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  1. what up, fuckers it has been roughly five million years since i've grabbed the mic. it feels like just yesterday i was telling the dinosaurs all about meech. it has been roughly 50 million years since our last release. we have eliminated progress bars from the face of the earth, so i'll not hold up the show and just answer the question that i posed in the title: spring 2022 (if all goes well!) ok everyone who just wanted the date can go. for everyone else: where we @ first, there is a nightclub! you can hang out with people and battle to your heart's content. there's a shitload of battle content, from the boss rush to the battle tower with lots in between. it's basically just everything detailed on this post here so instead of rehashing that all out here, i'm just going to tell you to go read what i said way back in may 2019. *dies basically, the nightclub is done and functional. there's lots to do there. it'll be neat. second: there is a postgame! structurally, it plays a bit more loosely than the main story- completing postgame will still require completing all the quests, but there's a bit more flexibility in what you want to do and when you want to do it. and if i'm being perfectly honest it is way too fucking big. stupid huge. turns out the whole quest-per-legend deal results in a massive amount of content. obviously i don't have a solid estimate since no one's quite played through it all, but it sounds like it might work out to be 4-5 episodes of content. hell, the main story content is already, like, two episodes of content. we're basically just adding a third of the game's current length to it. which is important because... what's left testing is left. what's right well, we gotta clean up a bunch of loose ends before we even get to testing. this is the last episode! and if i'm being perfectly honest, we're tired. free us. things that need to be finished before testing: (this is where we hid the dead progress bars) - Animations there's, like, 18 left? the animation squad has been working real hard on making the move anims super sharp. make sure you turn them on!!!! - Early game updates haha yesssss i finally got ame to do these i'm not going to dig up my old posts on early game since i don't want to look at the date and take psychic damage; suffice it to say that early game kinda sucks compared to the rest of the game and it's getting a revamp. there's some new areas! some redone old areas! a plot that makes you a little less dizzy from running back and forth! man its gonna be great. right now 3 episodes have been updated, and we're doing some touchups for the rest. - Ending scenes so this content is classified, but eventually this stupid fuckin game has to end and you'll get some bonus scenes with some chars under certain circumstances. - Nightclub polish so shout out to azzie for doing a fuckload of dialogue for the 500000000 (that's a metric fuckton for those of you unfamiliar with math) battle tower trainers, as well as some general chat dialogue for the chars you've been stuck with all game. there's still a bit of that left to do. - teams hi so from what i understand, the "gameplay" in these types of games consist of "battles" that someone has to "make". and "apparently" the person making them has (mostly) been "me". i've got like 12 left. oops. - Field updates making hundreds of teams means that i've taken a pretty close look at the field effects, and there have been a lot of minor changes to fields to make them make more sense/more balanced/better. - Bugs mr lord Perrence has been doing god's work wrangling our massive fucking buglist and making the new AI functional (oh yeah that's right we redid the ai but don't worry about that) bugfixing never ends, but eventually we will stop trying. - Sprite updates a lot of the sprites are, and i believe this is a term the kids are using these days, "crusty". we only produce well-made sandwiches here, meaning we are removing the crust. here's a preview of what's been done: we're buying the protags some fucking shampoo. you can actually watch us do for decibel live on twitch this sunday at 3p MDT! (that is 37 hours from the time of posting.) - leftover bullshit look you never know what's gonna come up while we clean up the rest of this. i can't even remember what all we've done since e18. and then- and then- we will do some testing. this is the largest amount of content we've ever tested at once by a gigantic margin, so we're not even sure how that's going to go. the first round of semi-public testing (that is, something you, dear reader, will be able to participate in) will be the community release, which occurs after beta testing. we will say when beta testing starts. at that point we'll probably have a general sense about how long each phase will take. the rest of the details will probably be kept under wraps just to preserve what middling amounts of sanity we've somehow maintained a grasp on. i've been holding on to an @everyone on the discord server for years and you better believe it'll be used when the game's ready. this is the home stretch, y'all. thanks for all your patience. it'll be worth the wait.
