>

<p>
	Look no further! This is the thread for you!
</p>

<p>
	 
</p>

<p>
	Like last time, I'd like to open suggestions for possible Crest ideas! There are a few rules, though.
</p>

<p>
	 
</p>

<ul><li>
		Crest ideas with just base stat buffs will not be considered. Get creative!
	</li>
	<li>
		Pokemon that are considered good can be suggested, but only if it offers a different style of play.
	</li>
	<li>
		Avoid Pokemon that already have a Crest in game.
	</li>
	<li>
		No Crest that allows for Ash-Greninja or anything similar <span>:]</span><br />
		 
	</li>
</ul><p>
	That's it! I look forward to your suggestions. This thread will close when we've gotten enough suggestions we like. A warning will be given out before that is done.
</p>

<p>
	 
</p>

<p>
	Edit: Gen 8 Pokemon are included in this! Give me your Gen 8 ideas!
</p>
]]></description><guid isPermaLink="false">19</guid><pubDate>Fri, 16 Oct 2020 18:53:03 +0000</pubDate></item><item><title>Welcome to the Rejuvenation Dev blog! (V13 progress recap)</title><link>https://www.rebornevo.com/rejuvdev/records/welcome-to-the-rejuvenation-dev-blog-v13-progress-recap-r2/</link><description><![CDATA[
<p>
	Hello one and all!
</p>

<p>
	 
</p>

<p>
	Would you take a look at this hot diddly darn new spiffy lookin' dev blog we've got for Rejuvenation here! hellllll yeah. From now on, all the important news on the game's development will be posted here instead of in the V13 status thread we used previously. As some probably noticed, the V13 thread tended to get messy and would bury any significant updates in regards to the game as quickly as they got posted. So! After some consultation with Ame and Cass, we finally got our own Dev blog so these updates no longer will get buried and will remain easy to find!
</p>

<p>
	 
</p>

<p>
	However, at this point in time, there's no actual news we can share, so we're starting off the dev blog with a recap of all the things that have been posted since the V13 thread's gone up. I'm sure some of you probably have missed some of these, so here's our refresher course on the state of the game at this point in time!<br /><br /><strong>The current situation:</strong>
</p>

<p>
	Development has been... Slow. For several reasons. Here's the current state of matters.
</p>

<p>
	 
</p>

<ul><li>
		The first and foremost reason that Development hasn't been going as fast is that after V12 came out, we had to wait until November for SWSH to come out, so we could focus on getting Gen 8 implemented in Rejuvenation. This already put a delay on the next update by roughly half a year. We've been graciously getting help from several people with this, and I would like to thank <a contenteditable="false" data-ipshover="" data-ipshover-target="https://www.rebornevo.com/forums/profile/49908-marcello/?do=hovercard" data-mentionid="49908" href="https://www.rebornevo.com/forums/profile/49908-marcello/" rel="">@Marcello</a> specifically for having been an absolutely great help to us for scripting several of the pain-in-the-neck abilities and moves! Godspeed you magnificent bastard. Couldn't have it done without you. <img src="https://twemoji.maxcdn.com/2/72x72/1f64c.png" class="ipsEmoji" alt="🙌"><ul><li>
				This ties in to that because Gen 8 has been implemented, all the encounters and battles needed revisions to support Gen 8! However, this is taking a long time, and encompasses quite a bit of work. Azery and Alex are doing their best to get everything figured out, but it's taking time, part of the reason being that we needed to implement the mons first before we could actually change the teams/encounters, lol. It's a vicious cycle. BUT, all of the mons have been implemented! So now it's just a matter of going through and updating everything.
			</li>
			<li>
				Spriting wise only a couple of the GMax sprites are left! I've personally been seeing to getting the backsprites done for them. Honestly, the biggest saving grace to the graphics side of the project was that we were able to use front sprites of many of the Pokemon from Smogon's Gen 8 project (thank you again for letting us use the sprites!), which saved us quite literally half the time and work. All the shinies are done too, which leaves only roughly.... 23 sprites left in total? For base game Gen 8, that is. I'm uh. Not counting Gen 8.5 rn. I don't want to think about it hhahaAAA.............. either way gen 8 on the graphics side is almost complete and i hope to finish the remainder of sprites sometime next week. Would be REAL nice to cross that thing off the to-do list.
			</li>
		</ul></li>
	<li>
		Jan has been struggling with his health for a while. This was already prior to the pandemic, but recently posted that he did, in fact, contract COVID-19 and fell sick. He's on the road of recovery, though! It's only very likely that until the worst has passed in the area he lives in (which unfortunately is NYC, the epicentre of the pandemic in the US), stuff will remain slow on his side unless he generally feels better and/or more motivated to work on things again. He's been working on revisiting and redoing old areas in the game for final polish, though most of this is unplanned, hence why there's been not much progress on the "updating old maps" bar, let alone the new content bar. We hope you all support Jan through this tough time! Keep him in your thoughts sometime. He's doing his best.
	</li>
	<li>
		Last but not least, well, compared to V12, V13 is just.... Absolutely huge. There is SO much content to it. I've said it several times before, but the reason that V12's dev cycle was so short and why it feels as if V13 is taking so much longer was because V12, in comparison, genuinely is just <em>short.</em> I can't go into details for reason you probably can all understand and respect, but it's a TON of content, and there's just a lot of work left for it! However, I can guarantee you that even though it's taking this long, it'll be worth the wait. We're not gonna give out an estimate as of when V13 will be done because there's just too many factors tying in that make it hard to keep up a consistent pace in progress, but we sincerely appreciate all the patience all of you have been showing despite it having been nearly a year since V12 released. We hope to keep your patience until the end of the dev cycle!
	</li>
</ul><p>
	 
</p>

<p>
	Now that you're up to date, it's time for all the teasers that've been posted! Everything will be put in spoilers because otherwise this post gets uh. Very long. But it's nice to have everything in one place now! Content that's <em>exclusively new content </em>to V13 (so not revisions to older areas) are labeled as V13 teasers, so don't open those if you don't want to get spoiled on the new stuff!
</p>

<p>
	 
</p>

<p>
	<strong>October 18th, 2019 - V13 teaser 1 (Jan) </strong>
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			<img alt="28c245fe58b6dd6ca7019a3d89449405.png" class="ipsImage" data-ratio="75.29" height="384" width="510" src="https://i.gyazo.com/28c245fe58b6dd6ca7019a3d89449405.png" /></p>
	</div>
</div>

<p>
	 
</p>

<p>
	<strong>November 4th, 2019 - The reservoir (Route 4 revamp) (Jan)</strong>
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			<img alt="ccd1221bc142efdf6edd378f700c95fa.png" class="ipsImage" data-ratio="74.95" height="383" width="511" src="https://i.gyazo.com/ccd1221bc142efdf6edd378f700c95fa.png" /></p>

		<p>
			<img alt="2c359fd0c0076624eaba2deb94428d4f.png" class="ipsImage" data-ratio="75.34" height="385" width="511" src="https://i.gyazo.com/2c359fd0c0076624eaba2deb94428d4f.png" /></p>

		<p>
			<img alt="5e920bf8f5ab446d0d706a84469ad52f.png" class="ipsImage" data-ratio="75.79" height="385" width="508" src="https://i.gyazo.com/5e920bf8f5ab446d0d706a84469ad52f.png" /></p>

		<p>
			 
		</p>

		<p>
			<strong>From Jan's Patreon:</strong>
		</p>

		<p style="background-color:#2d2d2d;color:#bfbfbf;font-size:14px;">
			If you've been keeping up with Generation 8, you might've heard or seen stuff about the new Wild Area. If you're unfamiliar with this, the Wild Area is a big and wide open space that has a variety of Pokemon based on location, and weather. 
		</p>

		<p style="background-color:#2d2d2d;color:#bfbfbf;font-size:14px;">
			<strong>Wild Area: </strong>
		</p>

		<p style="background-color:#2d2d2d;color:#bfbfbf;font-size:14px;">
			 
		</p>

		<p style="background-color:#2d2d2d;color:#bfbfbf;font-size:14px;">
			<img alt="wildarea1.jpg" data-ratio="56.25" style="border-style:none;vertical-align:middle;" width="640" src="https://www.serebii.net/swordshield/wildarea1.jpg" /></p>

		<p style="background-color:#2d2d2d;color:#bfbfbf;font-size:14px;">
			 
		</p>

		<p style="background-color:#2d2d2d;color:#bfbfbf;font-size:14px;">
			<strong><u>The Reservoir:</u></strong>
		</p>

		<p style="background-color:#2d2d2d;color:#bfbfbf;font-size:14px;">
			What is the Reservoir? It's a giant and wide open area that expands over time. Route 4 never had a good design because at the time, I had no idea what to do with it.
		</p>

		<p style="background-color:#2d2d2d;color:#bfbfbf;font-size:14px;">
			One of the only areas that wasn't planned out at all. You can tell that much from just playing through it. So I transformed it into something with substance,
		</p>

		<p style="background-color:#2d2d2d;color:#bfbfbf;font-size:14px;">
			A place you can actually do things in.
		</p>

		<p style="background-color:#2d2d2d;color:#bfbfbf;font-size:14px;">
			<u><strong>What's different?</strong></u>
		</p>

		<p style="background-color:#2d2d2d;color:#bfbfbf;font-size:14px;">
			Well, for one, the place is absolutely massive. One of the largest areas in the game, actually. The path to Akuwa Town is short and simple, but once you start exploring,
		</p>

		<p style="background-color:#2d2d2d;color:#bfbfbf;font-size:14px;">
			a whole new world is opened up to you. I don't want to show the entire map, but here's a little bit of context on how big this map is:
		</p>

		<p style="background-color:#2d2d2d;color:#bfbfbf;font-size:14px;">
			<img alt="1c7407f5fd56cd9b67850cbdb63ca3d2.png" data-ratio="43.78" style="border-style:none;vertical-align:middle;" width="964" src="https://i.gyazo.com/1c7407f5fd56cd9b67850cbdb63ca3d2.png" /></p>

		<p style="background-color:#2d2d2d;color:#bfbfbf;font-size:14px;">
			 
		</p>

		<p style="background-color:#2d2d2d;color:#bfbfbf;font-size:14px;">
			This small snip-it is only about 1/8th of the place.
		</p>

		<p style="background-color:#2d2d2d;color:#bfbfbf;font-size:14px;">
			It's pretty empty right now as most of it isn't even evented, however, I have a lot of plans for this place.
		</p>

		<p style="background-color:#2d2d2d;color:#bfbfbf;font-size:14px;">
			 
		</p>

		<p style="background-color:#2d2d2d;color:#bfbfbf;font-size:14px;">
			<strong>What are the benefits of being here?</strong><br />
			Nothing is set in stone as this is pretty early on, but, this is what I have in mind:
		</p>

		<p style="background-color:#2d2d2d;color:#bfbfbf;font-size:14px;">
			Everything in the Reservoir has scaling:
		</p>

		<ul style="background-color:#2d2d2d;color:#bfbfbf;font-size:14px;"><li>
				<em>Levels</em>
			</li>
			<li>
				<em>Exp growth</em>
			</li>
			<li>
				<em>IV's</em>
			</li>
			<li>
				<em>Shiny Rate</em>
			</li>
			<li>
				<em>Money Gain</em>
			</li>
		</ul><p style="background-color:#2d2d2d;color:#bfbfbf;font-size:14px;">
			Knowing all this is great and all, but how exactly will they scale? As of right now, the plan is to have playtime influence scalings. Although that is the plan, I am aware of how easily this can be abused.
		</p>

		<p style="background-color:#2d2d2d;color:#bfbfbf;font-size:14px;">
			One could just afk on a new file and run into level 80 mons without even facing Valarie. I have a few ideas to prevent this, but I shall share those at another point.
		</p>
	</div>
</div>

<p>
	 
</p>

<p>
	<strong>December 3rd, 2019 - V13 teaser 2 (Jan)</strong>
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p style="background-color:#181818;color:#bfbfbf;font-size:14px;">
			Just vibing.
		</p>

		<p style="background-color:#181818;color:#bfbfbf;font-size:14px;">
			 
		</p>

		<p style="background-color:#181818;color:#bfbfbf;font-size:14px;">
			<img alt="de0a30318701fcc5445e8eee187eba85.png" data-ratio="75.39" height="383" style="border-style:none;vertical-align:middle;" width="508" src="https://i.gyazo.com/de0a30318701fcc5445e8eee187eba85.png" /></p>

		<p style="background-color:#181818;color:#bfbfbf;font-size:14px;">
			<img alt="7793762aedf9a2e7d52661a2f98a71f7.png" data-ratio="74.56" height="381" style="border-style:none;vertical-align:middle;" width="511" src="https://i.gyazo.com/7793762aedf9a2e7d52661a2f98a71f7.png" /></p>

		<p style="background-color:#181818;color:#bfbfbf;font-size:14px;">
			<img alt="76940b62ee583296233aaeb68adb7657.png" data-ratio="74.85" height="381" style="border-style:none;vertical-align:middle;" width="509" src="https://i.gyazo.com/76940b62ee583296233aaeb68adb7657.png" /></p>
	</div>
</div>

<p>
	 
</p>

<p>
	<strong>December 10th, 2019 - V13 teaser 3 (Jan)</strong>
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p style="background-color:#181818;color:#bfbfbf;font-size:14px;">
			<img alt="f955dea90e8faeb31ffdbc0a8695c88f.png" data-ratio="75.05" height="382" style="border-style:none;vertical-align:middle;" width="509" src="https://i.gyazo.com/f955dea90e8faeb31ffdbc0a8695c88f.png" /></p>

		<p style="background-color:#181818;color:#bfbfbf;font-size:14px;">
			 
		</p>

		<p style="background-color:#181818;color:#bfbfbf;font-size:14px;">
			Never worry about grinding or picking up new team members ever again<span> </span><span>:].</span>
		</p>
	</div>
</div>

<p>
	 
</p>

<p>
	<strong><span> </span>December 10th, 2019 - Route 4 new theme (Jan)</strong>
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			<span> </span>If you were curious about the new route theme for Route 4... Be curious no longer!
		</p>

		<p>
			 
		</p>

		<div class="ipsEmbeddedVideo">
			<div>
				<iframe allowfullscreen="" frameborder="0" height="270" width="480" data-embed-src="https://www.youtube.com/embed/RoErBLZyjg8?feature=oembed"></iframe>
			</div>
		</div>

		<p>
			 
		</p>
	</div>
</div>

<p>
	 
</p>

<p>
	<strong>December 23rd, 2019 - Protagonist VS portrait updates</strong>
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			Well, even though I can't show off V13 content because a lot of it is still in heavy development, I do have something else to show off! It's nothing extraordinary, but the VS portraits for a couple of the protagonists got some minor touch ups, as there were definitely a couple of things that could be improved about them. They should look better now, at the very least! Old on the left, new on the right!
		</p>

		<p>
			 
		</p>

		<div data-ipsspoiler="">
			<div>
				<p>
					<img alt="yTssFVu.png" data-ratio="50.00" src="https://i.imgur.com/yTssFVu.png" /> ---&gt; <img alt="bV38i39.png" data-ratio="50.00" src="https://i.imgur.com/bV38i39.png" /></p>

				<p>
					<img alt="4o0qltm.png" data-ratio="50.00" src="https://i.imgur.com/4o0qltm.png" /> ---&gt; <img alt="rPnayuJ.png" data-ratio="50.00" src="https://i.imgur.com/rPnayuJ.png" /></p>

				<p>
					<img alt="f005tpq.png" data-ratio="50.00" src="https://i.imgur.com/f005tpq.png" /> ---&gt; <img alt="1p6pH2o.png" data-ratio="50.00" src="https://i.imgur.com/1p6pH2o.png" /></p>

				<p>
					<img alt="0LSaUXP.png" data-ratio="50.00" src="https://i.imgur.com/0LSaUXP.png" /> ---&gt; <img alt="ph6FgXO.png" data-ratio="50.00" src="https://i.imgur.com/ph6FgXO.png" /></p>

