Sheep 27 Posted August 13, 2014 Share Posted August 13, 2014 What time? The time where I add a whole lot more to the list of glitches and small bugs in the game to be fixed at some point. I've been pretty remiss in doing this for a while now and as a result this one spans the distance from Crysolia to the Agate Circus. It's pretty hefty too so make sure to take a lunch break halfway through or something. The grassy field tries to heal pokemon that are already at full health at the end of each turn. No error message or anything, just a bit of text and no effect. The flower in Flabebe's pokedex sprite appears red regardless of the colour of the flower of the one you caught. The lower most hole (the one that sends you back to the top) in the strength puzzle required to get Solosis doesn't let rocks fall through it. You actually don't need to push a rock through it to solve the puzzle, just to get out again and it's probably intended but it looks damn weird when you push a rock over mid air. Regenerator has a pretty weird sprite glitch upon activation. You switch the pokemon out, it's called back into it's ball, then before the next pokemon is sent out it appears again very low in the screen, heals up then disappears before your next pokemon is sent out. Weather effects are seen in the space under Opal Bridge only when you enter from the right hand side. I'm not sure whether they're meant to be there or not but there's a problem here either way. This next one is really interesting. When you activate the Rotom event the scene on the screen plays normally. However if you run from the battle and then go and activate the event again the scene plays out a second time but everything is offset down and to the left. Continuing to do this can lead to the different characters walking around in the room you're standing in. This one's just personal preference but I don't think the aurora beam animation looks particularly good at all. In my opinion it's really quite ugly compared to the rest of the animations. It's not really my call though so I'll leave that bit of criticism with you. After Samson broke the hammer contest the attendant walked through the Donphan in order to replace the bell. Usually the people get stuck on stuff like this and the game waits for them to move out of the way before continuing so this struck me as odd. Maybe something's up with that particular Donphan. This is an area in the South Aventurine Woods near the Pinsir Heracross fight where you can actually obtain one or the other. You need to use a Heracross in order to remove a web between the trees to my left but the Heracross walked to the position I'm standing in now and seemingly attacked the tree instead. This is probably because that was the furthest point it could walk and still be in my vision from where I was standing in front of the honey tree. These meteor grunts look like they're trussed up in a purple outfit rather than a black one. It's just the lighting (I think?) but I found it amusing. Also my hair is purple. Titania will only appear in the North Aventurine Woods when you enter the section she's standing in from the left entrance. These two screen shots were both taken before activating the event. The move grudge seems to have some issues. It worked fine when a clown in the Agate Circus used it on me (I don't remember which pokemon he was using though) but when wild Yamask's in the Rotom room try it, it won't work. The text all displays correctly but after killing the Yamask you still have the amount of PP you had before killing it -1. If you replace one move with another (by level up, TM, etc.) then the new move starts with full PP. As of gen 5 (I think?) this shouldn't be the case. If you replace a move that has lower current PP than the maximum PP of the new move then the new move will start with the amount of PP left on the old move at the time of replacement. In the final chess puzzle I moved all of the pieces into the correct positions and then went to continue but Gardevoir told me I was wrong. I then stepped away from the door, looked at the puzzle, concluded that I was right, and tried it again without changing anything and she told me I was right. I had to do the entire series of chess puzzles again later and this didn't happen again (iirc) so I actually don't know what to think about this one. Finally the grass swallowing up the bike glitch that I've told you about on numerous occasions before now. I don't actually know if it's a tile error that's fixable but I've mapped out it's entire distribution just in case. It occurs on Azurine Island, the Byxbision Wasteland, Chrysolia Forest, Tanzan Cove, the South Aventurine Forest, the North Aventurine Forest, Route 1, and the grass outside the Citae arc d Astrie (or whatever that place is called). This'll be my final bug report in this style for a while seeing as I've now finished the run through the game that I was picking all of these up in. So you're welcome I guess (assuming you appreciate what I've done with these). Edit: Nope, apparently that's not all because I forgot something. The TM for nature power appears underneath the HM's in your bag. Seeing as all of the other TM's are above the HM's I assume nature power isn't meant to be there. Link to post Share on other sites
Wolfox 2093 Posted August 13, 2014 Share Posted August 13, 2014 there was a mini "glitch"(almost don't wanna call it that) in ep 11 where I picked the right male sprite, though in Route one, when dismounting a Tauros my sprite went to the other one, it was easely fixed but pretty funny Link to post Share on other sites
Sheep 27 Posted August 13, 2014 Author Share Posted August 13, 2014 Don't want to sound like a jerk but this topic is just for Ame/Dan/whoever to make note of any glitches I've found in the game. It isn't really a place for discussion or for other people to start posting their own bugs. Additionally that's a well known glitch and like you said it hails back to episode 11 (after which I think it got fixed?) so it's probably not relevant in the confines of this topic. Since you're fairly new you probably didn't know that though so it's cool. Cheers. Link to post Share on other sites
Vinny 27 Posted August 13, 2014 Share Posted August 13, 2014 Yes Sheep, the Tauros thing was fixed. It was listed as fixed in episode 12 release iirc (Dangit Beba, you fixed the funny thing :I) Link to post Share on other sites
Sheep 27 Posted August 13, 2014 Author Share Posted August 13, 2014 It was listed as fixed in episode 12 release iirc Nope, I checked there and in the 12.1 release before posting. Link to post Share on other sites
Vinny 27 Posted August 13, 2014 Share Posted August 13, 2014 Well, Beba confirmed it as fixed, so idk... It's fixed though. Link to post Share on other sites
Phlytosion 0 Posted August 13, 2014 Share Posted August 13, 2014 Edit: Nope, apparently that's not all because I forgot something. The TM for nature power appears underneath the HM's in your bag. Seeing as all of the other TM's are above the HM's I assume nature power isn't meant to be there. Dark pulse is showing below my HM's as well. Not sure if this was already noted or not. Link to post Share on other sites
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