Jump to content

[IC] TotMV:G^2: Clash of Fate: The Tyrant of Knights


Chevaleresse

Recommended Posts

Once the party had slipped past the forces guarding the outskirts of the Asterlux forces, they headed quickly in the direction of Lancer; they'd been told where she was just before leaving by a rather beleaguered-looking diviner. It wasn't any further away than the other servants had been, but it seemed their battlefield was to be a featureless plain, gently rolling for nearly as far as the eye could see. Not that it could see far, with the almost unnatural darkness that cloaked the land. As a result, it felt like their walk would stretch on forever, until their target finally came into sight. A figure astride a horse, illuminating by a glowing lance. Her head turned toward the party, and she motioned wordlessly at the human soldiers near her. They formed up, and started to move toward the party; Lancer herself slowly turned her horse to face them, and then set her lance, preparing to charge. A few things, fouler than the skeletal monsters they had seen before, crawled toward them as well, four legs suspending withered bodies that might have been men once, with a head overtaken entirely by a sideways mouth with human teeth. 

Status:

 

Lancer: Healthy, Lance Charged
Lahmu A: Healthy
Lahmu B: Healthy
Bel Lahmu: Healthy, Flying
Officer A: Healthy
Officer B: Healthy
Human Soldiers A (5): Healthy
Human Soldiers B (5): Healthy

Isobel and LOTUS: Healthy
Dackly: Healthy
Gozer: Healthy
Samantha: Healthy
Bridgett: Healthy
Friedhold: Healthy
Morgan: Healthy
Ritsu: Healthy
Hikari: Healthy
Katsuo: Healthy

 

 

Initiative: 

 

Isobel and LOTUS: 33
Bridgett: 27
Lancer: 23
Lancer: 18
Hikari: 17
Officer A: 17
Dackly: 16
Gozer: 16
Soldiers A (5): 15
Katsuo: 14
Lancer: 13
Bel Lahmu: 13
Lahmu A: 13
Officer B: 12
Lahmu B: 11
Samantha: 11
Soldiers B: 8
Ritsu: 8
Friedhold: 4
Morgan: 1

 

 

Link to comment
Share on other sites

 

Equipment Loadout

Spoiler

Name: Dackly's Absolutely Unequivocally Cool Stone Rapier

Description:A Stone Rapier made from magical stone, it is nearly indestructable and lightweight.

Type:Melee Weapon

Effect:This Weapon does not take up a weapon slot, it also deals pure damage on attacks which use it as a damage source.

Damage: 2d8+Str

Minimum Stats: 2 Str

Weight: 2

SYN/INT Threshold/Bonus:

5 Syn: Change Damage Dice to 5d4

10 Int: Riposte: Deal 4 Damage to enemies that completely fail an attack automatically, this is limited to proccing twice per turn.

Special Qualities:

This Weapon is Unholy

 

Name:Dackly and Gozer's Scrapbook I guess It's Magic?

Description:A book containing Dackly and Gozer's Adventures, It is covered in mementos of their travels.

Type:Bauble

Effect:When used, Libra A target, Granting a short blurb about them, and revealing their health. Can only be used once per battle.

Minimum Stats:None

Weight:1

 

Name: Emerald Fonts
Description: A small emerald which glistens with some kind of condensation, and glows with an inner light, anyone holding it would feel better, but not much.

Type: Bauble

Special Qualities: The user is healed for CON/4 + 1 HP per turn.

 

Name: Emerald Fonts
Description: A small emerald which glistens with some kind of condensation, and glows with an inner light, anyone holding it would feel better, but not much.

Type: Bauble

Special Qualities: The user is healed for CON/4 + 1 HP per turn.

 

 

"Eat shit asshole! Fall off your horse!"  Dackly shouts at Lancer.

 

Gozer uses Gozer Dozer to Charge into Lancer, while Dackly uses Parry, Anticipating a Charging Lance Attack from Lancer to herself!

 

Quote

Level 1 Parry: (Blue Art) The user calls an attack, and if it would happen, it is cancelled, and the attacker is stunned for 1 turn.  This is considered to take place immediately before that action, if successful.


Level 1: Gozer Dozer: Gozer Deals Str+1d6 Damage to a target, and Knocks them Over, if the target is In a Reactive Stance or Charging an action, Check Str V Str, or have it interrupted.

