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Showing content with the highest reputation since 06/08/20 in Posts

  1. 49 points
    Lots of cool things coming in V13! So it seems we're over the 50% mark. I still have a LOT of work to do, but I can see the light now. A glimmering light that's evaded me for so long... Gen 8 is almost completely implemented. We need to update some team rosters for some new additions, as well as edit fields to work with new abilities and moves! Zumi, as you can tell, has focused more on the character art, and lemme tell you... They work so well in game. Zumi's really carrying me right now. If you like the art you've seen, please, please, PLEASE, tell her how much you love it. Because my goodness is it great. As for me, I've taken a break from tweaking early content and decided it's time to focus on main story stuff, and oh boy... No one's ready. Finally, so many answers will be given. I can't wait to show you guys what we've been keeping secret. But with even more answers, I know for sure that more questions will be raised. Maybe this cycle can never be broken. Who knows? We'll have to see.
  2. 47 points
    Hi all! I'm back with another batch of characters! No rift mons this time around as I didn't really feel like working on them, but hopefully the 9 new art pieces will make up for it. This time, it's the remaining characters from Chapter 11 and a couple of characters from the start of Chapter 12 -- Risa, Cassandra, Madelis (2nd outfit), Puppet Master, Damien, Cella (Old & Young), Vivian and Anju. Part of me feels like I could've probably waited with Damian, but considering you see him for the first time in GDC, it's fiiiiiiiiiiine. Here we go! Not counting V13 content and the rift mons, I have roughly another 28 pieces of art to go for characters that are mandatory! I still plan to draw a couple of bonus characters (Think Goomink, Truck Guy, Piano Lady etc.) as well as Karen and Karinna at some point, but those are all for after I've done all the artwork that I currently have listed for myself. Either way, we're at LEAST 2/3 done when it comes to all the official art for characters! WEW. As per usual, all the artwork can be found back in the art thread, along with icons and wallpapers of the characters! Also, on a final note, thank you all for the kind words you've been sending my way after Jan put up his update post! It's very, very much appreciated and motivated me to keep going with the artwork I plan to do one batch at least once every two weeks to keep up the pace and have everything done on time so it can all be implemented into the game as Jan has shown off they will, so I hope you will keep supporting the development of the game and the artwork!! o7
  3. 37 points
    well... This batch is out a lot earlier than I initially planned for, but considering I have a lot of work I need to do this upcoming week that isn't Rejuv related, I felt it'd be a good thing if I did this one in advance. And lo and behold - probably the largest batch of characters thus far! ...If you don't count the rift mons from one of the previous batches, that is. Whatever the case, let's take a look at the characters that received art. As a continuation of chapter 12, Mosely received art of both her regular timeline outfit and her bad future outfit. Next to that, we've got the Bad Future editions of Kenneth, Amber, Tesla and Valarie, along with Melanie, Melia in her Absolute God Mode(TM) outfit (for a lack of better terms. honestly i don't think Jan ever gave it a proper name), Souta and Rift Aelita! And speaking of rifts, as a bonus, I've added artwork of Rift Garbodor as well. Might as well, no? Here they are! Rift artwork: man, did i tell you guys i love drawing spooky shit? because i do. it's so incredibly fun. y'all should try it sometimes if you're used to drawing mostly bright and colorful stuff. it's SUCH a nice change of pace Also, as a general note, I've sorted the full resolution artwork per chapter now in the albums! Some characters that appear in new batches of art might be sorted in a different chapter than the batch of art they appeared in when looking at the full res art albums. This was i.e. the case for Amanda who got placed in Chapter 1, as is the case for Mosely as well -- her regular outfit is placed within Chapter 4's album. This is done to avoid spoiling people who might need the art for stuff like thumbnails (or just wanna see the art) for content they haven't reached yet in the game. Hope that clears up any confusion people might have with how the artwork is sorted. regardless, as per usual, all the art can be found back in the official art thread, along with bonus icons! i haven't done the wallpapers yet this time around bc i'm a lazy bastard but i'll have them done by the time the next batch rolls around. anyways, that's all for now! see y'all later o7
  4. 36 points