				<p>
					<img alt="XKdOPpf.png" data-ratio="50.00" src="https://i.imgur.com/XKdOPpf.png" /> ---&gt; <img alt="VtZbM1m.png" data-ratio="50.00" src="https://i.imgur.com/VtZbM1m.png" /></p>

				<p>
					<img alt="IacP2wn.png" data-ratio="50.00" src="https://i.imgur.com/IacP2wn.png" /> ---&gt; <img alt="piJIAmL.png" data-ratio="50.00" src="https://i.imgur.com/piJIAmL.png" /></p>

				<p>
					<img alt="87dWCUP.png" data-ratio="50.00" src="https://i.imgur.com/87dWCUP.png" /> ---&gt; <img alt="8TIcErz.png" data-ratio="50.00" src="https://i.imgur.com/8TIcErz.png" /></p>

				<p>
					<img alt="j92wcWu.png" data-ratio="50.00" src="https://i.imgur.com/j92wcWu.png" /> ---&gt;<img alt="G6rVV9X.png" data-ratio="50.00" src="https://i.imgur.com/G6rVV9X.png" /></p>
			</div>
		</div>
	</div>
</div>

<p>
	 
</p>

<p>
	<strong>December 25th, 2019 - V13 teaser 4 (Jan)</strong>
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			Merry Christmas everyone! 
		</p>

		<p>
			 
		</p>

		<p>
			 <img alt="b4a1cf8aad413a6c95a6dc55930b7e3a.png" data-ratio="74.76" src="https://i.gyazo.com/b4a1cf8aad413a6c95a6dc55930b7e3a.png" /></p>

		<p>
			 
		</p>

		<p>
			It's very cold here... Wonder what's up?
		</p>
	</div>
</div>

<p>
	 
</p>

<p>
	<strong>January 2nd, 2020 - Gen 8 spriting update 1 (Zumi)</strong>
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<div>
			<p>
				We're slowly chipping away at Gen 8 addition! The most work remains with spriting at the moment -- we could wait for other people to do all of the front sprites, but since it slows down overall development and re-balancing of the game, I've been doing some work for it. myself Here's a couple of sprites for Morgrem and Grimmsnarl I did today!
			</p>

			<p>
				 
			</p>

			<p>
				<img alt="A5XpcpL.png" data-ratio="100.00" src="https://i.imgur.com/A5XpcpL.png" /><img alt="iBG91oH.png" data-ratio="100.00" src="https://i.imgur.com/iBG91oH.png" /></p>

			<p>
				 
			</p>

			<p>
				My goal for the time being is to do at least five sprites every week so the spriting progress will start keeping a steady pace, since it's been a little hiccup-y lately with the holidays. It's time to get into the swing of things! I'll be showing off more front sprites in the case people from the dev team have done them from scratch as quite a couple of the ones we're using are made by people outside of our dev team... And I doubt backsprites are interesting to show off lol.
			</p>

			<p>
				 
			</p>

			<p>
				Either way, please be patient with us as we're working on this slowly but steadily!
			</p>
		</div>
	</div>
</div>

<p>
	 
</p>

<p>
	<strong>January 5th, 2020 - Volta (Zumi)</strong>
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			This week is a rather plentiful week of updates, isn't it? Well I've got one last thing to show off for now! But before we get to what's being added, let's introduce you all to someone!
		</p>

		<p>
			 
		</p>

		<p>
			Some of you might remember this character being on some of Gearen's billboards in older versions of the game + you've also probably met her mother Jolene in the game by now, but I'd like you to meet Volta!
		</p>

		<p>
			 
		</p>

		<p>
			<img alt="8eJ7WGc.png" data-ratio="50.00" src="https://i.imgur.com/8eJ7WGc.png" /></p>

		<p>
			 
		</p>

		<p>
			In the older versions of Rejuvenation, she was the electric type gym leader, who would go on to retire and be replaced by Erick, who then still played a significantly smaller role than he does now. In the current version of the game she was a gym leader that acted as the stand-in for Saki, but now Erick has taken over her spot as gym leader as she went off to GDC to become a news reporter... Basically reducing her to a character that's only been mentioned once or twice, along with making a single minor appearance in GDC. 
		</p>

		<p>
			 
		</p>

		<p>
			But now you're probably wondering, why haven't we seen more of her yet if she's still somewhat relevant? Well, I'm here to answer that question! In V13, we're adding a hints system that is accessible through the TV's you find in houses. This system is meant to help you find your way around if you're lost on as of where to go next, which is particularly useful when you haven't played in a while and you have no clue where you left off... And Volta will be the one appearing on TV to tell you all about the latest scoops and happenings that will put you back on track! And to go with this new hints system, she got a fresh new look to go along with it as well.
		</p>

		<p>
			 
		</p>

		<p>
			Meet our new Volta!
		</p>

		<p>
			<img alt="TwzWgng.png" data-ratio="137.50" src="https://i.imgur.com/TwzWgng.png" /><img alt="QTn9bN3.png" data-ratio="137.50" src="https://i.imgur.com/QTn9bN3.png" /></p>

		<p>
			 
		</p>

		<p>
			Next time you get lost in the game just find the most nearby TV, and Volta will be there to tell you all about the latest happenings so you can find your way back to where you need to go! We hope you will appreciate the addition of the hints system. It's going to be a bit of work to write them all out considering how long the game itself is, but we hope it'll help some of you in the future!
		</p>

		<p>
			 
		</p>

		<p>
			Don't expect these V13 content updates to be this frequent by the way, as this post is about something for which the graphics were finished a few months ago already. Updates in regards to new V13 content will probably remain scarce for a while until we're done with Gen 8 implementation (unless Jan wants to post something about it whenever he feels like it LOL), so please be patient with us for a little while longer as we try to get all of that sorted out first!
		</p>

		<p>
			 
		</p>

		<p>
			Oh, and I completely forgot to mention it in my previous post... but Happy New Year from everyone in the Rejuv dev team! Let's all hope for another great year! <img src="https://twemoji.maxcdn.com/2/72x72/1f389.png" class="ipsEmoji" alt="🎉"> 
		</p>
	</div>
</div>

<p>
	 
</p>

<p>
	<strong>January 25th, 2020 - Keta VS portrait update (Zumi)</strong>
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			[Keta's] VS portrait in-game actually has been changed slightly as well to match his official art better, as I felt it's more visible what a sorry state the poor guy actually is in like this. The differences between his normal and his spirit portrait are much more clear now, too.
		</p>

		<p>
			 
		</p>

		<div data-ipsspoiler="">
			<div>
				 
			</div>

			<div>
				<p>
					Old:
				</p>

				<p>
					<img alt="NItUVGm.png" data-ratio="50.00" src="https://i.imgur.com/NItUVGm.png" /><img alt="Ql789yA.png" data-ratio="50.00" src="https://i.imgur.com/Ql789yA.png" /></p>

				<p>
					 
				</p>

				<p>
					New:
				</p>

				<p>
					<img alt="WbBv7HP.png" data-ratio="50.00" src="https://i.imgur.com/WbBv7HP.png" /> <img alt="zNN8VLG.png" data-ratio="50.00" src="https://i.imgur.com/zNN8VLG.png" /></p>
			</div>
		</div>
	</div>
</div>

<p>
	 
</p>

<p>
	<strong>January 26th, 2020 - Gen 8 spriting update 2 (Zumi)</strong>
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<div>
			<p>
				hello yes i have actually done something gen 8 related this week outside of the character art and that's making the got dam bone snake's -- aka Eternatus -- hell backsprite. i already did the front sprite back in December but i kept putting it OFF because iiiiiiiiiii knew this sprite was going to give me pain and guess what! it sure fucking did.
			</p>

			<p>
				 
			</p>

			<p>
				jesus christ almighty i am DEAD but anyways take these. u'll be seeing these in game at some point. when? i do not know!!!!!!
			</p>

			<p>
				 
			</p>

			<p>
				i actually really don't know LOL so don't read into it pls, but i had to make them anyways because of the gen 8 project so u'll get to see them in the graphics folder at the very least!!!!!!
			</p>

			<div data-ipsspoiler="">
				<div>
					<p>
						<img alt="clean.png" data-ratio="128.57" src="https://cdn.discordapp.com/attachments/395281125238505482/671100626805194752/clean.png" /></p>
				</div>
			</div>

			<p>
				 
			</p>

			<p>
				also u know im frustrated when i decide to write forum posts in the same way i normally talk on discord. this sprite can eat big stinky doodoo for all i care &gt;:^(
			</p>
		</div>
	</div>
</div>

<p>
	 
</p>

<p>
	<strong>February 1st, 2020 - Character art part 1 (Zumi)</strong>
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			Soooo... It's finally time to show the full versions off of the character art for Rejuvenation's early game characters! As most of you are probably well aware, a good couple of these characters have different appearances/outfits later in the game, but I will be drawing art for those as well. For the time being, here's the plot-relevant characters up to Carotos mountain -- Melia (1st appearance), Ren (1st appearance), Venam (1st appearance), Zetta, Nim, Aelita (1st appearance), Keta and Madelis!
		</p>

		<p>
			 
		</p>

		<p>
			<a href="https://i.imgur.com/7LO2fLU.png" rel="external nofollow" title="Enlarge image"><img alt="7LO2fLU.png" data-ratio="87.18" src="https://i.imgur.com/7LO2fLU.png" /></a>
		</p>

		<p>
			 
		</p>

		<p>
			...Yes, I forgot Eli and Sharon. And Amanda. Eli &amp; Sharon will be included in the next batch though!! And Amanda I'll be keeping for West Gearen characters for.... Reasons you can probably all appreciate. :]
		</p>

		<p>
			*cough* her battle right before erick's battle catching me off guard every fucking time *cough cou<strong>gh couGH <em>COUGH*</em></strong>
		</p>

		<p>
			 
		</p>

		<p>
			Either way, all of the individual transparent character artworks can be found in the <a href="https://www.rebornevo.com/forums/topic/43968-all-official-art-for-rejuvenation-v12-artwork-update/" rel="">Official art thread</a>! There's also a bunch of icons I made of the new art that you can use if you want in that thread as well, so feel free to check it out <img src="https://twemoji.maxcdn.com/2/72x72/1f448.png" class="ipsEmoji" alt="👈"><img src="https://twemoji.maxcdn.com/2/72x72/1f60e.png" class="ipsEmoji" alt="😎"><img src="https://twemoji.maxcdn.com/2/72x72/1f448.png" class="ipsEmoji" alt="👈"></p>
	</div>
</div>

<p>
	 
</p>

<p>
	<strong>February 9th, 2020 - New forest backgrounds (Jan)</strong>
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			~A nice stroll through the forest~
		</p>

		<p>
			 
		</p>

		<p>
			<img alt="68613fcc2bc640abe52506a68a19495e.png" data-ratio="74.31" src="https://i.gyazo.com/68613fcc2bc640abe52506a68a19495e.png" /><img alt="069ef5bffc1949e169cacb3c000a7f9f.png" data-ratio="75.10" src="https://i.gyazo.com/069ef5bffc1949e169cacb3c000a7f9f.png" /></p>

		<p>
			<img alt="1c1975a27ded867f1a0e658bc150fe13.png" data-ratio="74.56" src="https://i.gyazo.com/1c1975a27ded867f1a0e658bc150fe13.png" /><img alt="6511b5243b24714d2ba1da920214c978.png" data-ratio="74.31" src="https://i.gyazo.com/6511b5243b24714d2ba1da920214c978.png" /></p>
	</div>
</div>

<p>
	 
</p>

<p>
	<strong>February 28th, 2020 - Gen 8 spriting update 3 (Zumi)</strong>
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			Hey hey all! Figured I'd be giving a little update on Gen 8 sprite progression!
		</p>

		<p>
			 
		</p>

		<p>
			Not counting the shinies, we're over halfway done with all the sprites -- 62% of them are done, to be exact!! HELLA. 
		</p>

		<p>
			 
		</p>

		<p>
			We have a vast majority of the front sprites (we're literally only missing like... 10) with a couple still needing some cleanup as some of the sprites we collected were not quite suitable yet for use within essentials. The biggest chunk of work still lies within the backsprites, of which we're still missing plenty... But fortunately, yours truly is planning to make a decent dent in that amount of remaining sprites this week! There's been a bit of stagnation with the sprites -- I'm just as guilty of it -- but it's gotten to a point where I'm just thinking that the sooner Gen 8 implementation is done, the faster we can shift gears and focus on V13 itself. Hopefully this'll let us pick up the pace!
		</p>

		<p>
			 
		</p>

		<p>
			For now, have some Nickit and Thievul sprites! The original front sprites were done by KingOfThe-X-Roads, while I cleaned the sprites up and did their backsprites.
		</p>

		<p>
			 
		</p>

		<div data-ipsspoiler="">
			<div>
				<p>
					<img alt="cZow759.png" data-ratio="100.00" src="https://i.imgur.com/cZow759.png" /><img alt="CIaUZz0.png" data-ratio="100.00" src="https://i.imgur.com/CIaUZz0.png" /></p>

				<p>
					<img alt="UuwzslE.png" data-ratio="100.00" src="https://i.imgur.com/UuwzslE.png" /><img alt="nApsw9O.png" data-ratio="100.00" src="https://i.imgur.com/nApsw9O.png" /></p>
			</div>
		</div>
	</div>
</div>

<p>
	 
</p>

<p>
	<strong>March 19th, 2020 - Gen 8 spriting update 4 (Zumi)</strong>
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			Good news -- Generation 8 main dex sprites are complete! This means all the new mons and the galarian forms have both their front and backsprites finished and are ready for usage. The only thing that's left right now are the Gmax sprites, but these have significantly less priority than the other sprites did. Essentials is a little bit fucky in that it sometimes crashes the game if mons don't have proper sprites (not always, for whatever fucking reason sdhfjskdgfsdbhjsdfksf GOD), so having all the sprites for the base forms available should make testing all the mons a sligthly less crash-y experience! helllllllll yea.
		</p>

		<p>
			 
		</p>

		<p>
			anyways have some sprites! here's uhhhhhhhhhh
		</p>

		<p>
			 
		</p>

		<p>
			horf? horf. two whole horf.
		</p>

		<p>
			 
		</p>

		<p>
			front sprites were originally done by conyjams on deviantart, and were cleaned up and had their backsprites made by me!
		</p>

		<p>
			 
		</p>

		<div data-ipsspoiler="">
			<div>
				<p>
					<img alt="A6Y0qQp.png" data-ratio="100.00" src="https://i.imgur.com/A6Y0qQp.png" /> <img alt="ZHAquMa.png" data-ratio="100.00" src="https://i.imgur.com/ZHAquMa.png" /></p>

				<p>
					<img alt="qSUNDhN.png" data-ratio="100.00" src="https://i.imgur.com/qSUNDhN.png" /><img alt="Uc0aTCQ.png" data-ratio="100.00" src="https://i.imgur.com/Uc0aTCQ.png" /></p>
			</div>
		</div>
	</div>
</div>

<p>
	 
</p>

<p>
	<strong>April 1st, 2020 - Saki twitter (Zumi)</strong>
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p style="background-color:rgba(191,191,191,.03);color:#bfbfbf;font-size:14px;text-align:left;">
			Speaking of Saki....
		</p>

		<p style="background-color:rgba(191,191,191,.03);color:#bfbfbf;font-size:14px;text-align:left;">
			 
		</p>

		<p style="background-color:rgba(191,191,191,.03);color:#bfbfbf;font-size:14px;text-align:left;">
			She's got a twitter now. Finally hearing something of her after so long, huh?
		</p>

		<div class="ipsEmbeddedOther">
			<iframe allowfullscreen="" data-controller="core.front.core.autosizeiframe" data-embedid="embed6931338243" scrolling="no" src="https://www.rebornevo.com/index.php?app=core&amp;module=system&amp;controller=embed&amp;url=https://twitter.com/SBlakeory/status/1245391570091888641" style="height:673px;"></iframe>
		</div>

		<p style="background-color:rgba(191,191,191,.03);color:#bfbfbf;font-size:14px;text-align:left;">
			 
