Popular Post Octavius 77 Posted April 1 Popular Post Share Posted April 1 Pokémon Empire Expand the Empire! Join our Discord. Then invite your friends if it doesn't suck. It's the best place to ask questions, chat about the game, and give feedback. You can also explore our dev team's guides and resources and be the first to see and discuss new features as we complete them for future releases. https://discord.gg/Ntj8zqh Download Links (v3.1): https://drive.google.com/file/d/1pbQz3PEyrjQIweLoPFaY9y2sHBDU7MQN/view (google drive) http://www.mediafire.com/file/hyay99bfq5bwz58/Pokemon+Empire+3.1.1.zip/file (mediafire) https://mega.nz/file/Mi42HCJA#xEEtrT5viiXJGRmMsOFX3W-f6ngyAj30jW9WVMIiZy4 (mega) (current release: Episode 3 "Dust to Dust") (est. playtime: 13-16 hours) What is right and wrong? How do we address war, racism, education, politics, good and evil, and the human nature itself? And who gets to decide? Welcome to the Telius region, only months removed from a bloody civil war sparked by King Tobias II. A once benevolent man who ruled through the guidance of many noble families, he ushered in an era of prosperity and industry. But eventually he plunged the region into division and violence and in the end was overthrown by his own people. Amidst the ensuing turmoil, a new oligarchy of representatives has seized power, supported by the revolutionaries that overthrew the king's regime. This "Council" is now overseeing the reconstruction of the region and establishing a new Pokémon league of hand-picked leaders that oversee the various towns and cities of Telius. But even under this supposed new stability, old fissures remain. Many Telian citizens are resistant to change, harbor old grudges, and don't trust this new league and how it seeks to reshape their daily lives. Many remain loyal to the longstanding traditions of the old nobility. This nobility and their soldiers, now on the outside looking in, has adopted the moniker 'Team Royale'. Operating from the shadows and seeking to help Telian citizens on an individual level, they are intent on restoring the region to its former glory days under a better king. So with the region weary and divided, how will Telius move into the future? Enter YOU the player: the child of a noble family, you were sent away before the war began. Now that the war has ended, you, along with your best friend Alanah, return to Telius to fulfill a promise to conquer this new Pokémon league and help bring Telius into harmony and stability once more. Can you solve the mysteries of the war, work your way through the shadows of the past, and become champion of the Telius League? Will you support the Council, fight for the Royale Loyalists, or take matters into your own hands? How will you define your legacy in Pokémon Empire? Features 9 Dual-typed Starters ( covers all 18 types ) Type Diversity in Obtainable Pokemon (fully supports monotype runs) Fully Re-balanced Pokemon (even pidgey and furret are usable!) Includes All Pokemon Gens 1-8 Gym Leaders have Backstory and aren't Fully Monotype New Crafting System New Support System: Make choices and build relationships with characters that affect the plot and outcome of the game! All New Field Effects, Custom Backgrounds, Terrains, and Weather! Only SET Battle Style No in-Battle Item Usage Guilds & Side Quests that tell Actual Stories Tons of Easter Eggs Increased Shiny Rate (with all custom shiny sprites ) Soundtrack from various games and composers (no music from GlitchxCity) Adjusted Fairy type Several brand new Fakemon New Game Mechanics, Moves, Abilities, Typings, Items, and Fakemon Spoiler There are too many examples to list, but to name a few of many that you will see in Empire: Freeze now halves Sp. ATK and has a 25% chance fully freeze Aqua Ring heals your entire team, even after switching out Astonish works like Fake Out Defog only clears hazards if it successfully lowers EVA New Moves and Abilities that: Cut PP more effectively Apply Heal Block Punish and Reward Switches Punish non-Contact Moves P-haze Opponents Raise Defensive Stats with Priority Pokemon Rebalanced: Every Pokemon has a niche that distinguishes itself from its competitors (like all the route 1 birds or regional fish Pokemon). There are meaningful tradeoffs in stats, typings, movepools, and abilities between similar species. Do you go with Onix's massively buffed base stats or Geodude's vastly superior movepool? Does your team need speed control and healing from Furret, good coverage and parting shot from Watchog, or raw power and survivability from Gumshoos? There are tons of new ways to use old favorites, but all changes are designed to buff the Pokemon at every stage of your playthrough in ways that support their lore, theme, and aesthetic. Pokemon gain and change typings, moves, and abilities only when it helps them in meaningful, lore-friendly ways. Voltorb is now Normal/Electric because not only does it help it carve out a more unique niche among other Electric-types, but it also gains rapid spin (a move it should've always had) and STAB on its self-destruct moves. Again, only changes that are balanced and enhance its gameplay fantasy in a