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Showing content with the highest reputation on 07/09/20 in all areas

  1. 22 points
    its.... an actual game dev update???? that isn't a bunch of character art??? from ZUMI???? whoa! yeah i've actually been doing things that probably were a bit overdue anyways. Today's update from me to you is about the VS sprites! There's already been a couple of sprites that received updates, namely Zetta & Keta which I have shown off prior to this post -- go check the recap post at the start of the dev blog, they're in there somewhere! -- but I spent yesterday and today fixing up some more! And ooh boy, some of these took a good bit of time to fix up (ariana, i'm looking at you. why did your face give me so much trouble ma'am.), so I hope you'll appreciate the improvements on some of these! Let's do a before and after showcase! The sprites on the left are the old ones, and the ones on the right are the new ones. Amanda So this is, along with SEC, one of the sprites that has gone without an update for a long, long LONG ass time, and was in dire need of cleaning. Her hair and and cap have been sprited entirely anew, and looks much more accurate to her official art now.The shading also got a slight fixing, particularly on her hand and the pokeball she's holding. Ren Not much has changed in terms of the clothing, but the facial shape is different, along with the shading on the hair being a teeeeny tiny bit different. Honestly, looking at it now next to his old sprite I'm not 100% convinced it's exactly how I want it to look like quite yet? Ren looks kinda young in this sprite compared to the one he has at a later point in the game, so I might still do some further editing before V13 is out. It's headed in the right direction, at least! Eli & Sharon Eli looks even more clueless, and Sharon looks even more Tired Of This Shit(TM). This is one of the sprites that suffered from pointless detailing in the shading that made the sprite look messy and cluttered (Amanda, Valarie, Flora and Florin also being victims of this), so everything has been simplified a bit. Sharon also no longer has the earpiece, as it felt redundant to keep, and the pokeball shes holding has also been colored red. SEC I... Don't think this sprite ever got an update before LOL. I think the difference here is relatively clear; the color has been fixed, and the shading has been updated in several places. The black screen has also been made *slightly* bigger, and the pokeball icon has been redone entirely. Madame X Not a whole lot has changed on this sprite outside of that the shading has been improved, along with that the colors have been fixed slightly. The outline of the hand now also is darker, making the whole a bit more readable than it was before. Valarie Ah yes.... Miss hair clutter. I don't know why I thought it was a good idea to add so much detail in her hair back when I did the first edit of her existing sprite, but the messiness should be quite a bit less now! Her eye shape is now also slightly different, giving her a little bit more unique facial features instead of being almost entirely the same to Elesa's sprite in B/W. Other than that, there's been some color correction and reshading, so all in all the sprite looks a lot cleaner now! Crawli I think out of all the edits I've done this one is the least notable? But his face is slightly longer, the eyes are a bit different and his shoulders a bit wider. At least he no longer looks like he's like 9 years old lmao Flora This is probably one of the more significant updates! As much as I like her old hair (despite it being huge in her vs sprite, what the fuck), it's not accurate to her official art, and therefore I had to change it. Next to that, her facial expression is quite different now, along with that she no longer has her hand resting against her face, but instead in a semi-relaxed pose on the right of her. I did this for the reason that I'd like to keep the amount of duplicate poses to an absolute minimum, and Flora used to share a base with Melia's 1st and 2nd VS sprite, which is something I no longer wanted. Florin Florin's sprite DEFINITELY needed some polish. His hair was a mess, and so was his hand! Sir!!!! ARE YOUR FINGERS OK????? i don't know why i thought it looked fine the way it did. i suppose as time goes on you get a better eye for these things. Either way, he looks quite a bit better now! His hair looks closer to his official art now, and his hand no longer has broken fingers (i also switched it to be his left hand instead of his right). The colors of his shirt and vest now also match the official art better, along with that his shirt has a collar now. The face also has a better overall shape now and has his chin looking less like a V -- and to top it off, he looks more confident in his sprite now! Adam Probably the edit I'm the most proud of out of these! The old one honestly looked