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  1. 150 points
    For updates on the status of V13, please click here!
  2. 94 points
    serious post. it's been a bit over a year since i wrote the post announcing postgame. it's been about two years since e18 came out. people have been wondering things like "is the game dead?" and "where's e19?". while these sorts of questions tend to be a little annoying when asked reasonably near an episode's release date, we've reached a time when they become appropriate, legitimate questions. so let's talk about what's going on. the biggest thing is starlight. for those of you who do not know, ame is currently also working on Starlight Divide, a tRPG that will be her next game after reborn is done. she is developing it entirely from scratch. development for it began basically right after the story for e19 was finished/functional and it has been continuing pretty much since then. developing from scratch is hard. fangame development has a few advantages in that the mechanics have been laid out by gamefreak (for better or for worse) and essentials offers a base set of tools to build games from (for better or for worse). in no way does this imply that developing quality content is easy, but it is still fairly simple to pick up some tools and get going. starlight does not have that. after being worked on for a year, it has almost approached the point of being playable. and then there's an entire game that needs to be made on top of it. the reason starlight is an issue for e19 is because of timing. the original plan for development was something like: e19m -> starlight -> starlight demo release -> e19p -> e19 release. (i use e19m as shorthand for the main story and e19p as shorthand for postgame.) this order was decided for a lot of reasons. there's general reborn burnout, ame wanted to start a new project, hiding from the big N (hi reggy thx 4 ur mercy), it provides some amount of project continuity, among other things. this order was decided a year ago. i'll just straight-up say that, in hindsight, this was a mistake. i don't think we were expecting the demo to take so long, nor did we account for the development pressure of working on two games concurrently. not releasing new content for two years is a bit anxiety-provoking. at this point, the starlight demo is probably going to be finished first, so realizing that the development plan was a mistake isn't going to result in it changing. this is basically just an explanation for why things have taken so long. i also want to talk about progress bars. i've noticed that a lot of discussions about development (and this would also apply to rejuv and deso a bit as well) will occasionally include a mention of "the game is at X% and that means [something]!" in reborn's case, the thing that it "means" is that the game has hovered around 52% completion for a while and thus there has been no development on the game. that is not even remotely true. to be fair, i suspect that the people who assume there has been no development are also not reading anything i say here (including this! fuck.), but it also says something about what people think when they see the numbers on the little sidebar over there. ---> the progress bar numbers are made up. (by me, i should add.) the point of the progress bars is to offer a condensed look at what we've done and what we plan to do. the X% of the bottom is there to give some kind of impression of what the overall progress looks like. I sure don't fuckin know what the overall progress looks like. the progress bars are basically calculated by me looking at various aspects of the game and going "eh, sure, this can be 3% of the total!" and then adding up all those shitty guesses i'm making. the problem then is that the bars are structured around what we expect to be working on- which usually involves game content. none of those guesses involved MKXP, or the massive, ridiculous amounts of code cleanup we've been doing. that number probably isn't even going to move until the starlight demo come out since ame tends to work on the game content. there's more stuff that we're planning to do in the future that i also already know won't be represented in the progress bars. the X% at the bottom is practically lying to you. because of this, it's tempting to pull the bars down until reborn development picks up. in their current state, they're kind of a pain in the ass for everyone: i have to keep them up to date, they put pressure on the development team to overwork since there's a lot of stuff to do, and it makes everyone watching them impatient for the next release. (in fact, i think i just convinced myself that taking them down is a good idea and should probably be done.) we know that there's a lot of people hyped up for e19, and so I really want to make it clear that we will be playing everything regarding its development completely straight. when development picks up again I will tell you. when we're going to start testing soon I will tell you. when we're planning to do a community release I will tell you. (or, well, someone will. i've taken point on a lot of this lately but it won't necessarily be me.) so, in the interests of transparency... gen 8 i hope i don't regret this marcello wants to do it and i don't. that's the short version. the real version is a lot more complicated. will it be in e19? it is highly likely no. it'd involved redoing a lot of work that's been done on the game since e18 (much of which was done by me, hence my bias) and i think it'd be really putting way too much pressure on development/testing to implement it across the whole game. it'd also add on a lot of extra dev time to a release that is already massive. i say it's "highly likely no" because there are circumstances under which this may change, such as the current development slowdown stretching into next year and, thus, allowing some time for us to get everything implemented. the DLC may also influence this. will it come out after e19? maybe! it's still way too soon to talk about what happens after e19 since a lot can change between now and then, but I don't think there'd be any reason to avoid a DLC-esque update after the game is done. there's some other stuff we may want to do then, too (hard mode, maybe). i feel like there's more that I need to say... but i'm basically out of things to say. in short, don't panic. we're working on it.
  3. 49 points
    Hi and Welcome to V12: Death of One, Birth of Another Item Guide The guide might not be complete, and those are all the items I found myself in the game, it might include some spoilers so be warned! If you find any more items please comment bellow from where you can find them. Make sure to use the itemfinder later once you get it, it's very useful and handy while you search! Marks: + mark before the item name indicates that the item is visible, a similar symbol shown on its place as follows: - Red Pokéball for General items. - Yellow Pokéball for TMs and HMs. - Blue and Green Pokéballs and Shiny Symbol for some Key items. - Light Blue Pokéball for Mega Stones. - Gray Pokéball for Z-Crystals - Purple Pokéball for Crests. - Black Pokéball for Data Files on Rift Pokémon. - Green Sparkling Crystals for Zygarde Cells. Have fun hunting. V12: Death of One, Birth of Another Items Listed by Chapters Items Listed by Location Items Listed by Typing Shops Achievements Mining Rock Wild Pokemon V1: Where Love Lies Chapter 1 - My Departure Chapter 2 - The Line that Bonds us Chapter 3 - Perfect Life Perfect Paranoia Chapter 4 - Everyone's Bad Ending Follower Pokemon
  4. 47 points
