So, lately, I've been thinking about an issue that we run into very frequently in some roleplays on this forum: nobody ever tries to do anything by themselves. This presents a huge problem to hosts and players alike, though the burden primarily falls on the host. When your players have zero initiative, it forces you as a host to put a lot more effort into creating and guiding players into encounters that might not have necessarily existed in the first place, bending your plan for the plot. Players suffer because they're dependent on host interaction, constantly waiting on another update that h