 

Edited by Hal Henderics
Link to comment
Share on other sites

Samantha, remembering what happened the last time she recklessly charged at a powerful enemy, decides to play things safer this time around.  She draws upon the power of the Phoenix, surrounding herself in cosmic fire (12 backlash damage), activates her Phoenix Corona.  The young superhero rises above the group, wings of psychic plasma extending over them, and surrounds herself in Psychic Armor (+synergy x2 to resistance for 4 rounds, base synergy is 11).  As the reassuring layers of telekinetic force settle over her, she sets her gaze on the Lancer.

Link to comment
Share on other sites

Isobel stood there and found herself not entirely sure what to do at the start, sort of just raising her arms and preparing to move if she had to -- but during Isobel's initial idleness, LOTUS was taking in the situation, darting the eyes around on his screenplate to match. There she was, Lancer, with her glowing weapon being every bit as ominous as Nobunaga had suggested. She didn't appear to be prone to taunts or jibes, which could be problematic; there was a reason that professionality was a good thing on the battlefield. Still, his previous intel plus Lancer's motion to charge did well enough telegraph her intentions, and LOTUS didn't exactly relish the thought of the team getting slammed by that. He would have to keep Lancer hindered.

 

At the same time, he did have to pay attention to her vanguard. Ten soldiers, and two officers who LOTUS knew had magical capability, they were a known threat, but they were a threat nonetheless. The  twisted beings were a new problem, however (and LOTUS could see Isobel slightly uncomfortable with them, even if only slightly). With how monstrous they were, LOTUS couldn't well predict their capabilities, but the fact that it was only three of them present suggested that they were strong. LOTUS wanted to focus on killing Lancer's henchmen first, anyway; from experience both before his new occupation and from the battle he had just commanded earlier. Combining these facts, LOTUS decided that he wanted to strike decisively and take out the Lahnus, to cut their strength out of the equation before they could even use much of it.

 

"Alright, here's the plan! Friedhold, Dackly, you two focus on Lancer, do your best to cut off that charge before she can complete it! We already know that Lancer is capable of doing some very serious damage with that lance if she's allowed to use it freely, and I want you two to make her life difficult especially right now so that the rest of the team's efforts can be focused elsewhere! Samantha, prepare yourself, but be aware that I may need your specific help soon!

 

Hikari, provide yourself, Bridgett, Katsuo, Morgan, Ritsu, and Samantha with additional firepower, I'm going to want us to be able to strike decisively, and I'm going to help spot the weakpoints on one of our targets to further facilitate this!

 

I want everyone else to be taking out these new monsters! Bridgett, Ritsu, I want the pair of you to light up that first walking monster, I'll call it Monster A, on the left! Katsuo, Morgan, your job is to attack the other one, I'll call it Monster B, on the right! I want you both attacking one each because I want to have a decent chance of offing these things before they can bring whatever their full threat is to bear! Be willing to spend some resources, but not all of them! I want these things dead, but don't completely render yourselves weak for the rest of the battle!

 

Now, Monster B here so far as I can tell has a weakness at..."

 

Weakness Pinpoint on Lahnu B, giving attacks against it a 10% chance to critically hit for double damage!

Link to comment
Share on other sites

Morgan: 82/82

 

Stats:

Con:9, Res:6, Dex:0, Int:4, Str:10, Syn:14,

 

Active Cooldowns:
None!

 

Effects:

Dodge: 43%, Deal [Syn] pure damage to attacker,
Takes 4 extra (pure)damage from all attacks,

Negative effects/statuses have -1 duration(minimum 1),

20% magic damage reduction.



Morgan drew Eventide and held it in front of himself, he spoke an incantation and focused some magic through the blade.  Reality began to twist and warp around it until it reached the point where the blade couldn't even be seen at all anymore, it looked as if it were a crack in the glass that was reality.

 

Morgan uses Void Augmentation, this increases his Syn(14) by Syn(14) for 2 turns.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Friedhold: 54/54

 

Stats:

Con:2, Res:8, Dex:3, Int:10, Str:3, Syn:7, Eve: 28/28, Adam:20.

 

Active Cooldowns:
None!


Effects:
Gains [LVL] Eve every turn,

+[Syn] Res against cold attacks,
Fire damage stuns.

 

 

Friedhold decides it's time to test one of the new Plasmids he created between this fight and the last.