    Welcome to Pokémon Desolation - Story - What is a dream? A series of thoughts? Images? Sensations? No... perhaps it's something more? Welcome to the Ayrith Region, a large land mass split into several islands. Ayrith is clouded in mystery, with strange, inexpiable events happening in every corner. However, somewhere deep down, there is something more to this mystery. Something unexpected, impossible even. You will uncover this secret, and go down in history. What is your dream? Is it to be a hero? The outcome of Desolation is strongly based on the choices you make. Choose wisely. - Features - - Obtainable List - - Episode 5 - Somnium - Important Note 1: If you are updating from E4, you may continue to E5 content by entering your room in the Cellia Manor. Important Note 2: Episode 5 runs on a new, faster engine, MKXP. To run Desolation, use 'game-z.exe'. If you have issues with game-z, instead try running 'game.exe'. Finally, please note that during the update to Gen 7 and the movement to the new engine, many move ID's had to be shifted, resulting in a small number of instances where Pokemon have different moves than they should (ONLY in save files created prior to E5). - Download Links - 7 Badges are available as of this release. Version 5.1, 07/07/2020 For those of you updating from 5.0.4/5.05 and want a smaller, manual patch for 5.1 - download THIS file (4 MB) and extract its contents into Desolation's root directory (the one with game.exe), overriding the previous content. Do not load this update from the Manor Basement, Silver Rise, Bountilia Island OR Odis Village Windows Mirror 1: Mega (521 MB) Mirror 2: Drive (521 MB) Mac Mirror 1: Mega (524 MB) Mirror 2: Drive (524 MB) Created by Caz, Ruby Red, and Posty Thanks to andracass for creating a Mac version of the game Feels good to be back Want to lend me a hand? Support me on Patreon! - Other Screenshots - - Credits - - Full Cover Art (downloadable) - PBS files can be downloaded by clicking here
  5. 41 points
    This is an except from my Patreon: "Every version I get a lot of questions asking what contributes to what ending. Will this decision put me towards the good ending? Maybe the bad? The worst? I became sort of tired of these questions, but I understood that it's because nothing is really clear outside of obvious circumstances. For example, the true ending of the chapter involving Melanie. If you get the good option, you'll know. If you get the bad ending, you'll know. But what about other choices in the game? How will I know? It's a long game and I would like to know which choices matter, etc. Well, from v13 and onward, you will know! Every quest that contributes to any ending will notify you. But what do I mean by "notify"? =============================== Quests that contribute to the good and true ending will display like this: https://imgur.com/XhoXDzZ Quests that don't necessarily contribute to any ending will display like this: https://imgur.com/WQPPJYX =============================== But this transparency isn't limited to quests. Any decision you make will clearly display which path it set you down. Decisions that contribute to the good ending will display: https://imgur.com/pzjphHj Decisions that contribute to the bad ending will display: https://imgur.com/APSyL8U ...And decisions that contribute to the worst ending will display: https://imgur.com/hpCBLyz This is all very WIP and the gears will disappear moments after they're displayed. I'll probably make custom graphics for each one, but for now, these are their placeholders. =============================== Speaking of Quests... They've also gotten an overhaul with the use of Quest Cards! These are just a few examples of the new Quest cards I'm working on. Really excited for them and gives each quest their own feel of importance. As shown above, each card will be personally stylized as well. Overall this is mostly a cosmetic change rather than a gameplay/mechanic change. Just one of those things I'm working on when I'm tired and requires not much effort from me." Let me guys know what you think. Any suggestions? Anything else you want clarity on? This is a great time to ask as I'll be watching this thread closely for a while. ...63% hype... Even though most of that is inflated bc of Gen 8 stuff.... But still!!
  6. 40 points
    Hey all! As you know I'm the new spriter/artist for Desolation, and since I've been working on this for nearly a year I have some goodies to show... But first! How this'll work is that whenever I have enough art to show, I'll just reply to this topic with it and edit this main post to include it, along with the upload date of the newer images! Easier for you and me to keep track that way~ also some shameless plugs,,, my twitter, instagram and tumblr uwu Lets goooooooooooo New Desolation Logo: Cover Art: Character Art: Character Icons: Thanks for stopping by, everyone! I hope you liked the new character art! **Note, This thread is for all Official Artwork for the Game, If you have created fanart, please post it in this thread here!**
  7. 38 points
    well... This batch is out a lot earlier than I initially planned for, but considering I have a lot of work I need to do this upcoming week that isn't Rejuv related, I felt it'd be a good thing if I did this one in advance. And lo and behold - probably the largest batch of characters thus far! ...If you don't count the rift mons from one of the previous batches, that is. Whatever the case, let's take a look at the characters that received art. As a continuation of chapter 12, Mosely received art of both her regular timeline outfit and her bad future outfit. Next to that, we've got the Bad Future editions of Kenneth, Amber, Tesla and Valarie, along with Melanie, Melia in her Absolute God Mode(TM) outfit (for a lack of better terms. honestly i don't think Jan ever gave it a proper name), Souta and Rift Aelita! And speaking of rifts, as a bonus, I've added artwork of Rift Garbodor as well. Might as well, no? Here they are! Rift artwork: man, did i tell you guys i love drawing spooky shit? because i do. it's so incredibly fun. y'all should try it sometimes if you're used to drawing mostly bright and colorful stuff. it's SUCH a nice change of pace Also, as a general note, I've sorted the full resolution artwork per chapter now in the albums! Some characters that appear in new batches of art might be sorted in a different chapter than the batch of art they appeared in when looking at the full res art albums. This was i.e. the case for Amanda who got placed in Chapter 1, as is the case for Mosely as well -- her regular outfit is placed within Chapter 4's album. This is done to avoid spoiling people who might need the art for stuff like thumbnails (or just wanna see the art) for content they haven't reached yet in the game. Hope that clears up any confusion people might have with how the artwork is sorted. regardless, as per usual, all the art can be found back in the official art thread, along with bonus icons! i haven't done the wallpapers yet this time around bc i'm a lazy bastard but i'll have them done by the time the next batch rolls around. anyways, that's all for now! see y'all later o7
  8. 34 points
