Jump to content

Leaderboard


Popular Content

Showing content with the highest reputation on 09/06/20 in all areas

  1. 6 points
    IMPORTANT UPDATE!! So, for the first, actual, update since 201-something(?), I have for you all, a new character. Her name is Colette Bernatitus. She plays a strong role, in the new, revised story of my game and is one of the past Children's of Aether - essentially what Krista Harper is currently. During the latter half of the game, she is granted permission to visit Earth for 24 hours and during that time she is to bring Krista into full-realization of her powers. After which, Krista is no longer playable and fulfils her duties as a Child of Aether and then spoiler things happen. As you do. Not featured in this art is her halo, because I forgot. Oops. She's dead, no big deal. So, I'm sure you're wondering: why don't you talk more about your redone story? Well, basically, because it would take forever in a year to discuss all the changes. First off: the code. It was awful and I re-wrote ALL the scripting in the game to make it smoother and easier to use. Not only that, but I got rid of all the crappy tropes and cliches that plagued this game and made it more original and it now oozes its own style in writing. Same goes for how conversations would go on for an eternity and never end. Literally, some cutscenes would go on for 30 minutes, 30 MINUTES! Everything was changed and for the better and the same goes for both Vice and Marissa's designs. When I was 14 and made those characters, by the way Vice and Marissa are 10-YEARS OLD NOW (jesus, I made those characters 10-years ago... I am really getting old...), I hate their designs and want to do away with them. So I did. Vice and Marissa look very much the same with regards to their face, figure, height and chronological ages of 18 and 16 respectively. Their clothes and attire were the things I wanted to change the most, because they are so bland and default that I just cannot stand their simple designs. That new artwork will be revealed in a month or two-ish. I'm adult now and have to adult things; I can't always spend money on my game whenever I feel like it anymore, sue me. As for everyone else, I love their initial designs and I want to announce the next Draw my Characters contest. Speaking of: The next Draw my Characters contest will be hosted at the end of October for Halloween and there will be 5 places for prizes. There will be prize money involved and I implore any and all artists to take a stab at it, since the amount of money I'm giving away for the contest is ludicrous. I work for the Department of Defense, so I can afford to have some fun, LET ME HAVE THIS DAMNIT! However, the contest will not begin judging until a minimum of 10 people have put themselves into the contest. As a personal update: I've become a botanist in me free time and go to church now. I realized that my personality a couple years ago did not lend itself very much to someone you would call... likeable? So, I dedicated these past couple years to bettering myself, as a person, while also making myself more well-rounded skill-wise. Currently, I also play the Piano and spent two-years studying music. These two hobbies of mine have made me into a much more peaceful person and has made me completely different than how I used to be, mostly because I've taken a more humble approach to myself in the way of learning new skills that I never understood or cared to learn about. It's also allowed me to use these hobbies as a destresser and for the better really. I'm also working on my Master's in Cyber Security and have become a Certified Ethical Hacker working for the Department of Defense. Big life changes for me and I'm no longer going to make any excuses for my absence from game development. I dream quite often about my game and all the people that I've let down. I feel that it's time to get back to work. Also, follow me on Twitter. Or don't - I'm not your dad.
  2. 5 points
    It's been awhile, so I've decided to make an important announcement: I now work for the Department of Defense and am now making a healthy salary, which has put me in a much better spot than I was last year. Most of what I make will be put towards bills, savings, etc, while the rest will be put towards my game's annual budget. I will be getting back in touch with my artists and crew, to put something amazing together for all ya'll to see! Also, I have a corgi and his name's Pepin:
  3. 3 points
    ok i lied not my only time responding to this thread, but i'd not look into this too deep considering that this bit of information has become obsolete in the current iteration of the game (and any future ones as well). While this was indeed something mentioned during the game's intro on the S.S. Oceana in older versions, it's no longer accurate and it's probably best to just let it slide! It's a remnant of the older versions of the game and no longer holds any value lmao
  4. 3 points
    It's been forever since I didn't melt in front of a fanart of Vulpix! Here is one Picture made by Lushies-Art
  5. 2 points
