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Assorted bugs


Sheep

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Firstly, just a few notes I've jotted down while playing the game. Some of this probably belongs in the minor bugs thread but I'm making a thread here anyway for some more major stuff so I may as well include them.

 

Mirage Tower, Suigaline (Sugaline?) Cave, and Azurine Lake don't have any location labels (the things that drop down when you enter a new area).

 

The music cuts out after a battle with a Foongus on the new Azurine Island. Not sure about the first time you visit. You can get the music back by changing tile sets or finding a wild encounter. This also happens after some wild encounters in the Crysolia Springs (might be a floor related thing).

 

Some of the transitions from overworld to battle screen don't look too great on larger screen sizes. Not sure how easy it would be to rectify that.

 

Now for the more important stuff. It's possible to get trapped here: https://imgur.com/iEqXxx5 if you save the game behind there and then load it up at night time. The main issue is that the event only triggers by approaching it from one side and not the other. Obviously you could get out if you could trigger the event from both sides.

 

This one was really weird: https://prnt.sc/i3dgki My man's taunting these Garchomps with no fear. What happened was that I went in and fought a whole bunch of Garchomps because I thought you had to and my entire team ended up wiped after killing 5 or 6 of them. When I came back the ones I'd beaten were gone and the others would still make the noises that trigger the event, but they wouldn't move off their starting tiles no matter what I did. Guess they were all shook. Seriously though it looks like blacking out and then coming back breaks the event.

 

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Here's an update with a few more things.

 

The Forest Field Read-Out doesn't say anything about boosting the power of special bug type attacks, even though the field itself works that way.

 

The Download ability doesn't show the boosting animation when it gives you a stat boost, it only gives you the text.

 

A few of the boss battles aren't saving their aces until last. Cain's Nidoking tends to come out early (unless that's not supposed to be his ace) same with Fern's Roserade. There's also the pokemon gang battles where the Scrafty and Scolipede will come out before the extra smaller variants. And the Aqua Gang boss went straight to his Sharpedo after losing his Pelipper, leaving a rather anticlimactic showdown with his Wartortle to clean up.

 

And the AI has a few issues left over in general as well. The double battles with Shelly in the Orphanage would frequently see the opponents switching out at low health, only to bring them back out after something died, and then immediately switch them out for a second time. Not sure what it thinks it's doing, but it gives away a lot of free hits. There's also ZEL's Glaceon, which thought it was a good idea to click Mirror Coat 3 times in a row vs a fully physical Serperior. I had Nature Power if that matters, but in the Factory Field that's Gear Grind anyway. It let me set up 3 Coils and then sweep the entire team. 

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