lore-friendly way. Fakemon: Only a few fakemon species will be added each episode. These are all specifically and carefully designed to fill unused or underused type combinations OR to fill specific niches that currently don't exist (such as Pokemon to make weather teams more interesting, or a physical attacking Ice/Ghost-type drain tank). Our Team Spoiler Lead Developer Octavius3MC Team Lead ssbCasper Spriting Lead Dypatome Narrative Lead StoicStone Coding Consultant Groniack Special Thanks to WSGreen (mapping, spriting) Ty (spriting, recolors) Night Fighter (coding, special features) Swamp King (spriting quality assurance) Giantsparrowbee (spriting) and everyone else who's spent time with us in our discord server Screenshots Credits: Spoiler Tilesets: WSGreen Nyarth Alucus Kymotonain Ameythyst the-red-ex(Omega - Lukasz L.) Magiscarf PeekyChew Phyromatical zetavares852 Kyle-Dove Speedialga SpaceMotion Pokemon-Diamond Epicday Thurpok UltimoSpriter Dewitty Heavy-Metal-Lover Akizakura16 TyranitarDark WesleyFG BoOmxBiG CrimsonTakai Music: PokeMixr92 GameChops Bliitzit Rei Kondo, Masami Ueda, Hiroshi Yamaguchi, & Akari Groves Hirokazu Ando KingSpartax37 Brandon Fiechter Lord Bif Music Rebecca ETripp Jeremy Soule Yuki Kajiura Linked Horizon Linkmstr Official Original Soundtrack Lala19357 - The Zephyr FlandresOldWorld Tomoya Tomita Ichiko Furukawa & Makoto Tonosu Tsukasa Tawada bLur Remixes TGH FilthyCasual Sprites: Dypatome Swamp King Julian Amethyst Gardrow FlameJow The Cynical Poet Minhnerd RBRNNova MashiroSakura Branflakes325 McGenio Akuma-Tsubasa Giantsparrowbee Scripts, Code, & Features: Groniack Night Fighter Poccil Flameguru Maruno FL. P-Sign Amethyst Jan Koyo Bazaro Zumi Smeargletail ActionReplayer Pokemon Trainer Jackey Pia Carrot shiney570 V1 KleinStudio WolfPP DoesntKnowHowToPlay secondcoming222 Lucidious89 Download Links (v3.1): https://drive.google.com/file/d/1pbQz3PEyrjQIweLoPFaY9y2sHBDU7MQN/view (google drive) please message @Dypatome for (mega) and (mediafire) links (current release: Episode 3 "Dust to Dust") (est. playtime: 13-16 hours) (This is the re-launch of a fangame thread started by ssbCasper in October 2017 found here.)https://discord.gg/Ntj8zqh 14 1 5 Quote Link to post Share on other sites
Capll 4 Posted April 1 Share Posted April 1 Already 2 years have passed since this work was announced? I'm downloading it now and i'll play it. 2 Quote Link to post Share on other sites
StoicStone 3 Posted April 2 Share Posted April 2 8 hours ago, Capll said: Already 2 years have passed since this work was announced? I'm downloading it now and i'll play it. Glad to hear it! We hope you find Empire compelling. Telius Aeternum Quote Link to post Share on other sites
Michael_ 162 Posted April 2 Share Posted April 2 Been playing through the game and have a quick error report - this happens with the salesperson in the back of the factory 1 Quote Link to post Share on other sites
StoicStone 3 Posted April 2 Share Posted April 2 14 minutes ago, Michael_ said: Been playing through the game and have a quick error report - this happens with the salesperson in the back of the factory Did the game crash, or was there just the error? We've gone back into the code and found out there's a simple fix. We expect there will be some more bugs found in the coming days, so this bug you found and any others will be fixed in a patch within a week. Thanks so much for the feedback Quote Link to post Share on other sites
Michael_ 162 Posted April 2 Share Posted April 2 1 minute ago, StoicStone said: Did the game crash, or was there just the error? We've gone back into the code and found out there's a simple fix. We expect there will be some more bugs found in the coming days, so this bug you found and any others will be fixed in a patch within a week. Thanks so much for the feedback Yeah, the game crashed Quote Link to post Share on other sites
StoicStone 3 Posted April 2 Share Posted April 2 12 minutes ago, Michael_ said: Yeah, the game crashed Then that would be more concerning. You could try and purchase an Ice Heal from any of the other vendors in the game, for now. If you're unable to do so then the copy-pasted code for that item might be inputted incorrectly. In order to access the bottled water you'll have to wait until we can post the patched game, unfortunately. Sorry for the inconvenience Quote Link to post Share on other sites
dnjdndf 33 Posted April 2 Share Posted April 2 Good luck with the rest of the development. Will definitely pick this up Quote Link to post Share on other sites
Edo 153 Posted April 2 Share Posted April 2 This game looks amazing, and I love the atmosphere when playing. And giving the starters such good IVs is very welcome, since you're not stuck soft resetting at the beginning and can just dive right into the story. But I noticed that the shiny sprites for Snover and Abomasnow have the numbers 495 and 496 (for Snivy and Servine) instead of 459 and 460. And you misspelled Baneful Bunker as Baleful Bunker in your PBS files. Quote Link to post Share on other sites
