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Showing content with the highest reputation on 02/13/20 in all areas

  1. 2 points
    to continue our blitz of devblog posts, imma talk about difficulty modes. but first, I would like to present you with this: this is a chronologically organized list of every major battle up until e18. if you think it looks cool now, wait until the e19 stuff gets added. this was inspired by me trying to edit trainer pbs data while having absolutely no idea where/when you'd fight people who appear more than once. it's nice if you want a quick reference for when/where you fight people throughout the game. i'll probably add more data in as i need it, but for now it's just a neat little v1.0 version of a nice reference banner. but this came about as i was working on difficulty modes! which were another thing i just...suddenly decided to do a few days ago. some people tend to have a hard time with reborn. other people think it's too easy. i am really going to try and make both of those groups happy. details are kind of scarce at the moment, but i can at least talk about the general idea behind them. the easier mode (which i've taken to calling reborn lite) is effectively your standard reborn playthrough but with a little bit more leeway with how you play. trainer levels aren't quite so high. their IVs aren't quite so good. you aren't quite so money starved. it will still be significantly harder than a canon playthrough, but if you're particularly in it for the story, lite mode should help smooth over some of those harder fights. the harder mode (which ame cheekily called reborn dark) is the standard reborn experience but with the difficulty knob broken off. it basically takes the rate at which things like IVs, EVs, etc are added and pushes it way forward, adding in some additional bullshit when you get to the late game. i really want to emphasize that regardless of the difficulty, the game isn't really changing: team composition is staying largely the same, with any modifications being minor at best. the difficulty changes are more about how hard the game pushes back, rather than what the game pushes you with. i've also been working for, like, 11 hours today and feel like i'm just rambling. if you have questions, ask 'em. gosh, this post wasn't even funny. what am i doing out here. hi also i edited the pic up there with an updated version
  2. 2 points
    From what i heard in his video it's either the cpu or the mainboard that died on him, so his save files should be ok as long as his hard drive didn't decide to evolve into a ghost type as well.
  3. 1 point
    For updates on the status of V13, please click here!
  4. 1 point
    It has been quite a delay, but I had to take care of what I had in my mind and I finally let it all out...at least for now so that I can concentrate on something else. So the team I have seemed unusual, but if you looked at the list of Pokémon that can learn Moonblast by leveling up, tutor moves, or egg moves, those six that I'm about to use are capable of learning that move. So obviously, Moonblast will be the only attacking move of choice, and the other three moves can be used for setting up. Stuff like inflicting status conditions, raising stats during battle, or even healing. On a side note, Moonblast's attacking animation has BOTH flashes and messing up someone's ears if they were to wear headphones, so I myself should play with my lights on just in case. But besides that, I am looking forward to have another adventure. The latest Spork 8 upload had major map revamps up to Cool Cave, so I might get stuck for a little while. For the most part, exploration is key, and I'll see what I can find there. That's about it for now.
  5. 1 point
    whats your guys favorite animal and why mines a "African Grey Parrot" cause i own a african grey myself and cause they can mimic human speech and even learn what certain words mean and use them correctly [my parrot has learned to say goodbye [in dutch he says hoie heh] when people leave the house]
  6. 1 point
    There is only one. Human's overlords. Felines. With love and care, they can be trained kinda and their outcoming affection isn't passive-instinctual (pre-existing), but progressive (very tame, very friendly cats are a rare sight) and just the indication you need, that you worked things out perfectly (whenever dealing with them). Also, each one of them have different personalities and if you raise them from kittens, they can even break the mold of cat psychology/sociology (male cats don't murder their offspring but protect them, deadly fights between males are very rare etc). Some of them even try to mimic human behavior!!! One of my deceased babies, used to rub paws against the front door carpet before entering indoors right next to me (exactly as i did to clean my shoes), tried EVERYTHING that i drank or ate (going so far as to nag and meow if i didn't offer a sample myself first) like chocolate cake, pretzel bread, cold coffee foam, sleep right next to me grabbing the pillow tightly with front paws, all the way to extending its mug so i would kiss its cheek (that mustache is really funny and tingling)! My heroes are that Russian Couple, who have adopted a Mountain Lion, called him Messi, train Him like a dog, walk Him out like a dog, discipline/feed/play with him like a dog and use him like an "alarm", sometimes!
  7. 1 point
    As one of those people who find the current Reborn way too easy, this post gives me so much joy! Reborn is by far one of the most hooking fangames I've ever had the pleasure of playing and not finding that much enjoyment in it anymore due to the difficulty level always left a bittersweet taste in my mouth because I really, really love the game otherwise. I really look forward to yet another masochistic baby run on the new difficulty mode!