    101 points
  2. 13.5, while not a huge update in terms of main story, is a huge update that will focus on a lot of smaller things at once. Why am I taking the time to make a 13.5 update? Well... version 14 is going to be a huge undertaking and I want to be able to focus on it in its entirety. As a result of that, I want to make sure I tie up any loose ends and clean up everything I can. So what is being looked at in 13.5? Terajuma Grand Dream City A new questing system QOL updates (Quality of life) Gen 8 DLC* New Aevian forms *On the note of DLC... Obviously, I'm aware of the new forms being revealed in Legends: Arceus. We're going to have to wait for those games to come out before we even touch those. There's also the issue of stats not exactly being calculated the same in that game? So we'll have to do some tinkering with that. Terajuma and Grand Dream City There were changes to Terajuma this version, but they were very superficial. I actually wanted to do bigger changes there, but it was bloating the v13 cycle. Couple with burnout, a lot of stuff was shelved temporarily. Same with Grand Dream City. Both areas will be receiving some clean up and polish. Some small previews of Terajuma: New Questing System There's a new quest logging system! Whenever you accept a quest, it will be logged in a brand new menu. With this you can see which quests are currently active, ones that have been completed and ones that have expired. Additionally, you can check exactly what you need to do at any given time! So no more guessing! New Aevian Form(s)? Yes, there will be new Aevian forms, of course. In fact, on my Patreon, I already revealed a new one! There's not much to say about this one, so just take a look! >Meet >Best Friend Meet your new Best Friend! That's all I have to show for now! 13.5 progress has been going steadily. That being said, I don't expect 13.5 to drop this year, and that's probably for the best. A break is always nice. I'll try to be more frequent with updates. Perhaps every other week? We'll see.
    51 points
  3. i had accidentally hit enter and then i decided words were too hard Q~Q
    11 points
  4. 11 points
  5. I shared it over in the Discord, but I completely forgot to share it here. When V13 released I was very impressed at the new Aevium forms and being new to spriting I wanted to try and make my own. I was more insecure about my work then, but I feel confident to share it now! Introducing my own Aevium Pokemon, meet the Fire/Grass type Falinks! Stranded on Terajuma Island, this group of Falinks had to adapt to its new environment over time. From scavenging in the jungle to scaling the mountain, the Falinks had to make the most out of what was available as their equipment began to degrade over time. Exchanging one of their shields for a spear to attack from afar and constructing new shields to defend up close, they have adopted a new fighting style for a more offensive formation. Though they've grown to rely more on their instincts than instruction, the Falinks will continue to follow their leader through thick and thin no matter the challenge that bars their path!
    11 points
  6. ~ Shrouded In Mystery ~ Hey everyone! It's good to be back giving you all an update on things! I couldn't really organize our inner workings into a single theme, so you'll just have to bear with a smattering of... well, things. Due to the chaotic nature of everyone's lives at the moment, we've all been working on different stuff at different times. This means there aren't really clear sections on what I'll be talking about, so I hope you like... uh... words. Let's get started. - A very early WIP concept Ruby has been working on - For me, life has been pretty crazy lately. I'm about to sit my final exams for medical school, so my life has consisted of essentially living in the hospital, then working when I'm not there. The most exciting part is that the end is in sight... but I'm just not quite there yet. This has meant that I haven't had ample time to stick to one task (like I usually do) i.e. main story, longer side quests, and questlines, etc. Instead, I've been working on a lot of 'stuff' throughout the month. This includes shorter side quests, scripting, and graphical updates, as well as some general tinkering. It's all useful stuff that I've more or less been procrastinating, really. On the bright side, I have had some pretty great output on the writing side of things, but I'll leave that for another update. Now, enough of me moaning. I've stolen the spotlight ranting about myself long enough, so I'll show off some of Posty and Crim's work too. Posty's been busy working on many of the new areas that we will explore outside of the city in E6. He's beginning to deeply expand his role, and I'm pretty proud of the guy. Lately, he's started branching out into side quest building as well. This has sped things up more than you can imagine. We're working at slightly different points of the game, but it means that the gaps are being filled in far more quickly. Speaking of side quests, I just wanted to mention that there was a wee update to the quest log look. It might stand to change some more, but I thought I'd keep you all in the loop. Finally, I'd like to touch on an area Crim has spent a huge amount of time working on, and it definitely paid. It's definitely the highlight of this monthly update, which again makes me super grateful to have her around. The colors and atmosphere in this area are pretty great, and I can't wait for you to see it in E6. Yeah, it's pretty good fun bringing this area together. What's it meant to be used for? Well... we'll leave that in mystery just for the time being. Once again, super proud of Crim's work. Well, that's it for this month's update. Once again, I apologize for the disjointed nature of our inner workings. It's just been a chaotic time outside of development. We're hanging in there, and I'm glad you're hanging in with us. Till next time, Caz
    11 points
  7. well ame has a patreon that you can pledge to! also, like, i think we could release the game right now and it'd be more functional than cyberpunk.
