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Pokemon Desolation Episode 5.1


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Welcome to Pokémon Desolation   - Story -   What is a dream? A series of thoughts? Images? Sensations? No... perhaps it's something more?   Welcome to the Ayrith Reg

i t ' s   t i m e  enjoy everyone!

Hi everyone!    !! IMPORTANT UPDATE INCOMING !!   I just posted the CHONK 5.1 patch for Desolation, which fixes most of the issues in the game. This will likely be the final update

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So SO glad that this game is resurrected from the dead! Just finished the latest episode a few days ago. Eagerly waiting for the next with bated breath!

On 10/22/2020 at 8:01 AM, C-MC said:

there are 2 Foxes in front of the Cellia Rare Store, how to get rid of em ?

I believe you gotta speak to the girl at the lower end of Cellia docks. She got kicked out of her store, you gotta beat some ass and get her store back.

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my first time making custom sprites.

I made Ash OW sprites!

I know that there are lot of Ash OW sprites online, but they are all shorter/chibi-er compared to the rest of the OW sprites in Desolation. 
 

Let me know what I can do to improve on!

boy2_walk.png                       mapPlayer002.png

fishing002.png

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Hey, I hope someone could help me explain something.
As I was battling the fourth gym leader, I used my Slush Rush Alolan Sandslash to try and beat the gym leader.
Hail was up, so Slush Rush should be activated for my 93 speed Alolan Sandslash. 
So the description is that Slush Rush doubles the speed in the hail, so this should become a speed of 186, right?
However, the pokémon of the gym leader outsped my Alolans Sandslash, while my Darmanitan (speed 151) outsped that very pokémon. So to me this does not make any sense.
Is it possible that I misunderstood Slush Rush or that Slush Rush is not working as it should be?
I'm not salty or anything, still beat the gym leader, but I was just wondering.
Sorry for my cryptic description, I didn't want to include any spoilers 😉

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Amazing Fangame, I love the story, loving the difficult battles so far, although with how much I still need to figure out terrains, it's amazing the progess I've made :')

 

On 11/3/2020 at 10:15 PM, hepengild said:

How does one unlock the Cellia fight club? Really wanna get Deino, but I have no clue how to get into the fight club. Finished the Steel gym at this point.


After a while going through story in Cellia, you will be able to talk to Garrett to the right of the Battleview building, and finishing that quest will unlock the Cellia Fight Club.
 

On 10/29/2020 at 10:15 AM, guidy said:

Hey, I hope someone could help me explain something.
As I was battling the fourth gym leader, I used my Slush Rush Alolan Sandslash to try and beat the gym leader.
Hail was up, so Slush Rush should be activated for my 93 speed Alolan Sandslash. 
So the description is that Slush Rush doubles the speed in the hail, so this should become a speed of 186, right?
However, the pokémon of the gym leader outsped my Alolans Sandslash, while my Darmanitan (speed 151) outsped that very pokémon. So to me this does not make any sense.


You may have been holding a speed-lowering item, such as one of the Power items or Macho Brace, and forgot to take it off for the fight. If you were just EVing prior, then this is what I would assume. Otherwise, maybe your speed was lowered when you were not looking?

 

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  • 3 weeks later...

I'm kinda late to the party, but I'm so glad Desolation is back. Everything looks so good and Ruby' art is such a blessing- everyone looks so good. 😭

I can't wait to make a new file and start the journey again. 

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This game is amazing so far. I just finished chapter 5 and got the "True Ending". This game gave me a lot of Matrix Vibes with the whole world is "The not real, wake up" kind of thing, a really, really cool concept. I went further into it and mixed a couple of sprites to try to make one that looks more like me irl. Still a W.I.P., but still, I feel like I'm on the right path.  I had a blast playing it. Managed to make a amazing story without being desperately edgy, despite the dark-ish theme. Kudos to the creators. You all are amazing.

Also: Will there be the Fly HM, since the game uses the Grid System? I'm really curious about it.

 

Things I'm looking forward in the next episodes: Being able to use the Bike/Ride/Something like that, more new megas and the other part of the Color Pieces/shards Quest.

GG guys.

 

 

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  • 3 weeks later...

Ah the project revived. nice. 