    This is an except from my Patreon: "Every version I get a lot of questions asking what contributes to what ending. Will this decision put me towards the good ending? Maybe the bad? The worst? I became sort of tired of these questions, but I understood that it's because nothing is really clear outside of obvious circumstances. For example, the true ending of the chapter involving Melanie. If you get the good option, you'll know. If you get the bad ending, you'll know. But what about other choices in the game? How will I know? It's a long game and I would like to know which choices matter, etc. Well, from v13 and onward, you will know! Every quest that contributes to any ending will notify you. But what do I mean by "notify"? =============================== Quests that contribute to the good and true ending will display like this: https://imgur.com/XhoXDzZ Quests that don't necessarily contribute to any ending will display like this: https://imgur.com/WQPPJYX =============================== But this transparency isn't limited to quests. Any decision you make will clearly display which path it set you down. Decisions that contribute to the good ending will display: https://imgur.com/pzjphHj Decisions that contribute to the bad ending will display: https://imgur.com/APSyL8U ...And decisions that contribute to the worst ending will display: https://imgur.com/hpCBLyz This is all very WIP and the gears will disappear moments after they're displayed. I'll probably make custom graphics for each one, but for now, these are their placeholders. =============================== Speaking of Quests... They've also gotten an overhaul with the use of Quest Cards! These are just a few examples of the new Quest cards I'm working on. Really excited for them and gives each quest their own feel of importance. As shown above, each card will be personally stylized as well. Overall this is mostly a cosmetic change rather than a gameplay/mechanic change. Just one of those things I'm working on when I'm tired and requires not much effort from me." Let me guys know what you think. Any suggestions? Anything else you want clarity on? This is a great time to ask as I'll be watching this thread closely for a while. ...63% hype... Even though most of that is inflated bc of Gen 8 stuff.... But still!!
  5. 35 points
    Hi! It's no secret that Rejuv is implementing Generation 8. We thought it would be nice to compile a free to use pack (with credit) for everyone to use! So please, go nuts. Use them for your projects! Click me now or suffer the consequences. THIS DOES NOT INCLUDE DLC CONTENT THIS DOES NOT INCLUDE DLC CONTENT THIS DOES NOT INCLUDE DLC CONTENT This means no G-Slowpoke line, Starter Gmaxes, and the Crown Tundra content, etc etc etc. If anything is missing, please let me know. I'll have the pack updated immediately. Have a nice day
  6. 33 points
    it's like 2 am. you're just gonna have to fukken.... deal with the godawful title. thank you very much Greetings fellow earthlings i am HERE............. To bring more character art! This time around it's time to bring the characters from Chapter 10 and the start of Chapter 11, meaning it's time to put Alexandra, Flora (both in her regular and her bladestar attire), Florin, Aelita (2nd appearance), Erin, Rhodea, Huey and Lavender in the spotlight! ...Though, as the title suggests, you probably didn't think that's all there was to this post, huh? Well, you're right, as I have something else to show off as well -- The first batch of Rift Mon artwork has been finished! I initially planned to do all of them at once, but I figured out that these are an excellent change of pace from drawing tons of characters (you start running out of poses at some point LOL), so I decided to draw the first four you encounter in the story! ...Unfortunately, my clown ass forgot to unmerge the rift background pattern from Carnivine in photoshop and I closed the document only to find out that I cannot unmerge it tonight. that???? feels so fucking bad. oh my god. i'm a FOOL. A TOTAL BUFFOON. AUGH. but yeah anyways that's why there's no full transparent versions of the mons yet. i'll get to that later. for now enjoy stuff with backgrounds, i'll probably make a new background for all of the mons when i've fixed that hot garbage, good lord Either way!!!! As per usual, all the art can be found back in the official art thread, along with a link to the full resolution art, bonus icons and wallpapers (I added the wallpapers for the previous batch of characters too by the way!! I didn't forget). Go ham, and see you next time! o7
  7. 30 points
    i am running out of clever titles. Hey all! Here we are once again with another update. It's been a little bit longer between this batch and the previous one, but I've been busy with some stuff. Had a couple of deadlines I needed to meet 'n all! But I know that y'all aren't here to hear about my life outside of rejuv so let's get back on topic, shall we? This batch we're featuring characters from Chapter 13, A.K.A. That One Version Without A Gym Badge But Not Really Because Apparently I Just Forgot Adam's Fight Is Part of V11 And Not V12(TM)! In this batch we have Melia (4th appearance), Reina, Ren (2nd Appearance), Ryland, Hazuki (Young), Nymiera (Casual), Anastasia, Nastasia and Adam (GDC)! This crosses another nine characters off the list. And also, thankfully this is the last time I'll have to draw Melia as far as I know, so dfjgkdfhnjsd five whole melias is plenty, thank you very much. Let's take a look at the art! ...I know a lot of you probably want to see Rift Gardevoir, but