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Encore + Disable -> Struggle


Nails

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I'm 98% sure that in the real games the enemy can choose a different move or disable fails, but I encored the enemy Lanturn into discharge and Cain's Muk disabled the Lanturn resulting in 2 turns of struggle by Sigmund's Lanturn (until it wore off). I tried to encore it again, and it failed.

Maybe it's because it was an npc double battle, idk.

Also hurricane doesn't work but I assume that is known.

edit: since I'm here i'll report some more minor bugs

- you cannot dismount a tauros without taking at least one step on it, pressing a right after getting on fails

- if you shove a crustle off a ledge, save, and soft reset it returns to the top of the ledge.

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I think it actually works like that in the actual games, I remember seeing a VGC/DOubles (don't remember which) team based on doing it so that the opponent couldn't attack and couldn't switch out. (it used a Mega Gengar before he was banned etc....) So I think that is fine, on the other stuff. no clue I haven't really started playing Reborn.

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