 

Welp i gonna miss old ava portrait but well time for small edit to personalize MC new avatar and other npc portrait for a little flavor ........ ps ill be grateful if caz can make cherish ball available in shop for purchase so i can have them without hacking the ball into my inventory. Also since i was losing my original save, and my last working save file is before tristan fight..... having my gardevoir 1st move turn into blank and gereninja water shiruken turn into hidden power is rough. in the end i am forced to spam calm mind gardevoir + super potion to win...... i wish there is move relearner early to mitigate fix the blank move issue. 

 

 

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  • 2 weeks later...

Playing through it for the first time, Desolation blew me away from every direction. Now that I'm done with my playthrough and not concerned with spoilers anymore, I'm excited to review all of the facets of Desolation that I enjoyed.

 

Firstly, the dialogue's polish jumped out in the first few minutes of playing. From about five lines each I wanted to know more about Ava, Scarlett, and then Amelia. In about two lines I wanted to push Connor off the side of the ship, and Shiv and Kuiki piqued my curiosity even faster. Good writing is unusual in fangames, so I was immediately committed to playing this game all the way through, before I had any idea what quality the gameplay would be at.

 

Acclimating to the battles turned out to be quite the journey itself. In Keneph Forest and the village, the initial battles were pretty manageable, so Shiv smashing me with Skill Link Tail Slap was quite the surprise. I grouchily conceded that running away from every wild encounter probably wouldn't go so well, gained a few levels with my Pancham, refused to actually train what I considered to be a temporary teammate in Grubbin, beat Shiv, and moved on. I'd just have to take the difficulty level slightly more seriously and I'd be fine. Or so I believed, right up until the battle against Connor. Over the course of a dozen crushing defeats, my team went from a Pancham not at the level cap plus a few untrained Pokemon to a leveled-up team of six capable of beating Connor. This was the point where I should've realized that the battles were being designed with a good grasp on high-level competitive Pokemon tactics. Unfortunately for me, it wasn't until Aderyn's terrain blocked my attempt to set Stealth Rocks that it truly sunk in. From then on I looked forward to each big battle as a well-crafted challenge that I'd need to outwork and outsmart.

 

As for the non-battle aspects of gameplay, I grew to be mostly impressed by the scope of the map design, though some aspects were a bit frustrating. Each key settlement had a unique feel to it, with Blackview in particular being a daunting scramble of activity. While Blackview's hustle and bustle was great from a mood standpoint, needing to take careful notes to keep track of important locations in the city wasn't pleasant. The biggest difficulty was the lack of a more direct path cutting left to right through the middle of the city. Perhaps there was a winding path to take, but with so many dead ends on each side, I always ended up trudging to the top or bottom of the city to cross over. The other area that I had mixed feelings about was Silver Rise. Both the cave and forest sections were very in-depth, so taking them on back-to-back with only a brief interval felt exhausting.

 

When it came to quests and puzzles, the non-puzzle sidequests were probably my favorites on the whole, with the ranger quests having similar levels of involvement as the main plot itself. The branching quests in the dreamscape were also especially well done. As for the puzzles, I mostly preferred the mandatory puzzles over the optional ones. For the colored piece quests, more than once I had to look up a video solution and promptly found that I had missed using the exactly correct method by one step. However, I did find the main story puzzle to get into the North Cellia Fox base to be a short but extremely satisfying puzzle.

 

For lack of a better time to mention it, only one part of the game actively bothered me. Perhaps this was specific to me, but some of the flashing effects used were at times physically painful on my eyes, be it the red flashes from walking around with a poisoned Pokemon or the white flashes from some story moments, your own Pokemon being sent out, and random encounters. This issue was relatively minor and certainly didn't stop me from enjoying the game considerably, but I'm curious if anyone else felt the same.

 

Returning to Desolation's numerous positive aspects, I'm not a person with much grasp for what goes into making good sprites, but I did immediately like each of the 4 player-character options. Rarely do I spend longer than 10 seconds picking the design I prefer and getting started, but in this case I regretted that the other 3 designs didn't belong to separate characters. Even still, it wasn't until past the second gym when I started to think about how consistently good the spriting was in the game. While the different expressions in the dialogue boxes for each important character were great touches, seeing the full view of characters like Amelia and Tristan when battling them for the first time is what made their designs into personal favorites and brought home the effort put into them.