    9 points
  8. um sorry excuse me but please don't post e19 spoilers until at least a month after release??? :///
    8 points
  9. So, this post has been a long time coming. This is something that plainly just needs to be said. Intense mode has become a problem. Let's rewind a bit. Back around... I wanna say v4-5? Intense mode as added as an extra challenge for players. It started out fine, but as the game went further and further, things became quite out of control. Things that are our faults, and things that is just there because of Pokemon's inherent gameplay flaws. Everyone wants something different out of Pokemon, and fundamentally, the way Pokemon is structured, every experience is different depending on the selection of mons available, yes? While this is a good thing, it does come with its own drawbacks. Balancing nightmares, being up and front. I can say with confidence that it is literally impossible to create a difficulty mode that makes everyone happy. I see why Game Freak let go of the idea of challenge modes (For the time being.) So what does this mean? What am I getting at here? I'm just going to say it plainly. From 13.5 on, Intense mode will be removed from the game. Now, I can see a couple of you heading towards the door, but I ask that you stick around and read the entire post before doing so. I understand Intense mode is a feature that is beloved by many. However, the side effects of this mode existing have completely gotten out of control. The gatekeeping, the "get good" attitude, the back and forth on who is right and who isn't... This isn't what I wanted this to be. Rejuvenation was supposed to be a fun project with fun characters, worlds, and experiences. It was not about creating some ultimate challenge, even if it veered down that path anyway. In the end, this has no longer become fun for me, and that's when this becomes a serious problem. If Jan stops having fun, Jan stops making the game. Rejuvenation is an incomplete game. I think even adding a different difficulty mode so early on was a bit of a hasty and foolish decision on my part. I want to focus on perfecting the base game before even thinking about trying create something like intense mode ever again. I don't want this to be the ultimate end of the mode, though. Yeah, I know I said I'm removing it. We officially will not be working on it any further. But those who are interested in keeping it alive are allowed to do so. We're handing this over to the community. When the game is complete, I would like to consider restoring it. But for now, I believe this is what is best for the game's overall health. And quite honestly, keeping tabs of both normal, easy, and intense mode altogether was just... too much. (Easy mode shall remain for accessibility, however.) That's really everything I have to say on this. It's a decision that was not easily made, but I believe it to be necessary going forward. I understand that this will bring frustration, but it's how things are standing as of now. Please, if you have any further comments and or questions, post them below. We will be reading and responding when necessary. Thanks. -Jan tl:dr -Intense mode warped the game's vision into something it was never intended to be -As a result, it is no longer being officially worked on. -Intense mode will be handed over to the community to work on as a mod if they so wish. -When the game is complete, we will consider the possibility of restoring it officially. -Easy mode will remain.