    you know for a while my todo list got up to like 5000 lines. but that's what i get, i suppose my side of the function code crawl is done, which is basically just writing out the logic for our 120 function codes that we've selected as this episode's lucky winners. for the most part these are common moves like status, set up, recover, etc... plus certain things i know gym leaders use. so i'm hoping for high mileage with these. they've all been written out and now marcello is just finishing up putting them into the script properly. meanwhile it's up to me to tie up loose ends in the misc update category, which is nearly entirely limited to bug fixing by now. historically that does not take very long, but i also have not gone through the forum for bugs basically all episode, so i will be doing that over the next week. we'll then start testing. we're doing it a bit different than we have in the past, so i'll go over how it's structured this time to inform newcomers and illustrate changes. in the past our test sequence has been ...where the supervised test is one where one person (hi ikaru) plays through the episode and all with me watching so i can closely see any problems with how it plays or things that need to be tweaked. this has just been called alpha in the past. the beta has been done by ace members, community is a release available to all forum members, and the public release is open to everyone finally. unfortunately many bugs have still passed to the community and public releases despite this. that's because we would find bugs in beta or community, and then take a pass at fixing them, but sometimes that fix fails or breaks something else, and we dont find out until the public release because all the testers had already played the originally broken version. for this reason starting this time, we'll have more waves than before: i just mentioned the supervised testing was considered alpha before, but we're now calling it that. instead the alpha testing will be done by the supporter group here on the forums privately. internal testing likewise will be done by the dev team as a whole amongst ourselves. we didnt do this before due to having a smaller, more inconsistent group, although it somewhat happened less formally anyway. my hope is that taking it through these different waves will give us plenty of time to fix as many bugs as possible. of course there are some things that just won't statistically present themselves until swarmed with a certain number of new players, so it's not as if we can promise a bug-free release. i ask for your understanding as always. in order to compensate for the increased number of waves, i'll be shortening the time of each one as well. in the past the beta and community tests have not had a fixed timeframe, but usually ended up being around two weeks each. with more waves now, i'll be limiting each one to a single week so that we can move through it in a similar amount of time. the supervised test should not require a week anyway... anyway, this all means that if there are no especially time-consuming problems, the episode will publicly release four weeks after the internal testing begins. since we are reaching this stage, it also means this will be my final post here for this episode. from here on out, i hope you can wait for it patiently. although the story content of the episode will be somewhat light, there is plenty to explore, and especially with 7th gen being added there are many new pokemon to catch too. in fact, as of the end of E17 only six non-legendary lines are still unavailable. and as for legendaries... maybe you'll even get some action with them too. until next time ≮̕3҉
  9. 31 points
    There's really no point in updating this post lol. I'll just leave it as-is. Simon's Edit: If posting any work not created by yourself, please remember to ask for permission from the original creator to do so or post the link to give credit where it is due. ----------------------------------------------------------------------------------------- Archive post 1: here jasmiinininja, HakuTaku, pointblankerror, and Sleppu get their own posts further down this page due to the sheer amount of art they each posted. Also, I get my own post too b/c I'm a narcissist jk, my art can't even hold a candle to a bunch of these fabulous artists asdjgajlfghgsg you're all lovely ♥♥♥ jasmiinininja's art HakaTaku's art pointblankerror's art Sleppu's art my art (shameless self-promotion) To artists: If you don't want me reposting your art to this post, do let me know. Note: there are some plot spoilers in some of the posted art. You been warned~ Arekah Solair "I don't have digital art capabilities, but I do have traditional!!" (pg. 40) Lilleen (and a link to her DA) "more drawings of these strange characters from the strange game that is Reborn" + bonus comic (pg. 41) alllll the protags (pg. 40) Tons of art (pg. 39) Mini comic (pg. 38) Creepy Doctor (pg. 38) Reborn Logo (pg. 38) smeargletail Smeargle (pg. 39) Sinnamon Sketches (pg. 38) Isa-Chu Elena (pg. 38) Luna (pg. 37) Northen Comics (pg. 37) Venox Vero & Lucia (pg. 37) Desumasku "THE CAIN OF CAINS" (pg. 4) "So anyways have a Taka and an Aya." (pg. 10) Showin' off their assets (pg. 14) Taka (pg. 30) RF4!Cain (pg. 30) "Let's see how many people regret knowing me after I make them question their feelings for Fern." (pg. 36) Cyanide and Arsenic (and a link to her DA) Taka (pg. 36) ShaylaShay "Hetalia x Reborn crossover" (pg. 38) Group Hug (pg. 36) smooooch!Reborn (pg. 35+36) star-kin Luna (pg. 35) "doodlessss~" (pg. 34) GenOneRaisedGenY "Kaaaabooom!" (pg. 34) BreezyPonie Alice (pg. 33) wytch_doctr "have you ever asked what if cain was a girl" (pg. 38) PUSLE Tangrowth & WIP Electrode Training (pg. 35) Julia & Flobot "More R4WR for y'all" (pg. 34) Charlotte (pg. 33) "R4WR~" (pg. 33) Hiroki "Reborn Gym Leader Aya ♥" (pg. 32) Charlotte (pg. 32) Will Solaris (pg. 34) Rivals (pg. 34) Aegislash (pg. 27) Matryoshka a bunch of her earlier stuff was removed ;_; "Guys, look, this time I tried to do something with a background." (pg. 39) Adrienn (pg. 37) "Sirius is here to steal your heart soul." (pg. 33) Shelly (pg. 32) Sketches (pg. 31) DogedePan (and a link to her tumblr) "Hi, my name's Doge and I like pain" (pg. 31) "Fahren isn’t exactly the epitome of politeness, but at least they’re honest" (pg. 32) "To everyone having a hard time" (pg. 32) Blanchette "Things Cain says:" (pg. 30) vagelio "The waste is watching..." (pg. 30) Masquerain (and a link to her DA) "Challenge Reborn" (pg. 28) The Mistress Ari & Alice (pg. 28)
  10. 23 points
    Guys... This is a status thread for v13. Which means only posts regarding v13 should be in here. If you have trouble with a fight, please make another thread or something. Even when, again, most of the trouble here seems to be from a LACK of understanding basic field mechanics. But I don't think that's being received. This thread has constantly gone off topic so I think it's time for a time out. It'll be open again in the future, but for now I think it's better to lock things up.
  11. 23 points
    ===================== New Sidequests - NSide1 ===================== You can go straight to the Celestinine Cascade gym/home if you want to get the next badge now, otherwise there is 1 new sidequest we can currently do. You can also donate to another project in the Grand Hall now. I recommend the Railnet Reconstruction for an eventual Togekiss reward. There's a new Move Tutor in Peridot Mosswater Market. ========== Move Tutor ========== Superpower Heat Wave Earth Power Outrage ========== ================== Mega-Z Ring - MRing1 ================== Fly to the Grand Hall and talk to DJ Arclight near the entrance inside. You will need to deliver some of the Pokemon you bought from 7th Street. Jasper Ward - Loudred (Lillin) Apophyll Academy - Makuhita (Felicia) Lapis Ward - Roggenrola (Mr.McKrezzy) Peridot Ward - Jigglypuff (Santiago) Lapis Ward - Vanillite (Eustace) If you released these Pokemon, then you are not able to complete this sidequest without trading other players. If you evolved any of these Pokemon, you can breed them with a Ditto and give the owner the new one to complete it. Put all the sidequest Pokemon into your party and someone that can use Fly. Fly to Jasper Ward and enter the southwest building. Give Lillin the Loudred by talking to her a couple times. Fly to Apophyll Academy and enter the mid western room in the middle area. Speak to the person