He raises his arm up, and as he does water condenses in around his arm, forming four large octopus tentacles that reach out and lash at Lancer and the three dark beasts.

 

Friedhold uses Undertow, inflicting Lancer with the stun and Knocked Prone, and the two land Lahmus with Knocked Prone(removes defensive effects), this costs three Eve.

 

 

Link to comment
Share on other sites

Auto-Support: Tarukaja/Rakukaja, attack buff (by Hikari's SYN, 10) on herself, Katsuo, Bridgett, and Morgan. 

Action: Tarukaja/Rakukaja attack buff on Samantha and Ritsu

 

Stats, and effects to consider:

Spoiler

Stats:

Constitution: 5

Resistance: 1 (+8 Armor)

Dexterity: 8 (+2 Armor)

Intelligence: 0

Strength: 6

Synergy: 10

Complexity: 4

 

Buff:

Main attack stat (Strength) buff by SYN

 

Other:

Session: Follow up basic attack. Maximum of 2 Sessions per turn. 

   Triggers: Swords, lances/spears, firearms

   Triggers in current party: Friedhold basic (firearm), Bridgett basic (polearm), Morgan melee attacks (Swords)

 

 

Edited by Twinwolf
Link to comment
Share on other sites

Bridgett nods and summons forth five arrows of magic and then swings Mornings Arrow towards the monster sending the arrows shooting across the field at the monster she was directed to attack.

 

Bridgett uses Magic arrow on Lahmu A. Magic Arrows: (Current shots: 5) A ranged attack that fires 2 shots which can be distributed at the user’s discretion. Each shots deals 1d4+SYN damage. 2 turn CD. Cartridges used on this action add SYN/2 to every shot

 

Bridgett stats 

HP: 62/62

Constitution: 4

Dexterity: 3

Intelligence: 2+2

Resistance: 4+4

Strength: 3

Synergy: 10

Edited by rustytengo
Link to comment
Share on other sites

Ritsu: 50/50

 

"Very well then," Ritsu remarks as she revs her chainsaw once to get it going. The strange creatures that stood before the group were quite strange, though that wouldn't keep her from doing her job.

 

Basic Attack on Lahnu B for [1d4+ STR(11) +1d6] damage and drops enemy RES by 2


Ritsu Stats

Spoiler

 

Constitution: 1
Resistance: 14
Dexterity: 5
Intelligence: 10
Strength: 11
Synergy: 0

 

Dodge chance: 10%

 

 

Link to comment
Share on other sites

Katsuo

 

Katsuo accepted the orders he was given and set his sights on the second monster. Gwaedu beeped at him a couple times, blinking as she did so.
"Yeah, I know it's gross, but now isn't exactly the time to worry about getting your spikes dirty." He responded.

Gwaedu made a low siren-like sound, expressing her indigence.

"Oh sure you weren't." Katsuo teased, "Let's just smash it, okay?"
Gwaedu booped in agreement.

 

Katsuo lifted the mace up to point at his target, her spikes glowed crimson with energy. Tendrils of magic launched out of her at high speed, attaching to their foes chest (at least Katsuo was pretty sure it was a chest). Another set of magical tendrils ran from Gwaedu's hilt to Katsuo's wrist, binding the three beings together. "Let's do this." Katsuo said with an anticipatory grin. Gwaedu whistled menacingly, matching Katsuo's anticipation.

 

Katsuo uses Blood Pact (Taunts a target for 2 turns. Katsuo receives 200% damage and 300% Bloodthirsty healing from them for the duration.) on Lahmu B.

 

74/74HP, 8/8 Carts, Blood Pact with Lahmu B (2 turns).

7CON|0RES|0DEX|1INT|8STR|6SYN

SYN/2 Healing on Basic Attacks.

Gains 3SYN after taking at least 11 damage from a single attack.

CDs:

Spoiler

Violent Temperment: 2 turns.

Blood Pact: 3 turns.

Link to comment
Share on other sites

LOTUS points out a few weaknesses on Lahmu B!

 

Bridgett barrages the first monster for [109] damage! Hikari follows up, killing it.

 

Lancer charges forward at Samantha. She drives her lance toward the woman with a flash of blinding energy, dealing [85] damage!

 

Lancer, after recovering from her strike, rides about, trampling Ritsu, Dackly, Bridgett, and Gozer for [1], [15], [7], and [8] damage. 

