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Showing content with the highest reputation on 10/26/21 in all areas

  1. what up, fuckers it has been roughly five million years since i've grabbed the mic. it feels like just yesterday i was telling the dinosaurs all about meech. it has been roughly 50 million years since our last release. we have eliminated progress bars from the face of the earth, so i'll not hold up the show and just answer the question that i posed in the title: spring 2022 (if all goes well!) ok everyone who just wanted the date can go. for everyone else: where we @ first, there is a nightclub! you can hang out with people and battle to your heart's content. there's a shitload of battle content, from the boss rush to the battle tower with lots in between. it's basically just everything detailed on this post here so instead of rehashing that all out here, i'm just going to tell you to go read what i said way back in may 2019. *dies basically, the nightclub is done and functional. there's lots to do there. it'll be neat. second: there is a postgame! structurally, it plays a bit more loosely than the main story- completing postgame will still require completing all the quests, but there's a bit more flexibility in what you want to do and when you want to do it. and if i'm being perfectly honest it is way too fucking big. stupid huge. turns out the whole quest-per-legend deal results in a massive amount of content. obviously i don't have a solid estimate since no one's quite played through it all, but it sounds like it might work out to be 4-5 episodes of content. hell, the main story content is already, like, two episodes of content. we're basically just adding a third of the game's current length to it. which is important because... what's left testing is left. what's right well, we gotta clean up a bunch of loose ends before we even get to testing. this is the last episode! and if i'm being perfectly honest, we're tired. free us. things that need to be finished before testing: (this is where we hid the dead progress bars) - Animations there's, like, 18 left? the animation squad has been working real hard on making the move anims super sharp. make sure you turn them on!!!! - Early game updates haha yesssss i finally got ame to do these i'm not going to dig up my old posts on early game since i don't want to look at the date and take psychic damage; suffice it to say that early game kinda sucks compared to the rest of the game and it's getting a revamp. there's some new areas! some redone old areas! a plot that makes you a little less dizzy from running back and forth! man its gonna be great. right now 3 episodes have been updated, and we're doing some touchups for the rest. - Ending scenes so this content is classified, but eventually this stupid fuckin game has to end and you'll get some bonus scenes with some chars under certain circumstances. - Nightclub polish so shout out to azzie for doing a fuckload of dialogue for the 500000000 (that's a metric fuckton for those of you unfamiliar with math) battle tower trainers, as well as some general chat dialogue for the chars you've been stuck with all game. there's still a bit of that left to do. - teams hi so from what i understand, the "gameplay" in these types of games consist of "battles" that someone has to "make". and "apparently" the person making them has (mostly) been "me". i've got like 12 left. oops. - Field updates making hundreds of teams means that i've taken a pretty close look at the field effects, and there have been a lot of minor changes to fields to make them make more sense/more balanced/better. - Bugs mr lord Perrence has been doing god's work wrangling our massive fucking buglist and making the new AI functional (oh yeah that's right we redid the ai but don't worry about that) bugfixing never ends, but eventually we will stop trying. - Sprite updates a lot of the sprites are, and i believe this is a term the kids are using these days, "crusty". we only produce well-made sandwiches here, meaning we are removing the crust. here's a preview of what's been done: we're buying the protags some fucking shampoo. you can actually watch us do for decibel live on twitch this sunday at 3p MDT! (that is 37 hours from the time of posting.) - leftover bullshit look you never know what's gonna come up while we clean up the rest of this. i can't even remember what all we've done since e18. and then- and then- we will do some testing. this is the largest amount of content we've ever tested at once by a gigantic margin, so we're not even sure how that's going to go. the first round of semi-public testing (that is, something you, dear reader, will be able to participate in) will be the community release, which occurs after beta testing. we will say when beta testing starts. at that point we'll probably have a general sense about how long each phase will take. the rest of the details will probably be kept under wraps just to preserve what middling amounts of sanity we've somehow maintained a grasp on. i've been holding on to an @everyone on the discord server for years and you better believe it'll be used when the game's ready. this is the home stretch, y'all. thanks for all your patience. it'll be worth the wait.
    5 points
  2. well ame has a patreon that you can pledge to! also, like, i think we could release the game right now and it'd be more functional than cyberpunk.
