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  1. For updates on the status of V13, please click here!
    157 points
  2. in canon legendary encounters, usually you just trip and fall into legendaries after they've randomly decided to roost somewhere vaguely out of the way. if you're lucky there might be a whole dungeon before them. or if you're playing XY, maybe they'll just be sitting there in a cave that clearly always existed for no other purpose than except to specifically serve as their roost until the region's favorite ten year old traipses along and use said legendary for baseball pitching practice. anyway, this isn't canon. this is reborn, and some people would argue that i h
    137 points
  3. fine. i concede. you've worn me down-- twisted my arm clean off-- both of them in fact! i'm typing this with my toes. the white flag is raised, having been tirelessly goaded into it by the demands of an uncaring populace, night after night spent in fearful agony, whimpering in hidden corners that are yet unequal to the task set before them of simply shielding me from the slings and arrows of the greater internet community,* i accept i have no choice but to lament simply having no other choice, i deign to give you.... one progress bar. * none
    129 points
  4. i don't suppose you remember me, do you? i think it's been like, five hundred pandemic years or something since i've posted here. as many of you know from cass's previous posts, since around september of last year i've been focusing on a different project. gosh, that took a while, didn't it? once again, i want to thank everyone for their patience as always... but uh, we finally got a demo for that out, so maybe, possibly, go try it out, if you haven't already? we'll begin actively developing starlight for real once reborn is finished but i felt like it was imp
    124 points
  5. serious post. it's been a bit over a year since i wrote the post announcing postgame. it's been about two years since e18 came out. people have been wondering things like "is the game dead?" and "where's e19?". while these sorts of questions tend to be a little annoying when asked reasonably near an episode's release date, we've reached a time when they become appropriate, legitimate questions. so let's talk about what's going on. the biggest thing is starlight. for those of you who do not know, ame is currently also working on Starlight Divide, a tRPG that will be her n
    110 points
  6. 97 points
  7. Merry (Belated) Christmas! Today I wanted to talk to you all about the story structure of v13 and why it's been taking such a long time for it to release. v13 is a special version, that's for sure. It's one of the longer episodes the game has put out. Actually, i'd say it's the longest? Either way, the main story this time is taking a LOT more effort than usual and I wanna make sure everything is absolutely perfect. That being said, what -exactly- is causing v13 to be the behemoth it is? Well, let's dive into that! Some of you have already guessed, but the crew is
    91 points
  8. This post is a repost of my Patreon, but it's very important that I let everyone here know what's going on. Hope all is well! - Jan
    91 points
  9. It's been a while since my last post, so I decided that I'd give a little update and talk about a few things! In the format of a Q/A! What's going on with Rejuvenation right now? It's been almost 2 years!! - We are currently doing internal testing as of right now! There's still one segment of the game that needs a bit of work from me, but after so long, v13's main story and early-mid game are being tested and things are going smoothly!! Lots of things to patch up, but smoothly nonetheless! We may... actually release something soon(tm)??? Soon. W
    89 points
  10. hello my children, i have come to feed you since coming back to the project a month and a half ago, a fair bit has happened. i did take some time to warm up back up to thing, we moved over to a new file management system, also cass and i just moved into a new place like, last week so that's been taking up a fair chunk of time.... critically, we also have two new additions to the team: @crimsoncrim and @Azzie ! those of you who frequent the discord server probably already know them, and might've already noticed them popping up in the Developers group, those of you who don't al
    89 points
  11. Cover art: By @Zumi Hey! It's been two years? How are you? How are the kids? No kids? Okay. Well.... Anyway. It's time. I'm not going to make a huge post about how much of a hell year 2020 was... like, in general, because I'm going to talk about that on stream at some point. So I'm just gonna hand over the game. Sound good? yes. Wait no, I lied. First, we have a brand new website! Check it out! There's a lot of cool things and we'll be actively updating things as time goes on. (No, we're not leaving Reborn. We just felt like it was necessary for