 

Hikari uses a spell to increase the power of Ritsu and Samantha.

 

Officer A targets Isobel with a flying shard of ice, dealing [13] damage and reducing her initiative by 2. 

 

Dackly gets into position to parry a lance strike, and gets a hoof to her face for her trouble. Gozer is marginally more productive, slamming into the mounted woman for [1] damage.

 

The first group of soldiers forms up, and charges forward, attacking Ritsu twice, Morgan, Katsuo, and Hikari for [12], [Miss], [20], and [11] damage. Morgan deals [24] damage to them. 

 

Katsuo taunts Lahmu B. 

 

Lancer winds up for another charge at Dackly. Fortunately, she anticipated this one correctly, and deftly deflects the strike, interrupting the attack and stunning Lancer.

 

The flying monster swoops at Gozer, battering him for [13] damage. 

 

The second officer sends an ice spike flying at Bridgett, dealing [3] damage and reducing her initiative by 2 due to the chill.

 

The remaining ground-based monster skitters toward Friedhold and stabs at him with a sharp limb, dealing [2] damage. 

 

Samantha still manages to ward herself in powerful psychic energies, somehow avoiding burning herself up, and increases her RES by 42. 

 

The second group of soldiers attempts to take advantage of the opening created by Lancer, but finds that their attacks have a similar effect to a gentle breeze against Samantha. 

 

Ritsu chainsaws the Lahmu for [29] damage. 

 

The smell of brimstone momentarily suffuses the field. A burst of flame announces the arrival of none other than the party's second favorite Planeswalker. "Some weird guy with all these swords in him told me you guys might need help. Looks like he was right." Marisa has joined the fray!

 

Friedhold knocks Lancer and the remaining Lahmu over for a moment, but it doesn't seem to have much of an effect.

 

Morgan focuses, and channels void energies into his blade, increasing his SYN by 14.

Initiative

Isobel and LOTUS: 31


Bridgett: 25
Lancer: 23
Lancer: 18
Hikari: 17
Officer A: 17
Dackly: 16
Gozer: 16
Soldiers A (5): 15
Katsuo: 14
Lancer: 13
Bel Lahmu: 13
Officer B: 12
Lahmu B: 11
Samantha: 11
Soldiers B: 8
Ritsu: 8

Marisa: 5
Friedhold: 4
Morgan: 1

Status

Lancer: Stunned


Lahmu A: Dead as fuck, apparently
Lahmu B: Weakness Pinpoint [10% crit], Blood Pact, -2 RES
Bel Lahmu: Healthy, Flying
Officer A: Healthy
Officer B: Healthy
Human Soldiers A (5): Healthy
Human Soldiers B (5): Healthy

Isobel and LOTUS: 45/58
Dackly: 36/51 HP
Gozer: 66/87 HP
Samantha: 1/86 HP, +10 SYN [2 turns remain], +42 RES [4 turns remain]
Bridgett: 56/66 HP, +10 SYN [2 turns remain]
Friedhold: 52/54 HP
Morgan: +10 SYN [2 turns remain], +14 SYN [3 turns remain]
Ritsu: 37/50 HP, +10 STR [2 turns remain]
Hikari: 55/66 HP, +10 STR [2 turns remain]
Katsuo: 54/74 HP, +10 STR [2 turns remain], +3 SYN, Blood Pact [Lahmu B]

Marisa: Healthy

Link to comment
Share on other sites

Dackly uses Libra, Obtaining a crucial Snippet about Lancer, and their Current Health!

 

(Dackly then regains 4 Health from her two Baubles)

 

Gozer guards Dackly, Boosting her RES by his own with Royal Guard!

 

"Let's see, I swear I've seen you somewhere... Ah! Here it is!"  Dackly says, flipping through her scrapbook.

 

Quote

Lancer: A corrupted form of a certain King of Knights. While her Alter form is not normally evil, this one seems to have been further bent by some force. Beware her powerful, crushing attacks. HP: 1199/1200


"Guys, She's the Corrupted form of some King of Knights, she's not supposed to be evil, even when altered, but something even deeper is going on here, She has extremely powerful crushing attacks, and, judging from my calculations, Her current state is still more than 99% healthy!"
 

Quote

Name:Dackly and Gozer's Scrapbook I guess It's Magic?