inside, then fly back to the Grand Hall to get DJ Arclight's autograph. Return to the girl and talk to her a couple times to give her Makuhita. Fly to Lapis Ward and enter the house next to the Pokemart. Speak with the person inside, then fly to Spinel Town. Enter the building here and speak to the guy inside a couple times to give back the Roggenrola. Form a team of Pokemon before finding the next person. It will include a battle. Fly to Peridot Ward and enter the northern alleyway. Quicksave and speak to 1 of the gang members a couple times to enter a battle. After you win, Fly to Lapis Ward and enter the southwest building to speak with the girl you gave the Loudred to earlier. Give her the Jigglypuff and Fly back to Apophyll Academy. Speak with the girl you gave the Makuhita to earlier and Fly back to Spinel town to speak with the Roggenrola owner there. Quicksave and speak with him again to start a battle after getting his autograph. ======== Mckrezzy ======== Incineroar - Weakness: Fighting, Ground, Rock, Water Starmie - Weakness: Bug, Ghost, Grass, Electric, Dark Flygon - Weakness: Ice, Dragon, Fairy Omastar - Weakness: Fighting, Ground, Grass, Electric Staraptor - Weakness: Rock, Electric, Ice Armaldo - Weakness: Rock, Steel, Water ============================================ After the battle, you will receive TM15 Hyper Beam. Fly back to Apophyll Academy and give the girl his autograph. You will receive the Headphones in return. Fly to Jasper Ward and give the girl the Headphones. Fly back to Peridot Ward and enter the northern alleyway to speak with the gang member again. After talking to him a couple times, you will learn your next destination: Onyx Ward apartments rooftop. Bring a full team again and healing items. You will be fighting 2 battles in a row without a chance to heal. As soon as you exit the elevator, you will be thrown into a doubles battle. ============= Gang Members ============= Weezing - Weakness: Psychic Alolan Muk - Weakness: Ground Lickilicky - Weakness: Fighting Zangoose - Weakness: Fighting Mudsdale - Weakness: Water, Grass, Ice Tsareena - Weakness: Flying, Poison, Bug, Fire, Ice ========================================= ======= Eustace ======= Manectric - Weakness: Ground Scizor - Weakness: Fire Sharpedo - Weakness: Fighting, Bug, Grass, Electric, Fairy Alakazam - Weakness: Bug, Ghost, Dark Sceptile - Weakness: Flying, Poison, Bug, Fire, Ice =============================================== My Team: Reuniclus - Regenerator ability. Holds Amplified Rock. Uses Trick Room + Psychic + Recover Malamar - Contrary ability. Holds Fist Plate. Uses Superpower + Night Slash + Psycho Cut Magnezone - Sturdy ability. Holds Zap Plate. Uses Discharge + Flash Cannon Escavalier - Swarm ability. Holds Insect Plate. Uses X-Scissor + Iron Head Arcanine - Intimidate ability. Holds Charcoal. Uses Heat Wave + Flare Blitz Mudsdale - Stamina ability. Holds Earth Plate. Uses Earthquake + Superpower Strategy: Put Reuniclus in the first slot. You will want to use Trick Room in the 2nd battle as soon as you can. If you kill the Weezing here, Alolan Muk will inherit his Levitate ability and have no weakness. That's why I prefer taking out the Alolan Muk first. Keep fainting all the Pokemon on the left side of the battle, so it becomes a 2vs1. When there's only 1 Pokemon left, use Revives and heal up your team to prepare for the 2nd battle. If you can get the Trick Room off as soon as it starts, just play to your type advantages and you will come away with the victory. After the battle, he will return home in Lapis Ward, next to the Pokemart. Bring him the Vanillite from 7th street and give it to him after speaking with him multiple times. After that, return to the Grand Hall and speak with DJ Arclight to get your reward. The Mega-Z Ring, lets you mega evolve Pokemon and use their Z-Moves. You must have the required Mega Stone or Crystal though. ================== Water Gym - Badge16 ================== Fly to Celestinine Cascade and enter the Gym. Enter the northern doors to start it. Grab a Pokemon that can use Surf, Dive and Waterfall for now. There's a PC next to the entrance if you need to use it. Dive into the water and take the southern path. Follow it around and keep surfacing in the brighter spots and diving back into the water to reach the northern part of the gym. Speak with Amaria at the top of the gym. She will start swimming around underwater. You can also jump the platforms south of you to get a warp to and from the gym entrance to here. After warping back to the entrance, Dive into the water again. Take the western path this time and when it splits between north and south, follow it north. Keep following this path and after you go up a waterfall, go through the next room and you will find an area that keeps changing colors. Amaria will be in here. Speak with her and she will run off again. Exit north out of this room and in the next, exit west. Go up a waterfall and you will find another room that changes color. Speak with Amaria again to have her swim away. I think depending on your actions between Amaria and Titania, she will either be in the next room south of you, or she will go back to the top of her gym. If shes in the next room south of you, speak with her and wait about a minute for the scenes to progress. Return to the entrance and there's a TM hiding underwater that we can get before the gym battle. Dive into the water and take the east path. Keep following it, until it splits between south and west. Take the west path. When it splits again, take the west path and go north to find TM81 X-Scissor. Return to the entrance and use the warp to reach the top of her gym and challenge her. You can pick between singles, or doubles for this battle. ============================== Amaria (Underwater & Water Fields) ============================== Singles Battle: Rotom (Wash) - Weakness: Grass Ludicolo - Weakness: Flying, Poison, Bug Mega Swampert - Weakness: Grass Kingdra - Weakness: Dragon, Fairy Wishiwashi - Weakness: Grass, Electric Lapras - Weakness: Fighting, Rock, Grass, Electric ======================================== ============================== Amaria (Underwater & Water Fields) ============================== Doubles Battle: Vaporeon - Weakness: Grass, Electric Seismitoad - Weakness: Grass Primarina - Weakness: Poison, Grass, Electric Lanturn - Weakness: Ground, Grass Mega Blastoise - Weakness: Grass, Electric Lapras - Weakness: Fighting, Rock, Grass, Electric ======================================== My Team: Roserade, Magnezone, Toxicroak, Malamar, Reuniclus, Escavalier. Strategy: You can literally win this battle with only Roserade (if you end up in singles). Throw a STAB item on it and use Giga Drain on everyone. The Rotom likes to start the battle by setting up Reflect and Light Screen. He also uses Hydro Pump, which Roserade resists and it has low accuracy. This all means that you have a bunch of free turns. Use it to buff yourself up. X Speed and X Special will sweep the gym. You could also try running Trick Room and Grassy Terrain. After the battle, you will receive the Torrent Badge and TM55 Scald. It says you can use Rock Climb now, but its not enabled until Episode 18. We can get 1 more item now. Fly back to Peridot Ward and speak with the Hiker you received an Onix from near the beginning of the game. If you didn't get the Onix, I don't think he will be here. He will be a bit northeast of the Train Station. I think it needs to be clear weather and morning/daytime for him to appear. He will also give you a Choice Band or Choice Specs depending on the gang you joined. That's everything you can do in Episode 17. There's still all the online sections of the game that you could give a try, while you wait for Episode 18.
