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Voltorb Flip isn't fully implemented


keltena

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I'm not sure if this is the right place to bring this up, since I don't know whether it's a mistake in Reborn itself or Pokémon Essentials in general, but: Voltorb Flip is missing some of its mechanics, resulting in it being all but unplayable. Specifically, the memo feature isn't fully implemented.

 

In HGSS, the memo function lets you mark cards with any combination of numbers/voltorb while you play:

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But in Reborn, you can only mark cards as voltorb or nothing:

X9wB0Al.pngCG9Ym5T.png

 

This makes the game essentially impossible to play, especially at higher levels, since solving Voltorb Flip boards requires working out the possible contents of each square, and that's usually way too much information to keep in your head all at once. So unless you're willing to write down every individual board on a piece of paper or something, it's not really possible to play the game. (I know you can just plug the numbers into a computer if you just want the coins, but that doesn't help if you want to actually play the game.)

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It really doesn't matter the first 5 or 6 levels - not sure how it's after that, since I've gone beyond just rarely since I had usually reached my goal at that point.

Tbh, I didn't even know about that feature, so it just took a lot of concentration - and sometimes a pen and a piece of paper if it got really hard

 

Therefore, I wouldn't exactly call it unplayable.

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I don't think it's all that difficult to use what the game tells you even at higher levels to determine where to focus your attention to get the highest chances of finding the 2s and 3s ya need and from what I understand being able to mark the voltorb symbols on is all you should need.

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