Description:A book containing Dackly and Gozer's Adventures, It is covered in mementos of their travels.

Type:Bauble

Effect:When used, Libra A target, Granting a short blurb about them, and revealing their health. Can only be used once per battle.

Minimum Stats:None

Weight: 1


--
 

Level 4: (Blue Art) Royal Guard: Gozer adds his RES to a target's RES for one turn.  This Target can be himself, effectively doubling RES.

Level 2: Gozer can do this to 2 Targets, but it gains a 1 Turn Cooldown, those two targets can be the same target.

Level 3: Gozer can do this to 3 Targets, but it gains a 2 Turn Cooldown, any of those three targets can be the same target.

Level 4: Gozer can do this to 4 Targets, but it can no longer be used this combat, any of those four targets can be the same target.

 

Equipment Loadout

  Hide contents

Name: Dackly's Absolutely Unequivocally Cool Stone Rapier

Description:A Stone Rapier made from magical stone, it is nearly indestructable and lightweight.

Type:Melee Weapon

Effect:This Weapon does not take up a weapon slot, it also deals pure damage on attacks which use it as a damage source.

Damage: 2d8+Str

Minimum Stats: 2 Str

Weight: 2

SYN/INT Threshold/Bonus:

5 Syn: Change Damage Dice to 5d4

10 Int: Riposte: Deal 4 Damage to enemies that completely fail an attack automatically, this is limited to proccing twice per turn.

Special Qualities:

This Weapon is Unholy

 

Name:Dackly and Gozer's Scrapbook I guess It's Magic?

Description:A book containing Dackly and Gozer's Adventures, It is covered in mementos of their travels.

Type:Bauble

Effect:When used, Libra A target, Granting a short blurb about them, and revealing their health. Can only be used once per battle.

Minimum Stats:None

Weight:1

 

Name: Emerald Fonts
Description: A small emerald which glistens with some kind of condensation, and glows with an inner light, anyone holding it would feel better, but not much.

Type: Bauble

Special Qualities: The user is healed for CON/4 + 1 HP per turn.

 

Name: Emerald Fonts
Description: A small emerald which glistens with some kind of condensation, and glows with an inner light, anyone holding it would feel better, but not much.

Type: Bauble

Special Qualities: The user is healed for CON/4 + 1 HP per turn.

Edited by Hal Henderics
Link to comment
Share on other sites

Bridgett does her best to shake off the chill from the ice.  A magic circle appears underneath her and Ritsu has two spent cartridges ejected out of Mornings Arrow covering them in a protective shield.

 

Bridgett uses Hurstwic on her and Ritsu spending two cartridges tripling there Res.

Hurstwic: Doubles a target’s RES for one turn. Using 3 cartridges increases this to triple.

-Level 2: Increase duration to 2 turns

-Level 3: Can now be used on two targets

-Level 4: Cartridge cost for triple RES lowered to 2 cartridges

 

Bridgett stats 

Constitution: 4

Dexterity: 3

Intelligence: 2+2

Resistance: 4+4

Strength: 3

Synergy: 10

Link to comment
Share on other sites

Ritsu: 37/50

Shaking off the lighter damage she sustained, Ritsu turns her attention to Lancer. Seeing what happened to Samantha, she decided to take measures to lessen the impact of any future attacks.

 

Taser Tail on Lancer for 1d4 + 1/2INT[5] and shocks Lancer for 3 turns (target's attacks and abilities have a 40% chance of having 50% reduced effectiveness)

 

Ritsu Stats:

Spoiler

Constitution: 1
Resistance: 14
Dexterity: 5
Intelligence: 10
Strength: 11(+10)=21
Synergy: 0

 

Dodge chance: 10%

 

Link to comment
Share on other sites

Morgan: 82/82

 

Stats:

Con:9, Res:11(6+5), Dex:0, Int:4, Str:10, Syn:38(14+10+14),

 

Active Cooldowns:
Void Augmentation: Last turn!

 

Effects:

Dodge: 91%, Deal [Syn] pure damage to attacker,
Takes 4 extra (pure)damage from all attacks,

Negative effects/statuses have -1 duration(minimum 1),

45% magic damage reduction.

 

With his sword now surging with energy Morgan stepped forward and stuck at one of the dark beasts.

