BlueTowel 174 Posted August 21, 2019 Share Posted August 21, 2019 Hi! There was a missing B in Turboblaze in the Disguise code in PokeBattle_Move. Here is code and surroundings, as helpful as it may be. elsif opponent.effects[PBEffects::Disguise] && (!attacker || attacker.index!=opponent.index) && opponent.effects[PBEffects::Substitute]<=0 && opponent.damagestate.typemod!=0 && !attacker.hasWorkingAbility(:MOLDBREAKER) && !attacker.hasWorkingAbility(:TERAVOLT) && !attacker.hasWorkingAbility(:TURBOBLAZE) @battle.scene.pbDamageAnimation(opponent,0) opponent.pbBreakDisguise @battle.pbDisplayPaused(_INTL("{1}'s Disguise was busted!",opponent.name)) opponent.effects[PBEffects::Disguise]=false damage=0 else Link to post Share on other sites
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