    8 points
  10. Can't wait to actually cry when this comes out
    7 points
  11. The end is near. I am massively looking forward to all t new things. The new legendary quests taking up 3-4 episodes of content is amazing (prob not to you devs but for us the randoms fuckos who play the game - Gonna have that 1000 hours spent on the game kek). Looking forward to the changed early game. Always good to have some different things. If Rejuv v13 is anything to go by, I feel like one help channel will not be enough. Cass, I pray for your health. Here is one(1) Psychic damage reversal potion. It restores sanity for a day so use it wisely. Last but not the least, thank you guys for all the hard work in bringing us the game. Oh yeah, I will be super sad once I reach the ending...
    6 points
  12. I asked that in Q&A couple years ago, it's pretty much a one sided visor. She can see just fine.
    5 points
  13. I haven't had this much anticipation for a new game in a very, very long time. Reborn is legitimately already one of my favourite video games of all time best of luck down the final stretch to everyone working on it
    4 points
  14. crawls out of my little hidey hole. hi i wrote fanfiction. please be nice i cry easily https://archiveofourown.org/works/34622878
    4 points
  15. Maybe the real Lin was the friends we made along the way
    4 points
  16. hello quests are progressing well! we'll have another talk once we're done with them. but that's not what i'm here for today. today, instead... well, some of you will remember that a few months ago i posted about Anomaly Battles however, i realized that i forgot to mention one small detail about them. those other-worldly auras that alter the rules of reality and cause their subjects to behave erratically? they don't affect only pokemon. (once again, huge shoutout to cass for making the bulk of these teams, girl cray, much appreciate her ty )
    4 points
  17. by the way, if you throw a shitfit in the comments about this decision, i will bite your head off and that's a promise
    4 points
  18. See what I mean, the devs out here doing God's work
    3 points
  19. Well, there goes another member to my rejuv team
    3 points
  20. You guys wanna add fuel to the Hype train? There you go!
    3 points
  21. So since e18 has dropped you managed to do 6+ episodes contentwise AND finish & release demo for Starlight? That's impressive. Looking forward to the testing
    3 points
  22. Finally after 5 years of waiting We'll be able to enter E19 and stop Lin once for all, ladies and gentlemen. For everyone in Labradorra City and the whole region. Let's gooo Also I like Vero's new haircut and I will be here for the Decibel makeover Can wait mostly for Lucia and Alice's changes; especially that ridiculous backsprite of the former. I'm just excited, once I get to play the game again and I'm glad I managed to finish it completely before it comes out. Now I'm crying out of joy, give me some tissue
    3 points
  23. Lets goooooooooo Imma finally get to go on the ferris wheel. That construction working npc will finally, finally let me go on that ferris wheel. (Fr tho tsym to all devs, we all appreciate the work ur doing)
    3 points
  24. ITS HAPPENING THIS IS IT!! THE ENDGAME! Fr though this wait has been worth it 100% I'm so excited to see what everyone has planned for this!
    3 points
  25. dsfhafdnfas?!?@?!@?! the postgame n wrapping up of the story quests sound so exciting +++ fully fleshed out quests for the legends this is amazing im gonna cry this is so exciting ty devs n team fr=or all the hard weorm [cry]
    3 points
  26. This is just a WIP of mine but I've always felt that any mega metagross back sprite I could find online just didn't do the insanely badassely designed pokemon justice. I've been working on one of my own for a few hours yesterday & another few today & was also wondering if anyone decided they wanted to make some tweaks to it (because my work is no where near flawless in this one) they can take the full credit I'd just really like to see the persons work. Anyway here is my megagross back sprite WIP (not a shiny recolor this time). (The 2nd one is another attempt with a different upper right front limb) (Update: Did some more work I think these next more recent 2 might be a little bit better)
    3 points
  27. may i venture a guess that that battle involves a character whose name is a type of plant
    3 points
  28. Binary to text conversion gives this string (if you put the strings in order): A similar message (just adding 1 at the end of the 2nd [also smaller] binary string) gives this message:
    3 points
  29. You know, this is perfectly fine. People have been going overboard and honestly quite toxic towards Intense Mode. Like bullying others when they are not playing on Intense Mode, I say go right ahead with this plan.
