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Trespassers V2: Tales of the Masks [IC]


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Edmond at this moment was somewhat nearby. With his abilities, tending the wounded was the first step after any battle, and Cicivexa was clearly among the wounded. At the first sound of his rage filled cry, Edmond fired up the afterburners on his suit, speeding towards Cicivexa, to grab him and rapidly bring him as far from his target as possible. Edmond was pretty certain he would not be caught in the crossfire, but that was of lesser importance. Here was a chance at ending the fight without significantly lowered cost, he could not afford to let that chance slip by.

 

"You're going to need to calm down."

 

Perfect tackle on Cicivexa, a SYN+STR check to banish him from the combat area for one turn. Use Strenuous G-Force to sacrifice 30 HP to do this action very fast.

Spoiler

Level: 6

HP: 78

Init: Equal to your DEX(2) score

Constitution: --8
Dexterity:--3
Intelligence:
.--12
Strength:
--6
Synergy:
--5

Perks:

 

Gambit: By sacrificing 25% MHP, Edmond gains another action during his turn.

 

Preemptory Bracing: Through being prepared for pain and injury, Edmond is able to lessen it. Thus, recoil damage from himself or allied effects on him is reduced by 30+Level/2% (Rounded down as usual)

 

Autoregeneration: Through a combination of genetic factors and automatic injectors in his power armor suit, Edmond can regenerate somewhat from damage. Heal 10% MHP every round.

 

Slots (7/7):

 

Name: The Iron Will

A made-in-America modern miracle. This weapon of destruction flies over enemies, laying down suppressive firepower when combined with "The Long Arm of the Law". Basically a set of highly patriotic power armor.

Weight: 5

Base (Loot): Grants physical damage reduction of 3 points, modular system: Provides +1 to rolls attempting to modify this system or integrate it with other electronic systems.

Level 2 (Loot): Physical damage Reduction increased by 1

Level 3 (Loot): Flight Systems Online: Grants fluff flight

Level 4 (Loot): Bulletproof: Damage reduction against bullets: 2*Physical Damage reduct

Level 5 (Loot): Acrobatics: The user gets +INT/2 at attempts to perform aerial tricks.

Level 6 (Craft): The suit can now record up to three enemies or six objects in high detail, allowing them to be studied remotely, granting items of "Combat Data"

 

The Long Arm of the Law: A weapon meant to be used by someone wielding the Iron will's frame, it looks like an unholy combination of a high caliber sniper rifle and a belt fed machinegun.

Weight: 5
Base (Loot): Deals 2d6+INT damage, and when used by someone not utilizing the Iron Will armor system, the weight is treated as 7.
Level 2: APDS Rounds: This weapon can be used with your choice of INT or DEX as its base stats.
Level 3: Familiarity : Bumps the dice formula up to 2d8+Stat
Level 4: Dead Aim: If the Iron Will suit is equipped, consider enemies dodge to be reduced by 10% when utilizing this weapon.

 

Quick tune-up: Edmond performs a series of repairs on a mechanical ally. Heal 2d6+INT HP on an ally who can be considered mechanical.

Level 1: Heal a mechanical ally by 1d6+INT.

Level 2: Heal the mechanical entity by 2d6+INT

Level 3: Edmond counts as mechanical for this skill, due to personal knowledge of his power armor.

 

Strenuous G-force (free action): This action modifies other actions. Edmond may sacrifice an amount of HP, and move at a spot in the init equal to his original init plus or minus the amount of HP sacrificed. 1 turn cooldown.

Level 1: Sacrifice HP to move an amount around in the init equal to how much HP you sacrifice. 2 turn cooldown.

Level 2: 1 turn cooldown.

Level 3: No cooldown

 

Perfect Tackle:  Perform a SYN+STR check to banish an enemy for 1 turn, 4 turn cooldown.

Base Level: Using the experience from the Afterburners passive, Edmond tackles an enemy or ally with thrusters at maximum power to send a target far from the action zone. Allies may choose to remain out of combat. Perform a 0.5SYN+0.5STR check to banish an enemy for 1 turn, 5 turn cooldown.

Level 2: 0.75SYN+0.75STR for the check

Level 3: 4 turn cooldown.

Level 3: SYN+STR for the check.

 

Individual Air Support: Edmond chooses one specified target, and makes note of incoming threats to them for one round. If an enemy would deal damage to the ally, even one cloaked or invisible, Edmond will first launch a burst of suppressive fire at them, dealing the base damage from a range weapon he is using, and stunning the enemy for one round. 5 turn cooldown.

