Jump to content

Leaderboard

Popular Content

Showing content with the highest reputation since 09/25/21 in all areas

  1. what up, fuckers it has been roughly five million years since i've grabbed the mic. it feels like just yesterday i was telling the dinosaurs all about meech. it has been roughly 50 million years since our last release. we have eliminated progress bars from the face of the earth, so i'll not hold up the show and just answer the question that i posed in the title: spring 2022 (if all goes well!) ok everyone who just wanted the date can go. for everyone else: where we @ first, there is a nightclub! you can hang out with people and battle to your heart's content. there's a shitload of battle content, from the boss rush to the battle tower with lots in between. it's basically just everything detailed on this post here so instead of rehashing that all out here, i'm just going to tell you to go read what i said way back in may 2019. *dies basically, the nightclub is done and functional. there's lots to do there. it'll be neat. second: there is a postgame! structurally, it plays a bit more loosely than the main story- completing postgame will still require completing all the quests, but there's a bit more flexibility in what you want to do and when you want to do it. and if i'm being perfectly honest it is way too fucking big. stupid huge. turns out the whole quest-per-legend deal results in a massive amount of content. obviously i don't have a solid estimate since no one's quite played through it all, but it sounds like it might work out to be 4-5 episodes of content. hell, the main story content is already, like, two episodes of content. we're basically just adding a third of the game's current length to it. which is important because... what's left testing is left. what's right well, we gotta clean up a bunch of loose ends before we even get to testing. this is the last episode! and if i'm being perfectly honest, we're tired. free us. things that need to be finished before testing: (this is where we hid the dead progress bars) - Animations there's, like, 18 left? the animation squad has been working real hard on making the move anims super sharp. make sure you turn them on!!!! - Early game updates haha yesssss i finally got ame to do these i'm not going to dig up my old posts on early game since i don't want to look at the date and take psychic damage; suffice it to say that early game kinda sucks compared to the rest of the game and it's getting a revamp. there's some new areas! some redone old areas! a plot that makes you a little less dizzy from running back and forth! man its gonna be great. right now 3 episodes have been updated, and we're doing some touchups for the rest. - Ending scenes so this content is classified, but eventually this stupid fuckin game has to end and you'll get some bonus scenes with some chars under certain circumstances. - Nightclub polish so shout out to azzie for doing a fuckload of dialogue for the 500000000 (that's a metric fuckton for those of you unfamiliar with math) battle tower trainers, as well as some general chat dialogue for the chars you've been stuck with all game. there's still a bit of that left to do. - teams hi so from what i understand, the "gameplay" in these types of games consist of "battles" that someone has to "make". and "apparently" the person making them has (mostly) been "me". i've got like 12 left. oops. - Field updates making hundreds of teams means that i've taken a pretty close look at the field effects, and there have been a lot of minor changes to fields to make them make more sense/more balanced/better. - Bugs mr lord Perrence has been doing god's work wrangling our massive fucking buglist and making the new AI functional (oh yeah that's right we redid the ai but don't worry about that) bugfixing never ends, but eventually we will stop trying. - Sprite updates a lot of the sprites are, and i believe this is a term the kids are using these days, "crusty". we only produce well-made sandwiches here, meaning we are removing the crust. here's a preview of what's been done: we're buying the protags some fucking shampoo. you can actually watch us do for decibel live on twitch this sunday at 3p MDT! (that is 37 hours from the time of posting.) - leftover bullshit look you never know what's gonna come up while we clean up the rest of this. i can't even remember what all we've done since e18. and then- and then- we will do some testing. this is the largest amount of content we've ever tested at once by a gigantic margin, so we're not even sure how that's going to go. the first round of semi-public testing (that is, something you, dear reader, will be able to participate in) will be the community release, which occurs after beta testing. we will say when beta testing starts. at that point we'll probably have a general sense about how long each phase will take. the rest of the details will probably be kept under wraps just to preserve what middling amounts of sanity we've somehow maintained a grasp on. i've been holding on to an @everyone on the discord server for years and you better believe it'll be used when the game's ready. this is the home stretch, y'all. thanks for all your patience. it'll be worth the wait.
    101 points
  2. So, this post has been a long time coming. This is something that plainly just needs to be said. Intense mode has become a problem. Let's rewind a bit. Back around... I wanna say v4-5? Intense mode as added as an extra challenge for players. It started out fine, but as the game went further and further, things became quite out of control. Things that are our faults, and things that is just there because of Pokemon's inherent gameplay flaws. Everyone wants something different out of Pokemon, and fundamentally, the way Pokemon is structured, every experience is different depending on the selection of mons available, yes? While this is a good thing, it does come with its own drawbacks. Balancing nightmares, being up and front. I can say with confidence that it is literally impossible to create a difficulty mode that makes everyone happy. I see why Game Freak let go of the idea of challenge modes (For the time being.) So what does this mean? What am I getting at here? I'm just going to say it plainly. From 13.5 on, Intense mode will be removed from the game. Now, I can see a couple of you heading towards the door, but I ask that you stick around and read the entire post before doing so. I understand Intense mode is a feature that is beloved by many. However, the side effects of this mode existing have completely gotten out of control. The gatekeeping, the "get good" attitude, the back and forth on who is right and who isn't... This isn't what I wanted this to be. Rejuvenation was supposed to be a fun project with fun characters, worlds, and experiences. It was not about creating some ultimate challenge, even if it veered down that path anyway. In the end, this has no longer become fun for me, and that's when this becomes a serious problem. If Jan stops having fun, Jan stops making the game. Rejuvenation is an incomplete game. I think even adding a different difficulty mode so early on was a bit of a hasty and foolish decision on my part. I want to focus on perfecting the base game before even thinking about trying create something like intense mode ever again. I don't want this to be the ultimate end of the mode, though. Yeah, I know I said I'm removing it. We officially will not be working on it any further. But those who are interested in keeping it alive are allowed to do so. We're handing this over to the community. When the game is complete, I would like to consider restoring it. But for now, I believe this is what is best for the game's overall health. And quite honestly, keeping tabs of both normal, easy, and intense mode altogether was just... too much. (Easy mode shall remain for accessibility, however.) That's really everything I have to say on this. It's a decision that was not easily made, but I believe it to be necessary going forward. I understand that this will bring frustration, but it's how things are standing as of now. Please, if you have any further comments and or questions, post them below. We will be reading and responding when necessary. Thanks. -Jan tl:dr -Intense mode warped the game's vision into something it was never intended to be -As a result, it is no longer being officially worked on. -Intense mode will be handed over to the community to work on as a mod if they so wish. -When the game is complete, we will consider the possibility of restoring it officially. -Easy mode will remain.
