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Crash when trying to fight el


Red'sCharizard

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I am attempting to use an imposter ditto to transform into Arceus when fighting El. However, the game crashes upon the text "Parson El sent out Arceus". I cannot switch up my party either, because the game is stuck in an infinite loop because it saved as I went into the battle. Also, when the script does load, the game simply crashes. FYI, the Ditto is my lead. Also, losing didn't work, it sent me back to Tanzan Cove, so I thought I had to win... don't I?

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I posted this in Chrattac's topic too: if you want to ask for help because your game crashes in a specific plot-related situation, and in order to do so you need to explain the entire situation (like you just did, revealing to the world that at some point you get to fight El and he has an Arceus), please put the whole post in spoilers! You know, there are some people around who would have loved it to remain a suprise, the fact that you get to fight El I mean...

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I posted this in Chrattac's topic too: if you want to ask for help because your game crashes in a specific plot-related situation, and in order to do so you need to explain the entire situation (like you just did, revealing to the world that at some point you get to fight El and he has an Arceus), please put the whole post in spoilers! You know, there are some people around who would have loved it to remain a suprise, the fact that you get to fight El I mean...

Yeah, I kinda thought so too... fixed now.

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Was it a hanging script error?

I think so. Here's the error log:

Script 'Interpreter' line 276: RuntimeError occured.

Script error within event 58, map 306 (Citae Arc-d'Astrae Aerie):

Exception: NameError

Message: Section064:916 in `pbAbilitiesOnSwitchIn' undefined local variable or method `opponent' for #<PokeBattle_Battler:0xcd9e238>

***Full script:

pbTrainerBattle(PBTrainers::EL, "El",_I("Thou defiest me; thou defiest the Lord."), false 0, false)

Interpreter: 243:in `pbExecuteScript'

PokeBattle_Battle:1743: in `pbOnActiveAll'

PokeBattle_Battle:1742: in `each'

PokeBattle_Battle:1742:in `pbOnActiveAll'

PokeBattle_Battle2312:in `pbStartBattleCore'

PokeBattle_Battle:2151: in `pbStartBattle'

PokemonTrainers:427:in `pbTrainerBattle'

PokemonTrainers:426:in `pbSceneStandby'

PokemonTrainers:428:in `pbTrainerBattle'

PokemonTrainers:425:in `pbBattleAnimation'

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that's not a hanging script error, but it's not an error anyone else is getting either. This keeps happening, right? ...Go ahead and send me your save I guess

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Okay, got the save file and was able to fix the crash- I did confirm it's with that ditto though, so I'll play around with that a little bit. For now, try not to lead with it

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