    88 points
  12. So I don't think I'm gonna need to point out that little testing bar in the progression tracker on the right... But in case you missed, there sure is a testing bar in the progression tracker on the right! Meaning that V13 is officially out of the internal testing stage and has reached the next stage of testing. Hurray! Progress is being made and release is creeping closer! But, it's still going to take a little time. Now, as I've noticed in both the dev blog comments & the V13 discussion thread, there are a lot of questions about testing, so I'm compiling the most frequently as
    86 points
  13. so i don't really know what i'm doing here, but i wanted to talk about some things i think y'all will like. so everyone knows reborn is hard, right? i hear it's one of the main draws of the game. well, when reborn started development back in the ancient era, this was a pretty novel concept. i remember back when i first played the game in, like, 2015 the game kicked my ass and i thought it was great. however, it's 2021 now. things have come a long way since the ancient era, and some of the stuff that defined "difficulty" has kind of turned into "pain in the ass". so we've made so
    86 points
  14. As I've shown before, some of the backgrounds in the game are being updated! Last time we showed a bit of forest areas. Today, I would like to present changes to caves! I've put them in a spoiler tag in case some of you want to stay blind, but @Zumi's done such an amazing job with this! Dunno how many more we'll do for V13 because, as you can imagine-- These take a lot of time to create. Here are just a few of the unique backgrounds we'll have! (Please note that the bases have not been updated yet! So they may clash with the background for now.) As for V1
    80 points
  15. i appreciate u cass and yeah i have so many regrets i've committed to them, but regrets nonetheless i really appreciate everyone's patience here but have a snippet of one of starlight's maps just so you can see a little bit of what we're working on here. we're getting there.
    80 points
  16. hi everyone. there's something that i need to say. so i've been working on this game now for, what, three years? a lot has happened during that time. now, i've always done my best to maintain a high standard of quality with my development posts. i am the most professional person i know and i believe that comes across in all of them. i especially pride myself on the extent to which i capitalize all of my letters. it is because of this- my aim to provide you all with quality and accurate content- that i am here before you today. i have misled you all. i have sa
    77 points
  17. SPU delivery for a certain P̸͡L̸AY̴͢E̢͘R̷̸! Hey, uh… Is this the right place? I’m s’pposed to deliver this to P̸͡L̸AY̴͢E̢͘R̷̸… They told me they were staying over at this place for the time bein’. ...Oh, they’re not here right now? Well that’s a lil’ unfortunate. Do you mind holdin’ onto it until they receive it, then? That’d be real great, thanks. It’s uh... Kind of a suspicious package if you ask me, bro. What’s up with it lookin’ like a present and that creepy lookin’ mask… button… thing... holdin’ together that ribbon? Not that it’s really any of m
    75 points
  18. To keep you guys updated in the clearest way possible, I thought I should make this a thing. I'll throw a big thank you to the GOAT devs Jan and Ame for this groundbreaking graphic. _________________________________________________________________ Pokemon Desolation Episode 6 Development Progress Old Content #################### | Map Updates (70%) #################### | Script Updates (50%) #################### | Misc (50%) -------------------------------------------------- #################### | Total (57%) New Content:
    74 points
  19. warning. lots of words that don't mean jack shit below. view at your own discretion. Just another general update! I've been working hard on the game, but I've also been feeling pretty demotivated and burned out lately. Mainly due to me being home all the time and not being able to get out as much. You'd think I'd get a lot more done with the massive amount of time I've had, yeah? Hahaha, no. In fact, I've been slower because of all of this.(More of this rant below!!!) Depression.png Because of that I've taken a week off. Like... actually. An entire week. I'v
    73 points
  20. W-lcome. We've been wait-ng. This epi-ode's art is bro-ght to you by Sleppu~ The us-al shindig: Bel-w is the l-st of not-ble chang-s (-ield Effect ch-nges will b- in -h- Re-dme)-- [removed for public release~] -nj-y!
    73 points
  21. Pt 1: It's Been Getting Colder Recently... (Spoilers) Pt 2: This World Is Yours Too. Pt 3: Music From The Depths of Hell There's still much to be done, but we're still way over half way. No 2020 release, but Soon(tm).
