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[EP18.2] Pyrolusitium Z v1.11 - A tech-inspired Reborn UI rework

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Pyrolusitium-Z is an UI texture pack, successor to Minimalist Rebirth, started a few years ago and "finished" when Ep17 released.

After it's predecessor had been partially integrated into the base game, I worked on this on and off for roughly a year until inspiration struck me again.

 

It also includes bonus content like custom shinies (some are memes, some aren't) and alternate bag/pokegear themes.

 

I also started working on a Rejuvenation variant, which you can find here.

Until it has enough content to justify a new forum thread, it will be posted here.

 

Download : 

(NOTE : Use the RSE fonts ("Em") for best results.)

 

forumbanner2.png.924055ef41b1524a71e52a8bccd59ecb.png

                                            v1.11 (for Pokemon Reborn EP 18.2)

forumbanner.png.ea59b5f8f447134fa875391686a014ed.png

                                  v0.3 WIP (for Pokemon Rejuvenation v12)

 

 

 

Screenshots :

Pyrolusitium Z https://imgur.com/a/9HHayoz (not updated but it should give you an idea of what to expect)

PZ Rejuvenated : https://imgur.com/a/RKeM0Jo

 

Installation :

1. BACKUP THE ORIGINAL "GRAPHICS" FOLDER. You are overwriting stuff.

2. Extract everything at the root of your Reborn installation, replace all.

3. If you use (or want to use) SWM, install SWM first, then install my stuff, because there's SWM compatibility in there.

4. If you want to use my custom shinies or alternate bag/pokegear themes, look at the "Bonus Content" folder.

Paste the contents of the module that caught your interest at the root of your Reborn installation, replace all.

 

Wallpaper names :

Spoiler

I'm way too lazy to make a real mod that renames the wallpapers, so here are their names and what background to expect :

 

Monochrome = Grass
Urban = Normal
Beach = Ground
Forest = Electric
Wasteland = Fighting
Wilderness = Fire
Rustic = Ice
Snowy = Rock
Desert = Poison
Lake = Water
Volcano = Dragon
Crystal Cave = Flying
Library = Ghost
Chess = Steel
Moon = Psy
Sword = Bug
Ruby = Fairy
Sapphire = Dark
Emerald = Type-less
Amethyst = Simple dark background
Checks = Centered pokéball
Reborn = Reborn Logo
Meteor = Team Meteor
Arceus = Centered Egg

 

Changes :

Spoiler

PZR v0.3 :

- Party screen !

- Status effects and types !

- Tweaks on summary to reflect the new types

 

PZ v1.11 :

- Updated the online UI stuff

- Removed the trainer card background logo

- Small improvements to the "party ball"

(changes on tradebackground, tradebottom, onlinewaiting, partyBall, partyBallSel, trainer card)

 

PZ v1.10 :

- Fixed inconsistencies between Stats and EV/IV summaries.

PZR v0.2 :

- Enhancements to Battle UI

- Added all Summary UI

 

v1.9 :

- Small improvements to Pokemon Info GUI (graphical tweaks and better font compatibility)

- Badge tweaks

- Added a WIP light-theme variant of this pack, intended for Rejuvenation. Battle UI only for now.

 

v1.8 :

- Last iteration for the default, amethyst and sapphire theme trainer cards [trainercard.png]

- Steel icon tweak (Battle buttons + box background) [box13.png, battleFightButtons.png]

- New battle command buttons [battleCommandButtons.png]

 

v1.7 :

- New iteration for the trainer card ("neutral" by default, "team meteor" in bonus content)

- New battle status display

- Minor changes to battle bars

- Trainer cards for Cobalt & Amethyst themes, but based on the old variant, rework is planned.

 

v1.6 :

- Reworked trainer card

- Reworked badges

 

v1.5 :

- Improvements on the Milotic custom shiny.

- Fully added the Clefable custom shiny, it wasn't intended to be available as soon as 1.4 since the backsprite was missing.