 

By that point I had to shake my head and wonder how on earth someone could make a game with a striking story, great map and quest designs, challenging and thoughtful battles, and stellar character art to boot. I didn't expect at all when I started clicking around this forum that there was actually a team of 3 developers. It all made perfect sense that the story, battles, and sprites were each primarily handled by different folks, and I'm really impressed with all the hard work y'all have put in. To Caz, I hope the passion for this fantastic story stays strong. It's been created so vividly that I deeply look forward to seeing the next installment and one day the end of the story. To the whole team of Caz, Ruby, and Posty, you guys have done a tremendous job making a beautifully well-rounded game, and I very much hope you continue to work so well together.

 

PS: the team I used to beat the game! (Spoiler warning for details on opposing trainers.)
 

Spoiler

The only rule was that I wanted to stick to Gen 4-7 mons. Personally I like these six a lot, but I can't recommend this team for others to use. It's balanced typewise, but the Pokemon are pretty middling even with lots of save-scumming to get preferable IVs, natures, and abilities, and several of the mons aren't available early on. Though I'll note that the whole run was done on Set mode, so perhaps if you prefer a bit less difficulty and play on Shift, this team would be stronger?

 

[Lvl 70 Pangoro @ Darkinium Z, Docile, Iron Fist] ; [0/0, 252/21, 4/9, 0/24, 0/9, 252/22] ; [Sky Uppercut, Crunch, Bullet Punch, Parting Shot]

This poor mon wasn't super useful in any gym battle until Aaron, but at least it showed up in other battles. I definitely wish I had tried harder to get better bulk IVs. Maybe Hyper Training will be introduced in a future update?
[Lvl 70 Delphox @ Charcoal, Bold, Blaze] ; [0/11, 0/19, 0/16, 252/18, 4/12, 252/31] ; [Flamethrower, Psychic, Grass Knot, Mystical Fire]

One of the two MVP mons. Not great early, but really carried as soon as it became a Delphox. It used to be itemless Magician, which was sometimes neat, but Aderyn's Mega Pidgeot OHKO'ing all 5 of the other team members made me change. The extra firepower from Blaze and Charcoal was really necessary to oneshot the Pidgeot, so I used an Ability Capsule to beat Aderyn at the Fight Club. Funnily, it was actually much more possible to beat Aderyn without relying on Blaze in the double battle, since if you set it up perfectly and have two mons out that can kill the Pidgeot, it can only outspeed and murk one of them at a time.
[Lvl 70 Floatzel @ Expert Belt, Adamant, Water Veil] ; [0/12, 252/31, 4/17, 0/14, 0/6, 252/21] ; [Aqua Tail, Aqua Jet, Ice Fang, Crunch]

No Aqua Tail until level 46 made this a bad mon for a long time. Trying to get by with King's Rock Tail Slap in the mean time wasn't fun. Water Veil made switching into fire types pretty stress free, so that at least was a selling point.
[Lvl 70 Alolan Sandslash @ Leftovers, Quirky, Slush Rush] ; [0/20, 252/16, 4/7, 0/10, 0/17, 252/25] ; [Icicle Spear, Iron Head, Shadow Claw, Swords Dance]

This mon was decently reliable early, but got worse over time. More and more mons in the late game had ground/fighting/fire coverage and dragons were pretty rare. It did help a lot with fairies though. Maybe I should've tried Icy Rock with Hail over Shadow Claw? It was actually Snow Cloak and not Slush Rush for most of the game until I finally decided to use an Ability Capsule for kicks, but maybe I'll try out the Hail sweeper set. It'll probably need to be in a future playthrough though, since only Sandshrew gets Hail by level-up and there's no TM for it. Limiting learnsets for stone evolutions is super dumb, Game Freak.
[Lvl 70 Sawsbuck @ Big Root, Naive, Sap Sipper] ; [0/25, 252/16, 4/25, 0/19, 0/9, 252/26] ; [Horn Leech, Return, Jump Kick, Megahorn]

This mon was decent, but not fast enough or bulky enough to help much against Emily, which was a big downer. Big Root Horn Leech was pretty clutch at times though.
[Lvl 70 Gliscor @ Toxic Orb, Naive, Poison Heal] ; [8/20, 0/31, 248/16, 0/20, 0/6, 252/15] ; [Facade, Sky Uppercut, Acrobatics, Swords Dance]

The other team MVP. The 8 HP EV's for a 20 IV Gliscor at level 70 gave 200 HP exactly, which was important because HP divisible by 8 gives maximum Poison Heal recovery. It was 28 HP EV's at level 60, but I fiddled with it each time the level cap changed to keep it divisible by 8. Gliscor still carried, but no ground move for it was kinda sad. I get why an Earthquake TM was too strong given the  balancing goals, but I wish the Bulldoze TM had been available.