    Pokémon Reborn Alternate Form Pack [E18.4.1] There is a secret power in this world. One who knows the ancient techniques can awaken the energy within the Plates of Arceus and steer the course of evolution. Few Pokémon truly exist in only one form, for ours is a world of limitless potential. Something new is coming to Reborn... You. What is this? This is a modded version of Pokémon Reborn containing hundreds of new alternate forms of existing Pokémon, inspired by the regional variants introduced in Generation 7 and the shiny sprites included with Pokémon Reborn. It also includes Gen 8 Pokémon, new areas and sidequests, and some new game mechanics such as additional effects from combining certain Abilities and Arceus Plates. It's a work in progress, hence versions listed as 0.X. I hope to consider it finished at v1.0, and anything added after that is a bonus. Why is this? I wanted to do two things: Play with Pokémon that looked awesome when first introduced and I loved them, but turned out to be underwhelming in battle due to crippling types, and to practice learning programming because I have a poor attention span and am fixated on Pokémon. It kinda snowballed. Expect bugs, but report them and I'll try to fix them as soon as I am able. I have a suggestion/request/complaint Let me know! I'll try to accommodate as best as I can. --- Downloads & Installation If you already have Pokémon Reborn or an older version of Alternate Form Pack, use the patch. Main (V0.6.7) (ONLY for Windows, until I get around to freeing up upload space) (.zip, 566 MB) (Mega Upload, coming soon) https://drive.google.com/file/d/11a49UivI0S-zX_uvg3n5F713EfER-1jF/view?usp=sharing (Google Drive) Extract and play from Game or Game-Z. Patch (V0.6.7) (for Windows, Linux and Mac! Reborn E18.4.1 ONLY) (.zip, 94 MB) (Mega Upload, coming soon) https://drive.google.com/file/d/1tgXnfJRZzBFfBB9uSrK_UYusw-6Xkvt5/view?usp=sharing (Google Drive) Extract into Pokémon Reborn game folder, overwrite and replace files when asked, play. Patch Installation Picture Guide For Windows 10 --- Save Compatibility Yes - Default game name "Pokemon Reborn" Want Alt Forms to be a separate save file? Use the file below! Mod Compatibility Tested and compatible with SWM's modular modpack [E18.4.0] (Yes!) Use the scripts.rxdata that comes in Alternate Form Pack. It is compatible. Aironfaar's Mod Box [E18.1][Updated 2018-09-05] not entirely compatible (Mostly yes!) Fabulous Transformations causes problems. Use the version below for that specific mod AMB - Misc_FabulousTransformation.rb (35 kb, .rb) (Google Drive) DreamblitzX's Battle Music Pack (Yes!) Add the Audio/BGM/ from the music pack as appropriate, and use the trainertypes.dat linked below. trainertypes.dat (8 kb, .dat) (Google Drive) Pokemon Reborn: Sandbox Mode (No!) Not currently compatible with Sandbox Mode. Not compatible with Azery's Pokémon Memeborn. Both mods extensively alter the base game. Combination mod by Specific, Memeforms, can be found here! But it is not updated to v0.6. Not compatible with Commander's Pokémon Reborn Redux. Both mods extensively alter the base game. Combination mod maybe coming E19. Credits Additional Music Special Special Thanks The whole Reborn team for creating this amazing game and generous mod market! Amethyst Azery DemICE DMBY Ghost141 Janichroma Marcello Mikey57 Mu7e Player_Null_Name Pyrolusite Specific Swampellow Waynolt Reborn Discord URPG --- Future Development Sprite Status Want to help pretty it up? Check out the Sprite Status spreadsheet and let me know what you'd like to do! What's new! v0.6.7 WARNING! Please save outside of the following areas before updating, or you may end up stuck inside a wall: Northern Undernet Obscure Oceanfront Obscure Oceanfloor Bug Fixes Octolock should now be working correctly. Did you know that it also transforms Water Surface into Underwater, and inflicts damage at the end of every turn while Underwater? The Rock Climb from Northern Undernet's icy crevasse to Route 4 should now be working correctly. The edge of the map should no longer be visible from the icy crevasse in Northern Undernet. All battles in Obscure Oceanfront should now correctly take place on Water Surface field, not a black void of nothingness. The waterfalls in Obscure Oceanfront and Southeast Undernet should now be working correctly. The turnabout tiles in Obscure Oceanfront and Obscure Oceanfloor are now visible and working correctly. A new puzzle hint has been added to The Under Ruins. v0.6 Tweaks Bug Fixes Using Imposter or Transform on a Shedinja or Wormholemadam while holding a Spooky Plate is no longer a path to immortality. Movepool Changes Too many to list! ALL Pokémon have had their TM availability updated with leaked data from Pokémon Home. All Pokémon currently available in SwSh and Isle of Armor have had their level-up movepools updated. All Altforms of Pokémon currently available in SwSh and Isle of Armor have had their level-up movepools updated. Misc Changes Amaria's underwater gym theme now stays active throughout the gym after diving and surfacing. Geodude can now evolve into different forms of Graveler while holding Earth, Flame and Zap Plates. Sandshrew can now be bred into normal or Alolan forms while holding Earth or Icicle Plates. Tanzan Depths Steelix battle has been altered. Dracozolt, Arctozolt, Dracovish, Arctovish Egg Group changed to Monster, but they still