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  1. i don't suppose you remember me, do you? i think it's been like, five hundred pandemic years or something since i've posted here. as many of you know from cass's previous posts, since around september of last year i've been focusing on a different project. gosh, that took a while, didn't it? once again, i want to thank everyone for their patience as always... but uh, we finally got a demo for that out, so maybe, possibly, go try it out, if you haven't already? we'll begin actively developing starlight for real once reborn is finished but i felt like it was imp
    120 points
  2. serious post. it's been a bit over a year since i wrote the post announcing postgame. it's been about two years since e18 came out. people have been wondering things like "is the game dead?" and "where's e19?". while these sorts of questions tend to be a little annoying when asked reasonably near an episode's release date, we've reached a time when they become appropriate, legitimate questions. so let's talk about what's going on. the biggest thing is starlight. for those of you who do not know, ame is currently also working on Starlight Divide, a tRPG that will be her n
    107 points
  3. This post is a repost of my Patreon, but it's very important that I let everyone here know what's going on. Hope all is well! - Jan
    90 points
  4. i appreciate u cass and yeah i have so many regrets i've committed to them, but regrets nonetheless i really appreciate everyone's patience here but have a snippet of one of starlight's maps just so you can see a little bit of what we're working on here. we're getting there.
    80 points
  5. Merry (Belated) Christmas! Today I wanted to talk to you all about the story structure of v13 and why it's been taking such a long time for it to release. v13 is a special version, that's for sure. It's one of the longer episodes the game has put out. Actually, i'd say it's the longest? Either way, the main story this time is taking a LOT more effort than usual and I wanna make sure everything is absolutely perfect. That being said, what -exactly- is causing v13 to be the behemoth it is? Well, let's dive into that! Some of you have already guessed, but the crew is
    79 points
  6. As I've shown before, some of the backgrounds in the game are being updated! Last time we showed a bit of forest areas. Today, I would like to present changes to caves! I've put them in a spoiler tag in case some of you want to stay blind, but @Zumi's done such an amazing job with this! Dunno how many more we'll do for V13 because, as you can imagine-- These take a lot of time to create. Here are just a few of the unique backgrounds we'll have! (Please note that the bases have not been updated yet! So they may clash with the background for now.) As for V1
    79 points
  7. hello my children, i have come to feed you since coming back to the project a month and a half ago, a fair bit has happened. i did take some time to warm up back up to thing, we moved over to a new file management system, also cass and i just moved into a new place like, last week so that's been taking up a fair chunk of time.... critically, we also have two new additions to the team: @crimsoncrim and @Azzie ! those of you who frequent the discord server probably already know them, and might've already noticed them popping up in the Developers group, those of you who don't al
    73 points
  8. warning. lots of words that don't mean jack shit below. view at your own discretion. Just another general update! I've been working hard on the game, but I've also been feeling pretty demotivated and burned out lately. Mainly due to me being home all the time and not being able to get out as much. You'd think I'd get a lot more done with the massive amount of time I've had, yeah? Hahaha, no. In fact, I've been slower because of all of this.(More of this rant below!!!) Depression.png Because of that I've taken a week off. Like... actually. An entire week. I'v
    73 points
  9. To keep you guys updated in the clearest way possible, I thought I should make this a thing. I'll throw a big thank you to the GOAT devs Jan and Ame for this groundbreaking graphic. _________________________________________________________________ Pokemon Desolation Episode 6 Development Progress Old Content #################### | Map Updates (20%) #################### | Script Updates (10%) #################### | Misc (5%) -------------------------------------------------- #################### | Total (8%) New Content: ##
    69 points
  10. Pt 1: It's Been Getting Colder Recently... (Spoilers) Pt 2: This World Is Yours Too. Pt 3: Music From The Depths of Hell There's still much to be done, but we're still way over half way. No 2020 release, but Soon(tm).