    84 points
  3. 13.5, while not a huge update in terms of main story, is a huge update that will focus on a lot of smaller things at once. Why am I taking the time to make a 13.5 update? Well... version 14 is going to be a huge undertaking and I want to be able to focus on it in its entirety. As a result of that, I want to make sure I tie up any loose ends and clean up everything I can. So what is being looked at in 13.5? Terajuma Grand Dream City A new questing system QOL updates (Quality of life) Gen 8 DLC* New Aevian forms *On the note of DLC... Obviously, I'm aware of the new forms being revealed in Legends: Arceus. We're going to have to wait for those games to come out before we even touch those. There's also the issue of stats not exactly being calculated the same in that game? So we'll have to do some tinkering with that. Terajuma and Grand Dream City There were changes to Terajuma this version, but they were very superficial. I actually wanted to do bigger changes there, but it was bloating the v13 cycle. Couple with burnout, a lot of stuff was shelved temporarily. Same with Grand Dream City. Both areas will be receiving some clean up and polish. Some small previews of Terajuma: New Questing System There's a new quest logging system! Whenever you accept a quest, it will be logged in a brand new menu. With this you can see which quests are currently active, ones that have been completed and ones that have expired. Additionally, you can check exactly what you need to do at any given time! So no more guessing! New Aevian Form(s)? Yes, there will be new Aevian forms, of course. In fact, on my Patreon, I already revealed a new one! There's not much to say about this one, so just take a look! >Meet >Best Friend Meet your new Best Friend! That's all I have to show for now! 13.5 progress has been going steadily. That being said, I don't expect 13.5 to drop this year, and that's probably for the best. A break is always nice. I'll try to be more frequent with updates. Perhaps every other week? We'll see.
    47 points
  4. by the way, if you throw a shitfit in the comments about this decision, i will bite your head off and that's a promise
    47 points
  5. ~ Shrouded In Mystery ~ Hey everyone! It's good to be back giving you all an update on things! I couldn't really organize our inner workings into a single theme, so you'll just have to bear with a smattering of... well, things. Due to the chaotic nature of everyone's lives at the moment, we've all been working on different stuff at different times. This means there aren't really clear sections on what I'll be talking about, so I hope you like... uh... words. Let's get started. - A very early WIP concept Ruby has been working on - For me, life has been pretty crazy lately. I'm about to sit my final exams for medical school, so my life has consisted of essentially living in the hospital, then working when I'm not there. The most exciting part is that the end is in sight... but I'm just not quite there yet. This has meant that I haven't had ample time to stick to one task (like I usually do) i.e. main story, longer side quests, and questlines, etc. Instead, I've been working on a lot of 'stuff' throughout the month. This includes shorter side quests, scripting, and graphical updates, as well as some general tinkering. It's all useful stuff that I've more or less been procrastinating, really. On the bright side, I have had some pretty great output on the writing side of things, but I'll leave that for another update. Now, enough of me moaning. I've stolen the spotlight ranting about myself long enough, so I'll show off some of Posty and Crim's work too. Posty's been busy working on many of the new areas that we will explore outside of the city in E6. He's beginning to deeply expand his role, and I'm pretty proud of the guy. Lately, he's started branching out into side quest building as well. This has sped things up more than you can imagine. We're working at slightly different points of the game, but it means that the gaps are being filled in far more quickly. Speaking of side quests, I just wanted to mention that there was a wee update to the quest log look. It might stand to change some more, but I thought I'd keep you all in the loop. Finally, I'd like to touch on an area Crim has spent a huge amount of time working on, and it definitely paid. It's definitely the highlight of this monthly update, which again makes me super grateful to have her around. The colors and atmosphere in this area are pretty great, and I can't wait for you to see it in E6. Yeah, it's pretty good fun bringing this area together. What's it meant to be used for? Well... we'll leave that in mystery just for the time being. Once again, super proud of Crim's work. Well, that's it for this month's update. Once again, I apologize for the disjointed nature of our inner workings. It's just been a chaotic time outside of development. We're hanging in there, and I'm glad you're hanging in with us. Till next time, Caz
    36 points
  6. Now i will have to say i am saddened by this decision, as intense mode did hit a certain "right" amount of difficulty that worked for me. putting aside some hickups in difficulty scaling that could be fixed. But ultimately if jan does feel that it warps what he wants out of the game then it's his right and he absolutely should to do what he thinks is best for his own project. I will note about the argument of toxicity over the difficulty, and people can feel free to disagree with me on this, that intense mode is a bit of a scapegoat here. People that that want to be elitist, that want to make themselves look better by judging people how well they do at a videogame (if this sounds silly, that's because it is) will always find other ways to make themselves look "better" than others, other things to judge over so i do think in terms of elitism and gatekeeping, this more like treating a symptom and not the disease. so I personally don't agree with this part of the reasoning. And i say this as someone that has seen people judge people for playing "not intense" or using certain mons or what have you, this is not really a case of what they are judging for and almost always a case of who is doing the judging, these same people will just find other things to judge for.