		</p>
	</div>
</div>

<p>
	 
</p>

<p>
	<strong>April 8th, 2020 - Zetta VS sprite update (Zumi)</strong>
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			Nothing major... But Zetta's VS sprite got a lil glow up! Felt it might be good to give his portrait a bit of a cleaning.
		</p>

		<p>
			 
		</p>

		<div data-ipsspoiler="">
			<div>
				<p>
					Old:                                                                                       New:
				</p>

				<p>
					<img alt="UoKN6TO.png" data-ratio="50.00" src="https://i.imgur.com/UoKN6TO.png" />                         <img alt="UGABoVS.png" data-ratio="50.00" src="https://i.imgur.com/UGABoVS.png" /></p>

				<p>
					 
				</p>

				<p>
					...Zetta also told me to tell u guys that you should give him your phone. just sayin.
				</p>

				<p>
					 
				</p>

				<p>
					<img alt="1z4crWN.png" data-ratio="88.00" src="https://i.imgur.com/1z4crWN.png" /></p>
			</div>
		</div>
	</div>
</div>

<p>
	 
</p>

<p>
	<strong>April 14th, 2020 - Character art part 2 (Zumi)</strong>
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			<strong><span style="font-size:24px;">New character art has been made!</span></strong>
		</p>

		<p>
			 
		</p>

		<p>
			While you're waiting for V13, here's some more official art of the characters! This time around Marianette, Indriad, Eli, Sharon, Geara and Narcissa got their art done.
		</p>

		<p>
			 
		</p>

		<p>
			 
		</p>

		<p>
			<a href="https://i.imgur.com/pxnZ4kx.png" rel="external nofollow" title="Enlarge image"><img alt="pxnZ4kx.png" data-ratio="358.74" src="https://i.imgur.com/pxnZ4kx.png" /></a><a href="https://i.imgur.com/vKavYW2.png" rel="external nofollow" title="Enlarge image"><img alt="vKavYW2.png" data-ratio="200.50" src="https://i.imgur.com/vKavYW2.png" /></a><a href="https://i.imgur.com/CeYaBAk.png" rel="external nofollow" title="Enlarge image"><img alt="CeYaBAk.png" data-ratio="159.68" src="https://i.imgur.com/CeYaBAk.png" /></a>
		</p>

		<p>
			<a href="https://i.imgur.com/jWiBqrd.png" rel="external nofollow" title="Enlarge image"><img alt="jWiBqrd.png" data-ratio="388.35" src="https://i.imgur.com/jWiBqrd.png" /></a><a href="https://i.imgur.com/PhhuKFx.png" rel="external nofollow" title="Enlarge image"><img alt="PhhuKFx.png" data-ratio="124.03" src="https://i.imgur.com/PhhuKFx.png" /></a>
		</p>

		<p>
			 
		</p>

		<p>
			 
		</p>

		<p>
			...But there's more on the way! I have sketches ready for another six characters, so you'll be seeing those soon too -- in fact, next up is... The Blacksteeple castle arc crew. hoooh. <img src="https://twemoji.maxcdn.com/2/72x72/1f440.png" class="ipsEmoji" alt="👀"></p>

		<p>
			 
		</p>

		<p>
			As per usual, you can find back all the character artwork, a link to full resolution versions and bonus icons in the <a href="https://www.rebornevo.com/forums/topic/43968-all-official-art-for-rejuvenation-character-artwork-update/" rel="">Official art thread</a>! Make sure to check it out if you want to see them!
		</p>
	</div>
</div>

<p>
	 
</p>

<p>
	<strong>April 17th, 2020 - Character art part 3 (Zumi)</strong>
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<div>
			<p>
				<span style="font-size:24px;"><strong>Aaaaand.... Here's batch 2 of the character art!</strong></span>
			</p>

			<p>
				 
			</p>

			<p>
				Like I said previously, I had the sketches all ready to go, so I figured I'd just go ahead and finish the rest today. Here's the Blacksteeple Castle arc crew, featuring Valarie, Saki, Adam, Nancy, Neved and finally, Madame X!
			</p>

			<p>
				 
			</p>

			<p>
				<a href="https://i.imgur.com/EcTyURl.png" rel="external nofollow" title="Enlarge image"><img alt="EcTyURl.png" data-ratio="257.23" src="https://i.imgur.com/EcTyURl.png" /></a><a href="https://i.imgur.com/I4ruQ6R.png" rel="external nofollow" title="Enlarge image"><img alt="I4ruQ6R.png" data-ratio="159.05" src="https://i.imgur.com/I4ruQ6R.png" /></a><a href="https://i.imgur.com/069cwbn.png" rel="external nofollow" title="Enlarge image"><img alt="069cwbn.png" data-ratio="225.99" src="https://i.imgur.com/069cwbn.png" /></a><a href="https://i.imgur.com/jzk0dv6.png" rel="external nofollow" title="Enlarge image"><img alt="jzk0dv6.png" data-ratio="306.51" src="https://i.imgur.com/jzk0dv6.png" /></a>
			</p>

			<p>
				<a href="https://i.imgur.com/uyCHmtB.png" rel="external nofollow" title="Enlarge image"><img alt="uyCHmtB.png" data-ratio="163.27" src="https://i.imgur.com/uyCHmtB.png" /></a><a href="https://i.imgur.com/P1KUy1n.png" rel="external nofollow" title="Enlarge image"><img alt="P1KUy1n.png" data-ratio="79.92" src="https://i.imgur.com/P1KUy1n.png" /></a>
			</p>

			<p>
				 
			</p>

			<p>
				 
			</p>

			<p>
				 
			</p>

			<p>
				Oh, and if the art seems a little out of proportion it's because all the resized versions are at 800px height. You can find a link to the proper full resolution artwork in the <a href="https://www.rebornevo.com/forums/topic/43968-all-official-art-for-rejuvenation-character-artwork-update/" rel="">official art thread</a> as per usual, along with icons of the characters!
			</p>
		</div>
	</div>
</div>

<p>
	 
</p>

<p>
	<strong>April 26th, 2020 - Character art part 4 (Zumi)</strong>
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			<span style="font-size:24px;"><strong>The Terajuma arc characters have their art finished!</strong></span>
		</p>

		<p>
			 
		</p>

		<p>
			This time we're taking a look at Melia's 2nd appearance, Rorim B, Crawli, Angie, Texen (ugh), Amber, Tesla, Crescent and Jenner. As you can see, Rorim B finally got a finalized design and will have redone battle and VS sprites to reflect these changes to his appearance in V13! Next to that, this is the first time you're getting a proper look at what Crescent looks like.
		</p>

		<p>
			 
		</p>

		<p>
			<a href="https://i.imgur.com/B0eMifX.png" rel="external nofollow" title="Enlarge image"><img alt="B0eMifX.png" data-ratio="156.25" src="https://i.imgur.com/B0eMifX.png" /></a><a href="https://i.imgur.com/taQ9EyX.png" rel="external nofollow" title="Enlarge image"><img alt="taQ9EyX.png" data-ratio="183.07" src="https://i.imgur.com/taQ9EyX.png" /></a><a href="https://i.imgur.com/Lr1vVLp.png" rel="external nofollow" title="Enlarge image"><img alt="Lr1vVLp.png" data-ratio="194.17" src="https://i.imgur.com/Lr1vVLp.png" /></a><a href="https://i.imgur.com/nm3PDMC.png" rel="external nofollow" title="Enlarge image"><img alt="nm3PDMC.png" data-ratio="207.79" src="https://i.imgur.com/nm3PDMC.png" /></a><a href="https://i.imgur.com/yythwIh.png" rel="external nofollow" title="Enlarge image"><img alt="yythwIh.png" data-ratio="180.59" src="https://i.imgur.com/yythwIh.png" /></a><a href="https://i.imgur.com/ayAnhW8.png" rel="external nofollow" title="Enlarge image"><img alt="ayAnhW8.png" data-ratio="153.26" src="https://i.imgur.com/ayAnhW8.png" /></a><a href="https://i.imgur.com/S0vdAPb.png" rel="external nofollow" title="Enlarge image"><img alt="S0vdAPb.png" data-ratio="181.82" src="https://i.imgur.com/S0vdAPb.png" /></a><a href="https://i.imgur.com/iQmjuk3.png" rel="external nofollow" title="Enlarge image"><img alt="iQmjuk3.png" data-ratio="280.70" src="https://i.imgur.com/iQmjuk3.png" /></a><a href="https://i.imgur.com/qacLk4P.png" rel="external nofollow" title="Enlarge image"><img alt="qacLk4P.png" data-ratio="246.91" src="https://i.imgur.com/qacLk4P.png" /></a>
		</p>

		<p>
			 
		</p>

		<p>
			 
		</p>

		<p>
			now, for a quick Q&amp;A!
		</p>

		<p>
			 
		</p>

		<p>
			Q: Did you deliberately make Rorim B look like a fashion disaster?
		</p>

		<p>
			A: absolutely. no i do not take criticism, let him be the horribly embarrasing disco dad he is, thank you for coming to my ted talk
		</p>

		<p>
			 
		</p>

		<p>
			ok thank u for coming to my q&amp;a, as per usual you can find all of the art back along with bonus icons and a link to all of the full resolution artwork in the <a href="https://www.rebornevo.com/forums/topic/43968-all-official-art-for-rejuvenation-character-artwork-update/" rel="">official art thread</a>!
		</p>
	</div>
</div>

<p>
	 
</p>

<p>
	<strong>April 27th, 2020 - General update on old content (Jan)</strong>
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			Hi guys. It's been a while since I've made a status update here, so I thought I'd go ahead and clear up a few things.
		</p>

		<p>
			 
		</p>

		<p>
			Most people know that I am based in NYC, the area that was hit hardest by the Corona virus. Unfortunately, I was not able to stay healthy and contracted the disease (I live with an essential worker and I got it from them.) For the past few weeks I have been struggling with Covid, but I can happily say that I'm in recovery now. I have been for a little while.
		</p>

		<p>
			 
		</p>

		<p>
			During this time, working on Rejuv has obviously been scarce. But I did not stop completely. I went on to take the opportunity of quarantine to visit past areas and continue polishing. I may never(and hopefully never, ever. Seriously, covid sucks.) get a chance where I have a lot of free time to do something like this. So I decided that it's probably in my best interest to work on things that don't require a lot of energy and focus. <em><span style="color:#f39c12;">I have been working on things that were not planned.</span></em>
		</p>

		<p>
			 
		</p>

		<p>
			If this is the case, why hasn't the <span style="color:#f39c12;">Old Content </span>section been updated? Everything that was done prior to quarantine was planned content. Now that I'm working on things I had not considered, I thought it would be inappropriate to consider this part of that progress bar. I could create a separate section for the content I'm working on now, but eh... Even now, the things I'm working on are still not considered planned. I'm just going where my energy wants me to. So for me to put out another progress bar may be pointless.
		</p>

		<p>
			 
		</p>

		<p>
			It's not much, but these are a few examples of what I've polished up. 
		</p>

		<p>
			 
		</p>

		<p>
			<a href="https://imgur.com/a/WIJeVRA" rel="external nofollow">https://imgur.com/a/WIJeVRA</a>
		</p>

		<p>
			 
		</p>

		<p>
			<a href="https://imgur.com/a/50mmL6o" rel="external nofollow">https://imgur.com/a/50mmL6o</a>
		</p>

		<p>
			 
		</p>

		<p>
			<a href="https://imgur.com/dJPChS9" rel="external nofollow">https://imgur.com/dJPChS9</a>
		</p>

		<p>
			 
		</p>

		<p>
			<a href="https://imgur.com/5SZKdL9" rel="external nofollow">https://imgur.com/5SZKdL9</a>
		</p>

		<p>
			 
		</p>

		<p>
			<img alt="UfMg8ns.png" data-ratio="104.57" src="https://i.imgur.com/UfMg8ns.png" /></p>

		<p>
			<img alt="bURAw8G.png" data-ratio="75.39" src="https://i.imgur.com/bURAw8G.png" /></p>

		<p>
			<img alt="dJPChS9.png" data-ratio="74.22" src="https://i.imgur.com/dJPChS9.png" /></p>

		<p>
			 
		</p>

		<p>
			There are many, many, MANY other things I have in store, but these are just a few things I wanted to show. Just to assure that things are still moving, albeit at a slow pace. But that's all I have to talk about for now. Please stay safe and have a wonderful day :).
		</p>
	</div>
</div>

<p>
	 
</p>

<p>
	<strong>May 1st, 2020 - Rorim B VS portrait update (Zumi)</strong>
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			Like I said I would, I've updated Rorim B's sprites to match his redesign!
		</p>

		<p>
			 
		</p>

		<p>
			<img alt="LyEUfwR.png" data-ratio="55.65" src="https://i.imgur.com/LyEUfwR.png" /><img alt="PF8rGoW.png" data-ratio="142.86" src="https://i.imgur.com/PF8rGoW.png" /></p>

		<p>
			 
		</p>

		<p>
			sooooo happy that the sprite inconsistency will be solved in V13 tbh JDFKDFdjgd IT'S ABOUT TIME,
		</p>

		<p>
			 
		</p>

		<p>
			anyways i only made this post to show off disco dad im out again bye
		</p>
	</div>
</div>

<p>
	 
</p>

<p>
	<strong>May 3rd, 2020 - Character wallpapers (Zumi)</strong>
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<div>
			<p>
				<strong><span style="font-size:24px;">NEW: Character wallpapers!</span></strong>
			</p>

			<p>
				 
			</p>

			<p>
				Hey hey! A couple of weeks ago I saw a couple of requests for possible character wallpapers for the characters... And I am more than pleased to announce that I am here to deliver :^) So I'm not gonna post literally all of them as a preview here bc there's uh. quite a bit. There's currently 28 of them, but just to give you an impression of what they look like before you check all of them out, here's a couple of examples!
			</p>

			<p>
				 
			</p>

			<p>
				<a href="https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/f/fe33199f-fb4e-41ef-957b-8549ff58c459/ddv60q6-c01477aa-252e-4e4d-8cad-7c2a70586d00.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOiIsImlzcyI6InVybjphcHA6Iiwib2JqIjpbW3sicGF0aCI6IlwvZlwvZmUzMzE5OWYtZmI0ZS00MWVmLTk1N2ItODU0OWZmNThjNDU5XC9kZHY2MHE2LWMwMTQ3N2FhLTI1MmUtNGU0ZC04Y2FkLTdjMmE3MDU4NmQwMC5wbmcifV1dLCJhdWQiOlsidXJuOnNlcnZpY2U6ZmlsZS5kb3dubG9hZCJdfQ.hjbOZiW2VJTxuVgI29EHXG6OET9M3OTr4LqI4S260vs" rel="external nofollow" title="Enlarge image"><img alt="ddv60q6-c01477aa-252e-4e4d-8cad-7c2a7058" data-ratio="56.25" src="https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/f/fe33199f-fb4e-41ef-957b-8549ff58c459/ddv60q6-c01477aa-252e-4e4d-8cad-7c2a70586d00.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOiIsImlzcyI6InVybjphcHA6Iiwib2JqIjpbW3sicGF0aCI6IlwvZlwvZmUzMzE5OWYtZmI0ZS00MWVmLTk1N2ItODU0OWZmNThjNDU5XC9kZHY2MHE2LWMwMTQ3N2FhLTI1MmUtNGU0ZC04Y2FkLTdjMmE3MDU4NmQwMC5wbmcifV1dLCJhdWQiOlsidXJuOnNlcnZpY2U6ZmlsZS5kb3dubG9hZCJdfQ.hjbOZiW2VJTxuVgI29EHXG6OET9M3OTr4LqI4S260vs" /></a>
			</p>