 

Temporary teammates used for Gym Leader battles:
    vs Connor: Pancham/Braixen/Charjabug/Poliwag/Numel/Pansage (No Buizel, because I hadn't figured out Rogue Pokemon yet.)
    vs Aderyn: Pangoro/Braixen/Floatzel/Charjabug/Lairon/Graveler
    vs Tristan: Pangoro/Delphox/Floatzel/Alolan Sandslash/Aggron/Luxray (with Intimidate)
    vs Emily: Pangoro/Delphox/Floatzel/Alolan Sandslash/Saswbuck/Piloswine (with Thick Fat and Amnesia)

 

By the time I faced Rosetta I had the full team and had used the manor to EV train, so they were actually good, but for the first 4 gyms the temporary teammates were better than the actual regulars, sadly. The fights all ended up tough because of that, especially against Aderyn and Emily, but with trial and error they could get the job done. Shoutouts to beating Emily's Rotom-Wash by PP stalling Hydro Pump via potion spamming Amnesia-boosted Piloswine, then switching to Water Veil Floatzel on Will-o-Wisp and back to Piloswine on Volt Switch repeatedly until Wisp was also out of PP. You do what you gotta do.

 

Edited by BearDown
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Hello!

 

Like everyone else here, I'm very glad this game is alive again! Currently playing through it and since the story brought me back to Route 1 just recently, I decided to go look for that lost Squirtle I had previously neglected...This was the result and I don't know what to do about it. Anyone? (I have 5 Pokecandy in my bag but this is the only thing that talking to the squirtle does)

 

97d72c11e7212e57eac44be630de95c3.png
https://gyazo.com/97d72c11e7212e57eac44be630de95c3

 

EDIT: Nevermind I am dumb..apparently I had to get out of the water right across from it and then the rest got triggered...

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Can someone give me some tips for Emily,  my team is pyroar, mightyena, camerupt, flygon, simisage and primarina. I use mightyenas intimidate to lower electivires attack so it doesnt 1 shot camerupt and i can use earthquake. Pyroar takes care of galvantula, flyfon takes care of raichu and heliolisk but that mega manectric kills me. 1 shots any pokemon i throw out. In my box i have and electabuzz and froslass that are also lvl 50. Any team recommendations or atrategies are greatly appreciated

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  • 2 weeks later...
On 1/5/2021 at 7:42 AM, darkwaters33 said:

Can someone give me some tips for Emily,  my team is pyroar, mightyena, camerupt, flygon, simisage and primarina. I use mightyenas intimidate to lower electivires attack so it doesnt 1 shot camerupt and i can use earthquake. Pyroar takes care of galvantula, flyfon takes care of raichu and heliolisk but that mega manectric kills me. 1 shots any pokemon i throw out. In my box i have and electabuzz and froslass that are also lvl 50. Any team recommendations or atrategies are greatly appreciated

Get a Graveller with sturdy, if you have a mon that can set up toxic spikes, you can toxic stall by fully healing Graveller everyturn. I think you can buy hyper potions by now. 

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I tried posting in the troubleshooting sections but got no replies and I'm still stuck so...here goes nothing:

I'm currently trying to somehow progress the rogue fox branch quest after thinking that maybe I needed to do more story before the basement was accessible as it was blocked when trying to progress the quest before. Now here I am just having beaten Garrett in a gym battle and his goon still blocks the basement, while telling me I'm meant to be fighting him?  For the record, I have gone to the sewers and fought the foxes there, rescuing the defect. His last dialogue said he knows where to go for a good place to talk (I looked up a playthrough video for this quest and the player had no issues accessing the basement after rescuing the defect). Is my game bugged or am I doing something wrong? I don't know what to do about this and I'd like to actually gain access to the Cellia Fight Club already...

 

81ce702e2ab725578fc1417ea05d8331.png

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