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So I'm playing around with the randomizer with the Game-Z.exe and I ran into this multiple times before I encountered a mon. It's pretty much a mindfield whenever I go in areas with wild pokemon. Any ideas how I can fix this? Or is this a quirk of the randomizer?

 

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That's... really weird o_O

The error is in the battle transition animation. It might be that it's calling the empty `snap_to_bitmap` defined in PokemonSystem, so that whole `if !Kernel.respond_to?("pbSetResizeFactor")` should probably be put in a `if !$MKXP` block. Unless it happens with Game.exe too.

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10 hours ago, Aeodyn said:

That's... really weird o_O

The error is in the battle transition animation. It might be that it's calling the empty `snap_to_bitmap` defined in PokemonSystem, so that whole `if !Kernel.respond_to?("pbSetResizeFactor")` should probably be put in a `if !$MKXP` block. Unless it happens with Game.exe too.

I haven't tried it in the regular game.exe yet. The thing is that it only started doing that when I reached Tanzan. It only happens in Tanzan and the area around Belrose mansion. My guess is that there's a glitched encounter of a certain randomised mon.

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