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Glitch field stuff


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Around line 2270 in PokeBattle_Move and on, gl1 and gl2 are referred to without necessarily being initialized. Should probably be restructured.

Apparently using Foul Play in the field with Eviolite can trigger the error.

 

Screenshot, credit Sleepy_Goblin in Discord:1366243069_FoulPlayError.thumb.png.bc3c8bb2c5db0d2dd19149456f178ece.png

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