			<p>
				<a href="https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/f/fe33199f-fb4e-41ef-957b-8549ff58c459/ddw3pwm-e0decc6f-b643-43b1-9e44-b7c40cdc1547.png/v1/fill/w_1192,h_670,q_70,strp/crawli_720p_by_honnojis_ddw3pwm-pre.jpg?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOiIsImlzcyI6InVybjphcHA6Iiwib2JqIjpbW3siaGVpZ2h0IjoiPD03MjAiLCJwYXRoIjoiXC9mXC9mZTMzMTk5Zi1mYjRlLTQxZWYtOTU3Yi04NTQ5ZmY1OGM0NTlcL2RkdzNwd20tZTBkZWNjNmYtYjY0My00M2IxLTllNDQtYjdjNDBjZGMxNTQ3LnBuZyIsIndpZHRoIjoiPD0xMjgwIn1dXSwiYXVkIjpbInVybjpzZXJ2aWNlOmltYWdlLm9wZXJhdGlvbnMiXX0.NpQNt97Tp2dJzJ44EVPIpY79C2EdcNIRIokjz07OaY4" rel="external nofollow" title="Enlarge image"><img alt="crawli_720p_by_honnojis_ddw3pwm-pre.jpg?" data-ratio="56.21" src="https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/f/fe33199f-fb4e-41ef-957b-8549ff58c459/ddw3pwm-e0decc6f-b643-43b1-9e44-b7c40cdc1547.png/v1/fill/w_1192,h_670,q_70,strp/crawli_720p_by_honnojis_ddw3pwm-pre.jpg?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOiIsImlzcyI6InVybjphcHA6Iiwib2JqIjpbW3siaGVpZ2h0IjoiPD03MjAiLCJwYXRoIjoiXC9mXC9mZTMzMTk5Zi1mYjRlLTQxZWYtOTU3Yi04NTQ5ZmY1OGM0NTlcL2RkdzNwd20tZTBkZWNjNmYtYjY0My00M2IxLTllNDQtYjdjNDBjZGMxNTQ3LnBuZyIsIndpZHRoIjoiPD0xMjgwIn1dXSwiYXVkIjpbInVybjpzZXJ2aWNlOmltYWdlLm9wZXJhdGlvbnMiXX0.NpQNt97Tp2dJzJ44EVPIpY79C2EdcNIRIokjz07OaY4" /></a>
			</p>

			<p>
				 
			</p>

			<p>
				The full set of them can be found <a href="https://sta.sh/21ex23dknuou?edit=1" rel="external nofollow">here</a>! Each wallpaper comes in 1440p, 1080p and 720p resolutions so you can download whatever one fits your screen best. I'll be making these wallpapers for any future characters I draw as well. Feel free to use them for whatever you like!
			</p>

			<p>
				 
			</p>

			<p>
				As per usual, you can find a link back to all the wallpapers in the <a href="https://www.rebornevo.com/forums/topic/43968-all-official-art-for-rejuvenation-character-artwork-update/" rel="">official art thread</a>! Which one is your favourite? <img src="https://twemoji.maxcdn.com/2/72x72/1f440.png" class="ipsEmoji" alt="👀"></p>
		</div>
	</div>
</div>

<p>
	 
</p>

<p>
	...Aaaand that's about it for all the updates we've had! I know a bunch of these are extra content and not really super directly related to V13 development, but it's still stuff for you to enjoy while you wait for V13 to come out, no? hehe.
</p>

<p>
	There's more to show in the future, but for now we're sticking to this recap. We'll show off more when the time is right! For now, I welcome you to this shiny new dev blog and hope you're looking forward to more updates!
</p>

<p>
	 
</p>

<p>
	<img src="https://twemoji.maxcdn.com/2/72x72/1f448.png" class="ipsEmoji" alt="👈"><img src="https://twemoji.maxcdn.com/2/72x72/1f60e.png" class="ipsEmoji" alt="😎"><img src="https://twemoji.maxcdn.com/2/72x72/1f448.png" class="ipsEmoji" alt="👈"></p>
]]></description><guid isPermaLink="false">2</guid><pubDate>Sat, 16 May 2020 11:17:32 +0000</pubDate></item><item><title>Pointless Progress Ramble</title><link>https://www.rebornevo.com/rejuvdev/records/pointless-progress-ramble-r17/</link><description><![CDATA[
<p>
	<span style="color:#e74c3c;">warning. lots of words that don't mean jack shit below. view at your own discretion.</span>
</p>

<p>
	 
</p>

<p>
	Just another general update! I've been working hard on the game, but I've also been feeling pretty demotivated and burned out lately. Mainly due to me being home all the time and not being able to get out as much. You'd think I'd get a lot more done with the massive amount of time I've had, yeah? Hahaha, no. In fact, I've been slower because of all of this.(More of this rant below!!!)
</p>

<p>
	 
</p>

<p>
	Depression.png
</p>

<p>
	 
</p>

<p>
	Because of that I've taken a week off. Like... actually. An entire week. I've done nothing. Man did it feel awesome. (Afterwards, during the break I was bored as hell.)<br />
	Imagine that. Taking genuine breaks HELPS your motivation and mood. ???? Sounds fake, but okay... Anyway.
</p>

<p>
	 
</p>

<p>
	I've switched my focus to working primarily on v13 story content. I feel like if I have that out of the way, releasing v13 will feel... Idk. Possible?
</p>

<p>
	 
</p>

<p>
	*Cough*
</p>

<p>
	Well, it's the end of August. That means we're all going back to school... Huh? You're done with school? Y-You graduated? Well... Courtesy of me, I've re-enrolled you! Who's ready for a new semester of dreams and nightmares?? You are!I 
</p>

<p>
	 
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			<img alt="9b1a876fe5bdd5bb7fddbb20028f55ba.png" class="ipsImage" data-ratio="74.95" height="380" width="507" src="https://i.gyazo.com/9b1a876fe5bdd5bb7fddbb20028f55ba.png" /><img alt="1b18deda97c09bb51aa278f59fb02247.png" class="ipsImage" data-ratio="74.46" height="379" width="509" src="https://i.gyazo.com/1b18deda97c09bb51aa278f59fb02247.png" /><img alt="e3ed3fb36551a7da7958646d020b821f.png" class="ipsImage" data-ratio="74.12" height="378" width="510" src="https://i.gyazo.com/e3ed3fb36551a7da7958646d020b821f.png" /></p>
	</div>
</div>

<p>
	 
</p>

<p>
	---REJUV MK UPDATE---
</p>

<p>
	 
</p>

<p>
	As well as working on main content mostly, <a contenteditable="false" data-ipshover="" data-ipshover-target="https://www.rebornevo.com/forums/profile/71960-andracass/?do=hovercard" data-mentionid="71960" href="https://www.rebornevo.com/forums/profile/71960-andracass/" rel="">@andracass</a> helped us create our own MK build! Starting V13, Rejuv will have MK support. There are still a few things that need to be ironed out, but things are looking really promising!
</p>

<p>
	As for Mac support... We have something for that too! Mac users won't be left out B).
</p>

<p>
	 
</p>

<p>
	---Puzzle time Baybeee---
</p>

<p>
	 
</p>

<p>
	One thing I've been trying to do in past areas is add more puzzles. Most of these puzzles aren't difficult. They're just there to add some sort of interactivity in places that have gameplay luls. I've created some things that I'm proud of, but coming up with puzzles in RPGMaker seems impossible to me sometimes. I'm the first one to admit that I'm not excellent at making them, but I would like to be! If you guys have any puzzle concepts to share, I'd be happy to hear them! 
</p>

<p>
	 
</p>

<p>
	I beg you.
</p>

<p>
	 
</p>

<p>
	---When is V13 dropping?---
</p>

<p>
	 
</p>

<p>
	Short answer: Still trying for this year.
</p>

<p>
	 
</p>

<p>
	Long Answer: My goal is to have it out by the end of the year, but that's still only 3 months from now. I've seen people get annoyed with me because of the long wait, but I assure you no one is more annoyed than I. Like I said in the beginning of this post. I've been burned out and unmotivated all year. I'm not going to sit here and lie about my productivity. I said I've been working hard on the game, it's true. But that wasn't the case for the majority of the year. 
</p>

<p>
	There were days where I would do one event and just feel done. I've felt guilty about it, but I've also just felt numb to the fact that I pretty much just vegetated this year. Everytime I felt like things were getting better, things would knock me down another peg. It's been a cycle since February. Aghjgfsghskjlghsdgjds;jgsdh;
</p>

<p>
	 
</p>

<p>
	I've read articles about how this isn't a problem exclusive to me. Working productivity for tons of people have been almost 0 this year. With circumstances I don't have to repeat because we all know-- It's just difficult. I just try to tell myself that next year will be better. Whether that's a blatant lie or not doesn't matter. It's there for a sense of purpose.
</p>

<p>
	 
</p>

<p>
	If I can sum up this year for me in one image, it'd be:
</p>

<p>
	 
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			<img alt="mwQwF9w_d.webp?maxwidth=728&amp;fidelity=gra" class="ipsImage" data-ratio="103.74" height="527" width="508" src="https://i.imgur.com/mwQwF9w_d.webp?maxwidth=728&amp;fidelity=grand" /></p>
	</div>
</div>

<p>
	 
</p>

<p>
	and that's all it is.
</p>

<p>
	 
</p>

<p>
	That being said, we've gotten progress up to 71%!! Even though most of that is bloated because of a lot of smaller things getting done... It still looks nice and is a motivating factor for me! Still have a lot of sidequests to do and I have to finish the main story (Which is over 50% done now!). 
</p>

<p>
	 
</p>

<p>
	Alright that's enough rambling. I'm done. I promise. Rejuv v13 hopefully drops this year. If not, early 2021. Definitely not any later than that. Then onto v14...
</p>

<p>
	 
</p>

<p>
	Ha.
</p>

<p>
	HAhahahaha.
</p>

<p>
	 
</p>

<p>
	I can't wait for v14. <span><img src="https://twemoji.maxcdn.com/2/72x72/1f642.png" class="ipsEmoji" alt="🙂"></span>
</p>

<p>
	 
</p>
]]></description><guid isPermaLink="false">17</guid><pubDate>Fri, 28 Aug 2020 21:49:02 +0000</pubDate></item><item><title>V13 Mini Preview (Patreon Post)</title><link>https://www.rebornevo.com/rejuvdev/records/v13-mini-preview-patreon-post-r15/</link><description><![CDATA[
<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<div class="ipsEmbeddedVideo">
			<div>
				<iframe allowfullscreen="" frameborder="0" height="270" width="480" data-embed-src="https://www.youtube.com/embed/YNmqjmr9CMg?feature=oembed"></iframe>
			</div>
		</div>

		<p>
			 
		</p>
	</div>
</div>

<p>
	 
</p>

<p>
	Last week I uploaded a small preview of v13 to my Patreon! This is a very rough draft of an early part of the main story.
</p>

<p>
	Of course, there will be slight spoilers. Continue at your own discretion!
</p>

<p>
	 
</p>

<p>
	Not much else to say other than: If you have any comments, feedback, and or suggestions(relevant ones to this video), feel free!
</p>

<p>
	 
</p>

<p>
	Still a lot to do, but I'm definitely making progress...
</p>

<p>
	 
</p>

<p>
	Also there's a slight audio blip at 1:35. Sorry <span>:[. </span>
</p>

<p>
	 
</p>

<p>
	<span>Edit:</span>
</p>

<p>
	<span style="color:#f1c40f;">These tiles were created by </span><a href="https://twitter.com/Ekat_99/status/1287563864268251136?s=20" rel="external nofollow"><span style="color:#f1c40f;">Ekat</span></a><span style="color:#f1c40f;">! These came out so well and pls thank her for her hard work!</span>
</p>

<p>
	<span style="color:#f1c40f;">A full image of them are on her twitter. Please go check them out!</span>! <img src="https://twemoji.maxcdn.com/2/72x72/1f97a.png" class="ipsEmoji" alt="🥺"><img src="https://twemoji.maxcdn.com/2/72x72/1f97a.png" class="ipsEmoji" alt="🥺"></p>

<p>
	 
</p>
]]></description><guid isPermaLink="false">15</guid><pubDate>Sat, 25 Jul 2020 22:55:00 +0000</pubDate></item><item><title>[1ST POPULARITY POLL] The results are in!</title><link>https://www.rebornevo.com/rejuvdev/records/1st-popularity-poll-the-results-are-in-r16/</link><description><![CDATA[
<p>
	I'm not going to make a long winded post up front since I'm sure all of you want me to just get to the point, so without further ado... Here are your winners!
</p>

<p>
	 
</p>

<p>
	<img alt="Crck6MU.png" class="ipsImage" data-ratio="56.25" height="562" width="1000" src="https://i.imgur.com/Crck6MU.png" /></p>

<p>
	 
</p>

<p>
	<img alt="KJZ5pXa.png" class="ipsImage" data-ratio="69.23" height="692" width="1000" src="https://i.imgur.com/KJZ5pXa.png" /></p>

<p>
	 
</p>

<p>
	There's a bit of a catch though.
</p>

<p>
	 
</p>

<p>
	The plan was to give 1st place the illustration, and that stays that way! <strong>Aelita will be receiving a full illustration to go along with V13's release.</strong> However, the idea had surfaced while the polls were open to give 2nd and 3rd place artwork as well, which I really liked. <strong>Therefore, Erin will also be receiving a full illustration that will be released after V13 comes out, during V14's development.</strong> But then there's Melia.... And as much as I might probably disappoint some people with this, Melia has been featured in a <em>lot </em>of artwork already. After some discussion with the rest of the dev team, <strong>we've decided that the illustration will be given to Venam instead</strong>, who placed 4th! That way we can keep things fresh, and give a character that hasn't had as big of a chance in the art spotlight a full illustration instead. This illustration will also be released during V14's development, though it's possible it'll release alongside V14 instead if there's too little time to work on a second full piece. Hope you guys are looking forward to the art regardless!
</p>

<p>
	 
</p>

<p>
	Now, back to the poll results... I did have to purge a couple of submissions or deem some invalid due to them being repeat votes of the same thing in the same submission (or reborn characters... im looking at the ppl who voted adrienn despite me having said the cameo characters dONT COUNT), so not *all* of the votes are listed -- especially for the things/people that only got one vote -- but here's a couple of the funnier ones we've seen between the answers/votes!
</p>

<p>
	 
</p>

<ul><li>
		"PIRATE VALARIE AND HER BABIES (me)"
	</li>
	<li>
		"that edgy guy with the latios i forgot his name" (Damien)
	</li>
	<li>
		"YE, ye, Ye", three votes in the same submission
	</li>
	<li>
		<span>"Geara's left shoe 1, 2 and 3"</span>
	</li>
	<li>
		<span>"Ninja Nim"</span>
	</li>
	<li>
		<span>"Pupper Master"</span>
	</li>
	<li>
		<span>"i don't even remember what the characters are named at this point, sry for wasting your time have a nice day"</span>
	</li>
	<li>
		<span>"Kanye west"</span>
	</li>
</ul><p>
	 
</p>

<p>
	So, how do you guys feel about the results? Were they as expected, or are a couple of placement surprising to you? Feel free to discuss it!
</p>

<p>
	Also, there's a wallpapers of the artwork made for this without the text able to be found <a href="https://sta.sh/26fukqtg7vz" rel="external nofollow">here</a>! I'll also be linking it in the official art thread under wallpapers.
</p>

<p>
	 
</p>

<p>
	Thank you all for voting in the poll! This was a blast. Maybe we'll host another one of these in a couple of years once we're a couple versions further!
</p>

<p>
	 
</p>

<p>
	Until next time y'all o7
</p>
]]></description><guid isPermaLink="false">16</guid><pubDate>Tue, 04 Aug 2020 23:07:26 +0000</pubDate></item><item><title>[Character art update] The grand finale.</title><link>https://www.rebornevo.com/rejuvdev/records/character-art-update-the-grand-finale-r14/</link><description><![CDATA[
<p>
	...For now, that is!
</p>

<p>
	 
</p>

<p>
	So I know I said in my previous character update post that I'd do one more character art batch, a rift mon and then *maybe* a bonus batch for some of the sidequest characters, but... well, let's just explain it like this:
</p>

<p>
	 
</p>

<p>
	the angel on my left shoulder said "keep the work split up in several batches and spread it over time so you don't get burnt out!"
</p>

<p>
	the devil on my right shoulder said "DO EVERYTHING AS FAST AS POSSIBLE IN ONE BIG BATCH SO YOU CAN GET TO V13 STUFF FASTER"
</p>

<p>
	 
</p>

<p>
	so of course i kicked the angel straight out of the window and did the thing the little devil told me to do.
</p>

