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Showing content with the highest reputation on 07/27/20 in all areas

  1. Last week I uploaded a small preview of v13 to my Patreon! This is a very rough draft of an early part of the main story. Of course, there will be slight spoilers. Continue at your own discretion! Not much else to say other than: If you have any comments, feedback, and or suggestions(relevant ones to this video), feel free! Still a lot to do, but I'm definitely making progress... Also there's a slight audio blip at 1:35. Sorry :[. Edit: These tiles were created by Ekat! These came out so well and pls thank her for her hard work! A
    6 points
  2. Cass suggested coming out of the shadows and be social with a dev blog post so here I be. Please enjoy these animations that were forged from the cursed animation editor (would not recommend using that editor) so with that here are 3 moves that haven't been seen yet Power Whip the canon animation of this move did not look good until gen 6 so that was a bit of a struggle to translate that 3d look into 2d but thankfully Ame made amazing vines for this thing so along with that and trying to throw a ton of graphics onto every frame we got this. Thousand waves went throug
    6 points
  3. 5 points
  4. To make it clear and ALWAYS able to find back; No, we are not adding Dynamaxing in V13. However, to not let the Gmax forms go to waste, the Gmax mons will be added as custom megas and have their own mega stones added for it. can we please stop asking this question now thanks
    2 points
  5. Alrighty, status update time! Eventing is well underway. All of the TMs that will be available this side of e19 are placed. Today I finished making the sidequests/puzzles for the Galar starters. NPC events are largely done, but I still have what is for me the difficult task of giving them dialogue, and placing lore around. I'm 99% sure of releasing in August! Maybe early, it depends how much needs fixing in the testing stage. Health-wise, I've had an MRI and I'm waiting for the results. Working on this mod has been pretty hard-going lately, so I'm really hoping for som
    2 points
  6. This topic is for reporting bugs/glitches in Spork, Delicia's Delicious Dreamland, and Delicia's Return to Dreamland. If you think something might be a glitch but aren't sure, it's best to report it just in case. Below is the list of currently known bugs, sorted by category. Ones in green have been fixed for the next reupload. GAME-BREAKING BATTLE ERRORS -when a Pokemon faints from Stealth Rock, a non-game breaking error message pops up (game continues after) (may need additional verification/testing? someone else tested this and sa
    1 point
  7. To keep you guys updated in the clearest way possible, I thought I should make this a thing. I'll throw a big thank you to the GOAT devs Jan and Ame for this groundbreaking graphic. _________________________________________________________________ Pokemon Desolation Episode 6 Development Progress Old Content #################### | Map Updates (70%) #################### | Script Updates (50%) #################### | Misc (50%) -------------------------------------------------- #################### | Total (57%) New Content:
    1 point
  8. Desolation was a great game, so I decided to compile some items that I found after struggling a little myself. I currently have it updated to E5's information. Huge thanks to dragonza's E5 Item Guide and those who helped contribute to it, as it helped me confirm a few locations and rewards. If you have a fix/information, comment below and I'll try to keep this as updated as possible. Happy hunting! *UPDATED ON 8/11 NOTABLE ITEMS TMs CRYSTALS KEY ITEMS CREDITS ITEMS BY LOCATION (every item) * denotes hidden item denotes given by N
    1 point
  9. Hello! I have been working on a location guide for each Pokemon in Desolation for a bit now with 5 others (please send me your forums account name if you helped UwU), and I'm glad to be able to finally release it! *note: This is the very basic and unfinalized version. More edits are likely, even if just for V5. If you seen any mistakes or grammar edits needed, please alert me in PMs! *note 2: Any split evolutions are both bolded and italicized whereas notable forms are both bolded and underlined. ->*note 2.5: Since some Pokemon fit into both, they are italicized, bolded and unde
    1 point
  10. I can watch too! Silver, where are you?~
    1 point
  11. 1 point
  12. ah i see np^^ i respect your decision if you prefer charizard Y over X, im going to test out every movesets of different pokemon and all the forms to see if they work i'll let you know when i see any more defects, its the least i can do for an awesome fan made pokemon game keep up the wonderful work, i may not being as good as you for making fan made games but i used to be a former pokemon battler profesional myself
    1 point
  13. not that goldenleaf was bad before but it really looks like it got a personality 1,000/10 but like the likelyhood of rens mom saying like is like annoying but just like a little
    1 point
  14. Guys new theory its the fucking malamar. the true villans behind everything is the Malamar
    1 point
  15. I don't know about you people, but today and yesterday, more than any other days, I felt some soothing vibes of summer and relief taking possession of myself. It makes me want to do things that I wanted to do for a long time now and break the routine!