  12. 23 points
    How about it, then? yeah yeah i'm slow Though I've already dropped more than enough hints about it by now, I'll formally introduce the Amplifield Rock! The Amplifield Rock joins its companions such as Damp Rock et al. as a somewhat rarer variant in the line of prolonging stones. But it would not be rare if it did not have some value. Originally contrived as an item to enable Field Effect-based teams to play on their home turf a little longer, the Amplifield Rock extends the effect of all generated Field Effects by several turns, so you can get a little more Rainbow, Mist, or what have you in your life. Note that this applies specifically to generated field effects, as in when you create an effect, and not when you're temporarily transforming an existing effect such as Dark Crystal Cavern to Crystal Cavern. But wait, there's more! Not to be overlooked by those uninterested in running Field-specific teams, the Amplifield Rock has a couple other neat uses. You'll note that the description does not specify Field Effects, but rather area-altering moves. That does include Field Effects, but also things such as Gravity and-- dare I say it? Trick Room. Maybe being slow won't be so bad after all... Used correctly, this new item makes options that once might have been written off as gimmicks into something practical. It may be for themed teams or just those looking to exploit an opponent's strengths as much as their weaknesses... After all, come E16, one line of Pokemon will be able to use it to reverse a type match-up completely. Can you guess which?
  13. 22 points
    Hi and Welcome to V18: Void-kissed Item Guide The guide took its time, going through hardships and trails but finally it's here at last! If you find any more items please comment bellow from where you can find them (if I missed any by chance) Make sure to use the itemfinder later once you get it, it's very useful and handy while you search! It might include some spoilers so be warned! Marks: + mark before the item name indicates that the item is visible, a similar symbol shown on its place as follows: - Red Pokéball for General items. - Yellow Pokéball for TMs and HMs. - Gray Pokéball for Mega Stones and Z-Crystals. - Dark Gray Pokéball for Field Notes and Pulse Notes. - Shiny Symbol for some Key items. Have fun hunting. Items Listed by Location Items Listed by Typing Shops Move Tutors Arcade Lottery Mining Rock Wild Pokemon Other Services Item spreadsheet compiled by Starry with help from Azzie and Nikai
  14. 22 points
  15. 21 points
    NEW: Character wallpapers! Hey hey! A couple of weeks ago I saw a couple of requests for possible character wallpapers for the characters... And I am more than pleased to announce that I am here to deliver :^) So I'm not gonna post literally all of them as a preview here bc there's uh. quite a bit. There's currently 28 of them, but just to give you an impression of what they look like before you check all of them out, here's a couple of examples! The full set of them can be found here! Each wallpaper comes in 1440p, 1080p and 720p resolutions so you can download whatever one fits your screen best. I'll be making these wallpapers for any future characters I draw as well. Feel free to use them for whatever you like! As per usual, you can find a link back to all the wallpapers in the official art thread! Which one is your favourite?
  16. 21 points
  17. 21 points
    So I started doing a thing that wasn't supposed to be that big of a deal, just a picture of Vero, whatever. Then it got out of hand. One thing led to another, I added a few details, and this turned out to be one of the biggest pieces I've done to date.
  18. 20 points
    Hello, as the title say, i made a fanart of titania, i want to make more fanarts from reborn characters on the same style for practice, feel free to suggest wich one you want to see next ^^ (im actually painting ciel) Also if someone can tell me the team of each character or atleast their main pokemon cuz i want to draw them with at least one mon, but since their teams may have changed im not sure what their team is so i will really apreciate it here is Titania Amaria: Ciel: Lin: Symphonic Horizon fanart
  19. 20 points
    ...then you must enter the Dragon's Den. The theme of the lava-ridden draconic chambers has been something seen in canon Pokemon games several times already, but never has it had any pull on the flow of battle before. Highlighting and firelighting the danger of fighting a beast on its home turf and in the heat of battle, the Dragon's Den Field Effect skyrockets the offensive capabilities of its premier type, while covering their historic weakness in its ambient presence. In the end, it's a simple question: can you take the heat? By the way, most people can probably assume where this Field is likely to show up, but interestingly enough, it'll actually be used in two upcoming gyms. Now, why would that be? With prior updates just about done, it's finally time for me to get on with the new content development. Here's hoping I get to the next field soon. Until then, stay cool-- you'll need to.
  20. 20 points
    People are probably getting second-hand embarrassed for me posting this much shit. I swear I'll chill. But yup prepare for trouble and make it quadruple. *mumbles about tumblr and bigger pictures and leaves through the back door*
  21. 20 points
    Amagad, some amazing fan arts here. This is very interesting to see how everyone has their own interpretations of the characters *-* That would takes ages to quote everyone but wow there are really beautiful things to see here ! Actually I follow this forum since a long time now, but I never dared posting my fanarts... but whyyyy not. Just some sketches : Vero & Cain, 'cuz I see Cain as an always overexcited child and playable character like "omg why do I even follow him" Stupid comic featuring Vero & Cain, again, because I laughed so hard at this point of the game (Srsly I love this character) And another stupid comic because omg Radomus was just so hard to beat (But finally I beat him) (After hours) (many hours) (*sobs* ) (Srsly I did the same face as Vero each time I was defeated) (Sorry I don't even know if it's grammatically ok ) And i'll stop here; that's enough for today I guess ;w;
  22. 20 points
    --after TEN MILLION YEARS... I've finally gotten around to drawing the reborn protag squad *flexes* i kind of headcanon them to all just be part of this... idk, investigative group? Just to kinda check out what's going on with regions in dire situations (Reborn for ex.)
  23. 19 points
    You get no context. You get no screenshot. But I will deliver what I have promised. You can take it from there. The obtainable list has been updated for E16. Older members will know what that implies.
  24. 18 points
    you know that feeling when you finally pay of your mortgage and you finally know that not only is your home your own from then on but you don't have to worry about making the house payments each month anymore? of course you fucking don't because most baby boomers aren't even to that point yet and millennials barely even stand a goddamn chance at step 1 or for that matter affording their own apartment nor will we ever in our lifetimes the way things are currently going but that's the kind of feeling i have right now. sort of. i think about certain aspects of making games as taking on a "development debt". I could make the game from start to finish much quicker if i disregarded everything like animations or adding new gens or rebuilding the AI, but I choose to do those things to make the game better. in return, I accept a certain amount of development debt that must be worked out of before the game can be considered finished. and that's pretty stressful. it feels bad to not be able to put time towards making the kind of progress that i care about the most-- which is of course the main gameplay and story. so, although i still have a significant amount of debt to pay off in the form of finishing animations and the new gen, I'm happy to say that I can at least put the AI behind me. mostly. i mean i know it'll still take forever to test and debug and amend and yaddayadda but making fixes to something is much easier making something from scratch (or from the ashes of a previously ineffective AI system) and also i know that the AI is only planned and not actually implemented as of now buuuuuuuut thanks to the beautiful soul known as the cellist, that's all that i really have to worry about. which means i am freeeeeeeee from AI. except fixes and updates to E17's parts but again, who caressss about that i'll do it later. so! what's next? normally i would now turn my attention to the USUM sprites so that we can get our final new-gen debt all safely tucked away too. would feel good. i prioritized that last episode as well and there are really only a handful of sprites to handle this time, so that's nice too. alas, i am not going to do that yet. first, i will get started on the mapping. the first main area of E18 will take a bit of time on the other mapper's parts again, so I'd like to hurry and get it set, so I can pass it off to them and then, while everyone is occupied, I can take out the sprites. as you can see on the scoreboard i've already started that in fact, sooooooooooo really i just get to do part of the funner stuff a bit early... sweet stuff imo.