    22 points
  7. i think this justifiable enough as far as im concerned, regardless of my personal feelings. personal views purely for novelty: i dont know about anyone else, but the main reason seeing the mode go saddens me, is because of: 1) rejuv has somehow managed to create the best gameplay elements out of every other fangame i've seen. harder modes tend to showcase, and create the need to use more of those gameplay elements in order to succeed, which is why i find them interesting. i know the game is veering towards being story driven, but lets be honest, replaying the game more than 2 times (good and bad ending) has value only because of the gameplay alone. and rejuv was liek the one fangame that i was seing myself doing a lot of runs of long-term, past its completion. 2) the difficulty hitting that exact spot that fits with me personally (hard enough to push me to think, but not to the point where it reduces the fun) 3) azery doing a superb job with making intense mode battles interesting. (3) gets plus sad points because the mode going away feels like wasting his talent. we had already discussed on some ways to tone things down a little because when we went back to look at it, some v13 battles (and ryland) felt, pure mathematically, a little more overtuned than desired. all things considered this sounds like the more practical decision. i'll keep my challenge runs hiatus'd for that possibility and continue only my main file, and any new runs i start. i'm funnily curious to see how normal mode is for the first time.
    18 points
  8. 14 points
  9. You know, this is perfectly fine. People have been going overboard and honestly quite toxic towards Intense Mode. Like bullying others when they are not playing on Intense Mode, I say go right ahead with this plan.
    14 points
  10. Unfortunately, I had to reduce the sizes of the drawings quite a bit so that they all fit into one post. Saki (Rejuv) and Julia (Reborn) drawn on behalf of the user @GreatNinja; Saki - once with her short hair and once with the long hair, from the latest version, but I left her hoodie there. Then I draw florin. I really hope that more stuff will come to Florin and Flora, I like them both very much :)
    14 points
  11. i had accidentally hit enter and then i decided words were too hard Q~Q
    11 points
  12. 11 points
  13. I shared it over in the Discord, but I completely forgot to share it here. When V13 released I was very impressed at the new Aevium forms and being new to spriting I wanted to try and make my own. I was more insecure about my work then, but I feel confident to share it now! Introducing my own Aevium Pokemon, meet the Fire/Grass type Falinks! Stranded on Terajuma Island, this group of Falinks had to adapt to its new environment over time. From scavenging in the jungle to scaling the mountain, the Falinks had to make the most out of what was available as their equipment began to degrade over time. Exchanging one of their shields for a spear to attack from afar and constructing new shields to defend up close, they have adopted a new fighting style for a more offensive formation. Though they've grown to rely more on their instincts than instruction, the Falinks will continue to follow their leader through thick and thin no matter the challenge that bars their path!
    11 points
  14. well ame has a patreon that you can pledge to! also, like, i think we could release the game right now and it'd be more functional than cyberpunk.
    9 points
  15. hello quests are progressing well! we'll have another talk once we're done with them. but that's not what i'm here for today. today, instead... well, some of you will remember that a few months ago i posted about Anomaly Battles however, i realized that i forgot to mention one small detail about them. those other-worldly auras that alter the rules of reality and cause their subjects to behave erratically? they don't affect only pokemon. (once again, huge shoutout to cass for making the bulk of these teams, girl cray, much appreciate her ty )
    9 points
  16. What I made when I learned Professor Jenner's full name was Jennerson Geller.
    9 points
  17. um sorry excuse me but please don't post e19 spoilers until at least a month after release??? :///
    8 points
  18. This might be more of a rant about the community than Jan's decision but whatever, as most of the discussion both here and on the Discord were just people saying "OK" and ":(", so I thought it was a good thing to explain what I see of the situation not just as a whole but even beyond it. People should stop glorifying this was good thing. Nobody won this day, from the people that loved the mode to Jan feeling forced to choose this decision or even the mods that had to explain the situation over and over, there was not a single good thing to come out of this announcement. Although this is not saying there were any good options (with Jan definitely looking like he had to choose something to sacrifice), for example, if Intense mode had been kept, the toxicity of people complaining about it thinking it was somehow Jan's fault and the pressure Azery would be through, specially since he had already decided to axe a lot of future things from the now gone next Intense battles due to this bad behaviour. Which, speaking of Azery, how does he feel about all of this? Intense mode was like his "baby" and it was definitely responsible for the big A.I revamp and hours of hours of his life working with it, this honestly looks awful, and while he accepted the decision, did he agree with it? (2 different things) And about Intense, it has already been discussed the question about Elitism, but what else did it bring? Intense definitely attracted a lot of people and honestly was very interesting, including me (which might make me stop playing this game but it's irrelevant to the discussion), although as said before, the limitations meant things like Azery resorting to Saki having 2 megas with items, even though it was by far the funniest V13 fight to me, I can see why people hated the Intense version of it. And another thing that Intense did was show a new "genre" of way to play Pokemon battles and the birth of "hardcore" mods such as the currently being revamped Memeborn made by Azery himself, so yeah, while Intense isn't available, it's definitely not gone as far as its impact goes. Which leads me to the other topic, about modding. While there is definitely the potential for good mods there is also the fact others won't be as good, in which I won't enter in details, everyone has different abilities and experiences, but there also would be a pressure of the community to create Intense 2.0, which is a bit of an uncomfortable topic as a friend of Moto and he somewhat felt weird with "having to have the Intense baton passed upon him", even though it obviously won't be the case, Moto's mod is his mod and Intense is Intense. Anyway that leads to the last part, the community. The Rejuvenation Community is infamously toxic and while the Intense Elitism definitely was a part of it, it extends much more than that (with even an example in this exact thread, although I won't specify it is easy to see) from people that despise characters and want the entire planet to know to the Moderators themselves, being overcharged with the situation, accidentally making the situation even worse and resulting in a big mess with a lot of circlejerking. So, will removing Intense make the community better? I have no idea, I am not a fortune teller, but I assume it's just like cutting weeds on a farm, but not removing the roots and as Falirion said, using Intense as a scapegoat does not make things better regardless. Although reminder, even with all my points against it, this is Jan's decision and while I have the right to politely challenge it and show this side of the situation, he is free to keep his decision if he believes it is the right choice as I won't and can't change it.