    3 points
  30. just wanna say a big Thank u for making a masterpiece of a game and like the new character design to be looking C R U S T Y.U guys are the best and u can take all ur time to release it since we know dat it was a big episode and the finale.Really u guys are awesome
    2 points
  31. I'm REALLY happy to hear about the progress and all the content about to be in! But one thing I wanted to ask: will there be a "Synopsis" that's accessible from the main menu, so you can remember where you left off and what to do (similar to the Redux Mod)? There ARE some temporary points of no return and so going to Grand Hall isn't always accessible/convenient and I feel like a game being this long warrants being able to check where you are in the main game (and what puzzle I'm on or who I'm supposed to visit or something).
    2 points
  32. Omfg yes new sprites is all I want
    2 points
  33. Finally got around to making an account after lurking for the longest time, just to say the hype is real!! ^^ So excited for Spring 2022, I won't be able to enjoy the mainstream games again ;P.
    2 points
  34. Great, So now i have to plan some big fucking holidays for Spring 2022 Thank you for the game again
    2 points
  35. hey, no rush i wont be able to play it when it gets released anyways cuz college is a bitch
    2 points
  36. First, this summarize my feelings right now lol May I say a couple of things here? One: 4 to 5 episodes? This is insane! I can't wait to play this masterpiece in all its glory!!!! Two: you know, we could wait even more if needed, we all just want you guys to be able to complete the game while holding some of what left of your sanity lol Three: might I give a suggestion? Why note releasing the final game of reborn birthday (if there is one, I don't know)? And for last but not least: THE HYPE TRAIN IS REEEEEEEEEAAAAAAAAL!!!!!!!!
    2 points
  37. oh my godddddd did the counter just dropped from two to zero quests remain? hypeeeeeeeeeeeee!!!!!!!!!!!!! imma start counting down to March 22. 5.5 months remain.
    2 points
  38. 2 points
  39. Here's the final part of Mastered Ultra Instinct Pokemon's Eyes :
    2 points
  40. I think you are underestimating a large proportion of your userbase which absolutely does not interact in discord/community/whatever. For every toxic interaction, there are dozens and dozens of invisible positive ones. I have introduced many friends to this wonderful game and they all have loved every bit of the challenge; yet they are not part of the discord, not even part of these forums even. I myself barely post here at all, only noticed this announcement like two weeks after it was posted, and am completely unaware of all the negativity mentioned in the announcement. The loudest voices will always be the most virulent and negative ones. People who are satisfied rarely express it out of nowhere, so of course I imagine almost all the feedback you're getting is negative, and it's understandable it gets tiring. Personally, this decision deeply saddens me. Of course, I understand that you have probably already considered this angle many times already before coming to a decision, and ultimately if you are not having fun anymore due to the overwhelming negative sentiments, it is of course the correct course of action - but I wish you could see all the positivity this mode also brings to the table and why it is (in my opinion) totally worth the effort, development time, etc. Personally, I treated the past few episode releases with just as much excitement as an AAA game release or something similar, and that was due to the existence of Intense. I would never enjoy the game that much, despite its incredible qualities, if it didn't satisfy that itch. Yes, the community will be able to recreate it, but it's not really the same thing, y'know? That said, I am not your friend or anything, and maybe I'm completely wrong, but based on the past few posts it feels like the past year or two have been heavy on you, so please take care of yourself first and foremost :) and if that can help relieve some of the stress, then so be it.
    2 points
  41. Post chapter 15. Small setup for chapter 16! It's not very long at all.
    2 points
  42. Chapter 8 in V13 got so awesome changes that I wanted to made a meme for that:
    2 points
  43. Happy birthday, Chrixai. What does it feel for you? May the cake might be super delicious for you.
    1 point
  44. 1 point
  45. While I can't say for certain that this is a good or bad decision, owing to the fact that I never tried Intense mode, I am glad that you've realized the impact it is having on you, and that a significant part of the fanbase enjoys it. I just hope that people understand your reasoning for doing this.
    1 point
  46. this furret is made for walking and that's just what he'll do because one of these days when you play this fight he'll walk all over you
    1 point
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