Display name 58 Posted October 5 Share Posted October 5 Spoiler Hey Is leo supposed to beat you with articuno when you play as mordecai in the last case Quote Link to post Share on other sites
Michael_ 162 Posted October 5 Author Share Posted October 5 Updated the game once again. This update fixes a bunch of issues found, updates some old documentation and such! Download up above! 3 hours ago, Display name said: Reveal hidden contents Hey Is leo supposed to beat you with articuno when you play as mordecai in the last case Spoiler Yes, it was agreed upon beforehand that the Zapdos fight doesn't make sense to be winnable because of the fact that Zapdos is very much drained - this may be changed in the future though! Quote Link to post Share on other sites
Display name 58 Posted October 5 Share Posted October 5 Okay Thanks! Quote Link to post Share on other sites
Michael_ 162 Posted October 7 Author Share Posted October 7 It's time for another update - I'll actually include a changelog this time Spoiler Changelog: - Fixed all issues, typos, tiling errors that were reported on Discord server - Swapped out PDF files for URL files that directly open the google doc feels - easier editing - Added Mudsdale to Olde Riverviewe - Changed Delcatty Mod's effect - Normal-type moves deal super effective damage to Ghost, Rock and Steel-types as opposed to every type now - Updated Zoroark, Galvantula, Druddigon and Mienfoo's overworld sprites Quote Link to post Share on other sites
Michael_ 162 Posted October 9 Author Share Posted October 9 Another big update today - Changelog: Spoiler Version 1.5.7: - Fixed all errors reported in #af-bug-reports-and-help - Fixed TM/Move Tutor movesets for all Alolan/Galarian forms - Fixed Aurora Wolves sidequest - Fixed Stolen Key sidequest - (Hopefully) fixed Battle Roulette crash - Fixed error whereupon losing to a trainer with a custom animation would not cause the screen to black out - Fixed error where if a revive is used on a fainted Pokemon in doubles while you only have one Pokemon left alive in your party, said revive Pokemon can be attacked into, despite not being sent out - Updated all Luciano overworld sprites - Updated Roaming Tracker functionality - Fixed link to Move Relearners, tutors and deleters doc - Added in more custom shiny sprites Quote Link to post Share on other sites
Rayan 1 Posted October 9 Share Posted October 9 bro of which game anyway my save file is not working the chracter is standing theere not moving what to do here is my file Game.rxdata pokemon rejuvnation Quote Link to post Share on other sites
Michael_ 162 Posted October 9 Author Share Posted October 9 6 hours ago, Rayan said: pokemon rejuvnation This isn't a Rejuvenation thread. If you have a Rejuv problem, you can report your bugs here. https://www.rebornevo.com/forums/forum/189-troubleshooting/ Quote Link to post Share on other sites
Michael_ 162 Posted October 17 Author Share Posted October 17 I've updated the game to 1.5.9. Links above as always~ Spoiler Changelog: - Corrected a bunch of map names - Fixed TM list in Casino - Fixed softlock errors in Case 2/Serenity Sidequest - Terrain seeds now show an animation when consumed - Fixed Volturn animation error where Pokémon would randomly fade out - Fixed Pokémon TM/move tutor moves - Fixed Body Press effect Quote Link to post Share on other sites
Michael_ 162 Posted October 21 Author Share Posted October 21 Version 1.6.0 is now out - this update provides a bunch of new fixes and amendments to bugs. As always, changelog below, links above: Spoiler - Fixed softlock during Case 11's jumping segment - Fixed softlock during Case 12's Rococo Retreat segment - Fixed areas where music wasn't playing when it should be - Rewrote Battle Roulette - removed doubles mode, made roulette teams only give valid team compositions, fixed reputation ratios, variable clearing - Fixed broken piano events - Rewrote daycare script - Fixed status icon display - now shows Pokerus and fainted icons - Updated EV/IV summary screen to be more organized - Updated bag screen for clarity - Added small paths between staircases outdoors for better clarity during night - Dialed back some levels in Cafe District - Updated outdated map names - Fixed incorrect item icons Quote Link to post Share on other sites
Michael_ 162 Posted October 22 Author Share Posted October 22 Another night, another update - V. 1.6.1: Spoiler - Added more shiny sprites - Tidied up some maps - Reorganized teams - Coins are now received for winning in the Battle Roulette - Added a fast travel option to Mt. Trebel that unlocks with the end of case 11 - Added the ability to change the battle theme that plays in the EV training centers - Updated Pancham, Scraggy, Bisharp, Pyroar, Dwebble, Garbodor, Vikavolt and Litwick overworld sprites - Fixed animation error with Phantom Force disappearing - Corrected some typos Quote Link to post Share on other sites