cannot breed. Fennekin is now available by trade in Calcenon City. Terrains have had power boosts reduced from 1.5x to 1.3x, 1.3x to 1.2x, and 1.2x to 1.1x where appropriate. Starlight Arena and New World unchanged. Terrain moves and Surges may have reduced duration or outright fail, depending on the pre-existing terrain. For details, see: https://docs.google.com/spreadsheets/d/1wVmSISczPBEb4abUWA6o2-lnaXidj5l6bav79qNsaP4/ New Items New Moves Base SwSh. Functioning but not entirely correctly: Dragon Darts, Teatime. Isle of Armor moves to come in v0.7, probably Crown Tundra too. New Pokémon Meltan, Melmetal, base SwSh. Not available list: Melmetal, Zacian, Zamazenta, Eternatus. Isle of Armor Pokémon and forms to come in v0.7, probably Crown Tundra too. New Abilities Base SwSh. Merged due to Reborn's Ability limit: Protean/Libero, Stalwart/Propeller Tail. Functioning but not entirely correctly: Mirror Armor. Isle of Armor Abilities to come in v0.7, probably Crown Tundra too. New Sprites Too many to list! But not everything has a sprite yet. Small updates with new sprites will follow over time. New Forms New Plate Interactions New Areas New Sidequests After defeating earning the Canopy Badge at the Onyx Trainers' School, a staff member has a request. Find and defeat the bosses in the new areas and collect the keys to a super secret ...! Be careful, the following moves will always fail against them: Curse when used by Ghost-types Destiny Bond Perish Song Nature's Madness Super Fang Endeavor Fissure Guillotine Horn Drill Sheer Cold Wild 8th Gen Pokémon Locations (warning: spoilers) PBS Files (For modifying Alt Forms for personal use) (.zip) Coming in a month or two or something. Known Bugs Dragon Darts does not re-target in double battles. Mirror Armor does not reflect stat drops coming from partner Abilities triggered by other Pokémon in double battles correctly. Teatime does not work with Custap Berries. Scorbunny line has Protean instead of Libero, and Arrokuda line has Stalwart instead of Propeller Tail. This is due to Reborn having an Ability limit of 256, so some Abilities with identical effects had to be merged. It's Not A Bug, It's A Feature Rainbow Floette evolves into a random non-Meadow Florges if evolved without holding a Meadow Plate. Vulpix is... weird? Pokémon that evolve into different forms using Plates can learn moves exclusive to one form, then evolve into another! May result in intentional unbalanced gameplay.
  6. 2 points
    warning. lots of words that don't mean jack shit below. view at your own discretion. Just another general update! I've been working hard on the game, but I've also been feeling pretty demotivated and burned out lately. Mainly due to me being home all the time and not being able to get out as much. You'd think I'd get a lot more done with the massive amount of time I've had, yeah? Hahaha, no. In fact, I've been slower because of all of this.(More of this rant below!!!) Depression.png Because of that I've taken a week off. Like... actually. An entire week. I've done nothing. Man did it feel awesome. (Afterwards, during the break I was bored as hell.) Imagine that. Taking genuine breaks HELPS your motivation and mood. ???? Sounds fake, but okay... Anyway. I've switched my focus to working primarily on v13 story content. I feel like if I have that out of the way, releasing v13 will feel... Idk. Possible? *Cough* Well, it's the end of August. That means we're all going back to school... Huh? You're done with school? Y-You graduated? Well... Courtesy of me, I've re-enrolled you! Who's ready for a new semester of dreams and nightmares?? You are!I ---REJUV MK UPDATE--- As well as working on main content mostly, @andracass helped us create our own MK build! Starting V13, Rejuv will have MK support. There are still a few things that need to be ironed out, but things are looking really promising! As for Mac support... We have something for that too! Mac users won't be left out B). ---Puzzle time Baybeee--- One thing I've been trying to do in past areas is add more puzzles. Most of these puzzles aren't difficult. They're just there to add some sort of interactivity in places that have gameplay luls. I've created some things that I'm proud of, but coming up with puzzles in RPGMaker seems impossible to me sometimes. I'm the first one to admit that I'm not excellent at making them, but I would like to be! If you guys have any puzzle concepts to share, I'd be happy to hear them! I beg you. ---When is V13 dropping?