    1 point
  16. Okay let me explain in more depth about what I mean, take this Murkrow for example from Reborn, and compare it to the normal Shiny for Murkrow from the main series games, (omg its smol) As you can see, compared to what the basic shiny is, the Reborn Shiny has a unique design, with the ring of the hat having a different colour, and theres an extra bit added on. If you were to re-colour this "custom design" for Murkrow, then it will be rejected, this is because you have not put any thought into the design, you just re-coloured an existing one from Reborn. If you are going
    1 point
  17. It only applies to shinies from those two games that have different designs in them than the normal sprites. But the safest thing is to just take the normal sprites from Desolation's graphics folder and use them as your base to design your shiny sprites and yes just simple recolors are okay or if you want you can put your own spin on it
    1 point
  18. Hey Jan! Glad to see the progress and that you're back on your feet after being ill. Super excited to see what's in store for us, and you leaked the perfect stuff to get me excited! Go Ren! Confront your past! Hope you're staying safe during these times. I do have a question, though. For Ren's house, are some of the graphics, like the vines growing on the right side of the wall, custom made? I'm pretty uneducated on this sort of texture stuff . Thanks for everything mate.
    1 point
  19. I like how Watershuriken looks so similar to someone yeeting some Starmie
    1 point
  20. ...For now, that is! So I know I said in my previous character update post that I'd do one more character art batch, a rift mon and then *maybe* a bonus batch for some of the sidequest characters, but... well, let's just explain it like this: the angel on my left shoulder said "keep the work split up in several batches and spread it over time so you don't get burnt out!" the devil on my right shoulder said "DO EVERYTHING AS FAST AS POSSIBLE IN ONE BIG BATCH SO YOU CAN GET TO V13 STUFF FASTER" so of course i kicked the angel straight out of the window an
    1 point
  21. Wow, I can't believe I managed to so completely miss the release of your chapter. It was pretty nice too, although I was quite surprised at Flannery's brutality -- it's well-motivated, of course, but it's still unsettling to see violence escalating this much. (Although I believe she would have a very long way to go to be what Sirius would wish for her to be) Your visuals are amazing too. I'm surprised that no one seemed to comment on Fern's behavior -- and how Flannery was perhaps slightly hypocritical when she complained about the blatant lack of empathy of men sh
    1 point
  22. Hi! I thought I'd give a quick update now that things are starting to tone down a bit. This post will cover some finer points around Patreon, as well as just giving y'all a general update on stuff. This'll be the last update for a while, but it's a good point to just check in regardless. - Patreon - I thought that I would start by discussing my Patreon. This is a really important topic to me, and I'll be discussing why I've started one, why I need it and what its exact purpose is. I will keep this explanation brief, and to the point. It'll be a good ol' heart to heart.
    1 point
  23. I've been playing reborn since ep17, and I loved every moment of it. Take as much time as you need to finish this, but I'd be happy playing Episode 19 without the postgame tbh, the game feels large enough as it is. It'd be easier to release the main story as ep19 (letting the puplic test the first half before the full release) and add postgame as a .1 patch (or just call the full package reborn and ditch the episodes alltogether). Also, can you fix the randomizer so that 7th street shard pokemon don't change? It prevents us from completing the mega ring sidequest since their
    1 point
  24. Remastered Edition? More like... Reborn Edition
    1 point
  25. well... This batch is out a lot earlier than I initially planned for, but considering I have a lot of work I need to do this upcoming week that isn't Rejuv related, I felt it'd be a good thing if I did this one in advance. And lo and behold - probably the largest batch of characters thus far! ...If you don't count the rift mons from one of the previous batches, that is. Whatever the case, let's take a look at the characters that received art. As a continuation of chapter 12, Mosely received art of both her regular timeline outfit and her bad future outfit. Next to that, we've got t
    1 point
  26. 1 point
  27. I think I remember hearing of a similar EXP bug with Ralts, though I don't remember if it was Spork-specific or happens with the Essentials engine. The next reupload is going to be within the next couple hours but I could do more research in the future for what causes it and how to fix. In the meantime if you go into your party, select Lanturn and then Debug, it should bring up a menu where you can change its level so you can get it to where it would've been normally.
    1 point
  28. unfortunatley I cant move the target in thousand arrows/waves because essentials is stupid it would only effect one target so that would look weird in doubles
    0 points
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