kinda weird and I 100% understand the comments that I got at the time of V11's release that Adam looked weird (mostly because of his hair), so I made it a point to make him look Less Weird(TM) in his official art. And as I said before, I was going to fix Adam's sprite to match his art better, so here we are! Adam 2.0! His eyes are now peeking from behind his sunglasses (which are smaller now), along with that his facial shape is thinner and his hand is in a slightly different pose. His ponytail now also shows up on screen and his bangs are a bit shorter so they no longer rest on his shoulders. I feel like his sprite emanates a lot more personality in the second version, so I feel like this is a significantly positive change in appearance! Moving on, the protagonist sprites also got a couple of touch-ups. Ariana Almost nothing beside her hair color being slightly lighter, her skin color now matches her official art and her facial shape has changed. However, can I complain about her face for a second? For SOME reason, her face gave me absolute hell to get right. THE EYES, MAN. HOW DO I GET THEM TO LOOK RIGHT. THE ANGLE IS SO WEIRD AND YOU HAVE SO LIMITED SPACE TO WORK WITH. HFJDGDFGNDFBGDHJF I AM DYING, SQUIRTLE ahem. i am ok. i think. either way, Ariana, like Ren, is subject to change in the future because I am still not fully settled on if I'm satisfied with this or not. I'll sleep a night on this one and see again later. maybe i'm just tired and that's why it turned out weird. idk Axel Axel had a bit of a messily shaded vs portrait, so I've gone and fixed the shading on his hair, face and vest. He also has a grin on his face now to match the official art better!! The hair has one less color used now, giving it an overall more clean look. His vest is now also distinctly grey, as for some reason the vest in the previous version was the same color as his shirt??? which isn't actually the case in his art?? oh well. in his alt outfit, the edge of the lil jacket he has over his shirt now looks a bit cleaner. overall, it's not that big of an update, but an update nonetheless! And last but not least... Aevis okay. so i can hear you thinking "WAIT. BUT THAT'S A LOT MORE DIFFERENT." and i respond to that with yes! it is! his hair is different! Aevis has been under prospect for a while in regards to a slight design change, due to feedback from a good amount of people that his hairstyle felt very plain compared to all the other protagonists. Jan and I did a bit of brainstorming (along with collecting some feedback from Jan's patreon server members), and eventually settled on this new hairstyle for him! His battlesprite and backsprites will be updated to match the change accordingly. Nothing else about him has changed though -- it's just the hair. He'll keep his good ol' green clothes as we saw no reason to change that from what it was before. ----- Honestly, normally I don't even write these long winded posts for sprites, but I felt like some people might like to know the thought process behind some of these changes I make to sprites, so I wanted to have a more elaborate post for a change when it comes to graphical updates. I'll also very likely be doing a pass on a couple of battle sprites as well, but I won't be making a separate post for those. For now, thank you for reading! Let me know what you guys think of the changes! Until next time! (which will probably be a character art post or smth. yeehaw) o7
  2. 12 points
    today's devblog comes straight off of discord, where i was very angry at some things earlier. i had noticed while playing a certain pokemon desolation that in four-person double battles (you and a partner vs two opponents) the AI phase of the turn would occasionally lag just a bit. deso uses the reborn ai (because they're not, y'know, animals), and so earlier today i took a peek at its inner functionality. it is, uh, something. firstly, it makes the "movescore" calculations (the ai's entire claim to fame) three times per round instead of, y'know, one. this was kind of an oversight on our part. silly, really. with some restructuring, it was patched out and now runs a lot smoother. however, upon further investigation, it became clear that fixing this issue did not yield the expected improvements. i identified a culprit: the hasWorkingAbility function. this function does two things: it checks to see if you have an ability and it checks to see if it functions (not moldbroken, etc) it's not very good at those things. and that frustrated me. in a fit of righteous fury at this function that had wronged us all, i prepared to re-code all 1002 calls inside the move scoring system. but then. things changed. what follows is a direct transcript of my angy in its purest form. (for reference that 15.8s -> 14s thing is just how long it took to profile- so by the end of this the profiler ran about 20% faster) *sighs anyway what i'm trying to say here is fuck essentials.