CryoSparks 3 Posted November 1 Share Posted November 1 So after a hectic October, finally got around to continuining the game! Some thoughts and/or probably issues Spoiler Currently at the blizzard bay/casino case (Disclaimer: These are just some suggestions and comments! hahaha ^_^") Music taste is impeccable as always. I hear some Mewmore tracks as well! Many characters are introduced and sometimes not all of them get the kind of introductory spotlight that would make me think "Oh, this guy's important. I better remember his name/mug." It wasn't a problem in earlier cases, but it became apparent around the Python/Monty case, I've had instances wherein I went... "who?? Have I met this guy already?" Idk what can be done. Maybe make Syl have an expanded intro as we meet the character for the first time? Or have a bio in the menu for important people that appear across cases. One thing the Ace Attorney games does is making the characters/witnesses plenty unique through their exaggerated appearance or personalities. And that game has limited exploration and NPC interaction, compare AA to this where we talk to a -lot- of people... I think it would help here if their sprites are more unique, but I can understand it would somehow clash with Noir-esque vibe this game is going for. So maybe a bio thing like what we had in FRLG for the gym leaders would be nice? I love that we meet the characters after the cases! Something I'd love to have seen in the AA games. Though I feel these characters can be expanded further aside from how they are doing. Unless.. there IS something that happens in the future cases for them. Bugs (I think): You can bypass the lock on depositing Truffles by catching a mon and letting truffles go to the PC Game crashes when I speak to the lottery guy again after the lotto numbers are revealed. Is the "Level 50" supposed to have your mons at their natural level and not bumped to 50? Or is this intentional? Other than the above, I'm having a blast with the game! Quote Link to post Share on other sites
Michael_ 162 Posted November 2 Author Share Posted November 2 20 hours ago, CryoSparks said: So after a hectic October, finally got around to continuining the game! Some thoughts and/or probably issues Reveal hidden contents Currently at the blizzard bay/casino case (Disclaimer: These are just some suggestions and comments! hahaha ^_^") Music taste is impeccable as always. I hear some Mewmore tracks as well! Many characters are introduced and sometimes not all of them get the kind of introductory spotlight that would make me think "Oh, this guy's important. I better remember his name/mug." It wasn't a problem in earlier cases, but it became apparent around the Python/Monty case, I've had instances wherein I went... "who?? Have I met this guy already?" Idk what can be done. Maybe make Syl have an expanded intro as we meet the character for the first time? Or have a bio in the menu for important people that appear across cases. One thing the Ace Attorney games does is making the characters/witnesses plenty unique through their exaggerated appearance or personalities. And that game has limited exploration and NPC interaction, compare AA to this where we talk to a -lot- of people... I think it would help here if their sprites are more unique, but I can understand it would somehow clash with Noir-esque vibe this game is going for. So maybe a bio thing like what we had in FRLG for the gym leaders would be nice? I love that we meet the characters after the cases! Something I'd love to have seen in the AA games. Though I feel these characters can be expanded further aside from how they are doing. Unless.. there IS something that happens in the future cases for them. Bugs (I think): You can bypass the lock on depositing Truffles by catching a mon and letting truffles go to the PC Game crashes when I speak to the lottery guy again after the lotto numbers are revealed. Is the "Level 50" supposed to have your mons at their natural level and not bumped to 50? Or is this intentional? Other than the above, I'm having a blast with the game! Spoiler Glad you're enjoying the game so far! I can definitely look into coding a character menu for the game. I'm thinking about revamping how the case menu works to begin with for the next demo so there's always potential there. The only thing is that I can see it causing problems with compatibility between those who already have made saves into the game due to the constantly updating character descriptions. I can think of a few ways to circumvent that though. As for your bug reports: Ashen Frost v. 1.6.4 is now released! Links up above as always! Spoiler Added salesman who sells power items after all EV trainers are found Updated Sylvester's backsprites Fixed crashing error with Snubbull in Ellsemere Alley Fixed level scaling in Lonardo Casino Fixed crashing error with lottery event Fixed oversight that allowed Truffles to be deposited while in battle Fixed piano events in Sylvester's Apartment Fixed Tourist encounter theme not playing 1 1 Quote Link to post Share on other sites
