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["Noted"] Cain's pathfinding in Yureyu


Etesian

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It's around this table where his AI's pathfinding makes him walk beside you for some reason. It's nothing special, but, y'know, thought I'd mention it, seeing as I couldn't find any mentions of this on the forum.

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That can happen with Victoria/Shelly also (probably)

It's just the way NPC's follow you in the game. I don't think it needs a fix cuz it's not broken exactly. But hey...

I'll leave this for Ame to see... cuz i'd like to know if she plans to change the way NPC's follow you, or it's good as it is.

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I think that Ame will change that when the game is finished because that isn't a "bug" or "glitch" because it happens to everyone. Plus, Ame said that she was going to put a lot more CONTENT into Reborn instead of making the game more refined.

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I don't think this error has happened to everyone. Or if it has, it's never been addressed before. At any rate, it's good to make note of it.

Nah, I've seen this one before. It's not gamebreaking so it takes a backseat to things like completing the battle system, but I do know of its existance.

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Yeah, this is an Essentials dealybit and probably is not worth fixing compared to other things

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I noticed it in Melanite and Zeta too the early parts I played it, so I figured it was as much. It's more annoying than anything else. if you have a pokemon Hammer timing next to you half the time.

hammertime-o.gif

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