I'll be completely honest and say that I deadass forgot that I could've probably drawn her for this batch and only remembered at the time of actually writing this sentence. i am sorry. For what it's worth, after the next batch (which will be the final batch of characters that's publicly released!), I'll probably make one last separate post with all of the remaining rift mons. After that, it's all V13 content on out! I know I'm not done yet, but I still want to thank you all for supporting me and motivating me to keep on going with these because lord knows how much work this has been so far ahHHHHHHHHHHHH As per usual, all the art can be found back in the official art thread, along with bonus icons and wallpapers! I've also uploaded the wallpapers for the previous batch of characters, so you'll be able to get those now as well. See y'all next time for the last character batch! o7
  8. 2 points
    Yes hello hello hello!! I am back with more character art, this time with the characters from Gearen city, both from the past and the present! From Kugearen we have Melia's 3rd appearance, Venam's 2nd appearance, Kanon, Maria, Vitus and Anathea, while for West gearen we have Amanda and Erick. That's another eight characters off the list! There's still, uh.... many to go. Counting everything not including V13 content, I still have another 46 characters to go (even though some of these are alternate outfits for characters, kinda like how Melia, Venam etc. got art for those as well), and that's EXCLUDING side characters that I may still want to draw in the future. oh, and the rift mons. those are getting art now too. because i have no impulse control! so you'll be seeing art of those in the near future as well. god has cursed me for my hubris and my work is never finished. such is my life. BUT IT'S FIIIIIIIINE. ANYWAYS, as per usual, all the character artwork along with a link to full resolution versions of the art and bonus icons can be found in the official art thread! I haven't made wallpapers for these characters yet, but I'll get around to doing that sometime this upcoming week. I'll make sure to post an update in the forum status bar when I've uploaded them, so keep an eye out there if you want to get your hands on those! Until next update! o7
  9. 2 points
    ...And reveals a brand-spanking new logo for the game underneath! I actually made this as a surprise for Jan a couple of days ago, but the idea to make a new logo has been floating around in the back of my mind for a while now. I finally got the inspiration I needed, and lo and behold! From now on, this new logo will be found on the game's title screens and anything else that might need it. I've also put it (along with the separate elements) in the official art thread in case you might need them for something! It's not really much of a big update, I'm well aware, but I felt it appropriate to show off the new logo to kick off the new stuff on the dev blog. Outside of that there's not much to share... Except, well, I guess I'm six sprites away from completing all the Gen 8 sprites??? After that it's just shinies (though thankfully I don't have to do those myself) and we're completely done with the graphics side of the Gen 8 addition to the game! I'll very likely have them done by tomorrow or so, so I guess this is an early completion celebration as I'm not gonna make a new post for it?!?!? YEA On the topic of Gen 8, Alex and Azery are currently blazing through the encounters and sprinkling gen 8 mons in everywhere, so we're starting to get into the swing of things again. Expect some of those status bars to go up in progress sometime soon as a result! There's still a lot left to do, but either way we're still making progress and progress is better than no progress, right? absolutely That's all for now though! See y'all for the next update o7
  10. 1 point
    Hello one and all! Would you take a look at this hot diddly darn new spiffy lookin' dev blog we've got for Rejuvenation here! hellllll yeah. From now on, all the important news on the game's development will be posted here instead of in the V13 status thread we used previously. As some probably noticed, the V13 thread tended to get messy and would bury any significant updates in regards to the game as quickly as they got posted. So! After some consultation with Ame and Cass, we finally got our own Dev blog so these updates no longer will get buried and will remain easy to find! However, at this point in time, there's no actual news we can share, so we're starting off the dev blog with a recap of all the things that have been posted since the V13 thread's gone up. I'm sure some of you probably have missed some of these, so here's our refresher course on the state of the game at this point in time! The current situation: Development has been... Slow. For several reasons. Here's the current state of matters. The first and foremost reason that Development hasn't been going as fast is that after V12 came out, we had to wait until November for SWSH to come out, so we could focus on getting Gen 8 implemented in Rejuvenation. This already put a delay on the next update by roughly half a year. We've been graciously getting help from several people with this, and I