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[Noted] Revives won't revive Shedinja


Kelazi5

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In a battle my Shedinja got KO'd and I used a revive on him but it did nothing. I think it is due to him only having 1 hp. Since revives only heal 50% it would round down that half point of health to zero. I'm not sure if this is a feature Ame put in to prevent Shedinja from being OP but would be nice if I could revive him without using a Max Revive.

I haven't played any of the main series games so I'm not sure if Shedinjas are allowed to be revived in battle in those. Looking forward to the next release.

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This is interesting. At a guess, it's a problem with essentials seeing as revives are few and far between.

Also, since when was nincada a thing...?

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This is interesting. At a guess, it's a problem with essentials seeing as revives are few and far between.

Also, since when was nincada a thing...?

Nincada is found in the Wasteland rock-smash rocks for quite a long time now.

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Rock smash rocks? I could of sworn I found one in the grass there.

There are nincadas in the grass, but I think I found mine at Ridochrine/Rodochrine/Whatever-is-called jungle. It is true though, that they can be found in the wastelands by rocksmashing.

As for the Shedinja topic, it is truly interesting. Never though of it, since my shedinja has always been cured by a nurse joy. I'm going to try and faint it on purpose and see if it is a common thing happening with the revives.

EDIT: Yep, the revives not working is a thing. If shedinja had 2HP though... anyway I guess is better to just run to the nearest pokécenter before even thinking of using a max revive.

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Thanks for the notice. This should be fairly easy to fix tbh but I'm not sure it'll be a priority for 13

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