    8 points
  19. I've stated (on discord) that even beyond it being a matter of time investment, I just don't have the interest to do so. I've liked working on intense so much because it's how I've basically always experienced the game personally, as someone who's been playing since Version 1. That will no longer be the case and thus I don't have any such attachement to any mod I create myself, let alone one I'd want to release. I'm sure Moto or some other talented people will do something for those wanting that itch scratched.
    8 points
  20. I would compare Taka with someone involved in some sort of cult: is the cult doing bad things? Yes. Is the person whose entire family is in the cult doing, by proxy, those bad things? Yes. But, to what point can you blame them if that cult is the only thing he knows? It's like individually blaming each grunt who wouldn't share the same degree of control that Sirius and Solaris had over Team Meteor's decisions.
    7 points
  21. ~ Excerpts from Patreon ~ ~ Urban Smoke and Nature's Bliss ~ Hey everyone, long time no see. It's that time of the month again where I jumble together a number of items we've worked on, and try to find a theme that links everything together. It's certainly a reach to call that process a success this month, but it's the thought that counts. Today, I'll briefly discuss our inner workings in a number of locations, including Cellia East and some... well, areas we've decided to leave unnamed. - A snippet of one of Ruby's masterpieces that will appear in-game. - To begin with, let's take a step back to see how the greenery has been growing: Old Content #################### | Map Updates (80%) #################### | Script Updates (55%) #################### | Misc (65%) -------------------------------------------------- #################### | Total (67%) New Content: #################### | Story (65%) #################### | Mapping (90%) #################### | Scripting (55%) #################### | Sidequests (75%) -------------------------------------------------- #################### | Total (71%) Yup, it's getting there. Bear in mind that these parameters are educated guesses more than anything. Anyway, now onto the actual update. Big Smoke and Blinding Lights Work continues on the bright lights of Cellia East. Only now, the end is actually within sight. Frankly, it's very comforting to actually see that nightlife coming together exactly as intended. It's been a long time coming, but it's definitely getting there. Thanks for hanging in there, you must be... The last few bits and pieces in Cellia East includes completing and tidying up some sidequests, and finishing the eventing processes within the Prison. These are all areas that have been previously revealed. After that, we can finally say with certainty that we're proud of the overall package that we call "Cellia", which is an exciting prospect. There's also a lot of balancing that still needs to go in within this area, including battles, item placement, quest rewards etc. It's the largest city area that has been created for the game thus far, so there's a lot of tweaks that need to be done for us to avoid things going awry at launch. A final reason as to why Cellia East has taken so long is one that I have iterated many times before. This district is my first real attempt to nail the world outside of the main story. Not just NPC's, but characters within sidequests, and the stories they have to tell. I want to make sure that every story is interesting within itself. This is something that I'm dedicated to, in order to reduce filler, and increase the amount of interesting and thought-provoking plotlines to explore. A Breath of Fresh Air Some of you may recall that we actually ventured outside of the dark and catastrophic atmospheres of Cellia and the Dreamscape in a past update. Well, we figured that it's been long enough since we broadened our horizons, and decided to share that with you. Obviously, it's clear that we've kept everything outside of Cellia and the Dreamscape pretty carefully under wraps, and we'll continue to do the same... at least for a little longer. But... there's definitely room here for at least a couple of screenshots. Yeah... your eyes aren't deceiving you. There's actually a world outside of the city! Firstly, you'll immediately note that the general aesthetic of this area is pretty unique, especially compared to past areas. This is because the talents of Crim, both from a graphical and mapping perspective (with help from everyone's favorite post-man, Posty), have allowed this entire section of the game become a unique area with its own personal feeling. I'm really proud of the work they've done on this, and following, areas. I can't beat around the bush - there's still lots to do. From the main story, to side quests, to general world-building... it's a lot. However, I feel like I can express some genuine happiness in saying that the end is actually within sight. There is an endpoint, and I feel as though we are no longer lost within a swamp of dev tasks. I find that pretty exciting, and I hope you do too. That'll be all for now, folks. Cheers for sticking with me! Till next time, Caz
    7 points
  22. The end is near. I am massively looking forward to all t new things. The new legendary quests taking up 3-4 episodes of content is amazing (prob not to you devs but for us the randoms fuckos who play the game - Gonna have that 1000 hours spent on the game kek). Looking forward to the changed early game. Always good to have some different things. If Rejuv v13 is anything to go by, I feel like one help channel will not be enough. Cass, I pray for your health. Here is one(1) Psychic damage reversal potion. It restores sanity for a day so use it wisely. Last but not the least, thank you guys for all the hard work in bringing us the game. Oh yeah, I will be super sad once I reach the ending...