  25. 17 points
    A couple of quick doodles of the rivals.
  26. 17 points
    Hi! Someone missed me? Hope you did, cause I'm here with new portion of skatches~ (and some examples of how bad they can look if you don't have some good lightning to make photos)
  27. 15 points
    update: this is no longer a beta! the e18.3 beta has been released! finally, mac and linux users can play the game without WINE. get it here! What's New: we have a whole new engine! the sole purpose of e18.3 is to take this engine and give it to you. for the sake of this post (and likely future posts): RMXP is the old engine. this is what you've been running for every episode up to now. it is still included in the windows download as Game.exe. MKXP is the new engine. this is what you're running if you use the mac and linux versions. it is Game-z.exe in the windows download. both engines are included in the windows download for the sake of accessibility: MXKP has stricter hardware requirements than RMXP, so in the event that the new engine doesn't work on your computer you aren't locked out of playing the game. (Known) Minimum Requirements: Windows/Linux: OpenGL 3.3+ Mac: OSX 10.12+ Changes: RMXP: + animations are now pre-loaded when you open the game. this effectively reduces the in-battle animation lag to 0. - the R/S, FRLG, and D/P fonts have been removed. plus some other minor changes. MKXP: + exists! What changes for MKXP: it is much faster in general. this is its main advantage over RMXP. the difference will probably blow you away. the screen can be resized manually. you no longer are stuck with three particular screen sizes that can only be changed in options. it does not require you to install the fonts. the F1 menu has been removed. in a later update, it will allow you to change the controls; right now it does nothing. (this will be updated if i find out i missed something) Known issues for MKXP: the f1 menu doesn't work don't be scared off by the fact that this is still in beta- it's mostly in beta because it's still missing some features and is relatively untested, meaning some fatal errors might still be uncaught. if you get an error, there are reporting threads for windows, mac, and linux. bugs with the game itself (things that are not exclusive to MKXP) should still reported on the general bug reporting subforum. hope you all enjoy the new engine!
  28. 15 points
    If you were curious about the new route theme for Route 4... Be curious no longer!
  29. 15 points
    Okay so.... this is the first time I'm ever putting a picture of me up here... I'll be honest I'm still a little uncomfortable about it. I've kinda always been one who didn't really care about looks and yet I've always got silly double standards where I'm never really happy with anything that has to do with myself. As a result I've sorta avoided this thread a lot. Because I jsut never felt comfortable putting a picture of me out there in the world cause personally... I'm not the biggest fan of myself etc... and as a result I never felt it was fair for me to look in this thread. If I wasn't ever willing to show what I looked like... well why should I see others? To me, it just didn't sit well. So, I've always avoided this thread until now really. So... I guess you'll finally get to see what your Sensei looks like. Keep in mind this photo is a bit old so it's not entirely accurate I suppose, however I've not really changed much. The reason I got to use an old one is cause I fundamentally hate people taking pictures of me ((mostly since I've got... a lot of self confidence issues. It's silly I know but I just am never comfortable with my picture being taken.)) So, this might sound really really stupid... but this is one of the hardest things I've really ever done. It's really hard for me to type this up and harder for me to push the enter button but I'm going to. I think it's about time I suppose. But, yea It's pretty difficult for me even if it seems silly. I hope you guys understand it's taking a lot out of me to even consider doing this and more to actually be doing it. I trust you folks, so don't misplace that trust. Anyway... enough of me being me let's get this on the road. For reference... I'm the bald guy XD. The rest are some HS friends
  30. 15 points
    Hi guys ^^ I follow the forum a long time, so I decided to create an account and share with you my fan art. I love Noel and his smartness!
  31. 15 points
    Two more field effects coming in today, and you can probably already guess what they are from the title alone. As always, click the images below to jump to the Field Effect page and see their details. The Mountain is a basic environmental field that we've been lacking for a while, with an emphasis on rocks and wind, and the Snowy Mountain, its variant, is a hybrid field between that and the Icy Field. Yes, that means you can't melt and dive into the peak of Ametrine anymore. Come on, that doesn't even make sense. We are nearing a long awaited finish-line here. Speaking of long-awaited, some old faces might make a reappearance in E15...
  32. 15 points
    ...No big deal. Since we put Cain up for wallpapering, he's been a little lonely, don't you think? Let's get him some company-- Charlotte's joining him! It's totally not because I unofficially ship these two... And if you had a rough time with her gym battle, do try not to like, flashback trauma-style or anything. She's been nerfed. I promise. As before, the above image will take you to the wallpaper page on the main site-- or just use this link and scroll down for the firebug here. Again, we have all common resolutions + a mobile wallpaper for your enjoyment! Shout out to apieceoftofu for the art; she's done a great job!
  33. 14 points
    I can't believe this is my first post on the forums. Introducing the un-holy trinity
  34. 14 points
    Made this a while ago don't think I posted it anywhere outside of Discord yet.