    3 points
  3. Here’s the new ones :
    1 point
  4. Tbh, i think it's one of the most difficult to actually build a team around. Most of the moves that gain an increase in power are speciality moves of legendary mons which we have no access to, conversely, lin will most likely have multiple legends at her disposal before we fight her. SO like unless u wanna bring a team of dark, non-grounded, legendaries, its gonna be quite difficult for us to use it to our advantage. i think this field, although not the most broken, will prove to be the most difficult to utilise to our advantage.
    1 point
  5. Heyy happy birthday Candy!!! I hope you'll have a wonderful day, you really deserve it
    1 point
  6. After looking at so much reborn fanart on Twitter I remembered how much I love this game. Drew some Fern because I've never drawn him before
    1 point
  7. honestly, i've talked about it enough at this point that i may as well just show it this one here in jasper you don't have to cut through the stupid building after the vines go down
    1 point
  8. it's nothing that substantial. like, i moved a tree to the side, for one thing.
    1 point
  9. Agree with all of this and I laughed at the mention of Lucia’s back sprite, her hair looks like it’s falling apart lol
    1 point
  10. 13.5, while not a huge update in terms of main story, is a huge update that will focus on a lot of smaller things at once. Why am I taking the time to make a 13.5 update? Well... version 14 is going to be a huge undertaking and I want to be able to focus on it in its entirety. As a result of that, I want to make sure I tie up any loose ends and clean up everything I can. So what is being looked at in 13.5? Terajuma Grand Dream City A new questing system QOL updates (Quality of life) Gen 8 DLC* New Aevian forms *On the note of DLC... Obviously, I'm aware of the new forms being revealed in Legends: Arceus. We're going to have to wait for those games to come out before we even touch those. There's also the issue of stats not exactly being calculated the same in that game? So we'll have to do some tinkering with that. Terajuma and Grand Dream City There were changes to Terajuma this version, but they were very superficial. I actually wanted to do bigger changes there, but it was bloating the v13 cycle. Couple with burnout, a lot of stuff was shelved temporarily. Same with Grand Dream City. Both areas will be receiving some clean up and polish. Some small previews of Terajuma: New Questing System There's a new quest logging system! Whenever you accept a quest, it will be logged in a brand new menu. With this you can see which quests are currently active, ones that have been completed and ones that have expired. Additionally, you can check exactly what you need to do at any given time! So no more guessing! New Aevian Form(s)? Yes, there will be new Aevian forms, of course. In fact, on my Patreon, I already revealed a new one! There's not much to say about this one, so just take a look! >Meet >Best Friend Meet your new Best Friend! That's all I have to show for now! 13.5 progress has been going steadily. That being said, I don't expect 13.5 to drop this year, and that's probably for the best. A break is always nice. I'll try to be more frequent with updates. Perhaps every other week? We'll see.
    1 point
  11. Great, So now i have to plan some big fucking holidays for Spring 2022 Thank you for the game again
    1 point
  12. Very cool about Vero's design. I like it. I have faith for the future.
    1 point
  13. Ahhhhhh I'm lucky there's no one home currenttly because i'm SCREAMING WITH EXCITEMENT.
    1 point
  14. Thank you for your insanity, we'll be madly waiting every week of the way
    1 point
  15. hey, no rush i wont be able to play it when it gets released anyways cuz college is a bitch
    1 point
  16. dsfhafdnfas?!?@?!@?! the postgame n wrapping up of the story quests sound so exciting +++ fully fleshed out quests for the legends this is amazing im gonna cry this is so exciting ty devs n team fr=or all the hard weorm [cry]
    1 point
  17. Can't wait to actually cry when this comes out
    1 point
  18. V13 was a pretty good update. As always, I still think excessive dialogue about trivial matters becomes an issue after Chapter 9 (SEC can talk as much as he wants, though). This new update still hasn't sold me on Kanon's, Venam's, Reina's, Huey's, and Lavender's amount of screen time, but at least other improvements were made. The game also looks much better now. I thought there was limited room for improvement, but this update absolutely blew me away in this regard. The changes to the old content were the best part for me. I now adore the entirety of Chapter 3 (puzzles included); I think it might be my favorite chapter now. I especially loved the foreshadowing was added in. There were expansive changes in dialogue that improved my impression of the story for the better. Chapter 12 was another outlier for me; in V12, the whole ruined timeline event didn't sit well with me because it was treated very seriously despite the ridiculousness of the situation, so I liked that it was treated more lightheartedly in this version. The update also added a couple more side quests, and these tend to be among my favorite parts of the game. The new content was fine. Angie's return was very underwhelming, and had minimal impact on the story, so I'm not sure why exactly she had to return at all (TBH, we'll probably find out later). On the other hand, the pearl route was very insightful to the game's lore, so it was probably my favorite route. I'm a bit mixed on the platinum route. It had some fun moments but the school sections dragged on a little too long, gaining very little new information along the way. After converging, the rest of the route is solid. Lastly, this is apparently the end of the story's 2nd act; hopefully this means that questions will solely be answered, instead of raised, from now on. I was initially frustrated with some of the balance changes, but the subsequent patches fixed most of my issues with it. I only play in "normal" mode though, so I can see why intense mode players may find the lack of end-game items to be so disappointing. Hopefully they'll be added as side quest rewards in the future. Ultimately, there are varying conflicting opinions among the community regarding the changes made in this update. I bid the developers luck in finding ways to continue improving the game, while finding ways to satisfy as many people as possible.