    65 points
  22. A little bit of news coming in fresh from the music department of things! So while V13 obviously got a lot of graphical and gameplay improvements and new stuff added, both in terms of sprites, maps and game performance, there's also some stuff that'll be fresh off the grill in the music department! In fact, V13 will bring quite a number of new songs to the table that were custom made for the game. I myself am also once again providing a good number! ...Though, I can't go and let people listen to all of the tracks that have been made so far right away, now can I? Nonono,
    65 points
  23. Hello, one and all! Long time no see, I have not made a devblog post in quite some time. Alas, you will have to wait a little longer for such a thing. You see, this is not a devblog post. There is nothing of note happening here, I'm just taking a stroll and making a delivery, and you happened to bump into me as I did. Of course we can have a nice chat, but there's no reveals or info about E19 here today. Not from me, no siree. You see, we have just recieved a fresh new batch of assets and art from the 'Pokemon Reborn Art Factorytm'* that I need to deliver to the 'Pokemo
    62 points
  24. Whoa! Wasn't expecting one of these until after V13, were you? Well, Boy Do I Have A Surprise For You(TM) For context -- not too long ago I mentioned to Jan that if I had free time I'd like to try and redesign some of the outfits for the Team Xen members, for the heck of it! The designs were thought up on the fly and the generic grunt uniforms were a bit too similar to the original sprites they were edited from, so I wanted to see if I could redo the designs to be more thematically cohesive, while remaining recognizable compared to their old outfits. A few days ago I decided to fin
    62 points
  25. hi remember me i haven't posted in, like, a month- probably the longest period of time that i've gone without posting since the start of this whole optimization fuckfest. this post is a little difficult for me to write because i really don't feel like i'm done. over the course of this summer, i've probably spent more time coding than i've spent sleeping ("definitely. not even a contest." ame says to me as i write this) and i still do not remotely feel like i'm done. there is just so much work left and so much more that could be done on all of this that stopping now feels wron
    58 points
  26. Cass suggested coming out of the shadows and be social with a dev blog post so here I be. Please enjoy these animations that were forged from the cursed animation editor (would not recommend using that editor) so with that here are 3 moves that haven't been seen yet Power Whip the canon animation of this move did not look good until gen 6 so that was a bit of a struggle to translate that 3d look into 2d but thankfully Ame made amazing vines for this thing so along with that and trying to throw a ton of graphics onto every frame we got this. Thousand waves went throug
    58 points
  27. Hi and Welcome to V13: Vague Clarity Item Guide The guide might not be complete, and those are all the items I found myself in the game, it might include some spoilers so be warned! If you find any more items please comment bellow from where you can find them. Make sure to use the itemfinder later once you get it, it's very useful and handy while you search! Marks: + mark before the item name indicates that the item is visible, a similar symbol shown on its place as follows: - Red Pokéball for General items. - Yellow Pokéball for TMs and
    57 points
  28. During E16's beta testing period, I went through in RPG Maker and noted down all of the relationship points. A few things of note: 1. The game will not tell you when something you do effects relationships. This info can only be found by looking through events in RPG Maker. 2. When gaining a point with someone for speaking while teamed up, or losing a point by leaving in an area where you're teamed up with them, this only happens once. Meaning you can't speak to them repeatedly for infinite points, or if you have to leave more than once you'll only lose (a) point(
    56 points
  29. this time will be a little different. we have the usual e19 scoreboard up, but after that there will be a second (much more significant) board for post-game. I'm still ironing out post-game's features exactly (also will be open to some suggestions) but I'm not turning my attention to that until the game's main story is completed. also... i may take somewhat of a break between the two to get something else going... y'all know? but that's not for a while yet. one thing at a time, darlings. one fraction of a percentage at a time.
