Administrators Amethyst 2466 Posted January 19, 2014 Administrators Share Posted January 19, 2014 So there's a thing that seems to be happening where the HP bar gets stuck oscillating between two numbers, effectively freezing the game. This seems to be a result of the script system update which is going to make it a bit tricky to fix. But in order to pin down what the problem is we need to identify a pattern between when it happens. So, if you encounter this error, post about it here. Useful details include when/where it happened, what Pokemon were involved, what moves, whether the broken HP bar was yours or your opponents, or anything else. Link to post Share on other sites
2tousent 1 Posted January 19, 2014 Share Posted January 19, 2014 hmm, okay, so, i was battling a noibat, and it used leech seed life on my scrafty, but when it was attacking i clicked something else, pausing the game (you know) edit: it was a wild battle Link to post Share on other sites
Seymour 0 Posted January 19, 2014 Share Posted January 19, 2014 The first time it happened, It was for the first battle with Cain, my squirtle was hit by his nidoran and my HP bar was oscillating between 12 and 13.It reoccured a lot of other times in different places, with different pokemon, different moves, and with different saves. I can't remember of a wild encounter where it happened but probably because I didn't spend a lot of time in tall grass. Link to post Share on other sites
Conquest 0 Posted January 19, 2014 Share Posted January 19, 2014 It just happened for me the bar got stuck between 67 and 68. Link to post Share on other sites
ExplosivePastry 0 Posted January 19, 2014 Share Posted January 19, 2014 Seems to happen to me whenever a Bidoof tackles me, oddly specific lol Link to post Share on other sites
Administrators Amethyst 2466 Posted January 20, 2014 Author Administrators Share Posted January 20, 2014 Finally got it myself- Against Fern (go figure) First time- Budew against Paralyzed Snivy, Absorb, leaving Snivy at about 85% health stuck Second time- Burned Rattata against Lotad, Tri Attack left Rattata stuck between 2-3 Recreated the scenario, using Absorb against the paralyzed Snivy and it didn't freeze ...Therefore??????? it isn't as a result of the status moves or pokemon involved. Because it's happening in both the early game and the late game it can't be because of an absolute value (crashes when 10 damage is dealt), and my own experience refutes it being a percentile value (i.e crashes when 25% damage is dealt). Type effectiveness seems to have no role... no items are involved... trying to recreate by clicking out and pausing the game seems to have no effect either. so what actually else could it be? grr... edit: I wonder if it does this when it can't decide to round up or down... hm.... Link to post Share on other sites
ty_taurus 17 Posted January 20, 2014 Share Posted January 20, 2014 I've been getting this too, mostly with tackle being used, but I'm early on my re-playthrough. I had it happen with a noibat using leechlife on me too Link to post Share on other sites
luis15 0 Posted January 20, 2014 Share Posted January 20, 2014 well i have it right now againt victoria she used tackle once and my torchic hp is stuck between 13 and 14 Link to post Share on other sites
luis15 0 Posted January 20, 2014 Share Posted January 20, 2014 oh and it was her tepig sorry about not mentioning it earlier Link to post Share on other sites
Velocirapture 0 Posted January 20, 2014 Share Posted January 20, 2014 Got it against a trainer in the Grand Hall. His Rufflet was hit with my Onyx's smack down and Rufflet's health bar oscillated. EDIT: And again against the same opponent (I've been doing this battle repeatedly just to see some stuff) by switching in my Onyx, taking a slash from Rufflet and alternating in HP. Link to post Share on other sites
NeoDarklight 0 Posted January 20, 2014 Share Posted January 20, 2014 I've recently restarted the game for 10.5, and I've found that it happens with my lv 5 Ekans a lot, especially when using Poison Sting. Especially when up against Fairy Type pokemon. I think it might have something to do with multipliers as, sometimes, the damage to the enemy is far more than it should be, hinting that critical hits might be a cause sometimes. EDIT: It seems to happen more often if the attacking pokemon has an odd number for the stat used for damage calculation. Especially so if STAB or type resistance is involved. Link to post Share on other sites
Administrators Amethyst 2466 Posted January 20, 2014 Author Administrators Share Posted January 20, 2014 That makes sense. It seems like my last guess about it being a rounding issue was correct- it's passing down a decimal so it wants to go to a non-integer between the two numbers it jumps between. We're still working on figuring out exactly why this is happening, but for now there's probably no need to post specific instances of it anymore. I think I've gained all I can from this. Link to post Share on other sites
Ruby Riding Hood 2 Posted January 20, 2014 Share Posted January 20, 2014 So until it's fixed, save before any patch of grass or trainer battle. It will SAVE you quite a bit of FRUSTRATION Link to post Share on other sites
Ruby Riding Hood 2 Posted January 20, 2014 Share Posted January 20, 2014 I'll shut up now... Link to post Share on other sites
acstaton99 3 Posted January 20, 2014 Share Posted January 20, 2014 I just realized a bug.When a move is used the text displaying if stats were changed doesn't display. -Crap wrong page. Link to post Share on other sites
MetalKing1417 0 Posted January 20, 2014 Share Posted January 20, 2014 I got this against a freak'n shiny Onix. Bummer. Link to post Share on other sites
Administrators Amethyst 2466 Posted January 21, 2014 Author Administrators Share Posted January 21, 2014 Got it for sure- this happens when it tries to damage a Pokemon by a non-integer amount (i.e 10.5) damage. Not sure why it's pick decimals, but we should be able to fix this. Link to post Share on other sites
Administrators Amethyst 2466 Posted January 21, 2014 Author Administrators Share Posted January 21, 2014 Could somebody try putting this into the data folder, overwriting and play for a while? In theory, this fixes the HP bar glitch but I haven't had time to play enough to test for sure just yet. Scripts.rxdata Link to post Share on other sites
derekwst3 0 Posted January 21, 2014 Share Posted January 21, 2014 Im going to try ill see what happens Link to post Share on other sites
Temrer 0 Posted January 21, 2014 Share Posted January 21, 2014 i downloaded the file, and during the first battle with cain a message saying "HP was a float {1}" appeared when i attacked. I was able to finish the fight but when it transitioned back the game just froze and I wasn't able to do anything. Link to post Share on other sites
Ruby Riding Hood 2 Posted January 21, 2014 Share Posted January 21, 2014 e.e A shiny Koffing was just lost... The feels... Link to post Share on other sites
Ruby Riding Hood 2 Posted January 21, 2014 Share Posted January 21, 2014 I got it against an Arbok after getting the file. Edit: I had used Air Cutter with Noibat. Link to post Share on other sites
Celestial 0 Posted January 21, 2014 Share Posted January 21, 2014 got it after using shadow ball with Haunter on an enemy Clauncher (magma-aqua quest) Link to post Share on other sites
Alphagar 39 Posted January 22, 2014 Share Posted January 22, 2014 Got it on my Aggron against Tauros using Iron Tail, I believe. Link to post Share on other sites
Andi 0 Posted January 22, 2014 Share Posted January 22, 2014 I just minding my own buisness when a drilbur aperd and attacked me. I tried to get away but the Drilbur wouldn't let me then it just Slash on my Vespiquen and it just went like "NOOOOONOOOONNNOOOONNOONNNNNNNOOOOO" on the 122 and 121. I did the same and i lost alot i didn't save. Dame. Link to post Share on other sites
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