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Minor bugs V12

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Tile error in the River's End Lab:

Spoiler

image.thumb.png.03208bac5074521fa2f9f03992294319.png

 

Also, the Cofagrigus in the Saki housesitting quest doesn't make any moves at all.

 

If you activate the dark crystal again in Darchlight Caves, Florin's speech about the mirror is repeated:

Spoiler

image.thumb.png.6fcdd5360fb25075ffeaa21e2c488044.png

 

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I don't think this partial palm tree belongs in the building like this:

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image.thumb.png.509a47a502c79e3febc0876825b1257b.png

 

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1. Just before the fight with Ryland at Eclysia Piramid, I left the area to get a new pokemon for my team. Because of the explosion at GDC, the city is under lockdown. I got into the city by using the claydol. Don't know if this is an oversight, because the city is supposedly under assault by team bladestar but everything seems normal.  Also you can use the city gates to leave, but your sprite is overlapping with the police officers who are blocking those gates on the outside. Not that I am complaining. If I couldn't get into the city training my new pokemon would have been a drag. 

 

2. At the safari zone there is a vileplume. When I captured it, the pokemon was still there. In evergreen forest it happened with a buneary that blocked of the staircase to a hidden item (= a seed). This bug happened mutiple times.

 

3. Not really a bug, but the map lacks location names. Especially the map of GDC.

 

4. When you look through your maps:
- in GDC: The map of the city is available, but if you change the maps, the map of the city can only be opened if you close your map and reopen it. 
- outside of GDC: The map of the city is unavailable 
(I know you can't actually fly to a location in the city from the outside, because of the glass dome, but it would be useful.)

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back again.
as a continuation of the bug i reported a while ago about pikachu evolving into the wrong raichu form under certain circumstances, (see earlier post) another problem with pikachu line evolutions. if one breeds an alolan raichu the pichu that hatches from that egg is form 1 which causes the pichu to be unable to evolve for some reason, and even if it were able to, the resulting form 1 pikachu would always evolve into alola raichu, seems like it inherits raichu's form.
this bug may extend to other similar situations aswell (for example cubone) i have not tested other cases besides raichu -> pichu

additionally while i may have talked about these cases on the discord i don't think i ever officialy reported them so:
Venam's Kiss has a staggering 95 PP but a 0% chance to poison, also it is not a contact move (while this was never claimed to be the case, it seems odd for a kiss move to not make contact)
Spectral Scream: is classified as a contact move which seems odd (a scream/sound making contact?)
Multipulse: is also classified as a contact move which again, seens strange considering the animation and discription of the move (also despite the name not classified as a "Pulse" move, (to work with mega launcher for example), but given it's nature as a gym leader sig this part is probably unnecessary)
Thunder Pulse: as above not classified as a "pulse" move but again, may be unneccessary anyway
Heavenly Wing: does not make contact, though this one may be meant to not make contact, but thought i'd mention it anyway
Desert's Mark: the sandtomb damage from this seems to bypass magic guard (this is a 3rd hand report so not entirely sure)

Shift/Temporal shift, these abilities are traceable, overwriteable and supressable, while similar abilities (power construct), are canonically not, in fact if i remember right power construct is currently also supressable in rejuvenation

sky field: the field notes note the flying boost as x1.3 but it's actually a x1.5 boost, also cloud nine despite the field notes claiming it being able to remove strong winds, can in fact not remove strong winds

Shadow Beldum can be purified like a normal shadow pokemon (even though it is supposed to be harder to purifiy for being an ace shadow)

damn me for not reporting this stuff when i found it, completly slipped my mind, and now i am unsure if i forgot something, well will post more if i remember more
 

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Tile priority error x2:

Spoiler

image.thumb.png.90e753020a4e57958577829843166c5c.png

image.thumb.png.c54de5b266f8b824d2968f2d851e5f99.png

 

Also I don't think this tree belongs here:

Spoiler

image.thumb.png.c05234adf054030391af91ae48fc4221.png

 

Or this lamp:

Spoiler

image.thumb.png.6000b91d378cf10b7aa6fce6a90e8013.png

 

I'm not sure that you're supposed to be able to walk on these tiles:

Spoiler

image.thumb.png.d018369d8e1c4b55232b1267ac3b0180.png

 

