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  • About Changes in the Early game


    Amethyst

    since we're now in the testing phase, i feel like i'm perhaps a little overdue to actually talk about the early game. 

    cass already posted a couple teasers from it here

    but why don't i actually go ahead and take a brief moment to expound on some of our specific goals? 

     

    right now in e18, the early game is... it's very dated. it's not that i haven't edited the dialogue in years, but that the foundation of the dialogue is years old.
    well, and also i haven't edited it for years by merit of how long it's been since an episode came out, i guess... 

     

    when i first started making the game, i thought i'd get bored and drop it quickly. so i didn't really put much forethought into the story (or for that matter, literally any forethought until heather first appears)-- i was just kind of winging it.

    even then i can't say it was exactly well-constructed. due to the nature of the online league and trying to justify mashing all of these existing characters together... things just kind of happened. and thus, things just kind of happen in the early part of the plot with no real warning sometimes. 

    this isn't meant to self-deprecate or anything; i'm proud of what we've been able to make of it as the project went on, and let's be real: canon pokemon games set the bar pretty damn low in the first place. i am very grateful for everyone's support through the years so that we could make it to a place where i can just Do Something Better! 

     

    story aside, many of the early maps are... uninspired. hell, check out this version of mosswater factory from episode 1:

     

    unknown.png

     

    it didn't even have the name 'mosswater' at this point, it was just "mysterious factory".
    like there is nothing interesting here visually. and we changed that later, it at least looks like a factory, a bit more interesting, not quite so transparently the same narrow corridors..........
    but even then you can probably tell, despite the re-skin, the map layout is still the same now in e18 as it was then.
    it's ultimately just a long corridor with a couple switches where you generally have to fight all of the exact same trainers in the exact same order at the start of every play through where you have exactly the same set of mons to work with.............
    and the same is true of the slums..........
    and the same was true of the old park map.........
    and the same is true of malchous forest........................

    ....we get a bit better about things after that, fortunately, but the early game is very uninteresting and constraining in terms of area design. 

     

    now i don't know about you all, but i kinda suck at actually finishing runs of this game. i must have beaten julia's gym dozens of time, right, but i can count the number of times i've played through, say, ametrine, on one hand just because i always end up getting distracted and then focusing on development and then i come back and am like oh i messed up my old save in testing but that's okay starting a new run will be fun!!!
    >let's fight the same set of forty trainers in the same order again wooo..........

     

    and then on top of all that we have things like the frustrating bit with corey and kiki not giving badges, apophyll being framed as a fetch quest, lots of running around in between shade and apophyll and it's just kind of a mess. 

    but again, i'm very grateful to have had the chance to fix these problems. now that i've discussed some of the issues in depth, let me clearly list out the goals of our early game changes:

     

    • Introduce some characters sooner on average (at least optionally) so that they get more screen time before having dramatic moments or pivots. Corey is a key example; you can go find him right after getting your starter if you want.
    • Reduce new player frustration of not getting b⋆adges from two gym leaders. Marcello hinted at this before-- Corey and Kiki are now retired leaders at the start of the plot rather than active ones.
    • Reframe a couple pain point segments to stay more on track-- Apophyll is now much less about getting an HM now, for instance. 
    • Reduce some unnecessary running around between segments, and decrease railroading for plot. In general, we added more content but made fewer things mandatory; the other stuff is just optional, often for relationship points
    • Rework some areas so that they are less linear and have more freedom in how the player can approach them.... or at least be a little more interesting along the way.

     

    As an example of the last point, allow me to give you a sneak peak of the new and improved Mosswater Factory!⋆。

     

    I will include in a spoiler for those who wish to be surprised. 

     

    Spoiler

    unknown.png

     

    I hope that everyone will enjoy the changes once they're available! While I'm very happy with them myself and looking forward to seeing people play the early game again. Of course not everyone is going to want to do that immediately, I hope they will help freshen up the experience for you whenever you d˚o eventually play. 

     

    That said, as always, I am very shy about managing*expectations. So, let me take a moment to clarify a few things that we are not doing:⋆

    • The m*id game is not changing much, and the late game is not changing at all. The beginning is a little more elaborate but we're coming to the same end points so don't be too disappointed when it shapes up in a familiar way.┈♛
    • W・:*e are not adding new areas or changing the order in which you go to existing ones; that'・゚s out of scope for our overhauls.☆
    • ☆A handful of fights have been changed, a coupl⁺‧͙e more have been added, one or two got snapped entirely but t⁺‧͙he battles and area progression are all pretty much the same☽༓
    • ⁺‧͙Obvious☆✼ly it's still al★l the same cha★racters, we're not about to go ★and do★ somethi★ng craz★y like.★.. add ★in an en★tirely new★ member of t★he cast..... in ★final★ upd★ate┈┈⛧┈......• ༶• ༶ • ༶ 
       or something....•༶ • ༶ • ༶• ༶   ˚ 。 ⋆  ˚     ˚ 。      ⋆  ˚      ˚  。   ⋆  ˚ 
       . .   .. . . .  ˚ •  ┈ ┈  ⛧   ┈  ♛     ♛  ┈ ⛧ ┈┈ • ༶ 
    • ・ 
    • .༓   ・       * ˚  ⁺     ‧͙  
    •   .˙ ᵕ    ꒳ ᵕ  ˙  ˚   
    • ・✼
    • ・✼

    ・・・ ★・゚ ☆  !

    ・,   。・:     *  :

    :・

    .

     

    .

     

    .

     

    .✼

     

    ★ , 。 ・ : *   :   ・゚  would we? ˙˚˙ᵕ꒳ᵕ˙˚˙

     

     

     

     

     

     

     

     

     

     

     

     

     


     

    Spoiler

     

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    ✧・゚: *✧・゚:*  Introducing Meteor Agent Ace!   *:・゚✧*:・゚✧

     

    Though there's surely no shortage of sanctimonious things we could sing in their praises-- ✧

    Things that would fascinate, advocate, celebrate, elucidate or otherwise ingratiate you all to their sudden appearance in the game... ✧
     ‧̍̊˙˚˙ᵕ꒳ᵕ˙˚˙Are the best secrets not left unsaid? ‧̍̊˙˚˙ᵕ꒳ᵕ˙˚˙

     

    1.png

     

     

    ₒₓ⋆:°✧ A Technological Trickster ✧°:⋆ₓₒ

     

    Skilled in both the art of illusions and the eternal dark witchcraft of computer wizardry, Ace is now a key front line asset to Team Meteor's ambitions! ✧

    I hope you look forward to facing them even when they've stacked the deck against you! ✧

     

     

    ⋆ ˚。⋆˚ A new Meteor crashes onto the horizon! ˚⋆。˚ ⋆

     

    To which side of the team will they be loyal-- the old or the new? ✧

    Or perhaps neither at all? ✧

    There's always hope, isn't there, little heroes? ✧

     

     

    ⋆ ˚。⋆˚ A Magician in the Midst ˚⋆。˚ ⋆

     

    ༶•┈┈⛧┈♛ Ace is non-binary and uses they/them pronouns! ♛┈⛧┈┈•༶

     

    I hope that their presence will bring a much needed magic into the early-midgame~ ✧

    Maybe this is a pretty good reason to replay some of the new changes...? ✧

    It's not like I'd selfishly make this post to try and convince more people to replay or anything! ✧

     ✧**✿❀ Or would I? ❀✿**

    But if you're not up for that, never-fear! ✧

    We've taken old files into consideration, so if you are starting e19 from a completed e18 file, rest assured you will not be confused by missing their prior context! ✧

    (save files in the middle of the game are on their own though, good luck!!!!)