<p>
	 
</p>

<p>
	and i didn't get burnt out either! so i see that as a victory. heaven can suck it. im walking backwards into hell facing god flipping the bird at him
</p>

<p>
	 
</p>

<p>
	ANYWAYS, my ramblings aside... This is the final batch of character art that will be publicly released prior to V13. It includes all of the remaining characters from Chapter 14, several characters from the more significant sidequests, as well as all of the remaining rift mons. In this final batch we have Aelita (3rd), Lorna, Alice, Allen, Sakitron, Amandabot, Ryland (Posessed), Kieran, [REDACTED], Isha, Delpha, Karen, Karrina, Spector, Ana, Dylan, Volta, Jolene and Goomink for the characters, and for the rift mons we have Chandelure (which got a slight redesign!), Ferrothorn, Gardevoir, Hippowdon and Dufaux! Let's take a look below!<br /><br /><strong>CHARACTERS</strong><br /><br /><img alt="6PO2dMR.png" class="ipsImage" data-ratio="141.84" height="750" width="528" src="https://i.imgur.com/6PO2dMR.png" /><img alt="cmEBECa.png" class="ipsImage" data-ratio="104.03" height="750" width="720" src="https://i.imgur.com/cmEBECa.png" /><img alt="WIIXHnW.png" class="ipsImage" data-ratio="228.57" height="750" width="328" src="https://i.imgur.com/WIIXHnW.png" /><img alt="nhpvEXD.png" class="ipsImage" data-ratio="191.85" height="750" width="390" src="https://i.imgur.com/nhpvEXD.png" /><img alt="8V1gz83.png" class="ipsImage" data-ratio="98.77" height="750" width="759" src="https://i.imgur.com/8V1gz83.png" /><img alt="5DnVk9Z.png" class="ipsImage" data-ratio="120.30" height="750" width="623" src="https://i.imgur.com/5DnVk9Z.png" /><img alt="UvMmgIh.png" class="ipsImage" data-ratio="150.66" height="750" width="497" src="https://i.imgur.com/UvMmgIh.png" /><img alt="swCIGEu.png" class="ipsImage" data-ratio="193.70" height="750" width="387" src="https://i.imgur.com/swCIGEu.png" /><img alt="go4h9OS.png" class="ipsImage" data-ratio="187.79" height="750" width="399" src="https://i.imgur.com/go4h9OS.png" /><img alt="vcPopZT.png" class="ipsImage" data-ratio="112.68" height="750" width="665" src="https://i.imgur.com/vcPopZT.png" /><img alt="MOX8l1f.png" class="ipsImage" data-ratio="102.43" height="750" width="732" src="https://i.imgur.com/MOX8l1f.png" /><img alt="KOc2IJ1.png" class="ipsImage" data-ratio="202.02" height="750" width="371" src="https://i.imgur.com/KOc2IJ1.png" /><img alt="bATxJwM.png" class="ipsImage" data-ratio="217.98" height="750" width="344" src="https://i.imgur.com/bATxJwM.png" /><img alt="r6C2Ort.png" class="ipsImage" data-ratio="294.12" height="750" width="255" src="https://i.imgur.com/r6C2Ort.png" /><img alt="KCLCFkz.png" class="ipsImage" data-ratio="279.72" height="750" width="268" src="https://i.imgur.com/KCLCFkz.png" /><img alt="x65xU3Z.png" class="ipsImage" data-ratio="306.51" height="750" width="244" src="https://i.imgur.com/x65xU3Z.png" /><img alt="7Jb4NkE.png" class="ipsImage" data-ratio="189.57" height="750" width="395" src="https://i.imgur.com/7Jb4NkE.png" /><img alt="hkOmynb.png" class="ipsImage" data-ratio="225.35" height="750" width="332" src="https://i.imgur.com/hkOmynb.png" /><img alt="q0iBHEa.png" class="ipsImage" data-ratio="86.21" height="500" width="580" src="https://i.imgur.com/q0iBHEa.png" /></p>

<p>
	 
</p>

<p>
	 
</p>

<p>
	 
</p>

<p>
	<strong>RIFT MONS</strong>
</p>

<p>
	<strong><img alt="StGivkP.png" class="ipsImage" data-ratio="108.70" height="750" width="690" src="https://i.imgur.com/StGivkP.png" /><img alt="oGws20w.png" class="ipsImage" data-ratio="105.71" height="750" width="709" src="https://i.imgur.com/oGws20w.png" /><img alt="rKQvMwi.png" class="ipsImage" data-ratio="107.76" height="750" width="696" src="https://i.imgur.com/rKQvMwi.png" /><img alt="eQgJoJS.png" class="ipsImage" data-ratio="100.10" height="750" width="749" src="https://i.imgur.com/eQgJoJS.png" /><img alt="VvNeNxj.png" class="ipsImage" data-ratio="102.35" height="750" width="732" src="https://i.imgur.com/VvNeNxj.png" /></strong>
</p>

<p>
	 
</p>

<p>
	 
</p>

<p>
	<span style="font-size:26px;"><em>*EXHALES*</em></span>
</p>

<p>
	 
</p>

<p>
	i can't fucking believe that i did all of these in one go. oh my good fucking god. and now i'm done. that's 109 character and mon drawings done in a little less than half a year.
</p>

<p>
	 
</p>

<p>
	am i dead? maybe. was it worth it? absolutely.
</p>

<p>
	 
</p>

<p>
	Anyways, as always, all of the art can be found back in the <a href="https://www.rebornevo.com/forums/topic/43968-all-official-art-for-rejuvenation-character-art-update/" rel="">official art thread</a>, along with bonus icons, wallpapers and links to the full resolution versions of all the individual works! I've also uploaded versions of the rift mons without the rift background (since i finally got off my ass and decided to free carnivine from being stuck to a background lsdhfjdsfk) so you can use those for whatever purposes too.<br />
	 
</p>

<p>
	So yeah! That about wraps it up for me with the frequent updates on the dev blog for now. I'm done hogging the place for the time being and won't be posting unless I've got some other graphics update that's significant enough that it's worth making a post about. Unfortunately for those who are interested in the art side of things, I'm pretty certain that all the work from this point on out for me is V13 related, and therefore I very likely can't show it off until V13 itself is actually out, so for now I'll be handing the dev blog back to Jan and quit flooding the place with my nonsense lasjdkgagdsjfask
</p>

<p>
	 
</p>

<p>
	Thank you all so much for the support and kind words you guys have given throughout the past couple of months while I was working on these! I'm honestly so incredibly happy I was able to bring all of the characters and rift mons to life in their artwork. It was a ton of work, but I had an absolute blast working on it, and I'll definitely be making more the more versions come out.
</p>

<p>
	 
</p>

<p>
	Until next time!<br /><br />
	Zumi, heading out o7
</p>
]]></description><guid isPermaLink="false">14</guid><pubDate>Sat, 18 Jul 2020 20:04:15 +0000</pubDate></item><item><title>Regarding V13 (Major Update!)</title><link>https://www.rebornevo.com/rejuvdev/records/regarding-v13-major-update-r21/</link><description><![CDATA[
<p>
	This post is a repost of my Patreon, but it's very important that I let everyone here know what's going on. 
</p>

<p>
	 
</p>

<blockquote class="ipsQuote" data-ipsquote="">
	<div class="ipsQuote_citation">
		Quote
	</div>

	<div class="ipsQuote_contents">
		<p>
			Big announcement here today. Good news and bad (Depending on how you view this!)
		</p>

		<p>
			I took a big look at my list of things to do for the rest of V13.
		</p>

		<p>
			Taking everything into account: My pacing, the team's pace, the large amount of work that still needs to get done, other ??? things... It was starting to look like a 2021 Spring/Summer release.
		</p>

		<p>
			<em>Quite frankly... That's way too long of a wait.</em>
		</p>

		<p>
			 
		</p>

		<p>
			After discussing it with the team, we've come to the conclusion that the workload we have for this version is just too much. It's unhealthy. I will be the first one to admit that I probably took on way too much. The troubles this year threw at me<br />
			were unprecedented.  It's gotten to the point where I've been extremely stressed out just by thinking about the game, which in turn, slows me down even further. That, topped on with school and irl responsibilities. It's been a rough year, for sure.
		</p>

		<p>
			Not to mention the things we need to test for with Route 4 and other various new things coming to V13. It's... It's a lot. I didn't mean for it to be this much, but that's just how it played out in the end, I suppose.
		</p>

		<p>
			 
		</p>

		<p>
			As a result, I've decided to cut content.... <strong><u>Temporarily!</u></strong>
		</p>

		<p>
			Going forward, I will be releasing V13 in two parts. Base V13, and then a few months later will have V13.5. This way I can focus on important things and try to complete it without the daunting task that will be sidequests.
		</p>

		<p>
			That also means that if I dedicate a mini version to just side quests and the like, I can spend more time on them and make them how I want to. No cutting corners!
		</p>

		<p>
			So, what will both packs look like? This is what I have:
		</p>

		<p>
			----
		</p>

		<p>
			 
		</p>

		<p>
			<strong><u>V13 will have:</u></strong><br />
			-Main Story content<br />
			-First layer of Route 4.<br />
			-Ana's Quest + Other minor quests<br />
			-Gen 8 (Not including DLC)<br /><strong><u>-A compensation gift from the Dev Team! (This is a super secret surprise)</u></strong>
		</p>

		<p>
			 
		</p>

		<p>
			<strong><u>V13.5 will have:</u></strong><br />
			-Crown Tundra/Isle of Armor DLC.<br />
			-Expanded Route 4.<br />
			-7+ major quests dealing with main characters.
		</p>

		<p>
			----
		</p>

		<p>
			 
		</p>

		<p>
			I've mentioned before that I really don't want any side quests during V14's cycle, and I stand by that. I want to give the time these quests deserve because I feel like these are gonna be some of people's favorites so far. Quality over anything and everything.<br />
			...I'm also scared that if I continue at this rate, I'll lose steam again. Last time it took nearly 5 months to get back to speed. Next time might be longer. I want to finish this game eventually lol.
		</p>

		<p>
			It's a little disappointing, I'm sure. But I believe this to be the best course of action.<br />
			Think of it as Rejuv DLC, lol. Except it's free. As for that compensation gift? I won't tell you what it is... But I think you're going to be happy with it. That's all I'm going to say on that.
		</p>

		<p>
			That's all I have to say for this week. I know this can be disappointing to some, but it'll be better this way, I promise. 
		</p>

		<p>
			...
		</p>

		<p>
			...
		</p>

		<p>
			...
		</p>

		<p>
			<img alt="9cc3d308273230c35dbfd7a89c474d89.png" class="ipsImage" data-ratio="66.67" height="110" width="165" src="https://i.gyazo.com/9cc3d308273230c35dbfd7a89c474d89.png" /></p>
	</div>
</blockquote>

<p>
	 
</p>

<p>
	Hope all is well!
</p>

<p>
	- Jan
</p>
]]></description><guid isPermaLink="false">21</guid><pubDate>Sat, 14 Nov 2020 15:28:20 +0000</pubDate></item><item><title>Gen 8 Sprite Pack</title><link>https://www.rebornevo.com/rejuvdev/records/gen-8-sprite-pack-r8/</link><description><![CDATA[
<p>
	Hi! It's no secret that Rejuv is implementing Generation 8. We thought it would be nice to compile a free to use pack (with credit) for everyone to use! So please, go nuts. Use them for your projects!
</p>

<p>
	 
</p>

<p>
	<a href="https://mega.nz/file/FcRwRIKB#oDSIxIaZIVKC3NGm7snphYE12Y4IjC7Kv4hCg-Epk6Y" rel="external nofollow">Click me now or suffer the consequences.</a>
</p>

<p>
	 
</p>

<p>
	<u><strong><span style="font-size:24px;"><span style="color:#c0392b;">THIS DOES NOT INCLUDE DLC CONTENT</span></span></strong></u>
</p>

<p>
	<u><strong><span style="font-size:24px;"><span style="color:#c0392b;">THIS DOES NOT INCLUDE DLC CONTENT</span></span></strong></u>
</p>

<p>
	<u><strong><span style="font-size:24px;"><span style="color:#c0392b;">THIS DOES NOT INCLUDE DLC CONTENT</span></span></strong></u>
</p>

<p>
	 
</p>

<p>
	This means no G-Slowpoke line, Starter Gmaxes, and the Crown Tundra content, etc etc etc. 
</p>

<p>
	 
</p>

<p>
	If anything is missing, please let me know. I'll have the pack updated immediately. Have a nice day <span><img src="https://twemoji.maxcdn.com/2/72x72/1f642.png" class="ipsEmoji" alt="🙂"></span>
</p>
]]></description><guid isPermaLink="false">8</guid><pubDate>Sun, 21 Jun 2020 20:06:09 +0000</pubDate></item><item><title>(slaps v13) this bad boy can fit SO many new songs in it</title><link>https://www.rebornevo.com/rejuvdev/records/slaps-v13-this-bad-boy-can-fit-so-many-new-songs-in-it-r20/</link><description><![CDATA[
<p>
	A little bit of news coming in fresh from the music department of things!
</p>

<p>
	 
</p>

<p>
	So while V13 obviously got a lot of graphical and gameplay improvements and new stuff added, both in terms of sprites, maps and game performance, there's also some stuff that'll be fresh off the grill in the music department! In fact, V13 will bring quite a number of new songs to the table that were custom made for the game. I myself am also once again providing a good number! ...Though, I can't go and let people listen to all of the tracks that have been made so far right away, now can I?
</p>

<p>
	 
</p>

<p>
	Nonono, that won't do. I'll let you listen to this snippet instead. One small bit at a time!
</p>

<p>
	 
</p>

<div class="ipsEmbeddedOther">
	<iframe allowfullscreen="" data-controller="core.front.core.autosizeiframe" data-embedid="embed2803873832" scrolling="no" src="https://www.rebornevo.com/index.php?app=core&amp;module=system&amp;controller=embed&amp;url=https://soundcloud.com/madokah/rejuvenation-v13-soundtrack-preview" style="height:414px;"></iframe>
</div>

<p>
	Any guesses as of what this'll be used for? <img src="https://twemoji.maxcdn.com/2/72x72/1f440.png" class="ipsEmoji" alt="👀"> You will receive a proper answer in due time... Once V13 is out. Until then you will just have to wait. And maybe you'll get a couple more previews in the future, who knows!
</p>

<p>
	 
</p>

<p>
	For now, though....
</p>

<p>
	<strong><span>:^) .</span></strong>
</p>
]]></description><guid isPermaLink="false">20</guid><pubDate>Tue, 20 Oct 2020 19:47:06 +0000</pubDate></item><item><title>Rejuvenation's 1st official character popularity poll!</title><link>https://www.rebornevo.com/rejuvdev/records/rejuvenations-1st-official-character-popularity-poll-r13/</link><description><![CDATA[
<p>
	<em>mmmmaaaaaaaaaaaybe</em> not the first thing you'd expect to show up, huh?<br /><br />
	Well, here it is anyways! Welcome to Rejuvenation's first official character popularity poll - we're here to measure which characters you like the most!
</p>

<p>
	 
</p>

<p>
	"But Zumi, why is this a thing now all of a sudden?", I hear you think, to which I say; Well, dear reader, this popularity poll is to determine who is getting the next bonus wallpaper. For V11 we had Angie and for V12 we had Ryland -- though both of them were internal choices (and with internal i mean my own choices HAHA), so I felt it'd be cool to have the audience vote for the next character that receives a special illustration! Even though I'm already doing a crazy amount of work for V13 (I'm working on the next batch of characters already), I don't mind going the extra mile and throw in another fully rendered illustration for people to enjoy along with V13's release when that time comes around.
</p>

<p>
	 
</p>

<p>
	<span style="font-size:20px;"><span style="color:#e74c3c;"><strong><em>Any votes that do not adhere to the rules displayed upon opening the form will not be counted and deemed as invalid. </em>You need a Google account to vote, and you have only one shot at voting. Don't waste the opportunity!</strong></span></span>
</p>