  8. 1 point
    Not a forest guardian related post still, but I've made more backgrounds, this time with three 3D Forest/Field/water surfaces for day, evening, and night as well as Spade back sprite finally done. Forest of Feeling...
  9. 1 point
  10. 1 point
    The Enigma Discord Server got a Reworld section. There you can talk about Reworld, see updates and report bugs. Here's the link: https://discord.gg/nVehMgV (But all the things you can do there you can still do here).
  11. 1 point
    Preposterous! Not in my Reborn! Perish the thought! G R E E T I N G S, Rebornians. Over the years I have carefully crafted Reborn's AI from the ground up (shoutout to ame who actually designed it tho, she the real mvp). With each episode the AI has only gotten smarter, and better at playing pokemon. In particular with the advent of 18.2, our AI has really stepped up it's game with some major bugfixes, outplaying you* so hard, it really makes you FEEL like you're a shit pokemon trainer. *by 'you' I mean me, I'm terrible at pokemon and the AI has consistently been better than me since like, E18, let alone 18.2 And with the constant AI improvements, we are often asked 'Hey, how come the AI is so smart when battling me, but so garbage when it's my partner? Is this just designed that way to make the game harder?' To which we say 'No, of course not! We don't believe in that kind of unfair game design, AI shouldn't cheat and we would never artificially dumb it down in situations where it should be helping the player!' ...on purpose. ...We'd never do that on purpose. So have you ever had an experience in Reborn where your AI partner has an all hitting move like, say, Earthquake, and uses it when it would KO your mon? Or doesn't use it when it would barely damage your mon and seriously hurt the opponent? Because in E18 we added code specifically to deal with that, and have your partners make smarter choices! And guess what? They still didn't make smart choices and we were sad. So let me tell you a little something about loops. Loops are great. They let you check through a bunch of cases with only a single block of code! I could write 'for i in 1..4' to go through four different cases (funny that, just as many cases as a mon has moves!) with a single bit of code! But do you know what is near i, both in the alphabet and on the keyboard? j. And do you know what happens if you loop through i and accidentally type a j somewhere? Why, it checks whatever j is, which is probably something else from earlier in the code, nothing to do with poor old i. And that can have the side effect of making AI real unpredictable. Like, for example, lets say your AI wants to use Earthquake. But part of the AI for that is to check how much damage it does to it's partner. But oh no, I typed a j instead of an i in that check? So instead of checking how much damage Earthquake would do, it checks another move. Could be any of them. Like say, a status move. So it'll think no damage. And Earthquake away no matter how hard that'll hurt your mon. Oops. But now this is fixed. We have officially cancelled j. Except for like, the places it's meant to be. In those places we've cancelled i. So for E19, you can finally look forward to the partner AI being just as smart as the opponent AI! Hopefully that should make some of the paired fights in the game a lot easier. ... ... ... Eeeeeeexcept the fact that this cuts both ways. The AI is also now much better at being a partner, regardless of which side it is on,, so this fix will also mean that AIs will act a lot smarter about not sacking their own mons in doubles so like... Y'know, have fun with the AI being better in literally every double battle in the entire game! Of course, this wouldn't be a devblog post without at least a LITTLE teaser for E19. And sure, I've told you about an AI update that it will bring but, because I'm such a great guy, you can have a little more. So I leave you with a screenshot of some actual dialogue from E19 with no context... I wonder what character would say this?
  12. 1 point
    Not yet. I'm not sure how much work would be involved, so I don't know how long it'd take. Alternate forms in it are handled slightly differently to Reborn, so it wouldn't be a clean copy-over. I do have plans to: It'll be the focus of version 0.7. I'm currently working on version 0.6, which includes new altforms, some more balance changes, new plate interactions, 8th gen Pokémon, moves, abilities and some items, 8ish new areas accessible from after Florinia's gym with 8th gen wild mons and wild altforms that are unlocked throughout the game, and team changes for NPCs to include 8th gen mons and altforms where appropriate. That'll probably take me until late March, with importing the 8th gen stuff to save time. After that I'll probably spend a couple of weeks or so working on sprites and bug fixes before any new forms and adapting it for Rejuvenation, aka v0.7. So maybe April/May?
  13. 0 points
    Hm Alright let's do some maths Going by this thing Counting "middle" 6 Episodes as 7-12 So from Eclipse/Aster round 2 to Sampson Which is 19 in total. ..... Lovely
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