--- Short answer: Still trying for this year. Long Answer: My goal is to have it out by the end of the year, but that's still only 3 months from now. I've seen people get annoyed with me because of the long wait, but I assure you no one is more annoyed than I. Like I said in the beginning of this post. I've been burned out and unmotivated all year. I'm not going to sit here and lie about my productivity. I said I've been working hard on the game, it's true. But that wasn't the case for the majority of the year. There were days where I would do one event and just feel done. I've felt guilty about it, but I've also just felt numb to the fact that I pretty much just vegetated this year. Everytime I felt like things were getting better, things would knock me down another peg. It's been a cycle since February. Aghjgfsghskjlghsdgjds;jgsdh; I've read articles about how this isn't a problem exclusive to me. Working productivity for tons of people have been almost 0 this year. With circumstances I don't have to repeat because we all know-- It's just difficult. I just try to tell myself that next year will be better. Whether that's a blatant lie or not doesn't matter. It's there for a sense of purpose. If I can sum up this year for me in one image, it'd be: and that's all it is. That being said, we've gotten progress up to 71%!! Even though most of that is bloated because of a lot of smaller things getting done... It still looks nice and is a motivating factor for me! Still have a lot of sidequests to do and I have to finish the main story (Which is over 50% done now!). Alright that's enough rambling. I'm done. I promise. Rejuv v13 hopefully drops this year. If not, early 2021. Definitely not any later than that. Then onto v14... Ha. HAhahahaha. I can't wait for v14.
  7. 2 points
    i appreciate u cass and yeah i have so many regrets i've committed to them, but regrets nonetheless i really appreciate everyone's patience here but have a snippet of one of starlight's maps just so you can see a little bit of what we're working on here. we're getting there.
  8. 1 point
    lol you're older now, congrats.
  9. 1 point
  10. 1 point
  11. 1 point
    Hey man, don't ever feel pressured to get the game out as soon as possible by people who are "annoyed" at the release taking longer than they expected. You're developing this game for free, and are doing it solely out of passion and to provide the community with entertaining content. Take as much time as you need, because I know how it feels to have struggles with motivation and productivity, and working on fan games is no easy task. Otherwise, you've knocked it out of the park, these updates are really interesting to read and the new developments to older and new areas are beautiful. To you and the rest of the development team, keep up the good work!
  12. 1 point
    Spoilers for early game (Act 1, before Terajuma Island) inbound! Pirates of the Caribbean theme blasts loudly in the background
  13. 1 point
    The last post i'll have until v13. The last scene in ch 14 is so adorable i just had to draw them! Oh and i'll be posting this on my instagram if you want to see full res.
  14. 1 point
    serious post. it's been a bit over a year since i wrote the post announcing postgame. it's been about two years since e18 came out. people have been wondering things like "is the game dead?" and "where's e19?". while these sorts of questions tend to be a little annoying when asked reasonably near an episode's release date, we've reached a time when they become appropriate, legitimate questions. so let's talk about what's going on. the biggest thing is starlight. for those of you who do not know, ame is currently also working on Starlight Divide, a tRPG that will be her next game after reborn is done. she is developing it entirely from scratch. development for it began basically right after the story for e19 was finished/functional and it has been continuing pretty much since then. developing from scratch is hard. fangame development has a few advantages in that the mechanics have been laid out by gamefreak (for better or for worse) and essentials offers a base set of tools to build games from (for better or for worse). in no way does this imply that developing quality content is easy, but it is still fairly simple to pick up some tools and get going. starlight does not have that. after being worked on for a year, it has almost approached the point of being playable. and then there's an entire game that needs to be made on top of it. the reason starlight is an issue for e19 is because of timing. the original plan for development was something like: e19m -> starlight -> starlight demo release -> e19p -> e19 release. (i use e19m as shorthand for the main story and e19p as shorthand for postgame.) this order was decided for a lot of reasons. there's general reborn burnout, ame wanted to start a new project, hiding from the big N (hi reggy thx 4 ur mercy), it provides some amount of project continuity, among other things. this order was decided a year ago. i'll just straight-up say that, in hindsight, this was a mistake. i don't think we were expecting the demo to take so long, nor did we account for the development pressure of working on two games concurrently. not releasing new content for two years is a bit anxiety-provoking. at this point, the starlight demo is probably going to be finished first, so realizing that the development plan was a mistake isn't going to result in it changing. this is basically just an explanation for why things have taken so long. i also want to talk about progress bars. i've noticed that a lot of discussions about development (and this would also apply to rejuv and deso a bit as well) will occasionally include a mention of "the game is at X% and that means [something]!" in reborn's case, the thing that it "means" is that the game has hovered around 52% completion for a while and thus there has been no development on the game. that is not even remotely true. to