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I have no sound on game using Linux Mint 16 Wine.


ThisGUY

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I am not sure if you guys are fimilar with linux but considering you support OsX with wine this should be about the same process

Okay heres what happened it would crash when i tried to talk to someone(Or just when then game let me move) so i updated wine and that fixed the problem. Then i did thishttp://www.dedoimedo.com/games/wine-directx.html to get "Southpark The Stick Of Truth" to work and now i get no sound from the game. But if i open the game from a different account or home folder the sound works. So it is something in my wine config causing the problem maybe its the DLL overrides i did to get direct x to work? I also installed thishttp://appdb.winehq.org/objectManager.php?sClass=application&iId=5766

First time trying to open it from the other account; i had opened My user folder with root because i have to put in my password to look at My user folder in other acounts and I got some wine/configing/root Something like that..

PLZ help i really want to play this game.

The sound effects like to clicking of scrolling through the menu is there. Also the pokemon crys work. Just no background music

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I also had this problem in Mint 16. However, I found a solution.

You need to install and open PlayOnLinux (The reason for POL is because normal Wine doesn't let you install the wmp10 files without windows media player 7+ and windows xp 32-bit)

When opened, go to install, install a non-listed program, Ok, Install in a new directory, Name the directory then next, Check Install some libraries and then click Ok, 32-bit windows and then next

After the virtual drive has been created, check POL_Install_d3dx11, POL_Install_devenum, POL_Install_dotnet40, POL_Install_wmp10, then next

Click cancel when it asks to browse for an install file

When you're back on the main screen, click configure

Find the virtual drive, go to the Miscellaneous tab, and open the virtual drive's directory

Go to Drive_C/Program Files and move your Reborn folder there.

Go back to POL and go to the general tab.
Click 'Make a new shortcut' and choose game.exe

Click Next and rename it and you're done! You can now exit out of the config.

It should automatically make a .desktop on your desktop that opens Reborn, if not:

Go to the POL main window, click the Reborn shortcut, and click Create a Shortcut on the right-side menu

If you have any questions, or need me to clarify something, feel free to ask.

NOTE:

Continued two posts down to fix a crash...

(Sorry for posting so much, I want to make sure ThisGUY sees these)

Regarding my last statement...

I'm experiencing a crash when healing... I'll look into it...

Fixed:

After setting everything up, open a terminal and type:

gedit ~/.PlayOnLinux/wineprefix/<name of virtual drive>/user.reg

Search for DllOverides

Delete the list beneath it (Up until the blank space) and replace it with:

"*cscript.exe"="native,builtin"
"*d3dx11_42"="native, builtin"
"*d3dx11_43"="native, builtin"
"*devenum"="native"
"*jscript"="native,builtin"
"*mscoree"="native,builtin"
"*scrrun"="native,builtin"
"*vbscript"="native,builtin"
"*wscript.exe"="native,builtin"
"d3d8"="builtin"
"d3d9"="builtin"
"d3dim"="native"
"d3drm"="native"
"d3dx8"="native"
"d3dx9_24"="native"
"d3dx9_25"="native"
"d3dx9_26"="native"
"d3dx9_27"="native"
"d3dx9_28"="native"
"d3dx9_29"="native"
"d3dx9_30"="native"
"d3dx9_31"="native"
"d3dx9_32"="native"
"d3dx9_33"="native"
"d3dx9_34"="native"
"d3dx9_35"="native"
"d3dx9_36"="native"
"d3dxof"="native"
"dciman32"="native"
"ddrawex"="native"
"devenum"="native"
"dinput"="builtin"
"dinput8"="builtin"
"dmband"="native"
"dmcompos"="native"
"dmime"="native"
"dmloader"="native"
"dmscript"="native"
"dmstyle"="native"
"dmsynth"="native"
"dmusic"="native"
"dmusic32"="native"
"dnsapi"="native"
"dplay"="native"
"dplayx"="native"
"dpnaddr"="native"
"dpnet"="native"
"dpnhpast"="native"
"dpnlobby"="native"
"dsound"="builtin"
"dswave"="native"
"dxdiagn"="native"
"mscoree"="native,builtin"
"msdmo"="native"
"qcap"="native"
"quartz"="native"
"streamci"="native"

Save, quit, and you're now done (fixes the crash, but doesn't play the healing music, all other music should play)
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@ClairaWBn Thanks that seems to have worked although i don't know if it was suppose to download all that stuff it did. Healing my pokemon doesn't cause my game to crash but there is no different music that plays when I heal them.

The game seems to slowdown and lag alot for some reason are you having that problem?

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@ClairaWBn Thanks that seems to have worked although i don't know if it was suppose to download all that stuff it did. Healing my pokemon doesn't cause my game to crash but there is no different music that plays when I heal them.

The game seems to slowdown and lag alot for some reason are you having that problem?

Yeah, those were supposed to download (Libraries/dlls/etc)

Everything else is happening to me, except for the lag, (my game runs pretty smoothly, except outside during rainy weather).

Does the lag still occur if you open the game.exe normally in wine? And how often does it occur (in specific areas, randomly, sporadically, constantly?)

You might want to try updating everything and then seeing how it runs.

sudo apt-get update

It might take awhile to update, just be patient...

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@ClairaWBn Thanks that seems to have worked although i don't know if it was suppose to download all that stuff it did. Healing my pokemon doesn't cause my game to crash but there is no different music that plays when I heal them.

The game seems to slowdown and lag alot for some reason are you having that problem?

Yup its raining right now I will see if it gets any better when i get out of the rain. Yup it lags in wine too.

Do you have animated spirits?

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Yup its raining right now I will see if it gets any better when i get out of the rain. Yup it lags in wine too.

Do you have animated spirits?

The lag's probably just your computer if it happens in both POL and wine. It should speed up in better weather/indoors/etc and after the map has rendered (I've found).

I ran a comparison to my native windows laptop, and all sprites are animated correctly on my Linux (There are some that just don't animate). What isn't animating for you?

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The pokemon are suppose to move in battle right? Its just static pictures of the pokemon not moving.

As far as I'm aware, they're just static pictures of Pokemon, just like the good-old days.

Edit: I checked with Windows, and no animation. However, I have found videos from some previous episode that has some pokemon animated...

I'll check the game files and see real quick if they have animations in this episode...

Edit v2.0: I skimmed over all the graphics for all the pokemon, their back sprite, shinies, and forms (Stupid Unown/Arcues) and found no animations. So, the final answer to your question is:

No, they aren't supposed to be animated.

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