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Confusing relationship variables


marnew

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I wrote about this a year ago, i just got back into the game to check the mini update and i noticed this problem still persists: 

when you leave the orphanage while paired with Shelly you are supposed to lose relationship points with some characters, but it turns out you actually gain some: the code is written as [relationship]-= -1 instead of [relationship] -= 1 or [relationship] += -1, the first command gives a point to your character instead of removing it. I tested it back when i found it and it does indeed work like that. It seems very weird and almost intended but i don't understand why, do all those character secretly hate Heather and are happy that you are leaving her to be tortured? Maybe. Idk.

 

Also i think i found the same code syntax somewhere else in the game, probably another partner event, but i don't remember where at the moment.

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1 minute ago, marnew said:

I wrote about this a year ago, i just got back into the game to check the mini update and i noticed this problem still persists: 

when you leave the orphanage while paired with Shelly you are supposed to lose relationship points with some characters, but it turns out you actually gain some: the code is written as [relationship]-= -1 instead of [relationship] -= 1 or [relationship] += -1, the first command gives a point to your character instead of removing it. I tested it back when i found it and it does indeed work like that. It seems very weird and almost intended but i don't understand why, do all those character secretly hate Heather and are happy that you are leaving her to be tortured? Maybe. Idk.

 

Also i think i found the same code syntax somewhere else in the game, probably another partner event, but i don't remember where at the moment.

This update was AI coding and animations pretty much

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