    6 points
  23. Can't wait to actually cry when this comes out
    6 points
  24. Unfortunately, I had to reduce the sizes of the drawings quite a bit so that they all fit into one post. Saki (Rejuv) and Julia (Reborn) drawn on behalf of the user @GreatNinja; once with her short hair and once with the long hair, from the latest version, but I left her hoodie there. Then I drew Ciel Tamer, I really like her
    6 points
  25. I asked that in Q&A couple years ago, it's pretty much a one sided visor. She can see just fine.
    5 points
  26. INTRO: BEGINNING AND END Hi, name's Hank, I'm not technically new to the reborn forums but my last post on my old account which I can't remember anything about was somewhere around 7 years ago, so yeah... Anyways I had no intention of posting this, but my friends heavily insisted. Now, I'm no beginner to reborn I've played since Ralts was where Espurr is. I've done casual playthroughs, serious breeding meta playthroughs, monotype challenges, nuzlockes and more. Thing was though while my friends went through chapter 17 and chapter 18 I never did. Time passed, and Pokémon Reborn was now but a fleeting joyful memory. Then one day when playing D&D with my friends one of them said, "hey did you know Chapter 19 will be Reborn's last chapter?", and the metaphorical dam broke. I didn't say anything at first, but I was already downloading the latest chapter. I thought I'll just load up my old save file, and catch up from there... No... no, no, no. When was the last time you even played Reborn Hank? Do you even remember? No start again, remind yourself. On August 30th, 2021 I loaded up Reborn and set one rule for myself. I was going to catch every single Pokémon and they had to be shiny. Ultimately my final run time would be 603 Hours and 47 Minutes not counting resets when breeding or encounters. *I'm going to apologies because I don't have many screenshots during the run as I never intended to post this on the forums. I hope the screenshots of the Shiny Mons relevant to the segment will suffice. CHAPTER 1: I DIDN'T PLAN AT ALL My starter was Froakie. I like Froakie, and Greninja is a very strong Pokémon. So I began resetting; 50 resets, 100 resets, 150 resets... what were the Shiny Rates for Pokémon Reborn again? 1/100. Guess I'm unlucky. 200 resets, gosh already off to a rough start, and on top of that I want a Protean Froakie. Still, I knew this was going to be a long haul... 238 resets, It's SHINY! Checking it's ability... Protean and a Jolly nature; honestly well worth the delayed arrival. Thrilled with such a great starting Pokémon I eagerly ran off to battle Cain... where he scored two crits in a row at the start of the battle and wiped the floor with me. At least I beat Victoria. Now given the freedom to explore the city I shall now spend hours never going any further than the grass right outside Grand Hall. I had a hurdle to overcome and a mini hurdle before that. I needed Bibarel to get Female Combee as it was the only Pokémon that learned Headbutt in the area. See if I had taken any time to plan, I wouldn't have searched for a Female Combee right now. You can also find Combee in Adventurine Woods, and by then hopefully have a Shiny Male Lopunny with Cute Charm increasing the rate of a Female Combee from 12.5% to 66.7%. Better yet Igglybuff is nearby and can also have the ability Cute Charm, but as the title of the chapter states I didn't plan. So I grinded away looking for shiny Pokémon. Then my first shiny appears, and little did I know, I would come to depend on this Pokémon more than I could ever imagine. Watchog was the MVP of this challenge run. It has the ability Illuminate which increase encounter rate, learns Super Fang a very handy move for capturing Pokémon, and can learn the majority of HM moves. I was disappointed that I didn't find a Meowth first, but over the course of the run I came to value Watchog more and more, and I can't imagine the run without her. After Watchog came Meowth, and a horde of Rattatas. Still I needed Bidoof, and eventually I got one. I also managed to catch all the others in the area except for Hoothoot and Spinarak, but trust me even without planning I wouldn't need to; THEY ARE EVERYWHERE. With Bidoof in hand I quickly leveled him up to get access to headbutt. I actually really liked the headbutt mechanic as a kid playing Pokémon Crystal; brings back feelings of mystery and wonder. My upbeat happiness will be short lived however, little did I know Reborn trees are made out of grenades. Why oh why does Pineco learn SELF-DESTRUCT AT LEVEL 6! I can only imagine what the nurse in the Grand Hall is thinking when I walk in covered in explosive burns with my fainted Pokémon. Me coming to the desk asking her to heal them up just for me to walk outside, and then the sound of explosives going off again. Still my Bibarel's head is made of adamantium as I tell it to headbutt over and over again. During those hours I came across many, many shiny Pineco's and I didn't catch most of them. I should have started with Mudkip it has access to Damp which negates Self-Destruct and Explosion; again title of the chapter. Still they aren't the target no we have a much more elusive predator to look for. Couple hours later the first Shiny Combee arrives of course it's male I wasn't expecting much else. Unfortunately I killed it because by now my Bibarel is level 20, and well I overestimated Combee's tankiness. More Combee's appeared all being male of course even had a Shiny Spearow drop in. Then suddenly she appears a Shiny Female Combee on my fifth Combee. I consider myself incredibly lucky I was preparing to be here for two days at least, but the RNG gods saw otherwise they won't be so nice in the future. Satisfied that I had accomplished my goal for the area I finally muster up the courage to talk to the little girl blocking my way out to the rest of Reborn. She tells me her Stufful won't listen to her anymore because she doesn't have the level appropriate badge, and that Pokémon of Reborn won't listen to you no matter how buddy buddy you are with them. Considering how I treated my Pokémon to explosive ordinance and Biberal's head is caved in I wouldn't blame them. Looking out into the horizon I only had one goal in mind; Home Invasion of an Elderly Man. I think this is a good place to stop. If you're interested, and want me to continue let me know, but if this annoys and bothers people I'll stop. Oh wait... here's 500 bucks fisherman I'll see you in a couple weeks. NOTES: *I know my grammar, word choice and general story telling is awful I get enough of that from my Architecture friend whose side hobby is writing stories, so feel free to badger away. *Some of the Pokémon met dates will be off because of messing with system time for weather event specific Pokémon, and the fact that I often transferred my save file to a laptop to take to work to play during break, or when it's a very slow day at the hospital. It's a very old laptop and dies if it's not plugged in. *If you're wondering why many of the Pokémon are Level 69 it's because I took like two days to grind all my Pokémon to that level just before the level cap of 70 you know before Agate Circus. I stopped doing this afterwards it its tedious with 15 boxes of Pokémon.