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Another couple random tiles that don't seem like they belong:

Spoiler

image.thumb.png.911968b118c71c635bd63503cfc246e2.pngimage.thumb.png.981f643a06021ad91502fad00dee6638.png

 

Typo: eminated should be emanated

Spoiler

image.thumb.png.49e83505b3976f35f9e702191d7a4a48.png

 

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Hello so i was hoping if anyone could help me evolving my pichu, its already level 69 and max happiness but its not evolving 

 

Game.zip

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I found a few more bugs recently (sorry, not sure if some of these have already been found):

1. You can get all of Ren's Pokemon when you play as him if you send his to the PC when catching new ones

2. Rage Powder doesn't seem to work properly, as it failed to redirect a Shadow Ball from a Palossand on Desert Field

3. If you use a Revive on a Pokemon when you have only 1 left in doubles, this happens:

Spoiler

image.png.c8d7e946c35554bb4de9f8836f95e904.png

4. You can trigger an event early in the Narcissa quest if you go to the house on past Route 5 and open the locked door even if you haven't started the quest yet. It also brings you back to Goldenleaf earlier than should be possible I believe.

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There's something wrong with the last npc in the virtual badge quest (West Gearen City). After you defeat any E4 member he asks you whether you want to continue or take a break. If you choose to take a break and then talk to the npc again to continue the quest you are able to skip the part of the event where your team gets replaced with the virtual team and the field is set to glitch field, which will allow you to use your actual team against the virtual E4. On top of that, if you choose to take a break right before the champion, it will reset the whole event and make you start from the first E4 member (the problem with that one seems to be that the league progress variable that is supposed to store how many E4 members you have defeated is set to += 4 instead of being set to 4).
 

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Posted (edited)

Movebug:
Ice Fang has a 10% effectchance in the PBS, but the function itself already has a 10% chance for both effects, which effectively makes ice fang only have 1% chance to freeze and a 1% chance to flinch

Edited by Falirion

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For the puppet master gym battle the trainer with the brozong never attacked or did any moves except for his musharna, im playing on the game z exe if that changes anything. it was like he was asleep and it just skipped the turn

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Posted (edited)

- Will-o-Wisp bypasses substitute, pretty sure it's specifically wisp, as other status moves do get blocked by sub,
- Shadow Blast is classified as special, it should be physical
- Metronome can call animation placeholders and some other moves it should not be able to (for example protect and similar moves, apparently several legendary signature moves are blacklisted in canon games aswell, although i don't really see a reason to for those)

Edited by Falirion

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Hello, I'm not sure how to explain this well but I'm having this glitch where maps are kinda overlapping? I've first had this issue in Wispy Path, then it carried on to Route 3, River's End, Route 11, Safari Zone and will probably persist on to other larger maps. I hope someone can help me with this. Cheers! 🙂

 

p.s. Below are screencaps from Route 11.

mapglitch.png

mapglitch2.png

Game.rxdata

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There are a few things wrong with this code segment:

          if (thismove.id == PBMoves::LAVASURF || thismove.id == PBMoves::LAVAPLUME ||
             thismove.id == PBMoves::ERUPTION)
            $febackup = 6
            $fefieldeffect = 6
            @battle.pbChangeBGSprite
            @battle.pbDisplay(_INTL("The flate ignited the cave!"))
          end

If you can't tell, this changes the cave field to the Big Top Arena (6), when it should change it to Volcanic Field (7). There's also a typo with "flate".

 

Also you guys seem to have coded in Field transformations doubly. The transformations under "# FIELD TRANSFORMATIONS 1" are for status moves and the transformations under "# FIELD TRANSFORMATIONS 2" are for damaging moves I believe (as discovered from my own testing and looking at how Reborn coded these), but you guys put all moves in both sections for the rejuvenation specific field transformations.

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In the AI, calls to "lastMoveUsed" aren't updated for rejuvenation's PBS and still use numbers from reborn (not sure why they don't just use PBMoves::MOVENAME). For example, in Crafty Shield's AI, this line is used: "if attacker.lastMoveUsed==565" (decreases the score if this is the case). In reborn's PBS, this is the move ID for crafty shield, but in rejuvenation's, it is the ID for the move Electric Terrain.

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