    64 points
  11. A little bit of news coming in fresh from the music department of things! So while V13 obviously got a lot of graphical and gameplay improvements and new stuff added, both in terms of sprites, maps and game performance, there's also some stuff that'll be fresh off the grill in the music department! In fact, V13 will bring quite a number of new songs to the table that were custom made for the game. I myself am also once again providing a good number! ...Though, I can't go and let people listen to all of the tracks that have been made so far right away, now can I? Nonono,
    64 points
  12. Cass suggested coming out of the shadows and be social with a dev blog post so here I be. Please enjoy these animations that were forged from the cursed animation editor (would not recommend using that editor) so with that here are 3 moves that haven't been seen yet Power Whip the canon animation of this move did not look good until gen 6 so that was a bit of a struggle to translate that 3d look into 2d but thankfully Ame made amazing vines for this thing so along with that and trying to throw a ton of graphics onto every frame we got this. Thousand waves went throug
    58 points
  13. hi remember me i haven't posted in, like, a month- probably the longest period of time that i've gone without posting since the start of this whole optimization fuckfest. this post is a little difficult for me to write because i really don't feel like i'm done. over the course of this summer, i've probably spent more time coding than i've spent sleeping ("definitely. not even a contest." ame says to me as i write this) and i still do not remotely feel like i'm done. there is just so much work left and so much more that could be done on all of this that stopping now feels wron
    56 points
  14. ...For now, that is! So I know I said in my previous character update post that I'd do one more character art batch, a rift mon and then *maybe* a bonus batch for some of the sidequest characters, but... well, let's just explain it like this: the angel on my left shoulder said "keep the work split up in several batches and spread it over time so you don't get burnt out!" the devil on my right shoulder said "DO EVERYTHING AS FAST AS POSSIBLE IN ONE BIG BATCH SO YOU CAN GET TO V13 STUFF FASTER" so of course i kicked the angel straight out of the window an
    50 points
  15. Welcome to Pokémon Desolation - Story - What is a dream? A series of thoughts? Images? Sensations? No... perhaps it's something more? Welcome to the Ayrith Region, a large land mass split into several islands. Ayrith is clouded in mystery, with strange, inexpiable events happening in every corner. However, somewhere deep down, there is something more to this mystery. Something unexpected, impossible even. You will uncover this secret, and go down in history. What is your dream? Is it to be a hero? The outcome of Desolation is
    49 points
  16. ~ Snippet from Patreon ... it's about the friends we made along the way! Hi guys! Just a quick update today. I've finished up with the final bits of writing for Episode 6, and I've very happy with how it's turned it. There's still some side quest stories that I want to iron out, but following that and we'll be starting to chop through things at a faster pace. I wanted to dedicate this post to showing off some of the work that Posty and Ruby have been doing, and illustrating how much their role has expanded since they jumped on this rickety wagon. Fir
    49 points
  17. Lots of cool things coming in V13! So it seems we're over the 50% mark. I still have a LOT of work to do, but I can see the light now. A glimmering light that's evaded me for so long... Gen 8 is almost completely implemented. We need to update some team rosters for some new additions, as well as edit fields to work with new abilities and moves! Zumi, as you can tell, has focused more on the character art, and lemme tell you... They work so well in game. Zumi's really carrying me right now. If you like the art you've seen, please, please, PLEASE, tell her how m
    49 points
  18. I'm not going to make a long winded post up front since I'm sure all of you want me to just get to the point, so without further ado... Here are your winners! There's a bit of a catch though. The plan was to give 1st place the illustration, and that stays that way! Aelita will be receiving a full illustration to go along with V13's release. However, the idea had surfaced while the polls were open to give 2nd and 3rd place artwork as well, which I really liked. Therefore, Erin will also be receiving a full illustration that will be released after
    47 points
  19. Hi all! I'm back with another batch of characters! No rift mons this time around as I didn't really feel like working on them, but hopefully the 9 new art pieces will make up for it. This time, it's the remaining characters from Chapter 11 and a couple of characters from the start of Chapter 12 -- Risa, Cassandra, Madelis (2nd outfit), Puppet Master, Damien, Cella (Old & Young), Vivian and Anju. Part of me feels like I could've probably waited with Damian, but considering you see him for the first time in GDC, it's fiiiiiiiiiiine. Here we go! Not
    47 points
  20. Whoa! Wasn't expecting one of these until after V13, were you? Well, Boy Do I Have A Surprise For You(TM) For context -- not too long ago I mentioned to Jan that if I had free time I'd like to try and redesign some of the outfits for the Team Xen members, for the heck of it! The designs were thought up on the fly and the generic grunt uniforms were a bit too similar to the original sprites they were edited from, so I wanted to see if I could redo the designs to be more thematically cohesive, while remaining recognizable compared to their old outfits. A few days ago I decided to fin
