Kyle8910 0 Posted December 11, 2013 Share Posted December 11, 2013 Well, not really much of a bug, but some editing should be done to this part of the game. See, I'm at the part in the game where you are being attacked by the doctor and team meteor in the hideout. I hear that there are 4 possible paths based on the decisions here and before. I choose to fight Sirius in the Yureeyu building because it gave much more interesting dialog. This choice leaves me with two paths in the hideout. One path is to stop Sirius and allow the Doctor to kidnap Charlotte and Shelly. The other is to stop the Doctor, and allow Saphira to be Poison Fanged and taken. The minor bug I am reporting is that after the second of the two events, Shelly and Charlotte are both in the main room and still hiding at the same time, and the twins are both behind the door and upstairs saying that Shelly got kidnapped. Something is mixed up there. It is not a big deal, but I would like it patched eventually. Kinda would have liked to see the orderlies knocked out after the battle either way. Also, ARG! What is the best path here??? I don't want Shelly to suffer any more (I know Charlotte would be fine), but I fear for Saphira's life. Her sisters have faith in her, but I am not sure she will make it. Did the Doctor die from that hyper beam to the face (prob not)? What does, "You shouldn't catch Laura when she falls" mean? I'm worried. Edit: Continuing the second path for now. Laura is leading the charge, but it seems odd when I came across two guards asleep with Laura standing to their right. She does not respond to anything I do. Leftover sprite? Link to post Share on other sites
Administrators Amethyst 2469 Posted December 11, 2013 Administrators Share Posted December 11, 2013 I'll take a look at it. If you haven't played much further, any chance you could send me your save for me to play around with? Actually, nevermind, all the conditionals look right; something else is weird here. Can you just send me your save file regardless so I can look at the variables? Link to post Share on other sites
Kyle8910 0 Posted December 12, 2013 Author Share Posted December 12, 2013 Sent em. I wonder if I managed to mess up a variable or two manually? Oh, maybe something to do with the speedhack I used to get past the conversation prior to the fight? Did 2x then 4x just before. Could it have made the game glitch a variable? Link to post Share on other sites
Administrators Amethyst 2469 Posted December 12, 2013 Administrators Share Posted December 12, 2013 No; my theory was incorrect. My mistake was baser than that, and has been correct. Link to post Share on other sites
Kyle8910 0 Posted December 12, 2013 Author Share Posted December 12, 2013 Fixed both the doppelgangers and the Laura sprite standing in front of the base eh? I figured out when that sprite was supposed to be there, it was just there early. That was the exit from the caves below. Small typo found: Ran into Saphira and she says, "Well, it doesn't matter. I already snuck back in and terminated the their base." I'm sure you can find that from the sentence given, but let me know if you need more direction than that. Also, I'm glad I went the path I did so far. Less trauma by having guards sleep instead of killed, Saphira is a badass, and more interesting dialog IMO. Sad I missed the hole in chest thing, but that was just insight. Getting a crash every time I talk to the woman in the top right of the main Pokecenter. She and her hubby want to fight and if I say yes, crash. Link to post Share on other sites
Alphagar 39 Posted December 12, 2013 Share Posted December 12, 2013 That last one is a known bug. Link to post Share on other sites
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