     

     

    。☆✼★━━━━━━━━━━━━★✼☆。
    ★・・・・・・★・・・・・・★・・・・・・★
    【☆】    ★    【☆】    ★    【☆】    ★    【☆】    ★    【☆】
    ★・・・・・・★・・・・・・★・・・・・・★
    。☆✼★━━━━━━━━━━━━★✼☆。

     

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    ★★★ Art, design and sprites are by the amazing and illustrious 。・:*:・゚★,。・:*:・゚☆crimson。・:*:・゚★,。・:*:・゚☆ ★★★ !

     

     

    ✧     ✧     ✧     ✧     ✧     ✧      Please look forward to the most magical version of Reborn yet!      ✧     ✧     ✧     ✧     ✧     ✧

     

     

     

     

     

     

     

     

     

     

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    First. I can't believe it!!!! Thanks for all your hard work guys. Glitch away...

     

    Edit: I hope Taka is still a major player in the story, after everything we've been through with him.

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    This is amazing and you got me with the whole card thing. I thought it was Lin, but it was Ace...

     

    Now I love them already (from their design to his charisma), even if they just got published🥰💗

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    “We've taken old files into consideration, so if you are starting e19 from a completed e18 file, rest assured you will not be confused by missing their prior context!”


    This isn’t exactly the selling point you think it is.  If this guy affects the story so little that old players “won’t miss any context” then that calls into question why he’s even there.  There’s already too many major characters as is, all of whom you want to give their own story arcs.  I guess it’s be one thing if this was side content only, but I doubt it is.

     

    Also

     

    “and the late game (read: that awful way-too-long cutscene in the glass factory) is not changing at all.”

     

    boo.

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    Oh gods of Olympus I am in such a dilemma rn

    On hand I wanna continue with my old save with all of its mons and loads of memories but you guys just had to add 

    Spoiler

    A new character jskfkdnfksmgjd

    Anyways, They looks great!

    Super looking forward to e19

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    1 hour ago, Eagleby18 said:

    “We've taken old files into consideration, so if you are starting e19 from a completed e18 file, rest assured you will not be confused by missing their prior context!”


    This isn’t exactly the selling point you think it is.  If this guy affects the story so little that old players “won’t miss any context” then that calls into question why he’s even there.  There’s already too many major characters as is, all of whom you want to give their own story arcs.  I guess it’s be one thing if this was side content only, but I doubt it is.

     

    Also

     

    “and the late game (read: that awful way-too-long cutscene in the glass factory) is not changing at all.”

     

    boo.

    i get what ur sayin but i'd wager that most ppl here don't wanna replay a 40+ hour long game to get context on missing plot points, etc.

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    I’m so in on restarting my game! Honestly, I always do when a new version comes out. 😅 but I can’t wait to see the new areas of old of the beginning game & everything else. This game will be even more… awesome!

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    Just now, J-Awesome_One said:

    I’m so in on restarting my game! Honestly, I always do when a new version comes out. 😅 but I can’t wait to see the new areas of old of the beginning game & everything else. This game will be even more… awesome!

    Are you sure you're gonna be Ok? What if you're lost? Then again, it's much better playing with new version since it's time for payback against Team Meteor.

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    Retroactively adding a new major character in the final update is a pretty crazy decision indeed, but I trust you to be able to pull it off well! Is Ace a 100% new character of your own creation, or were they created by the roleplay forum or whoever it was that created the other Team Meteor characters? Anyway, I was already to start from the beginning with e19, so now I'm even more excited to see how everything has changed!

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    24 minutes ago, cons00mption said:

    i get what ur sayin but i'd wager that most ppl here don't wanna replay a 40+ hour long game to get context on missing plot points, etc.

    My point is less “make him more relevant” and more “why even bother with the character in the first place, Reborn’s story is bloated enough as is”.  And yet the devs seem to think the problem is that there wasn’t ENOUGH bloat!

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    If only I had the words to properly describe my excitement!! I don't think I could be more excited if I tried and I genuinely come look at this blog every single day to just read comments and other things and can't help but get more and more excited the closer we inch to the estimated release date!!

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    @Amethyst so if there’s gonna be more character interactions, does that mean that Serra is gonna have more screen time? If I remember correctly, you only see her when you make it to that 1 town with the teleporting objects/houses/people (I forget the name) & the glass factory.

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    We already got to see Malchous' glow up, we saw the new characters glow up and now Mosswater looking clean AF too.  Ame and co, you guys have totally outdone yourselves here and I for one am hyped to see all the changes to this game!!

     

     

        also

     

    *Luffy voice

     

    AAAAAACCCCCCCEEEEEEEEE!!!

     

     

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    yeeeeeees.gif.62988bce309bd7c21be2d3d62f704e75.gif

     

    OH MY GOOOOOOOOOOD!!!!!!!

    OF COURSE I WILL REPLAY THE WHOLE THING AGAIN!

     

    See?! I was right! ACE will be a new key member! Im pretty sure he will substitute Taka at some point, but it is an excellent idea to implement him sooner.

     

    Kiki and Corey retired? Well, i DO see why Kiki would (i love her for som reason btw! Ive chosen a Medicham for my team just because of her!)

     

    Anyway, YOU GUYS ROCK!

     

     

     

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    not the uno admin, beat them and they hit you with one of these 2304x3500 px Red Uno Reverse Card (4k) by AlexceedDeSasrider on DeviantArt

    anyway love their design and as always i will have a shiny living dex finished by 3 months after release because i am what? gonna play this gaem again and ignore life's responsibilities in favor of funny pixel

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    Have some of the mods that people have made, like those in the swm mod pack, become baked into the base game, or would we still need to add them separately? The main ones I can think of that could be put in the base game are the set weather, bag sort, stat change overlay, and exp share all. I understand if it was chosen not to do this because it would give players more of an option to choose whether or not they want these features in their version of the game, but I just think having a few in there could be a nice benefit.