GreyLord101 1 Posted November 2 Share Posted November 2 I'm having a bit of trouble with the: Spoiler Serenity Labs Sidequest. I've looked everywhere and I can't find: Spoiler Helium. I assume she's in the greenroom, but can't find her there or anywhere else. Could just be being dumb though haha! Quote Link to post Share on other sites
Michael_ 162 Posted November 2 Author Share Posted November 2 Spoiler Helium is in the locked back room -> you'll need to find a way to unlock all the doors in the lab first 2 minutes ago, GreyLord101 said: I'm having a bit of trouble with the: Reveal hidden contents Serenity Labs Sidequest. I've looked everywhere and I can't find: Reveal hidden contents Helium. I assume she's in the greenroom, but can't find her there or anywhere else. Could just be being dumb though haha! Quote Link to post Share on other sites
Rayan 1 Posted November 4 Share Posted November 4 nice downloading it Quote Link to post Share on other sites
CryoSparks 3 Posted November 6 Share Posted November 6 (edited) Lol sorry to be back so soon. Spoiler Just wanna report that the Double Battles for the Casino option has been removed. It automatically assumes the player chose Single Battles. EDIT: More things I've had 2 instances wherein the cursor would just go crazy and just pick an option without me clicking on anything. The first one was in an old version before the first Hart fight. But as I'm currently using the latest version and it has happened again (in the second Hart fight) I think the first one is buggy as well. There are instances when I battle where the battle-text gets really small for some reason. Wasn't able to note the specific cause but it has happened multiple times. It goes back to normal in the next battle though. EDIT 2: More things (im sorry huhu) I'm pretty sure I received the Rock Tomb TM twice already (the second one came around Case 7-9?? Story/Pokemon Related concerns: Also, not a bug. But I'm stumped with the Cascade Capers case. I've scoured the campgrounds with both Syl and Mordy and I've gotten only three clues: the autopsy, one of the twin's testimony and Eloise testimony that the Rockruff isnt hers. So far, I've chased the purrloin with the key and got out of the well, talked to the twins. But I dont have the key nor is Juno anywhere (maybe she's behind the locked door, but I wouldn't know lol). I've checked beyond the campsite, and gotten Morpeko, Throh, and some things I missed with Mordecai in Neo. Oh, I also had (Adamant I think) Truffles chasing that guy, but that led to nowehere lol. So yeah, kinda lost about this I never did find the Applin after saving it in the Cafe District. Was it a bug or am I not trying hard enough xD Edited November 8 by CryoSparks Noticed more bugsv2 Quote Link to post Share on other sites
GreyLord101 1 Posted Tuesday at 08:30 PM Share Posted Tuesday at 08:30 PM I'd like to add that I've also been stumped by the Cascade Capers case like the above poster. Stuck at about the same place as them with regards to finding Spoiler Juno. Regardless, I want to add that this is perhaps one of the most polished and creative pokemon fangames out there. You should really be proud of yourself. Great work here. 1 Quote Link to post Share on other sites
Michael_ 162 Posted Tuesday at 09:14 PM Author Share Posted Tuesday at 09:14 PM 47 minutes ago, GreyLord101 said: I'd like to add that I've also been stumped by the Cascade Capers case like the above poster. Stuck at about the same place as them with regards to finding Hide contents Juno. Regardless, I want to add that this is perhaps one of the most polished and creative pokemon fangames out there. You should really be proud of yourself. Great work here. Spoiler You can find Juno by climbing up the vines on the east side of the house Ah, I didn't see the edited message from before, sorry about that On 11/6/2020 at 5:22 AM, CryoSparks said: Lol sorry to be back so soon. Reveal hidden contents I'd like to add that I've also been stumped by the Cascade Capers case like the above poster. Stuck at about the same place as them with regards to finding Hide contents Juno. Regardless, I want to add that this is perhaps one of the most polished and creative pokemon fangames out there. You should really be proud of yourself. Great work here. Spoiler Double battles being removed was intentional Case 10 is addressed in the above spoiler The cursor isn't yours, it's Hart's cursor - he's asking YOU the questions TMs might be duplicated, yeah, I'll look into it The Applin is unobtainable Adamant's cutscene just changes some dialogue later on - its unrelated in the long run though Quote Link to post Share on other sites
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