brianwee2012 0 Posted December 19, 2017 Share Posted December 19, 2017 Z metronome (and Z-nature power in glitch field) that causes random elemental Z moves being used is a little buggy. Only things like Bloom doom seem to currently have an animation Also, Apparently from bulbapedia, If powered up by a Normalium Z into Z-Metronome, the randomly selected move will become its corresponding Z-Move. If the selected move is a status move, it will not receive its Z-Power effect. Currently, using z metronome into z status moves like coil or defense curl, will become z coil and z defense curl through z metronome. Not sure if working as intended. Link to post Share on other sites
Developers Marcello 436 Posted December 24, 2017 Developers Share Posted December 24, 2017 With regards to the first question, I only a few Z-Moves currently have animations made for them (Off the top of my head, Bloom Doom, Twinkle Tackle, and a few of the signature ones? But there might be more) so that's as it's meant to be currently. As for the rest, I would like to say I think this is a bullshit feature and the status moves totally deserve Z-Power too. But also nice catch, and it has been fixed for public, whether I like it or not. Link to post Share on other sites
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