be fair, i suspect that the people who assume there has been no development are also not reading anything i say here (including this! fuck.), but it also says something about what people think when they see the numbers on the little sidebar over there. ---> the progress bar numbers are made up. (by me, i should add.) the point of the progress bars is to offer a condensed look at what we've done and what we plan to do. the X% of the bottom is there to give some kind of impression of what the overall progress looks like. I sure don't fuckin know what the overall progress looks like. the progress bars are basically calculated by me looking at various aspects of the game and going "eh, sure, this can be 3% of the total!" and then adding up all those shitty guesses i'm making. the problem then is that the bars are structured around what we expect to be working on- which usually involves game content. none of those guesses involved MKXP, or the massive, ridiculous amounts of code cleanup we've been doing. that number probably isn't even going to move until the starlight demo come out since ame tends to work on the game content. there's more stuff that we're planning to do in the future that i also already know won't be represented in the progress bars. the X% at the bottom is practically lying to you. because of this, it's tempting to pull the bars down until reborn development picks up. in their current state, they're kind of a pain in the ass for everyone: i have to keep them up to date, they put pressure on the development team to overwork since there's a lot of stuff to do, and it makes everyone watching them impatient for the next release. (in fact, i think i just convinced myself that taking them down is a good idea and should probably be done.) we know that there's a lot of people hyped up for e19, and so I really want to make it clear that we will be playing everything regarding its development completely straight. when development picks up again I will tell you. when we're going to start testing soon I will tell you. when we're planning to do a community release I will tell you. (or, well, someone will. i've taken point on a lot of this lately but it won't necessarily be me.) so, in the interests of transparency... gen 8 i hope i don't regret this marcello wants to do it and i don't. that's the short version. the real version is a lot more complicated. will it be in e19? it is highly likely no. it'd involved redoing a lot of work that's been done on the game since e18 (much of which was done by me, hence my bias) and i think it'd be really putting way too much pressure on development/testing to implement it across the whole game. it'd also add on a lot of extra dev time to a release that is already massive. i say it's "highly likely no" because there are circumstances under which this may change, such as the current development slowdown stretching into next year and, thus, allowing some time for us to get everything implemented. the DLC may also influence this. will it come out after e19? maybe! it's still way too soon to talk about what happens after e19 since a lot can change between now and then, but I don't think there'd be any reason to avoid a DLC-esque update after the game is done. there's some other stuff we may want to do then, too (hard mode, maybe). i feel like there's more that I need to say... but i'm basically out of things to say. in short, don't panic. we're working on it.
  15. 1 point
    We're back, just like Desolation. Setup Instructions: Go to your Desolation game folder -> Data -> Change the name of "Scripts.rxdata" to something other than Scripts.rxdata Download the file from here Copy the downloaded file into the path mentioned above Change the name of the file you've downloaded to "Scripts.rxdata" That's it Be careful when using the "warp" function as it can warp you out of bounds and can mess up some events. Scriptsbasic.rxdata
  16. 1 point
  17. 1 point
    more stuffs!! ---------------------- Karen Axel and Aevia Crescent but wit a ponytail cause she looks cute Kieran. I lov him Minta, Rejuv OC of Garufan descent uwu
  18. 1 point
    Hey another batch of fan art! There's only a few left, but please enjoy.
  19. 1 point
    Alternate Form Pack Information Index Alternate Form Pokédex (click links below to go to relevant post) #001 - #251 : Generations I (Kanto) + II (Johto) #252 - #493 : Generations III (Hoenn) + IV (Sinnoh) #494 - #649 : Generation V (Unova) #650 - #809 : Generations VI (Kalos) + VII (Alola) NPC & Event Guide (including LGPE Move Tutor locations) Additional Mechanics Canon Regional Forms Distant and extinct variants aren't the only alternate forms accessible via Arceus Plates. Using Plates to change forms may unlock unexpected move combinations, or simply allow access to a regional form earlier in the game than normal. Breed for the following forms with the main parent (mother, or non-Ditto if breeding using a Ditto) holding the appropriate Plate. Evolution method and Galarian forms coming in future updates. Plate & Ability Interactions Some Abilities have extra effects when certain Arceus Plates are held by the Pokémon. List by Ability name A-Z below. Pokémon Forms/Interactions Available, By Plate
×
×
  • Create New...