Level 1: Choose an ally, if an enemy would target them, attack, deal basic damage, and stun. 5 turn cooldown.

Level 2: Advanced Sensor Array: Edmond will still be able to attack enemies who are cloaked, invisible, or speedy in such a way that would normally prevent them from being targetted while they make their move.

 

Stress testing: Edmond uses his engineering knowledge to strike stress points in enemy armor or bodies, causing damage that allies can capitalize on. Probably won't grant extra damage on stuff like blobs. Deal weapon damage and increase the damage of the next hit on the same enemy by 25%. 2 turn cooldown.

Level 1: Deal weapon damage and increase damage on next hit by 10%. 3 turn cooldown.

Level 2: Decrease cooldown to 2 turns

Level 3: Damage increase is now 15%.

Level 4: Damage increase is now 20%

Level 5: Damage increase is now 25%

 

Bird's Eye View: By calling out enemy attack patterns and apparent targets, Edmond may decrease incoming damage for two grounded allies by 20% for one turn. 1 turn cooldown.

Level 1: Decrease incoming damage for two grounded allies by 20% for one turn, 2 turn cooldown.

Level 2: 1 turn cooldown.

Level 3: Decrease incoming damage on two grounded allies by 30%

 

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"You're a fool.  I have a reason to fight!" Medusa shouts back at Dackly, "I am the goddess of darkness!  The goddess of evil!  Fighting is my reason!  Wiping the smiles off pathetic twerps like you and your little friends is what makes me happy!"

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"You're a clone.  Just like me.  Or did you get one blow to the head too many and forget?" Dackly reminds.

 

She quotes from memory.  "Add a pinch of memories to a ton of souls, put them in a blender and hit frappe!"

 

"The fact that you're somehow able to lie to yourself, now especially, is proof of your mental strength.  But it's over.  You want truth?  Here it is!"

 

Dackly jabs a finger at the fallen foe.

 

"You're not Medusa! You suck at being her! So just give up and be someone else already!  This might be your only chance to do it!"

 

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"I'm not you, Dackly.  I am Medusa," The fallen goddess asserts, "Or at least, I am the remnant that is most like Medusa.  Whatever else I might be, I am not mistaken, and I am not a mistake.  I'm not some broken thing for you to repair, and add to your little... collection.  There's no fixing me."

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"Oh please!  Of all the people, of all the beings in all the worlds, you are the one I like the least in my decently long life of exploration.  You've got no place among my friends, don't worry about that."

 

"You're misunderstanding this situation, which is that I'm giving you good advice.  Medusa died, then her clone died again, then another clone died a third time."

 

"Medusa isn't someone you should aspire to be. You think I'm fixed?  That I think you can be fixed?  God no!  But I've got friends, wealth, a home, food and drink, goals that I can achieve, and I haven't died a single time."

 

"Go out!  Petrify some guys for pissing you off!  Be a bartender and sell property on the side, rule a planet and call yourself 'Georgia' for god's sake, but we both know that your fate is in your hands, and Medusa?  She would, will, and has squandered that handful of fate."

 

"I know for a fact that becoming someone else is almost worse than being you, but almost only counts in horseshoes and hand-grenades."

 

She shakes her head at Medusa's mistaken assumptions.  "I don't even care if you're our enemy in the future, if you try to kill us again, but pissing away this opportunity so you can mantle a thrice-dead goddess and pretend that this time it will end differently?  While you lay defeated yet again at the foot of your hubris by me of all people?"

 

"I hate that."

 

Dackly crosses her arms, glaring at her enemy.

 

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"Then I'll-"  Medusa abruptly finds that while her mouth is moving, no sound is coming out.

 

"Spend some time with a mental health professional, and make an honest effort to work with them this time," The Makuta steps out of the goddess' shadow, silencing her with a wave of his hand, "When you look arrogant next to me, you know you've got problems.  At least I can admit when I've been outwitted and outplayed.  Yes, it happens.  Occasionally.  Usually after underestimating Vakama.  But in this case, everything is going just as planned.  The heroes triumph over the evil villainess, rescue their beloved companion, acquire new powers, and learn things about themselves, said villainess gets the shock to her system she needed to convince her to actually listen to her therapist, yes, I would call this a happy ending, wouldn't you?"

 

Medusa glares at him, moving her mouth soundlessly, and he sighs, gesturing in her general direction.  "I DON'T NEED A THERAPIST!"  She screams, "I NEED THEIR HEADS ON-"  He silences her again.