  35. 14 points
    Pokemon Desolation Episode 4 The wait is, at last, finally over. Yeah, I took a really, really long time to complete this work. I wanted to make sure that it felt right, and every concept I designed just seemed... wrong. That is, until about a month ago when everything started to fall together nicely. Oh well, what does it matter. Episode 4 is finally out! Before you update, do not be inside the Silver Rise. Apart from that, feel free to get right into it. Episode 4 will have you leave the company of your friends and will throw you into the mystery of Shiv and his sister, Aurora, with Cellia City as the backdrop. You will come to find that Cellia City isn't as beautiful and welcoming as it was made out to be. Upon solving the mystery, you may be left with more questions than answers... Episode 4 has 5 different outcomes - I'm curious to know which one you end up with. ------------------------------------------------------------------------------------------------------------------------------------------------------ Episode 4.0.1 - Blood Bound -Download Link- Version 4.0.1, 01/02/2017 Please report bugs via PM. A user here, Njab, can now be approached for simple save fixes and such. I'd really appreciate that people make the most of this as it will take a fair amount of weight off my shoulders. 5 Badges are available as of this release. ------------------------------ Mega Mediafire ------------------------------ As usual, whatever bugs you find - please post them here. Before you do so, check the "Known Bugs" tab on the first page of this thread. It will greatly reduce clutter. Also, a lovely user here, Njab, is your number one candidate for fixing saves - this allows me more time to fix bugs so we can get 4.1 out smoothly. Of course, feel free to leave your thoughts and theories in this thread! ------------------------------------------------------------------------------------------------------------------------------------------------------ Testers A big thank you has got to go to the beta testers - they worked extremely hard to find and help me eliminate bugs quickly. Without them, you would enjoy a much more... well... strange experience. Here they are, in all their testing glory: I also need to give a huge thank you to some of the artists on this forum - Most importantly, Dypatome and Arkiel. Without the help of these two talented spriters, Episode 4 would have taken even longer to be released. They are the real MVP's. In fact, they've been especially key in helping me finish a project... ------------------------------------------------------------------------------------------------------------------------------------------------------ Three New Player Characters You asked for it, and finally with the help of Pearl, Dypatome, Arkiel and myself, of course, there are finally new main characters that are exclusive to Desolation! Without further ado, here they are: Daisy Diego Denise Like any of these new characters, but you didn't chose them originally? No worries - you can change your playable character for free in Cellia Central! I'm pretty happy with these new characters, I hope you are too! ------------------------------------------------------------------------------------------------------------------------------------------------------ I hate to be a bit of a buzzkill (or not, maybe this'll make some sadists happy), but following the release of the final version of Episode 4 (4.1) I will be leaving the forums again. I love Desolation and I love delivering this story to you guys, so I swear I will try as hard as I can to keep delivering - it just might be few and far in between. Until then, however, I hope you enjoy my work and I hope I can keep surprising you! Caz out.
  36. 14 points
    Hell do I know about shading or lighting but looks awesome to me! Flames and mega logo are so rad! Creating art Hi just dropping by before year ends Bye bye happy new year!!
  37. 14 points
    Wow... everyone here is so good-looking X_X It's my first time posting a pic of myself here... but here goes:
  38. 14 points
    Of course now I may as well not say anything else, because it's right in the title. But click the image or link below to jump to its description! The Holy Field blesses its righteous combatants with divine power, banishing the occult and blasphemous types, restoring purer elements to their proper grace, and augmenting the powers of our beloved legendaries. While players will have already encountered this field once or twice in their journey so far, those who have paid close attention can probably guess when they'll have a climactic encounter on it... eventually. Nonetheless, have faith that E15 will soon be answered. And, once again, your direction will be tested-- can you be sure you walk the right path? Pray that you do.
  39. 14 points
    I HAVE AN ANNNOUNCEMENT. So I thought hey, why not do it on Reborn? You all have been more of a family to Colin and I than most people we've met so.. Here goes nothing! Welcome to my thread! In which I have a surprise for you all I suppose~. Colin and I started off... Whew boy, forever ago. I can thank Amethyst for us being together and meeting, you can call us her successful project. We hit it off immediately and fell in love, at least I'd like to think so. We've had loads of fights, ups and downs and overall hatred for one another. But love conquered it all. Even more so friendship conquered it all, even if we weren't together we'd spend so much time together because we're like best friends. I love nothing more than to play games and spend time with him and our friends we've made over the years. <3 So I have brought you all here today in this topic to ask Colin Messerli if he would do me the honors of being my bby boo thing for life forevah evah evah evah<3. This is the thread in which I, Matt Webber aka Mashew, propose to Colin Messerli aka Nyrias!
  40. 13 points
    Welcome to the world of Postscriptum. Follow the steps of the protagonist, a melancholic young adult stricken by unemployment and paralyzed by a chronic care-free and lethargic attitude. Seeking to redeem himself for his past mistakes and overcome his guilt, he, again, applies for a job, expecting to fail miserably once more. To his surprise, he actually gets a call for an interview, at none other than the Pokemon Couriers, a prestigious, esteemed, and highly regarded organization. Setting his sights on the future, he attempts for the last time to begin anew. ~Plot: ~The Characters: ~Setting: ~Features: Important Points: SPOILERS!!! READ AT YOUR OWN RISK! YOU DO NOT WANT TO DO THIS! PLEASE DO SO AFTER FINISHING THE DEMO! Developer’s Details: END OF SPOILERS Currently Known Bugs: Credits: Screenshots: Download: FIRST OFFICIAL GAME REVIEWS ARE HERE! Guide:
  41. 13 points
    In a city like Reborn... crime never sleeps. And so can't we. It was a one of those summer nights when the sun set and forgot to take its swelter on with it. We was stewin' in the Main st office and the boys was all pinchin' their bridges tryna stamp out the stench of squalor that wafted up to badger us as if we coulda done something about it. I was consultin' the local desk fan when this broad strolls up to my desk, slams a fistful of documents down onto it, and looks me dead in the eyes. She says, "We need a lifetime warning point cap on Reborn." I look up. Her eyes is something fierce. Heavy. The lady means business. I didn't wanna give her none. I roll my cigar 'tween my finger tips and let dip into the ashtray. And you know what I said? I said That's the dumbest thing I ever heard. But nowadays, I look back on that night, when I couldn't tell which was stuffier-- the air or that dame. And I think, Damn, Reborn could really use a lifetime warning point cap. -- This is another post about the community's health and discipline. If that's not interesting to you, skip to the end for the TL;DR. When I talk about a "Lifetime warning point cap," what I mean is a significant change from the current warning/consequence system where warnings can count to a ban no matter how old they are. Right now, a user gets banned from the community if they reach 10 Warning Points at once. This has been a staple since the system was introduced. However, as any of you who have gotten a warning probably know, warning points fall off after a certain amount of time. This was a part of the system that was designed to let those users who would learn from their past mistakes and warnings fully recover from them provided they were on good behavior for such and such time. While this is a very forgiving system and I stand by its benefits, the truth is that unfortunately not every user is responsive to change or guidance, and the current warning structure is pretty notably inefficient at dealing with those cases. For people who's behavior does not improve, we tend to see one of two things happening: The user acquires some warning points but then leaves for an extended period of time on their own, coming back months later after the points have expired only to repeat the same thing The user hits the 7 WP threshold where they are mute and