Octavius 77 Posted April 2 Author Share Posted April 2 Thanks for the finds! Our beta team didn't encounter everything, but I'm glad you guys are enjoying the game so far! Like Stoic said, even though these are quick and easy fixes, we'll wait to see if a handful of bugs come in before sending out an update. And baleful bunker is actually an intentional misspelling (it's a feature; not a bug lol)! Baleful has a similar meaning to baneful, but we thought it sounded more compelling. You may see other moves or abilities here and there that have their names slightly changed. Sorry if it's a bit irksome! Quote Link to post Share on other sites
darkwaters33 14 Posted April 2 Share Posted April 2 Started playing and I must say very impressed so far, its pretty polished as far as an episode 1 game goes. Is there gonna be a link stone type item to evolve pokemon that need to be traded, for example the two bugs at the beginning in polaris pass? 1 Quote Link to post Share on other sites
StoicStone 3 Posted April 2 Share Posted April 2 4 minutes ago, darkwaters33 said: Started playing and I must say very impressed so far, its pretty polished as far as an episode 1 game goes. Is there gonna be a link stone type item to evolve pokemon that need to be traded, for example the two bugs at the beginning in polaris pass? Most Pokemon that evolve via trade will have an evolution item. In some special cases, such as Shelmet and Accelgor, we may elect to use an in-game event instead. As of right now, Pokemon that could evolve as soon as possible due to trading are not able to evolve. This is simply for balancing Quote Link to post Share on other sites
J-Awesome_One 1328 Posted April 2 Share Posted April 2 Wait wait wait! This is the game that the creator made a post about like 2 and half years ago?! Omg! I was so excited for this game to come out but then there was silence for so long and I forgot! I just looked at the old post now and it's the same! AHHHHH! Going to play it right now! Quote Link to post Share on other sites
Edo 153 Posted April 2 Share Posted April 2 5 hours ago, Octavius said: Thanks for the finds! Our beta team didn't encounter everything, but I'm glad you guys are enjoying the game so far! Like Stoic said, even though these are quick and easy fixes, we'll wait to see if a handful of bugs come in before sending out an update. And baleful bunker is actually an intentional misspelling (it's a feature; not a bug lol)! Baleful has a similar meaning to baneful, but we thought it sounded more compelling. You may see other moves or abilities here and there that have their names slightly changed. Sorry if it's a bit irksome! I kind of suspected that it might be intentional given their similar meaning. But it isn't annoying at all, I think it contributes to the game's uniqueness. I was wondering if there's a list for the pokemon that were subjected to changes, at least those with changes to their base stats? Quote Link to post Share on other sites
Display name 58 Posted April 2 Share Posted April 2 (edited) Its a great game so far. I found a few grammar errors playing through the game nothing major. I'm not trying to be a grammar freak. Sorry if i sound like one Edited May 12 by Display name Quote Link to post Share on other sites
Octavius 77 Posted April 2 Author Share Posted April 2 1 hour ago, Edo said: I kind of suspected that it might be intentional given their similar meaning. But it isn't annoying at all, I think it contributes to the game's uniqueness. I was wondering if there's a list for the pokemon that were subjected to changes, at least those with changes to their base stats? We do have an excel/google sheet that list more of the holistic changes, but keeping a changelog for each individual Pokemon would honestly be impossible given how many small subtle changes there are overall, especially to things like when certain Pokemon learn certain moves by level-up. The best thing we have for now is the PBS file, especially if you just want to look at base stats. If you go into your Empire game folder and click on the PBS folder and open the "Pokemon" notepad file, you can search for any Pokemon with "control F" and find its changes. And if you don't know what a move or ability does, you can find a description in the "Ability" and "Move" notepad folders, respectively, all still within that PBS folder. Eventually, we'd like to have a website where you can search and find all of this information more neatly, but this is the best we can do for now. Do note that this game is and will continue to be carefully carefully balanced where everything you catch and raise will be usable and (we think) satisfying. Things like stufful that normally don't learn a fighting move until level 38, will learn one before you reach meaningful level break points (i.e. it will have a fighting move before you have to fight the ice gym leader). So don't be afraid to experiment and let the changes play out for you organically! Quote Link to post Share on other sites
EmilTejada150 1 Posted April 2 Share Posted April 2 The game keeps crashing when I'm supposed to enter my name Quote Link to post Share on other sites
J-Awesome_One 1328 Posted April 2 Share Posted April 2 I doubt it but just making sure, is there a way to evolve Pikachu into A. Raichu? Quote Link to post Share on other sites
