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Showing content with the highest reputation since 09/26/21 in Posts

  1. what up, fuckers it has been roughly five million years since i've grabbed the mic. it feels like just yesterday i was telling the dinosaurs all about meech. it has been roughly 50 million years since our last release. we have eliminated progress bars from the face of the earth, so i'll not hold up the show and just answer the question that i posed in the title: spring 2022 (if all goes well!) ok everyone who just wanted the date can go. for everyone else: where we @ first, there is a nightclub! you can hang out with people and battle to your heart's content. there's a shitload of battle content, from the boss rush to the battle tower with lots in between. it's basically just everything detailed on this post here so instead of rehashing that all out here, i'm just going to tell you to go read what i said way back in may 2019. *dies basically, the nightclub is done and functional. there's lots to do there. it'll be neat. second: there is a postgame! structurally, it plays a bit more loosely than the main story- completing postgame will still require completing all the quests, but there's a bit more flexibility in what you want to do and when you want to do it. and if i'm being perfectly honest it is way too fucking big. stupid huge. turns out the whole quest-per-legend deal results in a massive amount of content. obviously i don't have a solid estimate since no one's quite played through it all, but it sounds like it might work out to be 4-5 episodes of content. hell, the main story content is already, like, two episodes of content. we're basically just adding a third of the game's current length to it. which is important because... what's left testing is left. what's right well, we gotta clean up a bunch of loose ends before we even get to testing. this is the last episode! and if i'm being perfectly honest, we're tired. free us. things that need to be finished before testing: (this is where we hid the dead progress bars) - Animations there's, like, 18 left? the animation squad has been working real hard on making the move anims super sharp. make sure you turn them on!!!! - Early game updates haha yesssss i finally got ame to do these i'm not going to dig up my old posts on early game since i don't want to look at the date and take psychic damage; suffice it to say that early game kinda sucks compared to the rest of the game and it's getting a revamp. there's some new areas! some redone old areas! a plot that makes you a little less dizzy from running back and forth! man its gonna be great. right now 3 episodes have been updated, and we're doing some touchups for the rest. - Ending scenes so this content is classified, but eventually this stupid fuckin game has to end and you'll get some bonus scenes with some chars under certain circumstances. - Nightclub polish so shout out to azzie for doing a fuckload of dialogue for the 500000000 (that's a metric fuckton for those of you unfamiliar with math) battle tower trainers, as well as some general chat dialogue for the chars you've been stuck with all game. there's still a bit of that left to do. - teams hi so from what i understand, the "gameplay" in these types of games consist of "battles" that someone has to "make". and "apparently" the person making them has (mostly) been "me". i've got like 12 left. oops. - Field updates making hundreds of teams means that i've taken a pretty close look at the field effects, and there have been a lot of minor changes to fields to make them make more sense/more balanced/better. - Bugs mr lord Perrence has been doing god's work wrangling our massive fucking buglist and making the new AI functional (oh yeah that's right we redid the ai but don't worry about that) bugfixing never ends, but eventually we will stop trying. - Sprite updates a lot of the sprites are, and i believe this is a term the kids are using these days, "crusty". we only produce well-made sandwiches here, meaning we are removing the crust. here's a preview of what's been done: we're buying the protags some fucking shampoo. you can actually watch us do for decibel live on twitch this sunday at 3p MDT! (that is 37 hours from the time of posting.) - leftover bullshit look you never know what's gonna come up while we clean up the rest of this. i can't even remember what all we've done since e18. and then- and then- we will do some testing. this is the largest amount of content we've ever tested at once by a gigantic margin, so we're not even sure how that's going to go. the first round of semi-public testing (that is, something you, dear reader, will be able to participate in) will be the community release, which occurs after beta testing. we will say when beta testing starts. at that point we'll probably have a general sense about how long each phase will take. the rest of the details will probably be kept under wraps just to preserve what middling amounts of sanity we've somehow maintained a grasp on. i've been holding on to an @everyone on the discord server for years and you better believe it'll be used when the game's ready. this is the home stretch, y'all. thanks for all your patience. it'll be worth the wait.
    118 points
  2. hello quests are progressing well! we'll have another talk once we're done with them. but that's not what i'm here for today. today, instead... well, some of you will remember that a few months ago i posted about Anomaly Battles however, i realized that i forgot to mention one small detail about them. those other-worldly auras that alter the rules of reality and cause their subjects to behave erratically? they don't affect only pokemon. (once again, huge shoutout to cass for making the bulk of these teams, girl cray, much appreciate her ty )