  3. 2 points
    Hello! I have been working on a location guide for each Pokemon in Desolation for a bit now with 5 others (please send me your forums account name if you helped UwU), and I'm glad to be able to finally release it! *note: This is the very basic and unfinalized version. More edits are likely, even if just for V5. If you seen any mistakes or grammar edits needed, please alert me in PMs! *note 2: Any split evolutions are both bolded and italicized whereas notable forms are both bolded and underlined. ->*note 2.5: Since some Pokemon fit into both, they are italicized, bolded and underlined. *note 3: When I find out the Pumpkaboo/Gourgeist line size, I will add it here. ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- All POKEMON LOCATIONS: GEN 1: GEN 2: GEN 3: GEN 4: GEN 5: GEN 6: GEN 7: ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- UNOBTAINABLE POKEMON: GEN 1: GEN 2: GEN 3: GEN 4: GEN 5: GEN 6: GEN 7: + All of Gen 8 (being added in V6) ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- GENERIC GAMER'S COMMENTS: *note: These are just for fun. You DO NOT NEED TO READ THESE TO GET HELP. GEN 1: GEN 2: GEN 3: GEN 4: GEN 5: GEN 6: GEN 7:
  4. 2 points
    Hey y'all! We have a big ole announcement! Introducing... The Pokemon Desolation Community Shiny Project! Yes that's right you heard it here, we at the Desolation Dev Team want to customise every single Shiny Pokemon in the game, but we are busy at work fixing bugs and looking to begin development soon for Episode 6 So this is where you come in! We are opening the floor to the community to essentially create Shinies for every single Pokemon in the game! (including Gen 8! use the >> Gen 8 Sprite Pack << *NOTE* we are not adding Gigantamax Forms) So... how do you even get round to submitting your Shinies? LET ME TELL YOU! Below are two very important links! One is to the Shiny Project document and the other is to the Google Form where you can Submit your Shiny Sprites, let me go into detail about these links. First is the Shiny Project document which is linked >>>>> HERE <<<<< This is essentially a Checklist to keep track of what Shinies have received a brand spanking new Shiny! Use this to check to see if a Shiny you want to submit has already been submitted The document is split into Generations (Ordered by National Dex) with Regional Variants, Megas, Silvally Forms (please submit cool Silvally forms like in Reborn/Rejuvenation) and Arceus Forms (they dont have to be wild, but yeah go nuts if you want lol) having separate tabs. When a Shiny has been submitted and approved, I will be updating the document, so make sure you keep an eye out! Second is the Google Form which will be used to SUBMIT YOUR SHINIES which is linked >>>>> HERE <<<<< Answer the questions on the Form in order to submit your Shinies You can submit as many Shinies as you want! but the Form is limited to 10 uploads per response so take that in mind. **NOTE** When submitting Shinies, We would like the entire Evolution Line to be submitted along with Backsprites and Gender Differences. This is because if for example, One person creates a Litten Shiny and someone else creates a Torracat Shiny, they may look completely different and continuity is lost. We will not be accepting single Shinies if they are apart of an Evolution Line, If more than one person has worked on a set of Shinies, please submit this as one Response and link all names who contributed. **ALSO** If you plan on submitting a Mega Evolution, we would prefer if you submitted Shinies for the whole line, for example if you wanted to submit a Shiny Mega Beedrill, we would prefer it if you submitted Shinies for the whole Weedle Line! (I know this may mean making a second Response, but just make sure you have the same name so we know it's your Shinies!) Arceus Forms can be different however we would prefer if they were all similar (like the base, use Reborn's as an Example) with a few differences, so if one person is up for the task go for it! ALSO PLEASE USE THE BASE SPRITES IN THE DESOLATION FOLDER FOR WHEN YOU MAKE SHINIES. Remember we will be having the Final Say, we appreciate everyone who has taken the time to create Shinies and submit them however if we ain't feeling them, they will not be included in the game. This also means that we may adjust a Shiny slightly if we really want it however one aspect is putting us off (for example, Eye Colour, few Pixels etc) If two Legendaries for example Solgaleo and Lunala are meant to be "grouped together" (Shiny Wise mainly), for continuity purposes we would prefer it if the person who creates one of these Shinies could create the other pair! **WE WILL ALSO NOT BE ACCEPTING** - Half Pixels (Please check your Shinies before you submit, if we notice several Half Pixels, we will not approve of your Shiny, we will have the final say!) - Blatant Video Game/Series References (We do not mind a slight reference to a series, however if its extremely obvious we will not be approving, Shinies relating to other Pokemon Fangames are fine, just don't go over the top with them) - Over-saturated/Too Bright (If it hurts our eyes to look at, we won't accept it) That's about it, we can't wait to see what you all come up with and submit! From Desolation inspired Shinies to a custom palette! From the Desolation Dev Team we once again want to say a major Thank You for all the support everyone has given us with the release of Episode 5, its been a wild ride and we can't wait to bring more to you soon! *One More Thing* I will be updating the document every Wednesday and Saturday, so check around 12pm BST on these days to see what has changed on the checklist! This week the document will be updated on Thursday and Sunday.