StoicStone 3 Posted April 2 Share Posted April 2 2 minutes ago, J-Awesome_One said: I doubt it but just making sure, is there a way to evolve Pikachu into A. Raichu? Not in Episode 1 1 Quote Link to post Share on other sites
Edo 153 Posted April 2 Share Posted April 2 39 minutes ago, Octavius said: We do have an excel/google sheet that list more of the holistic changes, but keeping a changelog for each individual Pokemon would honestly be impossible given how many small subtle changes there are overall, especially to things like when certain Pokemon learn certain moves by level-up. The best thing we have for now is the PBS file, especially if you just want to look at base stats. If you go into your Empire game folder and click on the PBS folder and open the "Pokemon" notepad file, you can search for any Pokemon with "control F" and find its changes. And if you don't know what a move or ability does, you can find a description in the "Ability" and "Move" notepad folders, respectively, all still within that PBS folder. Eventually, we'd like to have a website where you can search and find all of this information more neatly, but this is the best we can do for now. Do note that this game is and will continue to be carefully carefully balanced where everything you catch and raise will be usable and (we think) satisfying. Things like stufful that normally don't learn a fighting move until level 38, will learn one before you reach meaningful level break points (i.e. it will have a fighting move before you have to fight the ice gym leader). So don't be afraid to experiment and let the changes play out for you organically! No problem, I was just hoping there might be some detailed documentation for better overview, since the PBS even has the unchanged values, and scrolling through a thousand entries takes quite some time. I did search with Ctrl F for specific info, so having those PBS files is really great, thanks for including them. Just one question left: How is the difficulty compared to Reborn? Will it be more casual since the Set Battle mode and 'No Item in battle' rules are imposed on the players? (Which I really like by the way, that's how a trainer battle is supposed to be imo) Quote Link to post Share on other sites
Michael_ 162 Posted April 2 Share Posted April 2 1 minute ago, Edo said: No problem, I was just hoping there might be some detailed documentation for better overview, since the PBS even has the unchanged values, and scrolling through a thousand entries takes quite some time. I did search with Ctrl F for specific info, so having those PBS files is really great, thanks for including them. Just one question left: How is the difficulty compared to Reborn? Will it be more casual since the Set Battle mode and 'No Item in battle' rules are imposed on the players? (Which I really like by the way, that's how a trainer battle is supposed to be imo) I played through the entire demo and didn't find it all that challenging. I believe the game doesn't actually have Reborn's AI within it which makes game decisions a bit more random. The field effects, especially the first gym leader's, is where the actual difficulty comes into play. Set mode isn't that big of a problem, seeing as I personally found it super easy to optimize my team to my playstyle. The EXP share also helps to get any lagging member on track super quickly. Quote Link to post Share on other sites
StoicStone 3 Posted April 2 Share Posted April 2 40 minutes ago, Michael_ said: I played through the entire demo and didn't find it all that challenging. I believe the game doesn't actually have Reborn's AI within it which makes game decisions a bit more random. The field effects, especially the first gym leader's, is where the actual difficulty comes into play. Set mode isn't that big of a problem, seeing as I personally found it super easy to optimize my team to my playstyle. The EXP share also helps to get any lagging member on track super quickly. Thanks for the feedback. We hope you enjoyed it. We're sure Octavius will have fun amping up the difficulty in the future Quote Link to post Share on other sites
J-Awesome_One 1328 Posted April 2 Share Posted April 2 So it seems when you try to get Dreepy from that 1 shop in Polaris, it crashes the game. Quote Link to post Share on other sites
StoicStone 3 Posted April 2 Share Posted April 2 18 minutes ago, J-Awesome_One said: So it seems when you try to get Dreepy from that 1 shop in Polaris, it crashes the game. Thanks for catching that. We're going to throw the fix for that bug and a couple others we've found into a new a 1.1 patch. The download for the fixed version up to that point should go live soon. Quote Link to post Share on other sites
Octavius 77 Posted April 2 Author Share Posted April 2 Version 1.1 is now live. Changelog: RPG sale is now satisfaction guaranteed Polaris Ice Water has been decontaminated Eat Dirt will now put its targets in the dirt miscellaneous sprite fixes added the credits section to the main post enjoy the patch! 2 Quote Link to post Share on other sites
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