    9 points
  3. So, I think this postgame stuff we're working on is gonna be pretty hard.
    1 point
  4. hi! we're still here. still going. i don't want to write a post though, so take some pics and have a nice day
    1 point
  5. in canon legendary encounters, usually you just trip and fall into legendaries after they've randomly decided to roost somewhere vaguely out of the way. if you're lucky there might be a whole dungeon before them. or if you're playing XY, maybe they'll just be sitting there in a cave that clearly always existed for no other purpose than except to specifically serve as their roost until the region's favorite ten year old traipses along and use said legendary for baseball pitching practice. anyway, this isn't canon. this is reborn, and some people would argue that i hate you all and want to see you suffer. * * this is not true. i love all of you in varying degrees and the less you think it applies to you the more it's true. but don't be weird about it, ok? so today i'd like to introduce a new device of suffering in post-game: Anomaly Battles. the legendaries in post-game have an unfortunate tendency to appear with a strange aura around them called an Anomaly! in universe, this aura is otherworldly, producing many strange like making the pokemon behave aggressively, or creating apparitions of other types of pokemon who fight alongside them! out of universe, it is our tool to be a gigantic bitch to you. you've gotten to postgame, so you're clearly a skilled trainer with a diverse roster ready to handle anything we throw at you, so here goes-- we're going to throw everything at you. in post-game, you'll face off against a special battle with many of the legends before being allowed the privilege of going for the catch! fight hard and come through strong because you may yet need that strength to secure the victory. not every legendary has an attached anomaly, but so far the strong majority of them do! huge shout out to @andracass for making the lion's share of these teams so far; like with the other parts of postgame, she's really just put in a crazy amount of work for it i hope you'll look forward to eating shit ( please do not actually consume shit. please make sure all matter you consume is both edible and nutritious. it is important to eat regularly and take care of your body. do that for all of us, okay? you can't help others if you don't take care of yourself first. all right... then, you stay safe out there now. get plenty of rest. bye-bye until next time ! )
    1 point
  6. hi everyone. there's something that i need to say. so i've been working on this game now for, what, three years? a lot has happened during that time. now, i've always done my best to maintain a high standard of quality with my development posts. i am the most professional person i know and i believe that comes across in all of them. i especially pride myself on the extent to which i capitalize all of my letters. it is because of this- my aim to provide you all with quality and accurate content- that i am here before you today. i have misled you all. i have said something that is not only false, but offensively so. i am truly sorry for this. so i feel the need to clear the air. two years ago (holy shit has it really been two years???? jesus christ what the shit time is fake what have i been doing this whole time) i made this post regarding the content that will appear in postgame. one of the things i said in this post was this: well. oops.
    1 point
  7. fine. i concede. you've worn me down-- twisted my arm clean off-- both of them in fact! i'm typing this with my toes. the white flag is raised, having been tirelessly goaded into it by the demands of an uncaring populace, night after night spent in fearful agony, whimpering in hidden corners that are yet unequal to the task set before them of simply shielding me from the slings and arrows of the greater internet community,* i accept i have no choice but to lament simply having no other choice, i deign to give you.... one progress bar. * none of this has happened or is even remotely true, everyone has been by and large supportive of my decision to yeet the progress bars, and i greatly appreciate y'all for that. i feel much better overall with them gone and feeling that way, this may be a mistake. if this ends up stressing me out, i will yeet this too. but we'll give it a try, because i accidentally started counting and, well-- the years start counting and they don't stop counting. the progress bar is how many legendaries are accounted for as of posting-- 32/65 almost halfway. why 65? 76 mons are not asked for by the pokedex quest in E18. 11 of them are ultra beasts and-- say it with me now-- ultra beasts don't get rights. gen 8 is not real, and cannot hurt me. that leaves 65 genuine legends i have to include. for my sanity, and frankly, the sanity of everyone else, we have downsized from original expectations-- not every legendary is getting a full quest. but the significant majority are. in cases where they don't get a full quest, only the earliest of them are a walk-in-and-start-chuckin'-pokeballs type of deal. there will be more on what else is entailed instead in a future post. so e19 will be released when we hit 65 ?????!??! no, no look at me stop that. stop that right now, you goddamn son of a beautiful person (probably) i appreciate your hypothetical passion but the answer is no a big, honkin' neon red no the kind of no that your mom gives you after she talks to my mom and asks if you can come over the kind of no that you wish you could get after hearing nothing from the last ten jobs you applied to the kind of no that means no and you respect it without making a scene nope. there are going to be things i want to do after the legend quests-- other things i need to do. possibly a lot of them, idk-- i'm not looking that far ahead because if i think about it i will take 2d8 psychic damage but what this whole legendary quest/progress bar thing is is the most significant obstacle before E19 can be finished or released. when the bar is full, that does not mean E19 is finished-- it means it can be finished. until then, all bets are off. i'm biting down and just trying to make it through one week at a time. thanks for sticking with it, loves.
    1 point
  8. hello so there are some features that ame had thought she might or might not eventually implement into the game, probably very late in development after everything else was done unfortunately, ame is very impulsive and thus, she decided to do them immediately. as of episode 19, new players starting the game will be given an option for 'special instructions', or the ability to enter a text password during the intro. the passwords available for this are listed in the readme, but i'll talk about their effects here: Password: hardcap - Changes Reborn's level cap to a hard cap in which Pokemon no longer gain EXP once they hit it, a la Rejuvenation Password: mono(type) - Where (type) can be replaced by any of the 18 types, guarantees that all randomized early game events, including the mystery egg, will generate with Pokemon of the chosen type when possible. Also adds an early game Rock and Ice type so those types have something before Julia. Password: nuzlocke - Prevents Pokemon from being healed when their HP drops to 0. Can be turned off after a loss. In order to account for different types of lockes, no other restrictions are applied. Password: randomizer - Randomly shuffles Pokemon species and moves around for a playthrough. Online play is disabled in this mode. Shout out to @HauDareYou for the initial framework. Password: easyhms - Allows any Pokemon to use any TMX move provided the machine and badge are held. Thanks to @Waynolt for letting us integrate this one. there are also other hidden passwords that can be found in-game... any of these passwords can be used with each other, including the monotype ones for dualtype runs. however, i don't promise there won't be some wacky interactions. who knows, really i hope you will look forward to playing the final game in various ways~
    1 point
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