    54 points
  30. hi! we're still here. still going. i don't want to write a post though, so take some pics and have a nice day
    54 points
  31. Welcome to Pokémon Desolation - Story - What is a dream? A series of thoughts? Images? Sensations? No... perhaps it's something more? Welcome to the Ayrith Region, a large land mass split into several islands. Ayrith is clouded in mystery, with strange, inexpiable events happening in every corner. However, somewhere deep down, there is something more to this mystery. Something unexpected, impossible even. You will uncover this secret, and go down in history. What is your dream? Is it to be a hero? The outcome of Desolation is
    51 points
  32. ...For now, that is! So I know I said in my previous character update post that I'd do one more character art batch, a rift mon and then *maybe* a bonus batch for some of the sidequest characters, but... well, let's just explain it like this: the angel on my left shoulder said "keep the work split up in several batches and spread it over time so you don't get burnt out!" the devil on my right shoulder said "DO EVERYTHING AS FAST AS POSSIBLE IN ONE BIG BATCH SO YOU CAN GET TO V13 STUFF FASTER" so of course i kicked the angel straight out of the window an
    51 points
  33. PLEASE MAKE A POST IN THIS THREAD IF YOU HAVE ISSUES WITH ANY OF THESE MODS. I check on discord about once a year, more or less; hence, your best chance to get help from me is to come here, in the forum. (In case you're wondering, SWM stands for "Select Weather Mod": this was its name before it became a modpack, and when it came the time to rename it... I actually didn't ) (Btw I'm not crazy nor that original... it's somewhat of a citation, as this is literally how Trumpkin got his nickname) This modpack is for Pokemon Reborn; if you're looking for a Rejuvenation-compatible version,
    50 points
  34. SPU delivery for P̸͡L̸AY̴͢E̢͘R̷̸! ...Again! Oh, it’s you again. Did P̸͡L̸AY̴͢E̢͘R̷̸ receive the previous package? Because I have ‘nother one for them. But, just between you ‘n me… I trust this one even less than the previous one. It looks the same, but i'unno dude. Swear I heard buzzin’ coming from inside the box while carryin’ it up here. I don’t know what was in that last package, I don’t wanna know what was in it, and to be honest? I’d really rather not know what’s in this one either. Oh, and before I forget ‘n leave, they left me the same note as last t
    50 points
  35. ~ Snippet from Patreon ... it's about the friends we made along the way! Hi guys! Just a quick update today. I've finished up with the final bits of writing for Episode 6, and I've very happy with how it's turned it. There's still some side quest stories that I want to iron out, but following that and we'll be starting to chop through things at a faster pace. I wanted to dedicate this post to showing off some of the work that Posty and Ruby have been doing, and illustrating how much their role has expanded since they jumped on this rickety wagon. Fir
    50 points
  36. Lots of cool things coming in V13! So it seems we're over the 50% mark. I still have a LOT of work to do, but I can see the light now. A glimmering light that's evaded me for so long... Gen 8 is almost completely implemented. We need to update some team rosters for some new additions, as well as edit fields to work with new abilities and moves! Zumi, as you can tell, has focused more on the character art, and lemme tell you... They work so well in game. Zumi's really carrying me right now. If you like the art you've seen, please, please, PLEASE, tell her how m
    49 points
  37. 49 points
  38. ~ Excerpts from Patreon ~ ~ Starting your Quest... ~ Hey Reborn! New month, new update! So let's cut to chase and talk about what's new. Spoiler alert - there's some cool stuff in this one. This month's update is particularly important, as we have taken a broader look at things that we have needed to improve from both a UI and RPG perspective in order to make the game run more seamlessly. Two major ways we've decided to increase accessibility to the game's RPG elements is through character selection and an in-game quest log - both of which being completed fe
    48 points
  39. It was funny for a while. But that was a while ago. This really isn't just about -that- question though. It's about a lot of questions that newcomers tend to show up and ask. They're just wee littles. They didn't know we had an FAQ for the game. They didn't know someone asked the same damn question in the discord chat two hours ago, and they didn't know that was a known bug. Cuz honestly, who's gonna scroll through walls of text and topics if you just want a quick answer so you can keep playing your gosh-darned pocketmans? I'm not saying that it's ideal for users t
    48 points
  40. I'm not going to make a long winded post up front since I'm sure all of you want me to just get to the point, so without further ado... Here are your winners! There's a bit of a catch though. The plan was to give 1st place the illustration, and that stays that way! Aelita will be receiving a full illustration to go along with V13's release. However, the idea had surfaced while the polls were open to give 2nd and 3rd place artwork as well, which I really liked. Therefore, Erin will also be receiving a full illustration that will be released after
