Administrators andracass 1148 Posted May 4 Administrators Share Posted May 4 hi there if you have Windows and your thing breaks you should tell me but only if it's an mkxp issue. otherwise it goes in troubleshooting. Link to post Share on other sites
VividGrey 40 Posted May 4 Share Posted May 4 Will do! How long do you think it'll take before a stable 18.3 version will be released? Link to post Share on other sites
Administrators andracass 1148 Posted May 4 Author Administrators Share Posted May 4 7 minutes ago, VividGrey said: Will do! How long do you think it'll take before a stable 18.3 version will be released? that's a good question! we don't really know what issues are still out there, so this could be fine as a main release- this just isn't as tested as we'd like it to be Link to post Share on other sites
RoberPoyo 0 Posted May 4 Share Posted May 4 Hello! I get this error when trying to run Game.exe in the 18.3 folder. My game loads perfectly if I still use the 18.2 Game.exe. The game-z.exe prompts a GL error as well. What do you think I can do? Thx in advance. Link to post Share on other sites
Administrators andracass 1148 Posted May 4 Author Administrators Share Posted May 4 41 minutes ago, RoberPoyo said: Hello! I get this error when trying to run Game.exe in the 18.3 folder. My game loads perfectly if I still use the 18.2 Game.exe. The game-z.exe prompts a GL error as well. What do you think I can do? Thx in advance. ooooh, okay. so grab this and replace the JSON you have with it: mkxp.json what CPU/GPU do you have? Link to post Share on other sites
RoberPoyo 0 Posted May 4 Share Posted May 4 46 minutes ago, andracass said: ooooh, okay. so grab this and replace the JSON you have with it: mkxp.json what CPU/GPU do you have? The same error still pops up after replacing it. I have an Intel B960 2.2Ghz Link to post Share on other sites
HUEnd 129 Posted May 4 Share Posted May 4 Thanks a ton for the new version Cass and team! I'm just showin' up to say that the Mega download link seems to be missing the decryption key part, so we can't download dem new version from there. I'll be editing this whenever I come across with any errors while playing it! Link to post Share on other sites
VividGrey 40 Posted May 4 Share Posted May 4 1 minute ago, gilam said: where i can download 18.3? https://www.rebornevo.com/pr/download/ Bottom of the page. Link to post Share on other sites
gilam 5 Posted May 4 Share Posted May 4 3 hours ago, RoberPoyo said: Hello! I get this error when trying to run Game.exe in the 18.3 folder. My game loads perfectly if I still use the 18.2 Game.exe. The game-z.exe prompts a GL error as well. What do you think I can do? Thx in advance. game.exe show me this. game-z run great for now. omg the game run so mach faster now tnx a lot. Link to post Share on other sites
Administrators andracass 1148 Posted May 4 Author Administrators Share Posted May 4 the mega link has been updated to a.) work and b.) not give that MKXP fix error. the local link is also being updated, but that'll take.... 12 more minutes or so before the link is active. Link to post Share on other sites
RoberPoyo 0 Posted May 4 Share Posted May 4 Thanks! The normal launcher now works perfectly, and the speed in animations is so noticeable. However, I still get this error when launching Game-z.exe. It says: "The task was completed succesfully" in Spanish right at the end. Im guessing it has to do with OpenGL, but I do not know what to do to solve it. Any help is appreciated. Link to post Share on other sites
Ocho 12 Posted May 4 Share Posted May 4 Just downloaded the game-z. This happens whenever I try to open it. Link to post Share on other sites
Staff Aeodyn 18 Posted May 5 Staff Share Posted May 5 The good: OMG battles and using the bag are so much faster, it's amazing! Thank you so much. The bag in particular is a tremendous improvement, probably ~3x faster for me. The bad: Rain causes much more of a performance drop with Game-z.exe than Game.exe. The question: How do you toggle sound effects now, with the new F1 menu? Edit: I don't use it normally anyways, but the Screen Border option doesn't seem to work, and neither does the "Full" option (Alt-Enter still works though). Edit2: Specifically, rain in Lower Peridot is very stuttery; not as bad in Opal. Edit the 3rd: My bad, not caused by rain, just poor performance in Peridot. Dragon's Den and Calcenon as well. When sped-up, some full-screen graphics like from Aurora Veil, Earthquake, or Mega Evolution are artifacted. Link to post Share on other sites