    1 point
  19. I concur.. A lot of Pokemons from Gym Leader have stats over the limited EV, example, Ryland's Nidoqueen literally has 252 in ALL EVs.. A lot of leaders and important battles literally cheat in order to make the game challenging, which is not really the problem, I get it, but if the game will cheat to this degree why can't we have items like Assault Vest then? The AI can literally have it while also having Pokemons with 252 EVs on everything so.. Why is it bad that we have it but not them? Saki Has TWO megas and a all her Pokemons surpass the 510 EV limit but I can't have a Flame Orb for my Obstagoon (PS: Love you, Jan, please don't hate me)
    1 point
  20. Enemies also hit with power they really shouldnt with all cheated EVs, itemed megas and all field effects, so...
    1 point
  21. The only thing I didn't liked about the v13 is the item management In fact, that's my MAJOR complaint, Item management in both Reborn and Rejuvenation is just too stingy.. We are already at the point our Pokemons are Lv90 and we STILL can't have access to items like Assault Vest, Black Belt, Flame Orb, Choice Specs, etc.. I was expecting that in v13, since we would finally be able to use megas and z-moves, that we would start having access to these, mostly through the GDC Department Store probably but we just didn't.. So while most characters already have end-game Pokemons with end-game items attached to them we still using Plates..
    1 point
  22. So me and many other posters on this site love to constantly bitch and whine about the state of the game. I thought that this overflow of negativity would be discouraging and quite upsetting to the otherwise diligent developers of the game. Therefore, I invite people to post something you LOVE about V13. Feel free to go into as much detail you desire. Personally, I found all the new regional forms to look and work fantastically and has made me want to try all of them out; everything about route 4 was an amazing idea, it gives off a soothing ambience and offers much utility; and the early game rewrites were critical to my enjoyment of future character interactions.
    1 point
  23. By far my favorite addition to the game in V13 is the little dialogue choices sprinkled throughout both Chapter 15 and all the redone earlier content. You wouldn't think that these tiny choices that don't actually affect anything other than relationship points would have that big of an impact on my play experience, but they really made me feel like a direct participant in the story in a way I didn't before. One of my complaints about the story in V12 was that the silent player character felt completely unnecessary, since they were always just kind of going along with whatever was happening to Melia and the gang without making decisions of their own. Just having the ability to feel like I'm having a dialogue with the events happening on-screen - to be able to actually try to support Ren when he wants to challenge Narcissa, or tell Geara that I think fighting him is a waste of time, or being honest with Melia and Venam that stopping Team Xen by any means necessary is a bigger priority to me than helping them specifically - makes me feel like I have a purpose in the narrative, even if I'm not actually changing anything. In fact, my biggest complaints with V13 are the few chapters where these dialogue options weren't added - namely chapters 7, 10, 13, 14, and the beginning of 11. Suddenly becoming a mute again was a bit jarring after how nice it felt to have a voice. But you know you've made a good design decision when the biggest thing I have to complain about is that I liked the new features so much that I wanted even more of them. And just to list out some of the other things I liked, because V13 is really just phenomenal overall: All the detailed character artwork is fantastic, and it's nice getting a better idea of what each character looks like than just what you can see from their tiny overworld sprites. Your hard work has not gone unnoticed, Zumi. I absolutely love almost all of the Aevian regional forms. My favorite is definitely the three different varieties of Sandygast and Palossand - not only are they really appealing castle monster designs on their own, but the fact that they correspond to Valor Mountain's three different moods really makes the setting and gameplay feel very interconnected. The Aevian Litwick line is a close second, what with how it switches from Fire to Electric as its technology grows more advanced. One of my favorite aspects of any video game is the music, and the new OST for this game did not disappoint in the slightest. I got the Xen Grunt battle theme stuck in my head for at least a week after replaying the early game. Fantastic work from both Zumi and Glitch. The early- and mid-game script has been cleaned up considerably, cutting out almost all of the extraneous fluff and bringing out the