 

Morgan uses Basic Attack on Lahmu B, this deals 8d4+10 damage.

 

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

 

 

Friedhold: 54/54

 

Stats:

Con:2, Res:8, Dex:3, Int:10, Str:3, Syn:7, Eve: 28/28, Adam:20.


Effects:
Gains [LVL] Eve every turn,

+[Syn] Res against cold attacks,
Fire damage stuns.

 

 

Friedhold continues to lash at the poor fools on the other side of the battlefield.

 

Friedhold uses Undertow, inflicting Lancer with the stun and Knocked Prone, and the two groups of Soldiers with Knocked Prone(removes defensive effects), this costs three Eve.

Link to comment
Share on other sites

First off, LOTUS spoke.

"Alright... Samantha's the only one who came out of this really hit big, so I'm going to need our medics to focus in on her to make sure she doesn't go down to Lancer! Healing her is beneficial otherwise, anyway. Samantha is likely to be healing herself, but Isobel, Hikari, I need you two to patch her up too!

 

Bridgett, Gozer, I can see you winding up to make people tougher, and extrapolating that to your targets... yes, keep on doing that, good plans!

Ritsu, I want you to tase Lancer, and Friedhold, I want you to try to muck her up again, I want two people hindering her at minimum at any one time!

 

Katsuo, you need to actually hit that damn Lahmu now, and I want you to use a strong attack on it! Morgan, I also want you to go at it now!

 

Uh, the new arrival... I'm not familiar with what you do, but if you have anything that can help us put the pressure on Lancer over here, its use would be appreciated!"

 

Isobel began to reach for the poppy in her pocket, but she found her attention briefly taken by the arrival of a new woman, one with a witch's hat, blue ringlets, and... "Ohhh goodness." Yeah, the new lady was also one of the most attractive women that Isobel had ever seen, and despite where she was, she couldn't help but look Marisa up and down for just a brief second, and though Isobel would have probably greatly appreciated lingering her gaze a place or two, she had to resist that urge what with how she was needed right now. Oh well, there would always be more time after the battle, assuming that the woman didn't just instantly leave...

 

So Isobel jerked her gaze back to Samantha, and ran up to her, finishing pulling out that poppy and then getting it clearly into Samantha's view before tossing it to her -- directly handing it to her did look like it would probably get Isobel burned after all, and even though the bolt of freezing cold that had just hit her definitely did hurt, this wasn't a cartoon and fire would just also hurt her. "Samantha, quickly, eat this, it'll help you recover!"

 

Isobel uses Healing Poppy, healing Samantha for 2d4+INT*1.25 damage!

 

Also, she has a passive 10% dodge chance, and if stunned physically or chemically LOTUS' moves can still be used.

 

Constitution: 3, Dexterity: 8, Intelligence: 11, Resistance: 2, Strength: 2, Synergy: 0

 

Edited by Powder Miner
Link to comment
Share on other sites

Katsuo

 

Katsuo rolled his eyes. Like he needed to be told to hit things. He fed Gwaedu a cartridge and smashed her into their foe with all his might. Energy pulsed along the tendril that bound them and Katsuo's strength was restored.

 

Katsuo uses Bleeding Moon (2d10+STR[18]+1.5SYN[1.5(9)=14] damage, heals Katsuo for 3SYN[3(9)=27] HP) on Lahmu B. -1 Cart.

 

54/74HP, 7/8 Carts, Blood Pact with Lahmu B (1 turn), Bloodsoaked[1] +3 SYN, +10STR (1 turn).
7CON|0RES|0DEX|1INT|18STR|9SYN
SYN/2 Healing on Basic Attacks.
Gains 3SYN after taking at least 11 damage from a single attack.

CDs:

Spoiler

Violent Temperament: 1 turn.

Blood Pact: 2 turns.

 

Link to comment
Share on other sites

Isobel practices the height of medicine, stuffing a poppy down Samantha's throat and healing her for [19] health. Her Warsong activates, dealing [3] damage to Lancer, [10] damage to the remaining Lahmu and the Bel Lahmu above, [2] damage to the officers, and [4] damage to the soldiers. 

 

Bridgett creates a defensive ward around herself and Ritsu.

 

Lancer recovers from her stun.

 

Lancer charges toward Bridgett, her horse leaping through the air to allow it to connect for [6] damage. She continues forward, her lance bouncing off of Ritsu's defenses with Bridgett's help. 