 

"And yet, as you've clearly demonstrated, you're not able to take their heads.  And if you were doing as well as you believe yourself to, you'd know that the last thing any of us want is for these people to come to harm," The Makuta gestures over the party with an armored hand, "After all, they are our best bet for fending off the Trespassers.  You do remember what those are, yes?"  Medusa makes a rather rude gesture at him, "Oh, so you do?  And you agree that if they eat the worlds we intend to rule over, that would irreversibly set back our plans?"  Medusa slowly, reluctantly, nods.  "Then you agree that the group of heroes fighting against this great evil should not be killed, but instead allowed to do their duty, and achieve their destiny?"  Medusa twitches, once, with her entire body, before going stiffly still.  "We'll work on that.  With your therapist."  When Medusa doesn't respond to that, the Makuta snaps his fingers, and she vanishes instantly.  "Ah, I do so love a good deed done well.  She'll thank me later.  Probably."

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Dackly deflates with a sigh. "Wow! That was exhausting.  Thanks evil guy!  Ugh.  It's like trying to argue with your high-school self, with the exact same flavor of petulant bickering."

 

"Oh, but uhh, fair warning, I think we're all still pissed at you, yaknow, evil and all that.  Sounds like you're at least after the same thing we are though, so good on you!  We happen to both like the multiverse existing, and that's some common ground I can get behind at least!" Dackly comments, picking at her ear.

 

"Dackly... I wouldn't be so familiar with this individual.  They did put forth an effort to kill us, even if it appears they did not plan on succeeding." Gozer critiques, disliking the instability of the being before him, even ignoring his dark nature.

 

Dackly smirks.  "You ever hear of a guy called Xanatos?" Dackly asks the Makuta, an amused thought coming to mind.

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Tsubasa took a deep breath after the fighting petered out, feeling the all-too-familiar sensation of burning throughout her body as she did so. She opened her eyes after exhaling, dropping into a relaxed - if still ready - posture as the conversation continued. She gave the Makuta a casually questioning glance, before nodding at Gozer. "A part of me says I should apologize for cutting a hand off, but another says I should aim higher this time."

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"Hohoho, flattery will get you everywhere, Dackly, but no, I find Xanatos and I have very different approaches to business,"  The Makuta takes a step or two away from Tsubasa, eyes briefly flickering towards her sword, "He sets things up so that win or lose, he will profit, while I...  I simply acknowledge that there are certain truths in the multiverse, among them that heroes always triumph over evil in the end.  Kill you?  Why would I even make the attempt?  You're doing exactly what I want.  The only thing I've done that even put your lives at risk was allowing Medusa to confront you, and even then I was ready to step in if she looked to be doing better than I had predicted she would.  Though I suppose I wouldn't put it past those matoran to pin every misfortune that befell you upon my shoulders; under ordinary circumstances, it wouldn't even be unfair, but these are hardly ordinary times."

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Having finished scooping the *ahem* ashes into a small pouch Cell walked over to the group of people slowly gathering to talk to the Makuta.  A second or two after Makuta finishes mentioning that he hadn't put them in much danger Cell slowly pulls out the tail of the Bazelgause with on hand and holds up the belt-ring of corrupted masks he collected from the fallen Nui-rama, jingling it a bit while giving Makuta a questioning look.

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The Makuta looks down at Cell's spoils, eyes narrowed.  "I did lose a swarm of Nui-Rama while tending to the damage Tsubasa inflicted to my armor, but not this many," He sifts through the belt-ring one by one, before stopping at a mask about halfway through, "This... is not one of mine.  And I don't know what creature you severed that tail from.  I have seen records of every Rahi beast in this world, but that...  And the mask...  The missing matoran...  There is a rogue member of the Brotherhood of Makuta, a lesser member of my species, on this island.  But who among them could be so foolish as to act against me in-  No, that's a stupid question, it's obviously Icarax, none of the others still alive and free would dare.  But this secrecy and scheming is not like him, unless...  Did it finally get through the rocks he calls a brain that he cannot defeat me directly?  No, arraigning for all of your deaths wouldn't give him more power...  Icarax, what has your tiny, tiny mind devised?  It fills me with a great irritation that idiots can be harder to predict than geniuses...  One cannot simply discount illogical or nonsensical courses of action..."

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Cell paused at the thought for a bit, considering it as he put away the tail and makes a very exaggerated motion to stroke the tip of his chin.

After a few seconds of thought something occurs to him and he qyickly shifts into making an odd gesture with the backs of his hands pressed against his chin and his fingers wiggling and writhing like a beard of gribbly tentacles.

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