Administrators andracass 1148 Posted May 5 Author Administrators Share Posted May 5 7 hours ago, RoberPoyo said: Thanks! The normal launcher now works perfectly, and the speed in animations is so noticeable. However, I still get this error when launching Game-z.exe. It says: "The task was completed succesfully" in Spanish right at the end. Im guessing it has to do with OpenGL, but I do not know what to do to solve it. Any help is appreciated. the json from earlier should fix that. 6 hours ago, Ocho said: Just downloaded the game-z. This happens whenever I try to open it. maybe try downloading and installing this? https://answers.microsoft.com/en-us/windows/forum/all/c-runtime-error-the-application-has-requested-the/c6015573-00de-43dc-ba41-12a24c697b39 i haven't seen this error before... Link to post Share on other sites
Xsoulibur 0 Posted May 5 Share Posted May 5 7 hours ago, RoberPoyo said: Thanks! The normal launcher now works perfectly, and the speed in animations is so noticeable. However, I still get this error when launching Game-z.exe. It says: "The task was completed succesfully" in Spanish right at the end. Im guessing it has to do with OpenGL, but I do not know what to do to solve it. Any help is appreciated. i got the same result with Game-z, but in my case it was all in English. Update: The json fix was implemented but the error is still there. Link to post Share on other sites
Administrators andracass 1148 Posted May 5 Author Administrators Share Posted May 5 so, doing some research into your GPUs, it looks like you don't have the openGL version needed for this Link to post Share on other sites
Andrew1010 2 Posted May 5 Share Posted May 5 Is it possible to play 18.3 in full screen? Link to post Share on other sites
DemICE 230 Posted May 5 Share Posted May 5 [AI inaction error] Battle: Titania Description: Scizor comes on +3 Alolaslash, goes mega and SworDances, it eats Iron tail and gets its defense lowered, then bullet punches and kills alolaslash. My Lapras comes in, gets +1 defense by Shell Armor, and can do anything it wants because Scizor does nothing. log: ***Round 1*** Initial switchscore building: Statuses (0) Initial switchscore building: Stat Stages (0) Initial switchscore building: Healing Initial switchscore building: fsteak (0) Initial switchscore building: Typing (0) Initial switchscore building: Specific Switches (-20) Sandslash: initial switchscore: -20 Initial noswitchscore building: Stat Stages (0) Initial noswitchscore building: Entry Hazards (0) Initial noswitchscore building: Better Switching Options (0) Initial noswitchscore building: Second Wind Situations (0) Sandslash: initial noswitchscore: 66 { Aurora Veil: initial score: 60 Aurora Veil: final score: 135 Icicle Crash: initial score: 10 Icicle Crash: final score: 9 Earthquake: initial score: 62 Earthquake: final score: 62 Iron Head: initial score: 56 Iron Head: final score: 56 } Sandslash: highest move score: 135 Sandslash: final switching score: -86 135 > -86, will not switch Aurora Veil: initial score: 60 Aurora Veil: final score: 135 Icicle Crash: initial score: 10 Icicle Crash: final score: 9 Earthquake: initial score: 62 Earthquake: final score: 62 Iron Head: initial score: 56 Iron Head: final score: 56 Beginning AI Item use check. This is a HP-healing item. Fairytale Field Disrupt Score for Ultra Potion: -100 This is a HP-healing item. Fairytale Field Disrupt Score for Ultra Potion: -100 This is a HP-healing item. Fairytale Field Disrupt Score for Ultra Potion: -100 Highest item score: -100 Highest move score: 135 Not using an item. Aurora Veil: initial score: 60 Aurora Veil: final score: 135 Icicle Crash: initial score: 10 Icicle Crash: final score: 9 Earthquake: initial score: 62 Earthquake: final score: 62 Iron Head: initial score: 56 Iron Head: final score: 56 [The foe Sandslash: Aurora Veil=135, Icicle Crash=5, Earthquake=5, Iron Head=5] [Prefer Aurora Veil] ***Round 2*** Initial switchscore building: Statuses (0) Initial switchscore building: Stat Stages (0) Initial switchscore building: Healing Initial switchscore building: fsteak (0) Initial switchscore building: Typing (0) Initial switchscore building: Specific Switches (-20) Sandslash: initial switchscore: -20 Initial noswitchscore building: Stat Stages (0) Initial noswitchscore building: Entry Hazards (0) Initial noswitchscore building: Better Switching Options (0) Initial noswitchscore building: Second Wind Situations (0) Sandslash: initial noswitchscore: 50 { Aurora Veil: initial score: 60 Aurora Veil: final score: 0 Icicle Crash: initial score: 10 Icicle Crash: final score: 9 Earthquake: initial score: 62 Earthquake: final score: 62 Iron Head: initial score: 56 Iron Head: final score: 56 } Sandslash: highest move score: 62 Sandslash: final switching score: -70 62 > -70, will not switch Aurora Veil: initial score: 60 Aurora Veil: final score: 0 Icicle Crash: initial score: 10 Icicle Crash: final score: 9 Earthquake: initial score: 62 Earthquake: final score: 62 Iron Head: initial score: 56 Iron Head: final score: 56 Beginning AI Item use check. This is a HP-healing item. Fairytale Field Disrupt Score for Ultra Potion: -100 This is a HP-healing item. Fairytale Field Disrupt Score for Ultra Potion: -100 This is a HP-healing item. Fairytale Field Disrupt Score for Ultra Potion: -100 Highest item score: -100 Highest move score: 62 Not using an item. Aurora Veil: initial score: 60 Aurora Veil: final score: 0 Icicle Crash: initial score: 10 Icicle Crash: final score: 9 Earthquake: initial score: 62 Earthquake: final score: 62 Iron Head: initial score: 56 Iron Head: final score: 56 [The foe Sandslash: Aurora Veil=0, Icicle Crash=5, Earthquake=62, Iron Head=56] [Prefer Earthquake] [The foe Sandslash lost 269 HP, now has 0 HP] [The foe Sandslash fainted] [Sonic lost 24 HP, now has 222 HP] Scoring for Sandslash switching to: Sandslash Score: -10000000 Scoring for Sandslash switching to: Empoleon Defensive: 95 Offensive: 185 Roles: 115 Weather: 115 Moves: 115 Abilities: 115 Items: 115 Fields: 140 Score: 140 Scoring for Sandslash switching to: Excadrill Defensive: 35 Offensive: 260 Roles: 347 Weather: 347 Moves: 347 Abilities: 347 Items: 347 Fields: 372 Score: 372 Scoring for Sandslash switching to: Klefki Defensive: 110 Offensive: 200 Roles: 200 Weather: 200 Moves: 200 Abilities: 250 Items: 250 Fields: 300 Score: 300 Scoring for Sandslash switching to: Scizor Defensive: 170 Offensive: 237 Roles: 377 Weather: 377 Moves: 377 Abilities: 377 Items: 377 Fields: 402 Score: 402 Scoring for Sandslash switching to: Aegislash Defensive: 230 Offensive: 500 Roles: 425 Weather: 425 Moves: 425 Abilities: 425 Items: 425 Fields: 480 Score: 144 ***Round 3*** Initial switchscore building: Statuses (0) Initial switchscore building: Stat Stages (0) Initial switchscore building: Healing Initial switchscore building: fsteak (0) Initial switchscore building: Typing (0) Initial switchscore building: Specific Switches (-40) Scizor: initial switchscore: -40 Initial noswitchscore building: Stat Stages (0) Initial noswitchscore building: Entry Hazards (0) Initial noswitchscore building: Better Switching Options (0) Initial noswitchscore building: Second Wind Situations (0) Scizor: initial noswitchscore: 100 { Swords Dance: initial score: 35 Swords Dance: final score: 47 Roost: initial score: 25 Roost: final score: 0 Bullet Punch: initial score: 45 Priority Check Begin Player Pokemon is faster. Expected damage taken: 212 Priority Check End Bullet Punch: final score: 45 Bug Bite: initial score: 22 Bug Bite: final score: 22 } Scizor: highest move score: 47 Scizor: final switching score: -140 47 > -140, will not switch Swords Dance: initial score: 35 Swords Dance: final score: 47 Roost: initial score: 25 Roost: final score: 0 Bullet Punch: initial score: 45 Priority Check Begin Player Pokemon is faster. Expected damage taken: 212 Priority Check End Bullet Punch: final score: 45 Bug Bite: initial score: 22 Bug Bite: final score: 22 Beginning AI Item use check. This is a HP-healing item. Fairytale Field Disrupt Score for Ultra Potion: -100 This is a HP-healing item. Fairytale Field Disrupt Score for Ultra Potion: -100 This is a HP-healing item. Fairytale Field Disrupt Score for Ultra Potion: -100 Highest item score: -100 Highest move score: 47 Not using an item. Swords Dance: initial score: 35 Swords Dance: final score: 47 Roost: initial score: 25 Roost: final score: 0 Bullet Punch: initial score: 45 Priority Check Begin Player Pokemon is faster. Expected damage taken: 212 Priority Check End Bullet Punch: final score: 45 Bug Bite: initial score: 22 Bug Bite: final score: 22 [The foe Scizor: Swords Dance=47, Roost=0, Bullet Punch=45, Bug Bite=5] [Prefer Swords Dance] [The foe Scizor lost 202 HP, now has 95 HP] [Sonic lost 24 HP, now has 198 HP] [The foe Scizor lost 18 HP, now has 77 HP] ***Round 4*** Initial switchscore building: Statuses (0) Initial switchscore building: Stat Stages (0) Initial switchscore building: Healing Initial switchscore building: fsteak (15) Initial switchscore building: Typing (15) Initial switchscore building: Specific Switches (-25) Scizor: initial switchscore: 75 Initial noswitchscore building: Stat Stages (0) Initial