devinthheaven 2 Posted August 23, 2018 Share Posted August 23, 2018 I'm not really sure how exactly to describe this, but the Pokemon's cries in my game seem to be cutting off halfway through the cry (or there seems to be like a gap in the middle and then they continue). I'm not really sure why this is, I just updated my game to the public release of episode 18 and it wasn't doing that during the community release, so I assume maybe it's something with the new files? Not sure. I've gone ahead and given some of the cries a play in the audio / SE folders and they sound fine, so maybe it's something with the file compatibility? Any help on this matter would be greatly appreciated! Link to post Share on other sites
Des Teto 74 Posted August 23, 2018 Share Posted August 23, 2018 Hello! I think it's actually intended. I guess in order to make the game smoother, some sound files are being filtered. That explains that some frequencies can not be heard anymore. Link to post Share on other sites
devinthheaven 2 Posted August 23, 2018 Author Share Posted August 23, 2018 On 8/23/2018 at 12:57 AM, Teto said: Hello! I think it's actually intended. I guess in order to make the game smoother, some sound files are being filtered. That explains that some frequencies can not be heard anymore. Ah I see, that's a bummer but I understand it in order to make the game run faster! Link to post Share on other sites
SilentAge 22 Posted September 20, 2018 Share Posted September 20, 2018 @Teto @devinthheaven @Tacos Hey guys, sorry to post so long after this thread has been up, but I've been having a similar issue with Reborn on my Mac. Everything runs fine, but some of the Pokèmon cries either get cut off or play so fast that the sound like bird chirps. Is this what you've experienced? Link to post Share on other sites
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