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BlueTowel

Alternate Form Pack v0.5.12 [E18.1]

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Thank you for the update. You put time and energy into creating quality content, and for free. I hope I can speak for everyone and say take the time you need to create your amazing work.

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On 3/9/2020 at 5:15 AM, BlueTowel said:

Not a new version, but here's an update on how things are going because it's March:

 

Delays! Work and health issues have cropped up again (not coronavirus but if that makes its way into this house there'll probably be even more delays), and I don't think March is at all likely for a new version release. I'm going to aim for April, but I'll definitely have to cut out some of the planned content and release it after v0.6 - I'll be including them in v0.6.X versions.

I hope you're doing alright. We're in some crazy times right now and hope you're doing okay. You make some awesome content and I can't wait for V0.6. Stay safe my friend

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Still not a new version, but here's an update on how things are going! Because it's April!

 

8th gen:

Pokémon - All are in (Meltan to Eternatus), except Dynamax because no.

Moves - All are in, two don't work correctly and in all probability still won't by v0.6 release (Dragon Darts because it has very complicated targeting in doubles but works fine in singles, Teatime because, well, I don't know why, but not all berries work with it).

Abilities - All are in, two don't work correctly and there is some possibility they will by v0.6 release (Mirror Armor is working fine on moves and Intimidate, but I'm having trouble finding a way to more generally identify Ability-induced stat drops (may add MA exception to all relevant abilities, may leave it half-working, I'll come back to it later), and I haven't tried to get Neutralizing Gas to work yet).

Items - Not adding all of them, but Blunder Policy, Eject Pack, Heavy-Duty Boots, Room Service, Throat Spray, Utility Umbrella, fossils and evo items are in and are untested.

Changes to old Moves - Half are done, still need to update Terrains to reflect the changes, and not updating Defog to remove Terrains.

Changes to old Abilities - All done.

Changes to old Pokémon - All done.

Changes to old Berries - All done.

Dream Ball implemented.

 

Still to do for 8th gen:

Update AI with new and updated moves, abilities and items.

Add new TMs (not TRs though, for balance purposes).

Update tm.txt with new moves for old Pokémon.

Update tm.txt with new Pokémon.

 

Mapping type stuff for wild 8th gen Pokémon and v0.6 content:

10/24 maps are done, and 2 are WIP. Will probably cut out 2 or 3 maps to save time, those maps being related to legendary Pokémon altforms.

 

Eventing type stuff:

Barely started. I hope you're looking forward to chasing Scorbunny around a desert on a bicycle! You have the bicycle, not it. Unless...

 

v0.6 altforms:

Sprites for old forms - HUNDREDS OF THEM (at the moment, 228 Battlers and 27 icons with more being submitted regularly!)

New forms - 40 listed, many with sprites already, almost all designed but none coded.

8th gen forms - 7 listed, 1 coded, no sprites yet.

New items(?!) - 2*
*not counting keys and the like

 

Health:

Trying to get an MRI and an EEG without getting COVID-19. Nothing urgent, but hopefully will lead to significantly improving my quality of life.

 

That's all for now, I think? STAY SAFE OUT THERE! Or inside. Stay safe inside. And don't forget to eat, and sleep, and exercise, and try to get some fresh air, maybe out the window or if you have a garden. Um. Maybe take up meditation. Discover new hobbies. Be excellent to yourself. Also others. Cats...

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I was wondering, how extensively does this mod change the game? Is it just wild encounters and a few extra mechanics for the player, or do areas and plots change? Also, are altforms available for NPCs?

 

Thanks in advance for answering my questions, I gotta congratulate you on your cool initiative!

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10 hours ago, Toufu Survivor said:

I was wondering, how extensively does this mod change the game? Is it just wild encounters and a few extra mechanics for the player, or do areas and plots change? Also, are altforms available for NPCs?

 

Thanks in advance for answering my questions, I gotta congratulate you on your cool initiative!