    5 points
  27. If you choose the path of Ideals he never dies. For Taka you have to remember that said organization wasn't originally a group of terrorists it was twisted into that by Lin. Also Taka didn't just feel bad or whine about it, he acted as a mole where he actively helps the player many times. You forcing him to reveal himself isn't a change of heart, he was already working against them from the inside, its a betrayal of trust that gets him killed. Without Taka's interference more people would've been killed. Just because you don't think he should know how to sabotage the machine doesn't have the knowledge and afterward he was repentant and helps against Blake. Things aren't black and white.
    5 points
  28. Blake let an entire city starved and locked heather in a cage on top of Mt. Amerterine , one of the coldest area in the game. Dude , have people begging him for food but all he cares about is himself. Hell , Cal , try to be a better person after throwing Kiki’s Medicham into the volcano. Likewise,he’s the only person in the game that if he dies I wouldn’t shed a tear . Edit: Fern may be insecure but Blake takes being asshole to a whole new level.
    5 points
  29. can’t wait to beat his ass again in e19
    5 points
  30. All of the Aevian forms do actually have dex entries..... Just that the Pokédex won't heckin cooperate in-game and doesn't show alternate forms properly. I'll probably put together a post with all the dex entries at some point!
    5 points
  31. Saki Blakeory from Reju and T3RR4 P13RC3 from Reborn as a Crossover. Since they are both crazy and also technically skilled, would they get along well? Erin/Eriena with her Absol. Since I'm currently on the latest version, Erin made it to number 2 in my ranking. :)
    5 points
  32. cannot wait for the ms craudburry anomaly fight
    5 points
  33. A little bit overdue for this one. I think I've gotten far enough with my prep work that allows this thread to go up! So what's there to expect with v13.5? +Updated Gen 8 DLC moves/movesets +DLC mon inclusions. (Galarian Slowpoke, etc.) +New Sidequests. +Small main story addition +Quality of Life additions. +New Aevian forms. +And more! Of course, all of this will be elaborated on in future posts, but for now I'll let these marinate in your minds for now.
    4 points
  34. crawls out of my little hidey hole. hi i wrote fanfiction. please be nice i cry easily https://archiveofourown.org/works/34622878
    4 points
  35. Maybe the real Lin was the friends we made along the way
    4 points
  36. I think you are underestimating a large proportion of your userbase which absolutely does not interact in discord/community/whatever. For every toxic interaction, there are dozens and dozens of invisible positive ones. I have introduced many friends to this wonderful game and they all have loved every bit of the challenge; yet they are not part of the discord, not even part of these forums even. I myself barely post here at all, only noticed this announcement like two weeks after it was posted, and am completely unaware of all the negativity mentioned in the announcement. The loudest voices will always be the most virulent and negative ones. People who are satisfied rarely express it out of nowhere, so of course I imagine almost all the feedback you're getting is negative, and it's understandable it gets tiring. Personally, this decision deeply saddens me. Of course, I understand that you have probably already considered this angle many times already before coming to a decision, and ultimately if you are not having fun anymore due to the overwhelming negative sentiments, it is of course the correct course of action - but I wish you could see all the positivity this mode also brings to the table and why it is (in my opinion) totally worth the effort, development time, etc. Personally, I treated the past few episode releases with just as much excitement as an AAA game release or something similar, and that was due to the existence of Intense. I would never enjoy the game that much, despite its incredible qualities, if it didn't satisfy that itch. Yes, the community will be able to recreate it, but it's not really the same thing, y'know? That said, I am not your friend or anything, and maybe I'm completely wrong, but based on the past few posts it feels like the past year or two have been heavy on you, so please take care of yourself first and foremost :) and if that can help relieve some of the stress, then so be it.
    4 points
  37. I totally respect your decision. To me rejuvenation's intense mode (especially on V13) is the most interesting difficulty level I have played so far. It does not rely on over levelling or on busted legendaries and the game seems to carefully give us items and pokemon so that the player never become too powerful. Although terrain mechanics + seeds (and valarie's whishcash with its crest) felt a bit unfair I think they were necessary to raise the difficulty at some point. There are almost 900 hundred pokemon that can be played with different movepools, abilities and items the pokemon game is very rich in term of possible strategies. Most of the time either the game is too easy and it is not worth it to think about a strategy either there are a few strategies that are overpowered and they are not that hard to find. While playing Rejuvenation on intense mode, I felt like I had to dig deeper than usual : using pokemon I had always overlooked, trying to get eggmoves, finding synergy with the terrain mecanic, and when the team was ready I still had to carefully plan the boss battles and perfect my strategy through several attempts. I do not know if it was the way I should have played but I was trying my best, making full use of all the tools I was given just to be able to go further in the game and it felt so rewarding. After beating each boss you unlock a new part of the quiet cool story, and you get access to new items/pokemon (with enough exploration) which makes it all the more rewarding. I newer got this mid-game feeling when I am bored and try to rush to the end game where things are going to be interesting again. In fact, the game surprised me regularly (with boat that get teleported, time traveling, crests, aevian forms....) and I was always gathering as much tools as I could in each new zones to prepare for the next boss battle. To sum this up, thank you for making this Intense mode until V13, it made the most entertaining pokemon experience I have had for some years now.
