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Showing content with the highest reputation on 04/28/16 in Posts

  1. Q&A about a potential Beta for my game: There is no beta and there won't be a beta. If I'm going to release a game, I want it to be fully playable. So, the only time anyone will be able to play the game, is when it is 100% finished. I appreciate everyone's respect for my game, but, you will have to bide your patience, for at least another year or so, because this stuff takes time. I'm only 1 guy, and I have to pay for a lot of the stuff that's in my game. Which is up there in the 5 digit's range of money spent on this game. Greetings Pokemon fans! I
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  2. Update: 30/06/2020 Hey guys! Important update here! Desolation has been UPDATED to Episode 5 and MOVED! ALL NEW INFORMATION AND GAME UPDATES CAN BE FOUND AT THIS LINK! Yeah, we moved the thread so that we could have loads of sub-threads and things. Makes communication a whole lot easier! Thank you SO much for your ongoing support! Cheers, Caz
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  3. Throughout development I've alluded repeatedly to the frustrations of a certain field effect that was hell to make simply for the fact that it was 5x as much work as every other field. This is its story. Based off of wisteria hanging gardens, the Flower Garden Field is the most complex Field Effect in the game. Throughout the course of a single battle, it grows and changes based on the action. For those who can use its power, tending the garden is necessary. For their opponents, unless they're able to pull the weeds, facing the fully fledged flowers' force will feel far and away like an e
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  4. Wow, that would have been painful to code, and it is going to be painful to learn. I'm all for burning it with fire , although I wonder if the AI will be able to use it well. Nice job!
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  5. Flower Garden field... Hmm, sounds like quite the relaxing place, though hell on a battlefield. Can't wait to see this field effect in action, Ame
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