- Some changes to the file architecture

-- SWM Modular Modpack support now opt-out. If you use (or want to use) SWM, install it before installing my pack.

-- Custom shinies are now opt-in. I'm well aware it's a mixed bag, so from now on you'll have to grab them from the "Bonus Content" folder.

- Probably some other small changes I forgot about.

 

v1.4 :

- Partial rework of everything :

-- Slight changes to the Pokedex Screen

-- Default Pokegear theme is a bit less colorful

-- Party screen changes

-- Improved battle-related buttons (actions, moves and z-type/megaevol)

 

v1.3 :

- New Pokemon details UI !

- Milotic custom shiny changes.

- Types are now center-aligned.

- Small tweaks everywhere.

- Adjusted "Amethyst Edition" Pokegear jukebox.

 

v1.2 :

- A new custom shiny you've never seen coming.

- Bag UI rework, with available alternatives like the Pokegear !

- A new Pokegear/Bag theme has been added, "Amethyst Edition" !

- Small box backgrounds tweaks.

- Reworked/Recolored online trading UI.

 

v1.1 :

- New SWM MultiSelectPC selector, the old one didn't fit with the boxes backgrounds anymore.

- Added PC Party reskin, I forgot to rework it before the first release.

- Minor tweaks on the Reborn Ball used on the Party screen.

- Tweaks on the PC pokemon summary and in-battle moves UI.

- Big improvements on the Pokegear menu : a new "Reborn" theme is the default, and an improved variant of the "Cobalt Edition" theme is available in the "Moar Stuff" folder.

- New online waiting screen.

 

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And here's the first update !

 

Here are the new additions and changes in screenshot form :

Spoiler

XG6cFuk.png jUf89Yc.png

 

If you want a full list, check the changelog on the main post.

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Spoiler

aWOqMyP.png udAe5Dy.png

 

Bag : Cobalt Theme

Pokegear : Amethyst Theme (I failed my screencap but it's okay, you've seen what you need to see)

 

 

Another update ! A new custom shiny (Empoleon), a rework of the bag UI, a new Pokegear theme, and some little changes here and there.

I don't know if the new shiny will stay, it was an one-off thing for the lulz. If it doesn't fit I'll remove it.

 

EDIT : I just noticed that the shade of purple used for the amethyst theme was too dark for the jukebox menu, will fix next update.

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New update, was finally able to make an Imgur album again, so everything is there. New additions include a complete rework of the Pokemon information windows, custom shiny tweaks, and a fix for the purple theme pokenav jukebox.

 

Spoiler

SZ64egK.png  2zzbhNI.png

 

 

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Hey there, back from the dead again.

 

A little update with various tweaks everywhere, updated download link and imgur album. Enjoy !

 

Spoiler

bgwVWmQ.png  DusgwFd.png

 

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20 hours ago, Pyrolusite said:

Hey there, back from the dead again.

 

A little update with various tweaks everywhere, updated download link and imgur album. Enjoy !

 

  Reveal hidden contents

bgwVWmQ.png  DusgwFd.png

 

I am a potato.
And a god.

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v1.5 update :

 

Custom shinies are now opt-in.

I'm well aware that my spritework is a mixed bag, so if you don't want them, you'll be relieved to know you don't have to manually remove them after every update.

If you do enjoy them, they are available in the Bonus Content folder.

 

I had a good chuckle reading the reactions of some people, unaware that my stuff changed some shinies, but I guess it's better this way for the end user.

It won't stop me from working on them or making more though, because I like all of them.

 

SWM support is now opt-out. If you use (or want to use) SWM Modular Modpack, install it first, then my pack.

If you don't, SWM will overwrite my content for it, and you'll have to do everything manually like before.

 

- Finished the Clefable custom shiny (that wasn't supposed to be in yet because no backsprite).

- Small improvements to the Milotic custom shiny.

- Probably some other things I forgot.