post-moderated for an extended period of time, but this inability to publicly comment prevents them from ever acquiring the last few points it would take for them to get banned, meaning the behavior repeats once the mute time (and thereby previous points) wear off. That second point in particular means that in most situations, unless a user is either a dickwad in DMs, or does enough dickly things in a short enough period of time that they jump straight from 6-10, it's almost theoretically impossible for a user to be banned under the current system. Indeed, the number of users who have ever reached 10 points to be banned can probably be counted on one's fingers. We've been going back and forth on the point of what to do about the effective inability to ban users for some time now. It's not that we have any particular desire to go off banning folks, but being able to do so at least in practical theory is a useful tool for us to keep the community tidy and kind. One of the solutions we have continually arrived at has been a rule that if a person acquires a certain number of points, expired or not, throughout their lifetime on Reborn, then they could be banned. This would mean that even if somebody is away or muted for long enough that all of their points fall off, we would still have a way to hold them accountable. For a long time I, and some others were against this kind of system because it put those who made positive changes to their behavior in some kind of jeopardy, or otherwise discouraged making those changes. However, after updating to a more stringent mute policy earlier this year, I've been really encouraged by the positive effects I've seen in the community following them, and I wanted to take action to make sure that these positive changes could last. So, the change is basically this: Whereas a user currently needs 10 active warning points to be banned, in the future a user will need to have gotten 10 non-etiquette warning points at any time in their account's history in order to be banned. Now I'll talk about that "non-etiquette" distinction. Most of the warnings we give out are just etiquette violations. That includes stuff like double posting, posting in the wrong section, off-topic posting, etc. This is normal keep-the-forum-organized stuff that most people, especially those not used to forums, sometimes forget. We aren't tryna hammer anyone for those, and we're also not trying to be too heavy-handed as a community. So, effective as of this post, all normal etiquette warnings have been changed to 0 points*. Further, past and future etiquette warnings will not contribute to the lifetime cap. In other words, you can't get banned for double posting or whatever. * The repeat offense variations, for after someone has already been asked to mind their posts and questions, do still have a 1 point value attached to it as previous. This means you can still get muted if you continue to do things like bump threads a lot or post irrelevant things in topics. However, even the repeat offense warnings don't contribute to the lifetime cap-- that is solely for temporary consequences. In other words, the only things that will contribute to the lifetime cap are things that fall in the realm of actually disrespecting others others or compromising the site's integrity as a community. For a full list of which warnings count as etiquette or otherwise, please see this updated warning list thread. For those of you with pasts more rocky than you might prefer, you might be wondering if you'll suddenly be banned because of how many warnings you have in the past. The answer is a solid no. This lifetime warning policy is manually considered, and we will only consider the total lifetime volume of warnings when an individual acquires a new non-etiquette warning point (also effective after this post.) This means that even if you have like, 83 old expired points right now, if you never get another one, then you're fine. please don't get another one. In the end, this change is only likely to expect a small handful of users, but I hope that it enables us to keep this a friendly and welcoming community far into the future. -- TL;DR: Users are now banned when reaching 10 lifetime non-etiquette warning points instead of 10 current warning points Etiquette warnings have been disarmed to 0 points No accounts will be considered for bans regardless of how many points they have, until another warning is received after this post. Thanks for listening. I always hope everyone can stay around for a long time and enjoy the site!
  42. 13 points
    Beta Testing is now live Episode 4 is finally almost ready. Keep your hats on people, I'm almost there. There's a little surprise I left out of the last announcement, but that can wait for the full release.
  43. 13 points
    tfw ur senpai requests smth from you... HOPE IT CAME OUT OK... _(:'3 」∠)_
  44. 13 points
    I'm really sorry. I couldn't resist.
  45. 12 points
    unfortunately I'm back!! With a thing too
  46. 12 points
    Morning, it's 8am here so pardon the blank stare. And yay, cake for breakfast~ edit: gosh, i suck at this, gimme a min to hide this thing and i'm too last to turn the picture so you'll have to see it on its side =w=
  47. 12 points
  48. 11 points
    Version 12 - Death of one, Birth of another is out now! Remember, if you already have the game downloaded, please also download Patch 12.2 for bug fixes if you haven't yet! Many decades ago, Aevium was once a united and strong blossoming region. However, the calamity known as Storm-9 tore the region apart. The Aevium Region has lived a time of peace since then. Pokémon and Trainers alike band together to create a region worth living in. However, the dark and sinister organization, Team Xen, rises from the shadows to destroy what little peace the region has left. Explore the Aevium Region while also defending the land from Team Xen. Discover the dark secrets this world has kept hidden under the cracks that separate Aevium and shakes it to its very core. Pokémon Rejuvenation is a fan-game created by @Jan with help from the dev team and all of his beta testers! He was inspired by Amethyst, creator of Pokémon Reborn. It requires no emulator to play, as it was made with RPG Maker XP. It is a completely different game, rather than a sequel. Other things to note about this game: - New Region, New Characters - Difficulty Modes (Casual, Normal / Reborn, or Intense) - All 896 Pokémon will be available (by the end of the game) - 18 Gyms and an Elite 8 (14 Gyms are currently available) - Help Centers with Quests/Rewards - IV/EV Checker Screen - Custom Moves and TMs - Custom Shiny Pokémon sprites (in progress) - Increased Shiny rate (700/8192) - Quick Save feature - Amazing music by GlitchxCity, Zumi, and other composers! - Shadow Pokémon (catchable and purify-able, akin to those in Colosseum or XD) and Dimensional Rift Pokémon (an uncatchable demonic form of Mega Evolution) - Solrock and Lunatone Hybrid??? - And more! And now, onto the Directory itself. **Posting in any of the threads provided aside from the Archived Threads will not be considered necroposting.** Dev team members & roles: Lead developer @Jan (Forum leader) Lead artist @Zumi (Forum leader) Artists @Azeria @Winter Programming @Sardines Assistants @Ramiru @Smooge @Ice Cream Sand Witch @Alex @Inuki Discussion: V13 Status thread Version 12: Death of one, Birth of another Version -1: Where Love Lies (Keta side episode, recommended to play Post-Flying gym) Help & Guides: Where do I go next? 100% Walkthrough (V12) Item location guide (V12) Relationship guide (V12) Pokemon location guide (V12) Monotype guide (V12) Bug Reporting / Troubleshooting: Minor bugs (V12) Major/Fatal bugs (V12) Savefile troubleshooting (V12) Mods: Rejuvenation Modular Modpack (V12.1) Rejuvenation Randomizer (V12 patch) Miscellaneous: Fanworks thread Non-Forums Stuff: Reddit TV Tropes Page Archived Threads: [DO NOT POST IN] Shoutouts to @Hypa, @Njab and @Despair Syndrome!
  49. 11 points
    You probably don't remember me but that's okay. I don't want to ramble about why I've been away for so long so I'll summarize quite simply - personal shiz. Regardless, I'm back in action and I hope that there are still fans who are there for me when I attempt to deliver an at least half decent game. I'm really surprised Desolation didn't die in my absence and I'm certain that should mean that I've got to work on it more to keep delivering. There are a few things I need in the near future from you little pumpkins: - An experienced spriter - Someone experienced at designing tiles (this one is really really important) - People to act as helpers. I'll explain this in a little more detail. It takes a ridiculous amount of time for me to troubleshoot people's issues. I need someone that doesn't mind downloading and fixing someone's saves to be around quite frequently to help out. This person would be given the dev version of the game for easy fixing. As always, I appreciate your ideas and suggestions in PM's. I hope I can continue to deliver - over and out Reborn.
  50. 11 points
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