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Showing content with the highest reputation on 10/24/20 in Posts

  1. I made this a few months back and I completely forgot I had this. I just copy and pasted it from google sheets, so hopefully it looks alright. Would appreciate some checkups on this as well to make sure it's accurate. Also I didn't include potential 1 time steals from event mons(so for example, Lunatone in the Amethyst Cave could hold some stuff). Think the rest is pretty self-explanatory. Left side is the earliest you could potentially steal the items, while the right side is the best odds(calc'd from encounter rates, or how many pokemon in the area might be holding
    2 points
  2. i have another point of view on this this is wrong
    1 point
  3. ~Time for Reflection~ Hey y'all! hope you are all doing well! Today ain't really an update of sorts. Its more of a "its time to ask the community on what they think about our game" kinda update, and what kind of feedback am I looking for... Battles. Yes battles, you know the part which helps contributes to the "Pokemon" aspect of the game? If you haven't noticed (well if you have played the game, idk how you haven't), all the important battles in the game have had an overall revamp in EP5, courtesy of me (and a few others who I asked for opinions from, you know who
    1 point
  4. With the intro: When you start the game, you will see that it was a spontaneous choice to hide in the place that you do. I am still considering a different start depending on where you choose to hide. I have been doing some event experimenting and I have found that going with the approach that your decisions will effect you and your path throughout is a model that works very well in the game we are creating. While making the maps and events, I played some other fangames to see their good and bad respectively, and while doing this, I found that the intro we had was actually similar to a few dif
    1 point
  5. ...then you must enter the Dragon's Den. The theme of the lava-ridden draconic chambers has been something seen in canon Pokemon games several times already, but never has it had any pull on the flow of battle before. Highlighting and firelighting the danger of fighting a beast on its home turf and in the heat of battle, the Dragon's Den Field Effect skyrockets the offensive capabilities of its premier type, while covering their historic weakness in its ambient presence. In the end, it's a simple question: can you take the heat? By the way, most people can probably assume where
    1 point
  6. History has a habit of letting little girls wander past the forest's edge, only to be swallowed up by any number of enchantments beyond. She awakens in a tower. A dragon guards her, its fangs bared to the world, Brimstone breath faithfully reserved for whatever metal-clad ignoramus thinks himself so mighty that even fire may not char his miserable flesh. Rev up those fantasy cores. It's the Fairy Tale Field. By the way, I did add a teaser at the end of the previous field reveal but some of the discussion around that led me to realize I had been a little unclear in the matter, so I'd l
    1 point
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