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Great stuff! I was thoroughly pleased with the UI changes, especially within the battle interface. The Pokegear Amethyst version gave me VA-11 Hall-A vibes which was a welcomed surprise as well. Will be looking forward to future updates of your texture pack.

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2 hours ago, Souizen said:

Great stuff! I was thoroughly pleased with the UI changes, especially within the battle interface. The Pokegear Amethyst version gave me VA-11 Hall-A vibes which was a welcomed surprise as well. Will be looking forward to future updates of your texture pack.

Glad you're enjoying my pack ! I'm actually planning on extending the bonus themes to the newly added trainer cards, so if you like that theme, there's more coming.

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Little update with some improvements :

- New iteration for the trainer card ("neutral" by default, "team meteor" in bonus content)

- New battle status display

- Minor changes to the battle bar

- Trainer cards for Cobalt & Amethyst themes, but they are based on the old variant

 

Currently planning on renaming the "Cobalt" theme into "Sapphire", and make small changes accordingly (new pokegear gem, some color tweaks).

That and upgrading the themed trainer cards to the new variant I came up with.

 

Spoiler

unknown.png

 

trainercard.PNG

 

 

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Amazing pack, love the Amethyst version, though I wonder if for future updates you could put the modified/new images in another folder, so it would be easier to update the texture pack if we have made some changes ourselves to some files? Thanks and I'll be looking forward to future updates (especially that new trainer card in an Amethyst version :D)

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22 hours ago, Perkunos said:

Amazing pack, love the Amethyst version, though I wonder if for future updates you could put the modified/new images in another folder, so it would be easier to update the texture pack if we have made some changes ourselves to some files? Thanks and I'll be looking forward to future updates (especially that new trainer card in an Amethyst version :D)

Thank you ! 

 

Concerning your suggestion, I won't do that, because that would make it confusing for new users.

What I can do, however, is mention in the changelog which files I updated.

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New update !

 

- Last iteration for the default, amethyst and sapphire theme trainer cards [trainercard.png]

- Steel icon tweak (Battle buttons + box background) [box13.png, battleFightButtons.png]

- New battle command buttons [battleCommandButtons.png]

 

Concerning the new battle command buttons, there's a variant with a sword instead of an explosion-thing, in Bonus Content/Misc.

 

Spoiler

unknown.png 

 

unknown.png

 

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Hey there.

 

For those of you who aren't aware, I started a variant of my texture pack called "PZ Rejuvenated", that I "stealthily" released in a very-WIP state here.

I just updated it, now with Summary UI alongside Battle UI tweaks.

 

Also fixed a biiig oversight in the PZ Summary UI, I don't know why I didn't notice it until now.

 

Below some screens of what to expect from PZ Rejuvenated  :

Spoiler

All summary screens have a different main color depending on the original UI's icon color, I'm just showing the "Info" one to not clutter everything.

Vxejttu.png  caveaxv.png

 

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PZ v1.11 :

 

- Updated the online UI stuff

- Removed the trainer card background logo

- Small improvements to the "party ball"

(changes on : tradebackground, tradebottom, onlinewaiting, partyBall, partyBallSel, trainer card)

 

Spoiler

onlinewaiting.png

 

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I hadn't checked for any updates here in a long time, so I gotta say: the new trainer cards look incredible!

 

I'm using the Sapphire & Amethyst versions as the male & female trainer cards in my own fangame (though I'll have to modify the badge section since my game only goes up to 16 badges)

 

You're already listed in my credits section, too 🙂

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Hey there,

 

Some new stuff for you Rejuv enthusiasts out there, available in v0.3 right now :

Spoiler

image.png.f61f9f44f99847ac92fd653bfa1fc622.png  image.png.bebc69fd23a673791e047bc577c7a0bd.png

 

Also, I was supposed to bundle the PZR update with some Reborn stuff but it's taking a bit longer than expected, here's a sneak peek :

Spoiler

unknown.png

 

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