    4 points
  38. As someone who has played the game 3 times. First on normal, then on intensen and for V13 on intense i really adore the intense feature. The reason i first started to play was because i wanted to see how the story would play put if you made different decissions, like not freeing kreiss at the isle of angels or taking the magma stone. Replaying the game on a harder mode would be fun and it was, i also did the same when V13 came out and did another intense run, which took me over 430 in game hours and like 8 or 9 weeks irl. It was absolutely wonderfull to replay the game on intense because defeating an impossible oppponent would be fun without using an single item. It was also pretty epic to see characters using literal legendaries and stronger mons. That is what identity intense had. The opponent uses stronger,cooler and sometimes legendary mons, but i have the feeling that in V13 the idea of having strong mons was lost, because the player also had strong mons, so it was time to cheat with ev's. Cheating with ev's should never ever be brought back. I remember using my mono fire team against saki. I had the sun up and was thinking i could easilly sweep her. my Cinderace barely did one third to her metagrosse. In V13 the identity of rejuvenation kind of shifted from the pokémon fan game that was written like an anime to an even better anime with some impossible battles and I kind of understand that u want to get rid of that impossible fight image and focus fully on the writing. And in a few years when the game is complete it might make a return. I will miss the legendary aces of the gymleaders though. R.I.P saki's genesect and souta's thunderus. But if it's going to go for good, can we than remember intense as a fun mode, which made replaying the a lot better. And like chapter 14. Death of one birth of another. WIl it be replaced with something less toxic. I think a randomizer like reborn would fill the void that intense is for a lot of players. There will be many legendaties, that will not see the light of day till V16. And a lot of memey scenarios. Imagine the fight on valor mountain but instead of menacing team you'll be fighting against some bidoofs and chikorita's. By the way if there are a lot of story components, and you could get different endings wouldn't it be much more fun for the player to experience them all and a randomizer would make them a lot easier, since they are much more easier than any other mode. I hope the removal of intense will not be seen al a lost, but as an oppertunity for an even more awesome game, and if intense is gone, then develepement would be a bit shorter which means that we can get the continuation of the goomink quest earlier. I would love to see where Jan and the rest of the team will take pokémon rejuvenation in the next chapter and can't wait for the anime adaptation in 2069.
    4 points
  39. Warning! Mucho texto ahead! I think I get it.. I also don't like the type of people that keep rubbing on people's faces that they managed to beat a difficult gym leader on Intense, no Item and Battle Style Set when someone comes here asking for help because they are having trouble to beat them but, if I gotta be honest, trashing the mode won't really fix this issue but it's your decision and I myself don't care for the mode anyway, it's just not for me, so do what you think it's best, it's your game in the end, your vision, if you are unsatisfied with it you're free to do whatever you want and if the community really cares they will support your decision like I do. But I agree that leaving the creation of the mode for after the game is finished is a wise choice, it's better to see how the community reacts to each and every important battle in order to create a more suitable difficult mode afterwards, if a leader has a strategy that players can exploit to make it easier you can then change it on intense to make it more difficult (Like how people used to abuse the field change on Souta on v12). As for my opinion of the current Intense Mode, I don't like it.. One thing is losing because your strategy is bad but it's a totally different thing when the enemy's Pokemons have 252EVs on every status and 2 megas (Looking at you, Saki).. Like I said, it isn't for me and I usually stay clear of the mode and play only on Normal..
    4 points
  40. Before I share these next 2 I want to establish that neither of the front sprites were made by me; they were made by a user named bazaro in a thread called reborn mega sprites; though they were missing back sprites & I liked these so much I decided to make back sprites for them; though I will share the front sprites too (for better context) all the credit goes to the user bazaro.
    4 points
  41. The Guardian is probably my favorite character in the game, so I decided to draw them. This was originally going to be a part of a larger piece, but I liked this pose so much I just finished it separately.