At the moment it adds a few altforms to wild encounters and adds extra mechanics based on the Arceus Plates, as well as all the altforms available via Plate Evolution/Breeding mechanics. 

No plots change, but a couple of sidestories are added. Neither are complete and both are subject to minor changes as they're developed - I don't like radically changing a story once it's started being told, but sometimes improvements have to be made. There are a couple of additional maps at the moment, unlocking a door in Vanhanen Castle and a puzzle leading off from it for acquiring a Partner Eevee.

The only NPCs with altforms are added NPCs that can be entirely skipped without any notice. In fact, they're too easily skipped, and a common problem people have is that they never knew there was a sidestory because the only non-optional reference to it occurs during the ticket sale at the very start of the game!

 

In the next version, I'm changing the game a little bit more, but trying to avoid impacting any of the pre-existing story.

Some NPCs related to the altforms mod sidestories will approach the player, but will still be able to be skipped if preferred.

Many NPCs throughout the game will have relevant altforms added to their teams. 

More areas will have wild altforms, but a majority of them will be found in a set of new areas connected by a network of underground tunnels, featuring a hub area, accessible from various points spread around the region.

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On 4/18/2020 at 5:16 AM, BlueTowel said:

At the moment it adds a few altforms to wild encounters and adds extra mechanics based on the Arceus Plates, as well as all the altforms available via Plate Evolution/Breeding mechanics. 

No plots change, but a couple of sidestories are added. Neither are complete and both are subject to minor changes as they're developed - I don't like radically changing a story once it's started being told, but sometimes improvements have to be made. There are a couple of additional maps at the moment, unlocking a door in Vanhanen Castle and a puzzle leading off from it for acquiring a Partner Eevee.

The only NPCs with altforms are added NPCs that can be entirely skipped without any notice. In fact, they're too easily skipped, and a common problem people have is that they never knew there was a sidestory because the only non-optional reference to it occurs during the ticket sale at the very start of the game!

 

In the next version, I'm changing the game a little bit more, but trying to avoid impacting any of the pre-existing story.

Some NPCs related to the altforms mod sidestories will approach the player, but will still be able to be skipped if preferred.

Many NPCs throughout the game will have relevant altforms added to their teams. 

More areas will have wild altforms, but a majority of them will be found in a set of new areas connected by a network of underground tunnels, featuring a hub area, accessible from various points spread around the region.

I hope we get a status update soon. I'm extremely excited for this mod and I hope you're doing alright my man. Even though I'm hyped, your health is more important. I hope you're doing alright.👍

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10 hours ago, Rising Emperor said:

I hope we get a status update soon. I'm extremely excited for this mod and I hope you're doing alright my man. Even though I'm hyped, your health is more important. I hope you're doing alright.👍

Alright, status update time! It's May!!

 

Since last time, I've updated the tm.txt with new Pokémon and new TMs (and TRs, which will be TMs in-game), including for old Pokémon, including all the ones dexited! Which is thanks to the TM/TR listings for those Pokémon being leaked through Pokémon Home databases.

I've also added in the new items and new Plate + Ability Interactions, and I'm partway through updating the AI - which is a much larger task than I realised, but this whole thing has been a learning experience.

Some new altforms have been coded, most still need to be. The count for new forms is now at 60. No wait, 61. Not including sprite-only form differences. Including some 8th gen altforms. Not the starters, though, they'll be coming in v0.6.1 (or .2+ depending on bugs).

Speaking of bugs, I'll also be putting it through a week of testing before releasing! Because with so many changes being made, there are surely to be a lot of bugs, and I think it'd be best if I stomped a few on the smallscale first.

I'm hesitant to give an estimate on the time of release, since it keeps slipping. 

 

Healthwise, scans are on hold as non-urgent until the crisis eases up, which could be a long while. Frustrating but, non-urgent. I work a bit each day, if it's a bad day, I work on something simple.