<p>
	 
</p>

<p>
	<strong>The poll will run until the end of the month, July 31st.</strong> The votes will close and the results will be announced shortly after!
</p>

<p>
	 
</p>

<p>
	Good luck, and may the most popular character win! o7
</p>

<p>
	 
</p>

<p>
	<strong><a href="https://forms.gle/DT35bJReRuZbPM818" rel="external nofollow"><span style="color:#2ecc71;">VOTE HERE!</span></a></strong>
</p>
]]></description><guid isPermaLink="false">13</guid><pubDate>Sat, 11 Jul 2020 22:10:08 +0000</pubDate></item><item><title>Did someone say... Caves?</title><link>https://www.rebornevo.com/rejuvdev/records/did-someone-say-caves-r18/</link><description><![CDATA[
<p>
	As I've shown before, some of the backgrounds in the game are being updated! Last time we showed a bit of forest areas. Today, I would like to present changes to caves!
</p>

<p>
	 
</p>

<p>
	I've put them in a spoiler tag in case some of you want to stay blind, but <a contenteditable="false" data-ipshover="" data-ipshover-target="https://www.rebornevo.com/forums/profile/54470-zumi/?do=hovercard" data-mentionid="54470" href="https://www.rebornevo.com/forums/profile/54470-zumi/" rel="">@Zumi</a>'s done such an amazing job with this! 
</p>

<p>
	Dunno how many more we'll do for V13 because, as you can imagine-- These take a lot of time to create. Here are just a few of the unique backgrounds we'll have! (Please note that the bases have not been updated yet! So they may clash with the background for now.)
</p>

<p>
	 
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			<img alt="EI7WW6q.png" class="ipsImage" data-ratio="75.00" height="384" width="512" src="https://i.imgur.com/EI7WW6q.png" /><img alt="R0VKd8T.png" class="ipsImage" data-ratio="75.00" height="384" width="512" src="https://i.imgur.com/R0VKd8T.png" /></p>

		<p>
			<img alt="FJHqG1L.png" class="ipsImage" data-ratio="75.00" height="384" width="512" src="https://i.imgur.com/FJHqG1L.png" /><img alt="WIXOHzI.png" class="ipsImage" data-ratio="75.00" height="384" width="512" src="https://i.imgur.com/WIXOHzI.png" /></p>

		<p>
			<img alt="RXt4yRv.png" class="ipsImage" data-ratio="75.00" height="384" width="512" src="https://i.imgur.com/RXt4yRv.png" /><img alt="uLY7nPu.png" class="ipsImage" data-ratio="75.00" height="384" width="512" src="https://i.imgur.com/uLY7nPu.png" /></p>
	</div>
</div>

<p>
	 
</p>

<p>
	As for V13 progress in general... Still working on the final segments for the story. But it's a lot of work and I don't want to rush! So, thank you guys for being patient with me &lt;3.
</p>

<p>
	 
</p>

<p>
	 
</p>

<p>
	 
</p>
]]></description><guid isPermaLink="false">18</guid><pubDate>Wed, 30 Sep 2020 21:56:59 +0000</pubDate></item><item><title><![CDATA[[Character art update] Gearen, Past & Present]]></title><link>https://www.rebornevo.com/rejuvdev/records/character-art-update-gearen-past-present-r4/</link><description><![CDATA[
<p>
	Yes hello hello hello!!
</p>

<p>
	 
</p>

<p>
	I am back with more character art, this time with the characters from Gearen city, both from the past and the present! From Kugearen we have Melia's 3rd appearance, Venam's 2nd appearance, Kanon, Maria, Vitus and Anathea, while for West gearen we have Amanda and Erick.
</p>

<p>
	 
</p>

<p>
	<img alt="ptpMYlI.png" class="ipsImage" data-ratio="271.19" height="750" width="276" src="https://i.imgur.com/ptpMYlI.png" /><img alt="owJ8Sq3.png" class="ipsImage" data-ratio="230.55" height="750" width="325" src="https://i.imgur.com/owJ8Sq3.png" /><img alt="51SUw6g.png" class="ipsImage" data-ratio="210.53" height="750" width="356" src="https://i.imgur.com/51SUw6g.png" /></p>

<p>
	<img alt="tXCNYaK.png" class="ipsImage" data-ratio="197.53" height="750" width="379" src="https://i.imgur.com/tXCNYaK.png" /><img alt="hwIPDhP.png" class="ipsImage" data-ratio="334.73" height="750" width="224" src="https://i.imgur.com/hwIPDhP.png" /><img alt="00K5fh8.png" class="ipsImage" data-ratio="139.62" height="750" width="537" src="https://i.imgur.com/00K5fh8.png" /><img alt="NU8TERc.png" class="ipsImage" data-ratio="164.27" height="750" width="456" src="https://i.imgur.com/NU8TERc.png" /><img alt="pdf8Njo.png" class="ipsImage" data-ratio="253.16" height="750" width="296" src="https://i.imgur.com/pdf8Njo.png" /></p>

<p>
	 
</p>

<p>
	That's another eight characters off the list! There's still, uh.... many to go. Counting everything not including V13 content, I still have another 46 characters to go (even though some of these are alternate outfits for characters, kinda like how Melia, Venam etc. got art for those as well), and that's EXCLUDING side characters that I may still want to draw in the future.
</p>

<p>
	 
</p>

<p>
	oh, and the rift mons. those are getting art now too. because i have no impulse control! so you'll be seeing art of those in the near future as well. god has cursed me for my hubris and my work is never finished. such is my life. BUT IT'S FIIIIIIIINE.
</p>

<p>
	 
</p>

<p>
	ANYWAYS, as per usual, all the character artwork along with a link to full resolution versions of the art and bonus icons can be found in the <a href="https://www.rebornevo.com/forums/topic/43968-all-official-art-for-rejuvenation-character-art-update/" rel="">official art thread</a>! I haven't made wallpapers for these characters yet, but I'll get around to doing that sometime this upcoming week. I'll make sure to post an update in the forum status bar when I've uploaded them, so keep an eye out there if you want to get your hands on those!
</p>

<p>
	 
</p>

<p>
	Until next update! o7
</p>
]]></description><guid isPermaLink="false">4</guid><pubDate>Sat, 23 May 2020 19:13:10 +0000</pubDate></item><item><title>[Character art update] THE FUTURE IS BAD! THE FUTURE IS BAD!</title><link>https://www.rebornevo.com/rejuvdev/records/character-art-update-the-future-is-bad-the-future-is-bad-r9/</link><description><![CDATA[
<p>
	well...
</p>

<p>
	 
</p>

<p>
	This batch is out a lot earlier than I initially planned for, but considering I have a lot of work I need to do this upcoming week that isn't Rejuv related, I felt it'd be a good thing if I did this one in advance. And lo and behold - probably the largest batch of characters thus far! ...If you don't count the rift mons from one of the previous batches, that is. Whatever the case, let's take a look at the characters that received art. As a continuation of chapter 12, Mosely received art of both her regular timeline outfit and her bad future outfit. Next to that, we've got the Bad Future editions of Kenneth, Amber, Tesla and Valarie, along with Melanie, Melia in her Absolute God Mode(TM) outfit (for a lack of better terms. honestly i don't think Jan ever gave it a proper name), Souta and Rift Aelita! And speaking of rifts, as a bonus, I've added artwork of Rift Garbodor as well. Might as well, no?
</p>

<p>
	 
</p>

<p>
	Here they are!
</p>

<p>
	 
</p>

<p>
	<img alt="uNWE0Nr.png" class="ipsImage" data-ratio="271.19" height="750" width="276" src="https://i.imgur.com/uNWE0Nr.png" /><img alt="YRxnIqe.png" class="ipsImage" data-ratio="150.38" height="400" width="266" src="https://i.imgur.com/YRxnIqe.png" /><img alt="NHADMBZ.png" class="ipsImage" data-ratio="181.00" height="750" width="414" src="https://i.imgur.com/NHADMBZ.png" /><img alt="W0fkbfv.png" class="ipsImage" data-ratio="336.13" height="750" width="223" src="https://i.imgur.com/W0fkbfv.png" /><img alt="ffUedza.png" class="ipsImage" data-ratio="253.97" height="750" width="295" src="https://i.imgur.com/ffUedza.png" /><img alt="HFLnxot.png" class="ipsImage" data-ratio="216.22" height="750" width="346" src="https://i.imgur.com/HFLnxot.png" /><img alt="Wrs4VP6.png" class="ipsImage" data-ratio="214.48" height="750" width="349" src="https://i.imgur.com/Wrs4VP6.png" /><img alt="HkhUzqs.png" class="ipsImage" data-ratio="114.61" height="750" width="654" src="https://i.imgur.com/HkhUzqs.png" /><img alt="nZmshvs.png" class="ipsImage" data-ratio="119.40" height="750" width="628" src="https://i.imgur.com/nZmshvs.png" /><img alt="wHCWSVc.png" class="ipsImage" data-ratio="89.59" height="750" width="837" src="https://i.imgur.com/wHCWSVc.png" /></p>

<p>
	 
</p>

<p>
	 
</p>

<p>
	 
</p>

<p>
	<strong>Rift artwork:</strong>
</p>

<p>
	<img alt="syO60W1.png" class="ipsImage" data-ratio="99.11" height="750" width="756" src="https://i.imgur.com/syO60W1.png" /><img alt="jPfi34C.png" class="ipsImage" data-ratio="99.11" height="750" width="756" src="https://i.imgur.com/jPfi34C.png" /></p>

<p>
	 
</p>

<p>
	man, did i tell you guys i love drawing spooky shit? because i do. it's so incredibly fun. y'all should try it sometimes if you're used to drawing mostly bright and colorful stuff. it's SUCH a nice change of pace
</p>

<p>
	 
</p>

<p>
	Also, as a general note, I've sorted the full resolution artwork per chapter now in the albums! Some characters that appear in new batches of art might be sorted in a different chapter than the batch of art they appeared in when looking at the full res art albums. This was i.e. the case for Amanda who got placed in Chapter 1, as is the case for Mosely as well -- her regular outfit is placed within Chapter 4's album. This is done to avoid spoiling people who might need the art for stuff like thumbnails (or just wanna see the art) for content they haven't reached yet in the game. Hope that clears up any confusion people might have with how the artwork is sorted.
</p>

<p>
	 
</p>

<p>
	regardless, as per usual, all the art can be found back in the <a href="https://www.rebornevo.com/forums/topic/43968-all-official-art-for-rejuvenation-character-art-update/" rel="">official art thread</a>, along with bonus icons! i haven't done the wallpapers yet this time around bc i'm a lazy bastard but i'll have them done by the time the next batch rolls around.
</p>

<p>
	 
</p>

<p>
	anyways, that's all for now! see y'all later o7
</p>
]]></description><guid isPermaLink="false">9</guid><pubDate>Tue, 23 Jun 2020 17:18:23 +0000</pubDate></item><item><title>[Character art update] The sand being rough and course and everywhere joke is just as old as Hiyoshi city, I swear</title><link>https://www.rebornevo.com/rejuvdev/records/hiyoshi-city-update/</link><description><![CDATA[
<p>
	i am running out of clever titles.
</p>

<p>
	 
</p>

<p>
	Hey all! Here we are once again with another update. It's been a little bit longer between this batch and the previous one, but I've been busy with some stuff. Had a couple of deadlines I needed to meet 'n all! But I know that y'all aren't here to hear about my life outside of rejuv so let's get back on topic, shall we?
</p>

<p>
	 
</p>

<p>
	This batch we're featuring characters from Chapter 13, A.K.A. That One Version Without A Gym Badge But Not Really Because Apparently I Just Forgot Adam's Fight Is Part of V11 And Not V12(TM)! In this batch we have Melia (4th appearance), Reina, Ren (2nd Appearance), Ryland, Hazuki (Young), Nymiera (Casual), Anastasia, Nastasia and Adam (GDC)! This crosses another nine characters off the list. And also, thankfully this is the last time I'll have to draw Melia as far as I know, so dfjgkdfhnjsd five whole melias is plenty, thank you very much. Let's take a look at the art!
</p>

<p>
	 
</p>

<p>
	<img alt="cWGNSvN.png" class="ipsImage" data-ratio="330.58" height="750" width="226" src="https://i.imgur.com/cWGNSvN.png" /><img alt="JYNJUIQ.png" class="ipsImage" data-ratio="239.52" height="750" width="313" src="https://i.imgur.com/JYNJUIQ.png" /><img alt="RmjtDum.png" class="ipsImage" data-ratio="133.11" height="750" width="563" src="https://i.imgur.com/RmjtDum.png" /><img alt="hkboBQl.png" class="ipsImage" data-ratio="169.49" height="750" width="442" src="https://i.imgur.com/hkboBQl.png" /><img alt="oUreufV.png" class="ipsImage" data-ratio="119.05" height="750" width="630" src="https://i.imgur.com/oUreufV.png" /><img alt="Wv2BXnD.png" class="ipsImage" data-ratio="212.77" height="750" width="352" src="https://i.imgur.com/Wv2BXnD.png" /><img alt="e363kz7.png" class="ipsImage" data-ratio="298.51" height="750" width="251" src="https://i.imgur.com/e363kz7.png" /><img alt="VLCf1JK.png" class="ipsImage" data-ratio="284.70" height="750" width="263" src="https://i.imgur.com/VLCf1JK.png" /><img alt="b5ZZFH7.png" class="ipsImage" data-ratio="133.78" height="750" width="560" src="https://i.imgur.com/b5ZZFH7.png" /></p>

<p>
	 
</p>

<p>
	...I know a lot of you probably want to see Rift Gardevoir, but I'll be completely honest and say that I deadass forgot that I could've probably drawn her for this batch and only remembered at the time of actually writing this sentence. i am sorry.
</p>

<p>
	 
</p>

<p>
	For what it's worth, after the next batch (which will be the final batch of characters that's publicly released!), I'll probably make one last separate post with all of the remaining rift mons. After that, it's all V13 content on out! I know I'm not done yet, but I still want to thank you all for supporting me and motivating me to keep on going with these because lord knows how much work this has been so far ahHHHHHHHHHHHH
</p>

<p>
	 
</p>

<p>
	As per usual, all the art can be found back in the <a href="https://www.rebornevo.com/forums/topic/43968-all-official-art-for-rejuvenation-character-art-update/" rel="">official art thread</a>, along with bonus icons and wallpapers! I've also uploaded the wallpapers for the previous batch of characters, so you'll be able to get those now as well.
</p>

<p>
	 
</p>

<p>
	See y'all next time for the last character batch! o7
</p>
]]></description><guid isPermaLink="false">11</guid><pubDate>Sat, 04 Jul 2020 16:46:34 +0000</pubDate></item><item><title>[Character art update] Surviving in a forest is tough for city folk... Monsters lurk nearby.</title><link>https://www.rebornevo.com/rejuvdev/records/character-art-update-surviving-in-a-forest-is-tough-for-city-folk-monsters-lurk-nearby-r5/</link><description><![CDATA[
<p>
	it's like 2 am. you're just gonna have to fukken.... deal with the godawful title. thank you very much
</p>

<p>
	 
</p>

<p>
	Greetings fellow earthlings i am HERE............. To bring more character art! This time around it's time to bring the characters from Chapter 10 and the start of Chapter 11, meaning it's time to put Alexandra, Flora (both in her regular and her bladestar attire), Florin, Aelita (2nd appearance), Erin, Rhodea, Huey and Lavender in the spotlight!
</p>

<p>
	 
</p>

<p>
	<img alt="CAUV2AR.png" class="ipsImage" data-ratio="171.67" height="750" width="436" src="https://i.imgur.com/CAUV2AR.png" /><img alt="NTMS3Or.png" class="ipsImage" data-ratio="193.24" height="750" width="388" src="https://i.imgur.com/NTMS3Or.png" /><img alt="38OWUCa.png" class="ipsImage" data-ratio="167.71" height="750" width="447" src="https://i.imgur.com/38OWUCa.png" /><img alt="y6G4uDd.png" class="ipsImage" data-ratio="275.86" height="750" width="271" src="https://i.imgur.com/y6G4uDd.png" /><img alt="MLdwXtn.png" class="ipsImage" data-ratio="142.86" height="750" width="525" src="https://i.imgur.com/MLdwXtn.png" /><img alt="Pkqm5QH.png" class="ipsImage" data-ratio="187.79" height="750" width="399" src="https://i.imgur.com/Pkqm5QH.png" /><img alt="uiWJpY9.png" class="ipsImage" data-ratio="177.78" height="750" width="421" src="https://i.imgur.com/uiWJpY9.png" /><img alt="g7428PP.png" class="ipsImage" data-ratio="189.57" height="750" width="395" src="https://i.imgur.com/g7428PP.png" /><img alt="fBc1aW0.png" class="ipsImage" data-ratio="260.59" height="750" width="287" src="https://i.imgur.com/fBc1aW0.png" /></p>

