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Showing content with the highest reputation since 09/26/21 in Posts

  1. So, this post has been a long time coming. This is something that plainly just needs to be said. Intense mode has become a problem. Let's rewind a bit. Back around... I wanna say v4-5? Intense mode as added as an extra challenge for players. It started out fine, but as the game went further and further, things became quite out of control. Things that are our faults, and things that is just there because of Pokemon's inherent gameplay flaws. Everyone wants something different out of Pokemon, and fundamentally, the way Pokemon is structured, every experience is different depending on the selection of mons available, yes? While this is a good thing, it does come with its own drawbacks. Balancing nightmares, being up and front. I can say with confidence that it is literally impossible to create a difficulty mode that makes everyone happy. I see why Game Freak let go of the idea of challenge modes (For the time being.) So what does this mean? What am I getting at here? I'm just going to say it plainly. From 13.5 on, Intense mode will be removed from the game. Now, I can see a couple of you heading towards the door, but I ask that you stick around and read the entire post before doing so. I understand Intense mode is a feature that is beloved by many. However, the side effects of this mode existing have completely gotten out of control. The gatekeeping, the "get good" attitude, the back and forth on who is right and who isn't... This isn't what I wanted this to be. Rejuvenation was supposed to be a fun project with fun characters, worlds, and experiences. It was not about creating some ultimate challenge, even if it veered down that path anyway. In the end, this has no longer become fun for me, and that's when this becomes a serious problem. If Jan stops having fun, Jan stops making the game. Rejuvenation is an incomplete game. I think even adding a different difficulty mode so early on was a bit of a hasty and foolish decision on my part. I want to focus on perfecting the base game before even thinking about trying create something like intense mode ever again. I don't want this to be the ultimate end of the mode, though. Yeah, I know I said I'm removing it. We officially will not be working on it any further. But those who are interested in keeping it alive are allowed to do so. We're handing this over to the community. When the game is complete, I would like to consider restoring it. But for now, I believe this is what is best for the game's overall health. And quite honestly, keeping tabs of both normal, easy, and intense mode altogether was just... too much. (Easy mode shall remain for accessibility, however.) That's really everything I have to say on this. It's a decision that was not easily made, but I believe it to be necessary going forward. I understand that this will bring frustration, but it's how things are standing as of now. Please, if you have any further comments and or questions, post them below. We will be reading and responding when necessary. Thanks. -Jan tl:dr -Intense mode warped the game's vision into something it was never intended to be -As a result, it is no longer being officially worked on. -Intense mode will be handed over to the community to work on as a mod if they so wish. -When the game is complete, we will consider the possibility of restoring it officially. -Easy mode will remain.
    84 points
  2. 13.5, while not a huge update in terms of main story, is a huge update that will focus on a lot of smaller things at once. Why am I taking the time to make a 13.5 update? Well... version 14 is going to be a huge undertaking and I want to be able to focus on it in its entirety. As a result of that, I want to make sure I tie up any loose ends and clean up everything I can. So what is being looked at in 13.5? Terajuma Grand Dream City A new questing system QOL updates (Quality of life) Gen 8 DLC* New Aevian forms *On the note of DLC... Obviously, I'm aware of the new forms being revealed in Legends: Arceus. We're going to have to wait for those games to come out before we even touch those. There's also the issue of stats not exactly being calculated the same in that game? So we'll have to do some tinkering with that. Terajuma and Grand Dream City There were changes to Terajuma this version, but they were very superficial. I actually wanted to do bigger changes there, but it was bloating the v13 cycle. Couple with burnout, a lot of stuff was shelved temporarily. Same with Grand Dream City. Both areas will be receiving some clean up and polish. Some small previews of Terajuma: New Questing System There's a new quest logging system! Whenever you accept a quest, it will be logged in a brand new menu. With this you can see which quests are currently active, ones that have been completed and ones that have expired. Additionally, you can check exactly what you need to do at any given time! So no more guessing! New Aevian Form(s)? Yes, there will be new Aevian forms, of course. In fact, on my Patreon, I already revealed a new one! There's not much to say about this one, so just take a look! >Meet >Best Friend Meet your new Best Friend! That's all I have to show for now! 13.5 progress has been going steadily. That being said, I don't expect 13.5 to drop this year, and that's probably for the best. A break is always nice. I'll try to be more frequent with updates. Perhaps every other week? We'll see.
    56 points
  3. I'm sure many of you are probably familiar with the Rejuvenation wiki, or at least have tried to look it up before... Only to find it rather lacking in its appearance and contents. For a long time the wiki has gone neglected and contained a lot of outdated information about the game. Recently the wiki has gained a completely updated look to it, but the problem of the wiki being barebones and containing outdated information still remains. Well, fear no longer, for today marks the day that we're launching the Rejuvenation Wiki Expansion Project! The idea is to get people together and update the wiki with as much information as possible, so people will have a reliable source of information to go to in the case they need to know this. Part of this project is also writing a proper summary for the game's story -- this is something that we know that people have been asking for a long time, so where else would be better to have a summary for both the overall story and each chapter than on the wiki itself? We've set up a discord people can join for the Wiki project specifically so talk about it doesn't flood the channels on the Reborn discord. The discord is mostly to discuss information put on all the pages and to help each other with formatting, so it's not going to be a community discord akin to what Reborn has and really more one for the sake of project organization. We're still affiliated with this community however, so the same rules of conduct apply -- it's expected that you behave accordingly. If you wish to join the discord, you can click here to join! Either way, your help would be greatly appreciated. The devs will also be around to keep an eye on stuff (though please don't ping us unnecessarily, we will kick you for that stuff) and will pitch in from time to time. Thank you in advance! o7
    2 points
  4. IT HAS BEEN A WEEK SINCE V13 CAME OUT. TIME IS A SOCIAL CONSTRUCT, AND THEREFORE I AM NOW HERE TO FINALLY PRESENT TO YOU; *inhales* ALL THE OFFICIAL ART & MUSIC I'VE MADE FOR V13!!!!!!! ...ahem. Anyways, so like I promised, here's everything I've made! There's a ton of it. And a lot of it I've also been sitting on for like a year! But I'm very, very happy with all the work I've delivered for this version, and I really do hope you guys will enjoy it as much as I'm excited about it. Everything will be put in spoiler tags of course -- both for reading comprehension AND for the sake of not accidentally spoiling someone who's not seen all of these yet. Actually, if you're here and haven't beaten V13 stuff yet, why the heck are you spoiling yourself??? you fool. you clown. you utter buffoon. you absolute walnut. go back to playing the update. don't ruin the experience for yourself!!!!!!!!! unless you willingly chose to do this. i guess i have no say over your actions so it's entirely up to you in the end! but anyways, let's get to it, shall we? enjoy! V13 COVER ARTWORK: Vague Clarity V13 BONUS ILLUSTRATION: Aelita (1st popularity poll winner bonus illustration) V13 - PEARL ROUTE KEY ART (HEAVY SPOILER WARNING) CHARACTER ARTWORK(HEAVY SPOILER WARNING) V13 TEASER (+ Some drawings assets that flash by!!) V13 ORIGINAL SOUNDTRACK PLAYLIST (Not including the music done by Glitch, sorry ) As per usual, all the official art alongside links to the full resolution art (and wallpaper versions!) can be found in the Official Art Thread, alongside bonus icons and character wallpapers! i spent........ SO much time on writing this post and also accidentally lost half my progress twice so i'm sorry if i missed anything LOL... Oh, and if you're worried about a certain group of mons... Don't worry. A future post will have more about those. :) Until next time!!! o7
    1 point
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