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    Hello

    Still a bit sad about corey and kiki being old gym leader. I'll always remember my first game, when i was noob to pkm strategy (cause now am a... noob+... i guess🤔) and trained my pkm to beat kiki
    then went "Oh fuck, got baited! Need to beat another gym leader but some of my pkm are over level now (and i won't ever drug them with candys for that😒)" It may not sounds like that but it was really funny to me (despite the frustration you spoke about), some of my pkm didn't wanted to obey and it was cool cause stick to the plot after voclano's drama...

     

    But it's in the past, i'll keep memory of it and will enjoy too a new experiment!!! Can't wait for E19

     

    Can't wait to take back my old first team, surely get ass kicked and enjoy anyway (am i a weirdo?🤔), finally complete the challenge...
    then take my 2nd save, with better team, geting used to get asskicked, kick some asses, finally complete the challenge...

     

    ...

     

    ...Then starting an entirely new game, surely getting asskicked, kick every asses, finally complete the challenge...

    Keep going, i'll wait no matter what
    And ty for the game again☺️

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    2 hours ago, Shogun said:

    Have some of the mods that people have made, like those in the swm mod pack, become baked into the base game, or would we still need to add them separately? The main ones I can think of that could be put in the base game are the set weather, bag sort, stat change overlay, and exp share all. I understand if it was chosen not to do this because it would give players more of an option to choose whether or not they want these features in their version of the game, but I just think having a few in there could be a nice benefit.

    EXP All is in, and a couple other quality of life mods that we've seen appropriate to integrate. We looked at Bag Sort but it appeared to be a Whole Thing so we are leaving that to a mod. Set Weather isn't really appropriate for the vanilla game imo, and the stat change overlay is something that I think is a little too clunky for me to want to add it as is but if I were going to spend more time with the project I would probably look into redesigning stat change overlay to be prettier and more compact. I had had some thoughts about doing that anyway, but, like... no i need to move on for my own sanity. 

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    Years ago I started a screen play on this and the thing that bothered me about the pacing was the kids getting kidnapped then cain getting kidnapped while you race against the clock then save everyone in city then one of the kids getting sick. The flow I ended up saying made the most sense was. Kids get kidnapped, You turn on power. Rescue everyone and take kids to island to relax while you figure out how to get past boulders. Garchomp surgically removes and hands over ass. Everyone takes you through subway. Heather/Cain bounces. You and Anna rest while she gets worse. You bounce back get medicine then while everyone learns about forest you sneak back into town to go to Byxbision to get a badge and power up before getting on with magic forest and Serra questline. Kiki-Serra has like 5 badges worth of story and 6 badges worth of content. Level up should probably continue during this time just modify the need for hms to make traversal here flow better. 

    Either way Imma love the game cause its fun and even with that relatively small mess it still works overall. Just needs a little pacing work.

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    Super cool!

    The thing that stuck out to me the most was being able to go see Corey after getting your start. I was working on my analysis/playthrough of Reborn, and I'm just getting to the Corey section. Introducing him earlier could definitely give him some more emotional attachment, and it connects the world better. 

    I also really like Ace's design, I wonder what role they'll play in the story...

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    Personally i never found the early game boring (and i restarted many MANY times) i just hope the changes add to the experience and not lessen it (the visual overhaul is nice though).

    The "low availability" of Pokemon in the beginning is pretty much consistent with the story no? Why change that? Or did someone whine about their favorite mon not being there? Anyway it'll seem strange hearing many NPC complaining about Pokemon leaving when you'll have so many of them running around.

    As for the new character...as someone already said did we really need more? Wouldn't it be better to expand on the existing ones? Some of them don't get enough screen time as is...but then again without knowing their personality i can't yet make a judgement...the previous point still stands though but maybe I'll change my mind we'll see.

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    Ayyy let's gooo.

     

    Super excited to see updated early game. Mainly in terms of graphic design. Even though early game was my favorite part already.

     

    Good thing you added another Team meteor member. It honestly felt like we just face taka+zel like 4 times in a row in the early game.

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    also for fuck's sake i'm so tired of hearing about apophyll.

    yes it's a hiccup in narrative momentum. no it's not that bad.

    please shut the fuck up.

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    6 hours ago, andracass said:

     

    it's very late at night and i did not read the comments in advance. i think i accounted for this one appropriately though.

    I'm gonna disagree with your last bit here, you're being a jerk.

    Eagle brought up a perfectly valid point here - there's already a lot of characters running around, to the point that many of them are reduced to just "the one you fight at the end of a Meteor dungeon" for most of their appearances. What is this Ace person going to bring to the table that couldn't have been offered by one of the existing characters? It's been mentioned that the early-game has a lot of fighting Taka and ZEL (which, honestly, I don't even really agree with) but it's not like that's not due to there being any other characters present. Meteor has, frankly, a buttload of agents running about everywhere so the perception of Taka and ZEL being too prominent early on shouldn't be seen as a symptom of there being not enough characters but rather of the characters we already have being too inactive.

    Sirius is the very first Meteor admin we run into but he just dips out of the game until his stint as sorta main antagonist for the Orphans arc. He could take a more active role. Or even Corey; Ame mentioned him as getting an optional appearance earlier but why couldn't he take an active role in the early plot? I obviously don't know what kind of early appearance he's going to have but with it being optional I have my doubts about it doing much for him in terms of the player building some sort of connection to him. Best case I see players' reaction to him going from "Oh, a new guy - and he's dead" to "Oh, it's that guy - and he's dead."

    Two more characters that could show up are Blake and Cal. Blake currently mostly just exists to be an ass to Cal and Shelly up in Ametrine, as well as being an inconsequential flunky during the mansion gauntlet. Cal meanwhile could benefit from players actually seeing him being involved with Team Meteor so his eventual desertion amounts to more than the current "actually none of this needed to happen" up on Pyrous Mountain.

     

    This is a whole lot of words for "Why did you decide introducing a new character was the best choice?" but I'm not trying to say that I think Ace is going to be totally terrible, I just have to question what even led to this decision. Particularly since, by Ame's own words, people continuing from Ep18 aren't going to miss anything not having had any interactions with Ace. From this I'd assume that their role is going to be over and done with by Ep19 and that they aren't going to leave a notable impact on the events thereon. So, again, why was it decided that adding this new character was the best course of action?

    If I'm allowed to drop any sort of goodwill for a moment here my suspicion would be that Ame (or someone else with sufficient input) simply wanted to add this lost element of the original Team Meteor but felt the need to justify themselves beyond a simple "I felt like it".