  5. 2 points
    Update! Firstly we have had about 80+ responses already and over 200+ Shinies submitted in the past 2 days which is incredible, thanks to everyone who has taken time to create and submit Shinies! even if yours didn't get in, we respect the time it took into producing these Shinies and appreciate it! Secondly, we had a few legends submitted and (i'll update this in the main post) if two Legendaries for example Solgaleo and Lunala are meant to be "grouped together" (Shiny Wise mainly), for continuity it would be great if the person who makes one of these Shinies could make the other pair! Thirdly the document has been updated! we will not be disclosing whose Shinies got in, you will have to find out when we decide to drop the Shiny Update :] this will be either a sprite pack or a part of Episode 6 Also I'll make this clear as well, if you see a Shiny which has been accepted and still want to make a Shiny for it, feel free! we can re-evaluate and decide which one we want in the game, however please note we will be prioritising the Shinies which haven't received any sprites yet! ONE MORE NOTE! If you wanna make a Vivillion Form for the game, go for it! Just make sure you make a normal Form and a Shiny version for the Form!! Once again, thank you all for the support! keep them Shinies coming
  6. 2 points
    sometimes, yes! i passed off a few of our less dangerous improvements to deso. the need_update code from from the prior post is a good example of something that's reasonably safe. other times the optimizations are pretty reborn-specific and targets features that we don't use. i'm generally fine with passing stuff around if they end up being interested in it.
  7. 2 points
  8. 1 point
    Don't buy Scraggy for credit, lol. Go back to the place Emily was held ;)
  9. 1 point
    The makuhita actually is catchable, u just have to talk to it again, but yes there are several mons that serve no real purpose atm (Scrafty at Celia docks, Scraggy at North Celia, etc).
  10. 1 point
    From what I can see, they have added several ambient pokemon to the game in different areas (also saw a Makuhita doing training outside Silver Mountain cave who ignored me constantly). I don't think these are meant to be catchable in an event and just serve to populate areas, nearly all pokemon you see like this are obtainable in earlier or later areas.
  11. 1 point
  12. 1 point
    Scraggy is available at the Blackview credit store
  13. 1 point
    In order to get flash cannon, go to celia north and find the house with a cyndaquil in it. Talk to the man inside and he will offer to open an abandoned factory in the northwest part of celia north for credits. Pay him and you can get magnet, electric memory and flash cannon.
  14. 1 point
  15. 1 point
    You can't break the bars. From what I remember you have to beat Rosetta. Go back there once you do and you should be able to obtain them. If it's not after Rosetta just keep coming back after significant story events occur.
  16. 1 point
    um so everything will be put under a spoiler tag- but the e5 stuff will be separated from the other stuff just in case! ( the only e5 thing here really is a character that was introduced. not really any plot related drawings with me yet lol ) Ok that was the first box! Now this second spoiler box DOES CONTAIN E5 STUFF. Be warned!! That's it-! For now~~~~
  17. 1 point
    If there's anything we missed, don't be afraid to give a shout. there's only so much i can do with just Encounters.txt. in particular, Credit Prices for the Pokemon Available in Credit Shops would be helpful.
  18. 1 point
  19. 1 point
  20. 1 point
    This is easily my favorite of the deso protag designs, I love her so much! plus an alternate outfit for a scene in my fanfiction akfglj
  21. 1 point
    Happy Birthday , i hope that you will have a fun day
  22. 1 point
    To celebrate Zumi's great character artwork and the trashfire that is The Last of Us 2 I give you a shitty 'Abby Chokes Ellie' meme edit.
  23. 1 point
  24. 1 point
    I made a small face doodles of Angie and Damien
  25. 1 point
    Happy Birthday , i hope that you will have a fun day
  26. 1 point
    helloo everyone, i made a portrait of melia. i've been kind of drifting around IRL for the most part, but i still love this game ;;;,
  27. 1 point
    No need to be passive aggressive dude, cut the attitude. Also this thread wasn't dead at all, people were still posting in it from time to time. It's just that this thread doesn't become 95% memes instead of fanart/writing/whatever, that's all.