<p>
	 
</p>

<p>
	 
</p>

<p>
	...Though, as the title suggests, you probably didn't think that's all there was to this post, huh? Well, you're right, as I have something else to show off as well -- The first batch of Rift Mon artwork has been finished!
</p>

<p>
	 
</p>

<p>
	 
</p>

<p>
	<img alt="EtCZWoL.png" class="ipsImage" data-ratio="101.83" height="750" width="736" src="https://i.imgur.com/EtCZWoL.png" /><img alt="dgV2WGA.png" class="ipsImage" data-ratio="104.17" height="750" width="720" src="https://i.imgur.com/dgV2WGA.png" /><img alt="rzH5s4t.png" class="ipsImage" data-ratio="99.11" height="750" width="756" src="https://i.imgur.com/rzH5s4t.png" /><img alt="B2vel4u.png" class="ipsImage" data-ratio="99.11" height="750" width="756" src="https://i.imgur.com/B2vel4u.png" /></p>

<p>
	 
</p>

<p>
	 
</p>

<p>
	I initially planned to do all of them at once, but I figured out that these are an excellent change of pace from drawing tons of characters (you start running out of poses at some point LOL), so I decided to draw the first four you encounter in the story! ...Unfortunately, my clown ass forgot to unmerge the rift background pattern from Carnivine in photoshop and I closed the document only to find out that I cannot unmerge it tonight. that???? feels so fucking bad. oh my god. i'm a FOOL. A TOTAL BUFFOON. <em><strong>AUGH.</strong></em>
</p>

<p>
	 
</p>

<p>
	but yeah anyways that's why there's no full transparent versions of the mons yet. i'll get to that later. for now enjoy stuff with backgrounds, i'll probably make a new background for all of the mons when i've fixed that hot garbage, good lord
</p>

<p>
	 
</p>

<p>
	Either way!!!! As per usual, all the art can be found back in the <a href="https://www.rebornevo.com/forums/topic/43968-all-official-art-for-rejuvenation-character-art-update/" rel="">official art thread</a>, along with a link to the full resolution art, bonus icons and wallpapers (I added the wallpapers for the previous batch of characters too by the way!! I didn't forget). Go ham, and see you next time!
</p>

<p>
	 
</p>

<p>
	o7
</p>
]]></description><guid isPermaLink="false">5</guid><pubDate>Sun, 07 Jun 2020 23:58:32 +0000</pubDate></item><item><title>zumi rejuvenation vs the sprite world (VS Sprite updates)</title><link>https://www.rebornevo.com/rejuvdev/records/zumi-rejuvenation-vs-the-sprite-world-vs-sprite-updates-r12/</link><description><![CDATA[
<p>
	its.... an actual game dev update???? that isn't a bunch of character art??? from ZUMI???? whoa!
</p>

<p>
	 
</p>

<p>
	yeah i've actually been doing things that probably were a bit overdue anyways.
</p>

<p>
	 
</p>

<p>
	Today's update from me to you is about the VS sprites! There's already been a couple of sprites that received updates, namely Zetta &amp; Keta which I have shown off prior to this post -- go check the recap post at the start of the dev blog, they're in there somewhere! -- but I spent yesterday and today fixing up some more! And ooh boy, some of these took a good bit of time to fix up (ariana, i'm looking at you. why did your face give me so much trouble ma'am.), so I hope you'll appreciate the improvements on some of these! Let's do a before and after showcase! The sprites on the left are the old ones, and the ones on the right are the new ones. 
</p>

<p>
	 
</p>

<p>
	<strong>Amanda</strong>
</p>

<p>
	<img alt="kITI4I2.png" class="ipsImage" data-ratio="50.00" height="128" width="256" src="https://i.imgur.com/kITI4I2.png" /><img alt="dNUKEmm.png" class="ipsImage" data-ratio="50.00" height="128" width="256" src="https://i.imgur.com/dNUKEmm.png" /></p>

<p>
	So this is, along with SEC, one of the sprites that has gone without an update for a long, long LONG ass time, and was in dire need of cleaning. Her hair and and cap have been sprited entirely anew, and looks much more accurate to her official art now.The shading also got a slight fixing, particularly on her hand and the pokeball she's holding.
</p>

<p>
	 
</p>

<p>
	<strong>Ren</strong>
</p>

<p>
	<img alt="p8CAf81.png" class="ipsImage" data-ratio="50.00" height="128" width="256" src="https://i.imgur.com/p8CAf81.png" /><img alt="UKSB7Jr.png" class="ipsImage" data-ratio="50.00" height="128" width="256" src="https://i.imgur.com/UKSB7Jr.png" /></p>

<p>
	Not much has changed in terms of the clothing, but the facial shape is different, along with the shading on the hair being a teeeeny tiny bit different. Honestly, looking at it now next to his old sprite I'm not 100% convinced it's exactly how I want it to look like quite yet? Ren looks kinda young in this sprite compared to the one he has at a later point in the game, so I might still do some further editing before V13 is out. It's headed in the right direction, at least!
</p>

<p>
	 
</p>

<p>
	<strong>Eli &amp; Sharon</strong>
</p>

<p>
	<img alt="pGyzRsv.png" class="ipsImage" data-ratio="50.00" height="128" width="256" src="https://i.imgur.com/pGyzRsv.png" /><img alt="vOkwnRN.png" class="ipsImage" data-ratio="50.00" height="128" width="256" src="https://i.imgur.com/vOkwnRN.png" /></p>

<p>
	Eli looks even more clueless, and Sharon looks even more Tired Of This Shit(TM). This is one of the sprites that suffered from pointless detailing in the shading that made the sprite look messy and cluttered (Amanda, Valarie, Flora and Florin also being victims of this), so everything has been simplified a bit. Sharon also no longer has the earpiece, as it felt redundant to keep, and the pokeball shes holding has also been colored red.
</p>

<p>
	 
</p>

<p>
	<strong>SEC</strong>
</p>

<p>
	 
</p>

<p>
	<strong><img alt="qltGmXi.png" class="ipsImage" data-ratio="50.00" height="128" width="256" src="https://i.imgur.com/qltGmXi.png" /><img alt="ny0NgmV.png" class="ipsImage" data-ratio="50.00" height="128" width="256" src="https://i.imgur.com/ny0NgmV.png" /></strong>
</p>

<p>
	I... Don't think this sprite ever got an update before LOL. I think the difference here is relatively clear; the color has been fixed, and the shading has been updated in several places. The black screen has also been made *slightly* bigger, and the pokeball icon has been redone entirely.
</p>

<p>
	 
</p>

<p>
	<strong>Madame X</strong>
</p>

<p>
	<strong><img alt="MTcBDFu.png" class="ipsImage" data-ratio="50.00" height="128" width="256" src="https://i.imgur.com/MTcBDFu.png" /><img alt="9wTfIUU.png" class="ipsImage" data-ratio="50.00" height="128" width="256" src="https://i.imgur.com/9wTfIUU.png" /></strong>
</p>

<p>
	Not a whole lot has changed on this sprite outside of that the shading has been improved, along with that the colors have been fixed slightly. The outline of the hand now also is darker, making the whole a bit more readable than it was before.
</p>

<p>
	 
</p>

<p>
	<strong>Valarie</strong>
</p>

<p>
	<img alt="RJRgpA3.png" class="ipsImage" data-ratio="50.00" height="128" width="256" src="https://i.imgur.com/RJRgpA3.png" /><img alt="yjINyUK.png" class="ipsImage" data-ratio="50.00" height="128" width="256" src="https://i.imgur.com/yjINyUK.png" /></p>

<p>
	Ah yes.... Miss hair clutter. I don't know <em>why </em>I thought it was a good idea to add so much detail in her hair back when I did the first edit of her existing sprite, but the messiness should be quite a bit less now! Her eye shape is now also slightly different, giving her a little bit more unique facial features instead of being almost entirely the same to Elesa's sprite in B/W. Other than that, there's been some color correction and reshading, so all in all the sprite looks a lot cleaner now!
</p>

<p>
	 
</p>

<p>
	<strong>Crawli</strong>
</p>

<p>
	<strong><img alt="oXIRsPA.png" class="ipsImage" data-ratio="50.00" height="128" width="256" src="https://i.imgur.com/oXIRsPA.png" /><img alt="7nc1kqQ.png" class="ipsImage" data-ratio="50.00" height="128" width="256" src="https://i.imgur.com/7nc1kqQ.png" /></strong>
</p>

<p>
	I think out of all the edits I've done this one is the least notable? But his face is slightly longer, the eyes are a bit different and his shoulders a bit wider.  At least he no longer looks like he's like 9 years old lmao
</p>

<p>
	 
</p>

<p>
	<strong>Flora</strong>
</p>

<p>
	<img alt="zbADRxK.png" class="ipsImage" data-ratio="50.00" height="128" width="256" src="https://i.imgur.com/zbADRxK.png" /><img alt="m682sHd.png" class="ipsImage" data-ratio="50.00" height="128" width="256" src="https://i.imgur.com/m682sHd.png" /></p>

<p>
	This is probably one of the more significant updates! As much as I like her old hair (despite it being huge in her vs sprite, what the fuck), it's not accurate to her official art, and therefore I had to change it. Next to that, her facial expression is quite different now, along with that she no longer has her hand resting against her face, but instead in a semi-relaxed pose on the right of her. I did this for the reason that I'd like to keep the amount of duplicate poses to an absolute minimum, and Flora used to share a base with Melia's 1st and 2nd VS sprite, which is something I no longer wanted.
</p>

<p>
	 
</p>

<p>
	<strong>Florin</strong>
</p>

<p>
	<img alt="febP0zA.png" class="ipsImage" data-ratio="50.00" height="128" width="256" src="https://i.imgur.com/febP0zA.png" /><img alt="WQg4MKr.png" class="ipsImage" data-ratio="50.00" height="128" width="256" src="https://i.imgur.com/WQg4MKr.png" /></p>

<p>
	Florin's sprite DEFINITELY needed some polish. His hair was a mess, and so was his hand! Sir!!!! ARE YOUR FINGERS OK????? i don't know why i thought it looked fine the way it did. i suppose as time goes on you get a better eye for these things.
</p>

<p>
	Either way, he looks quite a bit better now! His hair looks closer to his official art now, and his hand no longer has broken fingers (i also switched it to be his left hand instead of his right). The colors of his shirt and vest now also match the official art better, along with that his shirt has a collar now. The face also has a better overall shape now and has his chin looking less like a V -- and to top it off, he looks more confident in his sprite now!
</p>

<p>
	 
</p>

<p>
	<strong>Adam</strong>
</p>

<p>
	<img alt="nu97Pw5.png" class="ipsImage" data-ratio="50.00" height="128" width="256" src="https://i.imgur.com/nu97Pw5.png" /><img alt="95AmSuM.png" class="ipsImage" data-ratio="50.00" height="128" width="256" src="https://i.imgur.com/95AmSuM.png" /></p>

<p>
	Probably the edit I'm the most proud of out of these! The old one honestly looked kinda weird and I 100% understand the comments that I got at the time of V11's release that Adam looked weird (mostly because of his hair), so I made it a point to make him look Less Weird(TM) in his official art. And as I said before, I was going to fix Adam's sprite to match his art better, so here we are! Adam 2.0! His eyes are now peeking from behind his sunglasses (which are smaller now), along with that his facial shape is thinner and his hand is in a slightly different pose. His ponytail now also shows up on screen and his bangs are a bit shorter so they no longer rest on his shoulders. I feel like his sprite emanates a lot more personality in the second version, so I feel like this is a significantly positive change in appearance!
</p>

<p>
	 
</p>

<p>
	 Moving on, the protagonist sprites also got a couple of touch-ups.
</p>

<p>
	 
</p>

<p>
	<strong>Ariana</strong>
</p>

<p>
	<img alt="R7FQUnS.png" class="ipsImage" data-ratio="50.00" height="128" width="256" src="https://i.imgur.com/R7FQUnS.png" /><img alt="WXft9nd.png" class="ipsImage" data-ratio="50.00" height="128" width="256" src="https://i.imgur.com/WXft9nd.png" /></p>

<p>
	<img alt="aCL07EW.png" class="ipsImage" data-ratio="50.00" height="128" width="256" src="https://i.imgur.com/aCL07EW.png" /><img alt="3WNBpOf.png" class="ipsImage" data-ratio="50.00" height="128" width="256" src="https://i.imgur.com/3WNBpOf.png" /></p>

<p>
	Almost nothing beside her hair color being slightly lighter, her skin color now matches her official art and her facial shape has changed. However, can I complain about her face for a second? For SOME reason, her face gave me absolute hell to get right. THE EYES, MAN. HOW DO I GET THEM TO LOOK RIGHT. THE ANGLE IS SO WEIRD AND YOU HAVE SO LIMITED SPACE TO WORK WITH. HFJDGDFGNDFBGDHJF I AM <strong><em>DYING, </em></strong>SQUIRTLE
</p>

<p>
	 
</p>

<p>
	ahem.
</p>

<p>
	 
</p>

<p>
	i am ok. i think.
</p>

<p>
	 
</p>

<p>
	either way, Ariana, like Ren, is subject to change in the future because I am still not fully settled on if I'm satisfied with this or not. I'll sleep a night on this one and see again later. maybe i'm just tired and that's why it turned out weird. idk
</p>

<p>
	 
</p>

<p>
	<strong>Axel</strong>
</p>

<p>
	<img alt="K6APloE.png" class="ipsImage" data-ratio="50.00" height="128" width="256" src="https://i.imgur.com/K6APloE.png" /><img alt="bbFSCoN.png" class="ipsImage" data-ratio="50.00" height="128" width="256" src="https://i.imgur.com/bbFSCoN.png" /></p>

<p>
	<img alt="THCTOZH.png" class="ipsImage" data-ratio="50.00" height="128" width="256" src="https://i.imgur.com/THCTOZH.png" /><img alt="ZE6kRMT.png" class="ipsImage" data-ratio="50.00" height="128" width="256" src="https://i.imgur.com/ZE6kRMT.png" /></p>

<p>
	Axel had a bit of a messily shaded vs portrait, so I've gone and fixed the shading on his hair, face and vest. He also has a grin on his face now to match the official art better!! The hair has one less color used now, giving it an overall more clean look. His vest is now also distinctly grey, as for some reason the vest in the previous version was the same color as his shirt??? which isn't actually the case in his art?? oh well. in his alt outfit, the edge of the lil jacket he has over his shirt now looks a bit cleaner. overall, it's not that big of an update, but an update nonetheless!
</p>

<p>
	 
</p>

<p>
	And last but not least...
</p>

<p>
	 
</p>

<p>
	<strong>Aevis</strong>
</p>

<p>
	<img alt="12Noh44.png" class="ipsImage" data-ratio="50.00" height="128" width="256" src="https://i.imgur.com/12Noh44.png" /><img alt="OXijGR1.png" class="ipsImage" data-ratio="50.00" height="128" width="256" src="https://i.imgur.com/OXijGR1.png" /></p>

<p>
	<img alt="4Jyo92I.png" class="ipsImage" data-ratio="50.00" height="128" width="256" src="https://i.imgur.com/4Jyo92I.png" /><img alt="hgt2pix.png" class="ipsImage" data-ratio="50.00" height="128" width="256" src="https://i.imgur.com/hgt2pix.png" /></p>