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    1 hour ago, Gentleman Jaggi said:

    there's already a lot of characters running around, to the point that many of them are reduced to just "the one you fight at the end of a Meteor dungeon" for most of their appearances. What is this Ace person going to bring to the table that couldn't have been offered by one of the existing characters?

    s4eamxv.jpg

    i'd say that everyone who shows up in early game has benefitted from the early game changes. there's more than enough room in the city to expand on the characters that are already present while also adding a new one. the preexisting meteor leadership has lot of grumpy old dudes who say edgy shit and murder people. there's lots of room in there for someone a bit more fun. plus, y'know, enby rep. 

    1 hour ago, Gentleman Jaggi said:

    Or even Corey; Ame mentioned him as getting an optional appearance earlier but why couldn't he take an active role in the early plot? I obviously don't know what kind of early appearance he's going to have but with it being optional I have my doubts about it doing much for him in terms of the player building some sort of connection to him. Best case I see players' reaction to him going from "Oh, a new guy - and he's dead" to "Oh, it's that guy - and he's dead."

    my lawyer has advised me not to comment on this.

    but it sounds like you'll be surprised.

    1 hour ago, Gentleman Jaggi said:

    Cal meanwhile could benefit from players actually seeing him being involved with Team Meteor so his eventual desertion amounts to more than the current "actually none of this needed to happen" up on Pyrous Mountain.

    my lawyer has advised me not to comment on this.

    but it sounds like you'll be surprised.

    1 hour ago, Gentleman Jaggi said:

    I'm not trying to say that I think Ace is going to be totally terrible, I just have to question what even led to this decision.

    ok but why tho

    why is the reaction to this "ok but do you have to add more characters?" instead of, well, anything more positive.

    i'm glad you don't think ace is going to be "totally terrible"! i suspect they'll actually be pretty capable of clearing that high bar.

    i find the lack of faith disturbing.

    1 hour ago, Gentleman Jaggi said:

    . From this I'd assume that their role is going to be over and done with by Ep19 and that they aren't going to leave a notable impact on the events thereon.

    my lawyer has advised me not to comment on this.

    and, like, i really can't comment on this one.

    so i will suggest taking a more charitable approach.

    can you think of any justifiable reasons why this might be the case?

    11 minutes ago, SadMoney said:

    Ppl really complaining about more content??

     

    Dafuk

    yo same

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    Okay Cass, i dont want to be the Devil Advocate (but kinda being already), buuuut.... I kinda see the point of Gentleman Jaggi here. I mean, sure, the story is huge and surely has alot of potential to bring many more other characters. But why now? Why so late? Can you see his point of view? 

     

    Now, taking YOUR side, i have no idea what changed the early game had, so these are the two thoughts of someone who doesnt know what Reborn's future brings. I still remember when you said ( i think it was you) that until episode 18 we had around 60% of the entire game.

     

    In the end, all that is left for us is to play it from the very begining (like me) and completely understand the whos, whens, wheres and hows of the game.

     

    PS: THERE ARE NO BRAKES FOR THE HYPE TRAIN (and Grandview's ones too 😬)

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    26 minutes ago, andracass said:

    but it sounds like you'll be surprised.

    I don't know what's to come, so naturally. All I can do is extrapolate from what little we're given and what we already have.

     

    Quote

    ok but why tho

    why is the reaction to this "ok but do you have to add more characters?" instead of, well, anything more positive.

    [...]

    i find the lack of faith disturbing.

    Frankly, I don't think the character writing of Reborn's antagonists is a particularly strong aspect of the game. There are already many underutilised characters which makes the decision to add another one into already existing parts of the game seem questionable to me.

     

    Quote

    so i will suggest taking a more charitable approach.

    can you think of any justifiable reasons why this might be the case?

    "We've taken old files into consideration, so if you are starting e19 from a completed e18 file, rest assured you will not be confused by missing their prior context!"

    There's only two interpretations I can pull out of this at the moment:

    First "Ace's presence will leave no significant impact on the events of Ep19. Their role will be wrapped up as of Ep18's content without significant changes to key events involving them."

    Second "The game will go out of its way to fill in the player on any events that Ace's introduction has had sufficient impact enough to be important to be aware of."

    The first leads to doubt regarding what siginifance Ace will be carrying in the larger plot, the second just seems clunky.

     

    I don't even feel that strong about this situation, I'm perfectly ready to wait it out, see what we get and then make my conclusion. The thing that irks me is specifically the way you brushed of someone's concerns as, well, this:

    10 hours ago, andracass said:

    some asshole would show up and bitch about it. [...] randos bitching about shit [...] there's no reason to listen to them. [...] rageaholic rando [...] if you don't understand what you're talking about, how can you?

    The thing I'm taking issue with here is 80% your attitude.

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    45 minutes ago, Krellian said:

    I kinda see the point of Gentleman Jaggi here. I mean, sure, the story is huge and surely has alot of potential to bring many more other characters. But why now? Why so late? Can you see his point of view? 

    sure! and i admit that i likely came off a little too harshly in my original comment ("every once in a while some asshole would show up and bitch about it.") since i was trying to preserve the original quote. this is certainly not nearly as bad as some of the other shit i've seen, and i think that in avoiding writing more i've made the situation worse.

    On 1/13/2022 at 9:07 AM, Eagleby18 said:

     And yet the devs seem to think the problem is that there wasn’t ENOUGH bloat!

    but this gets a yikes from me, dawg.

    i'll just ask that there's a little bit of faith that maybe this won't be the worst thing imaginable.

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    13 minutes ago, Gentleman Jaggi said:

    The thing I'm taking issue with here is 80% your attitude.

    oh, sure. stringing the two quotes together was a bad move. it's way more harsh than i meant, and i did it out of laziness- i still trimmed the original quote, but i definitely should've done it more. it's also derailed the hype train a bit.

     

    edit: i'm just going to hide the original.

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    Are the locations of certain mega stones going to be changed? Like are some low tier ones like banetite and altarianite going to be made available sooner and stuff like houndoomite getting pushed back?

     

    also are the team meteor playing cards still in stock or are they limited edition?

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    19 minutes ago, HelpMiiPlease said:

    Are the locations of certain mega stones going to be changed? Like are some low tier ones like banetite and altarianite going to be made available sooner and stuff like houndoomite getting pushed back?

     

    also are the team meteor playing cards still in stock or are they limited edition?

    time for merch!!

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    Quote

    Frankly, I don't think the character writing of Reborn's antagonists is a particularly strong aspect of the game.


    Gonna just call this a bad take, to be honest. Like, Lin is pretty mediocre thus far, but Solaris/ZEL/Taka are all interesting, Corey is good, Sigmund is good. Sirius/Blake/Fern are comically large assholes, but that's fine! Some people are comically large assholes. I actually would actively oppose giving, say, Blake a more active role earlier on because I like the idea that the player character isn't a part of every single thing that goes on with every single character. Makes the world feel more alive.

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    15 minutes ago, Kenneth said:

    Please don't nerf!? You decided to omit the higher difficulty, so at least refrain from making the game any more easier, than it already is!