 

Hikari casts a healing spell on Samantha, allowing her to recover [20] HP and causing the psychic's Warsong to activate once again. The wave of flame deals [3] damage to Lancer, [10] damage to the Lahmus, [2] damage to the officers, and [4] damage to the soldiers. 

 

The first officer fires another ice spike at Isobel, dealing [13] damage and reducing her INIT by 2.

 

Dackly casts Libra on Lancer, obtaining some information, while Dackly wards her protectively. 

 

The soldiers form up and charge again, attacking Marisa, Friedhold, Morgan, Bridgett, and Ritsu for [10], [6], [Miss,] [0], and [0] damage. Morgan retaliates for [18] damage. 

 

Katsuo introduces a blunt object to the Lahmu's approximation of a face for [90!] damage and recovers [27] HP. The Lahmu just sort of explodes into purple gore studded with the occasional tooth or bone.

 

Lancer circles around, making light strikes at Bridgett, Ritsu, Hikari, and Morgan, dealing [1], [0], [16], and [19] damage. 

 

The Bel Lahmu lets out an eerily human-sounding scream and fucks right off. 

 

Officer B shoots an ice spike at Bridgett. The projectile pings off of her shield, but the chill still gets to her, dropping her initiative by 2. 

 

Samantha, already feeling a bit better, surges with psychic energy, healing for [35] HP. Warsong activates, dealing [11] damage to Lancer, [10] damage to the officers, and [12] to the soldiers. One in the first group collapses from his wounds. 

 

The second group of soldiers forms into a tight group, shields raised.

 

Ritsu tasers Lancer for [0] damage, interfering with her attacks.  

 

Marisa summons a Lesser Balor, and orders it to attack Lancer. It complies, striking at her with a flaming blade for [10] damage. 

 

Friedhold stuns Lancer and knocks the soldiers prone. 

 

Morgan finds his intended target quite dead. 

 

Initiative

 

 


Isobel and LOTUS: 29
Lancer: 23

Bridgett: 23
Lancer: 18
Hikari: 17
Officer A: 17
Dackly: 16
Gozer: 16
Soldiers A (5): 15
Katsuo: 14
Lancer: 13
Officer B: 12
Samantha: 11
Soldiers B: 8
Ritsu: 8
Marisa: 5
Friedhold: 4
Morgan: 1
 

 

 

Status

 

 


Lancer: 1170/1200 HP, Shocked (3 turns), Stunned
Lahmu A: Dead as fuck, apparently
Lahmu B: hoo boy
Bel Lahmu: LOLNOPE

Officer A: Lightly Wounded
Officer B: Lightly Wounded
Human Soldiers A (4): Healthy
Human Soldiers B (5): Healthy

Isobel and LOTUS: 32/58
Dackly: 36/51 HP, +7 RES [1 turn remains]
Gozer: 66/87 HP
Samantha: 75/86 HP, +10 SYN [2 turns remain], +42 RES [4 turns remain]
Bridgett: 49/66 HP, +10 SYN [1 turn remains], Res x3 [2 turns remain]
Friedhold: 52/54 HP
Morgan: 63/82 HP, +10 SYN [2 turns remain], +14 SYN [3 turns remain]
Ritsu: 37/50 HP, +10 STR [2 turns remain], Res x3 [2 turns remain]
Hikari: 36/66 HP, +10 STR [1 turns remain]
Katsuo: 74/74 HP, +10 STR [1 turns remain], +3 SYN, Blood Pact [Lahmu B]
Marisa: 48/58 HP, 16/16 MP, Net +3 MP/turn

-Balor A, 32/32 HP, 6 RES
 

 

Link to comment
Share on other sites

Katsuo becomes Enraged. He basic attacks (2d10+STR[18]) a random foe.

 

74/74HP, 7/8 Carts, Bloodsoaked[1] +3 SYN, +10STR (0 turns), Magic Armor +12 RES (2 turns).
7CON|12RES|0DEX|1INT|18STR|9SYN
SYN/2 Healing on Basic Attacks.
Gains 3SYN after taking at least 11 damage from a single attack.

Gains 12RES for 3 turns after taking at least 11 damage from a single attack.

CDs:

Spoiler

Violent Temperament: 0 turns.

Blood Pact: 1 turn.