<p>
	 
</p>

<p>
	okay. so i can hear you thinking "WAIT. BUT THAT'S A LOT MORE DIFFERENT." and i respond to that with yes! it is! his hair is different!
</p>

<p>
	 
</p>

<p>
	Aevis has been under prospect for a while in regards to a slight design change, due to feedback from a good amount of people that his hairstyle felt very plain compared to all the other protagonists. Jan and I did a bit of brainstorming (along with collecting some feedback from Jan's patreon server members), and eventually settled on this new hairstyle for him! His battlesprite and backsprites will be updated to match the change accordingly. Nothing else about him has changed though -- it's just the hair. He'll keep his good ol' green clothes as we saw no reason to change that from what it was before.
</p>

<p>
	 
</p>

<p>
	-----
</p>

<p>
	 
</p>

<p>
	Honestly, normally I don't even write these long winded posts for sprites, but I felt like some people might like to know the thought process behind some of these changes I make to sprites, so I wanted to have a more elaborate post for a change when it comes to graphical updates. I'll also very likely be doing a pass on a couple of battle sprites as well, but I won't be making a separate post for those.
</p>

<p>
	 
</p>

<p>
	For now, thank you for reading! Let me know what you guys think of the changes! <img src="https://twemoji.maxcdn.com/2/72x72/1f440.png" class="ipsEmoji" alt="👀"></p>

<p>
	 
</p>

<p>
	Until next time! (which will probably be a character art post or smth. yeehaw)
</p>

<p>
	 
</p>

<p>
	o7
</p>
]]></description><guid isPermaLink="false">12</guid><pubDate>Wed, 08 Jul 2020 23:33:14 +0000</pubDate></item><item><title>Minor Progress Update</title><link>https://www.rebornevo.com/rejuvdev/records/minor-progress-update-r6/</link><description><![CDATA[
<p>
	<img alt="005da15701315ced26c4d173dde31df8.png" data-ratio="74.90" height="382" width="510" src="https://i.gyazo.com/005da15701315ced26c4d173dde31df8.png" /><img alt="ee32773d98e4310375e996c678db3292.png%7C%" data-ratio="74.90" height="382" width="510" src="https://i.gyazo.com/ee32773d98e4310375e996c678db3292.png%7C%7C" /><img data-ratio="75.39" width="508" alt="6e2385bbcb99af1cd4d95578c4ed9524.png" src="https://i.gyazo.com/6e2385bbcb99af1cd4d95578c4ed9524.png" /></p>

<p>
	<img data-ratio="76.13" width="511" alt="3d3d65f9eea5e6e3fd2cfa9ff7218777.png" src="https://i.gyazo.com/3d3d65f9eea5e6e3fd2cfa9ff7218777.png" /><img alt="01417482637d4ebb10cb5bbc012f3f89.png" data-ratio="73.48" height="374" width="509" src="https://i.gyazo.com/01417482637d4ebb10cb5bbc012f3f89.png" /><img alt="084c607d4da7887f739890e5687dcf4d.png" class="ipsImage" data-ratio="74.46" height="382" width="513" src="https://i.gyazo.com/084c607d4da7887f739890e5687dcf4d.png" /></p>

<p>
	 
</p>

<p>
	Lots of cool things coming in V13!
</p>

<p>
	 
</p>

<p>
	So it seems we're over the 50% mark. I still have a LOT of work to do, but I can see the light now. A glimmering light that's evaded me for so long...
</p>

<p>
	Gen 8 is almost completely implemented. We need to update some team rosters for some new additions, as well as edit fields to work with new abilities and moves!
</p>

<p>
	 
</p>

<p>
	Zumi, as you can tell, has focused more on the character art, and lemme tell you... They work so well in game. Zumi's really carrying me right now. If you like the art you've
</p>

<p>
	seen, please, please, PLEASE, tell her how much you love it. Because my goodness is it great.
</p>

<p>
	 
</p>

<p>
	As for me, I've taken a break from tweaking early content and decided it's time to focus on main story stuff, and oh boy... No one's ready.<br />
	Finally, so many answers will be given. I can't wait to show you guys what we've been keeping secret. <img alt="👁️" data-emoticon="" data-ratio="100.00" src="https://twemoji.maxcdn.com/2/72x72/1f441.png" width="72" /></p>

<p>
	 
</p>

<p>
	 
</p>

<p>
	But with even more answers, I know for sure that more questions will be raised. Maybe this cycle can never be broken. Who knows? We'll have to see.
</p>
]]></description><guid isPermaLink="false">6</guid><pubDate>Tue, 16 Jun 2020 06:13:06 +0000</pubDate></item><item><title>The stone starts to crumble...</title><link>https://www.rebornevo.com/rejuvdev/records/the-stone-starts-to-crumble-r3/</link><description><![CDATA[
<p>
	...And reveals a brand-spanking new logo for the game underneath!
</p>

<p>
	 
</p>

<p>
	<img alt="Ixvvkeh.png" data-ratio="41.67" src="https://i.imgur.com/Ixvvkeh.png" /></p>

<p>
	I actually made this as a surprise for Jan a couple of days ago, but the idea to make a new logo has been floating around in the back of my mind for a while now. I finally got the inspiration I needed, and lo and behold! From now on, this new logo will be found on the game's title screens and anything else that might need it. I've also put it (along with the separate elements) in the <a href="https://www.rebornevo.com/forums/topic/43968-all-official-art-for-rejuvenation-character-artwork-update/" rel="">official art thread</a> in case you might need them for something!
</p>

<p>
	 
</p>

<p>
	It's not really much of a big update, I'm well aware, but I felt it appropriate to show off the new logo to kick off the new stuff on the dev blog. Outside of that there's not much to share... Except, well, I guess I'm six sprites away from completing all the Gen 8 sprites??? After that it's just shinies (though thankfully I don't have to do those myself) and we're completely done with the graphics side of the Gen 8 addition to the game! I'll very likely have them done by tomorrow or so, so I guess this is an early completion celebration as I'm not gonna make a new post for it?!?!? YEA
</p>

<p>
	 
</p>

<p>
	On the topic of Gen 8, Alex and Azery are currently blazing through the encounters and sprinkling gen 8 mons in everywhere, so we're starting to get into the swing of things again. Expect some of those status bars to go up in progress sometime soon as a result! There's still a lot left to do, but either way we're still making progress and progress is better than no progress, right? absolutely
</p>

<p>
	 
</p>

<p>
	That's all for now though! See y'all for the next update o7
</p>
]]></description><guid isPermaLink="false">3</guid><pubDate>Tue, 19 May 2020 21:15:41 +0000</pubDate></item><item><title>Progress Transparency/Quest Overhaul [Patreon Post]</title><link>https://www.rebornevo.com/rejuvdev/records/progress-transparencyquest-overhaul-patreon-post-r10/</link><description><![CDATA[
<p>
	<u><strong>This is an except from my Patreon:</strong></u>
</p>

<p>
	 
</p>

<p>
	"Every version I get a lot of questions asking what contributes to what ending. Will this decision put me towards the good ending? Maybe the bad? The worst? I became sort of tired of these questions, but I understood that it's because nothing is really clear outside of obvious circumstances.
</p>

<p>
	For example, the true ending of the chapter involving Melanie. If you get the good option, you'll know. If you get the bad ending, you'll know. But what about other choices in the game? How will I know? It's a long game and I would like to know which choices matter, etc.
</p>

<p>
	Well, from v13 and onward, you will know! Every quest that contributes to any ending will notify you. But what do I mean by "notify"?
</p>

<p>
	 
</p>

<p>
	 =============================== 
</p>

<p>
	Quests that contribute to the good and true ending will display like this:
</p>

<p>
	<a href="https://imgur.com/XhoXDzZ" rel="external nofollow">https://imgur.com/XhoXDzZ</a>
</p>

<p>
	 
</p>

<p>
	Quests that don't necessarily contribute to any ending will display like this:
</p>

<p>
	<a href="https://imgur.com/WQPPJYX" rel="external nofollow">https://imgur.com/WQPPJYX</a>
</p>

<p>
	 
</p>

<p>
	===============================
</p>

<p>
	But this transparency isn't limited to quests. Any decision you make will clearly display which path it set you down.
</p>

<p>
	Decisions that contribute to the good ending will display:
</p>

<p>
	<a href="https://imgur.com/pzjphHj" rel="external nofollow">https://imgur.com/pzjphHj</a>
</p>

<p>
	 
</p>

<p>
	Decisions that contribute to the bad ending will display:
</p>

<p>
	<a href="https://imgur.com/APSyL8U" rel="external nofollow">https://imgur.com/APSyL8U</a>
</p>

<p>
	 
</p>

<p>
	...And decisions that contribute to the worst ending will display:
</p>

<p>
	<a href="https://imgur.com/hpCBLyz" rel="external nofollow">https://imgur.com/hpCBLyz</a>
</p>

<p>
	 
</p>

<p>
	This is all very WIP and the gears will disappear moments after they're displayed. I'll probably make custom graphics for each one, but for now, these are their placeholders.
</p>

<p>
	=============================== 
</p>

<p>
	Speaking of Quests... They've also gotten an overhaul with the use of Quest Cards!
</p>

<p>
	 
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			 
		</p>

		<p>
			<img alt="3d01f7cf279fbb2e6c954a2ecf91bf1c.png" class="ipsImage" data-ratio="74.51" height="380" width="510" src="https://i.gyazo.com/3d01f7cf279fbb2e6c954a2ecf91bf1c.png" /></p>

		<p>
			<img alt="174d14dc168cf646128a7c5e70f920a8.png" class="ipsImage" data-ratio="75.10" height="383" width="510" src="https://i.gyazo.com/174d14dc168cf646128a7c5e70f920a8.png" /></p>

		<p>
			<img alt="fb987dd43ca23817027d10c34bf8d5ad.png" class="ipsImage" data-ratio="75.20" height="382" width="508" src="https://i.gyazo.com/fb987dd43ca23817027d10c34bf8d5ad.png" /></p>

		<p>
			(Note, the first two quests are timed, but did not have the timed stamp at that point as they were early on versions)
		</p>

		<p>
			 
		</p>
	</div>
</div>

<p>
	 
</p>

<p>
	These are just a few examples of the new Quest cards I'm working on. Really excited for them and gives each quest their own feel of importance. As shown above, each card will be personally stylized as well. Overall this is mostly a cosmetic change rather than a gameplay/mechanic change. Just one of those things I'm working on when I'm tired and requires not much effort from me."
</p>

<p>
	 
</p>

<p>
	Let me guys know what you think. Any suggestions? Anything else you want clarity on? This is a great time to ask as I'll be watching this thread closely for a while.
</p>

<p>
	 
</p>

<p>
	<s>...63% hype... Even though most of that is inflated bc of Gen 8 stuff.... But still!!</s>
</p>
]]></description><guid isPermaLink="false">10</guid><pubDate>Fri, 03 Jul 2020 22:42:30 +0000</pubDate></item><item><title>[Character art update] The nightmare in Grand Dream City and Old Sheridan</title><link>https://www.rebornevo.com/rejuvdev/records/character-art-update-the-nightmare-in-grand-dream-city-and-old-sheridan-r7/</link><description><![CDATA[
<p>
	Hi all! I'm back with another batch of characters!
</p>

<p>
	 
</p>

<p>
	No rift mons this time around as I didn't really feel like working on them, but hopefully the 9 new art pieces will make up for it. This time, it's the remaining characters from Chapter 11 and a couple of characters from the start of Chapter 12 -- Risa, Cassandra, Madelis (2nd outfit), Puppet Master, Damien, Cella (Old &amp; Young), Vivian and Anju. Part of me feels like I could've probably waited with Damian, but considering you see him for the first time in GDC, it's fiiiiiiiiiiine. Here we go!
</p>

<p>
	 
</p>

<p>
	<img alt="IG3olpX.png" class="ipsImage" data-ratio="111.11" height="750" width="675" src="https://i.imgur.com/IG3olpX.png" /><img alt="VCxl534.png" class="ipsImage" data-ratio="178.17" height="750" width="420" src="https://i.imgur.com/VCxl534.png" /><img alt="i4XAJzE.png" class="ipsImage" data-ratio="346.32" height="750" width="216" src="https://i.imgur.com/i4XAJzE.png" /><img alt="ptC2RrO.png" class="ipsImage" data-ratio="48.38" height="387" width="800" src="https://i.imgur.com/ptC2RrO.png" /><img alt="zCvSNZI.png" class="ipsImage" data-ratio="217.39" height="750" width="345" src="https://i.imgur.com/zCvSNZI.png" /> <img alt="AOTzzmv.png" class="ipsImage" data-ratio="184.76" height="750" width="405" src="https://i.imgur.com/AOTzzmv.png" /><img alt="L48AQyJ.png" class="ipsImage" data-ratio="264.90" height="750" width="283" src="https://i.imgur.com/L48AQyJ.png" /><img alt="lY6wGcN.png" class="ipsImage" data-ratio="220.39" height="750" width="340" src="https://i.imgur.com/lY6wGcN.png" /><img alt="EzdojKG.png" class="ipsImage" data-ratio="113.80" height="750" width="659" src="https://i.imgur.com/EzdojKG.png" /></p>

<p>
	 
</p>

<p>
	 
</p>

<p>
	Not counting V13 content and the rift mons, I have roughly another 28 pieces of art to go for characters that are mandatory! I still plan to draw a couple of bonus characters (Think Goomink, Truck Guy, Piano Lady etc.) as well as Karen and Karinna at some point, but those are all for after I've done all the artwork that I currently have listed for myself. Either way, we're at LEAST 2/3 done when it comes to all the official art for characters!<br /><br />
	WEW.
</p>

<p>
	 
</p>

<p>
	As per usual, all the artwork can be found back in the <a href="https://www.rebornevo.com/forums/topic/43968-all-official-art-for-rejuvenation-rift-mons-update" rel="">art thread</a>, along with icons and wallpapers of the characters!
</p>

<p>
	 
</p>

<p>
	Also, on a final note, thank you all for the kind words you've been sending my way after Jan put up his update post! It's very, very much appreciated and motivated me to keep going with the artwork <img src="https://twemoji.maxcdn.com/2/72x72/2764.png" class="ipsEmoji" alt="❤️"> I plan to do one batch at least once every two weeks to keep up the pace and have everything done on time so it can all be implemented into the game as Jan has shown off they will, so I hope you will keep supporting the development of the game and the artwork!!
</p>

<p>
	 
</p>

<p>
	o7
</p>
]]></description><guid isPermaLink="false">7</guid><pubDate>Thu, 18 Jun 2020 16:49:24 +0000</pubDate></item><item><title>POV: i gently push another audio preview in your general direction</title><link>https://www.rebornevo.com/rejuvdev/records/pov-i-gently-push-another-audio-preview-in-your-general-direction-r22/</link><description><![CDATA[
<p>
	<img alt="VwyJWuY.png" class="ipsImage" data-ratio="100.00" height="51" width="51" src="https://i.imgur.com/VwyJWuY.png" /></p>

<p>
	 
</p>

<div class="ipsEmbeddedOther">
	<iframe allowfullscreen="" data-controller="core.front.core.autosizeiframe" data-embedid="embed4685230171" scrolling="no" src="https://www.rebornevo.com/index.php?app=core&amp;module=system&amp;controller=embed&amp;url=https://soundcloud.com/madokah/v13-preview-2" style="height:414px;"></iframe>
</div>

<p>
	So, unsurprisingly, last time I posted an audio preview people were trying really hard to guess where the song would play -- And a lot of people guessed for older, already existing areas. While I won't spoil which location specifically, I can at least tell you guys that these audio previews are NOT for old areas, but for new content in V13! So yeah, these are all songs that will play in areas you haven't seen before. Maybe it'll be fun to try thinking of what locations you'll be visiting that could have these songs playing in the background, hm? I won't be giving away any hints though, so have fun speculating on your own or in the comments!!
</p>

<p>
	 
</p>

<p>
	For now, I dip.
</p>

<p>
	 
</p>

<p>
	Until the next preview! o7
</p>
]]></description><guid isPermaLink="false">22</guid><pubDate>Fri, 27 Nov 2020 16:10:59 +0000</pubDate></item></channel></rss>