    If you're talking about the image on the sidebar, there's no context of what this is even talking about, and I'm sure they're handling it fine. Besides, ultra-unfair-hard difficulty isn't everything, and if that's what you want I'm sure there will be mods for it, or those passwords I've seen them mention a few times maybe!

    Edited by FutureSight
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    18 hours ago, Gaunt said:

    The "low availability" of Pokemon in the beginning is pretty much consistent with the story no? Why change that? Or did someone whine about their favorite mon not being there? Anyway it'll seem strange hearing many NPC complaining about Pokemon leaving when you'll have so many of them running around.

     

    I think you're overestimating how much about the availability has changed. A few neglected mons are now earlier; that's it. This is normal tweaking we've done with basically every episode

     

    18 hours ago, gilam said:

    Will there be an open beta as in previous episodes?

     

    Yes! We call it the Community Release and frankly maybe we should stop calling it that. But, it will be available to anyone with a forum account. 

     

    4 hours ago, Gentleman Jaggi said:

    "We've taken old files into consideration, so if you are starting e19 from a completed e18 file, rest assured you will not be confused by missing their prior context!"

    There's only two interpretations I can pull out of this at the moment:

    First "Ace's presence will leave no significant impact on the events of Ep19. Their role will be wrapped up as of Ep18's content without significant changes to key events involving them."

    Second "The game will go out of its way to fill in the player on any events that Ace's introduction has had sufficient impact enough to be important to be aware of."

    The first leads to doubt regarding what siginifance Ace will be carrying in the larger plot, the second just seems clunky.

     

    If I can offer an alternative, that perhaps their addition can help execute the existing story better? 

     

    4 hours ago, HelpMiiPlease said:

    Are the locations of certain mega stones going to be changed? Like are some low tier ones like banetite and altarianite going to be made available sooner and stuff like houndoomite getting pushed back?

     

    Most are the same but a few have been moved up. Bannetite is already like literally one of the first ones yet get though in current version, and always has been, lol...

     

    17 minutes ago, FutureSight said:

    If you're talking about the image on the sidebar, there's no context of what this is even talking about, and I'm sure they're handling it fine. Besides, ultra-unfair-hard difficulty isn't everything, and if that's what you want I'm sure there will be mods for it, or those passwords I've seen them mention a few times maybe!

     

    This is a good response. The sidebar is referring to postgame stuff which has been played by about 2 people so far and in its un-nerfed state was absolutely not a good balance of fun vs difficult. Obviously there are going to be people who prefer that to lean more to the difficult scale, but we are balancing for the average target difficulty of the existing game. We are also keeping those people who prefer difficulty in mind via passwords and making nerfs that said passwords are going to be able to, themselves, revert for a given playthrough for full intensity. 

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    26 minutes ago, Amethyst said:

    The sidebar is referring to postgame stuff which has been played by about 2 people so far and in its un-nerfed state was absolutely not a good balance of fun vs difficult. Obviously there are going to be people who prefer that to lean more to the difficult scale, but we are balancing for the average target difficulty of the existing game. We are also keeping those people who prefer difficulty in mind via passwords and making nerfs that said passwords are going to be able to, themselves, revert for a given playthrough for full intensity. 

    help

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    I liked Apophyll, I think its a fun arc. Just it really breaks up a tense situation with like 3 other tense situations. Like the kids are potentially being tortured but you gotta get a badge. Kiki is slowly dying but is more concerned with fighting you than helping kids? Cain thought splitting up was a good idea while fighting the terrorists? A previously unseen member of meteor was ALSO tormented by the the thoughts of what they were doing and was secretly conspiring against them while helping a young girl. Its so many things going on at once that if this all played out in real time, the kids would have been moved while you were storming the castle with Amaria. Cain would have probably been killed by Meteor since there is no way they could have known you would drive a private boat to their hidden swamp base. Solaris would have detonated the camerupt without stepping foot on the mountain. (why was he gonna chill on an island he was blowing up?)

    The arc has so many great storylines that are all like their own arc but stuffed into one. If they all had their own time to breath and not overlap I think it would flow nicer. I don't think anyone dislikes the story. Most people don't spend too much time criticizing something they don't care about. 

     

    Early game isn't really bland imo. The character writing and dialogue is pretty strong. Meteor is actually threatening and their introduction as a group that could actually deal with the protagonist is good. I wouldn't be too hard on early game decisions just because you came into your groove in the later part of the story and game development. Is late game better? Sure. Is early game bad? No. The third gym is probably one of the best in pokemon. A serious threat, a gym leader turned evil. A gas chamber that could kill the main character if they lose. A relatively hard typing combined with dealing with more evolved pokemon while your starter and other mons can't be final stage yet. Story wise and gameplay wise it just straight up works well.

    Is more content good? Maybe. Too much stuff and it feels like bloat and takes away focus. Too little stuff and it feels like you're missing out. But you've hooked people on for like a decade now so its safe to say you've been making a series of pretty good decisions and will likely continue to do so... as long as you don't GoT season 8 yourself lol.

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    31 minutes ago, Damage said:

    But you've hooked people on for like a decade now so its safe to say you've been making a series of pretty good decisions and will likely continue to do so...

    omg

    is that

    faith?

    in us?

    incredible.........

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    14 hours ago, andracass said:

    can you think of any justifiable reasons why this might be the case?

    death? maybe at the tanzan cove raid?

     

    also, could you hold off the release, i'm on chapter 12 of rejuvenation and would like to finish it before e19

    just kidding i might finish before spring anyway and if i don't that's on me

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    About Ace:
    I think it's really hard to say that adding a new character is a bad decision when we know nothing of them yet. As far as chances go, they could be a crown jewel.
    Personally, Reborn benefits from more nb representation.

     

    About character/writing quality:
    I am always confused when I see people complain about how the villains were written, or certain non-villain characters. Whether you think a character is well-written is an extremely subjective thing and depends on many factors, among others your media literacy. If you consume lots and lots of stories and video games, your expectations may be higher and you may be less surprised by solid characters simply because you have consumed so, so many similar ones. And obviously, if your standards are extremely carefully crafted stories like A Song of Ice and Fire, then most Pokemon games can only disappoint. If, however, you approach characters with a fresh mind, you may find them a firework of awesome.

    Personally, I never found the villains in Reborn to be bland, underwritten, or of poor quality. They are all drawn with a clear, defined stroke so that you can easily tell them apart and infer their motivations, attitude, thoughts, morals etc. when they aren't explicit. Taka comes to mind as a strong example (as far as I can tell, he is considered peak quality writing). Solaris may be a bit simpler, but seriously: I think that's the point. He is a bit Shakespearean in this respect: his strongest convictions are the fatal flaw that cause his downfall (at least in the Reshiram route, as far as we can tell). Streamlined, but not bad. ZEL/Zero? We haven't seen much of Zero without EL yet, but his breakdown isn't what I would call bad writing or bland. And Sirius? Right now, he may seem a bit one-dimensional... because we don't know much about him yet. We only see that he is cruel. But the game also hints at a deeper story here, so let's just see that unfold.