noswitchscore building: Entry Hazards (30) Initial noswitchscore building: Better Switching Options (30) Initial noswitchscore building: Second Wind Situations (30) Scizor: initial noswitchscore: 105 { Swords Dance: initial score: 35 Swords Dance: final score: 1 Roost: initial score: 25 Roost: final score: 0 Bullet Punch: initial score: 110 Priority Check Begin Player Pokemon is faster. Expected damage taken: 355 Priority Check End Bullet Punch: final score: 370 Bug Bite: initial score: 71 Bug Bite: final score: 71 } Scizor: highest move score: 370 Scizor: final switching score: -30 370 > -30, will not switch Swords Dance: initial score: 35 Swords Dance: final score: 1 Roost: initial score: 25 Roost: final score: 0 Bullet Punch: initial score: 110 Priority Check Begin Player Pokemon is faster. Expected damage taken: 355 Priority Check End Bullet Punch: final score: 370 Bug Bite: initial score: 71 Bug Bite: final score: 71 Beginning AI Item use check. This is a HP-healing item. Fairytale Field Disrupt Score for Ultra Potion: -100 This is a HP-healing item. Fairytale Field Disrupt Score for Ultra Potion: -100 This is a HP-healing item. Fairytale Field Disrupt Score for Ultra Potion: -100 Highest item score: -100 Highest move score: 370 Not using an item. Swords Dance: initial score: 35 Swords Dance: final score: 0 Roost: initial score: 25 Roost: final score: 0 Bullet Punch: initial score: 110 Priority Check Begin Player Pokemon is faster. Expected damage taken: 355 Priority Check End Bullet Punch: final score: 370 Bug Bite: initial score: 71 Bug Bite: final score: 71 [The foe Scizor: Swords Dance=0, Roost=0.0, Bullet Punch=370, Bug Bite=5] [Prefer Bullet Punch] [Sonic lost 198 HP, now has 0 HP] [Sonic fainted] [The foe Scizor lost 18 HP, now has 59 HP] ***Round 5*** Initial switchscore building: Statuses (0) Initial switchscore building: Stat Stages (0) Initial switchscore building: Healing Initial switchscore building: fsteak (15) Initial switchscore building: Typing (15) Initial switchscore building: Specific Switches (-5) Scizor: initial switchscore: -5 Initial noswitchscore building: Stat Stages (0) Initial noswitchscore building: Entry Hazards (30) Initial noswitchscore building: Better Switching Options (30) Initial noswitchscore building: Second Wind Situations (30) Scizor: initial noswitchscore: 80 { Swords Dance: initial score: 35 Swords Dance: final score: 4 Roost: initial score: 25 Roost: final score: 472 Bullet Punch: initial score: 82 Priority Check Begin Player Pokemon is faster. Expected damage taken: -1 Priority Check End Bullet Punch: final score: 82 Bug Bite: initial score: 82 [The foe Scizor lost 18 HP, now has 41 HP] ***Round 6*** Also this Mega Szizor sprite is better than the current one pls consider putting it in. Link to post Share on other sites
Administrators Amethyst 2466 Posted May 5 Administrators Share Posted May 5 AI issues are probably unrelated to 18.3 and just a Thing In The Game. still a valid bug, but probably better served in battle errors in the future. since we're here, did your lapras happen to have a berry? Link to post Share on other sites
DemICE 230 Posted May 5 Share Posted May 5 Yes, a Lum berry. Makes sense since Log stopped running at Bug Bite Link to post Share on other sites
Andrew1010 2 Posted May 5 Share Posted May 5 I'm at Kiki's gym and Shelly's and Shade's badges disappeared Link to post Share on other sites
Nicocchi 13 Posted May 5 Share Posted May 5 Love how smooth battles are now. Might start playing with animations! And going around in an area is super smooth on Game-z.exe, but for me there's a short freeze whenever you transition between areas (like going between wards) in 18.3. On both Game.exe and Game-z.exe. Link to post Share on other sites
Xsoulibur 0 Posted May 6 Share Posted May 6 On 5/4/2020 at 11:36 PM, andracass said: so, doing some research into your GPUs, it looks like you don't have the openGL version needed for this You are correct. I made a little research regarding mine and it seems it can only goes up to OpenGL 3.1 and 3.3+ is needed to run it. Oh well, another time then. Thanxs for the comment. Link to post Share on other sites
Xsoulibur 0 Posted May 7 Share Posted May 7 i don't know if this goes here but i noticed in the normal Game.exe of 18.3 that the music inside the Onix Arcade slows down notoriously after you approach the counter. This doesn't happens with the 18.2 version. Update.: Nevermind, it does not happen anymore, even after a few more tries. Link to post Share on other sites
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