    46 points
  21. Hey all! As you know I'm the new spriter/artist for Desolation, and since I've been working on this for nearly a year I have some goodies to show... But first! How this'll work is that whenever I have enough art to show, I'll just reply to this topic with it and edit this main post to include it, along with the upload date of the newer images! Easier for you and me to keep track that way~ also some shameless plugs,,, my twitter, instagram and tumblr uwu Lets goooooooooooo New Desolation Logo: Cover Art: Character Art:
    42 points
  22. 1. A Small Update Oh man, it's definitely been a while since I wrote one of these. It feels weird to disappear for three years and then to abruptly come back and suddenly say "Hi guys, I'm back!", but here we are. Hi guys, I'm back! I want to start by giving a HUGE THANK YOU to everyone that has supported this fan game in not only in its absence, but also in it's resurrection in the 'coming soon' post. It really does mean a lot, and has really contributed to me bringing this project back from the dead. I also want to give a big thank you to both the forum st
    41 points
  23. This is an except from my Patreon: "Every version I get a lot of questions asking what contributes to what ending. Will this decision put me towards the good ending? Maybe the bad? The worst? I became sort of tired of these questions, but I understood that it's because nothing is really clear outside of obvious circumstances. For example, the true ending of the chapter involving Melanie. If you get the good option, you'll know. If you get the bad ending, you'll know. But what about other choices in the game? How will I know? It's a long game and I would like to know which choi
    41 points
  24. ...And reveals a brand-spanking new logo for the game underneath! I actually made this as a surprise for Jan a couple of days ago, but the idea to make a new logo has been floating around in the back of my mind for a while now. I finally got the inspiration I needed, and lo and behold! From now on, this new logo will be found on the game's title screens and anything else that might need it. I've also put it (along with the separate elements) in the official art thread in case you might need them for something! It's not really much of a big update, I'm well aware, b
    41 points
  25. ~ Excerpts from Patreon ~ ~How much neon do we need? How about... an entire city!~ Oh, hey. It's certainly been a while - sorry about that. Anyway, yup, we darn did it. After some careful deliberation, we decided to go completely bonkers and make a district entirely neon... In concept, I knew getting the feeling and atmosphere for Cellia East right would be very difficult, but after an awful amount of time, and several changes to its theme, I'm pretty satisfied with the result. Without further ado, here's what I've come up with ~
    40 points
  26. Last week I uploaded a small preview of v13 to my Patreon! This is a very rough draft of an early part of the main story. Of course, there will be slight spoilers. Continue at your own discretion! Not much else to say other than: If you have any comments, feedback, and or suggestions(relevant ones to this video), feel free! Still a lot to do, but I'm definitely making progress... Also there's a slight audio blip at 1:35. Sorry :[. Edit: These tiles were created by Ekat! These came out so well and pls thank her for her hard work! A
    39 points
  27. hi there. i've posted nothing but the heaviest fuckin code posts for, like, 10,000 dev blogs now. have some cat. now i know what you're thinking. "is this cat actually that fuckin pretty" and yes. she is. this is important. oh also we made a thing for when you choose theme teams. that confetti thing is supposed to be an arrow, but ame's really funny so she changed it to confetti. and i know what you're thinking- "hey wait isn't [character] missing?" this is a spoiler free post. terra is definitely just there be
    38 points
  28. well... This batch is out a lot earlier than I initially planned for, but considering I have a lot of work I need to do this upcoming week that isn't Rejuv related, I felt it'd be a good thing if I did this one in advance. And lo and behold - probably the largest batch of characters thus far! ...If you don't count the rift mons from one of the previous batches, that is. Whatever the case, let's take a look at the characters that received art. As a continuation of chapter 12, Mosely received art of both her regular timeline outfit and her bad future outfit. Next to that, we've got t
    38 points
  29. Hi! It's no secret that Rejuv is implementing Generation 8. We thought it would be nice to compile a free to use pack (with credit) for everyone to use! So please, go nuts. Use them for your projects! Click me now or suffer the consequences. THIS DOES NOT INCLUDE DLC CONTENT THIS DOES NOT INCLUDE DLC CONTENT THIS DOES NOT INCLUDE DLC CONTENT This means no G-Slowpoke line, Starter Gmaxes, and the Crown Tundra content, etc etc etc. If anything is missing, please let me know. I'll have the pack updated immediately. Have a nice day
    37 points
  30. Hi! I thought I'd give a quick update now that things are starting to tone down a bit. This post will cover some finer points around Patreon, as well as just giving y'all a general update on stuff. This'll be the last update for a while, but it's a good point to just check in regardless. - Patreon - I thought that I would start by discussing my Patreon. This is a really important topic to me, and I'll be discussing why I've started one, why I need it and what its exact purpose is. I will keep this explanation brief, and to the point. It'll be a good ol' heart to heart.