would like to thank @Marcello specifically for having been an absolutely great help to us for scripting several of the pain-in-the-neck abilities and moves! Godspeed you magnificent bastard. Couldn't have it done without you. This ties in to that because Gen 8 has been implemented, all the encounters and battles needed revisions to support Gen 8! However, this is taking a long time, and encompasses quite a bit of work. Azery and Alex are doing their best to get everything figured out, but it's taking time, part of the reason being that we needed to implement the mons first before we could actually change the teams/encounters, lol. It's a vicious cycle. BUT, all of the mons have been implemented! So now it's just a matter of going through and updating everything. Spriting wise only a couple of the GMax sprites are left! I've personally been seeing to getting the backsprites done for them. Honestly, the biggest saving grace to the graphics side of the project was that we were able to use front sprites of many of the Pokemon from Smogon's Gen 8 project (thank you again for letting us use the sprites!), which saved us quite literally half the time and work. All the shinies are done too, which leaves only roughly.... 23 sprites left in total? For base game Gen 8, that is. I'm uh. Not counting Gen 8.5 rn. I don't want to think about it hhahaAAA.............. either way gen 8 on the graphics side is almost complete and i hope to finish the remainder of sprites sometime next week. Would be REAL nice to cross that thing off the to-do list. Jan has been struggling with his health for a while. This was already prior to the pandemic, but recently posted that he did, in fact, contract COVID-19 and fell sick. He's on the road of recovery, though! It's only very likely that until the worst has passed in the area he lives in (which unfortunately is NYC, the epicentre of the pandemic in the US), stuff will remain slow on his side unless he generally feels better and/or more motivated to work on things again. He's been working on revisiting and redoing old areas in the game for final polish, though most of this is unplanned, hence why there's been not much progress on the "updating old maps" bar, let alone the new content bar. We hope you all support Jan through this tough time! Keep him in your thoughts sometime. He's doing his best. Last but not least, well, compared to V12, V13 is just.... Absolutely huge. There is SO much content to it. I've said it several times before, but the reason that V12's dev cycle was so short and why it feels as if V13 is taking so much longer was because V12, in comparison, genuinely is just short. I can't go into details for reason you probably can all understand and respect, but it's a TON of content, and there's just a lot of work left for it! However, I can guarantee you that even though it's taking this long, it'll be worth the wait. We're not gonna give out an estimate as of when V13 will be done because there's just too many factors tying in that make it hard to keep up a consistent pace in progress, but we sincerely appreciate all the patience all of you have been showing despite it having been nearly a year since V12 released. We hope to keep your patience until the end of the dev cycle! Now that you're up to date, it's time for all the teasers that've been posted! Everything will be put in spoilers because otherwise this post gets uh. Very long. But it's nice to have everything in one place now! Content that's exclusively new content to V13 (so not revisions to older areas) are labeled as V13 teasers, so don't open those if you don't want to get spoiled on the new stuff! October 18th, 2019 - V13 teaser 1 (Jan) November 4th, 2019 - The reservoir (Route 4 revamp) (Jan) December 3rd, 2019 - V13 teaser 2 (Jan) December 10th, 2019 - V13 teaser 3 (Jan) December 10th, 2019 - Route 4 new theme (Jan) December 23rd, 2019 - Protagonist VS portrait updates December 25th, 2019 - V13 teaser 4 (Jan) January 2nd, 2020 - Gen 8 spriting update 1 (Zumi) January 5th, 2020 - Volta (Zumi) January 25th, 2020 - Keta VS portrait update (Zumi) January 26th, 2020 - Gen 8 spriting update 2 (Zumi) February 1st, 2020 - Character art part 1 (Zumi) February 9th, 2020 - New forest backgrounds (Jan) February 28th, 2020 - Gen 8 spriting update 3 (Zumi) March 19th, 2020 - Gen 8 spriting update 4 (Zumi) April 1st, 2020 - Saki twitter (Zumi) April 8th, 2020 - Zetta VS sprite update (Zumi) April 14th, 2020 - Character art part 2 (Zumi) April 17th, 2020 - Character art part 3 (Zumi) April 26th, 2020 - Character art part 4 (Zumi) April 27th, 2020 - General update on old content (Jan) May 1st, 2020 - Rorim B VS portrait update (Zumi) May 3rd, 2020 - Character wallpapers (Zumi) ...Aaaand that's about it for all the updates we've had! I know a bunch of these are extra content and not really super directly related to V13 development, but it's still stuff for you to enjoy while you wait for V13 to come out, no? hehe. There's more to show in the future, but for now we're sticking to this recap. We'll show off more when the time is right! For now, I welcome you to this shiny new dev blog and hope you're looking forward to more updates!
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