Link to comment
Share on other sites

Samantha draws upon the full power of the Phoenix again, rising above the battlefield on wings of stellar fire.  Gritting her teeth as her flesh burns under power no human is meant to channel, she fires her basic attack at Lancer.  The blast of psychic fire leaves a trail of glass as it sears its way between Samantha's forehead and the Servant's, leaving flash spots in the eyes of everyone near and raising the ambient temperature to uncomfortably warm before it connects, the raw power released leaving an impressive crater even though only half the blast is even physical.

 

[She spends 12 HP, and deals 22d6+22 damage.]

Link to comment
Share on other sites

A magic circle appears in front of Bridgett as energy begins to gather at the point of Mornings Arrow.  

 

Bridgett starts charging Mythril Buster.

 

Bridgett stats 

Constitution: 4

Dexterity: 3

Intelligence: 2+2

Resistance: 4+4

Strength: 3

Synergy: 10

 

 

Link to comment
Share on other sites

Morgan: 63/82

 

Stats:

Con:9, Res:11(6+5), Dex:0, Int:4, Str:10, Syn:38(14+10+14),

 

Active Cooldowns:
None!

 

Effects:

Dodge: 91%, Deal [Syn] pure damage to attacker,
Takes 4 extra (pure)damage from all attacks,

Negative effects/statuses have -1 duration(minimum 1),

45% magic damage reduction.

 

 

Morgan uses Soul Mend on Ritsu, Hikari, and Isobell restoring [Syn]*2 HP to each.

 

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

 

 

Friedhold: 52/54

 

Stats:

Con:2, Res:8, Dex:3, Int:10, Str:3, Syn:7, Eve: 28/28, Adam:20.


Effects:
Gains [LVL] Eve every turn,

+[Syn] Res against cold attacks,
Fire damage stuns.

 

 

Friedhold continues to lash at the poor fools on the other side of the battlefield.

 

You guessed it, Friedhold uses Undertow, inflicting Lancer with the stun and Knocked Prone, and the two groups of Soldiers with Knocked Prone(removes defensive effects), this costs three Eve.

Link to comment
Share on other sites

LOTUS watched other members of the party take initiative, and he wasn’t particularly perturbed — it looked to him like they were taking intelligent enough courses of action, largely putting pressure on Lancer, or preparing to, with Morgan appearing to be helping the party recover. There were a couple of things LOTUS found notable: Dackly seemed to have put into place the actions she’d been taking it upon herself to do, Katsuo was still mindlessly raging, and Bridgett was charging up one of her powerful blasts. With these variables in mind, LOTUS issued orders to the remaining members of his squad.

”Alright... Hikari, I want you to grant attack power to Katsuo and Bridgett again, the latter will need it and the former is pretty powerful!

Dackly, I want you to start laying into Lancer, start prepping her for a big effect of yours! Gozer, you should renew your boost of Dackly’s toughness!

Ritsu, I would appreciate it if you attacked that officer on the left, as well as you, new lady with the demons, it’d be appreciated if you sent your demon to attack that same officer! Support it if you can, otherwise just keep yourself protected!

 

Isobel, I will want you to go give Dackly a poppy, because she could probably use it!”

 

”Right, I don’t need telling twice! Hold on Dackly, I happen to be an expert in keeping plants alive!” Oh God, Isobel thought, that joke was stuuupid... but no time to dwell! Instead, Isobel sprinted on over to Dackly, handing her a poppy.

 

Isobel uses Healing Poppy to heal Dackly for 2d4+INT*1.25!

 

Also, she has a passive 10% dodge chance, and if stunned physically or chemically LOTUS' moves can still be used.

 

Constitution: 3, Dexterity: 8, Intelligence: 11, Resistance: 2, Strength: 2, Synergy: 0

Edited by Powder Miner
Link to comment
Share on other sites

Ritsu: 37/50

Revving her chainsaw once more, she turns her attention to one of the officers.

 

Basic Attack on Officer A for [3d4+ STR(21) +1d6] damage and drops enemy RES by 2

 

Ritsu Stats:

Spoiler

 

Constitution: 1
Resistance: 14 * 3=42
Dexterity: 5
Intelligence: 10
Strength: 11(+10)=21
Synergy: 0

 

Dodge chance: 10%

 

 

Link to comment
Share on other sites

Guest
This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...