    36 points
  31. its.... an actual game dev update???? that isn't a bunch of character art??? from ZUMI???? whoa! yeah i've actually been doing things that probably were a bit overdue anyways. Today's update from me to you is about the VS sprites! There's already been a couple of sprites that received updates, namely Zetta & Keta which I have shown off prior to this post -- go check the recap post at the start of the dev blog, they're in there somewhere! -- but I spent yesterday and today fixing up some more! And ooh boy, some of these took a good bit of time to fix up (ariana, i'm
    36 points
  32. Yes hello hello hello!! I am back with more character art, this time with the characters from Gearen city, both from the past and the present! From Kugearen we have Melia's 3rd appearance, Venam's 2nd appearance, Kanon, Maria, Vitus and Anathea, while for West gearen we have Amanda and Erick. That's another eight characters off the list! There's still, uh.... many to go. Counting everything not including V13 content, I still have another 46 characters to go (even though some of these are alternate outfits for characters, kinda like how Melia, Venam etc.
    36 points
  33. i uh ok that's enough comments are locked
    35 points
  34. Hi everyone! Thanks for the support that you guys have given Ruby and Posty, it's really cool to see get such a warm welcome. I hope you'll really enjoy their work in the coming weeks. Here are some of my answers to the frequently asked questions regarding Desolation. Q: Okay, so where have you and Desolation been over the last three years? Did you go into a coma or something? A: The most important factors were unsurprisingly time and money. I started university straight after E4 dropped in 2017. At that point, I had made it clear that I w
    35 points
  35. it's like 2 am. you're just gonna have to fukken.... deal with the godawful title. thank you very much Greetings fellow earthlings i am HERE............. To bring more character art! This time around it's time to bring the characters from Chapter 10 and the start of Chapter 11, meaning it's time to put Alexandra, Flora (both in her regular and her bladestar attire), Florin, Aelita (2nd appearance), Erin, Rhodea, Huey and Lavender in the spotlight! ...Though, as the title suggests, you probably didn't think that's all there was to this post, huh? Well,
    34 points
  36. Hi guys. It's been a while since I've made a status update here, so I thought I'd go ahead and clear up a few things. Most people know that I am based in NYC, the area that was hit hardest by the Corona virus. Unfortunately, I was not able to stay healthy and contracted the disease (I live with an essential worker and I got it from them.) For the past few weeks I have been struggling with Covid, but I can happily say that I'm in recovery now. I have been for a little while. During this time, working on Rejuv has obviously been scarce. But I did not stop compl
    34 points
  37. Hello one and all! Would you take a look at this hot diddly darn new spiffy lookin' dev blog we've got for Rejuvenation here! hellllll yeah. From now on, all the important news on the game's development will be posted here instead of in the V13 status thread we used previously. As some probably noticed, the V13 thread tended to get messy and would bury any significant updates in regards to the game as quickly as they got posted. So! After some consultation with Ame and Cass, we finally got our own Dev blog so these updates no longer will get buried and will remain easy to find!