 

Once I have the AI done* and I feel like I'm in the home stretch of adding maps, events and updating NPC teams, I'll make sure to post an update. 🙂

 

*Haphazardly cobbled together from what came before.

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Posted (edited)

I'm new to all of this, so this may be a dumb question. Are the original forms of the supposed to be alternate Pokemon still in the game? I keep trying to redownload the patch, but in game I keep coming across the original forms and typing (i.e. Skrelp is still Water/Poison and not Water/Grass). Are both forms in the game and there is just a chance to come across the other forms? Please help. Thanks.  

 

Also, does this pack work with the randomizer mod? Maybe that is the issue?

Edited by JPMax92

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7 hours ago, JPMax92 said:

I'm new to all of this, so this may be a dumb question. Are the original forms of the supposed to be alternate Pokemon still in the game? I keep trying to redownload the patch, but in game I keep coming across the original forms and typing (i.e. Skrelp is still Water/Poison and not Water/Grass). Are both forms in the game and there is just a chance to come across the other forms? Please help. Thanks.  

The original forms are supposed to remain, yes! The other forms are mostly acquired by using Arceus Plates along with evolution or breeding, at least at present. Some are available in the wild, and in the next version (probably coming next month) most will be available without Plates.

7 hours ago, JPMax92 said:

Also, does this pack work with the randomizer mod? Maybe that is the issue?

It does not work with the randomiser, I'm afraid. Both mods modify the same file, scripts.rxdata, and would need a combination mod made. Otherwise whichever you add last with overwrite the other.

I absolutely intend to work on this after the next version releases. Add another couple hundred Pokémon to the randomness!

 

Quick update on the next version for folks since I'm posting:

AI is done, pending testing. Adding the new altforms now, currently at 40 out of 69 done. Absolute coincidence of numeration. Then I'll have a couple of sessions trying to get moves and abilities that weren't working correctly to work, then it's onto the mapping, events and teambuilding. Anything that's not working correctly at that point may likely stay that way until the next version of Rejuv releases and I have access to some compatible code - Reborn uses an older version of Essentials than the Essentials Gen 8 project, so a lot of the code for that doesn't work.

I think late next month seems a likely release time.

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Hi! So I'm onto the mapping, events and teambuilding now. 

Leaving the sessions to fix gen 8 code until after that, it'll be the last thing to do before about a week of testing to catch bugs. Reason being: I've heard that a gen 8 public project for reborn/rejuv versions of essentials is close to being released, and it would be more time efficient to use better code from that, and have a little extra time to work on the rest of v0.6's content. As it is, I'm leaving out a bunch of stuff I'd like to include in the Altforms mod so that I can get the new version out sooner, it's been quite the wait already compared to previous versions, and add the cut content back in over 0.6.X versions. v0.6 is, after all, only a tenth over halfway.

Still looking at a release towards the end of June! 

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Hi! Another delay, I'm sorry! Here's the status update: 

 

I now have more regular time to work on altforms, but not as much time overall. Before I'd spend a few days working on it a lot, then a few days off, now I'm spending a couple of hours per night on it. Mapping was going very quickly with the earlier work pattern, but is not so quick with the new one.

Mapping is allllmost done. I tried to cut corners and keep it minimal for purposes, but I also didn't want to make something terrible or end up in a situation where people don't want to update for shorter travel to the wild areas. For the last few maps, I think what they're intended to be would have been lost if I'd tried to do them quickly and basically. What am I talking about? I'm saying I had to make some new tiles, some just recoloured, and some from scratch because I couldn't find anything suitable elsewhere. 

 

Here's a sneak preview! 

Spoiler

newZone.png.c82f86851085bff32939f1e62431d32a.png

 

Which leaves eventing and teambuilding to do in July. I'm really hoping to get it out by the end of next month, but it seems like every time I give a timeframe it ends up slipping. Probably by the end of July, though.

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Guy is pretty much doubling the content in the game and apologizing for making sure its high quality.

Keep up the good work dude, everything is looking great! 🔥👌👌

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