unique personalities of each character even more than before. A whole bunch of new detailed animations have been added to these segments as well, playing into what I think is Rejuv's greatest strength, its well-crafted cinematic aesthetic. Like with the dialogue choices, all I can really complain about is that these weren't added in even more places. There is a backflipping Slugma in Valor Mountain. I'm pretty sure that automatically makes Rejuv objectively the best video game ever made. There is no possible way mankind could ever create anything more wonderful. A while back I made a big stink about how I didn't like how Bladestar was handled, and while a lot of my complaints still apply to V13 considering that most of that story arc hasn't been touched at all by the rewrites, it does seem like there are plans to let players actually fight for Bladestar's cause in V13.5, given that Florin has taken over the organization and let me join for real. I'm still withholding judgement on that until V13.5 (or whenever that content actually comes out), but at the very least, I greatly appreciate the development team for making an effort to address specific complaints like this. All in all, V13 was fantastic, and in spite of whatever complaints I or anyone else have about the state of the game, there is absolutely no reason for the development team to be discouraged. V12 was already pretty darn good, and V13 was an enormous step up from that, so the game will almost certainly only continue to get better from here. Thank you to Jan and the rest of the team for all their hard work, and I'm eagerly awaiting whatever future versions have in store!
    1 point
  24. 1. I really, really like the sidequests and mapping/world. It all feels so rich and the love comes right of the page(er... screen). I think the sidequests are by far the most telling in the strengths of Rejuvenation. All of the character sidequests feel personal, and It's really nice to be able to help with the character's growth. They're all done pretty spectacularly, and they all showcase a different range of emotion and tone. The Hidden Library quests kinda feel like a good version of the mysteries in the current game. Karen's a bit annoying in dialogue, but I do like her descent into madness and lapses of clarity. I really adore the Goldenleaf stuff. The environmental story-telling there is top-notch. I just really like that the story details come together with Narcissa and the area through the various parts of the quest. The Goomink quest is super fun and wacky, and again the environmental storytelling is good. I also really like the ANA quest. I know this one is for sure gonna intersect with the Main Story, so juries still out on what happens then, but I really enjoy the progression and insight into Dylan and how his relationship with ANA grows. It's also well paced, it always feels like I'm getting a new piece to the puzzle. I honestly wish most of the story was told environmentally because it's done so well, and clearly leaves room for the characters to shine. 2. The music's really great. I know it's a fangame, and a good bit of the music is more of a curation, but there isn't a bad track. The leitmotifs are used really well and fit the characters. 3. I really like the more down-to-earth moments of the story. Points like comforting Amber and Erin opening up to Melia. There tends to be really good character stuff in these scenes. It makes me not only understand the characters but feel for them. Something like when Erin talks about how she would've killed herself if she didn't meet the crew actually heartfelt. I think these scenes show that Rejuvenation gets characterization. 4. I think the early-game rewrites more or less fixed any flaws that people had with the earlygame. It gets better characterization, things are more clear, characters don't randomly act like assholes, and it flows really well. If the rest of the story were as seamless as this, I don't think I could complain if I wanted to. It's good enough that I'm willing to look past its flaws because of the good parts. I think that's the balance I'm looking for as a whole. Rejuvenation is always gonna have flaws because nothing's ever perfect. If it can get the big things like character and story right, sky's the limit.
    1 point
  25. I hope I'm in the right place, and I didn't see anyone else posting about this so I figured I'd just make a new topic. I'm not sure what exactly the cause is, but occasionally the game will turn oddly pixelated. I've uploaded some images as examples. I think it might have something to do with taking screenshots (I'm taking a lot since I'm documenting a nuzlocke) or maybe using the speed up button - since it only seems to happen when I do these two things. It's not a major issue and it's relatively uncommon, but any help would be appreciated!
    0 points
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