    As for non-villain characters: I think Terra exemplifies best how a character can leave drastically different impressions. Terra is both praised for being a terrifically-written character as well as extremely bad and obnoxious. So I guess it's normal that one character is perceived very differently by audiences.

     

    About there being too many characters:

    For a standard Pokémon game, maybe. Personally, I never felt Reborn had TOO many characters. It's many, but not too many right now. I always felt that because the characters are expressed so differently through their actions, way of speaking, appearance, and circumstances, it's easy to tell them apart and map their relationships in the mind. I feel Reborn does a much better job at this than Rejuvenation. Because I played both games back-to-back, I was surprised to find that Rejuv's writing was much harder for me to get my head around. I feel that this is due to a couple of factors:

    • Reborn differentiates characters through dialogue. Characters like Radomus and Luna speak very formally and whimsically, Titania and Serra are to the point, Shelly is insecure and very polite, Hardy is laid-back and... British? Compared to Rejuv, my impression was that most characters sounded the same. I think this is especially apparent in Aya's dialogue, which feels notably different from her Reborn way of speaking. Rejuv characters also have a habit of including lengthy sentences without any real point, and I am glad Reborn has streamlined dialogue in many instances. (Don't get me wrong, parts of the story have this issue as well. But there is a world's difference in Reborn's dialogue compared to Rejuv, though I feel the latest releases have become much better at this.)
    • Reborn also has a way of cartographing character relationships and antagonism. I feel it's easier to remember who is who because they have clear relations. You have three distinctly drawn rivals. Some of the gym leaders are related and complement each other. Others hate each others guts. I can't quite put my finger on what exactly it is that makes Reborn's characters easier for me to memorise, but with Rejuv, I always have to ask myself: "Who's this again? Did I meet this character before? Who were they friends with again?" It doesn't help that Rejuv throws in a lot more characters as well: 8 rivals instead of four, additional gym leaders, non-trainer characters, different versions of the same character, important historical people and their different versions, assistants and servants of all these people, people from the future... just compare the characters page of Reborn to that of Rejuv. O.o
    • I also feel that in Reborn, each character has a role in the story. They aren't there just because the writer felt like including them, they have a purpose. (Some more than others, granted.) With Rejuv, I feel you could simply cut a significant amount of characters or turn two or more into one composite character.

     

    About the story being bloated:

    I don't think it is bloated yet. From the beginning to the end, the common thread throughout the game remains clear: push back Team Meteor and help Reborn become a better place. That's how the game starts and you never deviate from that goal too much. Sure, the Railway-Blacksteam-Azurine-Apophyll-Byxbysion-bit is very long and often cited as a prime example of pacing issues, but it's also not the worst there is. I like to compare segments like these to Kingdom Hearts: 358/2 days: sure, the gameplay is tedious and it feels like a chore, but that's exactly the point. If it felt like fun, it would clash with Roxas's story as a work slave for Organisation XIII. You would never feel his longing for freedom or his desire to protect his friendship with Axel and Xion if the gameplay hadn't made you feel this. So some parts of this Reborn segment should feel like your problems never end. Acquired one thing? Well, there's another problem. And another. And another. Some parts of this should be preserved, in my opinion, precisely because they frustrate the player - coming out victorious feels much more of an achievement when you went through all that crap.

    And then, there is simply the matter of taste. Reborn's story is rather long, and some people dig that, while other people prefer a more streamlined, shorter story. Those player types would probably also find typical RPG stories like FFVII or KotOR II: TLS bloated because they are so long and have lots of sidequests, details, and lore. They're simply not for everyone.

     

    On faith:

    I, too, think that at this point, having faith in the developers making good decisions is appropriate. After all, we have over 100 hours of well-crafted story and gameplay as of right now, so they are obviously doing something right.
    But I can also understand why people are anxious. E19 is going to be the most anticipated episode yet, and people probably have had bad experiences with hype, high expectations, and end results. At some point, your hype is so high and your headcanon so detailed that the final product has a really hard time of delivering that. Some games fail because they have been hyped to death and it was simply impossible for the game to comply with expectations. So for some people, their method of protecting themselves from unanticipated disappointment may be to assume an overly critical perspective so that the result has to be guaranteed disappointment.

     

    Miscellaneous:

    ...This is a free game. I'd understand the complaints in this section if you had to buy the game in stores, but seriously. As far as fangames go, Reborn is gold. AND FREE. What's to complain?
    (I totally get and encourage constructive criticism, but some of it isn't really relative to the effort people put into this game FOR FREE.)

     

    In short:
    I love this game. Were it up to me, you wouldn't have had to change a thing (I even love the game's flaws). It's gonna be great. I can't wait.

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    Bruh. Seems like I have to restart the game with a third playthrough. That will be another 200h for me instead of just continue the other two. Anyway. If you finisch the game before I finish my master thesis in may I will have a serious problem with time... because obviously.... I will do what's more important.....yea.... it's not my thesis tho 🤪

     

    Besides of that: Thank you all for this masterpiece of a game that entertains me more than every Pokémon Game I played back in my youth

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    So Vulnona articulated a lot of my thoughts quite well but I've got some additional stuff to add. Also quick TLDR here: People are entitled to criticize games and are allowed to have certain expectations of them BUT when people turn criticisms into being an ass to devs or expect stuff from like AAA game studios then it's a bit much.
     

    On 1/14/2022 at 5:18 AM, Gaunt said:

    The "low availability" of Pokemon in the beginning is pretty much consistent with the story no? Why change that? Or did someone whine about their favorite mon not being there? Anyway it'll seem strange hearing many NPC complaining about Pokemon leaving when you'll have so many of them running around.

     

    So if you've been reading Cass' previous dev blogs, which surely if you're a big of a fan of the game as you've indicated in here and your post in your Starlight review you should have done, Cass has said she's adding more early game variety for those who like to do monoruns. Not everyone wants to have to use debug to get an early game ice type or ghost type in. Plus as Ame said, mons are moved around each episode anyway for balancing reasons.

     

    On 1/14/2022 at 5:18 AM, Gaunt said:

    As for the new character...as someone already said did we really need more? Wouldn't it be better to expand on the existing ones?

