today's devblog comes straight off of discord, where i was very angry at some things earlier.
i had noticed while playing a certain pokemon desolation
that in four-person double battles (you and a partner vs two opponents)
the AI phase of the turn would occasionally lag just a bit.
deso uses the reborn ai (because they're not, y'know, animals), and so earlier today i took a peek at its inner functionality.
it is, uh, something.
firstly, it makes the "movescore" calculations (the ai's entire claim to fame) three times per round instead of, y'know, one.
this