    33 points
  38. ~ Excerpts from Patreon ~ ~ A trip to the beach... ~ Just a short update today. While I continue to work on the sprawling, spoiler-ridden beast that is Cellia East, I offer you a brief respite to... the beach? I would say that it's the perfect time of year to hit the beach (it's summer where I am) but I suppose that's not super applicable to everyone, especially with lockdowns, so I'll just get on with it... There's more than one reason we're suddenly interested in beaches. With Episode 5, we aimed to polish the game bit by bit - to improve small elemen
    32 points
  39. Well good news for you! Because today we are dealing with line breaks. A sort of intermezzo if you will. Line breaks are a pain in the butt cheeks, because there seems to be no rhyme or reason to their existence. You can change the words before the line break and it will disappear. Okay, seems logical enough. You can add words after the line break and it will disappear. Okay, what? And until one of Ame's patreons looked into things, you could do nothing and they would randomly appear and disappear. RMXP are you drunk? When doing our optimization run (ha! still talking about optimizat
    32 points
  40. *checks dev blog calendar well i see there hasn't been an update in a while. i should make a post. hello, [reborn player name here]! has your game ever been slow? well, no more, i say! introducing, from whatever joke corporation i'm a part of this post, 18.3 "Wow, that 3 is really big!"™ this update contains none of what you've been waiting for (like, say, new content) but it does contain stuff like zoom and also a way to natively play reborn on a mac. really. no wine. just mac. native. pictured above: native
    32 points
  41. For updates on the status of V13, please click here!
    31 points
  42. Have a Pokemon you love, but they're underperforming? Have a Crest idea you're dying to have in game? Look no further! This is the thread for you! Like last time, I'd like to open suggestions for possible Crest ideas! There are a few rules, though. Crest ideas with just base stat buffs will not be considered. Get creative! Pokemon that are considered good can be suggested, but only if it offers a different style of play. Avoid Pokemon that already have a Crest in game. No Crest that allows for Ash-Greninja or anything similar :] That's i
    31 points
  43. i will personally come over and destroy you
    31 points
  44. ~The Chaotic City of Nightmares~ Hey everyone! It's me this time, your local Postman! I wanted to make this blog post to talk about a certain area within the game that many players have struggled with.. and by struggled I mean getting lost in the vast lands known as Blackview City. A number of you have given feedback/complaints about how hard it is to navigate through the city, from searching for the crazy girl Emily to figuring out where the hell the Jinx Grid Teleporter is trust me it also took me a while to figure out where that was lol. So I took it upon myself to
    31 points
  45. i am running out of clever titles. Hey all! Here we are once again with another update. It's been a little bit longer between this batch and the previous one, but I've been busy with some stuff. Had a couple of deadlines I needed to meet 'n all! But I know that y'all aren't here to hear about my life outside of rejuv so let's get back on topic, shall we? This batch we're featuring characters from Chapter 13, A.K.A. That One Version Without A Gym Badge But Not Really Because Apparently I Just Forgot Adam's Fight Is Part of V11 And Not V12(TM)! In this batch we have Melia
    31 points
  46. to continue our blitz of devblog posts, imma talk about difficulty modes. but first, I would like to present you with this: this is a chronologically organized list of every major battle up until e18. if you think it looks cool now, wait until the e19 stuff gets added. this was inspired by me trying to edit trainer pbs data while having absolutely no idea where/when you'd fight people who appear more than once. it's nice if you want a quick reference for when/where you fight people throughout the game. i'll probably add more data in as i need it, but for now it's ju
    31 points
  47. ~A nice stroll through the forest~
    31 points
  48. venusaur crest, makes the opponent venusaur and every pokemon in both trainer's parties venusaur
    30 points
  49. good morning. let's talk optimizations. we all know that essentials is, uh, slow. in fact, it's so slow, that 18.4 isn't even the first release to be at least partially based on making it faster. what is difficult to overstate is just the sheer extent to which this is not necessary. everyone who makes the game knows this. that second meme was a big enough deal that it got me to make another release. after everything i've been through. it was just such a big speedup that keeping it to just the devs actively felt bad. so let's do storytime.
    30 points
  50. ~A Fiery Passion~ Howdy folks! Its me once again giving you a good ole Desolation update! So lets just jump right into it shall we? So September has been a bit of a hard hill to climb over, from personal reasons to just the world going even more into the gutter. I did turn 21 this month so that's something atleast ahahahahah good lord I'm old. To put it bluntly, we just as a team haven't been terribly motivated to work on Deso/we have been busy with other stuff, Ruby has been working hard on zine work and other artistic practices, Caz is currently on an intense surgery run and
    29 points
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