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[Resolved] The Crust Got Stuck For A Moment


Autumn Rain

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What happened: I put the Left Crustle to sleep and dropped it down. I put the Right Crustle to sleep and dropped it down. When I went back to the Left Crustle, it somehow became "unmovable" until I gave it Rage Powder. I ran away from battle and successfully put it to sleep once again.

So it was just a little annoying bug that I had to post. Still continuing the awesomely long puzzle though.

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I'm facing a similar problem with Crustles. For some reason they won't budge after coming out of their nest. I use sleep and rage powder yet nothing happens. They won't even attack me when I'm not holding any powder.

I tried re-downloading but that didn't seem to fix anything.

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I'm facing a similar problem with Crustles. For some reason they won't budge after coming out of their nest. I use sleep and rage powder yet nothing happens. They won't even attack me when I'm not holding any powder.

I tried re-downloading but that didn't seem to fix anything.

Send me your save file through PM so i can test that?

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Sorry for the double post cuz i don't care , but 5hift problem was "weird". Well, if you can't make the Crustle move for whatever reason, try this:

Grab both the Sleep Powder and Rage Powder (Just click the Sleep one first then the Rage one)

Reach the area with the Crustle (Careful so you don't drop the stuff)

Click the nest thing

When the Crustle gets out of the nest, instead of clicking on it, WALK IN THE DIRECTION HE IS. That should trigger the "Rage Powder thing"

Flee from it/ Defeat it.

It should start moving now/ The next one should be moving

The Rage Powder thing doesn't activate when you click on it, but it does when you walk in the crustle's direction.

Why's that, well... i don't know.

Ame, light?

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The original idea was to have Crustle work like this: If you move into (sleeping) Crustle, it pushes it. If you press 'A' on it you have the option to use powders. Unfortunately I failed to account for RMXPs limitations, which don't allow two different input types (contact with the event, or 'talking to' the event) at once. So I had to do that sort of work-around.

Sorry.

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