     

    I imagine e19 will expand upon current meteor members (whether during the earlier parts of the game or during e19 story and postgame content) heck this post even specifically mentions Corey getting more stuff in game (which for some reason someone here

    was complaining about). Adding a Meteor member who's not an old man helps add to the variety a bit. A lot of RPGs and the like have a way larger cast than Reborn does, some of which have less content and do so I don't think it's really bloating the cast. Plus from what I can see Ace appears to be more of an Blake/Aster/Eclipse level meteor rather than there to be an Admin like Taka or Sirius or Zero.

     

    19 hours ago, Gentleman Jaggi said:

    It's been mentioned that the early-game has a lot of fighting Taka and ZEL (which, honestly, I don't even really agree with) but it's not like that's not due to there being any other characters present. Meteor has, frankly, a buttload of agents running about everywhere so the perception of Taka and ZEL being too prominent early on shouldn't be seen as a symptom of there being not enough characters but rather of the characters we already have being too inactive.


    So let's go from the start of the game to Noel, here's all the Meteor boss battles (not counting Corey here since he's a leader battle right now):

    Pre-Julia: Aster and Eclipse
    Julia - Florinia: ZEL
    Florinia - Corey: Taka, ZEL and Taka double
    Corey - Shelly: Aster and Eclipse
    Shelly - Shade: No one
    Shade - Aya: Aster and Eclipse, Taka, Cal, Solaris
    Aya - Serra: Sigmund/Sirius
    Serra - Noel: Sigmund/Sirius, ZEL

     

    Then after this you don't see Taka or ZEL until WTC and Devon respectively. I don't think you can really say Taka and ZEL handle quite a bit of the early game heck they handle the first 3 PULSEs alone. Like yes you have Meteor agents other than them around but like other Meteor agents are busy doing other stuff.

     

    19 hours ago, Gentleman Jaggi said:

    This is a whole lot of words for "Why did you decide introducing a new character was the best choice?" but I'm not trying to say that I think Ace is going to be totally terrible, I just have to question what even led to this decision. Particularly since, by Ame's own words, people continuing from Ep18 aren't going to miss anything not having had any interactions with Ace. From this I'd assume that their role is going to be over and done with by Ep19 and that they aren't going to leave a notable impact on the events thereon. So, again, why was it decided that adding this new character was the best course of action?

    If I'm allowed to drop any sort of goodwill for a moment here my suspicion would be that Ame (or someone else with sufficient input) simply wanted to add this lost element of the original Team Meteor but felt the need to justify themselves beyond a simple "I felt like it".

     

    So all I'm going to say is why should Ame have to justify to you why X character is in the game. You (as well as the rest of us) are not entitled to an explanation. She wants to add a new character? Sure go for it bestie it's her game. The game is FREE, she can do whatever the fuck she likes (well a few caveats but for the most part ye). I feel like you being accusatory towards the Reborn Devs in this is just plain rude. You can't really get upset about someone being rude to you when you was rude first.
     

    12 hours ago, Kenneth said:

    Please don't nerf!? You decided to omit the higher difficulty, so at least refrain from making the game any more easier, than it already is!

     

    So Ame already replied regarding the password thing so I'm not commenting on that part. However, you want an uber super duper extraordinarily hard experience? Go play some modded versions of Reborn/Rejuv from creators like Moto, Blue, etc. I feel like you don't understand about what balancing difficulties are so I'll explain why difficulty needs to be balanced (and for anyone else who has this elitist view of games being 'bad' if they're too easy). Game difficulty is balanced in order to make it accessible to as many people as possible whilst having some challenge to those who like a bit of a challenge.

    If let's say Reggie wanted to publish a new Nintendo game (I know he not there anymore but still), he'd make a game that would be accessible as possible whilst not alienating people who want some challenges to make more money. Yes Reborn is a free game (please don't kill us Reggie) but Ame's wish for people to play still applies. Elements such as artstyle, story content, controls, etc also make up a game, not just difficulty.
     

    On 1/14/2022 at 1:35 AM, Elliot_Chan said:

    Is there any place wee can have a sneak peek at the testing? 👀


    Ame/Cass may occasionally post some stuff re testing in the Dev Blog but don't expect anyone from the testing teams to share anything.

     

    On 1/13/2022 at 2:48 PM, Eagleby18 said:

    “We've taken old files into consideration, so if you are starting e19 from a completed e18 file, rest assured you will not be confused by missing their prior context!”


    This isn’t exactly the selling point you think it is.  If this guy affects the story so little that old players “won’t miss any context” then that calls into question why he’s even there.  There’s already too many major characters as is, all of whom you want to give their own story arcs.  I guess it’s be one thing if this was side content only, but I doubt it is.

     

    Also

     

    “and the late game (read: that awful way-too-long cutscene in the glass factory) is not changing at all.”

     

    boo.


    First of all, use they/them pronouns when referring to Ace please. I can somewhat understand people getting confused with Adrienn's pronouns but for the love of god we use they/them in our every day language already. Also re the Glass Factory cutscene, it's an evil but a necessary evil to explain a lot of things. It's probably the only place in the story you can really explain a lot of the revelations that come out of that section.

    On an end note, reminder to people that some people will give criticism to improve a game on how they feel it could be improve. Doesn't always mean that criticism is actually the right thing for the game mind you but it's there and that games can actually improve from some good constructive criticism. Some people will just complain about anything and anything because they like to complain and call that 'criticism'. Others will just use it as an opportunity to be a dick to the devs (thankfully I see very little of that in this community).

    Also the dev team aren't going to spend forever tweaking stuff based on feedback for Reborn. They've got to move to Starlight eventually. Gotta make those who start crying about SJW people cry with that game :)

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    I've never found the story to be too bloated. My biggest complaint in terms of story was always that Corey and the bridge came way too early and it might turn off some starting players. I enjoy and prefer dark themes, but with how little screen-time and he got and how early it is in the game, it feels less like a logical conclusion to his character knowing what Meteor is like and more like something done for shock value. "Did that guy just jump off a bridge? In a freaking Pokemon game?" sort of thing.

     

    For example, if we knew at the time that Meteor has a penchant for feeding defectors to a Chandelure, then death at one's own hands makes a lot more sense if Corey had decided he no longer has any more motivation to keep working for the group.

     

    Also, I'm looking forward to those super-difficulty passwords!

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    3 hours ago, Abyssreaper99 said:

    So if you've been reading Cass' previous dev blogs, which surely if you're a big of a fan of the game as you've indicated in here and your post in your Starlight review you should have done, Cass has said she's adding more early game variety for those who like to do monoruns. Not everyone wants to have to use debug to get an early game ice type or ghost type in. Plus as Ame said, mons are moved around each episode anyway for balancing reasons.

