BushyTheBushSpirit 15 Posted December 17, 2017 Share Posted December 17, 2017 It looks like Celesteela's base stats in-game are 97/101/103/101/61/107 instead of 97/101/103/107/101/61 (meaning it was entered in RMXP as 97/101/103/107/101/61 instead of 97/101/103/61/107/101). Not that it matters right now, since 'Steela isn't obtainable yet anyway, but it should be fixed nonetheless. Link to post Share on other sites
Latios12 0 Posted January 2, 2018 Share Posted January 2, 2018 Thank you for mentioning this, as I noticed it too when i was playing around in debug mode, haha, rn a lv 100 celesteela has a speed stat of 250 with no nature or speed investment, which is physically impossible on a regular celesteela even with max ev on speed and jolly nature, maxing out at 243, ill provide some pics Celesteelas Stats no speed evs, serious naturehttp://prntscr.com/hv00onhttp://prntscr.com/hv00r5 PKHex Celesteela, max speed evs and jolly naturehttp://prntscr.com/hv0137http://prntscr.com/hv01d5 Edit: @BushyTheBushSpirit cant seem to make a new post, but while the pics are in the community release, i only noticed the public build was released after i made this post, so i apologize, and i can confirmed it is fixed in the files in the public release. However, when i went to check in game, they looked the same as before, but after 10 seconds they changed to reflect the correct stats, so maybe the game had to play catch up there for a second (it appears correct from then on in, even after reloading the game Link to post Share on other sites
BushyTheBushSpirit 15 Posted January 2, 2018 Author Share Posted January 2, 2018 @Latios12 are you on the community release or the public release? I thought they fixed it after I made the post (although I can't say I've actually checked) Link to post Share on other sites
BushyTheBushSpirit 15 Posted January 3, 2018 Author Share Posted January 3, 2018 19 hours ago, Latios12 said: i can confirmed it is fixed in the files. However, when i went to check in game, they looked the same as before, but after 10 seconds they changed to reflect the correct stats, so maybe the game had to play catch up there for a second (it appears correct from then on in, even after reloading the game yeah, that will happen. the stats automatically correct themselves whenever they change in-game, but not necessarily just from changing the files. so if a mon gets its stats changed, you can just use the mon in battle, give it a rare/common candy, give it a vitamin, etc., and it will recalculate the total using the new value. but I'm glad you were able to get it fixed (PS: the same is true for any Dodrio, Farfetch'd, Masquerain, Pelipper, etc. from before they got buffed in gen 7/E17: just use them in battle so they get some EVs, and their stats will update) Link to post Share on other sites
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