  28. 1 point
    hi. at long last, the postgame progress bars have been unlocked. as you may have noticed, it is, uh..... lil big. so lemme break it down for ya. first we got the CONTENT. some LEGENDARY content. see what i did there. but actually there are like 76 legendaries and you've Gotta Catch 'Em All™ 'cept we already gave you, like, five. so you'll have to Get 71 More™ now i'm sure you're wondering. "But Cass, that's so many legendaries! How do you intent to pu-" QUESTS. 39 of them to be exact. it is why this bar is so big. see, we _could_ just be like "oh look! it's a mew in the corner in byxbysion and you have to go to this specific spot to get it!" but nah, man. that ain't us. we have quests. for all of them. *nervous chuckle the quest style/length will very depending on the lengendary. some will be simple and fairly uninvolved, a la your "finding eevee in chrysolia cave" quest. others will be longer and more story heavy, a la your "lower your relationship points with adrienn! feat. Sandy" quest. there's no saying what lengendary will have what quest length, but it's worth noting that people keep having to remind me that Zeraora exists and to this day i have no idea what exactly it does. it's like.... an electro cat? maybe? idk. good luck finding it in chrysolia cave. for the progress bars, each lengendary will magically gain its own set of "eventing/story/mapping" bars while it is being worked on. otherwise there'd be something like 110 bars in total and like yikes no i'll pass on that thanks. what kind of jerk would have a progress bar list with 110 bars. yikes. secondly on content. you will, at long last, gain access to a location that has been taunting you with its presence the entire game yet has so far remained unyielding in its efforts to deny you entry. but, at long, long last, your triumph over the reborn league will finally give you access to: THE FERRIS WHEEL jk. its the nightclub. ame said she doesn't wanna make ferris wheel graphics so y'all crazy kids who wanna get real high and shit are fucked. unless you go to seventh street. but anyway. the point is that there's a nightclub. in that nightclub, there will be lots of FITE. yeah, bet you thought you were done with that. this FITE will include a Battle Tower- style system. i'd be more specific about it but, uh, we, kinda, sorta, maybe, uh, like, y'know, don't....know what we're doing for it? but it has a bar so it'll be there. next in the FITE will be the Mix and Match battle system. do you think fields are cool? do you wanna FITE all the leaders on them? well you're in luck, because this will let you FITE any leader on any field with any partner! it'll basically make you do my work for me. thanks, by the way! as the new champion of reborn, there will also be other people who will try and FITE you to become the champion, and you will have to FITE to defend your title! but this will actually be in charous mountain. and there's not a progress bar for it. i just wanted to talk about it. ANYWAY. i mentioned that Mix and Match will have you do my work for me. and that's because my work will be on the Boss Rush and the Theme Teams. the Boss Rush is kind of like FITE-ing the Reborn league the way that it operated back in the olden days- you get one team and you have to FITE all 18 leaders with that team. the boss rush will have two levels: one where each leader is limited to a single lengendary, and one where each leader will have as many as they want. this does not make a difference for noel, though. poor noel. (also, if it isn't already clear, you won't be fighting the original teams- you'll be fighting teams that are updated for the fact that you are CHAMPION and can do FITE.) the theme teams are the more creative side of this. it's for anyone who has ever looked at the field notes and thought, "hey, mountain field seems like it would be particularly good for Decidueye". these teams are more designed to be fun! rather than hard. some things involve, idk, psychic teams on glitch field, which, uh, might actually be kinda hard. but, then, i also unironically put tropius on a different team. what i'm saying is that it'll be pretty varied. there are currently 103 of them planned. if there is a bar that is likely to change during development, it'll be this one. finally, there is fwends. though out the game, you have grown close to the different characters. this is your chance to hang out with them! (the exception here, of course, is titania, who probably hates you, but that's normal for a titania her age.) lastly, of course, there is the Boring Background stuff; ie the bugs, the animations, and everyone's favorite Misc Updates bar 2.0 that now occasionally goes backwards instead of forwards! our innovations here at Definitely GameFreak™ are truly astounding. it is also worth noting that the Bugs and the Animations will not have your typical progress bars and will instead slowly tick down towards 0 to indicate completion. we like it when you pick up an item and your game doesn't crash. so, to summarize: Legendary Quests are the bulk of postgame. Each quest will have its own set of bars while we are working on it. there will be Much Bar. Nightclub bars will contain lots of FITE. the biggest FITEs will be the Theme Teams and the Boss Rush, though it will also include something Battle Tower-esque, a Mix and Match system, and Fwends™. Champion Defense will also be a feature. it still doesn't have a bar. it still isn't in the nightclub. i am still talking about it. the misc updates bar will go up and down depending on what work is done on the game and what we decide to add during development. it is not real. pay no mind to it. (edited to mention legendary bars will expand while their respective quests are being worked on)
  29. 0 points
    maybe one day this series will end
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