    47 points
  41. Hi all! I'm back with another batch of characters! No rift mons this time around as I didn't really feel like working on them, but hopefully the 9 new art pieces will make up for it. This time, it's the remaining characters from Chapter 11 and a couple of characters from the start of Chapter 12 -- Risa, Cassandra, Madelis (2nd outfit), Puppet Master, Damien, Cella (Old & Young), Vivian and Anju. Part of me feels like I could've probably waited with Damian, but considering you see him for the first time in GDC, it's fiiiiiiiiiiine. Here we go! Not
    47 points
  42. Let's talk about the categories in the Status Update block, since some of them have changed a bit from before. Gen VII Updates: (we didn't even have a dev blog last time there was a generation update!) Sprites We can't use the Smogon set, so we've gotta scrounge up our own. Fortunately many pixel artists list theirs as free use and so I've been able to gather a solid chunk. We'll polish them and make the rest. This progress bar also includes Shiny and Egg spriting. Scripting Marcello is a peach and this will be almost (if not) entirely his domai
    47 points
  43. ~ Excerpts from Patreon ~ ~ Old Times ~ It is now July... which makes this a pretty important month for us in the ol' dev team. In fact, this month celebrates one year since we put our hearts on our sleeves and revived Desolation by dropping Episode 5. Boy, time has really flown. We feel extremely privileged to have received such incredible support from everyone since the initial release, and during this long development period. Honestly, thank you guys so much! On the theme of reflecting on the old times, I thought I'd spend a bit of this update looking bac
    46 points
  44. Welcome to the official Desolation Art Gallery! How this'll work is that whenever I have enough art to show, I'll just reply to this topic with it and edit this main post to include it, along with the upload date of the newer images! Easier for you and me to keep track that way~ also some shameless plugs,,, my twitter, instagram and tumblr uwu Lets goooooooooooo Desolation Logo: Cover Art: Character Art: Protagonists: ** Download the sprites for Robin & Avery here: - Mega - Mediafire
    46 points
  45. I lied. The topic title was just to trick you into clicking here. And you fell for it. Sorry, not sorry. I wanted to stop and take a moment in between all the well-wishes and resolutions of the holiday, and thank everyone. This community has been around in some form for close to ten years now. Holy wowsy does that sound like a lot. It doesn't feel like it though. For the first three years or so, this site was nothing but a place for some of friends of mine to connect, swap friend codes on D/P and knock each other's in-game teams into the ground. I had no intentions of making a league or ga
    46 points
  46. we have a functioning site. probably. maybe? whatever. you should be able to stay logged in while visiting this page and you can like and subscribe to posts. feed me i need attention plz gib to celebrate this momentous occasion, i would like to offer you proof that we haven't just been working on nothing all this time. oh my! it's a picture! but what could it be a picture of????? who knows????!!?!??!?!?!?
    45 points
  47. TL;DR Someone in testing wasn't able to run the game and I freaked out. So this is an explainer for MKXP and why we're using it. There will also be a linux version! Hope I'm not interrupting anything. So, a while back, Jan mentioned that v13 would run entirely on MKXP. There were some people who were concerned about this because of the hardware requirements for the reborn/deso brand MKXP. In response, I said this: This comment didn't age very well. We may have some issues. I haven't posted over here before (hi rejuvians) but y'all who know me fr
    44 points
  48. Hey, SPU delivery! Listen, it’s the same kind of package for P̸͡L̸AY̴͢E̢͘R̷̸ but please please please just take the damn package off of me, I don’t wanna be holdin’ onto this for any longer! There’s something SHAKIN’ in there dude! I felt it! It’s creeping the shit outta me and I really don’t get paid enough by SPU to be dealing with haunted or possessed shit! Ya know the drill by now, no speakin’ the answer out loud and everythin’, yadda yadda yadda! I dunno if it’s your friend ordering these boxes or someone’s sendin’ some fucked up shit to th
    44 points
  49. ~ Excerpts from Patreon ~ ~ Clubs, Corporations, and Corruption ~ It's been a long time since I posted a substantial update on this development blog, so I thought it was time to get everyone here up to speed, and make sure you hadn't completely forgotten about me. Firstly, wow - it's 2021, and I haven't even made a post yet. Although this is late, I really hope everyone had a fantastic holiday season, and that 2021 shapes out to be better than 2020. While 2020 wasn't a great year for most, it was a big year for Desolation - we launched Episode 5, which featured huge upgrades graphica
    43 points
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