    4 points
  42. dsfhafdnfas?!?@?!@?! the postgame n wrapping up of the story quests sound so exciting +++ fully fleshed out quests for the legends this is amazing im gonna cry this is so exciting ty devs n team fr=or all the hard weorm [cry]
    3 points
  43. CHAPTER 2: CASCOON, CASCOON, SILCOON and A TESTAMENT OF WILL After busting into an old man's apartment, it was time to search for quite a list of Pokémon. I quickly notice on the Wiki that Trubbish has a 1% chance of spawning, so I'm not going to worry about it here, and Stunky as well since I know they are also in Peridot Alley. The focus right now is Cherubi, Spinarak, Ledyba, Hoothoot, Caterpie, and Wurmple <.< ... The first Wrumple arrives and I really like it, but I know I'm going to need a couple of them to get both Dustox and Beautifly. Not long after a Shiny Ledyba appears... and another... and another..., and oh my lord please no. Yeah I was being swarmed by these things, and they are found in multiple areas in Reborn they will plague me throughout the run not as much as another Pokémon that starts with T, but it's third. I then luck into a Shiny Cherubi not bad. Having acquired most of the morning Pokémon, I change my system time to night and continue hunting. I catch a few more Wurmples up to four by the time I finish catching all the other night time Pokémon. Spinarak, Hoothoot, and Caterpie is caught without too much trouble. By the way, my friends and I were discussing what Pokémon we used in Generation 1. I told them I kept Butterfree all the way through the game, and my friends asked me why. Butterfree is pretty fast, and has Compound Eyes Sleep Powder need I say more. Also Butterfree is pretty handy Pokémon to have on this run primarily for Compound Eyes to increase item collection rate, and Sleep Powder a very accurate move in the hands of Butterfree and a nice status condition to help capture Pokémon. I'll be using the Ariados later to help deal with a Pesky Land Shark, but that's way later in the run. With four Wurmples in hand I begin leveling each one, and evolving them odds are I'll get one of each no problem. First one evolves into a Cascoon, and that's one down now just need a Silcoon. Second evolves again Cascoon to be expected, but surely the next one will be a Silcoon. The third one evolves; another Cascoon, I'm starting to sweat. The last one evolves... it's a Cascoon. I'm pretty much defeated. At this point I still haven't learned to check where else I can find Pokémon later in the run to counter the early woes. I jump back in to find another Wurmple, and desperately level it up praying to whichever god would hear me out. It's evolving, and finally I get my one Silcoon. All right Bibarel you know what time it is. Nothing too interesting here I find both a Male and Female Burmy for Mothim and Wormadam. I really like Wormdam's Shiny sprite neat concept. After causing the next extinction event in the Old Man's precious garden I head off to the lake to go fishing. Every time I have to fish I deactivate speed mode because I do not have a fast enough reaction time to keep it on maybe younger me could do it, but younger me thought Drakengard 1 was an easy game on the hardest difficulty. Two Goldeens, 1 Finneon, and 1 Grimer later, and I'm done packing away the Old Rod for what will be a very long time. Now a quick stop in the alleyway. I gather the rest of the crew; Poochyena, Stunky, and Trubbish. All done yup nothing left in the alleys we're good to move on to the event Mons... A Wild Purrloin appeared... Nani? I didn't know Purrloin was here. I totally missed it when looking up the WIki, and it never appeared during my search for the other shinies... YOU HAVE A 21% CHANCE OF FINDING IT HOW DID I NEVER SEE IT TILL I WAS ABOUT TO LEAVE. A bit more searching, and done Shiny Purrloin acquired now we're done. It's on to the event Pokémon. First one to bat is Pachirisu being cornered by some hooligans honestly at this point every battle is a curb stomp since my Pokémon are around level 18-20, so every fight is going to be a foregone conclusion. About 58 resets later, and Shiny Pachirisu is in the bag. I make a quick stop to nab myself another Bidoof just a normal one this time quick and simple and speed level it by fighting all the fights I avoid up to this point. Pay some money to a dude in an alley to get out of the way, and next up is Espurr... 428 resets... I actually started to give up. I mean in Sword and Shield I have boxes of shinies but you know its like 1/512 so 1200 Mons after I'm still motivated to keep going, but Reborn's 1/100 can be demoralizing. By the way my Espurr was female so just note that... just something I'd like to point out... Blitzle, Joltik and Tynamo all take swings at my determination with 212, 359, and 520 resets really testing my patients aren't you guys. Fortunately those are the worse of it. Pansear takes a good 145 resets, but not too bad. I totally forgot Woobat and Noibat are around here so I go out of my way to catch them too didn't take long. I secure a shiny Igglybuff from a scared old lady, and I'm not giving it back unless she can tell me what color her Igglybuff was. Surskit, Whismur and Gulpin are caught with just 8, 21, and 32 resets; about time I got easy wins. Teddiursa is no where to be found, and I searched everywhere I just can't find it. I'll end up returning and nabbing it later. Heading into an apartment, Shelly asked me to take a Shiny Kricketot with me on the 13th parallel universe. Lastly it's late at night I'm exhausted from spending nearly 20 hours hunting for shiny Pokémon, and I have one to go. I walk in, and begin trading my Plain, Normal, Non-Shiny Bibarel for Greg's Munna. I get it on second try is what I would like to say. No, my dingus smooth brain hits F12 without even looking, and my subconscious tasers my brain to attention to realize I just reset over a shiny. I would like to give you a number of resets, but no it gets worse I reset not once, not twice, but three times over a shiny Munna. I wanted to go to bed 4 hours ago. I gather my brainpower just long enough to nab the fourth shiny that appears, and head off to bed it's been a long day. Now with everything checked off, and done it's time to progress the plot I post a screenshot to my friends right before I fight Fern, and they remark on what in gods name took me that many hours to get to Fern. It is at this point they realize what I'm doing. Fern doesn't stand a chance six level 20 Pokémon vs his three that are barely out of their teen levels. Quiver Dance Mothim just annihilated him, and I had five more Pokémon that never saw combat. The battles with Team Meteor were pushovers as well at this point my character is jaded the woes and concerns of both my allies and team meteor are but white nose to the cries of a Butterfree coming out of its Pokeball for the twenty thousandth battle in a row. I meet Julia at her gym and Moxie Mightyena sweeps her team. I had Loudred on my team to counter her sonic boom. Pachirisu with Volt Absorb to counter her damage, Kricketune as a back up sweeper, Persian for fake out and revenge killing. None of it mattered Mightyena had it handled. This is a good place to stop for Chapter 2 up next something far worse than what I had to deal with. NOTES: *I'll be taking a bit of time in between post. I essentially devoured Reborn over the course of a month with very little sleep, and a whole lot of shiny hunting. So I just need to spend some time doing other things, and catching up on games I didn't bother touching. *One of the reasons I rushed through the game in one month like this was because I was worried Reborn would be done before I finished the run, and I wanted to finish the run before Chapter 19 came out.
    3 points
  44. While I can't say for certain that this is a good or bad decision, owing to the fact that I never tried Intense mode, I am glad that you've realized the impact it is having on you, and that a significant part of the fanbase enjoys it. I just hope that people understand your reasoning for doing this.
    3 points
×
×
  • Create New...