    Heh if it were a younger (and more involved on this site) version of me we would exchange so many words you and i (if someone didn't lock the discussion) where i would dissect your replies and explain precisely why in my (oh so humble) opinion everyone (and that means everyone) is entitled to their point of view (yes even if you disagree with them) sadly I'm not....sooo I'll reply just to this one (and end it at that):

    Ahem ok....what you're implying is let's damage a somewhat important part of the backstory (along with consistency) for...what? Monoruns? For you maybe it's fine, maybe you like Reborn for other aspects, the main reason I like it is for the story so yes it kinda irks me....buuut i still have faith in the developers (even if the Starlight Demo was a huge disappointment) so I'll reserve judgement till the release, Ame said it's not as bad as i think it is and i believe that.

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    23 hours ago, SadMoney said:

    Ppl really complaining about more content??

     

    Dafuk

    So first I was happy with the post and then i started reading the posts.... I am just happy that Ame and everyone are even looking back at the initial segments and improving it instead of just putting out new content.

     

    For me, Reborn was the first game that showed me the potential for what a fangame can be and accomplish and I might have rose colored glasses for it but I 100% back whatever they decide and come up with.

     

    Now, back to my thoughts. That is amazing. I feel some updated graphics here and there and redesigns goes a long way in making some areas more fun. The easiest example that I can think of is Rejuv. I am currently playing v13 and wanted to check out v12 video of something and the updated graphics in some places have blown my mind.

     

    So, I am excited af for  the new update and can't wait to play it.

     

    All aboard the hype train.

     

    Please notify the conductor if you see an Absol outside the window.

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    6 hours ago, Abyssreaper99 said:

    Then after this you don't see Taka or ZEL until WTC and Devon respectively. I don't think you can really say Taka and ZEL handle quite a bit of the early game heck they handle the first 3 PULSEs alone. Like yes you have Meteor agents other than them around but like other Meteor agents are busy doing other stuff.

    I think you accidentally a word there, but you're saying that you do think that ZEL and Taka make up a large chunk of the early game, yes? Well the bit about the first three PULSE is actually exactly why I think it's not that bad, their appearances are clustered fairly close together and tied together by the Tangrowths as a common thread. The first ZEL battle is the last plot step in Obsidia Ward, after this we get the Onyx Gym as a sort of intermission and then move on to Taka's introduction and the double battle in Jasper/Beryl. After that we get everything that happens in Lapis Ward and Shade's gym before we see ZEL again in the second factory. (Which I kinda forgot earlier)

    Taka's next appearance then is after you've been all through Apohyll and Azurine Island, after which both of them take some time off from the plot as you've noted.

    The perception of Taka and ZEL showing up a lot seems to be mostly based off their first two battles involving the Tangrowths, which I personally don't see an issue with as they're all contained in one arc, involved in the same operation.

     

    Quote

    I feel like you being accusatory towards the Reborn Devs in this is just plain rude. You can't really get upset about someone being rude to you when you was rude first.

    None of what I've posted here is supposed to be an attack on the development process, all I've been doing is posing questions about why this new character is what they ended up going with and putting down my own idea for what could've been done instead - not as a "This is how you should've done it" mind you, but rather just "There were a number of options available so I'd like to know what made you decide on that one?" We actually already got some insight on that, which is cool.

    The only thing I was directly accusatory about was Andracass's behaviour, the topic of which I belive she has already sufficiently replied on.

    Also I dislike the notion of "It's a free game keep quiet and take what you're given!" I absolutely will take it if it appeals to me but that won't stop me from putting down my input when I feel like it. I don't expect anyone to bend to my will but I appreciate seeing when my input has been given some consideration.

     

     

    Well, in the interest of showing that I am actually looking forward to this I figured maybe I should actually bring up some things I'm happy about?

    I'm looking forward to seeing the visual makeover some areas and characters have received, particularly the protagonist's sprites. Since the main thing about Reborn I enjoy are the battles I'm excited to see the nightclub fights against the various leaders. As someone who's done a literal dozen monotype runs I'm also looking forward to the more varied early-game Types so I can maybe dive into some like Ice and Ghost that currently are rough or not doable at all without debug. Also the Legendary quests to add some fun stuff to my teams.

    I'll be happy to see Cain rescued from the Void, he only ever tried to help and doesn't deserve being stranded there. I'll also be happy to see Bennett get his comeuppance for the shit he pulled in Ep18 and y'all better not skimp out on that because boy did he manage to make himself reviled in record time there.

    I'm looking forward to seeing the added character interactions to help some underdeveloped characters.

    But most of all...!

    I'm looking forward to less running back and forth between Beryl and Lapis, mercy on our hero's poor feet.

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    3 hours ago, Gaunt said:

    Ahem ok....what you're implying is let's damage a somewhat important part of the backstory (along with consistency) for...what? Monoruns? For you maybe it's fine, maybe you like Reborn for other aspects, the main reason I like it is for the story so yes it kinda irks me...

    there's a guy who trades you a delibird.

    some monorun passwords will change specific event mons.

    it'll be ok.

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    I think this game is getting hyped by the devs in all the right ways. Getting little snippets and teasers is making me really happy. Shout outs to the dev team for all their hard work! ❤️

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    5 hours ago, Gentleman Jaggi said:

    The perception of Taka and ZEL showing up a lot seems to be mostly based off their first two battles involving the Tangrowths, which I personally don't see an issue with as they're all contained in one arc, involved in the same operation.

    Also I dislike the notion of "It's a free game keep quiet and take what you're given!" 

     


    On point A: Just how much do you want to battle them, exactly? o-O You battle them both about five times in total and that feels like plenty to me.

    On point B: Uh...tough? The people getting paid to make actual Pokemon games make products way worse than this, so exactly what standard should the Devs be being held to here?

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    it's nice to see changes to the early game! I was very torn between starting all over or keeping my e18 file, cause I wanna see the new story but I haven't played pokemon in so long that e19 would very probably murder me cause I'm so rusty lol, these changes definitely make me lean more towards starting from scratch

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    The new Agent is already giving me KH Luxord flashbacks with the way they hold those cards. I am NOT looking forwards to that.

    Other hand, having a new makeover of some early-game areas is just amazing. You all didn't have to do that, but you did, and that's bloody amazing!

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    Had Ace been only introduced near the end, I'd have a bit of a problem. 

     

    But if they are indeed going to appear in the early game, then I'm all for it.

     

    Definitely worth a new run

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    I'm so hyped for this and the new changes!! My question is that if the early game chronology is changing, will the part where we get absorbed into the black hole change too as this is a re-portrayal of events that have happened so far (in order), even if it is a bit trippy. 

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    Made an account literally just to post congratulations for getting so close to finishing this massive project. Love Pokemon Reborn!

    Although I in the process of validating the account, I couldn't help but think of a few questions, namely fi there are any specific pokemon that can be mentioned that could be obtained earlier in the game due to the small shifts? Such as, for example, Swablu being obtained earlier than just via headbutt in the aventurine woods?

     

    Also love the new agent! Adore this game, really.

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